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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Mar 30, 2019 11:56:35 GMT
I know half of the menus don't even load for me anymore. The News Feed is totally blank, the Player banners are blank, the Exbedition Screen is blank half the time and gets stuck. Honestly for me, the game as a whole is more broken now than it's ever been.
This patch and others before it confirms a troubling pattern. It appears that the reduced Anthem team has insufficient manpower resources for troubleshooting, fixing and for QA testing before approving the patch release..
If anyone can come up with another explanation, I like to hear it.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,452 Likes: 7,172
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Post by saandrig on Apr 1, 2019 5:50:31 GMT
I know half of the menus don't even load for me anymore. The News Feed is totally blank, the Player banners are blank, the Exbedition Screen is blank half the time and gets stuck. Honestly for me, the game as a whole is more broken now than it's ever been.
This patch and others before it confirms a troubling pattern. It appears that the reduced Anthem team has insufficient manpower resources for troubleshooting, fixing and for QA testing before approving the patch release..
If anyone can come up with another explanation, I like to hear it.
Don't tempt me in answering that 😁 Another question - did they hotfix the 20% flight time? You know, flying. The one thing this game still clings to. Because yesterday it still felt like it's 20% less flight time. Did Bioware give up and tries to land everyone down before closing the shop? Gee, it's kinda nice they went with just 20%. Imagine if it was 50 or more (as I was voting for) 😁
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Posts: 895 Likes: 1,300
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Post by Thrombin on Apr 1, 2019 8:18:53 GMT
I know half of the menus don't even load for me anymore. The News Feed is totally blank, the Player banners are blank, the Exbedition Screen is blank half the time and gets stuck. Honestly for me, the game as a whole is more broken now than it's ever been.
This patch and others before it confirms a troubling pattern. It appears that the reduced Anthem team has insufficient manpower resources for troubleshooting, fixing and for QA testing before approving the patch release..
If anyone can come up with another explanation, I like to hear it.
I don't think it's manpower, it's just a consequence of the short amount of time they give themselves. Any given problem still has to be looked at and solved by one person at a time and since everything is inter-related you need to wait for all the fixes to be completed before you can regression test the stuff seemingly unrelated to those fixes (otherwise you would need to regression test over and over again which is clearly impractical). There's no time to test every aspect of Anthem in the time and there are always some issues that never show up in development because you just can't simulate the real world for every platform and every possible configuration.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,452 Likes: 7,172
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Post by saandrig on Apr 1, 2019 8:26:04 GMT
This patch and others before it confirms a troubling pattern. It appears that the reduced Anthem team has insufficient manpower resources for troubleshooting, fixing and for QA testing before approving the patch release..
If anyone can come up with another explanation, I like to hear it.
I don't think it's manpower, it's just a consequence of the short amount of time they give themselves. Any given problem still has to be looked at and solved by one person at a time and since everything is inter-related you need to wait for all the fixes to be completed before you can regression test the stuff seemingly unrelated to those fixes (otherwise you would need to regression test over and over again which is clearly impractical). There's no time to test every aspect of Anthem in the time and there are always some issues that never show up in development because you just can't simulate the real world for every platform and every possible configuration. Gee, if there was a way to solve that problem. Like a public beta test server. But I guess Bioware tried that in SWTOR and figured "why bother? We don't even care to fix the bugs people find in the Beta server. At the end we just release the same broken patch anyway."
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Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
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Post by Gileadan on Apr 1, 2019 8:49:56 GMT
Maybe I've been spoiled by Warframe, but as a comparison, if a big content update requires fixes after being deployed, Digital Extremes patch response times are often measured in hours instead of days, let alone weeks. They patch without taking their servers down, you can keep playing while a hotfix is deploying and merely need to restart to receive the patch after deployment is complete. And their game is probably more complex and has way more moving parts than Anthem.
How do they do that? They made PC the lead platform and only roll out stable updates from there to consoles.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Posts: 895 Likes: 1,300
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on Apr 1, 2019 9:16:45 GMT
I don't think it's manpower, it's just a consequence of the short amount of time they give themselves. Any given problem still has to be looked at and solved by one person at a time and since everything is inter-related you need to wait for all the fixes to be completed before you can regression test the stuff seemingly unrelated to those fixes (otherwise you would need to regression test over and over again which is clearly impractical). There's no time to test every aspect of Anthem in the time and there are always some issues that never show up in development because you just can't simulate the real world for every platform and every possible configuration. Gee, if there was a way to solve that problem. Like a public beta test server. But I guess Bioware tried that in SWTOR and figured "why bother? We don't even care to fix the bugs people find in the Beta server. At the end we just release the same broken patch anyway."
