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Post by Sartoz on Oct 19, 2024 0:26:26 GMT
On the topic of controllers. I will be playing on PC and was originally thinking I'd use my ps5 controller because that's what I prefer with action games and I usually struggle with keyboard+mouse (I'm STILL improving my hardware control mechanics on league and I've played that game 10+ years!) But then I remembered I've got a 12 button naga mouse that I'm very good at using and thought, well maybe I can just re-bind controls to that 🤔 What are fellow pc players leaning towards for control hardware?
I had a 12 button Naga mouse with DAO and with some MMO games.... best thing since sliced bread... until DAI.
Currently K&M... thinking of buying a 12Button again...
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Post by illuminated11 on Oct 19, 2024 0:28:32 GMT
Always with the shifting goalposts. "Cassandra transvestigator was ten years ago guys, these incels are made up in your head, let it go" to "well just focus on the incels you see today" to "are they REALLY shitty incels or are you just strawmaning??'
Man, I miss the good ol' days when people walked out and about rocking their 'I'm a nazi' t-shirt, to really make it easy to figure out.
Peak bsn discourse.
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Post by midnight tea on Oct 19, 2024 0:29:21 GMT
On the topic of controllers. I will be playing on PC and was originally thinking I'd use my ps5 controller because that's what I prefer with action games and I usually struggle with keyboard+mouse (I'm STILL improving my hardware control mechanics on league and I've played that game 10+ years!) But then I remembered I've got a 12 button naga mouse that I'm very good at using and thought, well maybe I can just re-bind controls to that 🤔 What are fellow pc players leaning towards for control hardware? Yay, Razer Naga users unite! I'll definitely be playing KB+M and re-binding keys to accommodate to how I play with my Naga - but while we already have an inkling of how default bindings will look like, I'm waiting to play the game and get a feel for the flow of gameplay and combat - because there were times in the past when I've re-bound keys to how I usually play with my Naga and, after spending some time with the game, I had to re-bind things to something more comfortable. Fortunately Synapse can save several profiles and it's as easy as clicking a button or binding profile to executive file of the game to switch between them. I do have a Logitech keyboard with additional keys, and I wonder whether I'd be binding anything to those keys...
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Post by Iakus on Oct 19, 2024 0:30:30 GMT
Meh, I had a long response typed out, but since you muted me, it's pointless so whatever. I hope you enjoy the game. It's just a pity you have so much hate towards anyone who disagrees with you.
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Post by sjsharp2010 on Oct 19, 2024 0:34:46 GMT
On the topic of controllers. I will be playing on PC and was originally thinking I'd use my ps5 controller because that's what I prefer with action games and I usually struggle with keyboard+mouse (I'm STILL improving my hardware control mechanics on league and I've played that game 10+ years!) But then I remembered I've got a 12 button naga mouse that I'm very good at using and thought, well maybe I can just re-bind controls to that 🤔 What are fellow pc players leaning towards for control hardware? Keyboard and mous ebu tthen that's the method I' mmos tcomfortabl eusing. I onl yreall yus ea controlle rwhen playin Fifa/FC.
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Post by midnight tea on Oct 19, 2024 0:40:07 GMT
Always with the shifting goalposts. "Cassandra transvestigator was ten years ago guys, these incels are made up in your head, let it go" to "well just focus on the incels you see today" to "are they REALLY shitty incels or are you just strawmaning??' Peak bsn discourse. Well, I've said my piece and I certainly don't want to spread more of the "discourse", given how much these folks are pushing themselves into every fan space, trying to poison the atmosphere (a good example is whoever sends link to supposed "interview with playtester" and supposed spoilers on Reddit). Even with pre-release marketing drought we have better things to discuss than waste time on this. I, for example, have been spending time "re-playing" DA by watching some blind DA playthroughs of select streamers My fav is definitely Michael Bryan. He's about to finish Trespasser in Monday and his reactions to lore reveals are the best. breebunn finished Trespasser today and declared the whole DA experience her favorite in 7 years of streaming, awww (and, of course, she's a Solasmancer, ha!)
