KirkyX
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Post by KirkyX on Oct 18, 2016 6:24:50 GMT
Forgive me the rather absurd level of image spam in this post. Throughout the Mass Effect saga, we have been able to dress our Shepards in a singularly silly selection of colours. Everything from this reliably dour tone: To this iridescent wonder: Right through to this timeless classic: And, of course, any combination thereof: This array of delightful middle fingers to the very concept of camouflage was one of my favourite character customisation features in the original trilogy, and I look forward to coming up with a variety of similarly audacious colour schemes for my various Ryders. To that end, I would like to propose a further addition to the armour customisation system--artwork! This would essentially be an expansion of the existing armour colour 'pattern' system, with a little Blood Dragon influence thrown in for good measure: Though I think I'd rather we had to somehow acquire these patterns in-game, instead of simply having them in the armour menu from the very start like the existing, fairly limited selection of patterns. You'd either have to buy them from shops, as you already do armour pieces and other bits of cosmetic frippery - model starships, fish, etcetera - or, to make things a mite more interesting, perhaps they could be tied to your relationship with a particularly arty companion? Or even something Ryder could learn to paint herself, as a hobby of sorts. (Pie-in-the-sky, I know, but it's not like anything we suggest at this point'll actually be implemented; I'm just doing this for fun, to pass the time until N7 Day.) So, does the idea of an artful array of armour accessories have you intrigued? Indifferent? Irritated? Let the thread commence!
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fade9wayz
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Post by fade9wayz on Oct 18, 2016 14:24:34 GMT
Oh, I would definitely love this. My only fear is that it becomes micro-transactions only content. As long as there's a way to obtain them in game, I'm good. The Halloween skins/tags/whatnot in Overwatch are a compromise I could live with. You can either win them in loot boxes by levelling up, buy them with in-game credits, or buy enough loot boxes with real money to make sure you'll get them all. Obviously that works for MP content only.
Not sure what should be done for those who wouldn't touch MP with a ten meters pole. Maybe include them in story-driven DLCs.
Would love a pattern/deco creator too. One can dream...
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Post by kevpool184 on Oct 18, 2016 17:42:10 GMT
i'd like that as well. and nice that you put sabine in here as an example, i like what she did to her mandalorian armor, they're casually already badass, but her color patterns are giving her armor a unique touch.
armor/color-customization like that would be well appreciated.
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KirkyX
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Post by KirkyX on Oct 18, 2016 20:55:47 GMT
Oh, I would definitely love this. My only fear is that it becomes micro-transactions only content. As long as there's a way to obtain them in game, I'm good. The Halloween skins/tags/whatnot in Overwatch are a compromise I could live with. You can either win them in loot boxes by levelling up, buy them with in-game credits, or buy enough loot boxes with real money to make sure you'll get them all. Obviously that works for MP content only. Not sure what should be done for those who wouldn't touch MP with a ten meters pole. Maybe include them in story-driven DLCs. Would love a pattern/deco creator too. One can dream... On avoiding microtransactions, we are in complete agreement--though, in every other regard, I kind of came at this from precisely the opposite angle: I hadn't even considered the multiplayer implications of this system. (I am one of the 'ten metres pole' people, though only in the sense that I don't really play multiplayer games generally--with the possible exception of a little Halo every now and then.) I'd want the patterns to be in-game from the very start, with their acquisition either in-line with how we've always gotten armour bits and cabin decs in Mass Effect - some in shops, some you just find lying around (in fairly obvious places, though, so it doesn't become a massive, tedious open-world collectathon) - or, in my 'pie-in-the-sky' scenario, they'd be something Ryder could learn to paint herself, with her artistry being an actual character trait that is occasionally commented upon by companions. Either that, or one of those companions is the artist, and you gain more artistic armour decorations as you progress through your relationship with them. (All this is at least in-part based on the Mandalorian character pictured in my original post; Sabine paints pretty much everything - even her explosives are extra-colourful - and I just find the idea of roleplaying a warrior who is also explicitly a kinda punk artist rather compelling.) I'd be fine with them adding more patterns to find/buy/paint as part of the regular story-driven DLC - just as you'd generally get a cool cabin decoration from each one in the original trilogy - at least provided there was a decent selection in the game to start with. i'd like that as well. and nice that you put sabine in here as an example, i like what she did to her mandalorian armor, they're casually already badass, but her color patterns are giving her armor a unique touch. armor/color-customization like that would be well appreciated. Yup, Sabine was my whole inspiration for this thread! No joke, with the possible exception of Darth Vader, her character design is my favourite in all of Star Wars, and I love that it actually informs her characterisation - she's as much an artist with paint as she is with explosives and blasters - too. Also, holy shit do I want her hair. For Andromeda, sure, but also just, like, in life generally.
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Post by SpiritVanguard on Oct 18, 2016 21:45:24 GMT
My standard for armor: Personally I hope for more iridescent types in MEA. Those were kick ass. Sometimes I couldn't decided, though, and was just "Can I wear all the colors? At once?" So maybe gradient/fade style would be cool as well where we can blend a few or more specified colors together. Or make our own iridescent hues. (Now that's ambitious. ) I like the option of personal paint jobs -- particularly acquiring them from companions. Maybe to take it a step further, it would be nice to select where on your armor it goes. For example, instead of just having the dragon on the left shoulder, maybe the right, or centered on chest, and so on. Layering multiple patterns would also allow for maximum coolness. Over all, the more colors and options, the better.
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Post by Deleted on Oct 18, 2016 21:51:01 GMT
I sort of just came back from playing games that are hell bent on 'working hard' to 'earn stuff', and like that with every piece of many, many, many pieces of junk, and the insane emphasis on cosmetics & grind, so I sort of really like how in ME1-3, they just give you what you want or need without much sweat, blood and tears. I like it that I don't have to go grind the quests and still have a wardrobe and can play around a little with it... just because, you know, I've bought the game... and I like it how it's not over the top.
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fade9wayz
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Post by fade9wayz on Oct 18, 2016 22:06:43 GMT
On avoiding microtransactions, we are in complete agreement--though, in every other regard, I kind of came at this from precisely the opposite angle: I hadn't even considered the multiplayer implications of this system. (I am one of the 'ten metres pole' people, though only in the sense that I don't really play multiplayer games generally--with the possible exception of a little Halo every now and then.) I'd want the patterns to be in-game from the very start, with their acquisition either in-line with how we've always gotten armour bits and cabin decs in Mass Effect - some in shops, some you just find lying around (in fairly obvious places, though, so it doesn't become a massive, tedious open-world collectathon) - or, in my 'pie-in-the-sky' scenario, they'd be something Ryder could learn to paint herself, with her artistry being an actual character trait that is occasionally commented upon by companions. Either that, or one of those companions is the artist, and you gain more artistic armour decorations as you progress through your relationship with them. (All this is at least in-part based on the Mandalorian character pictured in my original post; Sabine paints pretty much everything - even her explosives are extra-colourful - and I just find the idea of roleplaying a warrior who is also explicitly a kinda punk artist rather compelling.) I'd be fine with them adding more patterns to find/buy/paint as part of the regular story-driven DLC - just as you'd generally get a cool cabin decoration from each one in the original trilogy - at least provided there was a decent selection in the game to start with. Oh I definitely like your propositions for the SP. Basic patterns and decos should definitely be included in the main game. I was just jumping a bit too much ahead while thinking about the separate squadmate skins DLCs we got for ME2 and 3, and thinking how new ones could be implemented. Sorry about being unclear.
