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Post by Lebanese Dude on Aug 22, 2024 1:56:49 GMT
You did not use more than 5-6 spells. You used the same spell recolored as another one with a slightly different effect, or you used the same spell sequence to accomplish the same thing. Yeah sure you can use Glyph of Paralysis and Paralyze and they'd be different spells, but they do the same exact thing. How about you just have one spell that you can cast twice as often. Then merge in the Horror spell (another paralyze) by adding a dot damage effect to your Paralyze. You have 3 spells in one merged into the new Horror spell in DA2/DAI. Yeah you can have a sustain for Frost damage, or Frost damage or Armor Penetration....very tactical. Took them to get to the cool stuff. Without mods anything other than Fire was trolling. You continue to hold on to "what was" when what is new could very possibly be something you enjoy. I just don't understand and probably never will so I'll stop. So, just so I understand your point, you are saying you want to homogenize and collapse the spell schools for consolidation. So we don't need Rock Armor or Heroic Aura/Defense or Spell Shield or Anti-Magic Ward, because we have Arcane Shield, and all the benefits should be placed into one sustained or activated spell. We don't need Cone of Cold or Blizzard or Ice Mine or Wall of Ice, because we have Winter's Grasp, and we only need one ice-based spell to create some sort of freeze or chill effect alongside some frost damage. Or that Primal Schools are unnecessary as a whole, because you could have your elemental staff dictate the element of a whole slew of "Arcane" abilities. We don't need Heal or Rejuvenation or Regeneration, because we have Group Heal, and we could just roll all those effects into the mass spell. We could combine all the mines and glyphs together, because we don't need individual spells with different functions, and it would be easier to have a single spell that paralyzes and deflect arrows and knocks back and dispels magical effects and drains mana and freezes and explodes to launch the enemy. I do take your point that you don't like the flavor or roleplay that I alluded to in my previous comment. If I wanted to be an ice mage, I would take Frost Weapons instead of Fire Weapons, but yes, eventually Elemental Weapons is the more efficient choice. I never said I'm not willing to try something new. I'm open to giving each new version a chance. I made a few comments about some trepidation regarding the information that was previewed. And then, with the reveal of mage combat, I commented that I was disappointed that it was not for me. Though (and from other comments), it does appear that it will suit a lot of players. And that's fine. I'm not sure why it would be wrong to like one iteration over another. People can have preferences. For what it's worth I don't necessarily disagree with your premise that it's *fun* to have access to a lot of spells, and in the end that's what we want right. Fun. That's subjective as it gets, so I don't mean to imply that you are wrong in that. No I don't think we need to get rid of spell school types. It's fun to specialize in Frost or Fire or Spirit. It's also fun to mix and match. I just don't need 10 spells to achieve that fantasy. It just has to achieve the fantasy of being a frost mage. Sure you can do that like DAO by giving me 3 different frost spells, but I'd prefer it if I could equip a Frost staff, have my ranged spell attacks hit the enemy with Frost, have a spell like Barrage apply Frost damage, and have my spells and attacks apply effects that freeze enemies.
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Post by Hanako Ikezawa on Aug 22, 2024 2:33:39 GMT
I hope we can use just the orb and aren’t forced to use a dagger with it. Would be fun to wield it like a spell book.
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Post by apollexander on Aug 22, 2024 2:56:43 GMT
That's the difference between ARPGs (controller-based) and tactical RPGs (KM-based). ARPGs emphasize immediate muscle reactions, and you don't have time to choose one from 20 abilities. On the other hand, in tactical RPGs, you can think carefully for 5 minutes and choose the most suitable ability.
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Post by colfoley on Aug 22, 2024 4:02:50 GMT
That's the difference between ARPGs (controller-based) and tactical RPGs (KM-based). ARPGs emphasize immediate muscle reactions, and you don't have time to choose one from 20 abilities. On the other hand, in tactical RPGs, you can think carefully for 5 minutes and choose the most suitable ability. ARPG master race. ( if it works for PC players )
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Post by Hanako Ikezawa on Aug 22, 2024 4:06:43 GMT
That's the difference between ARPGs (controller-based) and tactical RPGs (KM-based). ARPGs emphasize immediate muscle reactions, and you don't have time to choose one from 20 abilities. On the other hand, in tactical RPGs, you can think carefully for 5 minutes and choose the most suitable ability. *looks at all the tactical RPGs and strategy games build for consoles* Umm…wouldn’t say they’re KM-based.
