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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on May 8, 2024 17:13:50 GMT
title of this May 8 article says: Dragon Age: Dreadwolf set to arrive by next March, according to report
Now I know why No-News-Bio became No-News-Bio. Not surprised at the delay...
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on May 8, 2024 17:15:58 GMT
I think the hunger comes from the CEO.
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cuthbertbeckett
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 1,712 Likes: 1,784
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cuthbertbeckett
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Post by cuthbertbeckett on May 8, 2024 17:18:59 GMT
title of this May 8 article says: Dragon Age: Dreadwolf set to arrive by next March, according to report
Now I know why No-News-Bio became No-News-Bio. Not surprised at the delay...
Jeez we don´t nothing right now. Yeah some insiders are saying something. Also why next March as set in stone release?
Grubb also only confirmed that this title is Dreadwolf and will release in EA FY25 which ends in 31th March 25. That´s it.
I still believe that Dreadwolf is a November release like DAO and DAI before.
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Post by The Elder King on May 8, 2024 17:19:10 GMT
title of this May 8 article says: Dragon Age: Dreadwolf set to arrive by next March, according to report
Now I know why No-News-Bio became No-News-Bio. Not surprised at the delay...
All they said is based on the reports from yesterday, it's set to arrive by next March because the game is slotted to be released in the fourth quarter. There's no indication of the month it'll be released in that timeframe. It wouldn't also be a delay because they never announced a release date to begin with.
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Solas
N5
blep mlem mlem
ratlobster banger
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 3,912
Prime Likes: 9733
Posts: 2,868 Likes: 12,823
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Post by Solas on May 8, 2024 17:22:08 GMT
title of this May 8 article says: Dragon Age: Dreadwolf set to arrive by next March, according to report
Now I know why No-News-Bio became No-News-Bio. Not surprised at the delay...
there's no delay. EA investor call said Financial Year 2025. grubb then confirmed that title is DA4. financial year 2025 ends in march 2025. nothing has changed since yesterday.
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The Loyal Nub
N3
All Wolfed Up With Dread
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire
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Post by The Loyal Nub on May 8, 2024 17:31:15 GMT
title of this May 8 article says: Dragon Age: Dreadwolf set to arrive by next March, according to report
Now I know why No-News-Bio became No-News-Bio. Not surprised at the delay...
The fiscal year runs from now till next March and they mean any time within that period not next March. Next March is just the latest it could arrive by.
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catcher
N2
Casts Wall of Text
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 206 Likes: 342
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Post by catcher on May 8, 2024 18:56:17 GMT
There would be a massive impact on the combat if you can no longer directly control your companions: if your PC goes down, it's game over. You can't have a companion pick them back up again so you have to restart your entire combat round, a la Mass Effect. I am not a fan of that and it would be a significant departure from how combat has functioned in the series thus far. Companion tactics aren't the only thing to take into account when doing direct control vs AI. That's not actually true, even within the Dragon Age series, much less in general. In Origins, you could get your Warden skragged (easily), let the Companions run on their own scripts (Player programmed or not), and if even one Companion is still standing, all the other Companions including the Warden will get up with one or more Injuries. I remember this being a point of contention with some hardcore Players when Origins was in the planning stages that it would make combat too insignificant because you would need a TPK or for Injuries to be a significant malus with very limited remedies. I take no sides on that argument, but that's how it worked in Origins and Exodus. Worked about the same way in Inquisition except with no Injuries and healing pots. The reason that the Protagonist character death was Game Over in BG2 was a limitation of that specific game engine, not Companion control. That said, watching your Companions trying to pull out of a bad situation with no input from the Player sounds like a Bad Idea to me, but that's in a vacuum of knowledge about what elements are gained by limiting or eliminating direct Companion control. Further, the 'leaks' we received over a year ago about a form of the game that was even older than that needs to be taken with a Great Salt Lake of sodium chloride. Specifically, early versions of an combat engine will often have parts either incomplete or disabled to allow testing focus on other parts before proceeding. The source(es) of those leaks could have been entirely honest and still given us an unintentionally incomplete view. That's always the risk with leaks but particularly with early versions of such a complex system as combat in a WRPG. What we got might still be accurate, but it's not anything to build any beliefs on. Thanks for your time.
