KirkyX
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 391 Likes: 1,705
inherit
230
0
1,705
KirkyX
391
August 2016
kirkyx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
|
Post by KirkyX on Oct 22, 2016 2:09:09 GMT
Though I think I'd rather we had to somehow acquire these patterns in-game, instead of simply having them in the armour menu from the very start like the existing, fairly limited selection of patterns. You'd either have to buy them from shops, as you already do armour pieces and other bits of cosmetic frippery - model starships, fish, etcetera - or, to make things a mite more interesting, perhaps they could be tied to your relationship with a particularly arty companion? Or even something Ryder could learn to paint herself, as a hobby of sorts. (Pie-in-the-sky, I know, but it's not like anything we suggest at this point'll actually be implemented; I'm just doing this for fun, to pass the time until N7 Day.) So, does the idea of an artful array of armour accessories have you intrigued? Indifferent? Irritated? Let the thread commence! I am all for more customization in games and I do think it would be very good to have some special/unique armor paint patterns in the game, kind of like the few you get throughout Fallout 4 like the example you gave. I actually really like the companion idea. Even if it was not a armor pattern, it would be neat to get some kind of special collectible item for you cabin if you were to romance a certain character. Like the picture in ME2 of the ME1 romance, but something more unique. Yup! I'm thinking it'd be more than just a romance thing, too--I'd love to pick up mementos for Ryder's cabin throughout the game, that recall everything from specific memorable places and missions to, as you say, relationships with your companions. To continue with my damnable habit of relating absolutely everything back to Star Trek, take Picard's Mintakan tapestry as an example: It was given to him at the end of the fantastic, 'Who Watches the Watchers?', and could then be seen in either his quarters or his ready-room, generally draped over a chair, for the rest of the series. (The flute he's playing in that second shot is actually another fantastic example. It's from, 'The Inner Light', and serves as the only physical reminder he has of living a whole other life, as a man named Kamin on a dying world.) Anyway, I went digging 'cause this whole idea reminded me of something, and as it turns out... I suppose that this thread has become something of a memento of that earlier thread. (Also, hey, looks like something similar to what we're talking about was actually mentioned in the - so far fairly reliable - survey leak, so we may have cause to hold out hope something along these lines'll actually be in the game!)
|
|
inherit
Banshee
771
0
Sept 4, 2018 23:27:21 GMT
5,053
BansheeOwnage
I was called Ryder before it was cool... ...I'd love to, you know, be social and things.
1,231
August 2016
bansheeownage
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
11290
7428
|
Post by BansheeOwnage on Oct 22, 2016 4:45:33 GMT
To be more clear, when I said "find it or pay for it" I was thinking that most if not all would be available at stores, but you could also find them, similar to weapons in ME3 if I recall correctly. So you'd still get to do that. As for it cluttering the inventory, well, that depends how they do the inventory. They would probably only appear in the armour customization screen, which is most likely on the ship, so I don't think it would clutter anything. I did understand what you meant... I'm saying I prefer the cosmetic items (like the fish and ship models) to be purchase only... and I would put armor art in a cosmetic category. I would rather pick up ammo (and I know a lot of people hate that) than be stopping every few feet to open a crate to find different varieties of cosmetic items. I see. Well, I like exploring, but I also like to be rewarded for exploring by actually finding things, so I thought a good compromise would be to be able to find them or buy them, to satisfy both types of player. If you're adamantly against that, though, I guess we'll just have to agree to disagree. Either way, I have a feeling ME:A will see the return of a true inventory, à la ME1. So if we're going to be opening hordes of crates to find another Banshee VII or Scram Rail V anyway, I wouldn't mind also finding art Since June? You don't happen to live in Britain, do you? 5. Yeah. It's not like, a dealbreaker sorta thing, or anything--it just occurred to me watching SW: Rebels recently that, hey, I'd love to roleplay a sci-fi artist, and I can't think of any game that's given me the opportunity to do that before. Holographic windows could be cool - I still hope our cabin's gonna come with a nice view for the player; Shepard's skylight was great for falling asleep taking in the splendour of the cosmos, I'm sure, but that didn't really do us much good - but I could see them just giving us digital picture frames to fill, too. I think the picture thing was from the big ol' leak that's proven mostly accurate so far - it's where we first got the name, 'Tempest', amongst other things - but a whole lot of stuff can change over the course of a game's development, and that leak is at least two years old at this point, so yeah, I'm not holding my breath. "Come" is a remarkably versatile greeting, to be sure. 6. Yes! Tempest club band go! 7: Honestly, I'm really not keen on the Narada. It just looks like a big mass of spikes floating in space, to me. Maybe if they'd leant on the whole 'eldritch abomination' angle in the story I'd have been okay with it, but... I dunno, it's just not my sorta starship. And yeah, the way everything's hugely oversized - the JJPrise is bigger than a Galaxy-class, but with the proportions of a Constitution-class, and almost a century before the Ent-D ? What? - is a bit of a bugbear for me.
I have masses of other problems with those films, but I don't want to just go on and on and on about them--suffice to say, they're just not for me.
