Heimdall
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Post by Heimdall on Feb 14, 2019 14:33:44 GMT
I’m pretty sure every video game developer and most fans do this to some degree, fantasize about the sort of premise or systems you would like to see in a game. Pie in the sky, if you could be the idea person behind a game what would it be? No need to be particularly detailed, it’s fine to be vague on the specifics of story or anything else. Half formed ideas and fantasies are welcome here. I’m just curious if other people do this for fun like I do.
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Heimdall
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Post by Heimdall on Feb 14, 2019 14:35:09 GMT
I’ll start with something I brought up in another thread recently. I have a great love for Dragon Age and Mass Effect, or more specifically the “BioWare Formula” that underlies them. That being a player customized character with a troupe of memorable companions to explore the world with. So I often like to think about how that formula could be applied in different ways and sometimes different genres (most of the stuff I think about is more story rather than gameplay based).
However, I have a Fantasy (yes, capital F) scenario that I don’t think has really been done before exactly.
It would be a Classic Fantasy (Dwarves and Elves, that schtick) universe but the catch is that humans have yet to appear in the world at the start of the game. It would be an elf dominate world where the player is a member of the elven royal family. The elves I’m imagining would be highly wise and magical but also at peak levels of decadence and courtly intrigue. The player character would also be there for first contact with humanity who arrive at first as refugees, but at some point the intrigue of the elves, land hunger of the humans, and possibly other malevolent forces leads to conflict. Somebody decides to take the player character off the board and puts them in an enchanted sleep. This would be 20-25% of the game.
The remainder of the game picks up a thousand years later when the PC wakes up to find that the elven civilization has been all but demolished and elves are now living as second class citizens in a human world. Meanwhile, the same malevolent forces active so long ago are still active, now ascendant perhaps using humans as puppets, and the protagonist must fight them to save themselves and possibly win some future for their people in this fallen world (or not, player choice and all that). Companions could include another elf or two that has survived but fell on hard times, humans that need to be shocked out of their tacit acceptance of the world they inherited, perhaps a personal familiar whose form can be customized to a degree.
And that’s the extent of my thoughts on that idea. I’m not sure what form the antagonist should take, but I like the idea of exploring a setting like DA or TW from the perspective of an immortal elf who remembers what it was like before.
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Post by Vortex13 on Feb 14, 2019 16:11:15 GMT
One thing I absolutely love in video games, regardless of genre, is asymmetrical gameplay. For the titles that do it well, you essentially have two (or more) separate ways of experiencing the game that is completely different than the other. Tied to that point, though not necessarily dependent on it, is diverse player animations/models. I really appreciate games that put forth the extra effort and give us characters or classes that actually look and move differently than others rather than lazily slapping a texture swap on a humanoid animation skeleton. Another thing I really like is co-operative RPGs, the ones that allow players to game with their friends though the entire campaign rather than having a separate multiplayer mode. Nothing grindy like your MMOs but more akin to Divinity: Original Sin.
All that being said, the game I would love to see is a fantasy or science fiction setting (either will work as long as the game universe is well written and fun to play in), wherein the player can choose to play solo or with friends, and a game that offers a variety of play styles depending on which class/character/race they pick. To use Dragon Age as an analogy, I would want to join my friend's elf arcane warrior game as a Mabari or Golem and have a fully fleshed out method of play as well as wholly unique gameplay mechanics that would make my experience totally different than my friend, but at the same time would still be balanced with the other play styles. If I'm a Mabari, then I should be able to squeeze into small spaces, being able to flank enemies or maybe even finding secret areas that the arcane warrior would have otherwise missed. Etc.
The only games that I can think of that sort of captured that in an engaging way was: The Lord of the Rings: The War in the North though it only really boiled down to having secret areas tied to one of the three specific characters, and Troll & I which looks awesome in concept, but was a rather 'meh' in implementation. Now something like Evolve, except a co-operative RPG with a fully fleshed out campaign? Now that would be amazing.
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Post by Walter Black on Feb 15, 2019 23:18:05 GMT
I’ll start with something I brought up in another thread recently. I have a great love for Dragon Age and Mass Effect, or more specifically the “BioWare Formula” that underlies them. That being a player customized character with a troupe of memorable companions to explore the world with. So I often like to think about how that formula could be applied in different ways and sometimes different genres (most of the stuff I think about is more story rather than gameplay based). I've done this; sometimes the ideas become fan fiction or tabletop campaigns, but usually they stay in my head. Although when it comes to the overall execution of story, characters and player choice, my personal preference is more of hybrid between the Bioware and Obsidian styles. Obsidian usually provides options that Bioware doesn't (at least, not anymore ) like solo runs where you can avoid huge swathes of characters and content, villain runs where you can be an irredeemable monster (or not) and not just a jerk, or pacifist runs where you can beat the game with persuasion, stealth, and/or hacking instead of combat.
