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Post by themikefest on Apr 15, 2024 13:25:07 GMT
Well, banal/so phoned is wan't even fun deaths aren't new to BioWare in general. Let's remember dad Ryder pre-Andromeda, and how there was a total of two factions: those who belived he was going to die in the first in game mission, and those who didn't believed BioWare would do something so banal as killing off a characters so soon, and a promoted one too. Of course we know all how it ended up. Effectively? Honestly Papa Ryder's death was one of the most disturbing yet interesting aspects of Andromeda. The guy was the main Pathfinder for the entire operation, the father of the main character, thus creating a personal connection which was needed and showed how important he was. Plus given how he died, sacrifcing himself and suffocating in the process added a certain horror to the aspect. For reasons I really shiver to think of dying that way. And then from there if the death itself wasn't emotionally charged enough it continued to have a significant effect on the story. Given his own, character driven, motivations for handing over the role of Pathfinder to the younger Ryder it became a significant plot point. It created conflict within the team, particularly with Cora, it created conflict within the Iniative since no one was sure what to do with the younger Ryder or how they would do in the role, which then served as Ryder's primary character arc throughout the entire game. Then when we did discover what Ryder's motivations were, both for sacrificing himself and for making Ryder pathfinder, it continued to add emotional weight to the death in question. ah yes, Alec 'deadbeat dad' Ryder killed off at the beginning of the game. I believe it hurt the game overall especially for little Ryder.
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Agent 46
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Apr 15, 2024 13:54:16 GMT
Ryder Sr's death was unfortunately very similar to the sibling's death in the DA2 prologue.
Both times we were given barely any time to get to know those characters ("here's your family! care about them! NOW!") and then they die for a stupid reason that made me facepalm instead being emotionally invested. One goes "Raah I hate darkspawn", charges in alone and ends with a *SPLAT*, the other just hands over his oxygen supply instead of taking turns until help arrives. It felt like both of them *wanted* to die with about as much emotional impact as watching a stranger pulling a paper bag over his head and cheerfully hopping into a nearby highway's oncoming traffic.
I'm no Varric fan in any way but no character deserves that fate.
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Post by ClarkKent on Apr 15, 2024 14:59:32 GMT
Ryder Sr's death was unfortunately very similar to the sibling's death in the DA2 prologue. Both times we were given barely any time to get to know those characters ("here's your family! care about them! NOW!") and then they die for a stupid reason that made me facepalm instead being emotionally invested. One goes "Raah I hate darkspawn", charges in alone and ends with a *SPLAT*, the other just hands over his oxygen supply instead of taking turns until help arrives. It felt like both of them *wanted* to die with about as much emotional impact as watching a stranger pulling a paper bag over his head and cheerfully hopping into a nearby highway's oncoming traffic. I'm no Varric fan in any way but no character deserves that fate. True. Nihlus' death was far more tragic than Alec's
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Post by Hanako Ikezawa on Apr 15, 2024 16:05:17 GMT
Ryder Sr's death was unfortunately very similar to the sibling's death in the DA2 prologue. Both times we were given barely any time to get to know those characters ("here's your family! care about them! NOW!") and then they die for a stupid reason that made me facepalm instead being emotionally invested. One goes "Raah I hate darkspawn", charges in alone and ends with a *SPLAT*, the other just hands over his oxygen supply instead of taking turns until help arrives. It felt like both of them *wanted* to die with about as much emotional impact as watching a stranger pulling a paper bag over his head and cheerfully hopping into a nearby highway's oncoming traffic. I'm no Varric fan in any way but no character deserves that fate. True. Nihlus' death was far more tragic than Alec's Completely disagree. Alec at least was a tragic parent sacrificing themselves to save their child. Nihlus was an absolute idiot who let his guard down when all his alarms should have been going off.
