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Post by themikefest on Aug 20, 2024 0:45:09 GMT
During a fight, our esteemed companions are pretty much useless in the "damage dealing" capacity. What will our mage hero do? More precisely, what can this Rook do? Unless those two have some form of magic, what combos can Rook the healing mage perform? The same with the mickey mouse club squadmates in MEA. That's why I say they were more decorations than anything else. For this game, the companions may provide little damage, but it seems they will have to be taken on a quest to move the game forward. So they will be useful story wise, but useless combat wise? The other concern I have is with the main character. Will I be able to play as a ruthless character? I ask because in the recent trailer, it has chuckles trying to put the blame on the main character for the crap that happened. I like for my character to bad mouth the knife ear. If not, then is the rook character a little duck part 2?
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Post by colfoley on Aug 20, 2024 0:49:59 GMT
During a fight, our esteemed companions are pretty much useless in the "damage dealing" capacity. What will our mage hero do? More precisely, what can this Rook do? Unless those two have some form of magic, what combos can Rook the healing mage perform? The same with the mickey mouse club squadmates in MEA. That's why I say they were more decorations than anything else. For this game, the companions may provide little damage, but it seems they will have to be taken on a quest to move the game forward. So they will be useful story wise, but useless combat wise? The other concern I have is with the main character. Will I be able to play as a ruthless character? I ask because in the recent trailer, it has chuckles trying to put the blame on the main character for the crap that happened. I like for my character to bad mouth the knife ear. If not, then is the rook character a little duck part 2? we already know that the aggressive tone from DA2 is returning so we know that we can already be aggressive/ ruthless. Ryder had his moments but wasn't one of the base line options. And my companions did plenty of damage coordinating combos and giving them orders so maybe it's not the games fault that players couldn't take advantage of its systems?
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Post by themikefest on Aug 20, 2024 1:06:09 GMT
we already know that the aggressive tone from DA2 is returning so we know that we can already be aggressive/ ruthless. Ryder had his moments but wasn't one of the base line options. What moments? You mean the choice to shoot the kett in the bubble? Shoot the peepee's girlfriend? Whippy do da. Where was the moment to get in the face of the peepee for her stupid crap with the escape pod? Where was the moment to bad mouth the kosta clown for his nonsense? When fighting the kett in the bubble, I had the little one stay in cover while the squadmates fight. After 15 minutes they did very little. It took me a few minutes to defeat the kett. In ME2, I use Garrus and Zaeed. On most missions, they do more damage then Shepard. The squadmates in the trilogy would run circles around the squadmates from MEA.
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Post by colfoley on Aug 20, 2024 1:11:20 GMT
we already know that the aggressive tone from DA2 is returning so we know that we can already be aggressive/ ruthless. Ryder had his moments but wasn't one of the base line options. What moments? You mean the choice to shoot the kett in the bubble? Shoot the peepee's girlfriend? Whippy do da. Where was the moment to get in the face of the peepee for her stupid crap with the escape pod? Where was the moment to bad mouth the kosta clown for his nonsense? When fighting the kett in the bubble, I had the little one stay in cover while the squadmates fight. After 15 minutes they did very little. It took me a few minutes to defeat the kett. In ME2, I use Garrus and Zaeed. On most missions, they do more damage then Shepard. The squadmates in the trilogy would run circles around the squadmates from MEA. considering I've 'gotten in the face of' PeeBee and Liam for their antics I know they are in the game. The squadmates in the trilogy or Andromrda both required orders to function. And the companions in the trilogy were deliberately designed to do less damage then Shepard. Sure with the right builds and options for either one sometimes you could have your companions be more effective,like with James for me. But in the end same was true about Andromeda which was about fighting as a cohesive unit. Veilguard will likely work the same.
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Post by smilesja on Aug 20, 2024 1:51:36 GMT
corinne_at_last (via Threads) Where does the Dragon Age The Veilguard community stand on Nugs? 1. Adorable. 2. Very demure. Very mindful 3. Monstrous. Those hands.. 4. Food I hope people like Fried Nug.
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Post by Ice-Quinn on Aug 20, 2024 2:36:02 GMT
Well, my headcanon says my Rook is the lovechild of Marko Jaric’ and Anya Taylor-Joy: Which means my Rook will have eyes with *perfect* spacing between one another. I don' thav ea head canon for m yRook jus ta basic idea o fwhat I want her to look like. Basically I' mplaning on somethin glik ea Buffy typ echaracte rtha tpretty much specializes in magic. Haha I was just messing around. xD Don’t have a planned Rook, either
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Post by midnight tea on Aug 20, 2024 3:03:33 GMT
I don' thav ea head canon for m yRook jus ta basic idea o fwhat I want her to look like. Basically I' mplaning on somethin glik ea Buffy typ echaracte rtha tpretty much specializes in magic. Haha I was just messing around. xD Don’t have a planned Rook, either Yea, I'm not planning ahead too much - some vague outlines at best.
