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Post by colfoley on Sept 21, 2024 10:54:06 GMT
Not so encouraging is mage combat. The class cannot remain at range and stand still delivering the hurt. Videos show neither range class can stand still. There are just too many enemies coming at you at once and the Rook must be constantly on the move. And this is what we DAIMP players have wanted since the beginning, the mages are hampered by the fact they cannot move when casting! Its awful. Everyone else is moving, when you even do basic attack you cannot move and the melee enemies are killing you. Thank the maker we can MOVE now. It is as big for me (and many others) as was the fact we could at last jump in ME:Andromeda and not be stuck on the floor magnetically (the horror of me3mp comes to mind). Now when I'm replaying Inquisition and change from my warrior to Solas for example (you have to change in higher difficulties which I kinda dont like either) - it is like night and day. Other can move and you are stuck, stuck, stuck. I for one, welcome the new fluid combat ala Andromeda I don't think I've ever been excited by DA combat until now. Yeah biggest rogue problem in Inquisition is that you were stuck to either range or melee Biggest problem for mage stuck to range and you couldn't move too much, except for Knight Enchanter gave you the ability to move by like an inch. Actually its fun to someone compared the mage combat to Hogwarts Legacy and it certainly looks it.
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TheInvoker
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Post by TheInvoker on Sept 21, 2024 10:57:13 GMT
if this flask doesn't stop time, then why do you even mention it? Most of the spells / abilities ai menentioned don't do damage or if they do, it's not their main use, except for walking bomb. They are all abilities to buff / debuff, slow, stun, altering map and so on.
i don't understand "all of the games to this point involved you having to press buttons to achieve the result you wanted so not getting the complaint" i didnt say i wanted to play with my mind without touching a mouse or controller i said i don't want to keep pressing a button to attack. Origins = i didn't even have to press anything. with tactic set, i just walked close to the enemies i want to attack and my character then started to attack that enemy DA2 = a button to attack the closest enemy, then i had had to think about abilities, not the auto attacks Inquisition = keep pressing left button to keep attacking Veilguard (to be confirmed) = Keep pressing the left (?) button to keep attacking like if i'm playing an FPS shooter (wait no...those games could have automatic guns so that i don't have to keep pressing buttons)
Can't you really see any difference?
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illuminated11
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Post by illuminated11 on Sept 21, 2024 11:05:30 GMT
I can understand frustration over genre shift, but asking an action game not to have button presses and combos is like asking an mmo not to have abilities with cooldowns. It goes against core gameplay principles. Your best solution will probably be to either turn the game down to story mode, or focus on a rogue archer build with auto aim feature enabled. (Mage might have it too, not sure.)
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Post by colfoley on Sept 21, 2024 11:12:37 GMT
if this flask doesn't stop time, then why do you even mention it? Most of the spells / abilities ai menentioned don't do damage or if they do, it's not their main use, except for walking bomb. They are all abilities to buff / debuff, slow, stun, altering map and so on. i don't understand "all of the games to this point involved you having to press buttons to achieve the result you wanted so not getting the complaint" i didnt say i wanted to play with my mind without touching a mouse or controller i said i don't want to keep pressing a button to attack. Origins = i didn't even have to press anything. with tactic set, i just walked close to the enemies i want to attack and my character then started to attack that enemy DA2 = a button to attack the closest enemy, then i had had to think about abilities, not the auto attacks Inquisition = keep pressing left button to keep attacking Veilguard (to be confirmed) = Keep pressing the left (?) button to keep attacking like if i'm playing an FPS shooter (wait no...those games could have automatic guns so that i don't have to keep pressing buttons) Can't you really see any difference? Because you didn't mention that as a requirement for what you said? All you mentioned was the ability in question, not the effect. And we know there are abilities that slow time in this game. Most of the ones I saw, at least for the Rogue and Warrior ones you brought up, certainly do damage or lead to damage. We also know Debuffs are a thing in this game as well since it has been mentioned. Again those debuffs might also do damage but its also not a new concept to RPGs or BioWare games. And yeah I don't see any difference, never have. Everything you do in these games requires a button press. As you mentioned even in Origins you had to press buttons to get close, you press buttons to attack, you press buttons to use your abilities. Yes, for Origins you pressed a button and your character would do normal attacks for awhile, but that still involved button presses...and honestly in my opinion the auto attack feature was one of the worse things about DAOs combat.
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Post by themikefest on Sept 21, 2024 11:24:25 GMT
Not so encouraging is mage combat. The class cannot remain at range and stand still delivering the hurt. Videos show neither range class can stand still. There are just too many enemies coming at you at once and the Rook must be constantly on the move. Your team appears ineffective. Maybe, because they fight independently and the computer AI controlling them is piss poor or their DPS is low or both. Or, it's by design whereby the Rook is forced to use combos to end the engagement. If a number of enemies are coming at me, my mage would use mind blast to stun them giving me a moment to move away from them. Then I would use a fireball or virulent walking bomb leading to some of the baddies being killed. I agree about the companions being ineffective. It's like MEA. The squadmates were decorations. How effective will these companions be if I decide to stand back watching them deal with the baddies? Not shades of Shepard, but shades of the little one aka Ryder. Hopefully rook can be wicked
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Post by illuminated11 on Sept 21, 2024 11:29:44 GMT
Not so encouraging is mage combat. The class cannot remain at range and stand still delivering the hurt. Videos show neither range class can stand still. There are just too many enemies coming at you at once and the Rook must be constantly on the move. Your team appears ineffective. Maybe, because they fight independently and the computer AI controlling them is piss poor or their DPS is low or both. Or, it's by design whereby the Rook is forced to use combos to end the engagement. If a number of enemies are coming at me, my mage would use mind blast to stun them giving me a moment to move away from them. Then I would use a fireball or virulent walking bomb leading to some of the baddies being killed. I agree about the companions being ineffective. It's like MEA. The squadmates were decorations. How effective will these companions be if I decide to stand back watching them deal with the baddies? Not shades of Shepard, but shades of the little one aka Ryder. Hopefully rook can be wicked I saw at least one dialogue option where Rook can be pretty callous toward Lucanis, so there is that.