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Post by fairdragon on Aug 22, 2024 5:38:38 GMT
I have the feeling that their marketing budget isn't really large. I hope that doesn't impackt the success of the game.
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Post by RelevantRevenant on Aug 22, 2024 5:45:18 GMT
I definitely haven't got the foggiest idea what this conversation is even about. All these letters and acronyms etc. If we all were in a room together I'd be the person just nodding at everything being said because I don't understand anything 😅
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Post by smilesja on Aug 22, 2024 6:28:04 GMT
That's the difference between ARPGs (controller-based) and tactical RPGs (KM-based). ARPGs emphasize immediate muscle reactions, and you don't have time to choose one from 20 abilities. On the other hand, in tactical RPGs, you can think carefully for 5 minutes and choose the most suitable ability. *looks at all the tactical RPGs and strategy games build for consoles* Umm…wouldn’t say they’re KM-based. If anything, that sounds elitist lol. Implying that ARPGs are somehow mindless and doesn't require you to think on your feet and choose the best ability you have.
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Post by gervaise21 on Aug 22, 2024 7:33:28 GMT
I hope we can use just the orb and aren’t forced to use a dagger with it. Would be fun to wield it like a spell book. I was watching a video today where the person suggested that perhaps the orb controls the type of spell you direct into the dagger, so may be there are different orbs depending on the damage you wish to inflict or even for healing instead. However, he also pointed out that the magic seemed to come from the orb and then you use the weapon, so perhaps the orb can be used independently of the dagger. That would seem borne out by this still shot. The dagger (I'd call it a short sword) just looks like a regular weapon as the mage begins his leap. As I understood orbs previously they were intended as a means of channeling and focusing magical power. Hence their alternative name: Foci.
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Post by colfoley on Aug 22, 2024 7:37:03 GMT
I have the feeling that their marketing budget isn't really large. I hope that doesn't impackt the success of the game. At this point seems the Veilguard's marketing budget is a lot higher then other EA games. Very few of them seems to be getting the attention they are getting with the show cases and now near constant coverage until at least the beginning of September.
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Post by fairdragon on Aug 22, 2024 7:57:21 GMT
I have the feeling that their marketing budget isn't really large. I hope that doesn't impackt the success of the game. At this point seems the Veilguard's marketing budget is a lot higher then other EA games. Very few of them seems to be getting the attention they are getting with the show cases and now near constant coverage until at least the beginning of September. I don't compare it with other EA games, but with other RPG or action games. Yes the coverages have cost money and will help and yes we got the X-box showcase, but i feel like otherwise the marketing is only for the hardcore fans.
No gamescon, no big EA showcase and no highlighting on other than on Biowares channels.
I know Avowed doing the same, but how do you want to generate more attention from casal player? This game need to sell well, at least as well as DAI.
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Post by colfoley on Aug 22, 2024 8:04:52 GMT
At this point seems the Veilguard's marketing budget is a lot higher then other EA games. Very few of them seems to be getting the attention they are getting with the show cases and now near constant coverage until at least the beginning of September. I don't compare it with other EA games, but with other RPG or action games. Yes the coverages have cost money and will help and yes we got the X-box showcase, but i feel like otherwise the marketing is only for the hardcore fans.
No gamescon, no big EA showcase and no highlighting on other than on Biowares channels.
I know Avowed doing the same, but how do you want to generate more attention from casal player? This game need to sell well, at least as well as DAI.
Even still and beyond EA I just don't remember a lot of games getting marketed like this in recent years. Aside from probably Baldur's Gate and it seems like AC Shadows is getting a similar drip feed but most games really aren't marketed like this from what I have seen or at least in a very similar manner.
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Post by fairdragon on Aug 22, 2024 8:22:35 GMT
I don't compare it with other EA games, but with other RPG or action games. Yes the coverages have cost money and will help and yes we got the X-box showcase, but i feel like otherwise the marketing is only for the hardcore fans.