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Little Bengel
N3
Partying like it's 1999
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 962 Likes: 2,646
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Partying like it's 1999
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February 2017
geminifreak
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Little Bengel on May 8, 2024 19:11:39 GMT
title of this May 8 article says: Dragon Age: Dreadwolf set to arrive by next March, according to report
Now I know why No-News-Bio became No-News-Bio. Not surprised at the delay...
All they said is based on the reports from yesterday, it's set to arrive by next March because the game is slotted to be released in the fourth quarter. There's no indication of the month it'll be released in that timeframe. It wouldn't also be a delay because they never announced a release date to begin with. The Q4 is not the "owned IP title", but a partner title, so it's not even confirmed for early 2025 yet.
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Grog Muffins
N3
Seethingway
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 761 Likes: 2,046
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grogmuffins
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Grog Muffins on May 8, 2024 20:08:12 GMT
That's not actually true, even within the Dragon Age series, much less in general. In Origins, you could get your Warden skragged (easily), let the Companions run on their own scripts (Player programmed or not), and if even one Companion is still standing, all the other Companions including the Warden will get up with one or more Injuries. I remember this being a point of contention with some hardcore Players when Origins was in the planning stages that it would make combat too insignificant because you would need a TPK or for Injuries to be a significant malus with very limited remedies. I take no sides on that argument, but that's how it worked in Origins and Exodus. Worked about the same way in Inquisition except with no Injuries and healing pots. The reason that the Protagonist character death was Game Over in BG2 was a limitation of that specific game engine, not Companion control. That said, watching your Companions trying to pull out of a bad situation with no input from the Player sounds like a Bad Idea to me, but that's in a vacuum of knowledge about what elements are gained by limiting or eliminating direct Companion control. Further, the 'leaks' we received over a year ago about a form of the game that was even older than that needs to be taken with a Great Salt Lake of sodium chloride. Specifically, early versions of an combat engine will often have parts either incomplete or disabled to allow testing focus on other parts before proceeding. The source(es) of those leaks could have been entirely honest and still given us an unintentionally incomplete view. That's always the risk with leaks but particularly with early versions of such a complex system as combat in a WRPG. What we got might still be accurate, but it's not anything to build any beliefs on. Thanks for your time. It isn't a limitation of the engine in Mass Effect, however. It's a result of a deliberate design element. In ME1 some companions had a healing ability that disappeared in later games but Shepard was the only one who could bring back up a fallen squaddie. When Shepard went down, though, it was game over, because none of the companions had access to the Unity ability, nor were they directly controlable for a pat on the head revival. As far as I know, Unreal would be able to do that, so it was a deliberate choice. We know that Frostbyte is capable of doing both of these aproaches because of DAI and MEA. I would absolutely disagree that DAO's and DA2's combat was insignificant because of the injuries. That's why the injuries existed, to give a constant and concrete debuff that impacted your characters negatively after a KO without making you replay a 30 minute combat round over and over until you eventually kept only one specific character alive throughout. It was a balanced reminder to get yourself to do better while not stopping your progress. I would argue making only the PC matter in a survivable sense makes everything less important because no other character matters more than your PC, so why would you focus on anyone else? Injury kits weren't abundant and they cost a pretty penny, while some areas just didn't allow you to teleport to camp in DAO or your home in DA2 and spam heal your injuries for free. I prefer the until now approach of Dragon Age to Mass Effect's game over on PC death and would like it to stay like this. I pointed this out to colfoley because he was merely looking at the companion tactics view point in terms of no direct control over the party, whereas there are other aspects, like the game over condition, tied to no direct control that he was not addressing.
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Sandetiger
N3
beez nuts
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 414 Likes: 1,285
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Sandetiger on May 8, 2024 20:16:07 GMT
All they said is based on the reports from yesterday, it's set to arrive by next March because the game is slotted to be released in the fourth quarter. There's no indication of the month it'll be released in that timeframe. It wouldn't also be a delay because they never announced a release date to begin with. The Q4 is not the "owned IP title", but a partner title, so it's not even confirmed for early 2025 yet. Yeah and like... if we know the game is coming out at some point by the end of the fiscal year.... and the fiscal year is ending in March of 2025.... then we know that that game is coming out at some point by the time March of 2025 rolls around... shrimple as. As it stands, it could be out as early as November 1st and as late as March 31st, and we dunno, because nothing more specific than a fiscal year target has been confirmed publicly, and thus we have no delay yet because there's nothing to suggest that the game won't be coming out in the fiscal year 2025.
