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Post by Element Zero on Sept 27, 2024 19:14:56 GMT
Not great that you can’t pick the order you get the companions. All female and also mage heavy. Normally I would like a mage heavy team, but not with Veilguard’s combat. Also can’t stand Bellara. Wish I had the option to not recruit her. I liked how BG3 did it where you got most of the companions at the start, so you could take the mix of characters you liked best. As far as i know BG3 doesn't do it any different all Companion act 1. The only difference is that you can ignor them.
In BG3, you can have 5 companions recruited 10 minutes after hitting the ground. They are concentrated in the same area because they were each "shipwrecked" there. It's not at all a fair comparison to Veilguard, in which companions come from across the continent.
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Post by Andrew Waples on Sept 27, 2024 19:17:37 GMT
yesterday we were at #120 sales today at #100. It seams the Tokio showcase helps. I'd say it's more Shadows being delayed until February, but there is no way to know why.
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Post by midnight tea on Sept 27, 2024 19:18:49 GMT
Not great that you can’t pick the order you get the companions. All female and also mage heavy. Normally I would like a mage heavy team, but not with Veilguard’s combat. Also can’t stand Bellara. Wish I had the option to not recruit her. I liked how BG3 did it where you got most of the companions at the start, so you could take the mix of characters you liked best. That works well for BG3, since everyone fell off the same boat, so to speak. In Veilguard, I expect that we might be collecting companions from across the continent. We have to start the game somewhere, and so some will be available sooner. It's not really clear whether the order of missions will be pre-determined or player-determined. We can only guess. It's not that different from Inquisition, where we start with 3 companions (enough to fill the initial party): Cassandra, Varric and Solas. The rest we roam around Ferelden and Orlais to collect, a bit farther in the story.
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Post by azarhal on Sept 27, 2024 19:36:50 GMT
That works well for BG3, since everyone fell off the same boat, so to speak. In Veilguard, I expect that we might be collecting companions from across the continent. We have to start the game somewhere, and so some will be available sooner. It's not really clear whether the order of missions will be pre-determined or player-determined. We can only guess. It's not that different from Inquisition, where we start with 3 companions (enough to fill the initial party): Cassandra, Varric and Solas. The rest we roam around Ferelden and Orlais to collect, a bit farther in the story. DA2 too: Aveline/Varric/Sibling, then you get quest (except for Isabela) to recruit the rest in Act 1. There is even a bit of an order, but the game doesn't force you to recruit them in order.
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Post by fairdragon on Sept 27, 2024 19:42:51 GMT
yesterday we were at #120 sales today at #100. It seams the Tokio showcase helps. I'd say it's more Shadows being delayed until February, but there is no way to know why. Yes, it doesn't matter it has stopped the fall of pre-order numbers. That is importent. And maybe it was both.
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Post by sni2 on Sept 27, 2024 20:16:35 GMT
I'd say it's more Shadows being delayed until February, but there is no way to know why. Yes, it doesn't matter it has stopped the fall of pre-order numbers. That is importent. And maybe it was both. It might be as simple as the next month approaching. I’m still waiting for my monthly salary to come through, so I won’t be able to buy my copy until October 5th.
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Post by marikahaliwell on Sept 27, 2024 20:30:49 GMT
I really was waiting for this game , all the stuff showed had me hyped... until I've seen that what we can choose between the Inquisition choices is limited to only 3 options. I can get behind of Inquisition disbanded or honor guard, redeem or kill Solas ... but for my Inquisitors who romanced Cullen and Cassandra? I get the point of having the Sollavelan closure, but what if an Inquisitor who romanced someone else? We get to have a convo with Solas about it before slapping him 🤣 ? At this point I will wait to buy the game . The hype went down. I've seen many of the comments reflect many of my inner feelings, so I won't delve into why I am so annoyed and angry about the meager 3 choices. But... setting up who Inquisitor romanced is one of the 3 choices we got. I know. I was in a hurry, so I wasn't able to explain in detail. I am mad because we don't get to choose who drunk from the Well , who is Divine, and what about the Wardens we save or banish to Weisshaupt? Since, you know? We kinda have a Warden Origin and there's a major quest involving the Fortress? And it will be even more " awesome " if after all the havoc the venatori brought to South Thedas and Coryfeus they won't mention anything. 😀
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Post by azarhal on Sept 27, 2024 20:41:38 GMT
what about the Wardens we save or banish to Weisshaupt? That one is unified in DAI ending slides, both the banished and recruit Wardens go to Weisshaupt and both ending slides mentioned rumors of issues back there.