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beez nuts
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Post by Sandetiger on Apr 15, 2024 16:10:06 GMT
enigmalea @enigmalea.bsky.social @trickweekes.bsky.social If you can sate my curiosity about something... you once tweeted about a female Qunari companion you jokingly suggested be named Harley Qun... was that Qwydion? I've wondered since the first time I watched Absolution, and my conviction gets stronger with every rewatch.
Trick Weekes @trickweekes.bsky.social Total coincidence, but I can see it!
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beez nuts
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Post by Sandetiger on Apr 15, 2024 16:45:17 GMT
enigmalea @enigmalea.bsky.social@trickweekes.bsky.social If you can sate my curiosity about something... you once tweeted about a female Qunari companion you jokingly suggested be named Harley Qun... was that Qwydion? I've wondered since the first time I watched Absolution, and my conviction gets stronger with every rewatch. Trick Weekes @trickweekes.bsky.socialTotal coincidence, but I can see it! enigmalea @enigmalea.bsky.socialTime to put myself in a corner. I was convinced. Here's hoping I meet the real Harley Qun soon. 👀 Trick Weekes @trickweekes.bsky.socialI THOUGHT I was speaking in a hypothetical at the time, but we'll see.
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Post by themikefest on Apr 15, 2024 17:03:45 GMT
True. Nihlus' death was far more tragic than Alec's Completely disagree. Alec at least was a tragic parent sacrificing themselves to save their child. Nihlus was an absolute idiot who let his guard down when all his alarms should have been going off. Any parent would have sacrificed themsleves to save their kid, you have to ask the question, Was the helmet tested for impacts? From what the game showed, it was not. The design of the helmet was very poor. Alec died because of cheaply made equipment.
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Post by g_scoundrel on Apr 15, 2024 17:22:14 GMT
enigmalea @enigmalea.bsky.social@trickweekes.bsky.social If you can sate my curiosity about something... you once tweeted about a female Qunari companion you jokingly suggested be named Harley Qun... was that Qwydion? I've wondered since the first time I watched Absolution, and my conviction gets stronger with every rewatch. Trick Weekes @trickweekes.bsky.socialTotal coincidence, but I can see it! Maker I hope the annoying cow doesn't appear in DAD at all. She was so annoying she made me grind my teeth.
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Post by colfoley on Apr 15, 2024 18:48:01 GMT
Ryder Sr's death was unfortunately very similar to the sibling's death in the DA2 prologue. Both times we were given barely any time to get to know those characters ("here's your family! care about them! NOW!") and then they die for a stupid reason that made me facepalm instead being emotionally invested. One goes "Raah I hate darkspawn", charges in alone and ends with a *SPLAT*, the other just hands over his oxygen supply instead of taking turns until help arrives. It felt like both of them *wanted* to die with about as much emotional impact as watching a stranger pulling a paper bag over his head and cheerfully hopping into a nearby highway's oncoming traffic. I'm no Varric fan in any way but no character deserves that fate. we barely knew anything about Duncan or Nihlus and they are seemingly well regarded. And while the siblings death didn't hit me as hard as Alecs Leandras reaction still sold it. And contextually started the Hawke trauma line. Ryder Sr's death was unfortunately very similar to the sibling's death in the DA2 prologue. Both times we were given barely any time to get to know those characters ("here's your family! care about them! NOW!") and then they die for a stupid reason that made me facepalm instead being emotionally invested. One goes "Raah I hate darkspawn", charges in alone and ends with a *SPLAT*, the other just hands over his oxygen supply instead of taking turns until help arrives. It felt like both of them *wanted* to die with about as much emotional impact as watching a stranger pulling a paper bag over his head and cheerfully hopping into a nearby highway's oncoming traffic. I'm no Varric fan in any way but no character deserves that fate. True. Nihlus' death was far more tragic than Alec's hard disagree. Nihlus's death in this sense and category was probably the second worse that BioWare has done. So stupid in character and such a wasted opportunity metatextually. Given his bad ass cred and his dialogue his death kind of comes off as a joke. Bonus points it really didn't impact the story moving forward in a meaningful way.