8. Eh, I reckon we'll be alright. They started to step away from the whole 'one companion outfit for everything' model with Mass Effect 3 - even if that game's also where they started to go kiiiiinda nuts with the boob armour, 'specially on Ashley and Liara's gear - and I get the impression they're looking to recapture some of that ever-so-slightly-harder sci-fi Mass Effect 1 tone with Andromeda. *disgusted snip* Ugh, don't remind me. *sighs* 5. I haven't seen that show, but I do think it would be pretty cool as well. The sky - uh, spacelight(?) would be great to fall asleep looking out of, and it's something I thought of before. Fun fact: The ceiling in my room is painted like the sky for that reason Customizing picture frames in our cabin, good idea! Hopefully we'd get more than one. That was from that leak? Wow, yeah, it's already been 2 years. Crazy. It's not surprising they chose "Tempest" considering that was being considered to be the name of the Normandy SR2 at one point I think. That and Leviathan, oddly. Agreed. Haha, of course someone made a montage of that The piano arrangement of the main theme was nice, too. 7. Yeah, it does, maybe that's what I like about it? But I see your point. I concede it looks too scary for a Romulan mining vessel and would have been more appropriate had the enemy aboard been scarier itself (or the ship had been sentient). Right, I forgot that Enterprise was also bigger. The excuse is that the Kelvin getting curb-stomped "woke up" the Federation similarly to meeting the Borg in TNG, so they're slightly more militarized and their ships are bigger. I buy that excuse for some things, but I'm not sure why they needed to beef up the Enterprise in the first place, and they could still have made the Narada just as imposing comparatively by keeping the scale the same (which would have made it less ridiculous as well). But I shall also digress 8. Ah yes, boob armour . I think Ash's outfit and Liara's alternate are basically just Shep's ME2 armour reskinned (but Liara's default look is just...). As for whether that's good or bad, well: On one hand, yeah, it's obviously pretty dumb. On the other hand, the armour designers at Bioware rarely accomplish creating an armour set that's in the healthy middle between "boob armour" and "She had a double mastectomy to fit in this armour" And caught between those extremes, I prefer the sets that actually acknowledge my character as female (partly on principle because I hate it when everything is default male and then "stretched" or "adapted" to fit a female*). It's not like I would mind my character's boobs being small enough that I wouldn't think she's painfully binding herself to fit in those armours, but that's never going to happen without body sliders. And I hate it when my character's body is drastically altered between casual-wear and armour - it's just so odd. To visualize that point: Going from this, in Skyhold: To this, in combat: is jarring. I repeat: It's not that her breasts look small that bugs me - at all - in fact, let's get some variety in our protagonists and make it so (assuming no body sliders). It's that they look a lot smaller than the other shot. This is supposed to be the same character. Now, to be fair, this armour was made specifically for an NPC before being added in DLC for the player, but it's definitely not the only example (and it does look good on human females and terrible on anyone else, so there's that). And it's not just breasts that this happens to, it's really every aspect of the body, including the entire body at once! I just want that to stop The silver lining in this case is that her arms are actually bigger in this armour, which I love. *The shot in your OP with the blue lights is what I was thinking of. It's literally just a male armour with its proportions altered a bit. /long tangent I really hope you're right and they'll go closer to ME1 with the scifi hardness. It does seem a lot like ME1 in other aspects after all. Yay, I guessed right! Well, I doubt it'll be any consolation, but there are worse places to live As an aside, it will most likely be possible to play "MP" solo, just as it is in ME3, but if the leak is true, the difficulty should scale so it isn't so hard (as an aside-aside, I hope it's possible to play offline). Anyway, ME3 did add weapons introduced to its MP into SP either in story DLC or as standalone weapon packs, so you never know. It probably will be possible indeed. Was there a leak about difficulty automatically scaling down when you're soloing? I missed that. I'd rather have consistent difficulty levels and just chose them from the get go, to be honest. And I know many MPers enjoy the challenge. I never managed my novaguard with talon Platinum solo, but I came close enough to feel, well, not accomplished, but at least satisfied. I'm not sure I'd feel the same if the game automaticaly got easier when soloing. Although now that I haven't played in forever, I probably am a complete scrub again. The last time I played I forgot I was supposed to extract. Ideally I'd want to have decos on the Mako and Tempest too, and if there was a tool to really customize the decos (uploading images or something), I would go so shit crazy on them! Between MP and that, I might forget playing SP altogether Yeah, as far as I remember, the missions in MP were described as being possible to do yourself (though I think in campaign as your character, now that I think about it) or your could do them in MP, like how the N7 missions in ME3 were all MP maps. But don't rely on my memory or leaked info So it might not be scaling per se and you might get your wish. I understand wanting the challenge, but my thoughts jumped far ahead to when the servers will inevitably be shut down and wanting to be able to still play, even if alone. Irritatingly, you need to play MP online even if solo, which also means you can't if your internet is down/you're somewhere without it. I just dislike online-only things. I'm really hoping ME:AMP is good. Uploading images would be awesome in some ways, but I doubt it'll happen for reasons you can probably figure out I am all for more customization in games and I do think it would be very good to have some special/unique armor paint patterns in the game, kind of like the few you get throughout Fallout 4 like the example you gave. I actually really like the companion idea. Even if it was not a armor pattern, it would be neat to get some kind of special collectible item for you cabin if you were to romance a certain character. Like the picture in ME2 of the ME1 romance, but something more unique. Yup! I'm not thinking it'd just be a romance thing, either--I think it'd be cool to pick up mementos for your cabin throughout the game, that recall everything from specific memorable places and missions to, as you say, relationships with your companions. To continue with my damnable habit of relating absolutely everything back to Star Trek, take Picard's Mintakan tapestry as an example: It was given to him at the end of the fantastic, 'Who Watches the Watchers?', and could then be seen in either his quarters or his ready-room, generally draped over a chair, for the rest of the series: (The flute he's playing in that second shot is actually another fantastic example. It's from, 'The Inner Light', and serves as the only physical reminder he has of living a whole other life, as a man named Kamin on a dying world.) Anyway, I went digging 'cause this whole idea reminded me of something, and as it turns out... I suppose that this thread has become something of a memento of that earlier thread. (Also, hey, looks like something similar to what we're talking about was actually mentioned in the - so far fairly reliable - survey leak, so we may have cause to hold out hope something along these lines'll actually be in the game!) I really like the idea of collecting artifacts and mementos! We got a taste of that with our ship collection before, and DLC items like the orb from Firewalker as Silvery pointed out on the pictured thread. Definitely not just a romance thing, but something from those would be nice too. Wow, it was there the rest of the show? I love it when shows do that! I had completely forgotten since, while I watched tons of Star Trek as a kid, I haven't seen any in years besides a couple of TNG movies and clips on the internet. Ha, I sometimes forget what I've posted, too. Of special note in that post is "modifying the look of your character". I wonder what that could mean. Fancy tattoos? Cybernetic eyes?