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Post by illuminated11 on Oct 19, 2024 0:40:48 GMT
I'll be using a controller. I don't like kb+m for action games, it's too jerky with abrupt turn radius, anymore than I like controller for first person shooters. Although I might switch to kb+m for an archer build.
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Post by biggydx on Oct 19, 2024 0:43:23 GMT
I guess I should go ahead and ask the question then. Can Dragon Age only be good if it's strictly a CRPG? Define "strictly a CRPG". I mean, the original DAO was made to be a spiritual successor to the Baldur's Gate games. And Owlcat has shown there's still a demand for that. But Larian has also shown that strictly turn-based isn't dead yet (and in fact, Owlcat's Rogue Trader is turn-based as well). Then there's Bethesda's first person style, with or without VATS. Or hell, there's Telltale's point-and-click RPGs. Or are you imagining a Dragon Age FPS? a 4X game? A dating sim? (Who am I kidding, that last one would sell like hotcakes) But the real question is, how will future Dragon Age games treat their lore and their players? Will their ability to entertain be outpaced by their ability to preach? Will they continue to change the setting and characters to suit whatever story they want to tell? Will they finally settle on a particular "look" for the Thedas setting? How much freedom will they allow players to have in future games? I guess where I'm going with this is that there are some (not necessarily you - I don't know your deep opinions) that believe this franchise not returning to the CRPG elements of Origins makes it less of a game. When I look at games like The Witcher 3, or even Cyberpunk 2077 (post Phantom Liberty), these games are still classed as RPG's and have found a measure of success. There some comments that I see that come from the more CRPG-dedicated playerbase who believe the CRPG tactical element (w/ RtwP) was a defining trait that led to the success of Origins. While I wouldn't deny that this element resonated with a lot of people, I sometimes think this group sometimes overplays just how meaningful this aspect of Origins was. Everyone played that game for different reasons, but the main throughline that I've seen is that people are primarily wetted to the choices you make, the characters, world, story, and lore. Some people didn't much care for the Tactical elements (or even bothered with the Tactics settings). Some even hated it, but slogged through the game because they really enjoyed those other elements I mentioned. I can't predict what will come of Veilguard, but if this game manages to find success, should people not treat the game to the same standard as people saw with Origins (i.e. loving the story, world, characters, more than anything else)? To your other questions: Will their ability to entertain be outpaced by their ability to preach?
While I know sometimes they'll include representative elements in-game, these tend to be one-offs enough that you really can only think of one or two major elements (such as Krem or Dorian). Personally, their character elements didn't bother me all that much. Neither did the NPC in Andromeda that had transitioned after arriving in the galaxy. It was buried enough down in the dialogue tree that you kind of had to dig deep. Even then, this was a non-essential NPC that you had to go out of your way to talk to. Will they continue to change the setting and characters to suit whatever story they want to tell?
Presumably. I guess maybe what you're getting at here is whether or not you LIKE the story they want to tell. Correct me if I'm wrong, but haven't you stated before that you thought one of the better aspects of Dragon Age is that we're always swapping characters (which makes choices more isolated and impactful to each specific character/game)? Will they finally settle on a particular "look" for the Thedas setting?
I think this one will always be up in the air . I expect Veilguard's art direction to be one of - if not THE most - polarizing aspect of the game. So much so, that BioWare might decide to revert back to what they did in Inquisition if pushback is strong enough (though maybe with less skin grease). How much freedom will they allow players to have in future games?I take it "freedom" here is the ability to engage along different tonal options, in addition to having a multitude of ways in solving an issue. I personally don't think these RPG elements are likely to go any deeper than what Origins afforded (if they ever decide to go that deep on the RPG side). I think for BioWare, they're looking to make choices feel more impactful and front-facing. Whether that has to come at the cost of the sheer scale of choices the player can have, I can't say. I know the loss of the Keep and having only three choices is already a dampener for a lot of long-time fans. That said, we did hear from one particular dev (can't remember who) stating that, if they were to bring Blood Mage back, they'd want to make it its own class instead of a specialization. Personally, I think that's probably the smart thing to do since it makes it easier to set flags and worldstates for the game, especially given how the world and its inhabitants engage with such a character. It also - potentially - allows for far more blood mage abilities. Seeing is believing though, and given Weeke's comments, while he isn't ruling it out he also isn't making people confident in its return either. EDIT: Hopefully, you were able to catch that I meant "Not," instead of, "Now" in my first sentence (typos, man. typos).
