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Post by jennica on Aug 20, 2024 22:14:13 GMT
I hope you're right. I don't want dagger/orb to be restricted to one spec. If there is one thing that i always missed from DAO combat is that you can switch between weapons. Given what Gamble said and the fact that you'll always have access to a dagger, since every class has two set of weapons, it's quite likely standard mages will have a dagger/orb set similar to the warrior's sword/shield. I wonder how viable dagger/orb will be if you don't take Spellblade spec. I think it was Weekes who said that you can play as a pure archer if you wanted. It was even OP, accroding to him lol. So i hope you can play as pure melee mage as well, because I always liked to play as melee mages, but i also want to play as Death Caller, because it seems DAVe will finally give us a proper necromancer, who is my second favorite mage archetype.
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Post by jennica on Aug 20, 2024 22:19:37 GMT
“Mage” combat looks awful and very boring. Just what I thought it would be when I heard mages were reduced to only having 3 spells. I put mage in quotation marks because it doesn’t look like a mage to me. If they use magical spells, they're a mage. I think it's just a different perspective. In previous games all spells were abilitites and i feel like people who prefer to play turn based games and games that prioritize tactical side of combat in general don't see casting a spell with your weapons as, well, casting a spell.
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Post by Ice-Quinn on Aug 20, 2024 22:24:50 GMT
I thought Mages were also dual wielding daggers, but they aren't. They are holding a dagger in the left hand and a orb float in the other one. And now I kinda which it was a grimoire instead of an orb.... Floating grimoire would be dope
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Post by sjsharp2010 on Aug 20, 2024 22:25:40 GMT
“Mage” combat looks awful and very boring. Just what I thought it would be when I heard mages were reduced to only having 3 spells. I put mage in quotation marks because it doesn’t look like a mage to me. If they use magical spells, they're a mage. Yeah if they aer using magic then they're a mage and it looked like they were using magic there to me
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Post by colfoley on Aug 20, 2024 22:25:53 GMT
I would be interested in seeing some archer gameplay as that's what I usually play first in all DA games and what I have planned for DAtV. The melee mage stuff doesn't look fun to me as I play mage and archer to be ranged because that's my preferred play style. Hopefully we'll get to see some bow action soon. I think the guy in the game play trailer was a rogue but he seemed to switch back and forth and i prefer ranged only rogue. I will say this is the other thing because I didn't like that I couldn't switch up between melee and ranged as a rogue, or vice versa as a warrior. Didn't make sense historically or gameplay wise. So I guess if that is the tradeoff it might be worth it.
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Post by Ice-Quinn on Aug 20, 2024 22:26:35 GMT
I see no reason why Spellblade wouldn’t be able to use a sword or even a longbow… has it been stated that it’s dagger only? What am I missing?
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Post by eskiya on Aug 20, 2024 22:28:24 GMT
“Mage” combat looks awful and very boring. Just what I thought it would be when I heard mages were reduced to only having 3 spells. I put mage in quotation marks because it doesn’t look like a mage to me. If you dislike it, don't play as a mage.
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Post by sjsharp2010 on Aug 20, 2024 22:35:36 GMT
If they use magical spells, they're a mage. I think it's just a different perspective. In previous games all spells were abilitites and i feel like people who prefer to play turn based games and games that prioritize tactical side of combat in general don't see casting a spell with your weapons as, well, casting a spell. Yeah it's jus ta diffrence of opinoin as to wha tmages are. For me th e mages abilities aer just bein gacessed differentl ynow tha nwhen the ywere bfeore and I don' tconside rha ta ba dthin unless th econtrols ae rumbersome t omak ei tdifficul tto accessthem wehich I doubt i twil b eas Bioware's games hav egenuinel ybeen pretty accessible. I thin k i treall ydepends on ho wyo upla yas I thin kI would struggl ewit hAndromeda i fI tried playing it on a controller probably the ME trilog ytoo but i can handle i tjus tfin eon mous eand keyboard. I think it's jus ta case o fseeing how th egame feels onc ewe hav eour hands on it. I think onc e ewsee th ehigh leve lcombat ew'll have a better idea.
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Post by Ice-Quinn on Aug 20, 2024 22:51:25 GMT
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Post by jennica on Aug 20, 2024 22:52:55 GMT
For me th e mages abilities aer just bein gacessed differentl ynow tha nwhen the ywere bfeore and I don' tconside rha ta ba dthin unless th econtrols ae rumbersome t omak ei tdifficul tto accessthem wehich I doubt i twil b eas Bioware's games hav egenuinel ybeen pretty accessible. This is how i feel as well, but i prefer action RPGs and action games in general, so to me DAVe will likely feel better to play compared to previous games. But i understand why someone else might feel different. As i said, it's just a different perspective. I thin k i treall ydepends on ho wyo upla yas I thin kI would struggl ewit hAndromeda i fI tried playing it on a controller probably the ME trilog ytoo but i can handle i tjus tfin eon mous eand keyboard. Any game that requires precise aiming is a nightmare for me to play with a controller lol. I genuinely don't understand how people can be good at playing shooters with anything but KBM.