|
|
Silvery
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 476 Likes: 1,026
inherit
941
0
Aug 22, 2024 14:55:08 GMT
1,026
Silvery
476
Aug 12, 2016 21:54:47 GMT
August 2016
silvery
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by Silvery on Oct 22, 2016 16:29:10 GMT
I am all for more customization in games and I do think it would be very good to have some special/unique armor paint patterns in the game, kind of like the few you get throughout Fallout 4 like the example you gave. I actually really like the companion idea. Even if it was not a armor pattern, it would be neat to get some kind of special collectible item for you cabin if you were to romance a certain character. Like the picture in ME2 of the ME1 romance, but something more unique. Yup! I'm thinking it'd be more than just a romance thing, too--I'd love to pick up mementos for Ryder's cabin throughout the game, that recall everything from specific memorable places and missions to, as you say, relationships with your companions. To continue with my damnable habit of relating absolutely everything back to Star Trek, take Picard's Mintakan tapestry as an example: It was given to him at the end of the fantastic, 'Who Watches the Watchers?', and could then be seen in either his quarters or his ready-room, generally draped over a chair, for the rest of the series. (The flute he's playing in that second shot is actually another fantastic example. It's from, 'The Inner Light', and serves as the only physical reminder he has of living a whole other life, as a man named Kamin on a dying world.) Anyway, I went digging 'cause this whole idea reminded me of something, and as it turns out... I suppose that this thread has become something of a memento of that earlier thread. (Also, hey, looks like something similar to what we're talking about was actually mentioned in the - so far fairly reliable - survey leak, so we may have cause to hold out hope something along these lines'll actually be in the game!) Huh, what a strange coincidence that we had this same conversation before. Those little details in Star Trek are really neat by the way. Nice example.
|
|
KirkyX
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 391 Likes: 1,705
inherit
230
0
1,705
KirkyX
391
August 2016
kirkyx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
|
Post by KirkyX on Oct 23, 2016 2:50:42 GMT
*snip* 5. Yeah. It's not like, a dealbreaker sorta thing, or anything--it just occurred to me watching SW: Rebels recently that, hey, I'd love to roleplay a sci-fi artist, and I can't think of any game that's given me the opportunity to do that before. Holographic windows could be cool - I still hope our cabin's gonna come with a nice view for the player; Shepard's skylight was great for falling asleep taking in the splendour of the cosmos, I'm sure, but that didn't really do us much good - but I could see them just giving us digital picture frames to fill, too. I think the picture thing was from the big ol' leak that's proven mostly accurate so far - it's where we first got the name, 'Tempest', amongst other things - but a whole lot of stuff can change over the course of a game's development, and that leak is at least two years old at this point, so yeah, I'm not holding my breath. "Come" is a remarkably versatile greeting, to be sure. 6. Yes! Tempest club band go! 7: Honestly, I'm really not keen on the Narada. It just looks like a big mass of spikes floating in space, to me. Maybe if they'd leant on the whole 'eldritch abomination' angle in the story I'd have been okay with it, but... I dunno, it's just not my sorta starship. And yeah, the way everything's hugely oversized - the JJPrise is bigger than a Galaxy-class, but with the proportions of a Constitution-class, and almost a century before the Ent-D ? What? - is a bit of a bugbear for me.
I have masses of other problems with those films, but I don't want to just go on and on and on about them--suffice to say, they're just not for me.
8. Eh, I reckon we'll be alright. They started to step away from the whole 'one companion outfit for everything' model with Mass Effect 3 - even if that game's also where they started to go kiiiiinda nuts with the boob armour, 'specially on Ashley and Liara's gear - and I get the impression they're looking to recapture some of that ever-so-slightly-harder sci-fi Mass Effect 1 tone with Andromeda. *disgusted snip* Ugh, don't remind me. *sighs* 5. I haven't seen that show, but I do think it would be pretty cool as well. The sky - uh, spacelight(?) would be great to fall asleep looking out of, and it's something I thought of before. Fun fact: The ceiling in my room is painted like the sky for that reason Customizing picture frames in our cabin, good idea! Hopefully we'd get more than one. That was from that leak? Wow, yeah, it's already been 2 years. Crazy. It's not surprising they chose "Tempest" considering that was being considered to be the name of the Normandy SR2 at one point I think. That and Leviathan, oddly. Agreed. Haha, of course someone made a montage of that The piano arrangement of the main theme was nice, too. 7. Yeah, it does, maybe that's what I like about it? But I see your point. I concede it looks too scary for a Romulan mining vessel and would have been more appropriate had the enemy aboard been scarier itself (or the ship had been sentient). Right, I forgot that Enterprise was also bigger. The excuse is that the Kelvin getting curb-stomped "woke up" the Federation similarly to meeting the Borg in TNG, so they're slightly more militarized and their ships are bigger. I buy that excuse for some things, but I'm not sure why they needed to beef up the Enterprise in the first place, and they could still have made the Narada just as imposing comparatively by keeping the scale the same (which would have made it less ridiculous as well). But I shall also digress 8. Ah yes, boob armour . I think Ash's outfit and Liara's alternate are basically just Shep's ME2 armour reskinned (but Liara's default look is just...). As for whether that's good or bad, well: On one hand, yeah, it's obviously pretty dumb. On the other hand, the armour designers at Bioware rarely accomplish creating an armour set that's in the healthy middle between "boob armour" and "She had a double mastectomy to fit in this armour" And caught between those extremes, I prefer the sets that actually acknowledge my character as female (partly on principle because I hate it when everything is default male and then "stretched" or "adapted" to fit a female*). It's not like I would mind my character's boobs being small enough that I wouldn't think she's painfully binding herself to fit in those armours, but that's never going