SomberXIII
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Post by SomberXIII on Sept 5, 2024 1:37:50 GMT
Facial expressions and the immobility of characters in the settlements immediately calls Inquisition back to me, not in a good way. Feels like they haven't improved upon the weaker aspects of Inquisition. I wouldn't really mind as I loved Inquisition but better facial expressions and NPCs being dynamic like those from the Witcher 3 or even Skyrim would make them feel more alive. So far, they just look stiff or dead but I liked how NPCs were presented in the first gameplay video.
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The Elder King
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Post by The Elder King on Sept 5, 2024 5:43:02 GMT
Based on tweets made by different people, it seems there's a Dragon Age event in Redwoof were content creators/journalists/certain people might be trying the game.
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saandrig
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Post by saandrig on Sept 5, 2024 6:09:12 GMT
8 weeks left
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saandrig
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Post by saandrig on Sept 5, 2024 6:11:38 GMT
Why is it so hard to understand? The specialization are inspired by factions, Rook can unlock any specialization regardless of their backround. Surname is based on background selection. "Its not exactly rocket science! If anything its more biomolecular engineering crossed with 18th century nautical navigation, I guess..."
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Post by Sartoz on Sept 5, 2024 6:13:51 GMT
DA4 is curated to "death" according to Corrine. Not quite true, if we go by lip syncing issues. Shows why I don't swallow that hook & sinker coming out of Bio. Mage fighting distance still got the Rook in the middle of it. Still haven't seen a mage or ranger fight at and maintain distance... I saw Harding getting close. I guess she's a poor shot.
Not impressed with the mage fighting. Hope the Ranger class will do better but at this point I doubt it.
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Post by Reznore on Sept 5, 2024 6:19:21 GMT
DA4 is curated to "death" according to Corrine. Not quite true, if we go by lip syncing issues. Shows why I don't swallow that hook & sinker coming out of Bio. Mage fighting distance still got the Rook in the middle of it. Still haven't seen a mage or ranger fight at and maintain distance... I saw Harding getting close. I guess she's a poor shot.
Not impressed with the mage fighting. Hope the Ranger class will do better but at this point I doubt it.
I think the game is not designed for semi peaceful distance fighting. There's no actual tank like before. I don't think you can build a companion to generate threat and keep ennemies on them for a long time. Effective crowd control seems limited as well. So imho mage/rogue/warrior rook will max DPS and dodge mitigate ennemies damage. Even the warrior Sword and Shield we saw wasn't build to sustain big damage over time. There's going to be a lot of running around like a headless chicken.
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Post by sageoflife on Sept 5, 2024 6:24:42 GMT
Oh, joy. Complaining about facial animations. Brings me back to the days around Andromeda's release when I legit would have welcomed my sixth kidney stone if that would have made the whining stop.
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saandrig
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Post by saandrig on Sept 5, 2024 6:33:50 GMT
Oh, joy. Complaining about facial animations. Brings me back to the days around Andromeda's release when I legit would have welcomed my sixth kidney stone if that would have made the whining stop. Hair, lip sync, facial animations!
The Bioware trifecta.
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Post by RelevantRevenant on Sept 5, 2024 6:38:26 GMT
Oh, joy. Complaining about facial animations. Brings me back to the days around Andromeda's release when I legit would have welcomed my sixth kidney stone if that would have made the whining stop. For some reason, this reminded me of the conversation the Inquisitor can have with Varric after his spat with Cassandra. Inky would come over cross-eyed, staring at the ceiling or something. It looked so incredibly derpy it was just amusing and it never made me curse BW for this pathetic excuse for a game.
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Post by DragonKingReborn on Sept 5, 2024 6:39:43 GMT
Oh, joy. Complaining about facial animations. Brings me back to the days around Andromeda's release when I legit would have welcomed my sixth kidney stone if that would have made the whining stop. Hair, lip sync, facial animations! The Bioware trifecta.