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KirkyX
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Post by KirkyX on Oct 18, 2016 22:32:57 GMT
I sort of just came back from playing games that are hell bent on 'working hard' to 'earn stuff', and like that with every piece of many, many, many pieces of junk, and the insane emphasis on cosmetics & grind, so I sort of really like how in ME1-3, they just give you what you want or need without much sweat, blood and tears. I like it that I don't have to go grind the quests and still have a wardrobe and can play around a little with it... just because, you know, I've bought the game... and I like it how it's not over the top. Exactly! I know some people apparently enjoy it, but I absolutely can't stand grinding repetitive tasks over and over, like hunting/foraging/mining in DA: I. I'd want these armour paintjobs to either be no more difficult to acquire than the armour bits in ME2-3 - so, they're in shops for sane amounts of money, and you occasionally find them sitting around in places you were going to visit anyway - or to be incorporated into the roleplay/companion systems. So, either Ryder paints them herself, with her being an amateur artist an actual character trait that occasionally comes up in conversations, or one of our companions does, so we get access to them as part of our relationship with that character. Hm, come to think of it, that second option with the companion would actually be a little like how Solas paints that mural in his tower in DA: I.
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Post by BansheeOwnage on Oct 19, 2016 0:09:05 GMT
Forgive me the rather absurd level of image spam in this post. Throughout the Mass Effect saga, we have been able to dress our Shepards in a singularly silly selection of colours. Everything from this reliably dour tone: *snip* To this iridescent wonder: *snip* 1. Right through to this timeless classic: 2. And, of course, any combination thereof: 3. This array of delightful middle fingers to the very concept of camouflage was one of my favourite character customisation features in the original trilogy, and I look forward to coming up with a variety of similarly audacious colour schemes for my various Ryders. To that end, I would like to propose a further addition to the armour customisation system--artwork! 4. This would essentially be an expansion of the existing armour colour 'pattern' system, with a little Blood Dragon influence thrown in for good measure: 5. Though I think I'd rather we had to somehow acquire these patterns in-game, instead of simply having them in the armour menu from the very start like the existing, fairly limited selection of patterns. You'd either have to buy them from shops, as you already do armour pieces and other bits of cosmetic frippery - model starships, fish, etcetera - or, to make things a mite more interesting, perhaps they could be tied to your relationship with a particularly arty companion? Or even something Ryder could learn to paint herself, as a hobby of sorts. (Pie-in-the-sky, I know, but it's not like anything we suggest at this point'll actually be implemented; I'm just doing this for fun, to pass the time until N7 Day.) So, does the idea of an artful array of armour accessories have you intrigued? Indifferent? Irritated? Let the thread commence!Intrigued of course I've always loved customization in games, whether it's selecting armour pieces, modifying weapons, making characters, everything. Even just changing colours makes me (probably weirdly) happy! So I definitely hope they let us at least do the same kind of changes we could previously while adding more options. Of special note is the tinting option in ME3. If you used black as primary and any other colour as secondary, you got that shiny, sports car look. It was fantastic! They should definitely keep that! I will now comment on things in order. 1. They should include that suit, with those colours, as a very-hard-to-acquire item in ME:A, as a funny easter egg 2. The one in the middle with glowing orange bits looks awesome, but for some reason I don't remember having lights there or being able to change light-colour in ME2 Is it a mod? 3. Yes, different art on armour would be a pretty cool new addition! And that shark-tooth grin is awesome. I know where it comes from originally, but it also reminds me of these skins from Halo 5. Oooo, now that I think about it, imagine if we could repaint the Tempest (and mako)! That's very unlikely, I know, but being able to make it look like a WWII warplane would just be awesome. I may have to try to photoshop that when I'm bored 4. I just hope they bring back the Blood Dragon armour regardless, it was awesome. And adding art does seem like a natural evolution of the pattern feature, I agree. Random sidenote: We should be able to change our omni-colours. Orange happens to be my favourite colour, but it would still be pretty sweet to see purple omni-tools/blades/shields etc. 5. Fun as it sounds to manually paint stuff on, I don't think Ryder would need the skill; you could surely have a machine apply something you desired in the ME universe. Building on the companion relationship idea, though, instead of having multiple skins be tied to a single artsy companion, wouldn't it be cool if building relationships between each companion/main character gave you a set? Either something to match their outfit or something that suits their character. Possibly another set for romance, similar to DA2 having a romance-version of companion armours? Actually, it is possible something can still be implemented... in a patch. I would be highly skeptical before, but DA:I actually did add some important things in patches (so important they shouldn't have needed to patch them in ), including something similar, armour tinting. Can't believe we couldn't do that in the base game, and even then, the options are still sorely lacking in terms of colours (don't rant Banshee, don't rant, calm down, it's okay). Still, Bioware would either need to think of it themselves or read it, and though they are on this forum, I'd imagine they read it even less than BSN Prime. Oh well. At least they might read our ideas! Bottom-line is: They need to do at least as good as past games, as always. I wasn't thrilled with the customization in DA:I for armour (or casual appearance, because you couldn't even adjust that until the last patch, or hair ). I didn't even like very many armour sets to begin with, which is partly due to personal taste and partly due to not having enough selection, arguably. I like to have a different set of armour for each of my characters to make them iconic, which was hard before any new options were patched/DLC'd in. So I really hope ME:A does customization well - at least as well as before, but hopefully better, and we can truly make some unique things. Oh, I would definitely love this. My only fear is that it becomes micro-transactions only content. As long as there's a way to obtain them in game, I'm good. The Halloween skins/tags/whatnot in Overwatch are a compromise I could live with. You can either win them in loot boxes by levelling up, buy them with in-game credits, or buy enough loot boxes with real money to make sure you'll get them all. Obviously that works for MP content only. Not sure what should be done for those who wouldn't touch MP with a ten meters pole. Maybe include them in story-driven DLCs. Would love a pattern/deco creator too. One can dream... As an aside, it will most likely be possible to play "MP" solo, just as it is in ME3, but if the leak is true, the difficulty should scale so it isn't so hard (as an aside-aside, I hope it's possible to play offline). Anyway, ME3 did add weapons introduced to its MP into SP either in story DLC or as standalone weapon packs, so you never know. KirkyX Hey, did you add that Starfleet badge onto your avatar?