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Sandetiger
N3
beez nuts
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 414 Likes: 1,285
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Sandetiger on May 8, 2024 20:45:06 GMT
insider-gaming.com/dragon-age-dreadwolf-will-reportedly-launch-by-march-2025/ "According to a new report by Eurogamer, EA will launch Dragon Age: Dreadwolf by the end of this fiscal year, March 31, 2025...Previous rumors in March 2024 claimed that Dragon Age: Dreadwolf could release by late 2024. Those claims came via Jeff Grubb on Game Mess. That does partially line up with the claims from Eurogamer’s new source. But it seems that Dragon Age: Dreadwolf could launch a bit later than that if it arrives in March...At this time, BioWare has not confirmed a concrete release date or window for Dragon Age: Dreadwolf."
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Post by colfoley on May 8, 2024 20:46:16 GMT
That's not actually true, even within the Dragon Age series, much less in general. In Origins, you could get your Warden skragged (easily), let the Companions run on their own scripts (Player programmed or not), and if even one Companion is still standing, all the other Companions including the Warden will get up with one or more Injuries. I remember this being a point of contention with some hardcore Players when Origins was in the planning stages that it would make combat too insignificant because you would need a TPK or for Injuries to be a significant malus with very limited remedies. I take no sides on that argument, but that's how it worked in Origins and Exodus. Worked about the same way in Inquisition except with no Injuries and healing pots. The reason that the Protagonist character death was Game Over in BG2 was a limitation of that specific game engine, not Companion control. That said, watching your Companions trying to pull out of a bad situation with no input from the Player sounds like a Bad Idea to me, but that's in a vacuum of knowledge about what elements are gained by limiting or eliminating direct Companion control. Further, the 'leaks' we received over a year ago about a form of the game that was even older than that needs to be taken with a Great Salt Lake of sodium chloride. Specifically, early versions of an combat engine will often have parts either incomplete or disabled to allow testing focus on other parts before proceeding. The source(es) of those leaks could have been entirely honest and still given us an unintentionally incomplete view. That's always the risk with leaks but particularly with early versions of such a complex system as combat in a WRPG. What we got might still be accurate, but it's not anything to build any beliefs on. Thanks for your time. It isn't a limitation of the engine in Mass Effect, however. It's a result of a deliberate design element. In ME1 some companions had a healing ability that disappeared in later games but Shepard was the only one who could bring back up a fallen squaddie. When Shepard went down, though, it was game over, because none of the companions had access to the Unity ability, nor were they directly controlable for a pat on the head revival. As far as I know, Unreal would be able to do that, so it was a deliberate choice. We know that Frostbyte is capable of doing both of these aproaches because of DAI and MEA. I would absolutely disagree that DAO's and DA2's combat was insignificant because of the injuries. That's why the injuries existed, to give a constant and concrete debuff that impacted your characters negatively after a KO without making you replay a 30 minute combat round over and over until you eventually kept only one specific character alive throughout. It was a balanced reminder to get yourself to do better while not stopping your progress. I would argue making only the PC matter in a survivable sense makes everything less important because no other character matters more than your PC, so why would you focus on anyone else? Injury kits weren't abundant and they cost a pretty penny, while some areas just didn't allow you to teleport to camp in DAO or your home in DA2 and spam heal your injuries for free. I prefer the until now approach of Dragon Age to Mass Effect's game over on PC death and would like it to stay like this. I pointed this out to colfoley because he was merely looking at the companion tactics view point in terms of no direct control over the party, whereas there are other aspects, like the game over condition, tied to no direct control that he was not addressing. honestly in an RPG no character should matter more then your protagonist. It should be the defining attribute of the genre. Not to say that there can't be other characters in a team but you should be spending 100% of the time in the PCs shoes, doing combat, making decisions. And if a game does have the option to switch then it should be optional and not mandatory like in DA. And for the point about points of failure I agree, it's a potential problem and it was nice being able to die four times in Inquisition rather then once, but the trade off to having an experience more in line of what an RPG should be is worth it imo.