to happen without body sliders. And I hate it when my character's body is drastically altered between casual-wear and armour - it's just so odd. To visualize that point: Going from this, in Skyhold: To this, in combat: is jarring. I repeat: It's not that her breasts look small that bugs me - at all - in fact, let's get some variety in our protagonists and make it so (assuming no body sliders). It's that they look a lot smaller than the other shot. This is supposed to be the same character. Now, to be fair, this armour was made specifically for an NPC before being added in DLC for the player, but it's definitely not the only example (and it does look good on human females and terrible on anyone else, so there's that). And it's not just breasts that this happens to, it's really every aspect of the body, including the entire body at once! I just want that to stop The silver lining in this case is that her arms are actually bigger in this armour, which I love. *The shot in your OP with the blue lights is what I was thinking of. It's literally just a male armour with its proportions altered a bit. /long tangent 9. I really hope you're right and they'll go closer to ME1 with the scifi hardness. It does seem a lot like ME1 in other aspects after all. Yay, I guessed right! Well, I doubt it'll be any consolation, but there are worse places to live It probably will be possible indeed. Was there a leak about difficulty automatically scaling down when you're soloing? I missed that. I'd rather have consistent difficulty levels and just chose them from the get go, to be honest. And I know many MPers enjoy the challenge. I never managed my novaguard with talon Platinum solo, but I came close enough to feel, well, not accomplished, but at least satisfied. I'm not sure I'd feel the same if the game automaticaly got easier when soloing. Although now that I haven't played in forever, I probably am a complete scrub again. The last time I played I forgot I was supposed to extract. Ideally I'd want to have decos on the Mako and Tempest too, and if there was a tool to really customize the decos (uploading images or something), I would go so shit crazy on them! Between MP and that, I might forget playing SP altogether Yeah, as far as I remember, the missions in MP were described as being possible to do yourself (though I think in campaign as your character, now that I think about it) or your could do them in MP, like how the N7 missions in ME3 were all MP maps. But don't rely on my memory or leaked info So it might not be scaling per se and you might get your wish. I understand wanting the challenge, but my thoughts jumped far ahead to when the servers will inevitably be shut down and wanting to be able to still play, even if alone. Irritatingly, you need to play MP online even if solo, which also means you can't if your internet is down/you're somewhere without it. I just dislike online-only things. I'm really hoping ME:AMP is good. Uploading images would be awesome in some ways, but I doubt it'll happen for reasons you can probably figure out Yup! I'm not thinking it'd just be a romance thing, either--I think it'd be cool to pick up mementos for your cabin throughout the game, that recall everything from specific memorable places and missions to, as you say, relationships with your companions. To continue with my damnable habit of relating absolutely everything back to Star Trek, take Picard's Mintakan tapestry as an example: It was given to him at the end of the fantastic, 'Who Watches the Watchers?', and could then be seen in either his quarters or his ready-room, generally draped over a chair, for the rest of the series: (The flute he's playing in that second shot is actually another fantastic example. It's from, 'The Inner Light', and serves as the only physical reminder he has of living a whole other life, as a man named Kamin on a dying world.) Anyway, I went digging 'cause this whole idea reminded me of something, and as it turns out... I suppose that this thread has become something of a memento of that earlier thread. (Also, hey, looks like something similar to what we're talking about was actually mentioned in the - so far fairly reliable - survey leak, so we may have cause to hold out hope something along these lines'll actually be in the game!) 10. I really like the idea of collecting artifacts and mementos! We got a taste of that with our ship collection before, and DLC items like the orb from Firewalker as Silvery pointed out on the pictured thread. Definitely not just a romance thing, but something from those would be nice too. Wow, it was there the rest of the show? I love it when shows do that! I had completely forgotten since, while I watched tons of Star Trek as a kid, I haven't seen any in years besides a couple of TNG movies and clips on the internet. Ha, I sometimes forget what I've posted, too. Of special note in that post is "modifying the look of your character". I wonder what that could mean. Fancy tattoos? Cybernetic eyes? 5. It's a pretty great! Helps to have watched the previous Star Wars animated show - The Clone Wars, which is also great, despite a more uneven first season - though, 'cause a couple of major characters from it show up in recurring roles. Ooh, that sounds fantastic! I should do something like that. In-game, I'd also love to be able to see whichever planet we're orbiting around out the windows, and an actual view of the outside whenever the Tempest is landed somewhere. Yeah, I know, right? I'm glad I mostly tuned out of Andromeda news until early this year, around when that tiny bit of leaked footage came out--the wait would be absolutely killing me otherwise. I had no idea they'd considered naming the SR2, 'Tempest'! It's so weird to think that the name 'Normandy' might've been confined to Mass Effect 1 alone had things gone differently. I'm hoping that the Tempest's name is an actual, in-universe literary allusion, partially because I love the idea of having '...O brave new world...' as the ship's motto - like the Enterprise's '...to boldly go' - and partially because I love the idea of there being a whole class of ships named after famous works of literature. I hope we run into SSV A Midsummer Night's Dream at some point. (I love wordy ship names, like Pillar of Autumn, In Amber Clad, Forward Unto Dawn, Nostalgia For Infinity... Conversely, plain old ' UNSC Infinity' remains possibly the most disappointing ship name in the history of sci-fi video games.) 'That's nasty.' 