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Post by trueblue69 on Jan 21, 2019 1:11:55 GMT
At what point does more cunning become redundant and equate to its cap, or 100% critical chance? And if the cap from cunning is below 100%,can a ring take it there? Most of my characters wear a critical chance ring, I'm looking forward to the day I can switch them out for critical damage.
I'll probably push beyond 200 anyway because the Hakkon bow only just dropped from a chest last week, and I'm a hundred missions from finishing the hunter challenge.
On the subject of caps, what's the physical damage resistance cap? Someone once told me that it's 80, meaning 160 constitution has your DR maxed. I never bothered to test it, but I'm sure most of you guys here know.
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Post by Silversmurf on Jan 21, 2019 8:56:41 GMT
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Post by trueblue69 on Jan 21, 2019 10:17:23 GMT
Thanks for the reply Smurf. So natural 100% crit chance at 200 cunning, sweet! What about physical damage resistance?
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Post by Silversmurf on Jan 21, 2019 12:32:19 GMT
Thanks for the reply Smurf. So natural 100% crit chance at 200 cunning, sweet! What about physical damage resistance? Click the link and scroll down
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Post by trueblue69 on Jan 21, 2019 13:38:38 GMT
Oh my, I was sure I'd read through all of that before and never seen the caps section. Senility creeping in 😢
In case anyone else missed that section of Smurf's very thorough overview, I took the liberty of copying it here. Sorry for making you post it twice, thanks Smurf.
% CAPS
80% Melee Defence 80% Ranged Defence 80% Magic Defence (can be increased through Magic Resistance) 100% Critical Hit Chance
80% Defence Caps reached at 170 promotions (170-10/2)
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Post by grippingpig on Feb 13, 2019 22:02:30 GMT
Oh my, I was sure I'd read through all of that before and never seen the caps section. Senility creeping in 😢 In case anyone else missed that section of Smurf's very thorough overview, I took the liberty of copying it here. Sorry for making you post it twice, thanks Smurf. % CAPS 80% Melee Defence 80% Ranged Defence 80% Magic Defence (can be increased through Magic Resistance) 100% Critical Hit Chance 80% Defence Caps reached at 170 promotions (170-10/2) With all due respect and I'm not trying to be an asshole but that list is only partially correct. The 80% is correct however 170 is not fully correct..Let me explain
The RPG element of a basic +5 stat base stat for that specific class, applies to the 3 class types in this game even though the screen itself does not actually reflect this
Warriors already start with a built in +5 constitution
Mages already start with a built in +5 Willpower Rogues already start with a built in +5 Cunning
Because of this,
Each class will have reached the maximum defense stat in their own category before the other classes do.
Example: Melee defense for warriors is actually reached at 165, but mage and rogue classes still require a constitution of 170 in order to reach max melee defense for them. This same process applies to rogues with cunning, and mages for willpower.
I just wanted to add that in for total accuracy.
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Post by trueblue69 on Feb 13, 2019 23:25:51 GMT
Oh my, I was sure I'd read through all of that before and never seen the caps section. Senility creeping in 😢 In case anyone else missed that section of Smurf's very thorough overview, I took the liberty of copying it here. Sorry for making you post it twice, thanks Smurf. % CAPS 80% Melee Defence 80% Ranged Defence 80% Magic Defence (can be increased through Magic Resistance) 100% Critical Hit Chance 80% Defence Caps reached at 170 promotions (170-10/2) With all due respect and I'm not trying to be an asshole but that list is only partially correct. The 80% is correct however 170 is not fully correct..Let me explain
The RPG element of a basic +5 stat base stat for that specific class, applies to the 3 class types in this game even though the screen itself does not actually reflect this
Warriors already start with a built in +5 constitution
Mages already start with a built in +5 Willpower Rogues already start with a built in +5 Cunning
Because of this,
Each class will have reached the maximum defense stat in their own category before the other classes do.
Example: Melee defense for warriors is actually reached at 165, but mage and rogue classes still require a constitution of 170 in order to reach max melee defense for them. This same process applies to rogues with cunning, and mages for willpower.