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Post by gervaise21 on Sept 5, 2024 7:09:47 GMT
As per the Devs, Specializations being associated with Factions, it only means that at a certain point you’ve been around that Faction and seen how they fight, so that’s what you rely upon when choosing your Spec. But it could be any combination: a Grey Warden Death Caller, a Veil Jumper Spellblade… they’re not locked to your Faction of choice nor is there any other correlation. I know what they said and I can also read the general assertion about them. My point is that when you take your specialism the descriptor says this: Specialisation: Spellblade - Weaving magic and melee together the Crow Spellblade wields both dagger and orb to deal death to their foes. Specialisation: Duelist - Swift as the wind, the Antivan Crow Duelist specialises in dancing between blades and punishing enemies with devastating melee blows. So is that just trivia in the descriptor or is everyone going to assume that since you are a Spellblade you are in some way connected with the Crows? Ditto if you are a Duelist. The latter was what made me particularly start to question it because I have played a duelist in previous games. In DAO I was taught by Isabella, who didn't really belong to any faction and wherever she learnt her skills the only thing that mattered was that she taught you it. Then in DA2 you didn't have to belong to any faction or go to anyone for instruction, although I suppose you could head cannon that Isabella taught you if you wished. Strangely enough the specialism associated with the Crows and taught by Zevran was Assassin. Not strange at all actually but I was still an Assassin, not a Crow Assassin. Now they have specifically linked the specialism to a faction. Perhaps that is meant to account for why the Antivan Crow Duelist is different from the Duelist that we played in previous games. If it is no more than that, just intended to placate lore nerds like me, then fine. So long as it doesn't impact on how people in the world view me. However, I am wary that there must be a reason why they chose to link Spellblade to the Crows because I still think it is weird linking a magical specialisation to this faction. We have encountered just one mage associated with the Crows and that was in the novel the Last Flight. So far as I can recall we have never encountered a mage as part of a group of Crows in game, so they must be a rarity, possibly the odd child they train up turning out to have magic. It would make more sense if they had linked it to the Lords of Fortune. Rivain has magical traditions that are separate from the Chantry and elsewhere in Thedas, so it would make sense that the Lords of Fortune would have developed their own martial magical specialism. Alternatively, link it to the Veil Jumpers because they have an interest in lost magic and could have drawn on the old arcane warrior techniques. What about the Grey Wardens, who do have a history of recruiting mages and would likely develop martial techniques associated with the demands of their calling? So, if they deliberately linked a mage specialism to the least logical faction, I must assume they had narrative reasons for doing this and thus the fact you are described as a Crow Spellblade may prove significant.
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Post by ClarkKent on Sept 5, 2024 7:32:58 GMT
Oh, joy. Complaining about facial animations. Brings me back to the days around Andromeda's release when I legit would have welcomed my sixth kidney stone if that would have made the whining stop. From what I've seen DAV isn't anywhere as close to as bad as Andromeda in the facial animations department. DAV animations are simplistic, but not aggressively bad. More basic facial animations is quite justifiable in an RPG game. You have many cutscenes that can go different ways depending on player choice. Let's hope player choice is actually a big deal in this game!
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The Elder King
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Post by The Elder King on Sept 5, 2024 7:33:25 GMT
In regards of Veilguard’s test run, the impression won’t come out before the 19th of this month, after reading some tweets online.
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Ice-Quinn
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"Begone, spirit! I will not play your games."