Admittedly, a few were Dragon Age fanfic games, race specific spinoffs in particular. Fate of the Elves focused on a lost Elven city-island emerging from the ocean and causing all sorts of devastation. The Player Character is called through dreams to explore this place, and deal with the ensuing factions that want to claim it. It could become a protectorate of Rivain (since it was closest), an elf-only refuge claimed by elven revolutionaries, or the player could claim it to try to form a new government with compromised elements of both. Or just for themselves .
Paragon introduces a dwarven Clan whose founder purposefully abandoned all ties when coming to surface. Were they noble, castless, somewhere in between? No one knows, and it's current descendant is the player. You hear of a rediscovered thaig untouched by darkspawn, and set off to claim it. Maybe the player is touched by a Titan, so they can be a mage? The cold war between Orzimmar and Kal-Sharok heat up, the Sha Brytol show up, as well as Grey Wardens and Awakended darkspawn.
It Is To Be follows a qunari who was kidnapped and raised by tal-vashoth as a child. Thus, some Qunari think the player can be "saved" . It would take place mostly in Seheron, and would invovle the fate of the kossith, and what Koslun actually meant.
Beyond the Veil would be about a Spirit of Life, one of the very few capable of complex emotions, and influencing the same in others. It would take place entirely in the Fade, and your primary adversary would be your Reflection.
As far as original stories, my favorite is Champion ( working title , obviously subject to change), about superheroes. As a child, your family was caught in the crossfire of a super battle. You are subsequently adopted and trained to be the embodiment of the current Heroic Age. Of course, you don't have to, as Wolverine, Deadpool and Dr.Doom are equally valid playstyles to Superman .
It always annoyed me that you could only be a thug in Grand Theft Auto style games; hell, even Cole Phelps turns out to be real piece of work. So in The Badge, you can play an undercover cop who can be lawful good or a Robin Hoodesque vigilante, as well as a full criminal.
The Dark Paths is a modern survival horror RPG where being the Chosen One is a bad, BAD thing, as you've been tapped to be more or less an Antichrist . How much you accept or rebel is up to you. Of course, since most people can't truly see the demons and monsters, it might just all be in your head...
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Post by shaqfu on Feb 16, 2019 8:01:39 GMT
Mine is a Bioware style Spaceship rpg. I've been dying for a space game that actually has some solid story and characters behind it. The party members would each have their own ship and special abilities and powers etc. Party banter could easily take place over comms while you are out exploring the galaxy between missions. Lots of space stations or hub spots on planets you could land on to have more of the cinematic story beats or dialogue. These areas would be in third person so you could still get to see your character and everybody else in nice detail.
For missions and what not I'd love to see nice handcrafted battles. Something similar to like the old Rogue Squadron games where missions could involve battles on planets or even space station type fights up in space. Then for the extra optional stuff work it like Freelancer, open galaxy zones to explore, get resources, trade, help ships in trouble, pick up some bounties.
Then the RPG gameplay mechanics could easily be similar to other games. Warrior could be a ship that focuses heavily on defensive buffs and heavy weapons but is bulkier and slower to maneuver. Rouge could be the quick ships that focus on rapid fire, light armor and quickness. And your Mage type would be somebody that uses lots of special tech and gadgets.
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Post by Serza on Feb 17, 2019 1:17:48 GMT
Fortunately for me, someone else already had the idea. Even better, it was someone with the actual skills and money to make it a reality.
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Post by MrR40 on Feb 17, 2019 5:25:11 GMT
Careful, I saw LukeBarrett sneaking around here for ideas
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Post by LukeBarrett on Feb 17, 2019 7:01:35 GMT
Careful, I saw LukeBarrett sneaking around here for ideas ...if you tag me I can't not look ...
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Post by Serza on Feb 17, 2019 12:55:25 GMT
Careful, I saw LukeBarrett sneaking around here for ideas
Alright, in that case, a DCS-level flight "sim" of the SSV Normandy and the AISS Tempest.