8. The models are definitely related to Shepard's default ME2 armour, but... It appears they made some 'upgrades'. And I know exactly what you mean on some of the sets looking like they're pretty much suffocating you, particularly in Dragon Age (though my one Inquisition playthough was as an elf, and Lavellan is fairly petite anyway, so I didn't have too much trouble there) but the individual boob cups still just look so daft to me. I honestly don't know which extreme annoys me more, though I will say that both are irritating enough that I'd prefer BioWare actually, y'know, came up with a few more sensible designs. We know it's possible--just look at the N7 Defender and Blood Dragon armours in the OP. Neither looks like it'd be uncomfortable for Shepard to wear - well, any more than any other armour, anyway - but both dodge straight up individual boob cups. Even for lighter, sleeker armours - which I generally prefer, aside from the boob moulding - it's perfectly doable--I recently came across this design, apparently from a game named Paragon: The funny thing is, it's clearly a riff on/rip-off of Shepard's armour/Mass Effect armour generally - with maybe a little SPARTAN/Halo thrown in - but they do the chest area so much better. The suit's sleek, feminine even, and looks perfectly comfortable around the chest, but there's nary a moulded boob in sight. (My only slight against the overall design would be that it's maybe a mite busy, with all the detailing.) Speaking of, I agree entirely on the male default thing - that suit in ME2 annoys me, too; I never wore it - though I will say that I don't really mind it when the much heavier armour sets look pretty similar between the two genders, just 'cause it makes sense that there'd be relatively little differentiation with that much armour plating layered on top. For an extreme example, take the power armour from Fallout in the OP--but the same applies for, say, MJOLNIR armour in Halo, and even the stuff the regular marines and ODSTs wear. (Since they're going for more of a 'real military' feel with the non-SPARTANs - presumably to make the SPARTANs look still more badass by comparison - even the lighter gear is pretty bulky/loose-fitting, like current-day BDUs and body armour.) (Oh, and I'm totally with you on getting some more body options. Heck, I don't even need sliders--just a few presets would do the trick.) 9. For me, 'hard' versus 'soft' sci-fi* is generally more of a matter of tone than actual realism. For example, Star Trek's about as realistic as *name an absurdly unrealistic thing*, but it takes itself rather seriously, and at least tries to ground everything - with certain failings and inconsistencies - in its own, completely fictional, science and lore, so while I may not think of it as 'hard' sci-fi exactly, I generally think of it as quite a bit harder than, say, Star Wars, simply because Star Wars doesn't even worry itself about fictional science. I think, in Mass Effect 1, they were going for more of that Star Trek tone - so, the science isn't necessarily real-world science, but steps were taken to make everything feel somewhat grounded, even if it really wasn't - while in ME2 and 3, they drifted closer to Star Wars territory. Now, ME2's still my overall favourite in the series, but I do dearly wish they'd managed to hold on to some of that Mass Effect 1 tone, and identity--that game had a whiff of TNG about it - with it's own unique flavour mixed in, of course - that I really appreciated. In any case, everything about the general tenor of the marketing so far, and all the stuff we've heard the devs say, would seem to point towards them trying to recapture some of that ME1 spirit--or, at least, that's the impression I've gotten. We'll see if they actually follow through. On living in the UK--that's certainly true. It's just a bummer to have rights you were born with stripped from you, as the country falls into economic and social turmoil, just 'cause a load of misguided idiots - and not a small amount of actual xenophobic racists - decided to collectively throw their toys out of the pram, with blithe disregard for all the evidence telling them not to. 10. Yes, collect all the mementos! (But not in a dumb open-world collectathon sorta way--I want to come across them organically, over the course of the story/quests/companion interactions. They'd be kinda meaningless as mementos otherwise.) I liked the orb from Firewalker, too, and all the other examples. Off the top of my head, there's: when Liara gives you your old dogtags; when you find your old N7 helmet at the Normandy's crash site; Petrovsky's chess board from Omega; the Husk head from Bryson's lab, and a few more besides. Yup, there from 'Who Watches the Watchers?' through to 'Insurrection'--they kinda lost track of it between 'Insurrection' and 'Nemesis', though, so it didn't quite make it to the final movie. I kinda think of the TNG movies as a separate thing from the show, though--they changed the characters quite a bit, and dumped the Enterprise at the end of Generations, so I generally prefer to finish my TNG rewatches with 'All Good Things...' and leave it at that. I first saw the show as a kid, too - used to watch it with my dad whenever it was on - but... Well, I guess I kind of never stopped watching it? I dunno, there's just something about Star Trek, particularly TNG, that no other show - no other piece of entertainment generally - has ever been able to capture for me. It's probably partly down to the fact that I can directly trace aspects of who I am now back to what that show taught me, growing up. Every story you ever read - particularly in your childhood - has some kind of influence on you, but I can't think of anything that's had anywhere near as much of an impact on me as Star Trek did. Yeah, I'm super intrigued by that, too! I'd dig a sick alien robot arm, or something. ... * To be clear, 'hard' versus 'soft' sci-fi isn't a value judgement for me--I don't think one's inherently better than the other. Instead, it's more a matter of genre classification. So, while I do like Star Trek more than Star Wars, I can still enjoy both, and there are plenty of examples of harder science fiction than either - say, The Martian, Planetes, and The Expanse - that I don't like as much--though, in truth, I do still like those three examples a great deal.
|
|
inherit
Now with HESH rounds!
912
0
6,638
The Biotic Trebuchet
Stolen by inquisition forces.
2,616
Aug 11, 2016 22:59:51 GMT
August 2016
thebioticbread
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR
Trebuchet_MkIV
[(e^x )- 4]
69
|
Post by The Biotic Trebuchet on Oct 23, 2016 3:36:03 GMT
The Ajax armor is the only armor (with digital pattern), everything else is a Volus-made 2nd-hand trash
|
|
inherit
Banshee
771
0
Sept 4, 2018 23:27:21 GMT
5,053
BansheeOwnage
I was called Ryder before it was cool... ...I'd love to, you know, be social and things.