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Post by phoray on Apr 15, 2024 18:58:31 GMT
Duncan did me a solid, from one stranger to another (City Elf Origin). I didn't grieve his death, but I could appreciate why Alistair was torn up about it. Same for Hawke sibling, I felt nothing, but I empathized with Leandra. Who actually grieved Alec Ryder the man rather than Alec Ryder the well trained Pathfinder? No one. Imo, Ryder Jr can't even properly grieve outside of your own head cannon.
Anyway, doing a checkin. This thing coming out for Christmas? I may actually get to play it over school break, but playing the series leading up to release day can't happen. I so wanted DA4 to come out before medical school sucked me in.
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Seethingway
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Grog Muffins on Apr 15, 2024 19:37:14 GMT
we barely knew anything about Duncan or Nihlus and they are seemingly well regarded. And while the siblings death didn't hit me as hard as Alecs Leandras reaction still sold it. And contextually started the Hawke trauma line. Are they, though? Nihlus is pretty easily forgotten about as soon as Eden Prime is over and I've seen plenty of players weary of Duncan at first, especially if they roleplay a situation where he forces the issue of conscription. The important part I believe is that Duncan and Nihlus are both more personable than Alec. Duncan is nice and patient and puts up with all your questions and flights of fancy and Nihlus doesn't talk down to you and supports the plucky human for the Spectres and is forward thinking. It's vital for a character that is going to die fast to be engaging, that you can talk and interact with and either vibe with or hate, because they have some sort of impact. Alec is a piece of furniture with the conversation potential of a spray can when you spend time with him. Most of the dialogue between him and Ryder is either condescending, backhanded, or short and then there's the portion during a massive firefight that you can easily miss half of because who pays attention to what these idiots are blabbing about while bullets are flying everywhere and you're trying to get used to the combat system. Yes, I know that's the point of Alec's character, but it does a disservice to the impact of the sacrifice. Especially when you later try to excuse his deadbeat-ness with memories that can't be confronted to Alec's face and Ryder isn't really allowed to show more emotion towards him than mild miff. I cared a bit about Carver going splat because at least I knew from the tiny bit of personality he showed in his 15 minutes of life that going splat seemed like something he would definitely do. Did I mourn his loss? No. Did it sort of make sense? I guess. He didn't think things through, wanted to keep going and not stop, so it made sense for him to hulk out and get himself killed. Bethany, on the other hand, made no sense because she was portrayed as cautious and risk averse. Since you brought up Leandra's reaction, similarly you had Alistair's reaction to Duncan. However, DAO doesn't make your character care about Duncan if you don't feel like you formed a connection. At most you sympathize with Alistair through the loss of your own family or clan, but more importantly the game lets you also go "nah fuck that guy, he took me from my home against my will". The most I remember Ryder saying against Alec was that "it was complicated" and never expressing much love or anger/hate beyond that and DA2 said "this is your family, you love them, maybe except Gamlen he can get bent". Ironically, I liked Gamlen the most out of the Hawke family, he was fun and it was fun poking him. Voice work was also top notch.
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Seethingway
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Grog Muffins on Apr 15, 2024 19:43:44 GMT
Who actually grieved Alec Ryder the man rather than Alec Ryder the well trained Pathfinder? No one. Imo, Ryder Jr can't even properly grieve outside of your own head cannon. "My dad died and all I got was this lousy helmet". You don't even have a body. That was always so weird and for the longest time fueled a tin foil hat theory of mine that he wasn't actually dead but I think Cora says she saw his body? You'd think they'd recover it to lay to rest properly and have his kid attend but who needs logic or moments that may lead to actual emotions from your characters. A funeral may have been exactly what the poor guy needed to make it all worth it.