I wanna be Joker. Or Kallo Jath. I don't rightly care which (but the Normandy has muh gunz, so I suppose Joker is preferable).
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Post by Gileadan on Feb 21, 2019 8:21:18 GMT
It would be a party based single player roleplaying game in the Warhammer 40k universe.
As a new Inquisitor of the Ordo (Hereticus/Malleus/Xenos) you gather a party of acolytes that serve different roles (pilot, gunner, sage, infiltrator, interrogator) and your mission is to uncover a great conspiracy of the Ruinous Powers. Your possible skill choices are determined by your choice of Ordo and previous career (Arbites, Guardsman, Psyker, Assassin, Ecclesiarchy etc).
Gameplay should be diverse, featuring brutal combat, covert investigations, diplomacy and exploration on several planets across the sector. From blending in with treacherous nobles to descending into a space hulk with heavy flamers and rotator cannons, the entire 40k experience should be available. Your decisions should enable you to act as a Puritan or Radical or in between.
The game should have a failure state. Miss too many clues, make wrong decisions, and the bad guys win or get away.
No one will ever make it.
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Post by Pounce de León on Feb 21, 2019 8:49:20 GMT
I saw a couple of ideas I had actually made in some form or another. But never quite. There's this greater battlefield game that simulates a whole front and you could drop in where you wanted and do your thing. Originally imagined as SP - and probably I'd still want a SP option. It'd allow shooter and strategy, have economic sim and logistics and the frontline would shift depending on the aggregate of outcomes.
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Post by MrR40 on Feb 21, 2019 11:46:36 GMT
In the 90's a company called Mindcraft had a series of fantasy games called The Magic Candle and spin-off games. Most notably imho Siege and Ambush at Sorinor. There were even world maps and such.
All of these games are now abandonware. With some refining of details and the foundation, it could make for a great fantasy setting.
I played Siege for hours on end and to satisfy the armchair general in me I often thought about large scale battles in 3D along with micromanagent of your army ( units, equipment, factional politics) and commander; as well as a storyline.
The setting would also be appealing as a RPG like DA.
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Post by AnDromedary on Feb 21, 2019 17:02:01 GMT
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Post by Walter Black on Mar 4, 2019 23:11:59 GMT
A few more floating around in my head. Sometimes, a small part of me fears these ideas getting snatched up, but then I remember that I'm not exactly original, and hopefully someone could make these games . As much as I loved the conclusion to Throne of Bhaal, part of me was dissapointed that I never got to play Baldur's Gate 3 as a god. Thus, Divine Right is my headcannon Spiritual Sequel; the Prologue would allow players to outline what kind of person they were before Ascension, then you and your potential Companions of spirits, daemons, demigods, constructs and the like go off to determine what kind of deity you will be, and how to deal with the mortals, entities, and other gods reacting to you. For a nice subversion, Followers deals with the Squire, a tavern wench, the blacksmith who has been robbed blind, the pack mule, the put upon Familiar, the often bypassed monster and Random Encounter thug as they attempt to clean up the messes left by the Chosen Heroes .
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Post by anarchy65 on Mar 5, 2019 0:31:21 GMT
When it comes to strategy game, I would love a mixture between Crusader Kings 2 and Rome: Total War A game where you could make ambushes, taint your enemy, use a wide variation of strategies (pretending to be an ally to backstab when it comes to battle, assassination, ambushes, fire attacks, rolling stones over mountains, destroying bridges, etc), and maybe even play as your character during war in special duels against enemy commanders.
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Post by anarchy65 on Mar 5, 2019 0:40:44 GMT
As for an RPG, I'd really like one that would let us make really big choices. Many RPGs let us choose between kings or who we want at the head of the church. But what if we want to destroy the church or just want no king at all and make a revolution? It's kinda generic, but I'd really like an RPG that would really let me make a decision I actually want to do, and not choose what the game allows you to. Inquisition flirts with the idea of ending the chantry, but never actually gives us the choice to do it.
And I'd like an RPG game that, when you were in trouble, a character from someone on your friendlist would join the battle to help and imitate his style of fighting. It would be really cool thinking "damn, this is going for a game over" and then see your friend showing up in a cutscene. I remember a game on PS Vita I can't remember the name (it was F2P) that you dueled with monsters and you could borrow monsters from people all around the world, I'd like to see a game using that kind of mechanic but with characters, and every character having its' unique personality after the player finished the game based on his choices and way of speaking.
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