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Post by colfoley on Sept 27, 2024 20:44:24 GMT
But... setting up who Inquisitor romanced is one of the 3 choices we got. I know. I was in a hurry, so I wasn't able to explain in detail. I am mad because we don't get to choose who drunk from the Well , who is Divine, and what about the Wardens we save or banish to Weisshaupt? Since, you know? We kinda have a Warden Origin and there's a major quest involving the Fortress? And it will be even more " awesome " if after all the havoc the venatori brought to South Thedas and Coryfeus they won't mention anything. 😀 why couldn't they mention these events in VG?
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Post by azarhal on Sept 27, 2024 20:49:08 GMT
I know. I was in a hurry, so I wasn't able to explain in detail. I am mad because we don't get to choose who drunk from the Well , who is Divine, and what about the Wardens we save or banish to Weisshaupt? Since, you know? We kinda have a Warden Origin and there's a major quest involving the Fortress? And it will be even more " awesome " if after all the havoc the venatori brought to South Thedas and Coryfeus they won't mention anything. 😀 why couldn't they mention these events in VG? Some people take the "only 3 choices tracked" to mean nothing of DAI (or DAO/DA2) will be mentioned in VG and it's super wierd. Those games have more static content than content with choices that can be referenced. Just like Varric always mention the Champion of Kirkwall and the event of Legacy even if you never played DA2 (or Legacy) in DAI.
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Post by midnight tea on Sept 27, 2024 20:51:21 GMT
But... setting up who Inquisitor romanced is one of the 3 choices we got. I know. I was in a hurry, so I wasn't able to explain in detail. I am mad because we don't get to choose who drunk from the Well , who is Divine, and what about the Wardens we save or banish to Weisshaupt? Since, you know? We kinda have a Warden Origin and there's a major quest involving the Fortress? And it will be even more " awesome " if after all the havoc the venatori brought to South Thedas and Coryfeus they won't mention anything. 😀 Okay... why do some people act as if our choices not being referenced means not only that suddenly all our un-referenced choices are invalidated (even though Epler explained that not referencing a thing in DAVe doesn't mean that the choice from past game is now moot), but that major story beats (like beating Corypheus) will suddenly not be a thing? I don't get it. You're talking about some things that aren't in any way dependent on a choice and existence of separate permutations We always beat Corypheus. We always kick Venatori out of the South. Just like we always get Varric present, regardless of our friendship status in Inquisition. Nevermind that we really don't know how this story will go - will referencing our choices even make sense? It's not just that we're now mostly roaming North of Thedas and dealing with a sudden and immediate danger to the world - 10 years have passed, and many past choices of Inquisitor, like what to do with Wardens, may have ultimately not mattered that much, as many other things probably happened in the meantime. And again - the fact that we don't get to pick choices when customizing Inquisitor doesn't necessarily mean that we can't set them up later through in-story interactions. Dunno if it will happen, but it's not a far-fetched assumption - particularly because setting them up in story means we can't spoil ourselves early. While I really like the Keep, I'm aware why it was designed the way it was: the many choices in the Keep actually helped obscure which choices would be relevant in Inquisition - since they've decided to go the offline route and not involved the Keep, it meant either making people go through setting up the ENTIRE Keep in the game, or focus on choices relevant to the story, which basically means immediate spoilers. That way we only get to quickly set up 3 choices that we already knew were going to be relevant (thanks to Trespasser and what they revealed about the Veilguard), while other minor things could potentially be set up in the story, when they actually are relevant or are to become relevant (IF they ever become relevant).