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Post by azarhal on Aug 20, 2024 23:27:34 GMT
I see no reason why Spellblade wouldn’t be able to use a sword or even a longbow… has it been stated that it’s dagger only? What am I missing? Classes are still locked to weapons types, they just added a melee option for mages from DA2/DAI setup and now you can switch in combat between both options.
Warrior: two-handed weapon (melee) + one-handed&shield (melee/ranged*). Rogue: double sword/daggers (melee) + bow (ranged). Mage: dagger&orb (melee) + staff (ranged**).
*throwing the shield is the ranged option and you can specialize in shield throwing according to a dev.
**some of the attacks are extending from melee range, like the cone of element and the big jump aoe attack.
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Post by sjsharp2010 on Aug 20, 2024 23:52:04 GMT
For me th e mages abilities aer just bein gacessed differentl ynow tha nwhen the ywere bfeore and I don' tconside rha ta ba dthin unless th econtrols ae rumbersome t omak ei tdifficul tto accessthem wehich I doubt i twil b eas Bioware's games hav egenuinel ybeen pretty accessible. This is how i feel as well, but i prefer action RPGs and action games in general, so to me DAVe will likely feel better to play compared to previous games. But i understand why someone else might feel different. As i said, it's just a different perspective. I thin k i treall ydepends on ho wyo upla yas I thin kI would struggl ewit hAndromeda i fI tried playing it on a controller probably the ME trilog ytoo but i can handle i tjus tfin eon mous eand keyboard. Any game that requires precise aiming is a nightmare for me to play with a controller lol. I genuinely don't understand how people can be good at playing shooters with anything but KBM. Well for m ebecaus eof m ydisability I pla ywit hone hand on th econtrols s ois moe rtrick yfo rm ewi tha controller as hte only types of games I d o play on controlle ra resports games lik eFifa/FC but games like tha tare designed I think around being played on a controlle ras the yare moer casua lgames given how muc hthe ysell as I hapen t okno wEA mak eroughly a $1 billoion a yea rfrom the Fifa/FC game alon ewha twi ththe Ultimat eTeam stuff the ydo. I don' t play Ultimate Team jus t the offline singl eplayer modes such a scareer but yeah generally anything that's action focused that's a shooter o rgenera lactoin RPG I prefer mous eand keyboard even games like Guerrila's Horizon games I prefe rtha tway and I intend t opla yVeilguard this wa ytoo. I think i tdepends on how well you'er coordinated though as my brothe ris excellrn twit ha controlle rin his hands and easil ywhips m yassat Fifawheneve rbu thten he doesn't hav edisabilit yholding him back. I ca npla ya taround the medium level on Fifa which I' mkin do fproud of because it's one of the few actoin games I own that I ca play a ta higher level asmos tgames I hav et opla yon Storymode/Eas ydifficulty. My brother though can likely easily play at the highest level likely without breaking a sweat.
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Post by Absafraginlootly on Aug 21, 2024 0:50:31 GMT
Hmm, nothing in that nvidia teaser looked like mage's parry/block or dodge options, I was curious to see what those would be.
I like the dagger/orb combo better than dual daggers for core mage weapons. But were those earlier articles mistaken/mispoke about daggers or is dual wielding unlocked by Spellblade seeing as they are assassin/rogue themed?
Ultimate opinion on mage held pending - a full look at their spell selection so I can see how many of their spells are non-elemental/primal and how many are not damage focused (existence of heal and slow on core mage list and the Control tree makes me hopeful here) - when you can change slotted abilities eg. Only at base or when leaving, or only when out of combat. 3 abilities is very few, particularly if one is relying entirely on them for all non-primal and non-damage magic*, but 3 abilities per fight is a lot less restrictive than 3 abilities per whole mission area. - how often you can use your abilities/cooldown lengths
* I say "if" because we don't know how ability tree passives and weapon equipped will change the basic actions so there exists the possibility of non elemental damage, or changing them to buffs/debuffs. I consider the later much less likely but que sera, sera.
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Post by catcher on Aug 21, 2024 1:02:16 GMT
OMG, yes, please! On a three-second cooldown, i suspect. No more, no less. Three shall be the cooldown and the count of the cooldown shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Remember, its not an official gathering of role play gaming geeks until someone quotes either Monty Python and the Holy Grail or The Princess Bride.