1,231
August 2016
bansheeownage
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
11290
7428
|
Post by BansheeOwnage on Oct 24, 2016 0:17:08 GMT
Ugh, I accidentally pressed back and my post was eaten Hold on.
|
|
inherit
Banshee
771
0
Sept 4, 2018 23:27:21 GMT
5,053
BansheeOwnage
I was called Ryder before it was cool... ...I'd love to, you know, be social and things.
1,231
August 2016
bansheeownage
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
11290
7428
|
Post by BansheeOwnage on Oct 24, 2016 1:13:35 GMT
5. It's a pretty great! Helps to have watched the previous Star Wars animated show - The Clone Wars, which is also great, despite a more uneven first season - though, 'cause a couple of major characters from it show up in recurring roles. Ooh, that sounds fantastic! I should do something like that. In-game, I'd also love to be able to see whichever planet we're orbiting around out the windows, and an actual view of the outside whenever the Tempest is landed somewhere. Yeah, I know, right? I'm glad I mostly tuned out of Andromeda news until early this year, around when that tiny bit of leaked footage came out--the wait would be absolutely killing me otherwise. I had no idea they'd considered naming the SR2, 'Tempest'! It's so weird to think that the name 'Normandy' might've been confined to Mass Effect 1 alone had things gone differently. I'm hoping that the Tempest's name is an actual, in-universe literary allusion, partially because I love the idea of having '...O brave new world...' as the ship's motto - like the Enterprise's '...to boldly go' - and partially because I love the idea of there being a whole class of ships named after famous works of literature. I hope we run into SSV A Midsummer Night's Dream at some point. (I love wordy ship names, like Pillar of Autumn, In Amber Clad, Forward Unto Dawn, Nostalgia For Infinity... Conversely, plain old ' UNSC Infinity' remains possibly the most disappointing ship name in the history of sci-fi video games.) 'That's nasty.' 8. The models are definitely related to Shepard's default ME2 armour, but... It appears they made some 'upgrades'. And I know exactly what you mean on some of the sets looking like they're pretty much suffocating you, particularly in Dragon Age (though my one Inquisition playthough was as an elf, and Lavellan is fairly petite anyway, so I didn't have too much trouble there) but the individual boob cups still just look so daft to me. I honestly don't know which extreme annoys me more, though I will say that both are irritating enough that I'd prefer BioWare actually, y'know, came up with a few more sensible designs. We know it's possible--just look at the N7 Defender and Blood Dragon armours in the OP. Neither looks like it'd be uncomfortable for Shepard to wear - well, any more than any other armour, anyway - but both dodge straight up individual boob cups. Even for lighter, sleeker armours - which I generally prefer, aside from the boob moulding - it's perfectly doable--I recently came across this design, apparently from a game named Paragon: The funny thing is, it's clearly a riff on/rip-off of Shepard's armour/Mass Effect armour generally - with maybe a little SPARTAN/Halo thrown in - but they do the chest area so much better. The suit's sleek, feminine even, and looks perfectly comfortable around the chest, but there's nary a moulded boob in sight. (My only slight against the overall design would be that it's maybe a mite busy, with all the detailing.) Speaking of, I agree entirely on the male default thing - that suit in ME2 annoys me, too; I never wore it - though I will say that I don't really mind it when the much heavier armour sets look pretty similar between the two genders, just 'cause it makes sense that there'd be relatively little differentiation with that much armour plating layered on top. For an extreme example, take the power armour from Fallout in the OP--but the same applies for, say, MJOLNIR armour in Halo, and even the stuff the regular marines and ODSTs wear. (Since they're going for more of a 'real military' feel with the non-SPARTANs - presumably to make the SPARTANs look still more badass by comparison - even the lighter gear is pretty bulky/loose-fitting, like current-day BDUs and body armour.) (Oh, and I'm totally with you on getting some more body options. Heck, I don't even need sliders--just a few presets would do the trick.) 9. For me, 'hard' versus 'soft' sci-fi* is generally more of a matter of tone than actual realism. For example, Star Trek's about as realistic as *name an absurdly unrealistic thing*, but it takes itself rather seriously, and at least tries to ground everything - with certain failings and inconsistencies - in its own, completely fictional, science and lore, so while I may not think of it as 'hard' sci-fi exactly, I generally think of it as quite a bit harder than, say, Star Wars, simply because Star Wars doesn't even worry itself about fictional science. * To be clear, 'hard' versus 'soft' sci-fi isn't a value judgement for me--I don't think one's inherently better than the other. Instead, it's more a matter of genre classification. So, while I do like Star Trek more than Star Wars, I can still enjoy both, and there are plenty of examples of harder science fiction than either - say, The Martian, Planetes, and The Expanse - that I don't like as much--though, in truth, I do still like those three examples a great deal. I think, in Mass Effect 1, they were going for more of that Star Trek tone - so, the science isn't necessarily real-world science, but steps were taken to make everything feel somewhat grounded, even if it really wasn't - while in ME2 and 3, they drifted closer to Star Wars territory. Now, ME2's still my overall favourite in the series, but I do dearly wish they'd managed to hold on to some of that Mass Effect 1 tone, and identity--that game had a whiff of TNG about it - with it's own unique flavour mixed in, of course - that I really appreciated. In any case, everything about the general tenor of the marketing so far, and all the stuff we've heard the devs say, would seem to point towards them trying to recapture some of that ME1 spirit--or, at least, that's the impression I've gotten. We'll see if they actually follow through. On living in the UK--that's certainly true. It's just a bummer to have rights you were born with stripped from you, as the country falls into economic and social turmoil, just 'cause a load of misguided idiots - and not a small amount of actual xenophobic racists - decided to collectively throw their toys out of the pram, with blithe disregard for all the evidence telling them not to. 10. Yes, collect all the mementos! (But