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Post by Sartoz on Sept 27, 2024 22:50:26 GMT
yesterday we were at #120 sales today at #100. It seams the Tokio showcase helps.
Hm... It's encouraging but I expected below 50. And, yes, the AC delay gives DA4 a better chance.
Ubisoft announced they "learned" from the soft sales of Star Wars: Outlaws and thus delayed AC: Shadows "to polish and refine the experience, pushing further some of our key features". I believe there is more to that than we know. I also believe Bio should "learn" from Ubisoft's mistake and try to make any possible correction to DA4 before launch. I mean, I'm looking for a success here.
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Post by Hrungr on Sept 28, 2024 0:05:41 GMT
Well, if I'm going to get those reflexes back in shape for DA:V, I figured I'd better start playing something a little faster-paced than BG3. You are so dedicated Hrungr, taking the time to work on your photo mode reflexes...
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Post by Hrungr on Sept 28, 2024 0:08:47 GMT
Photo Mode will have a difficulty? Only the way Hrungr does it. Those colours won't saturate themselves, you know. Gotta stay on-brand!
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Post by Hrungr on Sept 28, 2024 0:11:05 GMT
Naomi Alderman @naomialderman.bsky.social anyone who's ever done any caring knows: the drudgery is the constant laundry, tidying up, cleaning, folding, etc.
the fun part is making games, drawing pictures and telling stories together.
somehow we've ended up with tech that does the fun bits while we have to carry on doing the laundry.
John Epler is eternally tired @eplerjc.bsky.social the best part of game dev is finding a way to make the fantastical relatable and human
when i did the final scene in trespasser, i would act out every facial expression myself. finding little twitches and tells that this decision was eating at Solas.
there is no machine that can do that.
part of why zuckerberg's 'they overvalue their art' crap bugs me so much. what he means is 'there's not a huge dollar value attached' which is all he can see.
there is an incredible value in touching someone's humanity and connecting with a stranger on an emotional level.
now the flip side is I also spent three days on Jaws of Hakkon making sure all the seagulls were properly aligned with their props
if someone wants to create a tool that does that I’m all for it
Trick Weekes @trickweekes.bsky.social I know that there are things that I have to do that Level Designers or Cinematics folks would have no idea is necessary, but the amount of work it takes to make a creature's feet touch the ground instead of hovering in the sky or sinking shin-deep into solid rock never fails to shock me.
Malcolm @themalcolmtent.bsky.social The seagulls.... they haunt me...
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Post by Hrungr on Sept 28, 2024 0:17:20 GMT
Scylla Costa @scyllacostaKonnichiwa!
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Post by midnight tea on Sept 28, 2024 0:35:34 GMT
Naomi Alderman @naomialderman.bsky.socialanyone who's ever done any caring knows: the drudgery is the constant laundry, tidying up, cleaning, folding, etc. the fun part is making games, drawing pictures and telling stories together. somehow we've ended up with tech that does the fun bits while we have to carry on doing the laundry. John Epler is eternally tired @eplerjc.bsky.socialthe best part of game dev is finding a way to make the fantastical relatable and human when i did the final scene in trespasser, i would act out every facial expression myself. finding little twitches and tells that this decision was eating at Solas. there is no machine that can do that. part of why zuckerberg's 'they overvalue their art' crap bugs me so much. what he means is 'there's not a huge dollar value attached' which is all he can see. there is an incredible value in touching someone's humanity and connecting with a stranger on an emotional level. now the flip side is I also spent three days on Jaws of Hakkon making sure all the seagulls were properly aligned with their props if someone wants to create a tool that does that I’m all for it Trick Weekes @trickweekes.bsky.socialI know that there are things that I have to do that Level Designers or Cinematics folks would have no idea is necessary, but the amount of work it takes to make a creature's feet touch the ground instead of hovering in the sky or sinking shin-deep into solid rock never fails to shock me. Malcolm @themalcolmtent.bsky.socialThe seagulls.... they haunt me... Oh yea, this is exactly why the genAi annoys me so much - AI bros don't give creative people the tools we ACTUALLY need. There are so many points during art creation that could be streamlined - I, for example, often draw elaborate linearts and flattig them (filling areas with single color) is just pure tedium to me. I hate this step. And while there are decent tools that help flat the image faster and more efficiently, I'd actually pay for an even better tool to help me skip as much as I can of this part, and get to parts that I enjoy. The problem is, that it's a very specific tool that is needed by people who specialize in specific creative fields. It's harder to build and then sell it, than sell a naïve audience an idea that a machine can *bypass the entire creative process* and create "anything we want", which in reality is a modified or frankensteined copy of someone else's work they stole for their 'Everything Machine' to even work.
