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Post by ximae on Apr 26, 2019 6:22:31 GMT
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Post by PillarBiter on Apr 26, 2019 6:46:39 GMT
Hey, that's my build too Cool!
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thevirtualjim
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Post by thevirtualjim on May 5, 2019 19:02:31 GMT
Nice! Question: That reddit post was a month ago - I did see in your edits you mentioned the 1.1 patch - is that build still ideal post-1.1 patch?
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Post by PillarBiter on May 7, 2019 7:36:07 GMT
Nice! Question: That reddit post was a month ago - I did see in your edits you mentioned the 1.1 patch - is that build still ideal post-1.1 patch? I use it on my storm concurrently and can verify it still destroys.
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Post by grohuf on May 20, 2019 12:12:32 GMT
I did not found any ways to replenish hp or shield in this build. It's very fragile. Black Ice have very short range and fighting in such short distance without healing is very problematic. Hovering in close range means that you collect all bullets around. IMHO this build is very imperfect. I mostly fight with ToY from VERY long distance. This allows you to cover problem with survivability. So I'm thinking about using Radiant Fortress to get some way to get my shields back.
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Post by PillarBiter on May 21, 2019 7:50:21 GMT
I did not found any ways to replenish hp or shield in this build. It's very fragile. Black Ice have very short range and fighting in such short distance without healing is very problematic. Hovering in close range means that you collect all bullets around. IMHO this build is very imperfect. I mostly fight with ToY from VERY long distance. This allows you to cover problem with survivability. So I'm thinking about using Radiant Fortress to get some way to get my shields back. Well, it is a glass cannon build, yes. That involves trading off survivability for destruction. It takes practice to know how to play it effectively. But if you get the rythm right of fire-ice combo's, things die before they can hit you. Also, Learn to hover just above the ground and close by obstacles so you can quickly dodge behind them. Use black ice constantly for crowd control (if it's frozen, it can't hit you). BTW, black ice does not have THAT short a range. Sure, it's no ToY, but if you're trying to kill something at that range, you're doing it wrong (for this build), as there are enemies closer by that probably require more attention first. You're right, radiant fortress IS a good variant on this build if you're going for more survivability. I would suggest adding the acid slugs component then, so you can properly prime with your weapon. I personally do not a have a good radiant fortress and acid slug component, so I have not experimented a lot with that build. Also, I would suggest leaving ToY out for radiant fortress and keeping ranier's blaze. that way, you can still do the continuous ice/fire combo's.
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Post by grohuf on May 21, 2019 19:07:20 GMT
I did not start to run this build correctly because I have not enough +%gear speed. Well, I need more Storm legendaries (most of my legendaries are for colossus). But still there are situations when you need this range (or healing). For example fighting in GM3 Freeplay against outlaws. They have crazy amount of range mobs and all of them shoot you and you cannot kill them quick enough. If they gathered in big mass then they can kill you in a second. Because storm have not good enough hp by default (so collecting healing stuff is useless) you need to find safe spot to regenerate shield. Maybe I will swap my ToY (it's pretty good with double +shield bonuses) on radiant fortress (it has +%armor and %shield bonuses) when I collect enough gear speed.
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Post by PillarBiter on May 22, 2019 8:22:35 GMT
I did not start to run this build correctly because I have not enough +%gear speed. Well, I need more Storm legendaries (most of my legendaries are for colossus). But still there are situations when you need this range (or healing). For example fighting in GM3 Freeplay against outlaws. They have crazy amount of range mobs and all of them shoot you and you cannot kill them quick enough. If they gathered in big mass then they can kill you in a second. Because storm have not good enough hp by default (so collecting healing stuff is useless) you need to find safe spot to regenerate shield. Maybe I will swap my ToY (it's pretty good with double +shield bonuses) on radiant fortress (it has +%armor and %shield bonuses) when I collect enough gear speed. I think you still fail to understand the concept of glass cannon build. Inherently, you're made of glass. Inherently, the concept is to kill or be killed. There is no durability, there is no healing. Life on the edge. Vanguard life. You breathe danger and shit adrenaline. If you want to build for survivability, that's your prerogative. But that's not how I roll. Oh, and it works fine for GM3 if you're legendary'd up enough.
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Post by grohuf on May 22, 2019 21:24:26 GMT
If I hear "glass cannon" then I expect something which have significantly higher dps then my colossus which survives solo near gatekeeper in GM3 tyrant mine (I think you know how many stuff spawns around him). But I doubt that your combo ligtning proc is equal to 200k. And that you can do explosions faster than colossus do melee attacks (without exploits). So if I play by something with ranged aoe damage I want at least to not die like a fly. I should do constant ranged aoe damage without "oh, fk" moments.
