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Post by capn233 on Jan 25, 2019 23:13:44 GMT
The two questions in title are a place to start.
What armor do you prefer? Can break it down by class if you like.
Do you go for stats or looks?
Do you use any Fusion Mods besides Adrenaline?
Is there any reason not to use a Shield Oscillator in the chest piece?
That last one has bothered me a little bit each time I can craft a higher level of armor. Really doesn't seem like any of the others are nearly as good.
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sjsharp2010
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Post by sjsharp2010 on Jan 26, 2019 1:24:49 GMT
Well there are 2 armours I like in terms of aesthetics but generally I tend to go with whatever armour suits my build best so for example I'm playing a biotic then I'll go with the N7 armour given that armour best suits a biotic with the appropriate bonuses. |The ones I like from an aesthetic point of view aer the Heleus Champion Armour I think it' s called which is used by the Human Kineticist I believe in MP and the Angaran tech type armour you can get from the Aya merchant. They're kind of my favourites atm. As for Fusion mods and augmentations again it largely depends on my build as I don't have any feelings toward any specific mods.
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ahglock
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Jan 28, 2019 17:30:45 GMT
I like the look of the n7 armor and the one that looks the same just not with the n7 logo. No matter my build I’ve been using n7 on any ng+ as I’m cheap and don’t want to invest in other armors. Standard ng not + I use the one that looks like n7 but isn’t.
I use fusion mod of rapid deployment for my powers based characters which is 90% of them.
Chest piece Mods I don’t remember. But not that one. I’ll happily just take more x damage or something.
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Post by KrrKs on Jan 28, 2019 20:41:05 GMT
I kind of prefer the Hyperguardian or Pathfinder pieces. Though the Angaran Legpieces also look cool. That said, I usually take armour pieced for their stats. I haven't used the fusion mod of adrenalin yet, as it seem either completely overpowered or useless, depending on build. I usually take no fusion mod, or the one for tech recharge rates, or one of the defensive oriented ones. As for the Shield Oscillator, it is imo in the strange position of being way to usefull while simultaneously not brokenly overpowered. So I take it almost everytime. Though I guess it should also have downside to using it...
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Post by Deleted on Jan 28, 2019 23:01:02 GMT
I generally try to get into N7 armor as soon as possible for no other reason than the dialogue with Bradley and the story idea that Ryder adopts a set of his/her dad's old armor. I will use the Pathfinder helmet though, because that's the model of helmet Alec gives Ryder at the beginning of the game.
I don't generally use fusion mods. I'll will use a Shield Oscillator and then generally load up on tech or biotic recharge augments, depending on what sort of build I'm using.
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Post by capn233 on Jan 31, 2019 1:14:45 GMT
As for the Shield Oscillator, it is imo in the strange position of being way to usefull while simultaneously not brokenly overpowered. Yeah, I don't know if there are any brokenly overpowered ones for armor unless I am blind or something.
That's why I mentioned SO really. I look through all the augments and every time I think "well this bonus is pretty mediocre."
I know some people like the augment that shocks melee attackers (Electrical Conduits), but that is pretty situational. I don't let attackers melee me much. I would rather have some great weapon damage bonus, but that doesn't exist.
Battlefield Assist gives 25DR when 20% or lower... sad, especially compared to Hold the Line.
Power Booster: when health is 30% or lower +25% power status effect duration. Seriously? What is the point of this one?
Rebalanced Field Coils: +10% accuracy when standing still. Hmmm.
Shield Sensors: 25% chance to recover 10% health when shields broken. 10%? Wow.
I don't know, maybe I lack imagination but it seems like most of these bonuses kind of suck. I would almost rather just go with the DR from Kinetic Coil over nearly all of them.
Granted, the 2% bonuses to whatever aren't game breaking or anything, but the above are supposed to be special. I'm still stuck on the "reaver" idea where there should be something that grants bonus damage at low health.
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ahglock
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Post by ahglock on Jan 31, 2019 3:02:51 GMT
Yeah I think it depends on class focus. With adept every combo damage you can stack the better. Nothing is more annoying than having to find the dude who landed 1/2 a mile away so you can put one bullet into them to finish them off.
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Post by capn233 on Feb 2, 2019 15:19:35 GMT
Yeah I think it depends on class focus. With adept every combo damage you can stack the better. Nothing is more annoying than having to find the dude who landed 1/2 a mile away so you can put one bullet into them to finish them off. If they were really going for a soft reboot of ME1, then this makes sense.
Can't count how many enemies in that game get thrown or launched off a mountain and are alive at the bottom with nearly all their health due to immunity.
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ahglock
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Post by ahglock on Feb 2, 2019 17:04:17 GMT
Yeah I think it depends on class focus. With adept every combo damage you can stack the better. Nothing is more annoying than having to find the dude who landed 1/2 a mile away so you can put one bullet into them to finish them off. If they were really going for a soft reboot of ME1, then this makes sense.
