TabithaTH
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by TabithaTH on Jan 15, 2019 11:03:45 GMT
"So you quit adventuring after getting an arrow to the knee?" "Aye." In walks Garrus.
"That's cute. MISSILE TO THE FACE."
"I used to be a guard like you, but then I took a missile to the face" OK, technically not what happened, but still...
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Post by Rascoth on Jan 15, 2019 11:22:20 GMT
NPC: So, you killed the thing(s) I asked you to kill? PLAYER: Yes, the thing(s) you wanted killed have been slain. Every. Last. One. "Every. Last. One." is reaching arrow-in-the-knee levels of memedom in my head. "So you quit adventuring after getting an arrow to the knee?"
"Aye."
In walks Garrus.
"That's cute. MISSILE TO THE FACE."
Shepard: "I was dead. Get on my level."
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melbella
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Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by melbella on Jan 15, 2019 14:17:52 GMT
Shepard: "I was dead. Get on my level." Reminds me of Buffy in Season 6: "Did you die? I'm gonna win."
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Post by phoray on Jan 16, 2019 1:31:18 GMT
Ghast Whisperer thats1evildude Are you still working on an unannounced game, as indicated by your Twitter bio? Does that mean you are not on the next #DragonAge game, which has been announced? Sylvf @sylvf1This is going to sound weird but: we haven't ACTUALLY announced anything. We showed a clip at the Game Awards ceremony. They're technically two different tings. Sylvf @sylvf1So I can't comment on much beyond that. Also I often forget to update my profile info but that's a separate issue. whatever
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Post by colfoley on Jan 16, 2019 1:49:51 GMT
Ghast Whisperer thats1evildude Are you still working on an unannounced game, as indicated by your Twitter bio? Does that mean you are not on the next #DragonAge game, which has been announced? Sylvf @sylvf1This is going to sound weird but: we haven't ACTUALLY announced anything. We showed a clip at the Game Awards ceremony. They're technically two different tings. Sylvf @sylvf1So I can't comment on much beyond that. Also I often forget to update my profile info but that's a separate issue. whatever that's....something. I mean if I were cynicle I'd say this is still in the butt covering phase since it might not be a one hundred percent certainty that there is going to be a next Dragon Age game so they've 'announced' it, they are working on it, but it hasn't been one hundred percent green lit yet. On the other hand this could just be that they have not announced its title, so they technically have not announced an actual game.
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Post by midnight tea on Jan 16, 2019 2:17:06 GMT
whatever that's....something. I mean if I were cynicle I'd say this is still in the butt covering phase since it might not be a one hundred percent certainty that there is going to be a next Dragon Age game so they've 'announced' it, they are working on it, but it hasn't been one hundred percent green lit yet. On the other hand this could just be that they have not announced its title, so they technically have not announced an actual game. I don't think they'd be even teasing the game if it wasn't greenlit. DA4 is clearly in production - may even be charging full speed ahead, given that more and more devs mention being on DA team now. It's just that there's some sort of technical difference between teasing the title and officially announcing it. It's probably something that is related to the 'revenue recognition' thing Mark Darrah patiently explained years ago, rather than 'we may or may not be making that game'.
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Post by colfoley on Jan 16, 2019 2:43:41 GMT
that's....something. I mean if I were cynicle I'd say this is still in the butt covering phase since it might not be a one hundred percent certainty that there is going to be a next Dragon Age game so they've 'announced' it, they are working on it, but it hasn't been one hundred percent green lit yet. On the other hand this could just be that they have not announced its title, so they technically have not announced an actual game. I don't think they'd be even teasing the game if it wasn't greenlit. DA4 is clearly in production - may even be charging full speed ahead, given that more and more devs mention being on DA team now. It's just that there's some sort of technical difference between teasing the title and officially announcing it. It's probably something that is related to the 'revenue recognition' thing Mark Darrah patiently explained years ago, rather than 'we may or may not be making that game'. probably. As i said that was the cynical explanation.