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Post by jennica on Aug 21, 2024 1:02:42 GMT
Hmm, nothing in that nvidia teaser looked like mage's parry/block or dodge options, I was curious to see what those would be. In Game Informer article it's said that mages can't parry but instead create a shield. However, Corinne Busche also said on twitter that mages can parry with daggers... So i guess it's weapon specific? Shield for the staff and parry for dagger.
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Post by catcher on Aug 21, 2024 1:05:18 GMT
It may have been a little while but isn't it simple darkspawn blood, not Archdemon blood, that goes in the Joining Cocktail? If that is the case, the Wardens surely have a surfeit from their explorations of the Deep Roads, dealing with the Dwarven Kingdom, and counter-attacks on darkspawn raids not linked to the Blight. I could ne misunderstanding the reference. I have also wondered about the possible link between what the Hakkonites did to 'create' Hakkon and the Archdemon. There needs to be a drop of archdemon blood, too. Thanks for the refresh. Was that in DA:O or somewhere else? Just like to keep the ole database between my ears cleared of cobwebs. (Forget Fear, Age is the mind killer )
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Post by flyingovertrout on Aug 21, 2024 1:05:58 GMT
There needs to be a drop of archdemon blood, too. Thanks for the refresh. Was that in DA:O or somewhere else? Just like to keep the ole database between my ears cleared of cobwebs. (Forget Fear, Age is the mind killer ) DAO, source: Riordan iirc
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Post by themikefest on Aug 21, 2024 1:18:23 GMT
On Andromeda I disagree. I have watched how quickly my squad mates can deal with the enemy's in that game by executing team tactics with Ryders and the usage of powers and the detonation of combos. How were you able to have the squadmates use their talents/powers without a power wheel? I only remember having them attack one enemy. In the trilogy, with the power wheel, I can have a squadmate use this power/talent against an enemy while I can have the other squadmate use a power/talent against another enemy. You can't do that in MEA. Even though damage can be different with various enemies, there is still damage been dealt. Look at rook. He was dealing a fair amount yet there was very little from the companions. At the beginning of DAI, after gaining my weapon, I stood back while Cassandra dealt with the first set of baddies. Can the same be said for the companions in Veilguard? You mention the pride demon. On the highest difficulty, I died a couple of times yet I was able to control a companion to finally take down the demon. That can't be said for Veilguard, right? Can you provide a link to that? If not, tell when in the game and what caused ryder to say whatever he/she said?
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Post by colfoley on Aug 21, 2024 1:45:10 GMT
On Andromeda I disagree. I have watched how quickly my squad mates can deal with the enemy's in that game by executing team tactics with Ryders and the usage of powers and the detonation of combos. How were you able to have the squadmates use their talents/powers without a power wheel? I only remember having them attack one enemy. In the trilogy, with the power wheel, I can have a squadmate use this power/talent against an enemy while I can have the other squadmate use a power/talent against another enemy. You can't do that in MEA. Even though damage can be different with various enemies, there is still damage been dealt. Look at rook. He was dealing a fair amount yet there was very little from the companions. At the beginning of DAI, after gaining my weapon, I stood back while Cassandra dealt with the first set of baddies. Can the same be said for the companions in Veilguard? You mention the pride demon. On the highest difficulty, I died a couple of times yet I was able to control a companion to finally take down the demon. That can't be said for Veilguard, right? Can you provide a link to that? If not, tell when in the game and what caused ryder to say whatever he/she said? I was able to do that in MEA. And no power wheel needed. I was able to hit their corresponding button on the d pad and the companions would react in a logical manner based on their power sets and sometimes I would even have my other companions target other characters. Now it has been awhile so I won't remember all the tactis I used and everything I did and true, much like the Trilogy, various squad synergies didn't work out quite as well as others. But some of my favorites was, especially in the open world ish maps, toggling Cora, having her charge in/ do nova, sometimes set off my combos, but otherwise be a distraction while my Ryder stayed at distance with a sniper to tag them at range. With Vetra just the opposite. Hit the D Pad and she would lay down a wall of fire from her 'LMG' set up which then could be upgraded to set up power combos, I would charge in with Ryder, concussive shot and the like, melting enemy health. Drak wouldd generally also be a front line tank. Peebee would do her little debuff or her drone laser thing, Jaal would snipe. Etc. Also some of my parties, though think this was more on my fem Ryder who was much more of a close range fighter was a lot more of combo central. I don't see where it won't be like that in Veilguard. Tanks and front line warriors or rogues should be a thing in the game which...well we now know that mages can stay at range and engage if they want to and 'hide' behind their companions to take pot shots or act as support. And also usually tanks in RPGs tend to focus on their own survivival rather then dealing damage while the characters at range tend to be more into the DPS stuff. Again don't think these party synergies will be impossible. And yes, that very specific thing may not be possible in Veilguard although we'll have to see if companions can't revive you like they can in some games...but if the traade off means a much better RPG system where I get to avoid body hopping I'll be more then happy. Unfortunatley I can't, at least not with my Ryder. I didn't like the scene as much as I did love laying into Liam. But it was right after her loyalty mission and her and Ryder could talk about what she had done and Ryder could even punish her for it. Plus during the mission itself Ryder can respond quite negatively to her antics and shoot her friend in the back in a fit of annoyance. Double plus while the game does not explicitly acknowledge this but this is some of the RP freedom available to players if they choose I believe Robert's reaction to these actions is to both bench Liam and PeeBee and not take them out into the field for awhile.