That wouldn't make things go quicker, though. It might detect bugs but, by then it's too late to fix them without delaying the patch. They've decided to fix and improve as they go and risk additional bugs on top on the grounds that the additional bugs aren't going to be as bad as the bugs they're fixing. If they keep patching quickly and regularly they will get to a good state much quicker than the traditional method where they don't release until they think it's perfect. By then everyone will have left the game because of the lack of loot or whatever other issue is the biggest bugbear of the moment!
For me, the 1.0.4 version of the game is better than the 1.0.3 version of the game even with the extra bugs. By the time they would otherwise have released 1.0.4 (with full testing and less bugs) we will be getting 1.0.5. So, at the end of the day, is it really that bad a way to do it?
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Post by PillarBiter on Apr 1, 2019 12:25:29 GMT
I know half of the menus don't even load for me anymore. The News Feed is totally blank, the Player banners are blank, the Exbedition Screen is blank half the time and gets stuck. Honestly for me, the game as a whole is more broken now than it's ever been.
This patch and others before it confirms a troubling pattern. It appears that the reduced Anthem team has insufficient manpower resources for troubleshooting, fixing and for QA testing before approving the patch release..
If anyone can come up with another explanation, I like to hear it.
They very much look like they use the SCRUM way of working for patches (i.e. defined time cycle wherein they set a goal for defined objectives to fix and nothing else). Due to the nature of the scrum way of work (the very defined outline of the things to fix and test) you actually can get a good amount of things fixed (as is demonstrated with their patch list). However, 2 things: 1) If your scrum work is part of an overall program, there usually isn't time to regression check everything that your work also affects. If any such thing appears, they add it in in the scrum cycle. 2) the very nature of scrum is small, dedicated team(s). So your comment about shortage of manpower is off the mark. But nice try in trying to create a misinformed panic again. Keep 'm coming!
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Hrungr
Twitter Guru
ღ N-Special
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Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 29,998 Likes: 107,679
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Post by Hrungr on Apr 1, 2019 12:54:57 GMT
EA Help @eahelp We're looking into intermittent login issues with Origin at the moment. When we have an update we'll let you know here.
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Post by aglomeracja on Apr 1, 2019 15:24:10 GMT
This patch and others before it confirms a troubling pattern. It appears that the reduced Anthem team has insufficient manpower resources for troubleshooting, fixing and for QA testing before approving the patch release..
If anyone can come up with another explanation, I like to hear it.
They very much look like they use the SCRUM way of working for patches (i.e. defined time cycle wherein they set a goal for defined objectives to fix and nothing else). Due to the nature of the scrum way of work (the very defined outline of the things to fix and test) you actually can get a good amount of things fixed (as is demonstrated with their patch list). However, 2 things: 1) If your scrum work is part of an overall program, there usually isn't time to regression check everything that your work also affects. If any such thing appears, they add it in in the scrum cycle. 2) the very nature of scrum is small, dedicated team(s). So your comment about shortage of manpower is off the mark. But nice try in trying to create a misinformed panic again. Keep 'm coming! If they were releasing changes without testing, then they would be idiots. SCRUM certainly doesn't require releasing untested content.
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Post by PillarBiter on Apr 1, 2019 16:16:21 GMT
They very much look like they use the SCRUM way of working for patches (i.e. defined time cycle wherein they set a goal for defined objectives to fix and nothing else). Due to the nature of the scrum way of work (the very defined outline of the things to fix and test) you actually can get a good amount of things fixed (as is demonstrated with their patch list). However, 2 things: 1) If your scrum work is part of an overall program, there usually isn't time to regression check everything that your work also affects. If any such thing appears, they add it in in the scrum cycle. 2) the very nature of scrum is small, dedicated team(s). So your comment about shortage of manpower is off the mark. But nice try in trying to create a misinformed panic again. Keep 'm coming! If they were releasing changes without testing, then they would be idiots. SCRUM certainly doesn't require releasing untested content. Read better please. Scrum REQUIRES testing your defined objective. But not necessarily testing other systems. It’s a very efficient system if you want to do a lot for your customer quickly with intermittent releases, but not if you look at the big picture (e.g. I doubt they work this way for act 2). The downside is of course small unwanted side effects, but as i said, you simply incorporate that in the next scrum cycle.
