Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition Posts: 1,077 Likes: 3,055
I'm also pleased by Dragon Age getting 51% of the vote. I've been playing TW3 recently and it's good, but 20 or so hours in, I'm not nearly as invested in it as I was in Dragon Age.
I have, however, finally figured out (maybe?) what TW3 fans mean when they criticize the DAI sidequests vs. TW3 ones. I didn't at first because they pretty much are a bunch of fetch quests exactly like the DAI sidequests. But I saw one person's comment somewhere that read something along the lines of "The Witcher 3 sidequests are great because they feel like things a monster hunter should be doing." That clicked for me. Yes, they do feel like things that Geralt should be doing.
I guess what I have trouble wrapping my head around is, if we extend that to DAI - what are things the Inquisitor should be doing? (Instead of sending minions to do them, as much of the commentary goes.) And I feel that what a leader like the Inquisitor would be doing is pushing a lot of paper around, schmoozing with nobles, building up alliances via diplomacy and intrigue, etc. Basically... a whole game of Wicked Eyes, Wicked Hearts-style quests. I think there would have been a lot less combat, which I would have been okay with. I'm more interested in stories and intrigue than in killing things. But I feel like a lot of other people would be horrified and bored of a game like that. What do you think? How would you feel about it?
Last Edit: Jan 11, 2019 20:08:41 GMT by ladyiolanthe
I'm also pleased by Dragon Age getting 51% of the vote. I've been playing TW3 recently and it's good, but 20 or so hours in, I'm not nearly as invested in it as I was in Dragon Age.
I have, however, finally figured out (maybe?) what TW3 fans mean when they criticize the DAI sidequests vs. TW3 ones. I didn't at first because they pretty much are a bunch of fetch quests exactly like the DAI sidequests. But I saw one person's comment somewhere that read something along the lines of "The Witcher 3 sidequests are great because they feel like things a monster hunter should be doing." That clicked for me. Yes, they do feel like things that Geralt should be doing.
I guess what I have trouble wrapping my head around is, if we extend that to DAI - what are things the Inquisitor should be doing? (Instead of sending minions to do them, as much of the commentary goes.) And I feel that what a leader like the Inquisitor would be doing is pushing a lot of paper around, schmoozing with nobles, building up alliances via diplomacy and intrigue, etc. Basically... a whole game of Wicked Eyes, Wicked Hearts-style quests. I think there would have been a lot less combat, which I would have been okay with. I'm more interested in stories and intrigue than in killing things. But I feel like a lot of other people would be horrified and bored of a game like that. What do you think? How would you feel about it?
I'd like to see more chatting in general. More opportunities to get all the companions (or at least larger groups of groups of them together) to discuss... whatever. Talk about current events/planning your next move, see relationships evolve within the group, or just hang out. And on that note, just having more interesting things to do on the side outside of combat.
But in DA:O for example, there were people who complained that the game didn't get into the action quickly enough, which is why in every following game & DLC they throw you to the wolves from the word go.
I'm also pleased by Dragon Age getting 51% of the vote. I've been playing TW3 recently and it's good, but 20 or so hours in, I'm not nearly as invested in it as I was in Dragon Age.
I have, however, finally figured out (maybe?) what TW3 fans mean when they criticize the DAI sidequests vs. TW3 ones. I didn't at first because they pretty much are a bunch of fetch quests exactly like the DAI sidequests. But I saw one person's comment somewhere that read something along the lines of "The Witcher 3 sidequests are great because they feel like things a monster hunter should be doing." That clicked for me. Yes, they do feel like things that Geralt should be doing.
I guess what I have trouble wrapping my head around is, if we extend that to DAI - what are things the Inquisitor should be doing? (Instead of sending minions to do them, as much of the commentary goes.) And I feel that what a leader like the Inquisitor would be doing is pushing a lot of paper around, schmoozing with nobles, building up alliances via diplomacy and intrigue, etc. Basically... a whole game of Wicked Eyes, Wicked Hearts-style quests. I think there would have been a lot less combat, which I would have been okay with. I'm more interested in stories and intrigue than in killing things. But I feel like a lot of other people would be horrified and bored of a game like that. What do you think? How would you feel about it?
I liked WEWH, but whole game... I would pray for murder knife by 3/4th of the game While I liked DAI, I felt they gave us too big of a role and some side quests just couldn't avoid being jarring. Even simple gathering seems to not sit well with people. That's why I prefer "smaller" characters, since then even the most ridiculous quests can be explained. There's always possibility for tailoring quests to the role, but... but... I like mah ridiculous quests! Yes, I look at you Borderlands 2 with "Shoot This Guy in the Face" quest.
If three humans are in the room, there will be six opinions.
I'm also pleased by Dragon Age getting 51% of the vote. I've been playing TW3 recently and it's good, but 20 or so hours in, I'm not nearly as invested in it as I was in Dragon Age.
I have, however, finally figured out (maybe?) what TW3 fans mean when they criticize the DAI sidequests vs. TW3 ones. I didn't at first because they pretty much are a bunch of fetch quests exactly like the DAI sidequests. But I saw one person's comment somewhere that read something along the lines of "The Witcher 3 sidequests are great because they feel like things a monster hunter should be doing." That clicked for me. Yes, they do feel like things that Geralt should be doing.