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Post by Ice-Quinn on Sept 5, 2024 7:54:00 GMT
As per the Devs, Specializations being associated with Factions, it only means that at a certain point you’ve been around that Faction and seen how they fight, so that’s what you rely upon when choosing your Spec. But it could be any combination: a Grey Warden Death Caller, a Veil Jumper Spellblade… they’re not locked to your Faction of choice nor is there any other correlation. I know what they said and I can also read the general assertion about them. My point is that when you take your specialism the descriptor says this: Specialisation: Spellblade - Weaving magic and melee together the Crow Spellblade wields both dagger and orb to deal death to their foes. Specialisation: Duelist - Swift as the wind, the Antivan Crow Duelist specialises in dancing between blades and punishing enemies with devastating melee blows. So is that just trivia in the descriptor or is everyone going to assume that since you are a Spellblade you are in some way connected with the Crows? Ditto if you are a Duelist. The latter was made me particularly start to question it because I have played a duelist in previous games. In DAO I was taught by Isabella, who didn't really belong to any faction and wherever she learnt her skills the only thing that mattered was that she taught you it. Then in DA2 you didn't have to belong to any faction or go to anyone for instruction, although I suppose you could head cannon that Isabella taught you if you wished. Strangely enough the specialism associated with the Crows and taught by Zevran was Assassin. Not strange at all actually but I was still an Assassin, not a Crow Assassin. Now they have specifically linked the specialism to a faction. Perhaps that is meant to account for why the Antivan Crow Duelist is different from the Duelist that we played in previous games. If it is no more than that, just intended to placate lore nerds like me, then fine. So long as it doesn't impact on how people in the world view me. However, I am wary that there must be a reason why they chose to link Spellblade to the Crows because I still think it is weird linking a magical specialisation to this faction. We have encountered just one mage associated with the Crows and that was in the novel the Last Flight. So far as I can recall we have never encountered a mage as part of a group of Crows in game, so they must be a rarity, possibly the odd child they train up turning out to have magic. It would make more sense if they had linked it to the Lords of Fortune. Rivain has magical traditions that are separate from the Chantry and elsewhere in Thedas, so it would make sense that the Lords of Fortune would have developed their own martial magical specialism. Alternatively, link it to the Veil Jumpers because they have an interest in lost magic and could have drawn on the old arcane warrior techniques. What about the Grey Wardens, who do have a history of recruiting mages and would likely develop martial techniques associated with the demands of their calling? So, if they deliberately linked a mage specialism to the least logical faction, I must assume they had narrative reasons for doing this and thus the fact you are described as a Crow Spellblade may prove significant. Hm. Don't think so. From what they've said, it's merely thematic. The descriptor might be wrong or a placeholder for the PC's faction, cuz that'd be weird. Looks out of place, especially given the emphasis they're giving to our choice of Factions. However, I think Crows while thematically lends itself more to Rogue types, have mages and warriors also in their ranks. Same for the other Factions, and I suppose a couple combinations may sound a little off (say, a Mourn Watcher Veil Ranger) but we have to consider one is our Origin, the other a Specialization we get like mid-game, a style of combat we've developed or refined into. So, any combination should be possible.
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Post by gervaise21 on Sept 5, 2024 8:08:59 GMT
Looks out of place, especially given the emphasis they're giving to our choice of Factions. Thank you. It's funny that at present I am going to end up first run with either a Crow Spellblade Veil Jumper or a Crow Spellblade Shadow Dragon. Naturally it would be a lot simpler if I just opted to be a Crow but that is positively the last faction I would ever voluntarily join. Between Zevran's experiences with them and the fact I have been continually attacked by them in DAO, DAA and DA2 (when Hawke realised who the dangerous fugitive was they had asked them to hunt down), plus what I learned in Tevinter Nights, I do not wish to be part of their organisation. Lucanis is well off out of it and I intend to keep it that way if I can. I am prepared to assist them against the Venatori (whom I despise even more) or the Antaam but it will be very much a case of the enemy of my enemy, which I assume will also be their attitude when it comes to the gods.
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Post by Elessar on Sept 5, 2024 9:51:22 GMT
Hopefully side missions will be more elaborate than what we saw in the IGN video. The NPC spoke a few words and that's that. No dialoge choices, nothing. I would not call that "narratively rich".