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Post by Deleted on Oct 19, 2016 0:22:12 GMT
I think I'd like to be able to go to an "armor artist" NPC in whatever the main base will be and pay credits for a design or two rather than having designs just found in crates etc. Perhaps players could buy tattoos for their PC from the same artist NPC (for wherever skin shows in their casual, off duty dress).
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Post by Robo on Oct 19, 2016 0:58:59 GMT
armor is dumb
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KirkyX
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Post by KirkyX on Oct 19, 2016 2:02:28 GMT
Forgive me the rather absurd level of image spam in this post. Throughout the Mass Effect saga, we have been able to dress our Shepards in a singularly silly selection of colours. Everything from this reliably dour tone: *snip* To this iridescent wonder: *snip* 1. Right through to this timeless classic: 2. And, of course, any combination thereof: 3. This array of delightful middle fingers to the very concept of camouflage was one of my favourite character customisation features in the original trilogy, and I look forward to coming up with a variety of similarly audacious colour schemes for my various Ryders. To that end, I would like to propose a further addition to the armour customisation system--artwork! 4. This would essentially be an expansion of the existing armour colour 'pattern' system, with a little Blood Dragon influence thrown in for good measure: 5. Though I think I'd rather we had to somehow acquire these patterns in-game, instead of simply having them in the armour menu from the very start like the existing, fairly limited selection of patterns. You'd either have to buy them from shops, as you already do armour pieces and other bits of cosmetic frippery - model starships, fish, etcetera - or, to make things a mite more interesting, perhaps they could be tied to your relationship with a particularly arty companion? Or even something Ryder could learn to paint herself, as a hobby of sorts. (Pie-in-the-sky, I know, but it's not like anything we suggest at this point'll actually be implemented; I'm just doing this for fun, to pass the time until N7 Day.) So, does the idea of an artful array of armour accessories have you intrigued? Indifferent? Irritated? Let the thread commence!Intrigued of course I've always loved customization in games, whether it's selecting armour pieces, modifying weapons, making characters, everything. Even just changing colours makes me (probably weirdly) happy! So I definitely hope they let us at least do the same kind of changes we could previously while adding more options. Of special note is the tinting option in ME3. If you used black as primary and any other colour as secondary, you got that shiny, sports car look. It was fantastic! They should definitely keep that! I will now comment on things in order. 1. They should include that suit, with those colours, as a very-hard-to-acquire item in ME:A, as a funny easter egg 2. The one in the middle with glowing orange bits looks awesome, but for some reason I don't remember having lights there or being able to change light-colour in ME2 Is it a mod? 3. Yes, different art on armour would be a pretty cool new addition! And that shark-tooth grin is awesome. I know where it comes from originally, but it also reminds me of these skins from Halo 5. Oooo, now that I think about it, imagine if we could repaint the Tempest (and mako)! That's very unlikely, I know, but being able to make it look like a WWII warplane would just be awesome. I may have to try to photoshop that when I'm bored 4. I just hope they bring back the Blood Dragon armour regardless, it was awesome. And adding art does seem like a natural evolution of the pattern feature, I agree. Random sidenote: We should be able to change our omni-colours. Orange happens to be my favourite colour, but it would still be pretty sweet to see purple omni-tools/blades/shields etc. 5. Fun as it sounds to manually paint stuff on, I don't think Ryder would need the skill; you could surely have a machine apply something you desired in the ME universe. Building on the companion relationship idea, though, instead of having multiple skins be tied to a single artsy companion, wouldn't it be cool if building relationships between each companion/main character gave you a set? Either something to match their outfit or something that suits their character. Possibly another set for romance, similar to DA2 having a romance-version of companion armours? Actually, it is possible something can still be implemented... in a patch. I would be highly skeptical before, but DA:I actually did add some important things in patches (so important they shouldn't have needed to patch them in ), including something similar, armour tinting. Can't believe we couldn't do that in the base game, and even then, the options are still sorely lacking in terms of colours (don't rant Banshee, don't rant, calm down, it's okay). Still, Bioware would either need to think of it themselves or read it, and though they are on this forum, I'd imagine they read it even less than BSN Prime. Oh well. At least they might read our ideas! Bottom-line is: They need to do at least as good as past games, as always. I wasn't thrilled with the customization in DA:I for armour (or casual appearance, because you couldn't even adjust that until the last patch, or hair ). I didn't even like very many armour sets to begin with, which is partly due to personal taste and partly due to not having enough selection, arguably. I like to have a different set of armour for each of my characters to make them iconic, which was hard before any new options were patched/DLC'd in. So I really hope ME:A does customization well - at least as well as before, but hopefully better, and we can truly make some unique things. Oh, I would definitely love this. My only fear is that it becomes micro-transactions only content. As long as there's a way to obtain them in game, I'm good. The Halloween skins/tags/whatnot in Overwatch are a compromise I could live with. You can either win them in loot boxes by levelling up, buy them with in-game credits, or buy enough loot boxes with real money to make sure you'll get them all. Obviously that works for MP content only. Not sure what should be done for those who wouldn't touch MP with a ten meters pole. Maybe include them in story-driven DLCs. Would love a pattern/deco creator too. One can dream... As an aside, it will most likely be possible to play "MP" solo, just as it is in ME3, but if the leak is true, the difficulty should scale so it isn't so hard (as an aside-aside, I hope it's possible to play offline). Anyway, ME3 did add weapons introduced to its MP into SP either in story DLC or as standalone weapon packs, so you never know. KirkyX Hey, did you add that Starfleet badge onto your avatar? 1. Yes, yes they should! 2. I'm pretty sure it only looks like it's glowing 'cause of the lighting--you could definitely - unless my memory's completely off - highlight those bits of the armour in orange if you picked the right pattern, though. 3. Kinda goes to show long it's been since I last played Halo 5--never even seen those before. They're cool! And yeah, I've thought about how cool - and punningly appropriate - a shark nose would look on the Mako, in particular, before--I think I mentioned it in a thread on the old BSN. Anyways, getting to paint the ships and vehicles would be awesome! (Though I do really like the Tempest's stock SR1-esque paintjob.) 4. Yeah, though I think I'd just want the parts integrated into the armour customisation menu this time--and deffo no permanent helmet! And yes! I'd love colour options for all the Omni-Things(TM). To take it a step further, I think it'd be awesome if we could pick the colour of our biotics--if Javik can have green, and Harbinger can have orange, then why can't I have hot pink? 5. Well, no one really needs to be able to paint--it's something people do 'cause they enjoy it, or 'cause they're good at it. (Ideally both!) Honestly, while I'd still love to have the option for armour art regardless of how the system's actually implemented, I actually got the idea for this thread thinking about how much I'd love to be able to roleplay a Ryder who liked to paint designs on all her gear - and pretty much everything else, regardless of how much a given object/wall/TIE Fighter's owner might object - like Sabine in Star Wars: Rebels. (I get that plenty of people would probably prefer not to roleplay their character like that, so it'd ideally be optional, though then you run into the issue of some people not having access to the armour designs... Eh, like I said, it's all very, 'pie-in-the-sky'.) I wouldn't want, like, a minigame for it or whatever--it'd be enough just to know that Ryder was doing it in-character. Say, it's something companions mention sometimes, and maybe the way you actually access the armour painting menu is by going up to a corner of Ryder's quarters where she has a partially painted chestpiece, some painting gear, and a bunch of paint splotches all over the floor/walls. Oh, and it'd be a good way to open one of those, 'companion interrupts Shepard in her quarters' scenes they started doing in ME3, too--instead of sitting there at her desk, Ryder's just painting away in the corner. That's just my - very particular and specific - ideal situation though. I also quite like the idea of having an arty companion who offers to spruce up Ryder's gear once you get to know them. (Or maybe the first time they do it, they don't actually ask permission. That could be a funny little scene.) The idea of getting a different design from each of your companions as you get to know them sounds cool, but I think it'd feel a little too 'game-y' for me, like the way you went about getting most of the Skyhold customisations in DA: I--they felt more like achievement awards than anything else. It could work, but - to again pull from my 'Ryder as an artist' scenerio - only if, say, the idea was that Ryder came up with a design that represented the companion, or at least her relationship with the companion. I guess this idea could be adapted to work with the arty companion pretty well, too. I dunno, like I said, I'm kinda letting myself be a little unreasonable with these suggestions. 