No gamescon, no big EA showcase and no highlighting on other than on Biowares channels.
I know Avowed doing the same, but how do you want to generate more attention from casal player? This game need to sell well, at least as well as DAI.
Even still and beyond EA I just don't remember a lot of games getting marketed like this in recent years. Aside from probably Baldur's Gate and it seems like AC Shadows is getting a similar drip feed but most games really aren't marketed like this from what I have seen or at least in a very similar manner. What was with Cyberpunks marketing? I just remember that I couldn't get past the marketing.
Baldur's gate 3 marketing was more memes on tiktok and co. Outside the showcase and things on their channel. As far as i know. I am only sad because i feel that i inform everyone around me that DA:TV is coming rather than EA.
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Post by colfoley on Aug 22, 2024 8:30:17 GMT
Even still and beyond EA I just don't remember a lot of games getting marketed like this in recent years. Aside from probably Baldur's Gate and it seems like AC Shadows is getting a similar drip feed but most games really aren't marketed like this from what I have seen or at least in a very similar manner. What was with Cyberpunks marketing? I just remember that I couldn't get past the marketing.
Baldur's gate 3 marketing was more memes on tiktok and co. Outside the showcase and things on their channel. As far as i know. I am only sad because i feel that i inform everyone around me that DA:TV is coming rather than EA.
hey I'm doing my part to. Mention Dragon Age as much as I can.
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Post by fairdragon on Aug 22, 2024 8:51:05 GMT
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Andraste_Reborn
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Post by Andraste_Reborn on Aug 22, 2024 8:55:36 GMT
What was with Cyberpunks marketing? I just remember that I couldn't get past the marketing.
Baldur's gate 3 marketing was more memes on tiktok and co. Outside the showcase and things on their channel. As far as i know. I am only sad because i feel that i inform everyone around me that DA:TV is coming rather than EA.
hey I'm doing my part to. Mention Dragon Age as much as I can. Yeah, my friends and family know that Veilguard Is Coming, whether they actually want this information or not .
(I already had the 'I will have lunch with you on 7th if and only if I have beaten the game already' talk with Mum and Dad.)
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Post by Andrew Waples on Aug 22, 2024 9:25:10 GMT
At this point seems the Veilguard's marketing budget is a lot higher then other EA games. Very few of them seems to be getting the attention they are getting with the show cases and now near constant coverage until at least the beginning of September. I don't compare it with other EA games, but with other RPG or action games. Yes the coverages have cost money and will help and yes we got the X-box showcase, but i feel like otherwise the marketing is only for the hardcore fans.
No gamescon, no big EA showcase and no highlighting on other than on Biowares channels.
I know Avowed doing the same, but how do you want to generate more attention from casal player? This game need to sell well, at least as well as DAI.
Marketing doesn't just stop at release, btw. That said, 30 second spots are probably going to be closer to release than August early September.
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Post by fairdragon on Aug 22, 2024 9:33:04 GMT
I don't compare it with other EA games, but with other RPG or action games. Yes the coverages have cost money and will help and yes we got the X-box showcase, but i feel like otherwise the marketing is only for the hardcore fans.
No gamescon, no big EA showcase and no highlighting on other than on Biowares channels.
I know Avowed doing the same, but how do you want to generate more attention from casal player? This game need to sell well, at least as well as DAI.
Marketing doesn't just stop at release, btw. That said, 30 second spots are probably going to be closer to release than August early September. You could be right. Maybe i am to early for something like this. I only hope it goes well for Bioware.
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Post by sni2 on Aug 22, 2024 9:40:22 GMT
Is Veilguard receiving the maketing treatment of a GOT contestant, or am I delusional?
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Post by jennica on Aug 22, 2024 9:55:26 GMT
That's the difference between ARPGs (controller-based) and tactical RPGs (KM-based). ARPGs emphasize immediate muscle reactions, and you don't have time to choose one from 20 abilities. On the other hand, in tactical RPGs, you can think carefully for 5 minutes and choose the most suitable ability. *looks at all the tactical RPGs and strategy games build for consoles* Umm…wouldn’t say they’re KM-based. It's also possible to have ARPG/action game with more than 20 abilities that feels much better to play with controller. I mean, i tried to play Forspoken with KBM, but ended up switching to controller.