I guess what I have trouble wrapping my head around is, if we extend that to DAI - what are things the Inquisitor should be doing? (Instead of sending minions to do them, as much of the commentary goes.) And I feel that what a leader like the Inquisitor would be doing is pushing a lot of paper around, schmoozing with nobles, building up alliances via diplomacy and intrigue, etc. Basically... a whole game of Wicked Eyes, Wicked Hearts-style quests. I think there would have been a lot less combat, which I would have been okay with. I'm more interested in stories and intrigue than in killing things. But I feel like a lot of other people would be horrified and bored of a game like that. What do you think? How would you feel about it?
I liked WEWH, but whole game... I would pray for murder knife by 3/4th of the game While I liked DAI, I felt they gave us too big of a role and some side quests just couldn't avoid being jarring. Even simple gathering seems to not sit well with people. That's why I prefer "smaller" characters, since then even the most ridiculous quests can be explained. There's always possibility for tailoring quests to the role, but... but... I like mah ridiculous quests! Yes, I look at you Borderlands 2 with "Shoot This Guy in the Face" quest.
Well, it's not like we began on the top of the world - we worked on that basically all throughout the game. Plus, only Inquisitor was able to close the rifts, so that in itself justified them being on the field.
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
I'm also pleased by Dragon Age getting 51% of the vote. I've been playing TW3 recently and it's good, but 20 or so hours in, I'm not nearly as invested in it as I was in Dragon Age.
I have, however, finally figured out (maybe?) what TW3 fans mean when they criticize the DAI sidequests vs. TW3 ones. I didn't at first because they pretty much are a bunch of fetch quests exactly like the DAI sidequests. But I saw one person's comment somewhere that read something along the lines of "The Witcher 3 sidequests are great because they feel like things a monster hunter should be doing." That clicked for me. Yes, they do feel like things that Geralt should be doing.
I guess what I have trouble wrapping my head around is, if we extend that to DAI - what are things the Inquisitor should be doing? (Instead of sending minions to do them, as much of the commentary goes.) And I feel that what a leader like the Inquisitor would be doing is pushing a lot of paper around, schmoozing with nobles, building up alliances via diplomacy and intrigue, etc. Basically... a whole game of Wicked Eyes, Wicked Hearts-style quests. I think there would have been a lot less combat, which I would have been okay with. I'm more interested in stories and intrigue than in killing things. But I feel like a lot of other people would be horrified and bored of a game like that. What do you think? How would you feel about it?
I would play that game and I would love it!
I actually think DA would do really well as visual novels, though maybe that audience isn't too large given Telltale shut down.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
I'm also pleased by Dragon Age getting 51% of the vote. I've been playing TW3 recently and it's good, but 20 or so hours in, I'm not nearly as invested in it as I was in Dragon Age.
I have, however, finally figured out (maybe?) what TW3 fans mean when they criticize the DAI sidequests vs. TW3 ones. I didn't at first because they pretty much are a bunch of fetch quests exactly like the DAI sidequests. But I saw one person's comment somewhere that read something along the lines of "The Witcher 3 sidequests are great because they feel like things a monster hunter should be doing." That clicked for me. Yes, they do feel like things that Geralt should be doing.
I guess what I have trouble wrapping my head around is, if we extend that to DAI - what are things the Inquisitor should be doing? (Instead of sending minions to do them, as much of the commentary goes.) And I feel that what a leader like the Inquisitor would be doing is pushing a lot of paper around, schmoozing with nobles, building up alliances via diplomacy and intrigue, etc. Basically... a whole game of Wicked Eyes, Wicked Hearts-style quests. I think there would have been a lot less combat, which I would have been okay with. I'm more interested in stories and intrigue than in killing things. But I feel like a lot of other people would be horrified and bored of a game like that. What do you think? How would you feel about it?
I would play that game and I would love it!
I actually think DA would do really well as visual novels, though maybe that audience isn't too large given Telltale shut down.
If Telltale hadn’t dropped so much money on major franchise licenses, I think it could have worked. Something like DA would be workable.
I would have loved seeing something like that for DA, maybe fleshing out some drama in one of the Free March cities we haven’t seen.
BioWare Brand Ambassador: 20% off of BioWare merch purchased at the BioWare Gear Store with this code: TBU
Sylvf @sylvf1 Current mood: Opening a document I've written that someone else is currently reading, spotting two bad typos in a row, mouthing the word "NO" silently so I don't disturb them, my face an agonized rictus.
Sylvf @sylvf1 Current mood: Opening a document I've written that someone else is currently reading, spotting two bad typos in a row, mouthing the word "NO" silently so I don't disturb them, my face an agonized rictus.
I wouldn't say that your avatar looks like its still smilling
Sylvf @sylvf1 Current mood: Opening a document I've written that someone else is currently reading, spotting two bad typos in a row, mouthing the word "NO" silently so I don't disturb them, my face an agonized rictus.
This is why I consider text messages my worst enemies
If three humans are in the room, there will be six opinions.
