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Little Bengel
Partying like it's 1999
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February 2017
geminifreak
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Little Bengel on May 16, 2019 19:53:28 GMT
Patrick Weekes @patrickweekesThem: The problem is that increasing the character height by even a single inch will affect the head rig. SIGHThis also ruined PW's perfect pun, too. This means we won't see a lot of variation in height amongst NPCs, something that annoyed me in DAI. A crowd of people cheering the Inquisitor, and (assuming they are human) yet they are all the same height exactly? Muh immersion! BTW, I think "head rig" is important for animation. And lord knows Bioware can't make any more gaffs about face or head animation. In all honesty, height variation (or a lack thereof) is not immersion-breaking for me. A lack of diversity in body types, on the other hand... (Give me more peasants with prominent guts, BioWare. This is my one warning.)
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by PapaCharlie9 on May 16, 2019 20:04:46 GMT
SIGHThis also ruined PW's perfect pun, too. This means we won't see a lot of variation in height amongst NPCs, something that annoyed me in DAI. A crowd of people cheering the Inquisitor, and (assuming they are human) yet they are all the same height exactly? Muh immersion! BTW, I think "head rig" is important for animation. And lord knows Bioware can't make any more gaffs about face or head animation. In all honesty, height variation (or a lack thereof) is not immersion-breaking for me. A lack of diversity in body types, on the other hand... (Give me more peasants with prominent guts, BioWare. This is my one warning.) True. I'd be able to overlook the heights being the same if the body shapes were different.
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Twitter Guru
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Prime Posts: 18,258
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Post by Hrungr on May 16, 2019 20:52:31 GMT
SIGHThis also ruined PW's perfect pun, too. This means we won't see a lot of variation in height amongst NPCs, something that annoyed me in DAI. A crowd of people cheering the Inquisitor, and (assuming they are human) yet they are all the same height exactly? Muh immersion! BTW, I think "head rig" is important for animation. And lord knows Bioware can't make any more gaffs about face or head animation. In all honesty, height variation (or a lack thereof) is not immersion-breaking for me. A lack of diversity in body types, on the other hand... (Give me more peasants with prominent guts, BioWare. This is my one warning.) Look... Thedas is a hostile place! If you're not fighting something... you're running from something. (Mostly the latter.)That world will keep you fit.
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Little Bengel
Partying like it's 1999
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February 2017
geminifreak
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Little Bengel on May 16, 2019 22:38:50 GMT
In all honesty, height variation (or a lack thereof) is not immersion-breaking for me. A lack of diversity in body types, on the other hand... (Give me more peasants with prominent guts, BioWare. This is my one warning.) Look... Thedas is a hostile place! If you're not fighting something... you're running from something. (Mostly the latter.)That world will keep you fit. Now I want to go to Thedas. I'd probably end up shredded after a couple of months. And it wouldn't require paying; enemies will try to kill you even if you don't pay them to.
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Post by PapaCharlie9 on May 16, 2019 23:58:55 GMT
Hafter's Wood alone is a power workout ... running for your life from all those bears.
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Post by wickedcool on May 17, 2019 0:21:39 GMT
We had some height variation in dai. Boss venatori in western approach, dwarf in valamar and larger warriors all over
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Post by PapaCharlie9 on May 17, 2019 19:44:07 GMT
We had some height variation in dai. Boss venatori in western approach, dwarf in valamar and larger warriors all over Yes, but I meant within a race-class. Of course dwarves were shorter and Qunari or Brutes were taller, but all the human villagers in Redcliffe were the same height.
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Stuck in the Forgotten Realms
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August 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Gilli on May 17, 2019 19:47:44 GMT
Also all Bosses were taller to show the player That is the boss.
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Hrungr
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Prime Likes: 65,767
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Post by Hrungr on May 18, 2019 3:45:09 GMT
GamesIndustry @gibizCD Projekt Red wants to be "known for treating developers with respect," pushing "non-obligatory crunch" www.gamesindustry.biz/articles/2019-05-17-cd-projekt-red-wants-to-be-known-for-treating-developers-with-respectDavid Gaider @davidgaiderWith the caveat that I have no idea how CD Projekt actually functions, I will say that the majority of overtime I've worked in the industry has been "non-obligatory". As in "here's an unrealistic deadline - however you meet that deadline, it's up to you". The consequences of NOT meeting said deadline, meanwhile, are likely that a ) the content you've become so attached to will get cut or reduced in scope, meaning MORE work for you, and b ) you're not the "team player" that Jimmy Who Worked Himself to the Bone over there is. This is, in fact, a system I heartily participated in for a long time, to be honest. This was the way I started, it's what I expected from my team. Pushing back when asked to pitch in "for the project" ...just seemed unheard of? The first time it happened, I was astounded. I'm not proud, especially once I started to see what this did to people with lives and families. It became a lot easier to see, however, how a company could both pat itself on its back for being "anti-crunch" ...and yet still have a lot of crunch embedded into its ecosystem.