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Post by biggydx on Sept 28, 2024 0:50:51 GMT
Naomi Alderman @naomialderman.bsky.socialanyone who's ever done any caring knows: the drudgery is the constant laundry, tidying up, cleaning, folding, etc. the fun part is making games, drawing pictures and telling stories together. somehow we've ended up with tech that does the fun bits while we have to carry on doing the laundry. John Epler is eternally tired @eplerjc.bsky.socialthe best part of game dev is finding a way to make the fantastical relatable and human when i did the final scene in trespasser, i would act out every facial expression myself. finding little twitches and tells that this decision was eating at Solas. there is no machine that can do that. part of why zuckerberg's 'they overvalue their art' crap bugs me so much. what he means is 'there's not a huge dollar value attached' which is all he can see. there is an incredible value in touching someone's humanity and connecting with a stranger on an emotional level. now the flip side is I also spent three days on Jaws of Hakkon making sure all the seagulls were properly aligned with their props if someone wants to create a tool that does that I’m all for it Trick Weekes @trickweekes.bsky.socialI know that there are things that I have to do that Level Designers or Cinematics folks would have no idea is necessary, but the amount of work it takes to make a creature's feet touch the ground instead of hovering in the sky or sinking shin-deep into solid rock never fails to shock me. Malcolm @themalcolmtent.bsky.socialThe seagulls.... they haunt me... Oh yea, this is exactly why the genAi annoys me so much - AI bros don't give creative people the tools we ACTUALLY need. There are so many points during art creation that could be streamlined - I, for example, often draw elaborate linearts and flattig them (filling areas with single color) is just pure tedium to me. I hate this step. And while there are decent tools that help flat the image faster and more efficiently, I'd actually pay for an even better tool to help me skip as much as I can of this part, and get to parts that I enjoy. The problem is, that it's a very specific tool that is needed by people who specialize in specific creative fields. It's harder to build and then sell it, than sell a naïve audience an idea that a machine can *bypass the entire creative process* and create "anything we want", which in reality is a modified or frankensteined copy of someone else's work they stole for their 'Everything Machine' to even work. I'm out of my depth here, but does there exist technology or tools that allow you to transform 2D digital art into 3D models?