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Post by PillarBiter on May 23, 2019 6:30:50 GMT
If I hear "glass cannon" then I expect something which have significantly higher dps then my colossus which survives solo near gatekeeper in GM3 tyrant mine (I think you know how many stuff spawns around him). But I doubt that your combo ligtning proc is equal to 200k. And that you can do explosions faster than colossus do melee attacks (without exploits). So if I play by something with ranged aoe damage I want at least to not die like a fly. I should do constant ranged aoe damage without "oh, fk" moments. You're comparing vs a hulksmashing colossus, to which nothing should be compared as it is objectively OP.
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Post by grohuf on May 24, 2019 20:42:05 GMT
If I hear "glass cannon" then I expect something which have significantly higher dps then my colossus which survives solo near gatekeeper in GM3 tyrant mine (I think you know how many stuff spawns around him). But I doubt that your combo ligtning proc is equal to 200k. And that you can do explosions faster than colossus do melee attacks (without exploits). So if I play by something with ranged aoe damage I want at least to not die like a fly. I should do constant ranged aoe damage without "oh, fk" moments. You're comparing vs a hulksmashing colossus, to which nothing should be compared as it is objectively OP. To be honest I cannot call solvent green+dom colossus OP. His weakness are clearly seen in comparison with storm. Lack of ranged damage + absence of permament shield (you recieve much less status debuffs by storm) + absence of dodge. I find that it's easier to play by storm. You can deliver very solid ranged dps and soften enemies from afar. Plus much more powerful ultimate. If colossus have not enough hp to survive in close combat then it's very hard to play by it. So I do not see any reasons to make Storm as glass cannon. I like this more balanced play. It's interesting to compare storm in GM3 stronghold but it's hard to do because I collected gear for colossus for couple of month and I even is not full legendary by Storm.
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ximae
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Post by ximae on Jun 10, 2019 11:12:13 GMT
wow came in late for the discussion.
Yeah it is a glass cannon build, if you want to have more survivability drop a couple of damage components for softened blows and vanguard token. storm really has no good way of health sustain, radiant fortress as mentioned is practically the ony way, only other options are to rely more on shield delay and stacking shields + health drop + pickup radious.
the way to make it more survivable while keeping the damage components is to stack some armour and shields ( i run 3 shields and 1 armour roll) and then get some of the following Rolls on your class components or secondary weapon/gear rolls: shield delay so you get ur shields back faster, scram for cover when ur shield drops so you are taking Little armour damage. pickupradius + repair/resupply drop chance: rely on one shotting stuff to have health drop and keep rushing near it for health sustain. ult speed: ult heals you, so try to get around an ult per minute (including emergency power)
getting a couple of each of those Rolls besides a good ammount of shields/armour Will help alot with survivability.
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Post by grohuf on Jun 13, 2019 19:33:23 GMT
Tested GM3 HoR solo by storm and solvent green colossus. You can clearly see weaknesses of colossus in this stronghold. A lot of status effects which disrupt your gameplay. If you recieve burning then you cannot fly and you are almost dead. Freezing is not so deadly but still is a problem. Storm have not this damage but his ultimate is much more powerful and you can use it to deliver damage (Solvent green colossus uses ultimate mainly for healing). So all this fire-ice chaining needed not for damage but for building ultimate. Because damage is very mediocre without it. Anyway playing by storm feels even easier because you have not place yourself into the heat of battle.
About survivability. Yes, you can collect armor for Storm but only if you play with softened blows and you play in close range. This needed to survive after softened blows proc and healing by health packs (otherwise they almost do not heal you). If you play by long range build (and Ponder Infinity is more long range skill) then you do not need armor at all and should focus on shield and shield delay (you can forget about health packs). It's very important to always look at your shield because if it deplete you cannot quickly get health back.
After cataclysm patch I will try Hailstorm build (I have very good item for it).
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ximae
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Post by ximae on Jun 14, 2019 13:39:06 GMT
I see bunny hop macro colosus rape gm3 hor, not so much survivability issue, humping their way to victory, but maybe it was last pacth before the valkieres changes as i havent played much this patch.
as for storm i have done many solo gm3 hor runs, till the tiatan as its faster unless people join by then. I agree with most of what you say, i know were to rect from afar with cover and windwall placing (very Handy for hor turrets). Besides the footsoldiers which are out in a couple combos (one cycle) and elite valkieries in two cycles.. if i cant cluster then for a oneshot. for the tougher enemies (elite brutes and legendary valkiries) its mostly building ult fast to wreck them and anything near. I can easily ult like 7-8 times by the time im done with the titan. But that is one of the objectives of the build, aoe combo alot to build ult and wreck but at the same time having good damage for the weaker stuff (builds up more ult) specially if you can clsuter prime and detonate ensuring oneshots in gm3 stronghold.