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Post by aglomeracja on Apr 1, 2019 16:57:27 GMT
If they were releasing changes without testing, then they would be idiots. SCRUM certainly doesn't require releasing untested content. Read better please. Scrum REQUIRES testing your defined objective. But not necessarily testing other systems. It’s a very efficient system if you want to do a lot for your customer quickly with intermittent releases, but not if you look at the big picture (e.g. I doubt they work this way for act 2). The downside is of course small unwanted side effects, but as i said, you simply incorporate that in the next scrum cycle. SCRUM is about creating new features/fixes in certain intervals and not about half assing work. If they have a project that requires more testing than they can do in 2 weeks, then they should extend their sprints by another week or two. There is no justification for releasing broken content in SCRUM, if their fixes break more things than they actually fix, then it's due to rush/ incompetence of their current team/ incompetence of their previous team etc.
Seriously, I've never heard anyone claiming that they're releasing buggy content by design, because they will fix it "in next cycle".
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Post by PillarBiter on Apr 1, 2019 17:10:00 GMT
Read better please. Scrum REQUIRES testing your defined objective. But not necessarily testing other systems. It’s a very efficient system if you want to do a lot for your customer quickly with intermittent releases, but not if you look at the big picture (e.g. I doubt they work this way for act 2). The downside is of course small unwanted side effects, but as i said, you simply incorporate that in the next scrum cycle. SCRUM is about creating new features/fixes in certain intervals and not about half assing work. If they have a project that requires more testing than they can do in 2 weeks, then they should extend their sprints by another week or two. There is no justification for releasing broken content in SCRUM, if their fixes break more things than they actually fix, then it's due to rush/ incompetence of their current team/ incompetence of their previous team etc.
Seriously, I've never heard anyone claiming that they're releasing buggy content by design, because they will fix it "in next cycle".
Sigh. First of all. There are many ways to scrum. Second. The design of your scrum cycle is client need dependent. We are the client and we demand many changes now. Hence, to meet be able to have an open communication with us (the basis of scrum) they need to very much identify the easy many issues and release that asap. Hence, it is impossible to qa test the whole friggin game again after one simple patch. Third. I never stated that by design you release broken content. As i’ve typed twice now, you make sure that your objective works correctly. Fourth. If something inadvertently breaks that was not included in the current cycle’s testing scope UNINTENTIONALLY AND NOT BECAUSE THEY LEFT IT IN BECAUSE FCK IT WE’LL DO IT NEXT TIME, they an and should in orporate it in the next cycle. I’m done spelling it out though. If you still wish to purposefuy misread my messages and spread it to make it seem like BW is woefully incompetent, go ahead.
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Post by aglomeracja on Apr 1, 2019 17:50:11 GMT
SCRUM is about creating new features/fixes in certain intervals and not about half assing work. If they have a project that requires more testing than they can do in 2 weeks, then they should extend their sprints by another week or two. There is no justification for releasing broken content in SCRUM, if their fixes break more things than they actually fix, then it's due to rush/ incompetence of their current team/ incompetence of their previous team etc.
Seriously, I've never heard anyone claiming that they're releasing buggy content by design, because they will fix it "in next cycle".
Sigh. First of all. There are many ways to scrum. Second. The design of your scrum cycle is client need dependent. We are the client and we demand many changes now. Hence, to meet be able to have an open communication with us (the basis of scrum) they need to very much identify the easy many issues and release that asap. Hence, it is impossible to qa test the whole friggin game again after one simple patch. Third. I never stated that by design you release broken content. As i’ve typed twice now, you make sure that your objective works correctly. Fourth. If something inadvertently breaks that was not included in the current cycle’s testing scope UNINTENTIONALLY AND NOT BECAUSE THEY LEFT IT IN BECAUSE FCK IT WE’LL DO IT NEXT TIME, they an and should in orporate it in the next cycle. I’m done spelling it out though. If you still wish to purposefuy misread my messages and spread it to make it seem like BW is woefully incompetent, go ahead. 1. and? 2. and? 3. Yeah, you said that by design they don't "necessarily test other systems" and that "small unwanted side effects" are the downside, which you simply incorporate in next scrum cycle. So basically they don't check their work and assume that if anything breaks, they will fix it in their next sprint.