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Post by themikefest on Apr 15, 2024 20:26:22 GMT
Who actually grieved Alec Ryder the man rather than Alec Ryder the well trained Pathfinder? No one. Imo, Ryder Jr can't even properly grieve outside of your own head cannon. I grieved how poorly it was done. In regard's to the little one. Where was the dialogue option to ask if they can see their father's body. That could have given some closure. Then when you ask the doctor how he died, the reply was, like a hero. I didn't know like a hero can cause death. That's another missed dialogue option for the little one to ask what really killed him. Alec would have been better alive. He is seen limping very badly. Most likely a broken hip. His days as pathfinder are over at that point. Because of that, the transfer of sam to Harper fails because of some blah, blah whatever. It's decided to transfer sam to the little one. Throughout the game, Alec gives some helpful tips to his kid. When little Ryder learns about their mother, both 4-letter him to death for not including them in his plans.
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Post by colfoley on Apr 15, 2024 20:33:41 GMT
we barely knew anything about Duncan or Nihlus and they are seemingly well regarded. And while the siblings death didn't hit me as hard as Alecs Leandras reaction still sold it. And contextually started the Hawke trauma line. Are they, though? Nihlus is pretty easily forgotten about as soon as Eden Prime is over and I've seen plenty of players weary of Duncan at first, especially if they roleplay a situation where he forces the issue of conscription. The important part I believe is that Duncan and Nihlus are both more personable than Alec. Duncan is nice and patient and puts up with all your questions and flights of fancy and Nihlus doesn't talk down to you and supports the plucky human for the Spectres and is forward thinking. It's vital for a character that is going to die fast to be engaging, that you can talk and interact with and either vibe with or hate, because they have some sort of impact. Alec is a piece of furniture with the conversation potential of a spray can when you spend time with him. Most of the dialogue between him and Ryder is either condescending, backhanded, or short and then there's the portion during a massive firefight that you can easily miss half of because who pays attention to what these idiots are blabbing about while bullets are flying everywhere and you're trying to get used to the combat system. Yes, I know that's the point of Alec's character, but it does a disservice to the impact of the sacrifice. Especially when you later try to excuse his deadbeat-ness with memories that can't be confronted to Alec's face and Ryder isn't really allowed to show more emotion towards him than mild miff. I cared a bit about Carver going splat because at least I knew from the tiny bit of personality he showed in his 15 minutes of life that going splat seemed like something he would definitely do. Did I mourn his loss? No. Did it sort of make sense? I guess. He didn't think things through, wanted to keep going and not stop, so it made sense for him to hulk out and get himself killed. Bethany, on the other hand, made no sense because she was portrayed as cautious and risk averse. Since you brought up Leandra's reaction, similarly you had Alistair's reaction to Duncan. However, DAO doesn't make your character care about Duncan if you don't feel like you formed a connection. At most you sympathize with Alistair through the loss of your own family or clan, but more importantly the game lets you also go "nah fuck that guy, he took me from my home against my will". The most I remember Ryder saying against Alec was that "it was complicated" and never expressing much love or anger/hate beyond that and DA2 said "this is your family, you love them, maybe except Gamlen he can get bent". Ironically, I liked Gamlen the most out of the Hawke family, he was fun and it was fun poking him. Voice work was also top notch. Yeah just speaking from my personal observations and in context of the current conversation people seem to think he was well done, but my sample size is probably a little small so if you have seen other examples of that I would certainly accept it on face value. That actually is a fairly good point to. And admittedly part of the reason that I find Alec's death so effective is contextually with the rest of the game, though if I do remember correctly I think I did get emotional during my first playthrough. But the man certainly was a bit of a jerk and the cliche 'deadbeat military father/ husband thing who didn't successfully balance duty and family'. But in the end finding out that he created SAM, made Robert (the name of my main Ryder) pathfinder, and gave him memories to unlock all in service of keeping his wife alive and making sure she didn't wake up to find the kids dead really adds a lot of weight and emotional context to me. Which is all the reasons, both the initial scene, the importance to the characters at the time, and the context with the rest of the game, that Alec's death is probably my second favorite BioWare has done of this type...right behind Duncan. I agree with you on the DA 2 stuff but at least for me I was able, maybe not in the initial scene, but I do remember several dialogue options where you could express your dislike for Alec and mentioned having an adverserial relationship. Which was also kind of the point of the character and I certainly leaned into Robert and him not really getting along at all. At least again until Bob found out mommy was still alive.
