Heimdall
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Post by Heimdall on Jul 18, 2020 18:40:45 GMT
Am I the only one reading this who is concerned that THE NARRATIVE isn't even settle yet?! They can't do anything else until they know what the story is going to be....so just how long are we gonna have to wait now? Well, they could have the broad strokes done and be working on fleshing them out. Or some parts of the story are done and they’re working on another. Or they’re working on side quests for various areas alongside the main plot. Could mean a lot of stuff.
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Post by Unicephalon 40-D on Jul 18, 2020 18:42:49 GMT
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Post by midnight tea on Jul 18, 2020 19:48:39 GMT
Gordon Stoner @stoner_gordonWriter Voltron? Maybe I’m slow today but what do you mean by that? Patrick Weekes @patrickweekesThere are things writers can work on for awhile by ourselves. Followers, or individual quests. But some stuff is owned by multiple writers, so we set aside time for all of us (plus non-writers involved with Narrative) to get together and hash things out. That’s Writer Voltron. It is mostly a TON of meetings. We go over content and see what works and what doesn’t. It’s also the time where we make big narrative decisions as a team (or make big proposals we then bring to other affected departments). Examples of stuff we decide at things like this: - Hey, this big story element doesn’t work - How should we do romances? - Hey, this big huge thing is unclear - Does it feel like we’re all making the same game? We have a great team. It’s positive. We’re all exhausted by Friday. Am I the only one reading this who is concerned that THE NARRATIVE isn't even settle yet?! They can't do anything else until they know what the story is going to be....so just how long are we gonna have to wait now?
Big narrative decisions =/= the whole of narrative isn't settled yet
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Post by NotN7 on Jul 18, 2020 22:48:51 GMT
Sorry? grinch weren't you a Mod? or am I mistaken?
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Post by Deleted on Jul 18, 2020 23:01:04 GMT
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Post by midnight tea on Jul 18, 2020 23:36:03 GMT
DR turned me into a mod …
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Post by Andrew Waples on Jul 19, 2020 1:24:49 GMT
Am I the only one reading this who is concerned that THE NARRATIVE isn't even settle yet?! They can't do anything else until they know what the story is going to be....so just how long are we gonna have to wait now?
Well, they are working on missions, gameplay, creatures, NPCs, environments... so it's not all up in the air. But yeah, we should brace ourselves for the possibility of a delay, especially as the WFH situation may not ease up if there's another spike in the fall. Fingers crossed though. We've been waiting since 2015... what's another five years?
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Post by Andrew Waples on Jul 19, 2020 1:27:45 GMT
DR turned me into a mod …
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Post by SirSourpuss on Jul 19, 2020 8:47:23 GMT
so just how long are we gonna have to wait now? Seems like they're still in pre-production. Which isn't what I've heard. And it also doesn't look like they're anywhere close to being done with it. So another couple of years of pre-production and 2 more years of full development, is my guess. Close to the Inquisition's 10 year anniversary.
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Post by QuizzyBunny on Jul 19, 2020 10:24:55 GMT
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Post by ClarkKent on Jul 19, 2020 11:00:16 GMT
To be fair, everyone knows the best time to make big narrative/gameplay decisions is eighteen months before release anyway.
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Post by Rascoth on Jul 19, 2020 12:33:18 GMT
It brings me joy seeing so many people still post Monty Python gifs.
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Post by midnight tea on Jul 19, 2020 13:26:44 GMT
To be fair, everyone knows the best time to make big narrative/gameplay decisions is eighteen months before release anyway. Anyone who is familiar with craft of storytelling (even when having full control over the material) can tell you with confidence that 'big narrative decisions' can happen at almost any time, including not long before publication.
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Post by SirSourpuss on Jul 19, 2020 14:27:11 GMT
Anyone who is familiar with craft of storytelling (even when having full control over the material) can tell you with confidence that 'big narrative decisions' can happen at almost any time, including not long before publication. This seems more like they are in the effort of producing the first draft, than a last minute big narrative change decision.