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Post by illuminated11 on Oct 19, 2024 0:44:13 GMT
Always with the shifting goalposts. "Cassandra transvestigator was ten years ago guys, these incels are made up in your head, let it go" to "well just focus on the incels you see today" to "are they REALLY shitty incels or are you just strawmaning??' Peak bsn discourse. Well, I've said my piece and I certainly don't want to spread more of the "discourse", given how much these folks are pushing themselves into every fan space, trying to poison the atmosphere (a good example is whoever sends link to supposed "interview with playtester" and supposed spoilers on Reddit). Even with pre-release marketing drought we have better things to discuss than waste time on this. I, for example, have been spending time "re-playing" DA by watching some blind DA playthroughs of select streamers My fav is definitely Michael Bryan. He's about to finish Trespasser in Monday and his reactions to lore reveals are the best. breebunn finished Trespasser today and declared the whole DA experience her favorite in 7 years of streaming, awww (and, of course, she's a Solasmancer, ha!) Fair. I've been watching Kiki on youtube, she's nice and I enjoy how into the story she gets. Also recently finished mapocolops run through the games, which was excellent. (His quote "I got dumped by an elf! And he's bald!!" lives in my mind rent free.)
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Post by DragonKingReborn on Oct 19, 2024 0:48:10 GMT
I was keeping an eye on this one (because I like Anya Chalotra...(sp?)) and the concept looked cool. I was prepared to ignore all of the Unknown 9: A wokening reviews that seemed inevitable, because, you know...a brown girl, but when actual gaming outlets (i.e. not rage-baiting Youtubers and Xitterers) are describing the gameplay as janky and 'mid', I'm going to hold off for a bit. Plus the devs recommend using a controller.... I have a PC. I hadn't actually noticed that. Thanks. Plus the devs recommend using a controller.... I have a PC. Um, you can use a controller on a pc... You can, but the call-out for it bugs me. The Fallen Order/Survivor games do this, and Cal ends up running around like a meth addled chicken because I don't like controllers and prefer to use a keyboard/mouse. Doesn't ultimately prevent me from enjoying a game, but it does impact my view of it.
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Post by DragonKingReborn on Oct 19, 2024 0:50:29 GMT
What are fellow pc players leaning towards for control hardware? 12?!?!? I have a puny 5 button logitech...something. G450? Something like that. But I'll be using keyboard and mouse. The bindable walk key has been advertised, so I am content and will manage with regards to everything else.
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Post by Hrungr on Oct 19, 2024 0:58:35 GMT
John Epler is anticipating @eplerjc.bsky.socialwell well well look what showed up @mogwaei.bsky.social
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Post by Hrungr on Oct 19, 2024 1:00:44 GMT
John Epler is anticipating @eplerjc.bsky.social my one eternal regret about Trespasser is that in the final fight against Saareth, we weren't able to get Qunari adds to work properly
always wanted that moment to feel like the Viddasala throwing literally everyone at you in one last, desperate attempt to delay you
i still think it's a cool fight and a great setpiece after - walking through the statue garden of petrified Qunari is a highlight for me - but i think it would have made that transition even stronger
you weren't supposed to SYMPATHIZE with the Viddasala, she was doing more than just stopping Solas after all, but it would have emphasized her fear and willingness to do absolutely anything to stop Solas
because at that point, SHE recognized the threat he posed
anyways 13 days away from DATV's release, it's Introspection Time
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Post by Hrungr on Oct 19, 2024 1:02:06 GMT
Faber of Will and Might @themasterbuild1.bsky.social I wonder if when creating Veilguard @eplerjc.bsky.social @trickweekes.bsky.social and the rest of team had a debate over which and how many elven gods would be released or if the plan was always gonna be those 2. Bonus point if someone proposed June.