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Post by thats1evildude on Jan 16, 2019 2:51:06 GMT
More likely it goes back to what I've always maintained is the case:
If Anthem fails, then EA shutters Bioware. If Anthem succeeds overwhelmingly, then EA dedicates BioWare solely to Anthem. Thus, Dragon Age 4 is "unannounced" because its survival depends entirely on Anthem's reception.
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Post by arvaarad on Jan 16, 2019 3:03:48 GMT
More likely it goes back to what I've always maintained is the case: If Anthem fails, then EA shutters Bioware. If Anthem succeeds overwhelmingly, then EA dedicates BioWare solely to Anthem. Thus, Dragon Age 4 is "unannounced" because its survival depends entirely on Anthem's reception. They’ve literally done this weird announcement dance with every other game. Has nothing to do with Anthem. It’s pure shareholder silliness.
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Post by ladyiolanthe on Jan 16, 2019 3:07:31 GMT
More likely it goes back to what I've always maintained is the case: If Anthem fails, then EA shutters Bioware. If Anthem succeeds overwhelmingly, then EA dedicates BioWare solely to Anthem. Thus, Dragon Age 4 is "unannounced" because its survival depends entirely on Anthem's reception. I find this very doubtful since DAI made the most money for a BioWare game to date. EA wouldn't want to miss out on making money off more DA stuff. ETA: Also, BioWare is moving out of its old office in Edmonton to a new, expensive office building soon. That likely involved lease agreements and such - moves are generally EXPENSIVE. I can't fathom why EA would agree to move a whole studio to newer, shinier digs if they thought that studio was about to fail.
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Post by thats1evildude on Jan 16, 2019 3:28:19 GMT
More likely it goes back to what I've always maintained is the case: If Anthem fails, then EA shutters Bioware. If Anthem succeeds overwhelmingly, then EA dedicates BioWare solely to Anthem. Thus, Dragon Age 4 is "unannounced" because its survival depends entirely on Anthem's reception. I find this very doubtful since DAI made the most money for a BioWare game to date. EA wouldn't want to miss out on making money off more DA stuff. Sure, it made money, but it never made ALL THE MONEY IN THE WORLD. If a game series can't make ALL THE MONEY IN THE WORLD, then you're never going to satisfy those shareholders.
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Post by ladyiolanthe on Jan 16, 2019 3:31:04 GMT
Sure, it made money, but it never made ALL THE MONEY IN THE WORLD. If a game series can't make ALL THE MONEY IN THE WORLD, then you're never going to satisfy those shareholders. All games are duds then, yet companies keep making them.
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Post by Hanako Ikezawa on Jan 16, 2019 3:33:03 GMT
More likely it goes back to what I've always maintained is the case: If Anthem fails, then EA shutters Bioware. If Anthem succeeds overwhelmingly, then EA dedicates BioWare solely to Anthem. Thus, Dragon Age 4 is "unannounced" because its survival depends entirely on Anthem's reception. I find this very doubtful since DAI made the most money for a BioWare game to date. EA wouldn't want to miss out on making money off more DA stuff. ETA: Also, BioWare is moving out of its old office in Edmonton to a new, expensive office building soon. That likely involved lease agreements and such - moves are generally EXPENSIVE. I can't fathom why EA would agree to move a whole studio to newer, shinier digs if they thought that studio was about to fail. Yeah, Bioware has yet to make a game that doesn't garner a profit. Even the ones that got mixed reception did. So I don't get this whole idea that Bioware's at death's door.
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Post by thats1evildude on Jan 16, 2019 3:44:15 GMT
Sure, it made money, but it never made ALL THE MONEY IN THE WORLD. If a game series can't make ALL THE MONEY IN THE WORLD, then you're never going to satisfy those shareholders. All games are duds then, yet companies keep making them. Increasingly, that is the case.
Star Wars: Battlefront 2? Failed to meet sales expectations. Shadow of War? Failed to meet sales expectations. Resident Evil 7? Failed to meet sales expectations. Destiny 2? Failed to meet sales expectations. Battlefield V? Failed to meet sales expectations. Fallout 76? Failed to meet sales expectations (and for good reason). Call of Duty: Black Ops 4? Failed to meet sales expectations.