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Post by colfoley on Jul 19, 2020 18:40:50 GMT
Anyone who is familiar with craft of storytelling (even when having full control over the material) can tell you with confidence that 'big narrative decisions' can happen at almost any time, including not long before publication. This seems more like they are in the effort of producing the first draft, than a last minute big narrative change decision. on what basis are you making this assumption?
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Post by melbella on Jul 19, 2020 20:27:23 GMT
This seems more like they are in the effort of producing the first draft, than a last minute big narrative change decision. on what basis are you making this assumption?
Did you read the tweet by Weekes posted on the previous page (and also quoted above)? The kind of stuff he said they were going over all week makes it sound like they haven't even nailed the story down yet, which in my mind means they haven't nailed anything else down either.
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Post by The Elder King on Jul 19, 2020 21:28:51 GMT
While I do think the game might be coming later then what was predicted by EA’s report to investors, both because of the current situation and because more often then not games get delayed, I don’t see how Patrick’s tweet means that they haven’t decided anything plot wise. This is the quotes post with the tweets. Gordon Stoner @stoner_gordonWriter Voltron? Maybe I’m slow today but what do you mean by that? Patrick Weekes @patrickweekesThere are things writers can work on for awhile by ourselves. Followers, or individual quests. But some stuff is owned by multiple writers, so we set aside time for all of us (plus non-writers involved with Narrative) to get together and hash things out. That’s Writer Voltron. It is mostly a TON of meetings. We go over content and see what works and what doesn’t. It’s also the time where we make big narrative decisions as a team (or make big proposals we then bring to other affected departments). Examples of stuff we decide at things like this: - Hey, this big story element doesn’t work - How should we do romances? - Hey, this big huge thing is unclear - Does it feel like we’re all making the same game? We have a great team. It’s positive. We’re all exhausted by Friday. I will admit the last one is a bit alarming. Patrick directly mentioned the fact that writers can work alone on followers and individuals quests, hinting quite heavily that in those months in lockdown, they did work on those. They couldn’t work on either kind of quests if the plot and scope of the game wasn’t already defined, not to mention having already worked on companions, given that they have to write them first because working on their quests. The examples mentioned a things that they could discuss and decide in those big meetings are also things that would necessitate a scope and plot of the game to be already decided. They can’t discuss a possible big plot element not working if it didn’t already exist before (and plots can change or be scrapped during development, so it doesn’t mean that scrapping one means that the game is in preproduction). Also, while things could’ve changed since Gaider mentioned this in his blog years ago, in preproduction, and in regards of the scope and plot of the game, it’s usually the Lead Designer that works on it alongside the Lead Writer. I don’t think it’s be something that would necessitate the presence of the whole writing team.
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Post by colfoley on Jul 19, 2020 22:53:45 GMT
on what basis are you making this assumption?
Did you read the tweet by Weekes posted on the previous page (and also quoted above)? The kind of stuff he said they were going over all week makes it sound like they haven't even nailed the story down yet, which in my mind means they haven't nailed anything else down either.
yes, I read it. I quoted it. But, it's just a bit of a baffling hot take to me. Even my quote was made more in jest then actual concern but...not knowing a thing about bios internal processes mind you...I can imagine that they discuss what they want to do in meetings, go off and do it, then come back and regroup and talk about the next step. Pure conjecture but since we are on the subject I wonder how much of the writing process is considered pre pod anyways.