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Post by Ice-Quinn on Aug 21, 2024 2:06:21 GMT
I see no reason why Spellblade wouldn’t be able to use a sword or even a longbow… has it been stated that it’s dagger only? What am I missing? Classes are still locked to weapons types, they just added a melee option for mages from DA2/DAI setup and now you can switch in combat between both options.
Warrior: two-handed weapon (melee) + one-handed&shield (melee/ranged*). Rogue: double sword/daggers (melee) + bow (ranged). Mage: dagger&orb (melee) + staff (ranged**).
*throwing the shield is the ranged option and you can specialize in shield throwing according to a dev.
**some of the attacks are extending from melee range, like the cone of element and the big jump aoe attack.
Thank you!
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Post by Dirk on Aug 21, 2024 4:17:35 GMT
Raytracing preview (plus mage sneak peek) This looks awesome! I am glad that a mage Rook did not forget to do some cardio. The fluidity, action and quickness seem about right for mage combat.
I've already decided to play a mage in my first run, and this video cemented that decision.
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Post by fraggle on Aug 21, 2024 4:47:10 GMT
Spellblade had piqued my interest pretty much from the beginning, and now that there's some gameplay, I will veeeery likely go for it. I want my Rook to have been a Circle Mage before Inquisition, who fled during the uprising, conceiling his magic and learning how to use a dagger instead, and now he can use both I look forward to the action, as I also had a lot of fun with my last Inquisitor, an Ice Mage with Fade Step to get into an enemy group, then casting Blizzard, getting away from the enemies and casting Ice Mine, it was pretty hilarious fun
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire
Posts: 424 Likes: 1,075
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Sept 25, 2024 4:21:37 GMT
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roselavellan
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roselavellan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire
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Post by roselavellan on Aug 21, 2024 5:32:29 GMT
This looks awesome! I am glad that a mage Rook did not forget to do some cardio. The fluidity, action and quickness seem about right for mage combat.
I've already decided to play a mage in my first run, and this video cemented that decision.
I'm actually not used to the physicality of this sort of mage combat, but I agree it does look really good. The mages I'm used to are more of the mystic wielder of the arcane type, but I'll take a ferociously sexy and agile somersaulting mage too.
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∯ Oh Loredy...
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Sept 24, 2024 18:24:35 GMT
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gervaise21
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August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Aug 21, 2024 6:58:55 GMT
veil jumper spell blade then? Looks that way. I still don't understand why they made Veil Ranger, a rogue specialism, associated with the Veil Jumpers and Spell Blade, a mage specialism that involves using a magical artifact to channel magic into your weapon, is associated with the Crows. What the hell do Crows have to do with magic but particularly a new form of magic we've never encountered before? They could have been a (insert name) Ranger and linked to one of the other factions but a mage specialism where the main emphasis is on the orb really needed to be linked to the Veil Jumpers. How many Crows have we encountered up to now in game using magic: zero. How many in associated media before Tevinter Nights: One, Calian, an apostate blood mage who found refuge with the Crows. Lucanis seems to have some sort of magical sensitivity/abilities but we have yet to learn how, when and why he has them and I would regard him as the exception rather than the rule. Certainly Illario, who had the same training from their grandmother, doesn't exhibit any magical abilities, so it doesn't seem part of regular Crow training. Sometimes their logic in assigning specialisms to factions leaves me baffled. Still, I suppose it will give me something in common with Lucanis that we can talk about.
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∯ Oh Loredy...
455
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Sept 24, 2024 18:24:35 GMT
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gervaise21
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August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Aug 21, 2024 7:10:37 GMT
Was that in DA:O or somewhere else? Just like to keep the ole database between my ears cleared of cobwebs. (Forget Fear, Age is the mind killer ) Actually I don't remember it in game, although according to the Wiki the idea was first put forward by Riorden in DAO. I've checked on You Tube and he does tell the Hero this after they rescue him from prison. It was also stated in the novel the Last Flight.
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