Trick Weekes @trickweekes.bsky.social We kicked around different members of the evanuris, including June, but ultimately Ghilan'nain and Elgar'nan--
"Lead Writer: BioWare Proposed June Release for Veilguard"
Wait. Wait no.
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Post by azarhal on Oct 19, 2024 1:02:24 GMT
John Epler is anticipating @eplerjc.bsky.socialmy one eternal regret about Trespasser is that in the final fight against Saareth, we weren't able to get Qunari adds to work properly No thanks, that fight is hard enough as it is...
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Post by SofaJockey on Oct 19, 2024 1:02:48 GMT
I hope you enjoy the game. I hope we all do, even if it's eventually and in a deep sale. Regulars have posted and debated and argued with each other for 8 years here and some several years more before that on BSN Prime, running to many thousands of posts. It's like a kind of weird family. And the 3 months before and after a launch is always a heady time...
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Post by Hrungr on Oct 19, 2024 1:03:31 GMT
Trick, on that scene with the Iron Bull in Trespasser.
Mads @madsjesty.bsky.social The baas/boss double meaning thing recasting all our interactions from before HURT A LOT
Trick Weekes @trickweekes.bsky.social The first time they saw that, one of the designers looked at me in silence for a long moment and then just walked out of the room.
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Post by Hrungr on Oct 19, 2024 1:05:30 GMT
Wepepe | COMMISSION OPEN @wepepe.bsky.social@eplerjc.bsky.social John, would Bellara like little frogs? 🐸 John Epler is anticipating @eplerjc.bsky.socialbellara would find the smallest frog who couldn't jump as high as the others, fall in love, and spend weeks crafting a tiny little magical suit that let it jump 200' into the air and only after it DID jump 200' in the air would she realize the flaws in her approach just watching this tiny frog vanish over the horizon and then letting out a long 'riiiiiiight'
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Post by q5tyhj on Oct 19, 2024 1:06:58 GMT
It's just a pity you have so much hate towards anyone who disagrees with you. C'mon with this. Nothing anyone said here indicates "hate", only disagreement. And the strawman thing is simple. If you're not saying the thing the person is talking about, that's great but doesn't make it a strawman; it means they're not talking about you. So probably best to just, you know, move on.
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Post by Iakus on Oct 19, 2024 1:10:48 GMT
Define "strictly a CRPG". I mean, the original DAO was made to be a spiritual successor to the Baldur's Gate games. And Owlcat has shown there's still a demand for that. But Larian has also shown that strictly turn-based isn't dead yet (and in fact, Owlcat's Rogue Trader is turn-based as well). Then there's Bethesda's first person style, with or without VATS. Or hell, there's Telltale's point-and-click RPGs. Or are you imagining a Dragon Age FPS? a 4X game? A dating sim? (Who am I kidding, that last one would sell like hotcakes) But the real question is, how will future Dragon Age games treat their lore and their players? Will their ability to entertain be outpaced by their ability to preach? Will they continue to change the setting and characters to suit whatever story they want to tell? Will they finally settle on a particular "look" for the Thedas setting? How much freedom will they allow players to have in future games? I guess where I'm going with this is that there are some (not necessarily you - I don't know your deep opinions) that believe this franchise now returning to the CRPG elements of Origins makes it less of a game. When I look at games like The Witcher 3, or even Cyberpunk 2077 (post Phantom Liberty), these games are still classed as RPG's and have found a measure of success. There some comments that I see that come from the more CRPG-dedicated playerbase who believe the CRPG tactical element (w/ RtwP) was a defining trait that led to the success of Origins. While I wouldn't deny that this element resonated with a lot of people, I sometimes think this group sometimes overplays just how meaningful this aspect of Origins was. Everyone played that game for different reasons, but the main throughline that I've seen is that people are primarily wetted to the choices you make, the characters, world, story, and lore. Some people didn't much care for the Tactical elements (or even bothered with the Tactics settings). Some even hated it, but slogged through the game because they really enjoyed those other elements I mentioned. I can't predict what will come of Veilguard, but if this game manages to find success, should people not treat the game to the same standard as people saw with Origins? To your other questions: Will their ability to entertain be outpaced by their ability to preach?