6. Yup! I wanted to make my avatar a little more Starfleet-y, so I was thinking of switching to a cropped version of this fanart: But I just couldn't bring myself to give up Shepard with her Omni-Shades atop Tengen Toppa Garrus Lagann, so I grabbed the Starfleet insignia from Picard up there and stuck it on. I'm frigging terrible at picture manipulation, but thankfully avatars don't have to be that big, so it just about holds up. I think I'd like to be able to go to an "armor artist" NPC in whatever the main base will be and pay credits for a design or two rather than having designs just found in crates etc. Perhaps players could buy tattoos for their PC from the same artist NPC (for wherever skin shows in their casual, off duty dress). There's a couple of other ideas for how it could work that I'd prefer - the idea of a character like that, but as a companion, for example - but yeah, that actually sounds pretty cool. And I love the idea of expanding it to tattoos, too.
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Post by Giant Ambush Beetle on Oct 19, 2016 20:14:21 GMT
One thing I'd like to have is a rank patch plus a flag of my home country ( / of my choice) on the armor.
Either on the shoulder pad or chest. That would be nice touch methinks, and it would make sense since that is military standard. (Unless we're talking about spec ops).
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Post by goishen on Oct 19, 2016 21:02:22 GMT
Errr, I think that you're thinking of each country having their own armies. IMO, they don't. Worlds now have armies, hence the alliance.
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Post by Sartoz on Oct 19, 2016 21:56:07 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ My view on futuristic armour design. Optional armour customisation, per se, is good. Armour that is made to look like its inspiration comes from a medieval setting is a totally non-starter, for me. The game is in a sci-fi setting where advanced tech allows for optimal armour designs that take advantage of man made alloys that provide both light weight and defensive characteristics against beam weapons and high velocity piercing objects (ie: bullets). Add shields powered by a small but powerful fuel cell and you got yourself combat armour that can sustain heavy punishment. Specifically, armour design should reflect its role. Tank or for speed, as an example: Armour designs with medieval shoulder epaulets makes no sense. At least to me. Modern militaries may use them to signify rank. However, in a futuristic scenario where combat armour is designed with internal helmet HUDs, and communication with the squad, company, regiment and so on, a visual epaulet such as a coloured symbol is all you need. Pauldrons or shoulder guards look ludicrous. Example: vignette4.wikia.nocookie.net/masseffect/images/9/92/Light-human-Janissary.png/revision/latest/scale-to-width-down/160?cb=20100209143513Having said that, I recognize that some just enjoy creating their own design. Fan Art websites show so much creativity.
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Post by BansheeOwnage on Oct 19, 2016 22:08:05 GMT
I think I'd like to be able to go to an "armor artist" NPC in whatever the main base will be and pay credits for a design or two rather than having designs just found in crates etc. Perhaps players could buy tattoos for their PC from the same artist NPC (for wherever skin shows in their casual, off duty dress). But why pay credits when you can loot them for free? But if they did have that system, it would probably be like armour where you can either find it or pay for it. And more tattoos would be good since options are good. Well it seems like about half the time, Bioware agrees with you I was really hoping everyone would have proper protection in ME:A, but alas, that asari... The cycle continues. Intrigued of course KirkyX Hey, did you add that Starfleet badge onto your avatar? 1. Yes, yes they should! 2. I'm pretty sure it only looks like it's glowing 'cause of the lighting--you could definitely - unless my memory's completely off - highlight those bits of the armour in orange if you picked the right pattern, though. 3. Kinda goes to show long it's been since I last played Halo 5--never even seen those before. They're cool! And yeah, I've thought about how cool - and punningly appropriate - a shark nose would look on the Mako, in particular, before--I think I mentioned it in a thread on the old BSN. Anyways, getting to paint the ships and vehicles would be awesome! (Though I do really like the Tempest's stock SR1-esque paintjob.) 4. Yeah, though I think I'd just want the parts integrated into the armour customisation menu this time--and deffo no permanent helmet! And yes! I'd love colour options for all the Omni-Things(TM). To take it a step further, I think it'd be awesome if we could pick the colour of our biotics--if Javik can have green, and Harbinger can have orange, then why can't I have hot pink? 5. Well, no one really needs to be able to paint--it's something people do 'cause they enjoy it, or 'cause they're good at it. (Ideally both!) Honestly, while I'd still love to have the option for armour art regardless of how the system's actually implemented, I actually got the idea for this thread thinking about how much I'd love to be able to roleplay a Ryder who liked to paint designs on all her gear - and pretty much everything else, regardless of how much a given object/wall/TIE Fighter's owner might object - like Sabine in Star Wars: Rebels. (I get that plenty of people would probably prefer not to roleplay their character like that, so it'd ideally be optional, though then you run into the issue of some people not having access to the armour designs... Eh, like I said, it's all very, 'pie-in-the-sky'.) I wouldn't want, like, a minigame for it or whatever--it'd be enough just to know that Ryder was doing it in-character. Say, it's something companions mention sometimes, and maybe the way you actually access the armour painting menu is by going up to a corner of Ryder's quarters where she has a partially painted chestpiece, some painting gear, and a bunch of paint splotches all over the floor/walls. Oh, and it'd be a good way to open one of those, 'companion interrupts Shepard in her quarters' scenes they started doing in ME3, too--instead of sitting there at her desk, Ryder's just painting away in the corner. That's just my - very particular and specific - ideal situation though. I also quite like the idea of having an arty companion who offers to spruce up Ryder's gear once you get to know them. (Or maybe the first time they do it, they don't actually ask permission. That could be a funny little scene.) The idea of getting a different design from each of your companions as you get to know them sounds cool, but I think it'd feel a little too 'game-y' for me, like the way you went about getting most of the Skyhold customisations in DA: I--they felt more like achievement awards than anything else. It could work, but - to again pull from my 'Ryder as an artist' scenerio - only if, say, the idea was that Ryder came up with a design that represented the companion, or at least her relationship with the companion. I guess this idea could be adapted to work with the arty companion pretty well, too. I dunno, like I said, I'm kinda letting myself be a little unreasonable with these suggestions. 6. Yup! I wanted to make my avatar a little more Starfleet-y, so I was thinking of switching to a cropped version of this fanart: But I just couldn't bring myself to give up Shepard with her Omni-Shades atop Tengen Toppa Garrus Lagann, so I grabbed the Starfleet insignia from Picard up there and stuck it on. I'm frigging terrible at picture manipulation, but thankfully avatars don't have to be that big, so it just about holds up. 2. Ah, okay. To be honest, I never played around much with customization in ME2 since throughout the trilogy I just kept Shepard's iconic N7 gear/colours. I know ME3's customization because it's the same in MP. I really like that one, though! 