inherit
603
0
16,422
Alfonsedode
3,525
August 2016
alfonsedode
Alfonsedode
|
Post by Alfonsedode on Jan 2, 2019 12:48:26 GMT
This also works The author apparently confused 'I' with '1' in a function that calculates weapon damage. did you fix something ? nah,
i have trouble following your findings , i dont see any problems with the icons, and sword mastery is working as it should ? Or SeasonedTurtle wandered around here lately !
|
|
inherit
10160
0
Nov 16, 2024 16:06:57 GMT
4,911
burningcherry
1,336
May 18, 2018 21:58:48 GMT
May 2018
burningcherry
Mass Effect Trilogy, Mass Effect Andromeda
burningcherry97
|
Post by burningcherry on Jan 2, 2019 13:01:05 GMT
This also works The author apparently confused 'I' with '1' in a function that calculates weapon damage. did you fix something ? nah,
i have trouble following your findings , i dont see any problems with the icons, and sword mastery is working as it should ? Or SeasonedTurtle wandered around here lately ! – Sword Mastery has a custom icon set in-game, featuring a sword. Kalence displays the icons of typical (vanilla human, turian...) Fitness powers. This also goes for Bow Mastery, Shield Mastery and probably more (I don't have a PC with ME3 installed close to me now to check). This will be easy to fix once I extract those icons from my ME3 installation. – There was a bug at some point and Sword Mastery 6 evolutions (+50% multiplicative sword damage bonus against armor/shields&barriers) weren't working for Shadow Strike. This bug was fixed but Kalence didn't reflect it; I patched this. – Warp Ammo armor weakening now stacks with Warp armor weakening instead of erasing it (a fix for the bug you mentioned earlier). The screenshots come from my offline copy of the editor if it's unclear.
|
|
inherit
1224
0
3,686
nucleartech76
1,076
August 2016
nucleartech76
|
Post by nucleartech76 on Jan 9, 2019 16:26:57 GMT
Mostly piercing mods on everything that's not a projectile based weapon.
Armor mitigation is going to be more an issue high ROF, low damage per shot weapons than it is on the opposite. That said there are so many double and triple hit areas on hardened enemies that it's still awesome. Also piercing has so much synergy with hunter mode and gets scanner as well.
|
|
inherit
603
0
16,422
Alfonsedode
3,525
August 2016
alfonsedode
Alfonsedode
|
Post by Alfonsedode on Jan 9, 2019 21:22:43 GMT
Mostly piercing mods on everything that's not a projectile based weapon. Armor mitigation is going to be more an issue high ROF, low damage per shot weapons than it is on the opposite. That said there are so many double and triple hit areas on hardened enemies that it's still awesome. Also piercing has so much synergy with hunter mode and gets scanner as well. a post from the past that landed there from a time loop
|
|
Arktinen
N3
Don't take life too seriously, it isn't permanent.
Games: Mass Effect Trilogy
Origin: Arktinen-1
PSN: Arktinen-
Prime Posts: 666
Prime Likes: 1816
Posts: 812 Likes: 5,345
inherit
7
0
Aug 23, 2016 13:17:04 GMT
5,345
Arktinen
Don't take life too seriously, it isn't permanent.
812
August 2016
arktinen
Bottom
Mass Effect Trilogy
Arktinen-1
Arktinen-
666
1816
|
Post by Arktinen on Jan 16, 2019 15:30:51 GMT
Really.. guys pls. It's been almost a month from the topic start, and nobody has posted the obvious answer yet. So, I will have to do it, I cannot contain myself any longer. Pierce. Obviously.
|
|