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Post by Sartoz on Apr 15, 2024 20:45:09 GMT
we barely knew anything about Duncan or Nihlus and they are seemingly well regarded. And while the siblings death didn't hit me as hard as Alecs Leandras reaction still sold it. And contextually started the Hawke trauma line. Snip I cared a bit about Carver going splat because at least I knew from the tiny bit of personality he showed in his 15 minutes of life that going splat seemed like something he would definitely do. Did I mourn his loss? No. Did it sort of make sense? I guess. He didn't think things through, wanted to keep going and not stop, so it made sense for him to hulk out and get himself killed. Bethany, on the other hand, made no sense because she was portrayed as cautious and risk averse. Snip
Carver was another whiner and a jealous on at that. Dropped him one the next replay. Bethany was scripted to die and Anders was the key to keep her alive. The twist is that I really, really did not like whiner Anders either. So ? So I left Anders behind while I went into the Deep Roads taking Bethany as one of my companions mourning her loss there. Carver? I couldn't care less.
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N3
Seethingway
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 762 Likes: 2,046
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Post by Grog Muffins on Apr 15, 2024 21:15:05 GMT
Yeah just speaking from my personal observations and in context of the current conversation people seem to think he was well done, but my sample size is probably a little small so if you have seen other examples of that I would certainly accept it on face value. I think that comment from Clark may have been more meant to elicit a certain response from people for giggles rather than being said with conviction. If it was said with conviction, though, I also disagree with the statement. Nihlus, as personable as he was, was still a glorified plot device whose relevance ended once Eden Prime did. It was cute having Samara talk about going up against him in ME2 but that felt more like a peace offering to people who may have been bummed that he didn't stick around longer and it didn't really do much to elevate his relevancy in retrospect, anyway.
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Seethingway
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 762 Likes: 2,046
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Post by Grog Muffins on Apr 15, 2024 21:40:45 GMT
Carver was another whiner and a jealous on at that. Dropped him one the next replay. Bethany was scripted to die and Anders was the key to keep her alive. The twist is that I really, really did not like whiner Anders either. So ? So I left Anders behind while I went into the Deep Roads taking Bethany as one of my companions mourning her loss there. Carver? I couldn't care less. The siblings felt more important to the showcase of choice and consequences. They're present for a little over a third of the game but they probably have the most varied fates of all the DA2 characters and it starts in the prologue. 1. You choose a certain class, you're going to lose one of them based on what you chose. 2. You take them to the Deep Roads, they get the Blight. 2a. If you have Anders with you, they become a Warden, later showing up in act 2 during the Qunari siege and act 3 with Nathaniel and at the final showdown 2aa. Bethany hates being a Warden and becomes closed off and cynical, Carver finds fulfilment in it and matures 2b. If you don't have Anders with you, they die.
3. If you leave them in Kirkwall they become a Circle mage or a Templar: Bethany finally feels like she fits in and found her purpose as a Senior Enchanter, Carver isn't happy about being a Templar because he didn't make that choice for his future but to spite Hawke 3a. If you side with the templars and Bethany is a Circle mage, you can either let Meredith kill her or keep her alive. 3b. If Carver is a templar, he'll join you against Meredith at the end. 4. If your surviving sibling is alive by act 3, they get kidnapped by Thrask and Grace. If they're not alive, your LI or Varric gets kidnapped.
That is a whole lot of variation just for these 2.