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https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
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Post by Sartoz on May 8, 2024 20:50:42 GMT
title of this May 8 article says: Dragon Age: Dreadwolf set to arrive by next March, according to report
Now I know why No-News-Bio became No-News-Bio. Not surprised at the delay...
Jeez we don´t nothing right now. Yeah some insiders are saying something. Also why next March as set in stone release?
Grubb also only confirmed that this title is Dreadwolf and will release in EA FY25 which ends in 31th March 25. That´s it.
I still believe that Dreadwolf is a November release like DAO and DAI before.
Hm... This Big Bang Reveal will tell us, no? AND, the later in summer this even occurs, higher is the probability the release will be in 2025.
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fistoffiori
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR
XBL Gamertag: F10R1
PSN: FistOfFiori
Posts: 67 Likes: 148
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fistoffiori
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR
F10R1
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Post by fistoffiori on May 8, 2024 20:53:17 GMT
All they said is based on the reports from yesterday, it's set to arrive by next March because the game is slotted to be released in the fourth quarter. There's no indication of the month it'll be released in that timeframe. It wouldn't also be a delay because they never announced a release date to begin with. The Q4 is not the "owned IP title", but a partner title, so it's not even confirmed for early 2025 yet. Yep, I also misread at first thinking Q4 FY25 was both the partner and the owned IP, then realised it was just the partner. Assuming it's a new indie to be revealed at SGF or Xbox (or if there's an EA Play, there!)
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Grog Muffins
N3
Seethingway
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 761 Likes: 2,046
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2,046
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Seethingway
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Grog Muffins on May 8, 2024 21:05:16 GMT
honestly in an RPG no character should matter more then your protagonist. It should be the defining attribute of the genre. Not to say that there can't be other characters in a team but you should be spending 100% of the time in the PCs shoes, doing combat, making decisions. And if a game does have the option to switch then it should be optional and not mandatory like in DA. And for the point about points of failure I agree, it's a potential problem and it was nice being able to die four times in Inquisition rather then once, but the trade off to having an experience more in line of what an RPG should be is worth it imo. It's not mandatory. You have said multiple times you play the games not switching from your character. That's not mandatory. You can't say you don't switch from your perspective then say switching is mandatory, those statements don't match up. So which is it? On casual and easy difficulties you don't even need to adjust the companion tactics from the default ones in order to progress, and on more advanced difficulties, once you've set them properly, you might need to take control of a compnion only if you really want them to use a very specific ability in a very specific moment that is an exception to the rule. As for the importance point, you've also made it clear with previous statements you dislike team based things. The team is there for story but they should not require anything from you. I don't have anything to say to that other than it's a preference that is diametrically opposed to mine. You seem to prefer a very extreme singular experience, no suspension of disbelief that you're getting teamwork done, that you're cooperating with the other characters. You've stated previously that managing your party to you is handholding them. To me it's the illusion of cooperation in a singleplayer setting. That extends to my character not being the most amazing, wonderful, badass, don't need no help chad that exists, otherwise why is there a team? My character provides some things but they lack others and that's where the other party members come in to compensate. Me managing them is an extension of cooperative discussions and planning at a table with other players while playing any tabletop.
