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Post by Heimdall on Nov 26, 2024 22:10:39 GMT
So it's been awhile since I last played the campaign for Inquisition, but even more so when it comes to player sentiment surrounding elements of the game. If anyone can answer these questions, I'd appreciate it: 1) Did the War Table have log entries that could be different depending on the Keep choices you made (I want to think this was the case)? Yes - for example, Zevran shows up there in world states where he's alive.
Some people (including me) were fine with it but I did see plenty of grumbling back in the day about the War Table as a whole, including that it included stuff that should have been in the main game.
A big complaint I remember was that the things happening in the war table descriptions sounded like more interesting stories than was were going in the game itself. I don’t think that was really about reflecting prior decisions though.
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Post by colfoley on Nov 26, 2024 22:12:04 GMT
Another thing I feel is worth mentioning is Bioware is just being so ballsy with this. All these lore reveals? Side quests. Just faced a choice that is amongst probably the best of the series and most morally complex. A choice I literally had to be like 'I'm gonna get back to you', and the game let me...in a side quest. BioWare is showing tremendous trust in their audience that if they build it we will come.
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Post by Andrew Waples on Nov 26, 2024 22:39:54 GMT
I’m just responding to this because this is where I differ greatly on the attitude toward the lore and it’s a bit of a pet peeve. It might have been better for those lore questions to never be answered. The ambiguity of the mythology was always been a major feature of Dragon Age for me, not a bug to be resolved. It was something that set it apart from stuff like DnD settings where the gods are known factors that actively intervene. The interesting storytelling in Dragon Age was always in how characters react to living in a world with those sorts of ambiguities, not in revealing the next god monster to fight. The Blight and the Old Gods for example, to me, was always more interesting as a nigh Lovecraftian source of unknowable corruption rather than something to be fully explained. I don’t think the explanations we got were even that bad, but it changes the identity of the setting to sheer away so much of the mythology’s ambiguity. IMO Virtually everyone could tell that DAI is building up to some sort of very big resolution of some ancient mysteries, and DAVe gave us exactly that. Not only I've expected that - the information we already got in Trespasser and Inquisition (and DA2 and DAO) was enough for me to guess 80-90% of 'lore bombs' in DAVe. And I don't really think it's me being somehow very discerning or something - there was enough info in past chapters already and only thing left to do was to tie everything together, and then tie it off. The mystery and building towards discovering things can be milked only so much - and it's not like DAVe resolved ALL the lore questions; there's a ton that's been left out to explore, and it appears some of the things have to be resolved in order to focus on those other things. We still have little clue of how the world looked prior to elves manifesting into Thedas. Why did Titans get SO pissed at elves manifesting? Why does Morrigan say that she has memories of Mythal and "those who bore her" - who are "those who bore her? Why are there weird, primitive half-melted statues everywhere? Who are Executors? Who are those across the sea? Who are the snake people? Who did the Qunari run from?
Also, you're telling me that humans are older than both elves and the new incarnation of dwarves? Why is it that Thedas appears to be either the only inhabited continent we know, or isolated from the rest?? Also, whether all the musings about 'original concepts' are correct or not - we really need to stop with the fetishization of the 'original concept' and any changes from it being somehow bad or making the thing worse. I don't tell this as a DA fan, I tell this as a creator. Creative works change all the time during a normal process of iteration and refinement. Some change more and some change less, depending on many factors, but what the thing 'originally' was (or what people think it orignially was and fill in the gaps with own imagination) is not inherently superior to a finished product. While I haven't finished the game yet (I'm at 79% complete), I can accept that this feels like a long epilogue of a trilogy to answer questions. Despite the fact that apparently a post credit scene teases DA5, somehow.
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Post by Andrew Waples on Nov 26, 2024 22:41:19 GMT
Also - I will never get over people confusing exploration phase and concept art with "that's what they were working towards and would have definitely happened in the story if not for *some external meddling force*"What's funny is that I don't think they understand what the word concept means.
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Post by colfoley on Nov 26, 2024 22:49:26 GMT
IMO Virtually everyone could tell that DAI is building up to some sort of very big resolution of some ancient mysteries, and DAVe gave us exactly that. Not only I've expected that - the information we already got in Trespasser and Inquisition (and DA2 and DAO) was enough for me to guess 80-90% of 'lore bombs' in DAVe. And I don't really think it's me being somehow very discerning or something - there was enough info in past chapters already and only thing left to do was to tie everything together, and then tie it off. The mystery and building towards discovering things can be milked only so much - and it's not like DAVe resolved ALL the lore questions; there's a ton that's been left out to explore, and it appears some of the things have to be resolved in order to focus on those other things. We still have little clue of how the world looked prior to elves manifesting into Thedas. Why did Titans get SO pissed at elves manifesting? Why does Morrigan say that she has memories of Mythal and "those who bore her" - who are "those who bore her? Why are there weird, primitive half-melted statues everywhere? Who are Executors? Who are those across the sea? Who are the snake people? Who did the Qunari run from?