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TheInvoker
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Post by TheInvoker on Sept 21, 2024 11:48:10 GMT
if this flask doesn't stop time, then why do you even mention it? Most of the spells / abilities ai menentioned don't do damage or if they do, it's not their main use, except for walking bomb. They are all abilities to buff / debuff, slow, stun, altering map and so on. i don't understand "all of the games to this point involved you having to press buttons to achieve the result you wanted so not getting the complaint" i didnt say i wanted to play with my mind without touching a mouse or controller i said i don't want to keep pressing a button to attack. Origins = i didn't even have to press anything. with tactic set, i just walked close to the enemies i want to attack and my character then started to attack that enemy DA2 = a button to attack the closest enemy, then i had had to think about abilities, not the auto attacks Inquisition = keep pressing left button to keep attacking Veilguard (to be confirmed) = Keep pressing the left (?) button to keep attacking like if i'm playing an FPS shooter (wait no...those games could have automatic guns so that i don't have to keep pressing buttons) Can't you really see any difference? Because you didn't mention that as a requirement for what you said? All you mentioned was the ability in question, not the effect. And we know there are abilities that slow time in this game. Most of the ones I saw, at least for the Rogue and Warrior ones you brought up, certainly do damage or lead to damage. We also know Debuffs are a thing in this game as well since it has been mentioned. Again those debuffs might also do damage but its also not a new concept to RPGs or BioWare games. And yeah I don't see any difference, never have. Everything you do in these games requires a button press. As you mentioned even in Origins you had to press buttons to get close, you press buttons to attack, you press buttons to use your abilities. Yes, for Origins you pressed a button and your character would do normal attacks for awhile, but that still involved button presses...and honestly in my opinion the auto attack feature was one of the worse things about DAOs combat. petrify = no damage the glyphs = no damage regeneration / Healing = no damage the hexes = no damage dispel magic = no damage force field = no damage walking bomb = damage
mass paralysis = no damage
sleep = no damage
Taunt = no damage second wind = no damage devour = main effect heal then damage horn of valor/war = no damage livid = no damage line in the sand = no damage
Caltrops = Slow and then damage toxic cloud = buff + damage stealth = no damage knockout power = no damage flash of lightning = no damage fatiguing fog = no damage all scoundrel abilities = no damage
decoy = (damage with upgrade)
Only 1 is about damage 3 have also damage together with the main use.
The only one i didn't remember correctly was toxic cloud that i thought it was debuffing enemies by default but it only buffs allies with an upgrade. ok remove this one. But even counting it, how can you say that most of the abilties i mentioned do damage?
SECOND POINT
if you can't see the difference between having a button to attack closest enemy and keep pressing a button to attack, i don't know what to say. So for you anything involving a button press is the same thing...like if i have to call the elevator by pressing a button it's like playing the veilguard or any arcade game
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Post by SofaJockey on Sept 21, 2024 12:09:28 GMT
Civility in the thread would be appreciated.
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jennica
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Post by jennica on Sept 21, 2024 12:11:41 GMT
If a number of enemies are coming at me, my mage would use mind blast to stun them giving me a moment to move away from them. Then I would use a fireball or virulent walking bomb leading to some of the baddies being killed. I agree about the companions being ineffective. It's like MEA. The squadmates were decorations. How effective will these companions be if I decide to stand back watching them deal with the baddies? Not shades of Shepard, but shades of the little one aka Ryder. Hopefully rook can be wicked I saw at least one dialogue option where Rook can be pretty callous toward Lucanis, so there is that. Now i'm curious what did Rook say to him.
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Post by SofaJockey on Sept 21, 2024 12:21:40 GMT
An interesting quote from Corinne via GamesRadar
"we had discussions about 'should this game end after Act One?' And the answer was an emphatic no - we needed to tell the whole story of The Veilguard."
We know Joplin's story was always Solas. Perhaps Morrison (the current game) is as much about 'more story' as it is about removing multiplayer.
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Post by gervaise21 on Sept 21, 2024 13:45:02 GMT
"The Evoker is a very cool playstyle if you were to lean into a more traditional Mage." It looked to me like it is a combination of an Elemental mage and a Force mage from DA2. I used to love that specialism. I used Pull of the Abyss to pile all the Templars into a nice little heap and then zapped them with Fist of the Maker (which had a nice irony to it). It seems the Evoker's "Black Hole" is pretty much like Pull of the Abyss combined with Gravitic Ring from the Force Mage and then instead of physical force being applied, you use the elemental damage spells. It has definitely made me more interested in Evoker. They did evoker dirty by describing it as elemental and Ice themed early on The cold of a vacuum is a very different vibe to throwing Ice at people. Much cooler spec concept to me personally. Why on earth they didn't take the trouble of explaining the mage specialisms properly from the outset beats me. I've been asking for this from pretty much day one of marketing and it has taken until now to learn what they do. Spell Blade also sounds better than it did in the beginning but since I am planning on playing a Shadow Dragon as my first faction, I might as well go with Evoiker, the specialism that is associated with them too now it looks so good.
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