3. Ha, yeah, they were added a few months ago. Some of my favourite skins. You know, I'm facepalming at myself for not even making the connection between the Mako and the shark-tooth skin, especially since the armour I posted is Mako armour! Yeah, the default Tempest paint job is good and familiar, I agree. 4. Yeah, that was the downside of the one-piece options: No customization for them. Oh, were their helmets always on? I never actually used any, but I could have sworn there were 2 versions of each - one helmeted, one not. Oh, wait - Maybe that's because I used the Gibbed Save editor to unlock all armour sets and those are technically different ones Biotic colour would be interesting, too, for sure! Either that or they start making different powers have their own colours so not everything is just blue. 5. Well I can't disagree with having more options to add depth to our characters, especially if companions comment on them. Though it might qualify as a minigame, it would be pretty awesome if you could manually paint a design. That's "pie-in-the-sky", though. Preset patterns are likely all we can hope for. That's a good idea, to have Ryder doing something while getting "companion-interrupted". Also, we need a scene multiple scenes where the door beeps, and Ryder says: "Come." Yeah, it might be a bit game-y, but it does make some sense that as they got to know the character they could make a design around them. 6. Wow, that's awesome! I can't believe I've never seen that before! And crossovers are great. Saved Personally I like tinkering with images, though I won't say I'm great at it, either. It can be tedious, but it's fun. Speaking of which, have you seen this thread? /Shameless self-promotion Well, you do have that cool warping Enterprise gif in your signature, so it balances out. On that note, this is beautiful: One thing I'd like to have is a rank patch plus a flag of my home country ( / of my choice) on the armor. Either on the shoulder pad or chest. That would be nice touch methinks, and it would make sense since that is military standard. (Unless we're talking about spec ops). As goishen pointed out, that's not really relevant nor how it works anymore in Mass Effect. Not only do nations not have militaries, but many nations have consolidated into larger conglomerates to reflect the massive increase in scale interstellar travel inevitably creates. For example, Canada, the U.S., and Mexico formed the United North American States. Similar things happened with the Chinese People's Federation and European Union. Another thing to think about is that country of origin in the ME verse is about as important as your city of birth is now. Your celestial body (or starship) of birth has taken its place in relevance. Finally, in addition to some countries not existing anymore, there are many more which don't yet exist, such as countries on other planets, which Ryder or other characters could have been born on. The list would be... astronomical With all of that in mind, it's incredibly unlikely we'll see any country flags in ME:A.
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Post by Deleted on Oct 19, 2016 22:21:42 GMT
I think I'd like to be able to go to an "armor artist" NPC in whatever the main base will be and pay credits for a design or two rather than having designs just found in crates etc. Perhaps players could buy tattoos for their PC from the same artist NPC (for wherever skin shows in their casual, off duty dress). But why pay credits when you can loot them for free? But if they did have that system, it would probably be like armour where you can either find it or pay for it. And more tattoos would be good since options are good. I liked being able to select and buy the ship models and fish in ME2 and ME3. Those were, like armor paint, completely cosmetic items and I'd rather not have a bunch I don't like sitting around junking up an inventory someplace just because I found them somewhere. Plus, I like interacting with different shop keepers in a game.
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KirkyX
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Post by KirkyX on Oct 20, 2016 1:08:59 GMT
*snip* *snip* 2. Ah, okay. To be honest, I never played around much with customization in ME2 since throughout the trilogy I just kept Shepard's iconic N7 gear/colours. I know ME3's customization because it's the same in MP. I really like that one, though! 3. Ha, yeah, they were added a few months ago. Some of my favourite skins. You know, I'm facepalming at myself for not even making the connection between the Mako and the shark-tooth skin, especially since the armour I posted is Mako armour! Yeah, the default Tempest paint job is good and familiar, I agree. 4. Yeah, that was the downside of the one-piece options: No customization for them. Oh, were their helmets always on? I never actually used any, but I could have sworn there were 2 versions of each - one helmeted, one not. Oh, wait - Maybe that's because I used the Gibbed Save editor to unlock all armour sets and those are technically different ones Biotic colour would be interesting, too, for sure! Either that or they start making different powers have their own colours so not everything is just blue. 5. Well I can't disagree with having more options to add depth to our characters, especially if companions comment on them. Though it might qualify as a minigame, it would be pretty awesome if you could manually paint a design. That's "pie-in-the-sky", though. Preset patterns are likely all we can hope for. That's a good idea, to have Ryder doing something while getting "companion-interrupted". Also, we need a scene multiple scenes where the door beeps, and Ryder says: "Come." Yeah, it might be a bit game-y, but it does make some sense that as they got to know the character they could make a design around them. 6. Wow, that's awesome! I can't believe I've never seen that before! And crossovers are great. Saved Personally I like tinkering with images, though I won't say I'm great at is, either. It can be tedious, but it's fun. Speaking of which, have you seen this thread? /Shameless self-promotion Well, you do have that cool warping Enterprise gif in your signature, so it balances out. On that note, this is beautiful: *snip* 4. Yeah, you were stuck with the helmets if you didn't use Gibbed. If you had the, 'remove helmets in cutscenes' box ticked, they'd appear helmetless in dialogue - that's probably what the helmetless versions you saw were made for - but that was it. 5. Oh, I certainly wouldn't mind a design editor--it'd just be a kinda secondary thing to me, as compared to getting to roleplay someone who canonically paints. Going by the leaks, we are gonna be taking in-game photos fairly often - you can supposedly use them to decorate the Tempest's interior - so that could be cool, 'specially if they make it a character trait in addition to just a gameplay system. And I'll take that order with a side of "Make it so", "Engage"... Maybe a little, " Energize" if they're feeling generous... Oooh, here's a thought--what if Ryder plays an instrument? Ryder and Riker aren't a million miles apart, after all... 6. Yes! My favourite Mass Effect 3 ending is the one where Shepard boards mecha-Garrus, smooshes Starchild, and then makes mincemeat of the Reapers, all while this plays in the background: Honestly never understood why people took issue with that one. Oh, and I'd love to give it a look, but I think your link's broken. Yeah! I love that warp effect--it's actually pretty much the only piece of visual design from any of the Kelvin Timeline/nuTrek films that I like. (Well, maybe Starbase Yorktown, too.) It's absolutely fantastic--fast, energetic and weird, but also stately and beautiful, like a Federation starship at warp should be. Miles better than the weird hyperspace glowiness from the first two films. (Beyond's also the first of the Kelvin Timeline films that I've come out of the cinema afterwards thinking, 'Hey, I actually enjoyed that!'*, so that was a pleasantly surprising movie-going experience all around.) Just a couple of extra thoughts: On the Asari's outfit, I'm hoping that it'll make at least some measure of sense in the context of the scene why she isn't wearing military gear like everyone else, and that, once she joins the squad, she'll be wearing proper armour. I don't actually hate the jacket when it's taken in isolation, even as someone who has a bit of a hair trigger on fanservice-y female character designs - I'd happily have something similar as casual wear for Ryder - but if it's gonna be another ME2 'a breathing mask and hope are all that sustain me' situation for the whole game... Yeah, that'd be a bummer. And also, yeah, not into the whole flag thing. It'd be weird, tonally, to suddenly have old Earth national flags start mattering after they'd been pretty much ignored for the whole first trilogy, 'specially since Earth itself is 600-years' trip away in another galaxy. And, well, truth be told, I've been kinda running on empty when it comes to national pride since, oh, June-ish, so... Yeah, nah.