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Post by colfoley on Aug 20, 2024 3:05:47 GMT
Haha I was just messing around. xD Don’t have a planned Rook, either Yea, I'm not planning ahead too much - some vague outlines at best. would that I could.
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Post by trengilly on Aug 20, 2024 4:07:06 GMT
also, I get the feeling that who we left behind to fight the demons is the one that appears injured I don't think there is any chance of that. The dialogue choice gives you the warning guidance: 'Harding/Neve will follow you into greater danger' There is no way they pull a fast one and instead injure the person you left behind.
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Post by Absafraginlootly on Aug 20, 2024 5:08:59 GMT
I wonder if when you pick Neve she uses magic to help push it over instead of physically shoving with you. For that matter I wonder if mage rook uses magic to shove it. It would be a nice class variation.
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Post by Ice-Quinn on Aug 20, 2024 5:43:29 GMT
Haha I was just messing around. xD Don’t have a planned Rook, either Yea, I'm not planning ahead too much - some vague outlines at best. Me either. I need to see the CC first... the faction/lineage names would be helpful, too... and I'm kinda torn between Evoker and Spellblade, without even knowing totally what they encompass. So yeah, I'm gonna need to see some more. For now, just some vague ideas, like you.
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Post by Ice-Quinn on Aug 20, 2024 5:47:43 GMT
I wonder if when you pick Neve she uses magic to help push it over instead of physically shoving with you. For that matter I wonder if mage rook uses magic to shove it. It would be a nice class variation. 100% Pushing down scaffolding with your bare hands, what mage needs that aggravation. Plus, class-flavored scenes like that add a LOT to immersion, IMHO.
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Post by gervaise21 on Aug 20, 2024 6:15:42 GMT
Has anyone else noticed that they have shown Rook being the warrior, using a sword and shield bashing an opponent, they have shown Rook as a rogue both dual wielding proper weapons (not puny daggers) and firing a bow, but I don't believe there have been any shots in any of the trailers of Rook doing magic. If they did then it was blink and you miss it. Admittedly that was pretty much the case with the DAI trailers but with DA2 their main showcase Hawke was shown as a mage. Then we have three mage companions but only two from the other classes. So, are they trying to encourage you not to be a mage?
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Post by NotN7 on Aug 20, 2024 6:19:36 GMT
I wonder if when you pick Neve she uses magic to help push it over instead of physically shoving with you. For that matter I wonder if mage rook uses magic to shove it. It would be a nice class variation. Hmmmm? at that point did the game give rook the option to take her over one of the others? I could be wrong but what I saw at that point is when the cinematic took control but like I said I could be wrong and it wouldn't be the first time.
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Post by Absafraginlootly on Aug 20, 2024 6:41:41 GMT
I wonder if when you pick Neve she uses magic to help push it over instead of physically shoving with you. For that matter I wonder if mage rook uses magic to shove it. It would be a nice class variation. Hmmmm? at that point did the game give rook the option to take her over one of the others? I could be wrong but what I saw at that point is when the cinematic took control but like I said I could be wrong and it wouldn't be the first time. There was a dialogue choice where rook choose between Harding and Neve which to take to the damaged pillar.
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Post by colfoley on Aug 20, 2024 6:57:21 GMT
Has anyone else noticed that they have shown Rook being the warrior, using a sword and shield bashing an opponent, they have shown Rook as a rogue both dual wielding proper weapons (not puny daggers) and firing a bow, but I don't believe there have been any shots in any of the trailers of Rook doing magic. If they did then it was blink and you miss it. Admittedly that was pretty much the case with the DAI trailers but with DA2 their main showcase Hawke was shown as a mage. Then we have three mage companions but only two from the other classes. So, are they trying to encourage you not to be a mage? DAO was mainly marketed with a Warrior Warden. DA 2 mainly rocked a mage. DAI mainly rocked a warrior in the main game marketing and then a mage for the DLC. Though actually think we got a rogue BRIEFLY for the Tresspasser one. About time a rogue got some love. And well as from a story perspective I guess there is some variance as well but DA 2 was certainly better played as a mage and a mage was much more relevant to the story. Don't really think that Origins was played with one class in mind. Inquisition was probably an Elven female mage as well cause of the Solas angle. Which then brings us to Veilguard I have gotten the feeling for awhile that this game was being a bit tailor made for a rogue-ish perspective. Which is about time that they get some love in the marketing given the above but its also a bit weird just how heavily they seem to be implying it...up to this point. Rook on the 'key art' seems to be a rogue. The main magical macguffin weapon is a dagger. A lot of the marketing to this point pre the reveal trailer certainly gave the impression of a lot of secret squirell crap behind the scenes action more in the line of what Rogues tend to do, in setting and out, over warriors and mages. I was even a bit worried they were going a bit too far into this but I guess now that we have gotten Warrior Rook the scales have been kind of balanced again. Though one almost has to wonder how muhc of that sneaking around and shadow wars has survived into the current version of the game given...well how open the big bads actually seem to be moving now in the trailer + no teasing of other threats to 'distract' people, like no Qunari in the trailer either...so we'll have to see.