And to be clear, most of these games aren't selling poorly. (Fallout 76, I'm looking at you.) But the industry is setting the bar so ridiculously high that it can't help but constantly fall short. The big publishers don't want to DO WELL, they want mega-blockbusters that will ship millions of copies AND make them a shitload of money of microtransactions.
What do you think split up Bungie and Activision? Activision wanted more aggressive monetization of Destiny 2, Bungie resisted and Activision cut its losses despite now having no real IPs beyond CoD.
But oh, they can continue to chase the dream now of that mythical franchise that will make ALL THE MONEY IN THE WORLD.
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Post by AlleluiaElizabeth on Jan 16, 2019 4:06:20 GMT
More likely it goes back to what I've always maintained is the case: If Anthem fails, then EA shutters Bioware. If Anthem succeeds overwhelmingly, then EA dedicates BioWare solely to Anthem. Thus, Dragon Age 4 is "unannounced" because its survival depends entirely on Anthem's reception. So, Anthem has to do well or we get no Dragon Age. But not too well or we still get no Dragon Age. Wouldn't they just hire more people to increase support for Anthem if it takes off? I don't think your logic holds here, man. Its kinda sounding like a "If they drown, they're innocent; if they float, they're a witch." kind of logic.
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Post by arvaarad on Jan 16, 2019 4:40:59 GMT
All games are duds then, yet companies keep making them. Increasingly, that is the case.
Star Wars: Battlefront 2? Failed to meet sales expectations. Shadow of War? Failed to meet sales expectations. Resident Evil 7? Failed to meet sales expectations. Destiny 2? Failed to meet sales expectations. Battlefield V? Failed to meet sales expectations. Fallout 76? Failed to meet sales expectations (and for good reason). Call of Duty: Black Ops 4? Failed to meet sales expectations.
And to be clear, most of these games aren't selling poorly. (Fallout 76, I'm looking at you.) But the industry is setting the bar so ridiculously high that it can't help but constantly fall short. The big publishers don't want to DO WELL, they want mega-blockbusters that will ship millions of copies AND make them a shitload of money of microtransactions.
What do you think split up Bungie and Activision? Activision wanted more aggressive monetization of Destiny 2, Bungie resisted and Activision cut its losses despite now having no real IPs beyond CoD.
But oh, they can continue to chase the dream now of that mythical franchise that will make ALL THE MONEY IN THE WORLD. How mysterious, it’s almost as if all public companies eventually lose their goddamn minds. Almost as if the problem is not individual companies, but the system that incentivizes shareholders to demand ever increasing growth despite a finite population of possible users. Almost as if there might be some sort of issue with the policy environment they exist in. No. It’s definitely the individual companies that are to blame. I bet if we convince them to change, nothing identical will spring up in their place.
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Post by thats1evildude on Jan 16, 2019 4:49:49 GMT
More likely it goes back to what I've always maintained is the case: If Anthem fails, then EA shutters Bioware. If Anthem succeeds overwhelmingly, then EA dedicates BioWare solely to Anthem. Thus, Dragon Age 4 is "unannounced" because its survival depends entirely on Anthem's reception. So, Anthem has to do well or we get no Dragon Age. But not too well or we still get no Dragon Age. Wouldn't they just hire more people to increase support for Anthem if it takes off? I don't think your logic holds here, man. Its kinda sounding like a "If they drown, they're innocent; if they float, they're a witch." kind of logic. No, no, I’m not implying that Dragon Age is in a Catch-22. It has a chance for survival, it’s just simply dependent on Anthem neither failing or being an unparalleled success. Just from what I’ve seen, I think Anthem is going to hit that that sweet spot of being neither a flop or a runaway hit. It’s not bad, but it certainly isn’t going to set the world on fire. And that’s good news for Dragon Age fans, as Anthem’s non-threatening middle-of-the-road quality assures us a new game by default.
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Post by alanc9 on Jan 16, 2019 7:08:42 GMT
Just to get away from the whole "how much of a threat is Anthem" discussion, which is kind of played out --- am I the only guy who never heard any of the Solas-Bull chess game before now?