I just wanted to add that in for total accuracy.
Interesting. But how do we know all this, data mining, or perhaps the devs shared this info years ago?
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Post by grippingpig on Feb 14, 2019 5:20:04 GMT
Interesting. But how do we know all this, data mining, or perhaps the devs shared this info years ago? You would assume both, however data mining that people did on this was totally pointless because the Devs had already shared this information.
A little known fact about data mining 99.9% of gamers fail to understand. Gamers seem to follow a pattern of complex graphs and what seems to be logic explanation done on various websites held in high standards, with information players hold in some high regard. So when real information comes out...it gets compared and argued. It's as if the players that hold the websites and people in some high regard, are being insulted that someone come along and say otherwise..even when it's true...The whole , How dare you, you're a troll" mentality gets brought up. Without all the data (Which would be the information from the devs) it's impossible to data mine and say for certain, it's simply not possible. It would be the exact same thing as having a mathematician claim they managed to figure out the solution to a formula without having the key components in the formula listed in the problem present. Sure the mathematician can come up with all sorts of theories, and make it appear totally logical due to explanation, but in the end there is no way they would be able to do it without having the key components. The mathematician can even come up with logical explanations as to why the key components aren't needed and it can still be done without them, and even make that sound legit and even convince people to argue against people who point out the key components are not present so how was solving it possible. That is what happens with data mining..the key competences are the information the devs have, and without that information, it's impossible to say one way or the other if the information being used and gathered is actually accurate..again it will appear accurate because that's all there is to work with...but without the missing information it cannot be argued either way as a fact.
Here is the deal:
Data mining without all the behind the scenes information, is simply not accurate. It can be assumed, but without the actual information confirmed by the devs, it's just another theory that people will apply logic which on the surface only appears to make sense but when you take it apart and actually go through it piece by piece, you can see that it's not as accurate as people make it out to be....Again let me explain.
Regardless of what people take apart and look at, the fact remains is they do not have the actual connection to the data they see, and how it gets applied in the game. So it becomes a theory with one sided logic applied to it, so the testing will come across as accurate.
The reality is that the behind the scenes data is actually needed in order to actually confirm it. And to clarify something...Using data a player can see, and using that data to test according to how the game actually applies it, are 2 completely different results..So of course the testing people do with the data they see will work, but without the behind the scenes data, people are not actually doing true testing. Players way of testing is not actual testing so of course those numbers work which is why gamers in general will take a stand point that their testing is accurate..Again it's only accurate according to what they're doing.
The reason testing cannot be done correctly without the behind the scenes data is simply because you cannot undo a specific scenario to see the difference.
Testing without the behind the scenes data can only be done if what you just tested could be restarted and have something different done with the exact same layout and everything. Sure the red Templar are red Templar however the maps they're on, where they stand, are they in the middle of an animation, do they take less or more damage while moving, did you hit them standing still...Also you have to know if the red Templar shadow you just killed, was the exact same one the game just spawned. All of these questions cannot be answered because the only one with the behind the scenes data, are the devs, and that is the data needed, in order to do actual and accurate testing.
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Post by trueblue69 on Feb 14, 2019 9:05:00 GMT
Interesting. But how do we know all this, data mining, or perhaps the devs shared this info years ago? You would assume both, however data mining that people did on this was totally pointless because the Devs had already shared this information.
A little known fact about data mining 99.9% of gamers fail to understand. Gamers seem to follow a pattern of complex graphs and what seems to be logic explanation done on various websites held in high standards, with information players hold in some high regard. So when real information comes out...it gets compared and argued. It's as if the players that hold the websites and people in some high regard, are being insulted that someone come along and say otherwise..even when it's true...The whole , How dare you, you're a troll" mentality gets brought up. Without all the data (Which would be the information from the devs) it's impossible to data mine and say for certain, it's simply not possible. It would be the exact same thing as having a mathematician claim they managed to figure out the solution to a formula without having the key components in the formula listed in the problem present. Sure the mathematician can come up with all sorts of theories, and make it appear totally logical due to explanation, but in the end there is no way they would be able to do it without having the key components. The mathematician can even come up with logical explanations as to why the key components aren't needed and it can still be done without them, and even make that sound legit and even convince people to argue against people who point out the key components are not present so how was solving it possible. That is what happens with data mining..the key competences are the information the devs have, and without that information, it's impossible to say one way or the other if the information being used and gathered is actually accurate..again it will appear accurate because that's all there is to work with...but without the missing information it cannot be argued either way as a fact.