not in a dumb open-world collectathon sorta way--I want to come across them organically, over the course of the story/quests/companion interactions. They'd be kinda meaningless as mementos otherwise.) I liked the orb from Firewalker, too, and all the other examples. Off the top of my head, there's: when Liara gives you your old dogtags; when you find your old N7 helmet at the Normandy's crash site; Petrovsky's chess board from Omega; the Husk head from Bryson's lab, and a few more besides. Yup, there from 'Who Watches the Watchers?' through to 'Insurrection'--they kinda lost track of it between 'Insurrection' and 'Nemesis', though, so it didn't quite make it to the final movie. I kinda think of the TNG movies as a separate thing from the show, though--they changed the characters quite a bit, and dumped the Enterprise at the end of Generations, so I generally prefer to finish my TNG rewatches with 'All Good Things...' and leave it at that. I first saw the show as a kid, too - used to watch it with my dad whenever it was on - but... Well, I guess I kind of never stopped watching it? I dunno, there's just something about Star Trek, particularly TNG, that no other show - no other piece of entertainment generally - has ever been able to capture for me. It's probably partly down to the fact that I can directly trace aspects of who I am now back to what that show taught me, growing up. Every story you ever read - particularly in your childhood - has some kind of influence on you, but I can't think of anything that's had anywhere near as much of an impact on me as Star Trek did. Yeah, I'm super intrigued by that, too! I'd dig a sick alien robot arm, or something 5. I'll keep that in mind! I've heard good things about those shows from other people as well. Definitely! It would help the ship feel less isolated from the world, less like it's in a vacuum... in a vacuum About the name "Tempest", you just made me realize: It's not named after a place That's the naming convention for Alliance vessels (Normandy, London, mountains for Dreadnaughts for example). So I agree, I hope there is a specific reason it has that name and it's explored. And thematically important. Oooo, yes! I love the names of ships in the Halo universe! The Covenant ones are also cool. Shadow of Intent, Long Night of Solace, Pious Inquisitor, The Fleet of Particular Justice (Arbiter's fleet), The Second Fleet of Homogeneous Clarity (lol). The names are fairly abstract like the UNSC's, but instead of sounding a bit poetic, sound slightly religious/spiritual, befitting the Covenant. The Didact's Mantle's Approach is pretty cool as well, though its meaning is obvious. 8. Ah... Well then. Upgrades (Sorry, just like using that emoticon) I had either forgotten about that after not playing in ages, or never noticed. I definitely want them to come up with some better designs as well! Seriously, it's not that hard! If you want to do it, that is... Oh, I know it's possible, too. I actually meant to mention the Defender armour in my post, but forgot. It's a good example, though like you I prefer lighter, sleeker armour as opposed to bulky (on men or women). I especially hate ridiculously bulky, because, well, it's ridiculous Anyway. Holy crap, that armour is amazing! Functional, yet still sleek and elegant, even "feminine" like you say? Possibly a bit over-detailed, yes, but I really, really like that design Uh, in case you missed that. Now I want it in all my things. But hopefully Bioware can just make a solid assortment themselves (my hopes aren't up from what little we've seen of Andromeda though, but on the other hand, "what little we've seen".) Not a whole lot to say about your next couple paragraphs other than I agree. And yes, the heavier the armour is, it will naturally be harder (and less necessary) to differentiate between male and female looks. Funny you mention Halo/MJOLNIR (the Paragon suit reminded of the MJOLNIR Techsuit as well) because I just happened across their latest update where they released high-res images of the Techsuits, with no armour pieces, for cosplayers to reference. Interestingly, the "boob armour" thing is sort of subverted here, since: 1. The undersuit is just that, it makes sense that it would be form-fitting to avoid conflicting with armour plating. 2. You seldom see any Spartans without their full armour anyway. 3. (Half serious) The male version has molded pecs They may have still exaggerated the female's rear (and male's bulge), but honestly the added plating makes it quite hard to tell male and female Spartans apart (not that that's inherently bad) and those are my primary means of differentiation other than the voice of their callouts Overall, it's pretty good. The female's frame isn't significantly smaller than the male's. And once again, agree on your marine/ODST examples. Oh, I'd be ecstatic just to get, say, 3 presets! Sliders are, at the moment, pie-in-the-sky for Bioware, but just having some presets would be a huge improvement, for so many reasons! Funnily enough, I was scouring my posts on BSN Prime saving some of them before it gets officially razed in just a couple of days ( whyyyyy?), and I just found one of my posts mentioning presets, so I'll save myself some time and paste it here: For the second part, I agree, though I probably wouldn’t play as a male if I didn't have to. I am really sick of our characters (and NPCs) looking like the "ideal" men or women. It's not so bad for the males characters though, because their built bodies make sense. For females, if you're only going to make one body, make is realistic! Make it toned like the male body, not some supermodel. I hate it and to be honest, I find it insulting. I can't identify with being a male character in these games, but I also don't want to constantly feel bad about myself when I'm looking at my female ones. In some ways I always will, because they're awesome characters, but I at least don't want to feel like I'm worth less because I don't look like some "perfect" woman that almost only exists in a virtual world. And I know I'm not the only one who feels that way.
Adding 3 different body types would help immensely in this regard, as well as for role-play value and for character and NPC diversity. It's jarring to see two Inquisitors with very unique faces atop the same supermodel body, especially when everyone had to wear the Skyhold outfit. And it's pretty odd to see a bunch of NPCs standing around with the same body too. So I think this would be a great investment. But either way, please Bioware, in the next game, go for realism instead of "cuz sexy". You do better than most studios out there, but you still have things to improve upon.