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Post by heathenoxman on Oct 20, 2016 1:34:37 GMT
All I want is that magic helmet from ME2 that I could somehow drink alcohol through.
Emergency induction port?
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Post by KirkyX on Oct 20, 2016 1:37:30 GMT
All I want is that magic helmet from ME2 that I could somehow drink alcohol through. Emergency induction port?
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Post by BansheeOwnage on Oct 20, 2016 7:09:20 GMT
But why pay credits when you can loot them for free? But if they did have that system, it would probably be like armour where you can either find it or pay for it. And more tattoos would be good since options are good. I liked being able to select and buy the ship models and fish in ME2 and ME3. Those were, like armor paint, completely cosmetic items and I'd rather not have a bunch I don't like sitting around junking up an inventory someplace just because I found them somewhere. Plus, I like interacting with different shop keepers in a game. To be more clear, when I said "find it or pay for it" I was thinking that most if not all would be available at stores, but you could also find them, similar to weapons in ME3 if I recall correctly. So you'd still get to do that. As for it cluttering the inventory, well, that depends how they do the inventory. They would probably only appear in the armour customization screen, which is most likely on the ship, so I don't think it would clutter anything. 4. Yeah, you were stuck with the helmets if you didn't use Gibbed. If you had the, 'remove helmets in cutscenes' box ticked, they'd appear helmetless in dialogue - that's probably what the helmetless versions you saw were made for - but that was it. 5. Oh, I certainly wouldn't mind a design editor--it'd just be a kinda secondary thing to me, as compared to getting to roleplay someone who canonically paints. Going by the leaks, we are gonna be taking in-game photos fairly often - you can supposedly use them to decorate the Tempest's interior - so that could be cool, 'specially if they make it a character trait in addition to just a gameplay system. And I'll take that order with a side of "Make it so", "Engage"... Maybe a little, " Energize" if they're feeling generous... Oooh, here's a thought--what if Ryder plays an instrument? *snip* Ryder and Riker aren't a million miles apart, after all... 6. Yes! My favourite Mass Effect 3 ending is the one where Shepard boards mecha-Garrus, smooshes Starchild, and then makes mincemeat of the Reapers, all while this plays in the background: *snip* Honestly never understood why people took issue with that one. Oh, and I'd love to give it a look, but I think your link's broken. 7. Yeah! I love that warp effect--it's actually pretty much the only piece of visual design from any of the Kelvin Timeline/nuTrek films that I like. (Well, maybe Starbase Yorktown, too.) It's absolutely fantastic--fast, energetic and weird, but also stately and beautiful, like a Federation starship at warp should be. Miles better than the weird hyperspace glowiness from the first two films. (Beyond's also the first of the Kelvin Timeline films that I've come out of the cinema afterwards thinking, 'Hey, I actually enjoyed that!'*, so that was a pleasantly surprising movie-going experience all around.) 8. Just a couple of extra thoughts: On the Asari's outfit, I'm hoping that it'll make at least some measure of sense in the context of the scene why she isn't wearing military gear like everyone else, and that, once she joins the squad, she'll be wearing proper armour. I don't actually hate the jacket when it's taken in isolation, even as someone who has a bit of a hair trigger on fanservice-y female character designs - I'd happily have something similar as casual wear for Ryder - but if it's gonna be another ME2 'a breathing mask and hope are all that sustain me' situation for the whole game... Yeah, that'd be a bummer. And also, yeah, not into the whole flag thing. It'd be weird, tonally, to suddenly have old Earth national flags start mattering after they'd been pretty much ignored for the whole first trilogy, 'specially since Earth itself is 600-years' trip away in another galaxy. And, well, truth be told, I've been kinda running on empty when it comes to national pride since, oh, June-ish, so... Yeah, nah. (Added some numbers) 4. Ah, well that sucks 5. Ha, yeah, I can tell you really want Ryder to be an artist That's okay, though, it does sound cool. Oh, really? All this leak stuff still surprises me because I haven't read anything that wasn't posted here But taking photos ingame isn't something I anticipated being in the game. Sounds cool, though. I wonder if the Tempest will have holographic "windows" reminiscent of The Hunger Games where we can put our ingame shots. That's the only idea I have right now for how we could decorate with them. I suppose we may find out once and for all if the leak holds merit on N7 day. Even then, probably best not to get hyped on leaked info, just in case. Oooo, yes, that would be awesome I forgot to add that when someone interrupts Ryder at the door, the dialogue wheel should troll you and just show three different "Come" options in slightly different tones Playing an instrument would be pretty cool, too, yes. And maybe if other crewmembers play, we can get something like this to happen Not to be speciesist, but I'd imagine it might be harder for someone with 3 digits to play these human instruments 6. Hmm, for some strange reason, I can't seem to recall that ending! Is it super-secret and hard to unlock? Sounds like it makes about as much sense as the other endings Oh, oops! After all that I forgot to actually paste the link. Fixed, and here you go for convenience. 7. Spoilered for off-topic. It's really cool! Well I agree about Yorktown, it's like Inception meets the Citadel, and has an awesome theme to go with it (which also vaguely reminds me of the Citadel's theme). But I also thought the Narada looked pretty awesome, even if its proportions were slightly over-the-top (but not as much as the Vengeance's - twice the length of the Enterprise-E a century before?!). Yeah, not sure why it looked like hyperspace in the others. Beyond was enjoyable, I agree. Pretty cool that Simon Pegg co-wrote it. I felt it was the strongest of the Kelvin timeline as well and the most "Star Trek-y" despite Into Darkness being an homage to a specific film (I like you, Benedict Cumberbatch, but I thought that was the weakest of the 3). 8. I hope so too, but I'm not holding my breath because it's a fairly unique outfit and you'd think they'd want to make use of it. On the other hand, though, they could still use it for her casual-wear. And we'll hopefully be able to modify her armour anyway (but I'll still think it's dumb she wore it into an alien vault that has confirmed hostiles and who-knows-what else inside). "A Breathing mask and hope are all that sustain me" Since June? You don't happen to live in Britain, do you? Wow, that was a lot of links!