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Post by colfoley on May 8, 2024 23:15:06 GMT
honestly in an RPG no character should matter more then your protagonist. It should be the defining attribute of the genre. Not to say that there can't be other characters in a team but you should be spending 100% of the time in the PCs shoes, doing combat, making decisions. And if a game does have the option to switch then it should be optional and not mandatory like in DA. And for the point about points of failure I agree, it's a potential problem and it was nice being able to die four times in Inquisition rather then once, but the trade off to having an experience more in line of what an RPG should be is worth it imo. It's not mandatory. You have said multiple times you play the games not switching from your character. That's not mandatory. You can't say you don't switch from your perspective then say switching is mandatory, those statements don't match up. So which is it? On casual and easy difficulties you don't even need to adjust the companion tactics from the default ones in order to progress, and on more advanced difficulties, once you've set them properly, you might need to take control of a compnion only if you really want them to use a very specific ability in a very specific moment that is an exception to the rule. As for the importance point, you've also made it clear with previous statements you dislike team based things. The team is there for story but they should not require anything from you. I don't have anything to say to that other than it's a preference that is diametrically opposed to mine. You seem to prefer a very extreme singular experience, no suspension of disbelief that you're getting teamwork done, that you're cooperating with the other characters. You've stated previously that managing your party to you is handholding them. To me it's the illusion of cooperation in a singleplayer setting. That extends to my character not being the most amazing, wonderful, badass, don't need no help chad that exists, otherwise why is there a team? My character provides some things but they lack others and that's where the other party members come in to compensate. Me managing them is an extension of cooperative discussions and planning at a table with other players while playing any tabletop. That's not true. What I've said is that I play a singular experience as much as I can get away with buy there have been times where the DA games force you to play as another party member or hamper your own experience. Namely having certain classes being able to do certain things ie unlocking chests or the focus mechanics. It's brief, it's not that big a deal but every single second I'm out of the PCs shoes is a net negative especially since the ME games found ways around these problems. And given the amount of times I've praised bioware for their companion characters I would think I've implied the opposite, but to be clear I love team dynamics in fiction and agree with you that part of the fun about teams is to have areas that they can complement your character in gameplay, or offer different perspectives in stories. However in Bioware games specifically and RPGs in general I strongly prefer to be a leader of men and not the men themselves. I'd have no issue having a PC that can't open locks, for instance, as long as I can order them to open the locks for me and not take direct control. Likewise I'd assume some basic competency in combat so if I order them to take that position or attack a target i should have some expectation that they will do just that and I'd work with them for a cohesive tactical approach. If Bioware made shooters or strategy games this wouldn't be an issue but RPGs require a different approach imo.
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 29,557 Likes: 104,384
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Hrungr
More coffee...? More coffee.
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Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Hrungr
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Post by Hrungr on May 9, 2024 0:14:47 GMT
IGN @ignEA is reportedly ready to finally release Dragon Age: Dreadwolf this financial year. bit.ly/3wyCh39David Gaider @davidgaider👀 This means by March of 2025, though I'm sure the pressure will be on to release for the Christmas season. Keen to finally see what they've cooked up! Whatever it is, I'm sure the DA fans will be very reasonable about it.
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theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by The Elder King on May 9, 2024 0:21:36 GMT
IGN @ignEA is reportedly ready to finally release Dragon Age: Dreadwolf this financial year. bit.ly/3wyCh39David Gaider @davidgaider👀 This means by March of 2025, though I'm sure the pressure will be on to release for the Christmas season. Keen to finally see what they've cooked up! Whatever it is, I'm sure the DA fans will be very reasonable about it. Especially after waiting 10 years, I'm sure everyone will be calm and collected.
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Post by colfoley on May 9, 2024 0:23:46 GMT
IGN @ignEA is reportedly ready to finally release Dragon Age: Dreadwolf this financial year. bit.ly/3wyCh39David Gaider @davidgaider👀 This means by March of 2025, though I'm sure the pressure will be on to release for the Christmas season. Keen to finally see what they've cooked up! Whatever it is, I'm sure the DA fans will be very reasonable about it. Especially after waiting 10 years, I'm sure everyone will be calm and collected. *starts doing vocal exercises just in case.*
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Sandetiger
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Sandetiger on May 9, 2024 0:25:10 GMT
IGN @ignEA is reportedly ready to finally release Dragon Age: Dreadwolf this financial year. bit.ly/3wyCh39David Gaider @davidgaider👀 In the r/dragon age discord server there is someone who purports to be involved in the Leaker community, who says that the game has a set release date and has for a while now, that the game is stable and in good shape, and that the majority of the extra dev time they've gotten has been for QA / bug fixes. They also say, of release dates: "Game devs don't want Christmas releases. It's like, the worst time of the year for them lol. Hence why October and November are so stacked." A buddy in another dragon age server I am in, who works in software but not video games, also offered this perspective: "Generally no one wants to crunch before proper holidays (or even risk the chance of working during those holidays, keeping the momentum at the end of the year is already hard as it is. in my company december and april are generally the worst months - december is obvious, but april tends to be the spot when everyone is finally pushing things forward in the new year, and you get overloaded before offloading the pressure closer to summer There is also a factor that when the release is done, you are still stuck dealing with initial reaction, meaning hotfixes and patches, and no one really is happy to do it. This is why devs e.g. hate doing releases (or any sort of commitment) on fridays or close to holidays, because there is a chance of them doing overtime on day offs if something goes wrong." And another friend of mine offered this additional perspective: "I remember AC games coming out like october and by black friday they were discounted heavily for sales so the holiday rush is a nice second wind of sales" So. I'm still gunning for November 2024. I think it's got the most evidence behind it. -- Poor Gaider, though. He seems really scarred by his time with BioWare and BioWare fans...