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Post by gervaise21 on Aug 20, 2024 9:04:20 GMT
like no Qunari in the trailer either...so we'll have to see. Yes, it is interesting they have completely dropped off the radar but have featured in Tevinter Nights, a short story and the Missing. However, casual players won't have seen any of them, so it won't strike them as odd that they have not been featured thus far. People have pointed out that "tentacles god" is wrapped around a crow symbol on that building, which would seem to suggest they are in Antiva (background architecture also seemed to agree with this), so what in the hell happened to the Antaam? Also, Vyrantium, a main centre for Venatori, was under siege in the Missing, yet the Tevinter map shows the area swarming with snakes, so did the Venatori succeed in defeating them with a combination of blood magic and red lyrium? Is that why they now seem to be operating with impunity in Tevinter? Did they acquire political power on the back of their "victory"? Or is that where we first encounter Teia and Viago? That is the last place they were seen in the Missing. It is amusing to think of the alternative, that the Antaam got as far as Minrathous, only to find the elven gods got there first. Also, I'm still pondering the implications of that skeleton in the Grand Necropolis having horns. Could the origins of the Qunari (ancient Kossith) lie in Nevarra?
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Post by Absafraginlootly on Aug 20, 2024 9:17:00 GMT
like no Qunari in the trailer either...so we'll have to see. Yes, it is interesting they have completely dropped off the radar but have featured in Tevinter Nights, a short story and the Missing. However, casual players won't have seen any of them, so it won't strike them as odd that they have not been featured thus far. People have pointed out that "tentacles god" is wrapped around a crow symbol on that building, which would seem to suggest they are in Antiva (background architecture also seemed to agree with this), so what in the hell happened to the Antaam? Repelling the qunari would probably be a good way to gain new followers/worshippers fast.
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Post by Liepsnele on Aug 20, 2024 9:18:18 GMT
Since the Qunari invasion plot starts in Trespasser and is mentioned in media between Inquisition and Veilguard, I'm being optimistic that it will appear in some form in the game. If it's really resolved beforehand by the Venatori or completely overshadowed by the Evanuris, it's as disappointing as Mage-Templar war in Inquisition.
Trespasser implies that the next game will be set mostly in Tevinter and focus on stopping Solas with Qunari being a secondary plot but that was probably scrapped and revised since Veilguard was rebooted twice.
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Post by gervaise21 on Aug 20, 2024 10:11:15 GMT
Trespasser implies that the next game will be set mostly in Tevinter and focus on stopping Solas with Qunari being a secondary plot but that was probably scrapped and revised since Veilguard was rebooted twice. That is the puzzling part. I could agree with you but for the evidence of the Missing. That comic was meant to be a direct tie-in to the game. At that time, the Antaam were camped outside Vyrantium having apparently conquered the entire east side of the Imperium. I kept asking where was the push back by the Magisterium? Okay, the first attack on Qarinus/Ventus may have taken them by surprise because of the internal struggles in the ruling elite (as stated by the epilogue to Trespasser) but once that had occurred, they ought to have mobilised their forces reasonably quickly. The Vints do have considerable magical firepower and that is how they countered mainland attacks in the past. So, something was badly wrong in Minrathous for the Antaam to have got as far as they had with only minimal resistance. That's why I wondered if perhaps the Venatori had been deliberately blocking efforts to mobilise their army in the Magisterium because they wanted to be the ones to "save" Tevinter and that depended on confronting the Antaam in their power base of Vyrantium. Meanwhile, the short story issued in 2022 (I think or was it 2021?) confirmed that the Antaam had launched their attack on northern Antiva, as anticipated by the Crows in Tevinter Nights. If they had decided to drop this sub-plot, why have the short story? Of course, it is possible that Treviso was fully occupied by the Antaam and so the attack of Tentacles is being directed against them. Either the Qunari has been dropped altogether (being kept back for a possible DLC if the game is successful perhaps) or it is something they are keeping back as a surprise for the game. Clearly, they are not one of the factions we are going to be involved with, which accounted for most of the groups featured in the game, with the focus on showing the threat being presented by the gods. Thus, this could account for why they didn't feature but nevertheless they could form an important part of the narrative once we get going.
