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Post by maskatuoklis on Feb 10, 2019 11:25:02 GMT
It looks like I'm having difficulties playing a sniper in Andromeda. My setup is:
Lvl 28 Infiltrator (rank 3)
Skills ------ Sniper rifles (Weight / Reload / Damage & Force) Overload (Damage / Anti-shield / EMP) Tactical Cloak (Damage bonus / Duration / Combat cloak) Combat fitness (Regeneration / Heavy lifting / In the trenches) + 2 levels of Pull and Throw for a change
Gear ---- Armor - Maverick Main weapon - Vanquisher IV with bio-converter Side weapon - Valkyrie or Dhan Melee - Carfalon
What's wrong: * Damage is awful, since Vanquisher can't be used to snipe enemies with a single headshot, well maybe when in Tactical Cloak mode, but it recharges way too slow and the combat becomes insanely tedious (cloak -> fire -> wait, cloak -> fire -> wait) * Since you can't snipe enough enemies with one shot, you quickly attract attention of more enemies, so it's impossible to pick them out one by one - every time you raise your head out of cover to shoot, at least 3 or 4 enemies are already shooting at you * Since you can't dispatch enemies quickly enough, combat becomes close quarters, where your health and shield depletes in 2-3 seconds (I understand the concept of glass cannon, but you're no cannon, just glass) * Overload is pretty useless, since at my level it trips at most 60% of enemy shields, so you can't pair overload with, for example, pull or other biotics
Any tips? If this keeps up, I'm thinking of switching to something with more biotics and maybe assault rifle as main weapon.
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KrrKs
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Post by KrrKs on Feb 10, 2019 16:30:58 GMT
I don't think the Vanquisher is intended to be used in the dedicated 'camp-killing'-sniper role. (I don't think many ME:A weapons are) It's more of a medium to long range marksman/accuracy fire support-role. Suggestion depends on what you want: If you want to kill enemies from medium range with a similar rof-weapon, I'd switch to the Valiant, Lanat, or Black Widow. The last two (Lanat with charge-up) should be able to kill (normal-difficulty) basic troopers with one headshot, even without cloak. If you want an actual long range sniper rifle, take a look at the Isharay, or Lanat (-charge up only). The Widow might be worth a look, if you are on PC and happen to use my Andromeda Firearms Rebalanced mod. Using Cloak and any weapon damage bonus available, these should (AFAIK) be able to kill (normal difficulty) basic troopers with a body shot. If you can make due with the very limited amount of spare heat-sinks, I'd think about switching out the bio-converter for the Battlefield Assist module (+20% dmg when unhurt). Also: Turbocharge is pretty good for a sniper-profile as it increases weapon damage and accuracy. Ivasion might work for shorter range encounters, as it increases each damage done to enemies. If you are on PC and want to kill these enemy-encampments scattered around the open-world from actual long range, I'd recommend this Enemy Spawn Radius mod
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Post by alanc9 on Feb 10, 2019 16:32:07 GMT
I'm a little confused by how you get stuck in CQB with tactical cloak.
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KrrKs
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Post by KrrKs on Feb 10, 2019 17:11:32 GMT
I'm a little confused by how you get stuck in CQB with tactical cloak. I guess using the cloak for the damage bonus means it is on cooldown when the enemies close in. That and A.) being too close to the enemies in the first place and B.) only focusing on the enemy in the scope / no situational awareness.
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Post by alanc9 on Feb 10, 2019 22:36:22 GMT
I see. He's throwing everything into offense, and when that doesn't actually drop the enemies....
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Post by capn233 on Feb 11, 2019 1:53:52 GMT
I have to admit, I mostly avoided Tactical Cloak in Single Player when I went through the game initially for a couple reason. Recently I went back into the game to try some things I didn't do the first time around and am now on a sort of "traditional" infiltrator (started with TC, Grenades, Incinerate).