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Post by midnight tea on Jan 16, 2019 7:27:20 GMT
Just to get away from the whole "how much of a threat is Anthem" discussion, which is kind of played out --- am I the only guy who never heard any of the Solas-Bull chess game before now? ... Really? It's a banter chain that happens only if we save Chargers. You can hear all of it here if you'd like:
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TabithaTH
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 767 Likes: 1,561
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Post by TabithaTH on Jan 16, 2019 7:38:28 GMT
Just to get away from the whole "how much of a threat is Anthem" discussion, which is kind of played out --- am I the only guy who never heard any of the Solas-Bull chess game before now? I've never heard it in-game, but then I didn't really use Solas and The Iron Bull together. I have only heard it in a banter video.
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Post by UutIVvdPw7END0Ef on Jan 16, 2019 9:43:30 GMT
Increasingly, that is the case. Star Wars: Battlefront 2? Failed to meet sales expectations. Shadow of War? Failed to meet sales expectations. Resident Evil 7? Failed to meet sales expectations. Destiny 2? Failed to meet sales expectations. Battlefield V? Failed to meet sales expectations. Fallout 76? Failed to meet sales expectations (and for good reason). Call of Duty: Black Ops 4? Failed to meet sales expectations. And to be clear, most of these games aren't selling poorly. (Fallout 76, I'm looking at you.) But the industry is setting the bar so ridiculously high that it can't help but constantly fall short. The big publishers don't want to DO WELL, they want mega-blockbusters that will ship millions of copies AND make them a shitload of money of microtransactions.
What do you think split up Bungie and Activision? Activision wanted more aggressive monetization of Destiny 2, Bungie resisted and Activision cut its losses despite now having no real IPs beyond CoD.
But oh, they can continue to chase the dream now of that mythical franchise that will make ALL THE MONEY IN THE WORLD. How mysterious, it’s almost as if all public companies eventually lose their goddamn minds. Almost as if the problem is not individual companies, but the system that incentivizes shareholders to demand ever increasing growth despite a finite population of possible users. Almost as if there might be some sort of issue with the policy environment they exist in. No. It’s definitely the individual companies that are to blame. I bet if we convince them to change, nothing identical will spring up in their place. No one forces publishers to insert loot boxes and microtransactions, or to overpromise to shareholders, you don't see this problem outside "AAA" companies, CDPR exception. They're simply hitting the ceiling of how much players will buy said game and how many of them will keep spending more on it, there's only down from there. And with loot box gambling regulation going around countries it's gonna be a hard fall.
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Post by arvaarad on Jan 16, 2019 12:47:32 GMT
How mysterious, it’s almost as if all public companies eventually lose their goddamn minds. Almost as if the problem is not individual companies, but the system that incentivizes shareholders to demand ever increasing growth despite a finite population of possible users. Almost as if there might be some sort of issue with the policy environment they exist in. No. It’s definitely the individual companies that are to blame. I bet if we convince them to change, nothing identical will spring up in their place. No one forces publishers to insert loot boxes and microtransactions, or to overpromise to shareholders, you don't see this problem outside "AAA" companies, CDPR exception. They're simply hitting the ceiling of how much players will buy said game and how many of them will keep spending more on it, there's only down from there. And with loot box gambling regulation going around countries it's gonna be a hard fall. Did my previous post convey an... anti-regulation stance? Loot box regulations change the incentive structure, because now videogame companies won’t have to compete with other companies that use them. In the current unrestricted landscape, there’s some ability to exist without resorting to those tactics, but only if you’re targeting certain audiences. The key thing that’s happened in most AAA developers is that they’ve passed the shareholder honeymoon phase. Shareholders are extremely forgiving about results... up to a point. Once they switch, nothing will satisfy them except infinite growth. When that happens, and you need to expand into “audiences who are susceptible to gambling mechanics”, you’re not going to get much of their money if you don’t play to their addictions. They’ll just dump it into some other game that does. Obviously this is a gross manipulation of Skinner’s Box-type behavior in humans, but without regulation you’re always going to be competing with some other companies that are using it. Regulating them out frees up the audience that was previously locked up by them, allowing companies to compete for them on a less all-or-nothing basis. For that reason, regulation is generally much more effective than complaining about specific companies hoping they’ll change their ways. We need to target the system that produces certain behaviors, not the end results of that system.