Also, how the companion mission was realised strikes me as cheap for lack of a better word. We have to find our way through but the companion just magically teleports to his next "dialogue spot". Why isn't he part of the crew? They are trying to sell us that by saying they are autonomous. Yeah, right.
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Post by illuminated11 on Sept 5, 2024 10:11:33 GMT
It might also be a way to bring two companions without being locked into one that’s required for their personal quest.
I’m surprised if the Lighthouse really is in the Fade though, Catie went out of her way to correct the game informer article when they described it as such. Weird.
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Post by Andrew Waples on Sept 5, 2024 10:21:49 GMT
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Post by Elessar on Sept 5, 2024 10:33:00 GMT
It might also be a way to bring two companions without being locked into one that’s required for their personal quest. I suppose. Still doesn't make sense, unless Davrin is flying on his griffon...
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Post by sjsharp2010 on Sept 5, 2024 10:35:13 GMT
Why is it so hard to understand? The specialization are inspired by factions, Rook can unlock any specialization regardless of their backround. Surname is based on background selection. "Its not exactly rocket science! If anything its more biomolecular engineering crossed with 18th century nautical navigation, I guess..."
To be fai ri treally depends on how exprienced yo uae rwith RPG's. When I firs tplayed Mass Effect I was abl et oshoo tm ywa yhtrough unoptimised builds if I didn' tquite understan dwha tI was doing s owas still abl et oenjoy it fo rthe mos tpart. ThankfuulyMass Effect is a pretty good RPG for beginnres so I was grateful that was whree I chose t ostart as it gave me th echanc eto learn. Dragon Ag eon the other hand has always been a bit more sophisticated as it's more of a classical type being based on the Dungeons and Dragons trope so takes a bit more effor tt ounderstan dit. It's the main reason why I think i ttook m e3 or 4 attempts befoe rI was finall yabl et obea tOrigins. I don' thin ki twil ltake m ethat man ygoes t obea tVeilguard given I kno who wthes esystems work now. I ma yno thav ethe perfect build for the firs tplaythrough o r2 but that's different as that'll jus tbe me trying t ofiguer ou twha tthe bes tbuild for my characters are as the bes tbuilds ae rthe ones tha tyou feel most comfortable using there is no right o rwrong wa ywhich buff and abilityyou shoul dgo for it's entirel yup t oyou t ofind wha tworks fo rthe charact reyou ae rbuilding. I'm prett yhapp ywit hmy Inquisitor's buil datm and she feels strong so I'm planning to stick with it and upgrade her as I see fit based on my plans. Sh eewnt down a couple of times earl ybu tI thin kthat was partiall ydown t ome not being appropriatel ylevelled ye to rme bein gcareless ratherthan wha tI was trying t obuil though because she is stronger now.
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Post by colfoley on Sept 5, 2024 10:40:53 GMT
Hopefully side missions will be more elaborate than what we saw in the IGN video. The NPC spoke a few words and that's that. No dialoge choices, nothing. I would not call that "narratively rich". Also, how the companion mission was realised strikes me as cheap for lack of a better word. We have to find our way through but the companion just magically teleports to his next "dialogue spot". Why isn't he part of the crew? They are trying to sell us that by saying they are autonomous. Yeah, right. We never saw a side quest in the game just the aquisition of a couple of examples. And like can happen in many different examples throughout Dragon Age and other RPGs within the genre a fairly basic beginning can have any sorts of narrative twists to them and we saw this sort of thing in Andromeda more then a few times. Or alternatively a relatively small quest can still lead to flavor and still larger quests fleshing out the overall story of the zones and then the game itself. Which we also saw in Andromeda. And I did think it was a little weird to but they are right. If Davrin wants to go do something then he is going to do something. It makes the companions less reliant on us and they are going to be off doing their own thing and then we can choose to go join them if we want to...which as people have mentioned does give us some flexibility on whether or not we can bring them along and thus gives us more autonomy in the companions we choose...at least in this case. And then much like the above I do get the feeling they stopped it right before we would get to the actual mission and we'll probably have to travel with Davrin from there.