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
PSN: coldsteelblue
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
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Post by coldsteelblue on May 18, 2019 6:34:11 GMT
Slap me if I'm wrong, but isn't CDPR known for being a crunch studio with dismissive replies, like dev life isn't for everyone? If so, I wonder what prompted the change, the news coming from Netherealm perhaps? Just my thoughts
edited for spelling mistakes
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Hrungr
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Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on May 18, 2019 16:20:55 GMT
Slap me if I'm wrong, but isn't CDPR known for being a crunch studio with dismissive replies, like dev life isn't for everyone? If so, I wonder what prompted the change, the news coming from Netherealm perhaps? Just my thoughts Yeah, CDPR is well-known for being a crunch studio. This "change", which really isn't a change*, was almost undoubtedly prompted by the Kotaku articles on studio crunch. This is CPDR wanting to try and get out in front of any expose(s) on their own studio's practices. * Jos Hendriks @sjoszNon-obligatory crunch doesn't exist, which we all know. Either you meaningfully work towards making sure your workplace is a respectful and healthy one, or you don't. Do better.
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Hrungr
Twitter Guru
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Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 31,034 Likes: 113,144
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on May 18, 2019 16:25:15 GMT
GamesIndustry @gibizCD Projekt Red wants to be "known for treating developers with respect," pushing "non-obligatory crunch" www.gamesindustry.biz/articles/2019-05-17-cd-projekt-red-wants-to-be-known-for-treating-developers-with-respectThe Good Ryan @thesmuspazLots of studios do this. It’s psychological. They’re using guilt to make you feel like you SHOULD be crunching Colin Campbell @ccampbellartI’m surprised by this, as “non obligatory” crunch is such a known force in the industry. We all know what it means. Why would a studio or project head say that and think it wouldn’t come across as it has? I get that lots of leaders are completely out of touch. I’m just surprised that’s still the case or they haven’t adjusted language at least out of cleverness, one of the two. The Good Ryan @thesmuspazColin, while I was at BioWare, our project leads told is “I know you’re working late hours, but that’s not crunch because we haven’t declared it as crunch” So “leaders are out of touch” is an understatement Colin Campbell @ccampbellartYeah. We can’t language this away as an industry. For me, I know I’ve been part of leadership groups where crunch was our primary problem solving tool and have to own that and learn from it. It also usually doesn’t actually solve a project’s real problems. The Good Ryan @thesmuspazI’ve found it punishes the people already being punished by bad management mistakes. I’ve never been involved in a studio crunch that hadn’t been foreseen by multiple people on the project.
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midnight tea
Twitter Guru
gateway beverage
Posts: 8,198 Likes: 20,185
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20,185
midnight tea
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August 2016
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Post by midnight tea on May 18, 2019 18:36:00 GMT
Slap me if I'm wrong, but isn't CDPR known for being a crunch studio with dismissive replies, like dev life isn't for everyone? If so, I wonder what prompted the change, the news coming from Netherealm perhaps? Just my thoughts Yeah, CDPR is well-known for being a crunch studio. This "change", which really isn't a change*, was almost undoubtedly prompted by the Kotaku articles on studio crunch. This is CPDR wanting to try and get out in front of any expose(s) on their own studio's practices. * Jos Hendriks @sjoszNon-obligatory crunch doesn't exist, which we all know. Either you meaningfully work towards making sure your workplace is a respectful and healthy one, or you don't. Do better. Yyyyyeah... I'm not sure why CDPR is trying to make it seem like they're ahead of the curve when people heard long before Rockstar or Naughty Dog or Bioware or Epic Games or NetherRealm that working conditions in CDPR aren't ideal. I don't have any info myself, most of what I heard has been positive or neutral, but... this is Poland we're talking about. While this differs from business to business, overall good working standards aren't exactly our forte yet. So a lot of things that wouldn't fly farther to the West may be considered either normal or shrugged off for quite some time. It's only fairly recently that people have been talking about it more, mostly due to scandals in large, well-known organizations/businesses after a lot of workers have opened up about being destroyed by persistent mobbing and working themselves to the bone. Needles to say I think both gaming journalists and local journalists from serious newspapers are out there on the hunt, searching for meaty stories of this kind - makes me wonder whether someone may have picked up CDPR on the radar... The above may be a way to get ahead of an article that may be coming sometime in the future. I've seen this strategy deployed before multiple times in different places, regardless of its dubious effectiveness. Or it could simply be that people are becoming more aware that crunching (whether obligatory or not) is a big, industry-wide issue and enough people remembered news from a few years ago to set off alarms at PR department...
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Post by PapaCharlie9 on May 18, 2019 19:02:47 GMT
Languaging "non-obligatory crunch" might be to skirt labor laws as well as psychological. I wouldn't be surprised if Poland had labor laws that required overtime pay, even for salaried or"exempt" employees, beyond certain hours per day.