4. Not testing the whole product is pretty much equal to saying "fuck it we'll do it next time, yolo". Your changes should never cause more bugs, or they shouldn't be released before fixing them. That's especially true if something breaks in products core functionality (like loot or combat). Anyway, working in SCRUM certainly doesn't justify or explain all those bugs they've introduced with every "patch".
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Post by PillarBiter on Apr 1, 2019 18:26:46 GMT
Sigh. First of all. There are many ways to scrum. Second. The design of your scrum cycle is client need dependent. We are the client and we demand many changes now. Hence, to meet be able to have an open communication with us (the basis of scrum) they need to very much identify the easy many issues and release that asap. Hence, it is impossible to qa test the whole friggin game again after one simple patch. Third. I never stated that by design you release broken content. As i’ve typed twice now, you make sure that your objective works correctly. Fourth. If something inadvertently breaks that was not included in the current cycle’s testing scope UNINTENTIONALLY AND NOT BECAUSE THEY LEFT IT IN BECAUSE FCK IT WE’LL DO IT NEXT TIME, they an and should in orporate it in the next cycle. I’m done spelling it out though. If you still wish to purposefuy misread my messages and spread it to make it seem like BW is woefully incompetent, go ahead. 1. and? 2. and? 3. Yeah, you said that by design they don't "necessarily test other systems" and that "small unwanted side effects" are the downside, which you simply incorporate in next scrum cycle. So basically they don't check their work and assume that if anything breaks, they will fix it in their next sprint.
4. Not testing the whole product is pretty much equal to saying "fuck it we'll do it next time, yolo". Your changes should never cause more bugs, or they shouldn't be released before fixing them. That's especially true if something breaks in products core functionality (like loot or combat). Anyway, working in SCRUM certainly doesn't justify or explain all those bugs they've introduced with every "patch".
And?
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Post by aglomeracja on Apr 1, 2019 19:22:24 GMT
1. and? 2. and? 3. Yeah, you said that by design they don't "necessarily test other systems" and that "small unwanted side effects" are the downside, which you simply incorporate in next scrum cycle. So basically they don't check their work and assume that if anything breaks, they will fix it in their next sprint.
4. Not testing the whole product is pretty much equal to saying "fuck it we'll do it next time, yolo". Your changes should never cause more bugs, or they shouldn't be released before fixing them. That's especially true if something breaks in products core functionality (like loot or combat). Anyway, working in SCRUM certainly doesn't justify or explain all those bugs they've introduced with every "patch".
And? Fair enough, I probably should give more comprehensive answer at least to your second point, so here we go:
2. You certainly can and should at least test core functionalities. What's more important, a lot of bugs they created should have been caugh by automated tests (which they probably don't have). If those issues are caused by their panicking internal client (i.e. boss) rushing them to release patches without sufficient testing, then it means developers are less to be blamed than business people, but it doesn't completely excuse their tech team which allowed this situation to happen.
Anyways, none of this can be explained away by saying that they are working in SCRUM.
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https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Apr 1, 2019 20:11:30 GMT
This patch and others before it confirms a troubling pattern. It appears that the reduced Anthem team has insufficient manpower resources for troubleshooting, fixing and for QA testing before approving the patch release..
If anyone can come up with another explanation, I like to hear it.
They very much look like they use the SCRUM way of working for patches (i.e. defined time cycle wherein they set a goal for defined objectives to fix and nothing else). Due to the nature of the scrum way of work (the very defined outline of the things to fix and test) you actually can get a good amount of things fixed (as is demonstrated with their patch list). However, 2 things: 1) If your scrum work is part of an overall program, there usually isn't time to regression check everything that your work also affects. If any such thing appears, they add it in in the scrum cycle. 2) the very nature of scrum is small, dedicated team(s). So your comment about shortage of manpower is off the mark. But nice try in trying to create a misinformed panic again. Keep 'm coming!
Fine, we used to call them support teams who took over the product support once the product development manager put it into production. The support teams are always smaller as pointed out and dedicated since that's all they do. The drawback then, and maybe now as well, is that the support teams were not trained in the new system. Rather, there's a problem? Well, fix it. In other words, they are expected to fix a new product cold. Sometimes, they created more problems because of the system complexity and their unfamiliarity.... not their fault, really.