In all honesty, I am not the biggest fan of TC partly because it feels like the cloaking animation is a little clunky and I am getting robbed of shooty time (more so with my assault rifle than the sniper, but still). But the bonus damage is solid.
The best way to boost damage in this game, IMO, is Invasion debuff. You are multiplying damage dealt, and the enemies do their little invasion dance which makes their movements predictable and it is easier to shoot them. Also, if not running a weapon that can always one-shot them, the explosion at low health from the evolution at rank 6 will help them die a little faster.
I think I had two different Ryders that used the Vanquisher for most of the game, but I certainly agree with the sentiment above that it is more like a DMR than "one shot - one kill" sniper archetype rifle. The one nice thing about it to me is that the ROF seems to match the hit reactions fairly well when you shoot an enemy in the head, and you will definitely be needing several head shots.
Since Vanquisher has a decent magazine size, I wouldn't really bother with the Bioconverter aug on it, and would spend that spot on a different one, and bring a different weapon for pure DPS against bosses (or not if RP is more important). If you are set on keeping BC in there though, you should switch Rank 5 SR to Magazine size since Reload Speed shouldn't be important.
If you are set on running Bioconverter on a rifle, Isharay is the one to do it IMO. Without too much effort, it should headshot kill mooks out of cloak. Shielded enemies will take more shots of course.
Invest in Turbocharge if you want to keep using multishot rifles like the Vaquisher. Or really most of anything since it is one of the best powers in the game. Not as important if you go Isharay-BC, and not as important if you pick up Invasion.
Really all the best powers are weapon support or debuff, which is what you are seeing from the issues with Overload. Direct damage powers mostly don't scale well enough for the bullet sponge enemies in this game, and if you ask me most combos are mediocre for several reasons, not the least of which are canceling effects or canceling better DOT. I don't care for Overload's charge mechanic either, makes it clunky. I would almost just recommend swapping that out for Energy Drain so you can do a little shield damage and restore your shields, even if you are ending up with a lot less shield damage potentially.
Crowd Control powers are ok though, so another path forward is to get Pull leveled up for Radius and Expose so you can take a couple enemies out of the fight and do bonus damage to them. Enemies floating (or dancing from Invasion) aren't shooting back.
With respect to profiles, Infiltrator profile is ok if one of two things apply: 1) you are using a good dps automatic that will benefit from the accuracy / stability buff; 2) you are nearly always getting headshot/weak point hits. Otherwise I would consider going with the Soldier profile. Straight weapon damage, better profile exclusive perk, and magazine size is pretty nice on a lot of weapons (2 shot Isharay-BC for instance). You lose tech bonus though.
Maverick armor is fine, but the "best" is probably going to be Maverick Chest, Kett arms and Legs, and the unfortunately purple tinted Heleus helmet. A little better mix of weak point and weapon damage. Augments almost don't matter if you are crafting them since there aren't any good weapon buffs in armor, so go with whatever power damage. Or if running Invasion you can consider Power Restoration and Defense since that increases Invasion's debuff. Can throw Kinetic Coils in the chest for DR. Shield Oscillator is probably the best defensive chest augment, and there aren't really any good offensive specials.
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Post by alanc9 on Feb 11, 2019 2:37:01 GMT
Can't you de-purple that helmet with the tint controls?
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Post by Deleted on Feb 11, 2019 3:45:17 GMT
I played an entire playthrough on insanity using only the Black Widow Sniper Rifle, equipped with a Battlefield Assist Module, 2 Tech Recharge Modules and 1 or 2 Kinetic Coils (with additional augment cryo perk). My powers were Tactical Cloak, Energy Drain and Incinerate. My armor was the Angaran stuff that gives the tech boost. My backup gun was the Remnant Inferno SR, which I could pull out if I ran out of ammo for the Black Widow... and I may have used it once or twice is all. I have also done a run with a NG+ character using a Vintage Heat Sink on the Black Window instead of the Battlefield Assist. If the player is spec'd for clip size, the Black Widow X will give you three shots with the VHS before overheating. By slowing the rate of fire slightly, it is possible to fire continuously at a rate that is still respectable for a SR.