Can't count how many enemies in that game get thrown or launched off a mountain and are alive at the bottom with nearly all their health due to immunity. Yeah. It’s why I used limited biotics in me1. Though the sledgehammer rounds could cause similar issues if I wasn’t paying attention. And after doing it once in insanity I now just play on normal. Immunity just sucks on insanity.
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Post by opuspace on Feb 21, 2019 7:01:18 GMT
Ideally? Both function and aesthetics are preferred. Since we can add mods to compensate for boosts and we can level up to powerful abilities, I tend to favor aesthetics.
I've heavily favored the N7 armor with rapid deployment for a biotic class, but prefer the hyperguardian arms and pathfinder legs. For tech classes, I've tried Maverick and Heleus armor. As much as the Angaran armor is useful for base bonuses, I can't stand that the coloring can't be altered as much as I'd like.
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Post by AnDromedary on Mar 11, 2019 21:28:27 GMT
Functionally, my current biotic uses N7. For the start though, I like the deep space explorer suit for the extra XP to level a bit faster in the beginning (not sure how much difference that actually makes though, might be a placebo ). Aesthetically, I really like the scavenger armor suit, mainly because of the scarf-y thing. I like to wear it on the "dusty" planets like Elaaden.
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Post by Element Zero on Jun 23, 2019 7:51:11 GMT
I'm not seeing too many references to the Pathfinder Armor. It's the all-rounder set, easily customized for any type of build. I also think it looks great.
Hyperguardian looks good, too, particularly on Scott. (It sort of overwhelms Sara. Swap in N7 legs to help restore a portion of her shape.) It's functionally great for CQC Sentinels and Vanguards.
Remnant Armor is ugly as hell, but it's another great option for anyone looking to be unkillable. I'll stick with the Milky Way options, myself.
The only Fusion Mod worth using is Adrenaline, unless one is pointedly looking for a challenge. (Good luck with that. 😉) I guess if I ever used a loadout devoid of cooldowns, I'd use the "-hp/+shields" FMod.
Shield Oscillator has been addressed. There's no great reason to ever abstain.
MEA's R&D system was a great start, but it needed a lot of rebalancing and a bit more variety. As has been said, there are a handful of powerful options amidst a pile of mediocrity.
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Post by Buckeldemon on Sept 17, 2019 0:38:31 GMT
Finished my first MEA playthrough the other day (Sniper/tech build with some annihilation field to flush pesky cloak-and-melee dogs) and due to low difficulty setting, I could get away with looks only. I mostly stayed away from N7/Hyperguardian as I've already seen those designs plenty of times in ME2/ME3. So it was usually either outlaw/maverick (?), high-level angaran (why don't the cloak pieces move ) and sometimes kett, mostly for the lolz. Since I have an aversion to helmets regardless of the game, they were mostly hidden anyway. (Who else spend half an hour in the character creator of DAO, then finds a helmet after 2 minutes of game time, never to see the main character's face again?) As for Fusion mods, I've mostly stuck to +Shields/-HP once I had sufficiently strong shields (or Cora' boost). Took me some time to find out where "adrenaline" FM was hidden, so I did not consider it. My new Ryder is a "caster" biotic, so I'll probably give it a try.
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Post by Unicephalon 40-D on Sept 17, 2019 6:26:38 GMT
Using atm. Remnant Reborn X Chest without any mods, Remnant legs, Angaran Commando X arms and Angara helmet for those shield + reloads. I have now fusion mod of adrenaline but -50% for cooldown of powers is a bit uhh. Then again I crafted biotic cooldowns into the pieces...
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correctamundo
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Post by correctamundo on Sept 17, 2019 10:04:47 GMT
For now it is pathfinder armor and fusion mod of shielding. On the chest I have the chance for health on shield break and legs with inferno blast. We'll see what happens when I upgrade. Last PT I used hyperguardian a lot.
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Post by VanSinn on Sept 18, 2019 13:03:13 GMT
Most of the utility you get from a crafted armor set comes from the augmentations you slap on. As such, in my opinion there's really no reason to go for anything other than pure aesthetics unless you find an armor set that gives decent bonuses to your build AS WELL as being aesthetically pleasing.
For me, the Pathfinder tier III and IV chest piece is the best looking armor in the game (looks very much like modern body armor with a bit of a sci-fi flair). Mix that with Hyperguardian arms and Kett legs, and you get a decent set of all-round bonuses that work for a variety of builds.
My preferred playstyle is caster/combo damage with decent guns, so stacking combo damage augments on all my gear ('cept for a single Shield Oscillator on the chest, 'cause yes, there's really no reason to NOT take one) works the best.
If you're running something more akin to a vanguard without combo chains, then stacking power damage augments would give you a better bang for your buck.
Other than maybe an outlier build with long cooldowns, where cooldown reduction augments make sense (which they rarely do, given the fusion mod of rapid deployment or the Adrenaline FM) either combo damage augments or power damage augments are the way to go, in my opinion.
Also, just as an aside, I prefer rapid deployment over adrenaline for a fusion mod. Just personal preference, even though on paper the adrenaline mod is just overall superior. Until beating the Kadara vault, I just use the shielding FM, for +50% shields at -50% health.
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