Also, you're telling me that humans are older than both elves and the new incarnation of dwarves? Why is it that Thedas appears to be either the only inhabited continent we know, or isolated from the rest?? Also, whether all the musings about 'original concepts' are correct or not - we really need to stop with the fetishization of the 'original concept' and any changes from it being somehow bad or making the thing worse. I don't tell this as a DA fan, I tell this as a creator. Creative works change all the time during a normal process of iteration and refinement. Some change more and some change less, depending on many factors, but what the thing 'originally' was (or what people think it orignially was and fill in the gaps with own imagination) is not inherently superior to a finished product. While I haven't finished the game yet (I'm at 79% complete), I can accept that this feels like a long epilogue of a trilogy to answer questions. Despite the fact that apparently a post credit scene teases DA5, somehow. quadrologies are also things and it's also funny considering a 'five act story' which tried to get translated by a lot of TV shows in the 90s and 2000s...but they often had trouble making it 'five seasons'. Here think DA could also have qualified here but like many of those shows they've had to adapt to in world or industry circumstances so they had to, effectively it sounds like, condense a lot of story into this installment and doing a masterful job of it. But then like all good fiction they are leaving a tail to pick up for the future.
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Post by UutIVvdPw7END0Ef on Nov 26, 2024 22:53:14 GMT
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Post by midnight tea on Nov 26, 2024 23:03:12 GMT
Another thing I feel is worth mentioning is Bioware is just being so ballsy with this. All these lore reveals? Side quests. Just faced a choice that is amongst probably the best of the series and most morally complex. A choice I literally had to be like 'I'm gonna get back to you', and the game let me...in a side quest. BioWare is showing tremendous trust in their audience that if they build it we will come. Yea, I actually love it that the biggest lore dump in the game and the most complex option is hanging entirely on player doing all the work and discovering this themselves. I mean, it was pretty much always true that some of the best content/lore/story bits and options require the player do the extra work, but I can't help to think of just HOW MUCH people miss just by ignoring this and rushing to the end of game. And yet, if the lack of content and context that can be found in quests we pursue is what influenced their reception of the game to any extent, they have only themselves to blame for it.
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Post by midnight tea on Nov 26, 2024 23:08:37 GMT
We don't really know where they emerge from, but I don't think it matters after they were released, given that blighted entities like Elgar'nan and Ghilan'nain or their Archdemons can emerge from any blighted creature, wherever that creature is and no matter how small that creature is in comparison to the real thing. Like, we literally see this in Weisshaput, when Ghilan'nain re-spawns her Archdemon from a ball of blighted blood, and she herself emerges out of pools of blight.
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Post by Andrew Waples on Nov 26, 2024 23:10:41 GMT
Another thing I feel is worth mentioning is Bioware is just being so ballsy with this. All these lore reveals? Side quests. Just faced a choice that is amongst probably the best of the series and most morally complex. A choice I literally had to be like 'I'm gonna get back to you', and the game let me...in a side quest. BioWare is showing tremendous trust in their audience that if they build it we will come. Yea, I actually love it that the biggest lore dump in the game and the most complex option is hanging entirely on player doing all the work and discovering this themselves. I mean, it was pretty much always true that some of the best content/lore/story bits and options require the player do the extra work, but I can't help to think of just HOW MUCH people miss just by ignoring this and rushing to the end of game. And yet, if the lack of content and context that can be found in quests we pursue is what influenced their reception of the game to any extent, they have only themselves to blame for it. Yeah. If you're spending $70 on a game. Why not try to do everything the game as instead of just rushing to the end? I can understand not liking something, but this goes back to and old argument on how much time to spend on a game conversation that I don't want to get into again.
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Post by OrbitalWings on Nov 26, 2024 23:18:51 GMT
Also - I will never get over people confusing exploration phase and concept art with "that's what they were working towards and would have definitely happened in the story if not for *some external meddling force*"What's funny is that I don't think they understand what the word concept means. I remember as a kid discovering the whole - no pun intended - concept of Concept Art. I'd pour over books for some of my favourite movies and always lament how much cooler things looked during the design phase, and it was only a while later when I started looking at specifically video game concept art that I started to realise it's almost always because 1) it was simply the artists exploring ideas for the sake of giving the creative team options and they decided to go in a different direction, 2) because something that works as a still 2D image doesn't always translate well to a 3-dimensional moving asset on screen, or 3) it was simply impossible to pursue with the tech and/or budget allowed.
Guess I kinda assumed after all this time people were aware of things like that, but my god every major game or movie that comes out still has legions of people lamenting concepts that were "taken from them". It's maddening.
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Post by midnight tea on Nov 26, 2024 23:23:31 GMT
Yes - for example, Zevran shows up there in world states where he's alive.
Some people (including me) were fine with it but I did see plenty of grumbling back in the day about the War Table as a whole, including that it included stuff that should have been in the main game.