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Post by sjsharp2010 on Aug 22, 2024 9:57:32 GMT
*looks at all the tactical RPGs and strategy games build for consoles* Umm…wouldn’t say they’re KM-based. If anything, that sounds elitist lol. Implying that ARPGs are somehow mindless and doesn't require you to think on your feet and choose the best ability you have. Yea hI wouldn' tsay it's mindles sas ther ae rstill tactica lelements but in Action RPG's it's moer abou tmakin gwha tyou'v egot work because you're not always going to be abl eto use the mos tidea lspell even if you have i tunlocked because yo umay hav ejus tused i ton a nearb yenem yhence it's on cooldown or yo udon't have enough mana o renerg to cast it. So you hav et oeithe rwai tuntil th ecooldown is off or us eanothe rapproach and try t omak edo. Fo rme so long as I'm still damagin gth eenem yI'm no ttoo bothered reall yas to ho wI do it as I know I won't always have ideal spells/abilities fo rit. Obviousl yin more tactical RPG' ssuch a sBaldur's Gate it is moe rimportant t ohav ean dchoose you rabilities wisely it's jus tno ta snecessary in Dragon Age now as it was when th eseries started bac kin Origins bu tthat's down to the direction Bioware and EA has chosen to take the series in.
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Post by TheInvoker on Aug 22, 2024 10:02:02 GMT
You did not use more than 5-6 spells. You used the same spell recolored as another one with a slightly different effect, or you used the same spell sequence to accomplish the same thing. Yeah sure you can use Glyph of Paralysis and Paralyze and they'd be different spells, but they do the same exact thing. How about you just have one spell that you can cast twice as often. Then merge in the Horror spell (another paralyze) by adding a dot damage effect to your Paralyze. You have 3 spells in one merged into the new Horror spell in DA2/DAI. etc etc Half true
In Origins there were too many spells for mages that were almost the same (all projectiles or cones) or barely used (weaknes, heroic X, mana drain, first 2 Hex, disorient etc) but there were also some good tactical spells we lost in the following games: Force field, mana clash, misdirection hex,
And besides the active spells we had passives (there should be in Veilguard too) and sustained, something we lost already in inquisition Sustained spells were just powerful passives (so they had to cost something). So, counting sustained spells, i'm sure i was using more than 5-6 spells...sometimes i had 5 susitained spells active at the same time
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Post by sjsharp2010 on Aug 22, 2024 10:12:53 GMT
Is Veilguard receiving the maketing treatment of a GOT contestant, or am I delusional? I wouldn' tsa ytha tnecessaril yas righ tnow I think Biowae rjus twan tth egame t osell well. I' mno ttoo suer if the ywould be tha tbothered if i tdoesn' twin GOTY sure i twould look niceon th emantle piece if it did and would likel ykill off any talk o fEA killing Biowaer for the time being bu tsellin gwell is the mos timportant thing. The jus tneed a financial score and peopl etalking positiv eabout the game. I will sa ythere arestill peopl etalking crap abou tthe game but I'm hoping with time they will be silenced. Bu tHaters will go on hating I suppose.
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Post by The Pluto Lounge on Aug 22, 2024 10:27:47 GMT
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Post by sjsharp2010 on Aug 22, 2024 10:35:13 GMT
Marketing doesn't just stop at release, btw. That said, 30 second spots are probably going to be closer to release than August early September. You could be right. Maybe i am to early for something like this. I only hope it goes well for Bioware.
You hav eto remembe rth egames no tcomin gunti ltheen do fOctobe ratm and assuming there isn' tan ydelays the ystil hav e2 months t osho woff bits an dpieces o fth egame a swe'er only comin gup t oth een do fAugust no ww estil have the whol eo fSeptember yet and all of Octobe rpracticall ytoo seein g it's releasing on the last da yof October. There's plent yof tim et oshow it off and the yhave given us a timetable showing us the yplan to sho wmore. I'm guessing we'll see the warrio rRook gamepla ytoda yseeing as we haven't seen tha tyet and ewwere promised that this week and Thursday has been on eo ftheir reveal days.
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