While I know sometimes they'll include representative elements in-game, these tend to be one-offs enough that you really can only think of one or two major elements (such as Krem or Dorian). Personally, their character elements didn't bother me all that much. Neither did the NPC in Andromeda that had transitioned after arriving in the galaxy. It was buried enough down in the dialogue tree that you kind of had to dig deep. Even then, this was a non-essential NPC that you had to go out of your way to talk to. Will they continue to change the setting and characters to suit whatever story they want to tell?
Presumably. I guess maybe what you're getting at here is whether or not you LIKE the story they want to tell. Correct me if I'm wrong, but haven't you stated before that you thought one of the better aspects of Dragon Age is that we're always swapping characters (which makes choices more isolated and impactful to each specific character/game)? Will they finally settle on a particular "look" for the Thedas setting?
I think this one will always be up in the air . I expect Veilguard's art direction to be one of - if not THE most - polarizing aspect of the game. So much so, that BioWare might decide to revert back to what they did in Inquisition if pushback is strong enough (though maybe with skin grease). How much freedom will they allow players to have in future games?I take it "freedom" here is the ability to engage along different tonal options, along with having a multitude of ways to solve an issue. I personally don't think this something that likely to deepen anymore than possibly what Origins afforded (if they ever decide to go that deep on the RPG side). I think for BioWare, they're looking to make choices feel more impact and upfront. Whether that has to come at the cost of sheer scale of choices the player can have, I can't say. I know the loss of the Keep and having only three choices is already a dampener for a lot of long-time fans. That said, we did here from one particular dev (can't remember who) stating that, if they were to bring Blood Mage back, they'd want to make it its own class instead of a specialization. Personally, I think that's probably the smart thing to do since it makes it easier to set flags and worldstates for the game, while also - potentially - allowing for far more blood mage abilities. Seeing is believing though, and given Weeke's comments, while he isn't ruling it out he also isn't making people confident in its return either. Well, if you are talking about tactical combat, I don't think it's the ONLY path to success. But I do think it was a part of what made DAO so successful (again, spiritual successor to BG1 and BG2, games which originally put Bioware on the map. Could Dragon Age games be successful in other forms? Sure, but it would have to be done well. And right now, Bioware seems to be trying to have it both ways. Half-assing tactical RTWP AND full-on third person combat. But franchises CAN make the jump to new styles. Look at the difference between Fallout 2 and Fallout 3. This, I think is going to be their biggest challenge, at least in the short-term. While it may not bother you overmuch, but in general, people HATE to be lectured to. Especially in their entertainment. People play games to get away from the modern world. I didn't care about Krem, and thought Dorian was kinda cool (I know I'm in the minority here) but there was some background conversation where an asari was lecturing an angaran about proper pronoun usage that took me right out of the game. Not leas because, aside from a geth, an asari would be the LAST race to be worried about pronouns. Actually I said one of the better apsects is that they are always swapping LOCATIONS. It slows down the baggage buildup across games. I always suspected something like Veilguard's largely ignoring privious game choices was going to happen at some point. Just not this soon. I have long stated that player choices should have a stronger impact on the game wherin the choice is made, but not necessarily carry over into later games. For example, the Selene/Gaspard/Briala choice should have had a stronger impact on DAI, but not necessarily Veilguard. All of it: tonal options, dialogue, methods of resolving quests. The ability to play a "good" or "evil" character. The ability to accept or reject companions. Basically, how much the player can make their character their own.