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Post by Deleted on Oct 20, 2016 12:26:19 GMT
I liked being able to select and buy the ship models and fish in ME2 and ME3. Those were, like armor paint, completely cosmetic items and I'd rather not have a bunch I don't like sitting around junking up an inventory someplace just because I found them somewhere. Plus, I like interacting with different shop keepers in a game. To be more clear, when I said "find it or pay for it" I was thinking that most if not all would be available at stores, but you could also find them, similar to weapons in ME3 if I recall correctly. So you'd still get to do that. As for it cluttering the inventory, well, that depends how they do the inventory. They would probably only appear in the armour customization screen, which is most likely on the ship, so I don't think it would clutter anything. 4. Yeah, you were stuck with the helmets if you didn't use Gibbed. If you had the, 'remove helmets in cutscenes' box ticked, they'd appear helmetless in dialogue - that's probably what the helmetless versions you saw were made for - but that was it. 5. Oh, I certainly wouldn't mind a design editor--it'd just be a kinda secondary thing to me, as compared to getting to roleplay someone who canonically paints. Going by the leaks, we are gonna be taking in-game photos fairly often - you can supposedly use them to decorate the Tempest's interior - so that could be cool, 'specially if they make it a character trait in addition to just a gameplay system. And I'll take that order with a side of "Make it so", "Engage"... Maybe a little, " Energize" if they're feeling generous... Oooh, here's a thought--what if Ryder plays an instrument? *snip* Ryder and Riker aren't a million miles apart, after all... 6. Yes! My favourite Mass Effect 3 ending is the one where Shepard boards mecha-Garrus, smooshes Starchild, and then makes mincemeat of the Reapers, all while this plays in the background: *snip* Honestly never understood why people took issue with that one. Oh, and I'd love to give it a look, but I think your link's broken. 7. Yeah! I love that warp effect--it's actually pretty much the only piece of visual design from any of the Kelvin Timeline/nuTrek films that I like. (Well, maybe Starbase Yorktown, too.) It's absolutely fantastic--fast, energetic and weird, but also stately and beautiful, like a Federation starship at warp should be. Miles better than the weird hyperspace glowiness from the first two films. (Beyond's also the first of the Kelvin Timeline films that I've come out of the cinema afterwards thinking, 'Hey, I actually enjoyed that!'*, so that was a pleasantly surprising movie-going experience all around.) 8. Just a couple of extra thoughts: On the Asari's outfit, I'm hoping that it'll make at least some measure of sense in the context of the scene why she isn't wearing military gear like everyone else, and that, once she joins the squad, she'll be wearing proper armour. I don't actually hate the jacket when it's taken in isolation, even as someone who has a bit of a hair trigger on fanservice-y female character designs - I'd happily have something similar as casual wear for Ryder - but if it's gonna be another ME2 'a breathing mask and hope are all that sustain me' situation for the whole game... Yeah, that'd be a bummer. And also, yeah, not into the whole flag thing. It'd be weird, tonally, to suddenly have old Earth national flags start mattering after they'd been pretty much ignored for the whole first trilogy, 'specially since Earth itself is 600-years' trip away in another galaxy. And, well, truth be told, I've been kinda running on empty when it comes to national pride since, oh, June-ish, so... Yeah, nah. (Added some numbers) 4. Ah, well that sucks 5. Ha, yeah, I can tell you really want Ryder to be an artist That's okay, though, it does sound cool. Oh, really? All this leak stuff still surprises me because I haven't read anything that wasn't posted here But taking photos ingame isn't something I anticipated being in the game. Sounds cool, though. I wonder if the Tempest will have holographic "windows" reminiscent of The Hunger Games where we can put our ingame shots. That's the only idea I have right now for how we could decorate with them. I suppose we may find out once and for all if the leak holds merit on N7 day. Even then, probably best not to get hyped on leaked info, just in case. Oooo, yes, that would be awesome I forgot to add that when someone interrupts Ryder at the door, the dialogue wheel should troll you and just show three different "Come"options in slightly different tones Playing an instrument would be pretty cool, too, yes. And maybe if other crewmembers play, we can get something like this to happen Not to be speciesist, but I'd imagine it might be harder for someone with 3 digits to play these human instruments 6. Hmm, for some strange reason, I can't seem to recall that ending! Is it super-secret and hard to unlock? Sounds like it makes about as much sense as the other endings Oh, oops! After all that I forgot to actually paste the link. Fixed, and here you go for convenience. 7. Spoilered for off-topic. It's really cool! Well I agree about Yorktown, it's like Inception meets the Citadel, and has an awesome theme to go with it (which also vaguely reminds me of the Citadel's theme). But I also thought the Narada looked pretty awesome, even if its proportions were slightly over-the-top (but not as much as the Vengeance's - twice the length of the Enterprise-E a century before?!). Yeah, not sure why it looked like hyperspace in the others. Beyond was enjoyable, I agree. Pretty cool that Simon Pegg co-wrote it. I felt it was the strongest of the Kelvin timeline as well and the most "Star Trek-y" despite Into Darkness being an homage to a specific film (I like you, Benedict Cumberbatch, but I thought that was the weakest of the 3). 8. I hope so too, but I'm not holding my breath because it's a fairly unique outfit and you'd think they'd want to make use of it. On the other hand, though, they could still use it for her casual-wear. And we'll hopefully be able to modify her armour anyway (but I'll still think it's dumb she wore it into an alien vault that has confirmed hostiles and who-knows-what inside). "A Breathing mask and hope are all that sustain me" Since June? You don't happen to live in Britain, do you? Wow, that was a lot of links! I did understand what you meant... I'm saying I prefer the cosmetic items (like the fish and ship models) to be purchase only... and I would put armor art in a cosmetic category. I would rather pick up ammo (and I know a lot of people hate that) than be stopping every few feet to open a crate to find different varieties of cosmetic items.