So, who is in charge of support? EA or Bio? What experience does this team(s) have with Anthem? Were they properly trained? What resources do they have for testing patches? Certes, design flaws cannot be patched. And, if it is Bio's very own experienced team, what does that say?
This situation reminds me of poor Change Management practices during development. I hope this is not the case.
Fact is, as of today, patches fix bugs and also create new ones. We can speculate the why and the how. Certainly, we can't fix anything.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by NotN7 on Apr 1, 2019 21:26:23 GMT
I know half of the menus don't even load for me anymore. The News Feed is totally blank, the Player banners are blank, the Exbedition Screen is blank half the time and gets stuck. Honestly for me, the game as a whole is more broken now than it's ever been.
This patch and others before it confirms a troubling pattern. It appears that the reduced Anthem team has insufficient manpower resources for troubleshooting, fixing and for QA testing before approving the patch release..
If anyone can come up with another explanation, I like to hear it.
Well? your so smart (judging from your other posts) pls tell us don't ask us just to start an argument
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Hrungr
Twitter Guru
ღ N-Special
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Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 29,998 Likes: 107,679
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More coffee...? More coffee.
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August 2016
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Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
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Post by Hrungr on Apr 1, 2019 21:34:16 GMT
EA Help @eahelpWe're still working on these login issues, including problems with signin.ea.com . We'll post updates as we get more info.
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Hrungr
Twitter Guru
ღ N-Special
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Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 29,998 Likes: 107,679
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More coffee...? More coffee.
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August 2016
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Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
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Post by Hrungr on Apr 1, 2019 22:34:01 GMT
EA Help @eahelpThe log in issues with Origin and signin.ea.com are fixed. Thanks for sticking with us!
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Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
Posts: 15,112 Likes: 36,106
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beerfish
https://bsn.boards.net/user/314/personal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Beerfish
Beerfish77
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Post by Beerfish on Apr 2, 2019 3:35:47 GMT
Two matches played bot times I get to the end screen with the expedition complete sign with the other players and it just stalls with and never ending 'recording victories' screen, no match scores. I have to 'skip expedition results' to continue.\ Anyone else getting this? Have they said anything about this issue? It happens in I would say about half the matches i join in progress. Maybe more than half.
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seven
N6
All the things.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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All the things.
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seven
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by seven on Apr 2, 2019 3:39:56 GMT
Two matches played bot times I get to the end screen with the expedition complete sign with the other players and it just stalls with and never ending 'recording victories' screen, no match scores. I have to 'skip expedition results' to continue.\ Anyone else getting this? Have they said anything about this issue? It happens in I would say about half the matches i join in progress. Maybe more than half. I got it a bit last night. Had to skip expedition results too.
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Thrombin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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thrombin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on Apr 2, 2019 10:25:00 GMT
I've had the end expedition screen hang but after it had recorded victories and displayed the Xp. There was no way to skip so I had to restart the game.
I've been recently seeing End Expedition screens with one or more of the players' javelins being invisible (including mine at one point).
When going to the Forge from the End Expedition screen my javelin has no head and all slots are listed as empty (fortunately they come back once I place something).
I had one issue in the Launch Bay where I hit the A (jump) button on my Colossues instead of the X button to open the Vault and the Colossus ended up floating near the ceiling and wouldn't come down no matter what I tried!
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Hrungr
Twitter Guru
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More coffee...? More coffee.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
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More coffee...? More coffee.
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hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
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Post by Hrungr on Apr 2, 2019 15:55:00 GMT
EA Help @eahelp Hey Freelancers, the team is currently working on getting weekly alliance coin out to everyone in #AnthemGame . You should see your coin later today and we'll post an update when it goes live.
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Obadiah
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Origin: Obadaya
XBL Gamertag: ObadiahPearce
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obadiah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Obadaya
ObadiahPearce
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Post by Obadiah on Apr 3, 2019 0:12:04 GMT
They can't even get the Alliance coin out on time? Lol, the support on this game is hilarious!
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Apr 3, 2019 14:13:31 GMT
They can't even get the Alliance coin out on time? Lol, the support on this game is hilarious! It has been an issue since launch. Something there just fights back to keep the coins. EA greed? 😁 If they don't fix it and the game goes on skeleton crew (as incidentally is the name of the current Store vinyl) we can either kiss the weekly Alliance coins goodbye or they will be the only thing the team will work on 😀
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