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Post by Sartoz on May 9, 2024 0:46:39 GMT
IGN @ignEA is reportedly ready to finally release Dragon Age: Dreadwolf this financial year. bit.ly/3wyCh39David Gaider @davidgaider👀 This means by March of 2025, though I'm sure the pressure will be on to release for the Christmas season. Keen to finally see what they've cooked up! Whatever it is, I'm sure the DA fans will be very reasonable about it.
EA issued a non committal statement as expected. I used the word delayed up post because my prediction is Fall 2024. And, yes, technically, there is no delay, as many have said.
But, then, if a fall release is assured by No-News-Bio, EA, imo, would have issued a statement such as " DA4 is scheduled to release in Q3". This allows N-N-B to give us the actual release date. OK, I'm reading the tea leaves..... but this is how I interpret the situation.
No question better late than an early mess.
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Post by Sartoz on May 9, 2024 1:11:42 GMT
<abbr>Big Snip</abbr><abbr> </abbr> honestly in an RPG no character should matter more then your protagonist. It should be the defining attribute of the genre. Not to say that there can't be other characters in a team but you should be spending 100% of the time in the PCs shoes, doing combat, making decisions. And if a game does have the option to switch then it should be optional and not mandatory like in DA. And for the point about points of failure I agree, it's a potential problem and it was nice being able to die four times in Inquisition rather then once, but the trade off to having an experience more in line of what an RPG should be is worth it imo.
Interesting. I love to be able to switch to a companion player. And, not only for the new perspective but to also see what the PC can do under the AI control routines. I see it as better immersion. This is where frequent game saves is a god send. It prevents me from restarting a mission that may take 30 mins to complete.
Additionally, if the game combat mechanics allow the PC to use a companion's ability as in ME, I may see it as a step backwards. I'll have to experience it, first. Still, I really don't approve of this mechanic in a DA game. I mean, all these combat innovations may be a step too far.
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Post by Absafraginlootly on May 9, 2024 1:17:03 GMT
That's not true. What I've said is that I play a singular experience as much as I can get away with buy there have been times where the DA games force you to play as another party member or hamper your own experience. Namely having certain classes being able to do certain things ie unlocking chests or the focus mechanics. It's brief, it's not that big a deal but every single second I'm out of the PCs shoes is a net negative especially since the ME games found ways around these problems.So you consider selecting a companion and clicking their abilities/movement to be no longer playing your character? That's interesting. From my perspective both selecting their actions from a pop up menu like mass effect trilogy and selecting them to see a full menu like dragon age are just my character giving them instructions. It's only a difference of ui menu design neither of which are more immersive to me, but i find dragon ages version easier to use than mass effects as you can aim their movements, target choices and aoes alot easier. Mass effects way often feels unrealistic too, if i tell my team mate to circle around the crates to the left it doesn't matter that i personally cannot see the floor on the other side of those crates yet in mass effect i would have to move round them and look at the floor in order to send my squadmate there. In fairness the mass effect pop up menu would be a lot easier to use if we weren't also stuck in 3rd person camera, a detached camera option like the dragon age games have would let you still aim those actions correctly without bizarrely being limited to your characters line of sight. A system like that could maybe keep us both happy. Although game over on my characters death is annoying and watching my party's ai finish the fight sounds boring (when you go down in a ttrpg you can still make suggestions, chat and joke around or atleast go make people tea/get more chips etc). But hey, i suppose you could fix that by still having access to the squad pop up menu while downed and not glueing the camera to the players body - of course if your character is unconscious they obviously aren't yelling orders, not playing my char for those brief (and hopefully rare ) instances wouldn't bother me, particularly as I can just envision them as following our practised plans but it sounds like that would bother you. Though i suppose you could reload to before the fight instead. Unfortunately Mark Darrah has said he doesn't think they'll do the tac cam again in his YouTube videos, so I'm keeping low expectations on that. If we're 3rd person only than I'd rather have DA's full companion menu ui than mass effects pop up menu on the pc's ui. Not being able to tell my squadmate to target that sniper up there they can see because there's cover between them and my char is annoying. As for locked cheats and such, I'd really rather not have a situation where only the pc can revive people and unlock things even when they aren't that type of character/build like with Shepard. Point of squad/party gameplay is your a group of people with different skills working together, not one superhero who can do everything and her charming sidekicks. Even a jack of all trades build still needs the support of others as they sacrifice power for flexibility. I wouldn't be adverse to clicking on an obstacle causing a companion with the correct skill or class to come over and deal with it though - one would have to be careful not to do it when the companion is in hold position on the other side of a map full of enemies but that's not an unreasonable level of situational awareness to expect.
