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Post by colfoley on Oct 9, 2024 7:54:50 GMT
Cities change names in real life quite often I don't see why this is different. Not cities that have such an ancient connection to their culture and history, which Dorian maintained was important to them. This wasn't just any old city but with a direct connection to the three kingdoms that made up the old Imperium. City names have been changed before, especially in areas with a lot of conflict, not sure it’s that big a deal personally. I also assumed it was to go with a Latin name instead. Why when the Imperium has always been associated with ancient Rome, yet the original writers chose to use Qarinus? Q is still a letter in Latin and the end of the word suggests a Latin root even if in this case there isn't a literal translation. Tevinter and Neromenian aren't necessarily Latin words either. Istanbul would beg to differ.
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Post by Andrew Waples on Oct 9, 2024 7:59:56 GMT
Q: Congrats. The time a dragon age released, it won the first game awards. 10 years later are you going for another? Mark Darrah: Looking at the year... I think it has a shot. The way the question is phrased... does that person think that Darrah still works at BioWare?
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saandrig
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Post by saandrig on Oct 9, 2024 8:12:50 GMT
Istanbul would beg to differ. Really hate the traffic there.
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midnight tea
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Post by midnight tea on Oct 9, 2024 8:16:15 GMT
Q: Congrats. The time a dragon age released, it won the first game awards. 10 years later are you going for another? Mark Darrah: Looking at the year... I think it has a shot. The way the question is phrased... does that person think that Darrah still works at BioWare? He doesn't work in Bioware anymore, but I think he stile worked on DAVe as a consultant of some sort?
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Post by illuminated11 on Oct 9, 2024 8:27:57 GMT
London, New York, Istanbul, all cities off the top of my head that changed their name. The eastern bloc had massive changes as well.
Q in Latin is only used when followed by U, I think. But I more meant that they decided to change name, and when they did, have it fall more in line with their current naming conventions for Tevinter. Which is Latin loan words more often than not. But who knows, maybe they’re just Kingdom Hearts fans or something. I still don’t think it’s a big deal in grand scheme of things.
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Post by fredvdp on Oct 9, 2024 8:29:32 GMT
The way the question is phrased... does that person think that Darrah still works at BioWare? He doesn't work in Bioware anymore, but I think he stile worked on DAVe as a consultant of some sort? That's correct.
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Post by SomberXIII on Oct 9, 2024 8:56:54 GMT
Looks like there's no spiders in the Veilguard. Edit: I've changed the link. Hope it helps. If it still doesn't work, the image is basically EA community manager saying there's no arachnophobe toggle because there's no spiders. i.imgur.com/3OjDadU.png
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Ice-Quinn
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Post by Ice-Quinn on Oct 9, 2024 9:07:30 GMT
Oh, gawd. No spiders, pre-order canceled. What BS. Get a therapist, you p*ssies! Me, this is how I roll:
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Post by Andrew Waples on Oct 9, 2024 9:20:18 GMT
I'm not seeing the image.
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Post by Absafraginlootly on Oct 9, 2024 9:22:29 GMT
Links not working, but a relief if true, playing da2 again has reminded me how much more uncomfortable it is dealing with Giant Spiders when you have to be in 3rd person camera instead of detached tac cam - and i wouldn't be able to switch to a different/ranged character to avoid the close up in veilguard's system.
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Post by hookntackle on Oct 9, 2024 9:30:57 GMT
I've copied all the accessibility options for those who can't read the article: GameplayCombatAim Assist Aim Snap Visual / UIRanged & Melee Threat Indicators Uh. Can we talk about this? (I tried to avoid any gameplay captures as well as possible, so this might be obvious to everyone else) Aim Assist / Aim Snap How important is aiming? In previous games, it wasn't really possible to miss with ranged attacks, as they were essentially spells & linked to there being a viable target to begin with. If aiming can be "assisted", i.e. improved, does this imply hit zones? If that is the case, do these apply to melee combat as well ? I might be overinterpreting, but specifically snap aim in third person action games is almost its own genre; since you're playing and moving completely differently. Just look at Red Dead Remption or GTA versus full-on shooters (with 3rd person camera) were aiming precisely is critical. Hit zones in melee combat would be pretty substantial.
Threat indicatorsAre these reaction prompts (i.e. for parrying etc) or aggro meters or just general indicators for the direction of incoming (off screen) damage ? PS I just realized I've apparently reached the age to get excited by text size sliders.