Im very happy with my build, i have answers to anything the game throws at me and if you have very good gear it destroys, oneshotting gm3 freeplay elites, oneshotting whole tightspawns and loads of very high damage ults (im at around 3m per ult) for the harder stuff that no class can oneshot anyways.
If ur not going for the sotened blows + vanguard clutch the yes shields is the way to go, but i do like having one armour roll to not be sooo squishy if the shields go down. But dont forgo repair drops + pickupradius ( its important so u dont need to get that close) its ur way to regain health efficently, just fly low not even that near to the repair drop to another place of cover ( use flying Dodge if ur under heavy fire). really tryout getting like 100+ pickup radius, you Will see that getting the repair kits is not so dangerous.
hailstorm build? dunno dont like much the skill, it was ok for melee storm but leagues behind ponder infinity which u Will replace.
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Post by grohuf on Jun 14, 2019 21:49:27 GMT
I see bunny hop macro colosus rape gm3 hor, not so much survivability issue, humping their way to victory, but maybe it was last pacth before the valkieres changes as i havent played much this patch. I clearly stated which builds I compare. If you do not know, macro colosus uses best defense as assault gear. I do not think that you can you legaly use macroses on PS4 and X-Box. So I do not why do you speak about melee spamming at all. It uses exploit and requires third-party software.
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Post by ximae on Jun 15, 2019 7:42:35 GMT
I did not know, but why would it need to.. it Will still have the component that gives health on melee kills and still be doing tons of combo damage on that first melee hit. But yud know better as i barely play my colosus, standard voltaic solvent.
anyways sure any class can die in gm3 strongholds, thats whats fun about it, its challenging to a degree because shit hits hard. collosus and interceptor can get in the fray consistently and do well, storm and ranger cant and have to dish out damage from afar or get wreked, that is the difference. While each class strive at that range it doesnt mean.. at all.. u cant go down
btw the macro is just saving ur hands and makeing it easier, ive seen the macro and u could just do it manually.. i can tell you as a former critcial mass d3 wizard (when that existed). It is just pressing and releasing 3-4 more buttons between melee hits. And its not like you cant connect a macroable mouse or keyboard to a console, as long as it has internal memory it can macro on console.
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Post by grohuf on Jun 15, 2019 11:02:39 GMT
Damage from colossus multiexplosion is not so high as you can expect. Main reason of this that colossus itself needs a lot of room to make melee attack. That's why you cannot make melee attack in the middle of the enemy pack. You always make it from the side. That's why combo damage is not high without solvent green. Storm with Mark of Wrath and Ponder Inifinity will be better in triggering combos because it can cover enemy pack more precisely (of course you can try to trigger combo with BD but cooldown is pretty insane). So running end-game content with best defense will require multicharge BD. Also you will need Sentinels grenade launcher to prime enemies in aoe. So making good BD is harder than making good Solvent Green build (because you need ANY VD and ANY SG).
Of course if you does not need to think about damage (thanks to macro meelee damage) then BD is obvious choice even if you have not good one.
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thevirtualjim
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Post by thevirtualjim on Aug 14, 2019 21:08:48 GMT
I have a lightening based storm build that also has high survivability. One weapon I liked to use was Thunderbolt of V (ralner's is my other) for the lightening procs - I used to get 40-50k procs. After 1.3, Im now only getting in the range of 10k - they apparently degraded the procs to be based just on weapon level and not total jav level. It used help alot with shield stripping. Now I wonder what I should use as a 2nd weapon instead - avenging herald is nice for the weapon damage boost, but I dont really depend upon raw weapon damage. Elemental rage just seems like alot of work for me to try to keep the buff up. Seige Breaker seems kinda neat as it gives me an ice primer but having to use the scope is kind of annoying. (of course i might end up liking one of the 3 new types of weapons once they come out - hopefully tomorrow). For now I am sticking with thunderbolt just for its inscriptions. Also, the melee weapons - I like the lightening one as well it benefits from my lightening set-up, and a quick way to regen shields is awesome. However, the only detonator I have is Ponder infinity, so the fire-based melee would be nice for a 2nd detonator. OR, would it be good for my storm to just be all about priming with just Ponder as a detonator? So, anyone have any thought on guns and melee weapon for my kind of build? I'm also considering making another storm build based around CC/Ice - any ideas on that would be 'cool'
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