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KirkyX
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 391 Likes: 1,705
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kirkyx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by KirkyX on Oct 20, 2016 22:43:00 GMT
(Added some numbers) 4. Ah, well that sucks 5. Ha, yeah, I can tell you really want Ryder to be an artist That's okay, though, it does sound cool. Oh, really? All this leak stuff still surprises me because I haven't read anything that wasn't posted here But taking photos ingame isn't something I anticipated being in the game. Sounds cool, though. I wonder if the Tempest will have holographic "windows" reminiscent of The Hunger Games where we can put our ingame shots. That's the only idea I have right now for how we could decorate with them. I suppose we may find out once and for all if the leak holds merit on N7 day. Even then, probably best not to get hyped on leaked info, just in case. Oooo, yes, that would be awesome I forgot to add that when someone interrupts Ryder at the door, the dialogue wheel should troll you and just show three different "Come"options in slightly different tones Playing an instrument would be pretty cool, too, yes. And maybe if other crewmembers play, we can get something like this to happen Not to be speciesist, but I'd imagine it might be harder for someone with 3 digits to play these human instruments 6. Hmm, for some strange reason, I can't seem to recall that ending! Is it super-secret and hard to unlock? Sounds like it makes about as much sense as the other endings Oh, oops! After all that I forgot to actually paste the link. Fixed, and here you go for convenience. 7. Spoilered for off-topic. It's really cool! Well I agree about Yorktown, it's like Inception meets the Citadel, and has an awesome theme to go with it (which also vaguely reminds me of the Citadel's theme). But I also thought the Narada looked pretty awesome, even if its proportions were slightly over-the-top (but not as much as the Vengeance's - twice the length of the Enterprise-E a century before?!). Yeah, not sure why it looked like hyperspace in the others. Beyond was enjoyable, I agree. Pretty cool that Simon Pegg co-wrote it. I felt it was the strongest of the Kelvin timeline as well and the most "Star Trek-y" despite Into Darkness being an homage to a specific film (I like you, Benedict Cumberbatch, but I thought that was the weakest of the 3). 8. I hope so too, but I'm not holding my breath because it's a fairly unique outfit and you'd think they'd want to make use of it. On the other hand, though, they could still use it for her casual-wear. And we'll hopefully be able to modify her armour anyway (but I'll still think it's dumb she wore it into an alien vault that has confirmed hostiles and who-knows-what inside). "A Breathing mask and hope are all that sustain me" Since June? You don't happen to live in Britain, do you? Wow, that was a lot of links! 5. Yeah. It's not like, a dealbreaker sorta thing, or anything--it just occurred to me watching SW: Rebels recently that, hey, I'd love to roleplay a sci-fi artist, and I can't think of any game that's given me the opportunity to do that before. Holographic windows could be cool - I still hope our cabin's gonna come with a nice view for the player; Shepard's skylight was great for falling asleep taking in the splendour of the cosmos, I'm sure, but that didn't really do us much good - but I could see them just giving us digital picture frames to fill, too. I think the picture thing was from the big ol' leak that's proven mostly accurate so far - it's where we first got the name, 'Tempest', amongst other things - but a whole lot of stuff can change over the course of a game's development, and that leak is at least two years old at this point, so yeah, I'm not holding my breath. "Come" is a remarkably versatile greeting, to be sure. 6. Yes! Tempest club band go! 7: Honestly, I'm really not keen on the Narada. It just looks like a big mass of spikes floating in space, to me. Maybe if they'd leant on the whole 'eldritch abomination' angle in the story I'd have been okay with it, but... I dunno, it's just not my sorta starship. And yeah, the way everything's hugely oversized - the JJPrise is bigger than a Galaxy-class, but with the proportions of a Constitution-class, and almost a century before the Ent-D ? What? - is a bit of a bugbear for me.
I have masses of other problems with those films, but I don't want to just go on and on and on about them--suffice to say, they're just not for me.
8. Eh, I reckon we'll be alright. They started to step away from the whole 'one companion outfit for everything' model with Mass Effect 3 - even if that game's also where they started to go kiiiiinda nuts with the boob armour, 'specially on Ashley and Liara's gear - and I get the impression they're looking to recapture some of that ever-so-slightly-harder sci-fi Mass Effect 1 tone with Andromeda. Ugh, don't remind me. *sighs*
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fade9wayz
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: Aresis01
Posts: 190 Likes: 286
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fade9wayz
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Aresis01
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Post by fade9wayz on Oct 21, 2016 19:18:46 GMT
As an aside, it will most likely be possible to play "MP" solo, just as it is in ME3, but if the leak is true, the difficulty should scale so it isn't so hard (as an aside-aside, I hope it's possible to play offline). Anyway, ME3 did add weapons introduced to its MP into SP either in story DLC or as standalone weapon packs, so you never know. It probably will be possible indeed. Was there a leak about difficulty automatically scaling down when you're soloing? I missed that. I'd rather have consistent difficulty levels and just chose them from the get go, to be honest. And I know many MPers enjoy the challenge. I never managed my novaguard with talon Platinum solo, but I came close enough to feel, well, not accomplished, but at least satisfied. I'm not sure I'd feel the same if the game automaticaly got easier when soloing. Although now that I haven't played in forever, I probably am a complete scrub again. The last time I played I forgot I was supposed to extract. Ideally I'd want to have decos on the Mako and Tempest too, and if there was a tool to really customize the decos (uploading images or something), I would go so shit crazy on them! Between MP and that, I might forget playing SP altogether
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Silvery
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 476 Likes: 1,026
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August 2016
silvery
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Silvery on Oct 22, 2016 1:29:03 GMT
Though I think I'd rather we had to somehow acquire these patterns in-game, instead of simply having them in the armour menu from the very start like the existing, fairly limited selection of patterns. You'd either have to buy them from shops, as you already do armour pieces and other bits of cosmetic frippery - model starships, fish, etcetera - or, to make things a mite more interesting, perhaps they could be tied to your relationship with a particularly arty companion? Or even something Ryder could learn to paint herself, as a hobby of sorts. (Pie-in-the-sky, I know, but it's not like anything we suggest at this point'll actually be implemented; I'm just doing this for fun, to pass the time until N7 Day.) So, does the idea of an artful array of armour accessories have you intrigued? Indifferent? Irritated? Let the thread commence! I am all for more customization in games and I do think it would be very good to have some special/unique armor paint patterns in the game, kind of like the few you get throughout Fallout 4 like the example you gave. I actually really like the companion idea. Even if it was not a armor pattern, it would be neat to get some kind of special collectible item for you cabin if you were to romance a certain character. Like the picture in ME2 of the ME1 romance, but something more unique.
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