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Post by colfoley on May 9, 2024 1:31:30 GMT
That's not true. What I've said is that I play a singular experience as much as I can get away with buy there have been times where the DA games force you to play as another party member or hamper your own experience. Namely having certain classes being able to do certain things ie unlocking chests or the focus mechanics. It's brief, it's not that big a deal but every single second I'm out of the PCs shoes is a net negative especially since the ME games found ways around these problems.So you consider selecting a companion and clicking their abilities/movement to be no longer playing your character? That's interesting. From my perspective both selecting their actions from a pop up menu like mass effect trilogy and selecting them to see a full menu like dragon age are just my character giving them instructions. It's only a difference of ui menu design neither of which are more immersive to me, but i find dragon ages version easier to use than mass effects as you can aim their movements, target choices and aoes alot easier. Mass effects way often feels unrealistic too, if i tell my team mate to circle around the crates to the left it doesn't matter that i personally cannot see the floor on the other side of those crates yet in mass effect i would have to move round them and look at the floor in order to send my squadmate there. In fairness the mass effect pop up menu would be a lot easier to use if we weren't also stuck in 3rd person camera, a detached camera option like the dragon age games have would let you still aim those actions correctly without bizarrely being limited to your characters line of sight. A system like that could maybe keep us both happy. Although game over on my characters death is annoying and watching my party's ai finish the fight sounds boring (when you go down in a ttrpg you can still make suggestions, chat and joke around or atleast go make people tea/get more chips etc). But hey, i suppose you could fix that by still having access to the squad pop up menu while downed and not glueing the camera to the players body - of course if your character is unconscious they obviously aren't yelling orders, not playing my char for those brief (and hopefully rare ) instances wouldn't bother me, particularly as I can just envision them as following our practised plans but it sounds like that would bother you. Though i suppose you could reload to before the fight instead. Unfortunately Mark Darrah has said he doesn't think they'll do the tac cam again in his YouTube videos, so I'm keeping low expectations on that. If we're 3rd person only than I'd rather have DA's full companion menu ui than mass effects pop up menu on the pc's ui. Not being able to tell my squadmate to target that sniper up there they can see because there's cover between them and my char is annoying. As for locked cheats and such, I'd really rather not have a situation where only the pc can revive people and unlock things even when they aren't that type of character/build like with Shepard. Point of squad/party gameplay is your a group of people with different skills working together, not one superhero who can do everything and her charming sidekicks. Even a jack of all trades build still needs the support of others as they sacrifice power for flexibility. I wouldn't be adverse to clicking on an obstacle causing a companion with the correct skill or class to come over and deal with it though - one would have to be careful not to do it when the companion is in hold position on the other side of a map full of enemies but that's not an unreasonable level of situational awareness to expect. I do hope we aren't talking at cross purposes and first reaction to your post was something and then rereading I am less sure of that initial reaction. But giving orders to your squad is not no longer playing as them in my mind. If there is a wheel or a tac cam or giving them orders in real time with a button press is my character giving them orders and trying to coordinate them, but like when I have to press a button and switch to that character and play as them is where I have the issue. Though, maybe you are touching on this to, I could certainly role play and pretend that my character is giving them orders and I sort of have to but given that ME and a few other games have done this thing before so it is hard to do so and not my preference. Given the tactical cam it is indeed unlikely but we have seen games work around this to. Ghost Recon does have squad mechanics running around as well as a drone which lets you see a top down map of the battlefield which then lets you give your squad orders. With Assassins Creed, while no squad, it does let you have a bird which could give the same option. Again not saying BioWare will do such things but there are potential solutions they could exploit. And the last bit is partially a matter of presentation. Again weird I keep on going back to the well, though I am playing it again of late, but Ghost Recon when your character 'goes down' its clear they aren't unconcious. They can't give orders or shoot, just ask for help, but it could come down to a similar way of going about things in Dreadwolf or any future BioWare game. Just have your main character rolling around and making noise to let us, the player, know they are clearly alive/ consious but limit what they can do to make the near death more obvious and impactful. And companions trying to come and rescue you can be annoying because AI isn't always the smartest but it is also some of the tensest moments I've had in a Ghost Recon game.