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Post by Absafraginlootly on Apr 15, 2024 23:46:43 GMT
Carver was another whiner and a jealous on at that. Dropped him one the next replay. Bethany was scripted to die and Anders was the key to keep her alive. The twist is that I really, really did not like whiner Anders either. So ? So I left Anders behind while I went into the Deep Roads taking Bethany as one of my companions mourning her loss there. Carver? I couldn't care less. The siblings felt more important to the showcase of choice and consequences. They're present for a little over a third of the game but they probably have the most varied fates of all the DA2 characters and it starts in the prologue. 1. You choose a certain class, you're going to lose one of them based on what you chose. 2. You take them to the Deep Roads, they get the Blight. 2a. If you have Anders with you, they become a Warden, later showing up in act 2 during the Qunari siege and act 3 with Nathaniel and at the final showdown 2aa. Bethany hates being a Warden and becomes closed off and cynical, Carver finds fulfilment in it and matures 2b. If you don't have Anders with you, they die.
3. If you leave them in Kirkwall they become a Circle mage or a Templar: Bethany finally feels like she fits in and found her purpose as a Senior Enchanter, Carver isn't happy about being a Templar because he didn't make that choice for his future but to spite Hawke 3a. If you side with the templars and Bethany is a Circle mage, you can either let Meredith kill her or keep her alive. 3b. If Carver is a templar, he'll join you against Meredith at the end. 4. If your surviving sibling is alive by act 3, they get kidnapped by Thrask and Grace. If they're not alive, your LI or Varric gets kidnapped.
That is a whole lot of variation just for these 2. Yeah I really appreciated the siblings for this. I like seeing the consequences of my choices in the same game. I just wish that you'd had more time to talk to them before one of them died in the prologue so that that death could feel as impactful as the Couslands.
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Aug 13, 2016 20:29:15 GMT
August 2016
githcheater
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by githcheater on Apr 16, 2024 1:21:40 GMT
I recall reading that cheese wheels were banned in the Blessed Age by the Black Divine. I thought this may been in the "Dragon Age: The Official Cookbook: Taste of Thedas", but I could not find it. Perhaps I saw it online in a Polygon article. Can someone please find a link that mentions why Cheese Wheels were banned by the Black Divine? I did a Google search and all I could find was the following article by Gamerant: gamerant.com/dragon-age-cheese-obsession-explained/... ... Nevermind, I just remembered that the Black Divine wanted to "Make Thedas GRATE Again".
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Andraste_Reborn
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,486 Likes: 6,414
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May 20, 2024 21:52:25 GMT
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Andraste_Reborn
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August 2016
andrastereborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Andraste_Reborn on Apr 16, 2024 2:04:35 GMT
Anyway, doing a checkin. This thing coming out for Christmas? I may actually get to play it over school break, but playing the series leading up to release day can't happen. I so wanted DA4 to come out before medical school sucked me in. Prooooooobably. It seems like they're aiming for this November, but of course there's always a chance it could slip, in which case it will probably land next March/April.
We should know more once we actually get an announcement, which will probably happen in June. (Especially if they're actually on-track for November.)
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gervaise21
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gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Apr 16, 2024 8:09:05 GMT
Carver was another whiner and a jealous on at that. Dropped him one the next replay. Bethany was scripted to die and Anders was the key to keep her alive. The twist is that I really, really did not like whiner Anders either. So ? So I left Anders behind while I went into the Deep Roads taking Bethany as one of my companions mourning her loss there. Carver? I couldn't care less.
Yes it really seemed set up to play out that way. It made sense you wouldn't want to leave her behind when you went to the Deep Roads seeing as the danger she would be in from the Templars but that did mean you had to take Anders with you. However, that did make sense considering he was a former Warden and likely knew more about the Deep Roads than our other companions, so I would say it was really more set up for her to become a Grey Warden, where she seemed a lot less happy than Carver. The problem was if you played as a rogue because we had no choice but to take Varric. However, it turned out that you didn't need a tank with you but I only knew that after playing through once and working out a strategy for the battles that involved two rogues and two mages. From that PoV, role playing your decisions logically would end up with her dead. By contrast, it made more sense to leave Carver behind to look after your mother, as he had nothing to fear from the Templars, but that meant he ended up becoming one, presumably just to spite you and that, of course, meant you were on opposite sides at the end. However, if you relented and took him with you to the Deep Roads, he did seem happier than Bethany to be in the Wardens. On the whole I was more likely to leave him behind for the above reasons and also because I wanted Fenris as my warrior but Carver was less likely to die than Bethany if you opted for a balanced party of one warrior, one rogue and two mages.