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Post by Ieldra on Jan 16, 2019 14:08:04 GMT
Increasingly, that is the case.
Star Wars: Battlefront 2? Failed to meet sales expectations. Shadow of War? Failed to meet sales expectations. Resident Evil 7? Failed to meet sales expectations. Destiny 2? Failed to meet sales expectations. Battlefield V? Failed to meet sales expectations. Fallout 76? Failed to meet sales expectations (and for good reason). Call of Duty: Black Ops 4? Failed to meet sales expectations.
And to be clear, most of these games aren't selling poorly. (Fallout 76, I'm looking at you.) But the industry is setting the bar so ridiculously high that it can't help but constantly fall short. The big publishers don't want to DO WELL, they want mega-blockbusters that will ship millions of copies AND make them a shitload of money of microtransactions.
What do you think split up Bungie and Activision? Activision wanted more aggressive monetization of Destiny 2, Bungie resisted and Activision cut its losses despite now having no real IPs beyond CoD.
But oh, they can continue to chase the dream now of that mythical franchise that will make ALL THE MONEY IN THE WORLD. How mysterious, it’s almost as if all public companies eventually lose their goddamn minds. Almost as if the problem is not individual companies, but the system that incentivizes shareholders to demand ever increasing growth despite a finite population of possible users. Almost as if there might be some sort of issue with the policy environment they exist in. No. It’s definitely the individual companies that are to blame. I bet if we convince them to change, nothing identical will spring up in their place. I couldn't agree more, yet I'd say it's probably policy less than culture.
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Post by thats1evildude on Jan 16, 2019 18:31:57 GMT
No one forces publishers to insert loot boxes and microtransactions, or to overpromise to shareholders, you don't see this problem outside "AAA" companies, CDPR exception. They're simply hitting the ceiling of how much players will buy said game and how many of them will keep spending more on it, there's only down from there. And with loot box gambling regulation going around countries it's gonna be a hard fall. Did my previous post convey an... anti-regulation stance? Loot box regulations change the incentive structure, because now videogame companies won’t have to compete with other companies that use them. In the current unrestricted landscape, there’s some ability to exist without resorting to those tactics, but only if you’re targeting certain audiences. The key thing that’s happened in most AAA developers is that they’ve passed the shareholder honeymoon phase. Shareholders are extremely forgiving about results... up to a point. Once they switch, nothing will satisfy them except infinite growth. When that happens, and you need to expand into “audiences who are susceptible to gambling mechanics”, you’re not going to get much of their money if you don’t play to their addictions. They’ll just dump it into some other game that does. Obviously this is a gross manipulation of Skinner’s Box-type behavior in humans, but without regulation you’re always going to be competing with some other companies that are using it. Regulating them out frees up the audience that was previously locked up by them, allowing companies to compete for them on a less all-or-nothing basis. For that reason, regulation is generally much more effective than complaining about specific companies hoping they’ll change their ways. We need to target the system that produces certain behaviors, not the end results of that system. I think you and I were aiming at the same general goal, but I came off as too critical of EA specifically and you thought I was just advocating for its demise. No, I agree that the problem is a spiral of escalating shareholder expectations, and the solution is regulation. Tear down EA and another publisher just takes their place. I’m just trying to stress to people that “X game sold well” is no longer a guarantee of a sequel. Not in the current market.
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Post by midnight tea on Jan 16, 2019 18:44:27 GMT
How mysterious, it’s almost as if all public companies eventually lose their goddamn minds. Almost as if the problem is not individual companies, but the system that incentivizes shareholders to demand ever increasing growth despite a finite population of possible users. Almost as if there might be some sort of issue with the policy environment they exist in. No. It’s definitely the individual companies that are to blame. I bet if we convince them to change, nothing identical will spring up in their place. No one forces publishers to insert loot boxes and microtransactions, or to overpromise to shareholders, you don't see this problem outside "AAA" companies, CDPR exception. Er... have you seen the mobile games scene? Also - how long has it been since we lost Telltale?
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