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Post by illuminated11 on Oct 9, 2024 9:40:59 GMT
I've copied all the accessibility options for those who can't read the article: GameplayCombatAim Assist Aim Snap Visual / UIRanged & Melee Threat Indicators Uh. Can we talk about this? (I tried to avoid any gameplay captures as well as possible, so this might be obvious to everyone else) Aim Assist / Aim Snap How important is aiming? In previous games, it wasn't really possible to miss with ranged attacks, as they were essentially spells & linked to there being a viable target to begin with. If aiming can be "assisted", i.e. improved, does this imply hit zones? If that is the case, do these apply to melee combat as well ? I might be overinterpreting, but specifically snap aim in third person action games is almost its own genre; since you're playing and moving completely differently. Just look at Red Dead Remption or GTA versus full-on shooters (with 3rd person camera) were aiming precisely is critical. Hit zones in melee combat would be pretty substantial.
Threat indicatorsAre these reaction prompts (i.e. for parrying etc) or aggro meters or just general indicators for the direction of incoming (off screen) damage ? PS I just realized I've apparently reached the age to get excited by text size sliders. Bows for sure need to be aimed. They even have headshot bonuses. Not sure how it functions for melee. Also oh no, no more spiders… anyway… (More important question, what does the bear population look like up north?)
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Post by Reznore on Oct 9, 2024 9:42:21 GMT
He doesn't work in Bioware anymore, but I think he stile worked on DAVe as a consultant of some sort? That's correct. He's still working as a consultant for Bioware for a bit.
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Post by SomberXIII on Oct 9, 2024 9:46:07 GMT
Links not working, but a relief if true, playing da2 again has reminded me how much more uncomfortable it is dealing with Giant Spiders when you have to be in 3rd person camera instead of detached tac cam - and i wouldn't be able to switch to a different/ranged character to avoid the close up in veilguard's system. I hope link's working again. DA2's mansion sized spider gave me a huge scare. On the consequent playthroughs, I had to close my eyes until the damn thing died. But then I remembered it stayed there after being killed, so I had to move Hawke while keeping my one eye opened just a little.
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Post by bierkrug on Oct 9, 2024 9:50:10 GMT
You're telling me that spider with human hands they showed years ago in the Dreadwolf video is not in the game? That's sad.
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Post by Reznore on Oct 9, 2024 9:50:21 GMT
City names have been changed before, especially in areas with a lot of conflict, not sure it’s that big a deal personally. I also assumed it was to go with a Latin name instead. For accessibility, somewhat worried I see no option to turn off bloom. But motion blur is for sure going off as soon as possible. Also ghil dirthalen posted pictures with persistent dot enabled. what is that even supposed to be? You get a white dot in the middle of the screen. I get motion sickness in car, I have to look at the road or I feel sick. I think it has to do with your internal ear getting one message and your eyes sending another. So I suppose looking at the dot is supposed to help? As an aside , I just realised yesterday you get a white line of sort above the head of your character when you can parry/block a blow, and a red line when you have to dodge. Really didn't see it for weeks, figure that out when a reviewers explained that one.
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Post by Andrew Waples on Oct 9, 2024 9:59:31 GMT
what is that even supposed to be? You get a white dot in the middle of the screen. I get motion sickness in car, I have to look at the road or I feel sick. I think it has to do with your internal ear getting one message and your eyes sending another. So I suppose looking at the dot is supposed to help? As an aside , I just realised yesterday you get a white line of sort above the head of your character when you can parry/block a blow, and a red line when you have to dodge. Really didn't see it for weeks, figure that out when a reviewers explained that one. What does that feel like? Are you just unbalanced? Or does it feel like you're going to throw up?
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Post by Reznore on Oct 9, 2024 10:02:29 GMT
You get a white dot in the middle of the screen. I get motion sickness in car, I have to look at the road or I feel sick. I think it has to do with your internal ear getting one message and your eyes sending another. So I suppose looking at the dot is supposed to help? As an aside , I just realised yesterday you get a white line of sort above the head of your character when you can parry/block a blow, and a red line when you have to dodge. Really didn't see it for weeks, figure that out when a reviewers explained that one. What does that feel like? Are you just unbalanced? Or does it feel like you're going to throw up? For me in a car, I feel like throwing up. I don't have that problem with games.