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gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Apr 16, 2024 8:14:54 GMT
I recall reading that cheese wheels were banned in the Blessed Age by the Black Divine. What was his reason for this? He didn't like the smell? It reminded him of Orlais? Dangerous texts being smuggled in under cover of cheese merchants? I find it hard to fathom why an item of food would be so subversive to religion that the Black Divine would ban them. The Archon maybe for political reasons but the Black Divine?
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May 17, 2024 23:59:22 GMT
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Sartoz
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August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Apr 16, 2024 13:14:36 GMT
It was time to re-read No-News_bio's blog "An Update on the State of Bioware" again, from 2023.
Removing much of the PR fluff wordage, one phrase stood out, which I find comical.
"As cliche as this sounds, there truly is never a good time to enact changes like this, but we trust that we have the right leaders and team in place with vision, passion, and proven track records to deliver world-class Dragon Age and Mass Effect experiences that our fans will love".
Was Mark or Casey, in an interview, that admitted No-News-Bio experienced management issues? Regardless. this proven track record goes against the failure of Andromeda and Anthem. Now, we know some senior leaders have left the studio, Mark and Casey, for one. Then there was Matt Goldman, the senior creative director of DA4 and Mac Walter its production director. Yet, N-N-B boss Gary McKay is still around... hm. Hopefully the right replacement leaders were found.
With the studio committed to develop outstanding single player games with rich characters and vast worlds (must be ME5), I pray DA4 is a success. I like this series.
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May 17, 2024 23:59:22 GMT
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https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Apr 16, 2024 13:22:53 GMT
Carver was another whiner and a jealous on at that. Dropped him one the next replay. Bethany was scripted to die and Anders was the key to keep her alive. The twist is that I really, really did not like whiner Anders either. So ? So I left Anders behind while I went into the Deep Roads taking Bethany as one of my companions mourning her loss there. Carver? I couldn't care less.
Yes it really seemed set up to play out that way. It made sense you wouldn't want to leave her behind when you went to the Deep Roads seeing as the danger she would be in from the Templars but that did mean you had to take Anders with you. However, that did make sense considering he was a former Warden and likely knew more about the Deep Roads than our other companions, so I would say it was really more set up for her to become a Grey Warden, where she seemed a lot less happy than Carver. The problem was if you played as a rogue because we had no choice but to take Varric. However, it turned out that you didn't need a tank with you but I only knew that after playing through once and working out a strategy for the battles that involved two rogues and two mages. From that PoV, role playing your decisions logically would end up with her dead. By contrast, it made more sense to leave Carver behind to look after your mother, as he had nothing to fear from the Templars, but that meant he ended up becoming one, presumably just to spite you and that, of course, meant you were on opposite sides at the end. However, if you relented and took him with you to the Deep Roads, he did seem happier than Bethany to be in the Wardens. On the whole I was more likely to leave him behind for the above reasons and also because I wanted Fenris as my warrior but Carver was less likely to die than Bethany if you opted for a balanced party of one warrior, one rogue and two mages.
Yeah, some of my replays, Carver became a Templar, which I found to be a betrayal. In others, Beth joined the Circle, which was a disappointment to me. I mean, she entered a cage!
You're right about one thing. Never dismiss a char because of personal distaste.... they might prove useful... lol.
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Hrungr
Twitter Guru
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
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104,392
Hrungr
More coffee...? More coffee.
29,558
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Hrungr
18,258
65,767
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Post by Hrungr on Apr 16, 2024 23:58:17 GMT
BioWare @biowareJust like a fine wine, #Varric only gets better with age. 👌 #DragonAge #TheMissing Dark Horse Comics @darkhorsecomics- It'd be nice to see a new comic series. What are Nunzio & Christina up to these days...?
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