Here is the deal:
Data mining without all the behind the scenes information, is simply not accurate. It can be assumed, but without the actual information confirmed by the devs, it's just another theory that people will apply logic which on the surface only appears to make sense but when you take it apart and actually go through it piece by piece, you can see that it's not as accurate as people make it out to be....Again let me explain.
Regardless of what people take apart and look at, the fact remains is they do not have the actual connection to the data they see, and how it gets applied in the game. So it becomes a theory with one sided logic applied to it, so the testing will come across as accurate.
The reality is that the behind the scenes data is actually needed in order to actually confirm it. And to clarify something...Using data a player can see, and using that data to test according to how the game actually applies it, are 2 completely different results..So of course the testing people do with the data they see will work, but without the behind the scenes data, people are not actually doing true testing. Players way of testing is not actual testing so of course those numbers work which is why gamers in general will take a stand point that their testing is accurate..Again it's only accurate according to what they're doing.
The reason testing cannot be done correctly without the behind the scenes data is simply because you cannot undo a specific scenario to see the difference.
Testing without the behind the scenes data can only be done if what you just tested could be restarted and have something different done with the exact same layout and everything. Sure the red Templar are red Templar however the maps they're on, where they stand, are they in the middle of an animation, do they take less or more damage while moving, did you hit them standing still...Also you have to know if the red Templar shadow you just killed, was the exact same one the game just spawned. All of these questions cannot be answered because the only one with the behind the scenes data, are the devs, and that is the data needed, in order to do actual and accurate testing.
So, all the information shared by smurf about how to get the crescent weapons etc was released by devs?
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N5
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Post by SassaMFG on Feb 14, 2019 14:09:26 GMT
With all due respect and I'm not trying to be an asshole but that list is only partially correct. The 80% is correct however 170 is not fully correct..Let me explain The RPG element of a basic +5 stat base stat for that specific class, applies to the 3 class types in this game even though the screen itself does not actually reflect this Warriors already start with a built in +5 constitution
Mages already start with a built in +5 Willpower Rogues already start with a built in +5 Cunning
Because of this,
Each class will have reached the maximum defense stat in their own category before the other classes do. Example: Melee defense for warriors is actually reached at 165, but mage and rogue classes still require a constitution of 170 in order to reach max melee defense for them. This same process applies to rogues with cunning, and mages for willpower.
I just wanted to add that in for total accuracy. It doesn't work that way. You are talking about agent specific bonuses. Those differ from agent to agent. Those are fixed numbers independent of main attributes. You said that warriors have +5 constitution, rogues +5 cunning and mages +5 willpower bonuses, that is wrong. take a look into every agent's core stats and defense bonuses and you will see that they are different for every agent. I can't remember exact formulas, but will put pics Legio and Katai as simple example (both are warriors, but they have different bonuses):
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Post by grippingpig on Feb 14, 2019 14:16:10 GMT
So, all the information shared by smurf about how to get the crescent weapons etc was released by devs? Yes it was..It was posted on the official Bioware forum by a Bioware Staff person. People copied that information and passed it off as if they came up with it on their own.
And to SassaMFG 3 things: 1) You're not even talking about the same thing 2) the Devs outright came out and said it. So it doesn't matter what a random player says how it works. 3) The main stat screen doesn't show BUILT IN BONUS directly related to the character. The main screen displaying zero has no relevance to what the devs said.
Despite the screen showing 0, Each character already starts with a built in +5 in their perspective categories.