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Post by sjsharp2010 on Sept 5, 2024 10:48:18 GMT
It might also be a way to bring two companions without being locked into one that’s required for their personal quest. I suppose. Still doesn't make sense, unless Davrin is flying on his griffon... Thre is something known a ssneakin garound the bac you know it's quiet possibl e he and Assan qre pretty muc hdoing that.
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Post by fairdragon on Sept 5, 2024 10:50:52 GMT
From what i understand though some specialisms are tied to a faction lore wise, you just chose the spec when you get level 20, you don't actually need to join them to become them. I get that. It's what it says in the general description about character progression on the site. I just find it puzzling that because the specialism is associated with a particular faction you are described as though you are from that faction. So, instead of being just a Spellblade you are a Crow Spellblade. Instead of being a Duelist, you are an Antivan Crow Duelist. Now it is possible this is just in the descriptor and no more meaningful than that but I hope it doesn't mean I now have a close association with the Crows just because I wanted to take that specialism. I thought it would just be a case of perhaps performing some sort of task for them to gain your specialism, in much the same way as in DAI. There I was trained as an assassin by the Dalish but that didn't mean my Inquisitor was a Dalish Assassin. If I was trained by a Mortalitasi as a Necromancer that didn't make me a Mortalitasi Necomancer. Do you see what I'm getting at? I know I seem to be nit picking but I thought it was odd enough that the mage specialism Spell Blade was associated with the Crows rather than one of the other factions, the most obvious one being the Veil Jumpers, so I hope it isn't more significant than just a bit of trivia associated with the specialism and not significant in any other way. I think you mix something up. The crow spellblade with the surename is a rook crow that choose mage and go into the spellblade. It could be anyone as they show with the warden rogue going dualist. And i don't read them calling that PC a crow duellist.
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,029 Likes: 25,330
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azarhal
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azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Sept 5, 2024 10:59:12 GMT
Hopefully side missions will be more elaborate than what we saw in the IGN video. The NPC spoke a few words and that's that. No dialoge choices, nothing. I would not call that "narratively rich". Also, how the companion mission was realised strikes me as cheap for lack of a better word. We have to find our way through but the companion just magically teleports to his next "dialogue spot". Why isn't he part of the crew? They are trying to sell us that by saying they are autonomous. Yeah, right. We never saw a side quest in the game just the aquisition of a couple of examples. And like can happen in many different examples throughout Dragon Age and other RPGs within the genre a fairly basic beginning can have any sorts of narrative twists to them and we saw this sort of thing in Andromeda more then a few times. Or alternatively a relatively small quest can still lead to flavor and still larger quests fleshing out the overall story of the zones and then the game itself. Which we also saw in Andromeda. BioWare should go back to make the acquisition of C-tier content like it was in DAO: boards. Giving them dialogues to acquire them just cause people to want them to have dialogue trees. Also, in the video, they just said that side quests were tied to what was happening and they wouldn't send you doing unrelated errands. Nothing was said about them not being related errands.
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fairdragon
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fairdragon
Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate
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Post by fairdragon on Sept 5, 2024 11:03:54 GMT
Hopefully side missions will be more elaborate than what we saw in the IGN video. The NPC spoke a few words and that's that. No dialoge choices, nothing. I would not call that "narratively rich". Also, how the companion mission was realised strikes me as cheap for lack of a better word. We have to find our way through but the companion just magically teleports to his next "dialogue spot". Why isn't he part of the crew? They are trying to sell us that by saying they are autonomous. Yeah, right. Because Corrine (she played) does choose Harding and Neve. I think she wanted to show that, if we don't take the companion with us they go ahead and we can use their skills with the solas dagger.
I suppose. Still doesn't make sense, unless Davrin is flying on his griffon... Maybe he know another way or he uses some speed (i don't know).
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