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Post by midnight tea on Jul 19, 2020 23:02:47 GMT
Did you read the tweet by Weekes posted on the previous page (and also quoted above)? The kind of stuff he said they were going over all week makes it sound like they haven't even nailed the story down yet, which in my mind means they haven't nailed anything else down either.
yes, I read it. I quoted it. But, it's just a bit of a baffling hot take to me. Even my quote was made more in jest then actual concern but...not knowing a thing about bios internal processes mind you...I can imagine that they discuss what they want to do in meetings, go off and do it, then come back and regroup and talk about the next step. Pure conjecture but since we are on the subject I wonder how much of the writing process is considered pre pod anyways. I recall an interview with Gaider in which he mentions that a considerable chunk of writer's job happens after things are supposedly 'settled' - because during developments things get shifted, cut, reshuffled and so on (the game is not just a story, after all, and has many moving parts) and writers have to patch up and make the coherent story out of pieces that remain or have been moved somewhere else. I really don't see the cause for alarm, considering that 'big narrative decisions' will likely happen so long as they have time to work on this game. "Big narrative decision" doesn't just mean the shape of the main story or something, but all kind of big decisions concerning the narrative. And even shifting one detail or shuffling the order of some others can make one thing be received quite differently than intended, etc., so even choosing a specific dialogue line or what order of scenes we'll encounter, or what they can sacrifice in case they need to cut some content, is a big narrative decision.
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Post by colfoley on Jul 19, 2020 23:06:20 GMT
yes, I read it. I quoted it. But, it's just a bit of a baffling hot take to me. Even my quote was made more in jest then actual concern but...not knowing a thing about bios internal processes mind you...I can imagine that they discuss what they want to do in meetings, go off and do it, then come back and regroup and talk about the next step. Pure conjecture but since we are on the subject I wonder how much of the writing process is considered pre pod anyways. I recall an interview with Gaider in which he mentions that a considerable chunk of writer's job happens after things are supposedly 'settled' - because during developments things get shifted, cut, reshuffled and so on (the game is not just a story, after all, and has many moving parts) and writers have to patch up and make the coherent story out of pieces that remain or have been moved somewhere else. I really don't see the cause for alarm, considering that 'big narrative decisions' will likely happen so long as they have time to work on this game. "Big narrative decision" doesn't just mean the shape of the main story or something, but all kind of big decisions concerning the narrative. And even shifting one detail or shuffling the order of some others can make one thing be received quite differently than intended, etc., so even choosing a specific dialogue line or what order of scenes we'll encounter, or what they can sacrifice in case they need to cut some content, is a big narrative decision. hell given the nature of live service they can make big narrative decisions after it ships.
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Post by colfoley on Jul 19, 2020 23:17:43 GMT
Seriously though while the game may be in production or in pre pod they won't confirm it as being in production until they announce it. Which, based on what we know and my gut feeling on the issue will be next June....at the earliest. That gives them 11 months to figure this stuff out even if those who are cautious end up being right.
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Post by midnight tea on Jul 19, 2020 23:19:19 GMT
hell given the nature of live service they can make big narrative decisions after it ships. ...Like they already did with all the existing DLCs and expansions I mean, considering that it's unlikely DA4 will finish DA's main story arc the big narrative decisions may as well impact something that is important from the standpoint of *future* games.
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Post by Hanako Ikezawa on Jul 20, 2020 5:32:16 GMT
I doubt they would have shown the images during that presentation a few weeks ago unless they had significant progress.
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Post by Andrew Waples on Jul 20, 2020 8:56:49 GMT
Seriously though while the game may be in production or in pre pod they won't confirm it as being in production until they announce it. Which, based on what we know and my gut feeling on the issue will be next June....at the earliest. That gives them 11 months to figure this stuff out even if those who are cautious end up being right. Err, they did announce it.🤨
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Post by gervaise21 on Jul 20, 2020 13:26:37 GMT
Err, they did announce it.🤨 Yes, and that short teaser makes my spine tingle every time I see it. I really don't see how that tweet by PW about a joint production meeting makes any difference to what we were already working to in terms of an anticipated release date. If I recall, that was projected at 2022 at the earliest; a frustratingly long wait from the previous game but hopefully worth it. At least no one can accuse them of rushing its production.
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