The Energy Drain/Incinerate combo is powerful. ED also cools down more quickly than Overload... and it keeps restoring your shields in the process. Later on, you can also restore health by using tech powers.
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Post by Serza on Feb 11, 2019 13:27:54 GMT
Vintage Heat Sink Isharay is dank AF. Snoip all the things and while you reload you throw powers at them. There's a skill where powers increase headshot damage or something. Wait... In the spoiler: Art of Infiltration by Pathfinder Serza, for all the aspiring Insanity Infiltrators. I snoiped my way through Insanity with los buildos. WEAPONS: Widow/Black Widow/Isharay - with extra mods to buff damage, and VINTAGE HEAT SINK Preferred Assault Rifle w/ Vintage Heat Sink COMBAT POWERS AND PASSIVES: Sniper Rifles - Passive Sniper Rifles - Accuracy - Headshots - WEIGHT (w/ Vintage Heat Sink, spare ammo is irrelevant) - RELOAD (Clip Size unimportant for single-shot rifles, may consider Clip Size for Black Widow) - DAMAGE AND FORCE (5sec bonuses unimportant for a single shot rifle - boost damage for maximum output) Secondary Combat priorities: Assault Rifles - Passive WEIGHT (Vintage Heat Sink) - CLIP SIZE (VHS tends to lower clip size, useful to bring it back up) - CRITICAL HITS (AR is secondary for Infiltrator, gets pulled when situation has gone to shit and things need to die fast, with good aim, the full 25 percent bonus kicks in faster and Accuracy/Stab helps keep rounds on target) TECH POWERS AND PASSIVES: Tactical Cloak - it's not an Infiltrator without one! DAMAGE BONUS (We work to maximize Sniper Rifle damage) - SPEED (for getting out of trouble cloaked - syncs with lvl6 choice) - ESCAPE ARTIST (when everything fails, cloak, drop aggro and have your shields/health regen while running away from the fight - Combat Cloak irrelevant for single-shot weapons) Energy Drain - for survivability. Infiltrators typically do not rely on being able to tank damage. Also anti-shield and detonator EFFECTIVENESS (to get more shields back) - EXTENDED DRAIN (restores additional shields regardless of enemy gagglefucking or not - more versatile) Incinerate - for burning armor and priming Fire combos, also sets foes afire, forcing them to stop shooting - TACTIC INEFFECTIVE VERSUS SHIELDED AND ARMORED FOES BURNING (for extra damage) - ANTI-ARMOR (Impact gives less damage but universal - Incinerate however works againist armor, so prioritize high DMG output for Fiends and Behemoths) - DOUBLE INCINERATE (boosts crowd control aspect, also Detonator is unnecessary, got ED for that - plus double the damage per use to double the foes) Offensive Tech - Passive ANTI-ARMOR (further boost to Incinerate's AA damage) - ANTI-SYNTHETIC (Energy Drain boost versus Shielding) - TECHNICAL ROUNDS (with Vintage Heat Sink, powers can be launched while the weapon is "reloading" - sending a tech power in reload period allows for follow up shots to have 30 percent bonus DMG) Secondary: Aux. Systems for Weapon Mass Reduction - backup weapon weighs potentially A LOT, this enhances cooldowns, it's comparable lvl4 evolution is Priming, but special ammo is secondary concern with single-shots anyway; Also SHIELD FEEDBACK, which allows Incinerate and Cloak to work as a less effective backup to Energy Drain.
May wish to utilize armor that further boosts damage (Maverick, etc.)
(Seriously with this build the joke went that I wasn't playing on Insanity - the Kett were.)
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Post by traks on Feb 12, 2019 20:09:17 GMT
Just take the highest level Isharay you can craft and you can strategically take out lots of enemies with one shot.