A big complaint I remember was that the things happening in the war table descriptions sounded like more interesting stories than was were going in the game itself. I don’t think that was really about reflecting prior decisions though. That's the thing - and it's basically the same problem as with concept art, sketches or incomplete dialogues/earlier versions people find in artbooks or game files: things always seem more interesting when they're just a short, often kinda vague and leaving space for people to imagine how it could look in the game without thinking of all the work and challenges it would take to actually execute and put all this stuff together. And I'm of course not saying that creators themselves wouldn't want see those things realized, or better realized, etc - but at this point in time I am just so frustrated with people not even considering that vaguely and quickly imagining things in their heads is easy. Actually making that idea real (and as good as people imagine it) - that's the key to making art. And everything, really. Also, I've heard it in relation to War Table as well as many other elements of DA games, or any games really - it's not really a matter of whether things could be done better, but whether they would exist at all, given all the limitations encountered during development. And while we could discuss in depth whether and how the War Table could be better executed, I'm actually quite glad the thing was in the game, as it it makes complete sense in a chapter the aim of which is leading a big, complex organization that has a lot of stuff to do; and while its leader can't be anywhere to solve all crises, it has people they can delegate. It fulfills that purpose and makes the world feel more lived-in. Things are happening with which we aren't directly involved and other people (outside of our PC and their companions) get their time to shine too.
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Post by midnight tea on Nov 26, 2024 23:30:55 GMT
What's funny is that I don't think they understand what the word concept means. I remember as a kid discovering the whole - no pun intended - concept of Concept Art. I'd pour over books for some of my favourite movies and always lament how much cooler things looked during the design phase, and it was only a while later when I started looking at specifically video game concept art that I started to realise it's almost always because 1) it was simply the artists exploring ideas for the sake of giving the creative team options and they decided to go in a different direction, 2) because something that works as a still 2D image doesn't always translate well to a 3-dimensional moving asset on screen, or 3) it was simply impossible to pursue with the tech and/or budget allowed.
Guess I kinda assumed after all this time people were aware of things like that, but my god every major game or movie that comes out still has legions of people lamenting concepts that were "taken from them". It's maddening.
Yea, imagine how deeply frustrated I am as someone who's dedicated so much to making art, and seeing people so not just ignore but wholesale dismiss the most important part of actually MAKING art (or anything, really). People like looking at art, admiring it, like imagining things, are envious of some praise artists can get, etc. but the fact that there's just such a wide disregard and disrespect of skills, dedication, and just hard work that needs to be put in to execute an idea (well or not).... it's just daunting. ...And now many people think they can just skip the whole process and do so wholly by stealing the hard work and dedication of others and putting them though algorithms that frenkenstein them back together into mostly vacuous slop hardly anyone is interested in.
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Post by Andraste_Reborn on Nov 26, 2024 23:38:30 GMT
We don't really know where they emerge from, but I don't think it matters after they were released, given that blighted entities like Elgar'nan and Ghilan'nain or their Archdemons can emerge from any blighted creature, wherever that creature is and no matter how small that creature is in comparison to the real thing. Also I don't know if anyone would notice if one of them did burst out of the Shimmer Stone mine. Sure, I'd have loved a codex entry about it, but it would have been quite the co-incidence if someone who writes to Rook had been hanging around an abandoned mine the Western Approach just when an ancient dragon woke up from their nap.
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Post by Hrungr on Nov 26, 2024 23:51:00 GMT
From the SteamDB, it looks like the next patch isn't too far out.
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Post by Andrew Waples on Nov 26, 2024 23:56:45 GMT
What's funny is that I don't think they understand what the word concept means. I remember as a kid discovering the whole - no pun intended - concept of Concept Art. I'd pour over books for some of my favourite movies and always lament how much cooler things looked during the design phase, and it was only a while later when I started looking at specifically video game concept art that I started to realise it's almost always because 1) it was simply the artists exploring ideas for the sake of giving the creative team options and they decided to go in a different direction, 2) because something that works as a still 2D image doesn't always translate well to a 3-dimensional moving asset on screen, or 3) it was simply impossible to pursue with the tech and/or budget allowed.
Guess I kinda assumed after all this time people were aware of things like that, but my god every major game or movie that comes out still has legions of people lamenting concepts that were "taken from them". It's maddening.
Yeah, even approved concepts can look different on the final release. While the tech is old, The Star Wars prequels behind the scenes docs were amazing. I think it still gives the basic idea of how a big budget movie, and maybe even game is made.
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Post by Andrew Waples on Nov 26, 2024 23:57:16 GMT
From the SteamDB, it looks like the next patch isn't too far out. Dragon Age day?
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Post by Hrungr on Nov 27, 2024 0:08:06 GMT
From the SteamDB, it looks like the next patch isn't too far out. Dragon Age day? I'd bet it's out this week.
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Post by SomberXIII on Nov 27, 2024 0:13:28 GMT
I don't want anyone to suffer but I keep reading allusions to the Devs grumbling about how they fought for things and lost in response to some of the pushback about this game. Do they ever elaborate? I wrote about it extensively yesterday in the context of DA2, the gist of it is, they should've found ways to deal with it instead of whining about it now that they see people don't like it. Like Bioware did before. They found a way. The gamers WHINED endlessly and they chose to back away from dealing with them. So, who's winning?
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