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Post by colfoley on Aug 20, 2024 11:03:08 GMT
Honestly while I know I was the one who pointed out their abscence in the trailer, at least physically we still saw their flags, and while I have speculated on the story changes that this game has likely gone through with the reboots...but its also highly unlikely that the Qunari has been removed entirely from the plot. Just that their role may have been reduced...or at least my perception of what their role would have been...from maybe the actual significant threat to the game then just a side piece and probable in conflict with the Antivan Crows at least in Antiva.
THe question is given that the Elven Gods have are running around now will the Qunari basically just be a side piece and pretty much a main threat that we will have to deal with in Antiva and maybe Tevinter or will the gods be a hammer to a nail which will just quickly force these factions to work together? Like we have seen the Qunari in all three games at this point, in two of them involving story and conflict. Don't think they'd just drop them.
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Post by themikefest on Aug 20, 2024 11:19:07 GMT
considering I've 'gotten in the face of' PeeBee and Liam for their antics I know they are in the game. You did? I know there's a firm comment that can be said to kosta, but when did the little duck get in the face of the asari? This is false. I've completed playthrough's without using the power wheel with the squadmates defeating the baddies. The same with the previous da games. In all 6 games, the squadmates and companions damaged the enemy a lot more than what was seen in MEA and the first DAV gameplay video. hahahahaha, no. If they were fighting cohesive, the little duck wouldn't have to do nearly all the damage in the fights. With what was shown from the gameplay video, it doesn't look like it.
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Post by Frost on Aug 20, 2024 11:22:20 GMT
I wonder if when you pick Neve she uses magic to help push it over instead of physically shoving with you. For that matter I wonder if mage rook uses magic to shove it. It would be a nice class variation. 100% Pushing down scaffolding with your bare hands, what mage needs that aggravation. Plus, class-flavored scenes like that add a LOT to immersion, IMHO. I hope so! I love class-flavored scenes and would also like to see lots of ways for mages to use spells outside of combat. I am not too optimistic, though, after how they handled mage combat. Mages don’t get much love or attention in this game.
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Post by colfoley on Aug 20, 2024 11:24:20 GMT
considering I've 'gotten in the face of' PeeBee and Liam for their antics I know they are in the game. You did? I know there's a firm comment that can be said to kosta, but when did the little duck get in the face of the asari? This is false. I've completed playthrough's without using the power wheel with the squadmates defeating the baddies. The same with the previous da games. In all 6 games, the squadmates and companions damaged the enemy a lot more than what was seen in MEA and the first DAV gameplay video. hahahahaha, no. If they were fighting cohesive, the little duck wouldn't have to do nearly all the damage in the fights. With what was shown from the gameplay video, it doesn't look like it. And I via Shepard had to do most of the damage in the trilogy, especially during Mass Effect 2. That is how this works isn't it?
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Post by sjsharp2010 on Aug 20, 2024 11:37:07 GMT
I don' thav ea head canon for m yRook jus ta basic idea o fwhat I want her to look like. Basically I' mplaning on somethin glik ea Buffy typ echaracte rtha tpretty much specializes in magic. Haha I was just messing around. xD Don’t have a planned Rook, either Yeah I don' tthink we can plan too fa rahead without seein gthe CC. Onc ewe'v eplayed th egame a coupl eof times and seen wha tth e|CC can do we can desing ou rRooks but w eneed to se eand play around wit hit firs tthat's why I've only got a roug hidea of shoulder length hair or a ponutails aI thought it's bound t ohave on eoptoin of either and w eknow on eponytail option already in the girl in trouble a tht estart of the gameplay trailer who pulled her look off quite nicel as she looked kind of cute. It's cretainly a hair I'd consider for my first Rook but don't know yet as I want to see if there are other options I like. I do like the hair tha tthe warrio rRook is sporting which we will see later asI can see myself usin gthat maybe on m ysecond playthrough wi hm yelven mageRook or Inquisitor fo rthat run. My first Veilguard quizzy will be sporting a curly style. As my quizz yfor this run will be using this hair. www.nexusmods.com/dragonageinquisition/mods/962So I'm thinking keep it curly for when she goes into Veilguard. I tdoesn't have t obe a ponytail style like this one but I' d like to keep her curly. They did say there is curly hair in the CC we just haven't seen it yet but it is why I thought I'll go wit hthis for my first Inquisitor asit is on eof m yfavourit ehair mods for DAI that I have.
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