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by catcher on May 9, 2024 1:45:17 GMT
Moved some pieces around for clarity of further discussion if needed. One overarching theme: I have NO strong opinion on the topic of PC death ending or not ending the game. I've played both options discussed (and several more besides) and it really has not driven a passion in me either way (though the concept of PC death being necessary for at least some elements of storytelling like in Planescape: Torment or The Witches Wake was cool). My points were 1: Lack of control of Companions is NOT directly linked to PC death = Game Over so you can't simply assume it as a determent. 2: The level of Companion control cannot be assumed from comments from over a year ago based on builds that were even older than that when the comments were made. It isn't a limitation of the engine in Mass Effect, however. It's a result of a deliberate design element. In ME1 some companions had a healing ability that disappeared in later games but Shepard was the only one who could bring back up a fallen squaddie. When Shepard went down, though, it was game over, because none of the companions had access to the Unity ability, nor were they directly controlable for a pat on the head revival. As far as I know, Unreal would be able to do that, so it was a deliberate choice. We know that Frostbyte is capable of doing both of these aproaches because of DAI and MEA. And you prove my point 1 right here. This was a conscious design choice by the Mass Effect team. Interestingly enough, we are discussing Dragon Age: Dreadwolf not Mass Effect 4: No, Really, We Won't Screw It Up This Time One team at Bioware went one way with a game that was tailored more to one market segment. The other charted a different course. Both were successful to a point. Interesting thing, all three iterations of Dragon Age came out AFTER the equivalent version of Mass Effect by at least a year or more so implying that IF DA:D contains the Companion control level of Mass Effect, it MUST also include the ME approach to PC death is faulty. If the DA Team wanted it, they would have done it long ago. I would absolutely disagree that DAO's and DA2's combat was insignificant because of the injuries. That's why the injuries existed, to give a constant and concrete debuff that impacted your characters negatively after a KO without making you replay a 30 minute combat round over and over until you eventually kept only one specific character alive throughout. It was a balanced reminder to get yourself to do better while not stopping your progress. I would argue making only the PC matter in a survivable sense makes everything less important because no other character matters more than your PC, so why would you focus on anyone else? Injury kits weren't abundant and they cost a pretty penny, while some areas just didn't allow you to teleport to camp in DAO or your home in DA2 and spam heal your injuries for free. I specifically pointed out that I did not join the side of those Players long ago. IIRC, I argued then to wait for more information about the actual implementation before jumping to conclusions (The more things Change, the more the Fandom remains the same ) Again, arguing for PC death not equal Game Over is perfectly fine for me, but the assumption that two unrelated items are irrevocably linked is not. I prefer the until now approach of Dragon Age to Mass Effect's game over on PC death and would like it to stay like this. I pointed this out to colfoley because he was merely looking at the companion tactics view point in terms of no direct control over the party, whereas there are other aspects, like the game over condition, tied to no direct control that he was not addressing. See above. colfoley probably didn't address it because they are two unrelated aspects of a large, complex system. Correlation (in Mass Effect) does not imply, much less prove causation (in Dragon Age, no less). Further, we have no solid proof that we won't have the same or a similar level of control over Companions based on one (old) leak of an (older) build. It just doesn't hold together for me. Again, thanks for your time.
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