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Post by midnight tea on Oct 19, 2024 1:16:28 GMT
What are fellow pc players leaning towards for control hardware? 12?!?!? I have a puny 5 button logitech...something. G450? Something like that. But I'll be using keyboard and mouse. The bindable walk key has been advertised, so I am content and will manage with regards to everything else. Well, 12 is just a little keyboard under the thumb - depending on the variant, there are also 2 additional buttons next to mid-click button, and some have a button or two next to the left click
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Post by colfoley on Oct 19, 2024 1:17:16 GMT
John Epler is anticipating @eplerjc.bsky.socialmy one eternal regret about Trespasser is that in the final fight against Saareth, we weren't able to get Qunari adds to work properly always wanted that moment to feel like the Viddasala throwing literally everyone at you in one last, desperate attempt to delay you i still think it's a cool fight and a great setpiece after - walking through the statue garden of petrified Qunari is a highlight for me - but i think it would have made that transition even stronger you weren't supposed to SYMPATHIZE with the Viddasala, she was doing more than just stopping Solas after all, but it would have emphasized her fear and willingness to do absolutely anything to stop Solas because at that point, SHE recognized the threat he posed anyways 13 days away from DATV's release, it's Introspection Time Faber of Will and Might @themasterbuild1.bsky.socialI wonder if when creating Veilguard @eplerjc.bsky.social @trickweekes.bsky.social and the rest of team had a debate over which and how many elven gods would be released or if the plan was always gonna be those 2. Bonus point if someone proposed June. Trick Weekes @trickweekes.bsky.socialWe kicked around different members of the evanuris, including June, but ultimately Ghilan'nain and Elgar'nan-- "Lead Writer: BioWare Proposed June Release for Veilguard" Wait. Wait no. Now that's a somewhat interesting response considering *jots down notes*
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Post by githcheater on Oct 19, 2024 1:18:18 GMT
I use KB&M for turn-based or Pause & play games. I use a controller for action games.
I used KB&M for DAI (story), but controller for DAMP.
Given that Veilguard is an action game, I will be using a controller ...
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Post by jrpN7 on Oct 19, 2024 1:42:18 GMT
I thought Gaider was too young to be an angry old man? He's 52. Not sure he is doing his former colleagues any favours with how he is acting though. Ergh. I have rarely, if ever, paid any attention to devs because ultimately their overinflated personal beliefs are irrelevant to me. I only ever appreciate their imagination and talents to build games I can (hopefully) enjoy and immerse myself in. But these last few months have been wild. Many of us just want an escape from this crazy world. Not for its "culture wars" to show up in our games as well- because what a way to break immersion. Just look at the dumpster-fire the devs at Ubisoft find themselves in. Instead of just focusing on a rich story and amazing game design, they decided to make obvious polarizing statements with characters in their games that ultimately not only made moderate gamers uncomfortable, but was incredibly insensitive to Japanese history and culture. When there was even the slightest pushback, instead of acknowledging it and making worthwhile changes, the devs devolved into accusing the gamers, *their audience*, for their own game's inept failures. It's not cute and Gaider, whom I only just now learned exists, gives off similar energy and it is a turn off for sure. Just because he may be right, doesn't mean he can be a condescending snob. ...Anyway, can't wait to play Veilguard and join the Shadow Dragons so I can end slavery in Tevinter with a bang- hells yeah Venatori watch out.
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sjsharp2010
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Post by sjsharp2010 on Oct 19, 2024 1:42:55 GMT
John Epler is anticipating @eplerjc.bsky.socialmy one eternal regret about Trespasser is that in the final fight against Saareth, we weren't able to get Qunari adds to work properly No thanks, that fight is hard enough as it is... Yeah whils tit's no tthe toughes tpart of the DLCfo rme thos eewre tryin gt ofind m ywa yout of the Deep roads after blowing up their facilit y and probably the dragon bit Thos eae rthe sections I dread taking on mos tin Trespasser. That doesn' tmean t oas ySaarah was easy as he wasn' t he was quite challengin gactually. I twas just no tthe hardes tpar tof the DLC fo rm epersonall y. It's moer of a long windedfight tha nhard becaus eyou had t omaintain you rconccentration keep an eye on your mark's energy level and stay on your toes
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