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midnight tea
Twitter Guru
gateway beverage
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Post by midnight tea on May 18, 2019 19:07:44 GMT
Languaging "non-obligatory crunch" might be to skirt labor laws as well as psychological. I wouldn't be surprised if Poland had labor laws that required overtime pay, even for salaried or"exempt" employees, beyond certain hours per day. We do... in theory
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http://bsn.boards.net/board/40/dragon-age-4
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Post by Fredward on May 19, 2019 7:48:08 GMT
Schreier writing a big, Bioware-esque expose on current dev darling CDPR sure is gonna result in some interesting hot takes I'm sure.
And yeah 'non-obligatory crunch' is just playing with semantics. I'm not hugely versed in the dev world but it always struck me as the kind of thing you wanted to foster implicitly in company culture so that you could disavow/reframe ("Pfft, we don't require our people to work obscene hours! They just do it cause they love their jobs so much!") it as needed, it's not the kind of thing you'd be able to put in a contract after all.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
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Post by Gileadan on May 19, 2019 8:35:16 GMT
I don't work in the games industry, I code web shops and similar stuff. Crunch is generally referred to as "over time" here (which intentionally sounds harmless, but at least it's not as cynical as "[insert company name] magic") and always gets ordered from above, usually by the people who caused it in the first place, which means that guilt wouldn't work very well anyway.
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638
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Sept 22, 2017 23:01:09 GMT
9,422
Serza
Rendering planets viable since 2017
6,301
August 2016
serza
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Serza on May 19, 2019 10:44:25 GMT
It's marketing speak. They're simply trying to remain the fan darling they are.
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midnight tea
Twitter Guru
gateway beverage
Posts: 8,198 Likes: 20,185
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Post by midnight tea on May 19, 2019 17:03:02 GMT
Schreier writing a big, Bioware-esque expose on current dev darling CDPR sure is gonna result in some interesting hot takes I'm sure. Considering that article on Rockstar kinda got ignored? I would be interesting indeed to see if enough people would be sensitive to issue of crunching for the general public to not let these things fly under the radar anymore.
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Post by river82 on May 19, 2019 23:43:56 GMT
Schreier writing a big, Bioware-esque expose on current dev darling CDPR sure is gonna result in some interesting hot takes I'm sure. Considering that article on Rockstar kinda got ignored? I would be interesting indeed to see if enough people would be sensitive to issue of crunching for the general public to not let these things fly under the radar anymore. I really doubt it. For example, the public has known about the horrible work conditions in the anime industry for years and nobody really cares. An artist died two years ago at Studio Pierrot from overwork, he told his colleagues he wasn't feeling well, took a nap at the studio, and died. Colleagues cited his working habits. Nothing changed, nothing happened, western people still watch his shows. The media can bring crunch habits to light, but at the end of the day I suspect people won't change their buying habits and things will go on the same as they are. People within the game industry will likely have to look after themselves.
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April 2017
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by biggydx on May 21, 2019 5:41:13 GMT
I'm sure managerial mishaps and poor project development can foster this type of culture. However, I also think ever-increasing consumer demand of a particular product makes it much easier to justify these practices. Most of the general public won't care, or even take notice, of these issues so it gets swept under the rug after the initial controversy has subsided. At the very least, if you work overtime, you should be compensated as a result.
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midnight tea
Twitter Guru
gateway beverage
Posts: 8,198 Likes: 20,185
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Post by midnight tea on May 21, 2019 13:12:13 GMT
I'm sure managerial mishaps and poor project development can foster this type of culture. However, I also think ever-increasing consumer demand of a particular product makes it much easier to justify these practices. Most of the general public won't care, or even take notice, of these issues so it gets swept under the rug after the initial controversy has subsided. At the very least, if you work overtime, you should be compensated as a result. Not only they don't care, I think in many cases such sacrifice is viewed as a positive. Like 'wow, you've worked your arse off, but it was so worth it in the end, right? Kudos!'
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Hrungr
Twitter Guru
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Origin: Hrungr
Prime Posts: 18,258
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on May 21, 2019 14:41:39 GMT
As I'm sure this will be of interest to some people here... FrostbiteEngine @frostbiteengineAt Frostbite we love research and we are excited to share more of our work. To start, here's a sneak peek of the new hair system being developed by our Physics and Rendering teams: www.ea.com/frostbite/news/frostbite-hair-rendering-and-simulation - Well, it's good to see progress on this front. It's certainly getting better, but (like water behaviour) there's still a ways to go yet.
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Post by Deleted on May 21, 2019 14:57:08 GMT
So fluffy!
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UutIVvdPw7END0Ef
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Post by UutIVvdPw7END0Ef on May 21, 2019 15:52:31 GMT
Bet they will lock some hairstyles as MTX.
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