Sylvf @sylvf1 Current mood: Opening a document I've written that someone else is currently reading, spotting two bad typos in a row, mouthing the word "NO" silently so I don't disturb them, my face an agonized rictus.
Happens wayyyyy too often after I hit 'create post' on this very forum...
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
Sylvf @sylvf1 Current mood: Opening a document I've written that someone else is currently reading, spotting two bad typos in a row, mouthing the word "NO" silently so I don't disturb them, my face an agonized rictus.
Happens wayyyyy too often after I hit 'create post' on this very forum...
Ye... At least before we could hide "last edit"
If three humans are in the room, there will be six opinions.
And I feel that what a leader like the Inquisitor would be doing is pushing a lot of paper around, schmoozing with nobles, building up alliances via diplomacy and intrigue, etc. Basically... a whole game of Wicked Eyes, Wicked Hearts-style quests. I think there would have been a lot less combat, which I would have been okay with. I'm more interested in stories and intrigue than in killing things. But I feel like a lot of other people would be horrified and bored of a game like that. What do you think? How would you feel about it?
I'd like to be the man-behind-the-man, assassinating people, forging paperwork, being sneaky... rather than schmoozing with nobles. Schmoozing with nobles is my actual worst nightmare. It's what the Nightmare threw at me in Here Lies The Abyss. 😱
If that bint ruins our honeymoon, I will wear her Qun for a boot! Let's wrap it up, love.
And I feel that what a leader like the Inquisitor would be doing is pushing a lot of paper around, schmoozing with nobles, building up alliances via diplomacy and intrigue, etc. Basically... a whole game of Wicked Eyes, Wicked Hearts-style quests. I think there would have been a lot less combat, which I would have been okay with. I'm more interested in stories and intrigue than in killing things. But I feel like a lot of other people would be horrified and bored of a game like that. What do you think? How would you feel about it?
I'd like to be the man-behind-the-man, assassinating people, forging paperwork, being sneaky... rather than schmoozing with nobles. Schmoozing with nobles is my actual worst nightmare. It's what the Nightmare threw at me in Here Lies The Abyss. 😱
I’d be down for more diplomatting — but challenging diplomatting! Really want to someday see a game (not necessarily Dragon Age) where noncombat situations involve the same level of optimization, stats math, and action as a typical CRPG has in combat. Violence is fundamentally inelegant, but I can stomach it when it’s covered in a bunch of fun problem solving and math. If the same logical structure could be applied to nonviolent, perhaps even collaborative (vs. competitive) situations, I’d be all over that.
So far Long Live the Queen has come the closest to that ideal, but it’s still a ways off. In particular, I’d like to see a diplomacy-based game where you can’t just “win” encounters by using a walkthrough. Like imagine a diplomacy game where someone could speedrun it, or use a silly build to complete it.
- Okay, while not DA-specific, this thread feels like a small treasure-trove of gamedev terminology. Some of this stuff is pretty hilarious - worth a read if you have some time.
Jess Hara Campbell @jharacampbell Using an old notebook at work that had some old notes from previous games. Found this gem (*ahem* went to art school) and immediately knew what this was from even though there were no notes or anything else from that particular game in the book. @patrickweekes @eplerjc
N7Sephy @nsephy Dragon Age 2, I bet.
Patrick Weekes @patrickweekes DAI, Bull’s mission. We all had to work out where the Chargers were to make sure it was reasonable to be able to see them but not be able to reach them quickly ourselves.
Dumped, Drunk, and Dalish 🐺 ⬆️ @drunkdalish If you read my blog, you know I adore the brilliant MIND-CHESS banter between Solas & Bull. This visualization of that game by @lethallantv is unbelievably beautiful and creative. DON'T MISS! #DragonAge @patrickweekes @dragonage @biomarkdarrah @eplerjc
Patrick Weekes @patrickweekes I love the staging, and I especially love that they recognized the specific game referenced! I had to disappoint some folks who legitimately thought I was any good at chess. Also, editor @bengelinas deserves props! He was the one who insisted we do the full game.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard Posts: 1,702 Likes: 4,745
- Okay, while not DA-specific, this thread feels like a small treasure-trove of gamedev terminology. Some of this stuff is pretty hilarious - worth a read if you have some time.
Today I learned that calling it a "gooey" means you're old.
One day, the magic will come back. All of it. Everyone will be just like they were. The shadows will part, and the skies will open wide. When he rises, everyone will see. -Sandal Now, if you'll excuse me, I have a world to save. Again. -Inquisitor
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard Posts: 767 Likes: 1,559
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
Romonster of House Romonster @anameformyself What quote from a video game has stuck with you? Why?
Cori Nicole @genevrael Fine dwarven crafts.
cAn I GEt yOu a LaDDeR sO yoU cAn GeT oFF mY BaCK
Didn't think about the tone of the voice my original character had, just chose the one I liked. Now I love this sentence enough that I only use the Angry voice for all my wardens .
Also "Feeling a little Thorny, are we?" makes me laugh every time.
Remember, remember the Palace of Winter, the Qunari gaatlok attack. I know plenty of reasons, why Fen’Harel’s treason should end with a knife in his back.