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Post by Serza on Feb 13, 2019 17:15:07 GMT
Just take the highest level Isharay you can craft and you can strategically take out lots of enemies with one shot.
Yes, that is the TL;DR, low efficiency version of my guide.
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Post by tatann on Feb 14, 2019 13:03:28 GMT
Hi everyone, for my next playthrough, I'm playing an engineer(/scientist/discoverer) with full Angaran equipment : armor for obvious tech bonuses, but weapon too I'd like to try playing him with a sniper, so it's my luck since the Isharay is a good one, but I suck (and don't have much fun) with single shot weapons, so having the Angaran single shot pistol as a backup is useless, and Angarans don't have a shotgun sadly Do you know if there's a way to use the Angaran SMG from multiplayer in singleplayer ? I couldn't find a mod for it (yet there's a great mod to use MP powers in SP) Or, is there a way to turn the single shot pistol into multi shot through weapon crafting ?
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ahglock
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Post by ahglock on Feb 14, 2019 19:39:53 GMT
Hi everyone, for my next playthrough, I'm playing an engineer(/scientist/discoverer) with full Angaran equipment : armor for obvious tech bonuses, but weapon too I'd like to try playing him with a sniper, so it's my luck since the Isharay is a good one, but I suck (and don't have much fun) with single shot weapons, so having the Angaran single shot pistol as a backup is useless, and Angarans don't have a shotgun sadly Do you know if there's a way to use the Angaran SMG from multiplayer in singleplayer ? I couldn't find a mod for it (yet there's a great mod to use MP powers in SP) Or, is there a way to turn the single shot pistol into multi shot through weapon crafting ? I think it gets 2 shots when you level it up normally. Some pistol training can get it to 3.
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Post by tatann on Feb 14, 2019 21:18:55 GMT
Thanks, I was hoping for a little more, at least 5 or 6 shots (like ME3 Paladin with extended magazine) I like semi-auto, I'm not asking for full auto, just a little room for error ^^ Maybe I'll mix with a Kett shotgun, too bad for roleplay
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KrrKs
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Post by KrrKs on Feb 14, 2019 21:19:44 GMT
[...] I suck (and don't have much fun) with single shot weapons, so having the Angaran single shot pistol as a backup is useless, and Angarans don't have a shotgun sadly Do you know if there's a way to use the Angaran SMG from multiplayer in singleplayer ? I couldn't find a mod for it (yet there's a great mod to use MP powers in SP) Or, is there a way to turn the single shot pistol into multi shot through weapon crafting ? The Ushior is a two shot weapon since one of the patches (from rank 1 even). So anything from just using a pistol-magazine-mod-4 alone will net you 3 shots. Also: There is an Angaran SMG now? I assume you mean the Sovoa assault rifle. If so you have several options: The last two are maintained by me, and I personally use the rebalanced version. (Though not as active part of my current playthrough's arsenal)
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Post by tatann on Feb 14, 2019 21:27:56 GMT
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tatann
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Post by tatann on Feb 14, 2019 21:30:23 GMT
[...] I suck (and don't have much fun) with single shot weapons, so having the Angaran single shot pistol as a backup is useless, and Angarans don't have a shotgun sadly Do you know if there's a way to use the Angaran SMG from multiplayer in singleplayer ? I couldn't find a mod for it (yet there's a great mod to use MP powers in SP) Or, is there a way to turn the single shot pistol into multi shot through weapon crafting ? The Ushior is a two shot weapon since one of the patches (from rank 1 even). So anything from just using a pistol-magazine-mod-4 alone will net you 3 shots. Also: There is an Angaran SMG now? I assume you mean the Sovoa assault rifle. If so you have several options: The last two are maintained by me, and I personally use the rebalanced version. (Though not as active part of my current playthrough's arsenal) Thanks a lot for the mods, I'll be sure to endorse MEA isn't a horrible game, but some mods really improve it a lot
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