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midnight tea
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Post by midnight tea on Sept 28, 2024 1:15:54 GMT
Oh yea, this is exactly why the genAi annoys me so much - AI bros don't give creative people the tools we ACTUALLY need. There are so many points during art creation that could be streamlined - I, for example, often draw elaborate linearts and flattig them (filling areas with single color) is just pure tedium to me. I hate this step. And while there are decent tools that help flat the image faster and more efficiently, I'd actually pay for an even better tool to help me skip as much as I can of this part, and get to parts that I enjoy. The problem is, that it's a very specific tool that is needed by people who specialize in specific creative fields. It's harder to build and then sell it, than sell a naïve audience an idea that a machine can *bypass the entire creative process* and create "anything we want", which in reality is a modified or frankensteined copy of someone else's work they stole for their 'Everything Machine' to even work. I'm out of my depth here, but does there exist technology or tools that allow you to transform 2D digital art into 3D models? I'm a 2D artist and I'm talking about a tool for people doing 2D art. But I've picked up some 3D by learning Blender last year and all I can tell you that programs that boast about being able to turn 2D into 3D are a joke - even more so a joke for assets needed for the games and animation, where things like proper 3D topology is crucial for the asset to be useful. 3D (particularly one that needs to be animated, or not be too sizeable so games don't come in terabytes) is not just about shapes or textures. They need to be properly constructed (and 3D artists often have to be quite clever about this), and 3D shapes made from 2D by AI are an absolute mess of way too many polygons (if they're quads or tris at all, even worse if they're just a mass of random n-gons) and abysmal texturing. They're not even good if one intends to clean the 3D model up. That's the problem with genAI and most creators - from any field, be it literature, 2D or 3D - will tell you that fixing AI-generated work often involves more work than making the thing from the scratch. Heck, we don't even need to make things from the scratch - the Internet is already overflowing with free and cheap assets, ready to serve as base for further work (and making simpler shapes is actually so quick and easy nowadays, with just free programs like Blender). The 2D to 3D tools are mostly useless gimmicky toys.
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Post by Hrungr on Sept 28, 2024 7:20:10 GMT
Scylla Costa @scyllacosta
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Post by Unicephalon 40-D on Sept 28, 2024 8:59:13 GMT
I'm out of my depth here, but does there exist technology or tools that allow you to transform 2D digital art into 3D models? Yes, even from phone. They still need editing to be able to use in realtime (depending though)
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RelevantRevenant
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Legendary Edition
Posts: 468 Likes: 1,102
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RelevantRevenant
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December 2022
relevantrevenant
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Legendary Edition
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Post by RelevantRevenant on Sept 28, 2024 11:20:42 GMT
I'm here just trying to remember where there were seagulls in Jaws of Hakkon I'm sure there were seagulls if Epler says there were, I just can't recall them.
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Frost
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
Posts: 744 Likes: 1,843
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frost
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
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Post by Frost on Sept 28, 2024 11:31:17 GMT
So we've seen a sizable amount of gameplay breakdowns, got to check out our companions and the character creator, lamented over the lack of Keep choices, received various sentiments from content creators, and saw a handful of different story snippets and overviews. With us nearly being a month away, how's everyone feeling right now? Same as I was before: mixed. The combat doesn’t let me play as I want. I want to play a spell-based mage, and it doesn’t have that option. The 3-ability limit treats spells as adjuncts to going pew pew with a staff or being a rogue hybrid. The specializations don’t have a spell-based dps option. The dps option is given to the rogue hybrid. Because you can’t control companions and only have 3 abilities, dps becomes much more important for Rook, who has to do most of the damage. So I am torn between hating the combat and wanting the conclusion of the story that started in Inquisition. I am not as upset as others about the lack of Keep choices. The main thing I want is to control the Inquisitor.
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Sept 28, 2024 11:40:05 GMT
I'm here just trying to remember where there were seagulls in Jaws of Hakkon I'm sure there were seagulls if Epler says there were, I just can't recall them. Near the coast. Like the Avvar fishing on rocks.
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Post by ClarkKent on Sept 28, 2024 11:48:08 GMT
Like the squadmates from MEA? I agree. ME2-ME3 companions also dealt less damage then Shepard. Given how you can actually control their abilities in combat, I can see more of a resemblance with MET then MEA. The comparison with MEA could make sense in regards of MEA/Veilguard reducing control over MET/DA, but not much, personally, in regards of comparison between them. I'd be certainly happy if the next ME game follows Veilguard's direction so that we can have more control of our companions compared to Andromeda. Indeed, while I'm not particularly enamoured with the combat direction in DAV, it does actually make me more optimistic for the next ME's combat that it will be more in line with the trilogy. It is the standardisation of design we see quite a lot in games nowadays. Like how every Ubisoft game I've played has the same stealth mechanics, and a drone/bird to pick out targets. Probably makes things easier development wise but thing tend to lose their flavour because of it.
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