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Post by colfoley on Oct 9, 2024 10:29:29 GMT
You're telling me that spider with human hands they showed years ago in the Dreadwolf video is not in the game? That's sad. Huh....well how about that. I didn't really think about that. what is that even supposed to be? You get a white dot in the middle of the screen. I get motion sickness in car, I have to look at the road or I feel sick. I think it has to do with your internal ear getting one message and your eyes sending another. So I suppose looking at the dot is supposed to help? As an aside , I just realised yesterday you get a white line of sort above the head of your character when you can parry/block a blow, and a red line when you have to dodge. Really didn't see it for weeks, figure that out when a reviewers explained that one. That's interesting. I think sometimes I even get motion sickness but can't remember it happening in a game for a really long time. And about the whole threat indicator thing, I noticed it.
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sjsharp2010
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Go Team!
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Post by sjsharp2010 on Oct 9, 2024 10:53:01 GMT
We need a new trailer or something to ovulate to. We'll g tea launc htraile rin ht eweek of the game' slaunc hbut I don' tnecessarily think we'll ge tanything bfeoer then as I htink they'vemostl yshown everything off now. Th eonl ything the ycoul dd ois maybe allo wu saccess t othe CC a little earlier lik eDD2 did.
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Go Team!
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Post by sjsharp2010 on Oct 9, 2024 11:21:15 GMT
Did he mention DATV is the best Dragon Age before? I do remember him essentially saying that it was the first Dragon Age to feature combat to be enjoyed, rather than tolerated. I think he also said that current technologies finally allowed them to achieve some features that the past teams hadn't been able to achieve. I feel like he might've specifically referenced character visuals and animations, but I could be inventing that. The video should be easy enough to find on YouTube, maybe on his channel; but I'm not in a position to look for it right now. Yeah th etec his the rnow whree as befoe r evreyone had plastic helmets fo rhair. Hec keven DAI ha dthem. Now thanks t oth epowerful graphic scards an draytracin gand everythin geveryon ecan g othe Lara Crof troute. As I breliev ethe TR reboo ttrilog ywas th efirs ttim ethis kin dof tec hwas used. Thoug hi tmay hav ebeen Final Fantas yma yhav come firs tI'm no tsure as I rmembe rFF13 having quite dynamic hai rphysic son charactres lik eLightning. I do rememberat least tha tLara a tleast was on eof the firs tt osport a more strand hair style in the TR reboot trilogy. Which I think Son y likely adopted for Alo yand EA started using i t for Fifa.Thou ghin EA's case the yonl y started using it this gen as it made it's first appearanc ein Fifa 22 for som eo fthe hairs bu tit i snice they've startedt ouse it more and moreespecially now that the game hassom ewomen's leagues in th egame now. I had hpoed Biowaer would use it in th eCC of thei rnex tgam when they came ou twith on ebut wasn't necessaril yexpecting it but I'm glad they are wi thVeilguard. As it looks like ew'll b eable t omak som ereally nic echaracters now.
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Post by saandrig on Oct 9, 2024 11:51:04 GMT
Looks like there's no spiders in the Veilguard. Edit: I've changed the link. Hope it helps. If it still doesn't work, the image is basically EA community manager saying there's no arachnophobe toggle because there's no spiders. Gee, the Nightmare demons got their budgets cut? Can't spring for a spider or two? Has the Fade been disinsected or something?
One of my core DA memories is getting DAO at launch, starting the game as Mage Origin, playing a bit until I was sent to that cellar area in the Mage Tower. My camera was close to the character, so it made me jump when suddenly a huge spider dropped right over my character's head and the game combat paused for a really good close-up fullscreen shot. For a while I thought the game was made specifically with jump scares like that.
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Post by illuminated11 on Oct 9, 2024 11:55:13 GMT
Technically nightmare demon only looks like that because Inquisitor is afraid of spiders.
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Post by Element Zero on Oct 9, 2024 12:17:06 GMT
Technically nightmare demon only looks like that because Inquisitor is afraid of spiders. That's funny. I'd forgotten that. The little guys don't generally frighten me, but that demon surely would! 😄
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Twitter Guru
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More coffee...? More coffee.
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Post by Hrungr on Oct 9, 2024 12:19:43 GMT
Q: Congrats. The time a dragon age released, it won the first game awards. 10 years later are you going for another? Mark Darrah: Looking at the year... I think it has a shot. The way the question is phrased... does that person think that Darrah still works at BioWare? He's been working as a consultant for BW for quite some time now.
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