Warriors start out with a built in bonus of +5 constitution which means they will reach max melee defense at 165 not 170 (165 + the built in +5 constitution bonus)
Mages start out with a built in bonus of +5 to willpower which means they will reach max magic defense at 165 not 170 (165 + the built in +5 Willpower bonus) Rogues Start out with a built in bonus of +5 cunning which means they will reach max ranged defense at 165 not 170 (165 + the built in +5 Cunning bonus) A promotion ADDS to the built in bonus of the character's built in starting stat, so promoting a warrior once will show 1 on the screen for constitution, but in reality it's actually 6 because of behind the scenes aspects the developer has already explained.
That is exactly how it works because they devs said it does.
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Post by SassaMFG on Feb 14, 2019 14:26:27 GMT
Well, like you said yourself, you are trolling and I won't feed the troll. I pointed out how the game works for new players so they don't get confused. Bye, bye... Oh, also... Learn how to quote people...
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Post by grippingpig on Feb 14, 2019 14:37:03 GMT
Well, like you said yourself, you are trolling and I won't feed the troll. I pointed out how the game works for new players so they don't get confused. Bye, bye... Oh, also... Learn how to quote people... Anyone who point blank saying the devs are lying and wrong, and that some random player is right and knows more cannot even be talked to, so it isn't worth replying to them beyond this reply...
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Post by Silversmurf on Feb 14, 2019 22:25:21 GMT
Firstly, not sure I enjoy being called some random player or being accused of passing off Dev info as my own. I don't know how to data mine. I have collected lots of info over the years and stored it in my personal profile page. This was intended for my own personal use but if it benefits other players then great. I take credit for nothing.
Secondly, grippingpig is correct about the +5 stat being carried over from the single player. Luke confirmed this to me today.
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Post by trueblue69 on Feb 15, 2019 0:02:10 GMT
Not sure I enjoy being called some random player. Chant like a Republican... "Nerf the Smurf!" ...repeat.
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SassaMFG
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Post by SassaMFG on Feb 15, 2019 13:42:33 GMT
Firstly, not sure I enjoy being called some random player or being accused of passing off Dev info as my own. I don't know how to data mine. I have collected lots of info over the years and stored it in my personal profile page. This was intended for my own personal use but if it benefits other players then great. I take credit for nothing. Secondly, grippingpig is correct about the +5 stat being carried over from the single player. Luke confirmed this to me today. I don't datamine either, everything about stats and stats growth is transparent and easy to explain, so there was no need for me to do that. Those hidden stats were never mentioned by Luke before , not even on old official forums and this question was asked countless times. Now we have to investigate this further. Is it class and race dependent, is it a bug? This thing could be found by datamining actually. May take a look with Frosty.
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Post by Silversmurf on Feb 15, 2019 17:33:03 GMT
I believe* it's 165/170 depending on base class as that is inherited from SP. BUT honestly I can't completely remember and due to engine upgrades and other things I can't actually load the da3 data up - it all exists in .dbx and I tried digging through them but no luck, that stuff is pretty embedded. Sorry He's a good guy. Has always taken the time to reply to my questions over the years. Just as a reminder, he also arranged that double exp weekend so I could promote more when my wife was away for the weekend. Pure class. My 15min of fame lol. God that was forever ago...
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Post by SassaMFG on Feb 15, 2019 18:39:28 GMT
He's a good guy. Has always taken the time to reply to my questions over the years. Yeah, Luke is great guy, but I "blame" him for withholding this information for more than 4 years.
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Post by capn233 on Jun 12, 2019 23:49:39 GMT
There is something not quite right regarding hidden bonus of 5, at least on Silent Sister. Here's crit chance calculation for me:
Crit Chance Bonus
+10% from Savage Thorn (offhand)
Cunning
149 - promotions 16 - armor 3 - Fervor 3 - Looks Like it Hurts 3 - Furious Blows 3 - Terrifying Fury
177 total
An extra 5 would make it 182.
182/2 + 10 = 101%
However, my Silent Sister must not really have 100% crit chance because rarely there are still normal hits. Last perilous solo for instance she had maybe 8 or so hits that weren't crits, but even though that is a small number it is not 0. Chance seems to be really close to 100, but not quite there.
So is it this hidden bonus that really isn't applied, or is it one of the other ones I listed that is broken?
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