Yeah, I was rant-y that day But the general points stand. In addition, I'll point out that having 3 presets would be significantly less work to animate than having 4 different races in DA:I was. Not just numbers-wise, but since the height would most likely remain constant, you wouldn't need to program different camera angles. Build alone should only affect cutscenes where one character is touching another, really, and even then, not all the time. Since there is no species-selection in ME:A as many hoped, I'd say, frankly, this is the least they could do. But that's probably enough of that for now 9. I completely understand, and I, too, like both hard and soft scifi just fine. But I do find harder scifi is less common, at least in games/movies. As you said, it has to do with internal consistency, something I found ME1 had the most of the trilogy. You basically just add element zero, and everything else falls into place. Other than that, physics generally works how it does in real life. I thought that was amazing. As you say, it went downhill from there in that regard. Oddly, there is actually a thread up right now about Star Trek vs. Star Wars. Sort of. I enjoy both as well. They're really not trying to be the same thing, after all. Ah, that sucks, I'm sorry to hear that It was all over the (Canadian) news at the time, and the "having rights taken away" stuff was mentioned, as well as economic stuff, but I didn't really hear much follow-up to the decision itself, so I didn't know exactly what changed for people. I was surprised by the decision and I didn't really see the advantage of leaving either. Hope things get better 10. Haha, yeah, definitely not like the shards or bottles in DA:I! Though I could have lived with the bottles if they carried over between playthroughs. Yeah, like an alternate continuity. I can see that. Yeah, I just sort of stopped watching TV for a few years it seems. But before that, we taped (yes, on VHS tapes) all of the Star Trek episodes we could so we could watch them later (I guess I'm dating myself even though I'm one of the younger people on this board ). I think I understand. My love for space and science fueled my love for the show, and vice versa. I definitely wanted to be an astronaut as a kid! Think about that for a second, though (the robot arm). To use it, Ryder would have to amputate her arm. Voluntarily! Same with cybernetic eyes, more or less. Though that would be an interesting way to explore how both transhumanism and the advanced medical science of ME have changed people's perspective compared to now (including being able to [slowly] regrow limbs if you didn't like your new arm, ha). Maybe that wouldn't be a completely odd thing to do? Of course, going by the trilogy, it probably still would be considered odd, but... interesting to think about. And wow, I didn't expect a post about armour colours to develop into... this! But that's cool
|
|
inherit
Spirit talker
764
0
Nov 24, 2024 16:14:23 GMT
16,469
Giant Ambush Beetle
9,301
August 2016
giantambushbeetle
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
|
Post by Giant Ambush Beetle on Oct 24, 2016 13:27:32 GMT
I recently came across this design, apparently from a game named Paragon: This armor is near perfect and exactly what I want to see in ME4. Also thank the gods for the lack of combat pumps. My only pet peeve is the thigh pads are way too much slid to the sides, with modern body armor most of the protection is at the front because thats where the treat (shrapnel and bullets) usually come from.
|
|
inherit
975
0
1,681
cloud9
3,876
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
|
Post by cloud9 on Oct 25, 2016 6:38:48 GMT
my ideal of suit up armor during gameplay.
|
|
inherit
Now with HESH rounds!
912
0
6,638
The Biotic Trebuchet
Stolen by inquisition forces.
2,616
Aug 11, 2016 22:59:51 GMT
August 2016
thebioticbread
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR
Trebuchet_MkIV
[(e^x )- 4]
69
|
Post by The Biotic Trebuchet on Oct 25, 2016 11:51:12 GMT
Is that the Skulljack from XCOM2?
|
|
Felya87
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 976 Likes: 2,417
inherit
1004
0
Nov 25, 2024 12:13:03 GMT
2,417
Felya87
976
Aug 15, 2016 22:36:22 GMT
August 2016
felya87
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Felya87 on Oct 25, 2016 12:01:40 GMT
That armour from Paragon is fantastic! I would love something like that for MEA!!! The more customization, the better, in my opinion! I would love owever, a way to get certain pieces-textures-paint from missions or companions, and some from shops. One thing I like about RPGs are when certain stuff have some meaning for the protagonist. In DAO I had my city elf wear her mother's booths basically until almost the end of the game, when she receinved Fang, her mother's dagger. Plus, she kept her dead almost-husband ring until she entered in a relationship with Alistair. It was a way to add to the roleplay. My elf passed from being her mother's child, to her heir, and she let a possible love she never had the chance to discover rest to go on in her life. I do similar stuff in Fallout 3 and 4: my Lone Wanderer had the glasses of her father's friend, Jonas, and used them for the entire game: a way to remember him (I roleplayed he was like a uncle for her), and in Fallout 4 my character chept the nuptial rings, to remind herself of finding her son for her husband too (even if I didn't like much such an imposed start). So, I'd like having certain things for my armour based on what I do in game (example: if I helped a specific group, I should be able to use their simble as a paint for my armour. If I help a certain group of scientist, I can have some expecial tech, like a specific visor etch...). What I would not like is the random finding of the armour/weapons projects in DAI.
|
|
KirkyX
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 391 Likes: 1,705
inherit
230
0
1,705
KirkyX
391
August 2016
kirkyx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
|
Post by KirkyX on Oct 25, 2016 12:40:40 GMT
5. I'll keep that in mind! I've heard good things about those shows from other people as well. Definitely! It would help the ship feel less isolated from the world, less like it's in a vacuum... in a vacuum About the name "Tempest", you just made me realize: It's not name after a place That's the naming convention for Alliance vessels (Normandy, London, mountains for Dreadnaughts for example). So I agree, I hope there is a specific reason it has that name and it's explored. And thematically important. Oooo, yes! I love the names of ships in the Halo universe! The Covenant ones are also cool. Shadow of Intent, Long Night of Solace, Pious Inquisitor, The Fleet of Particular Justice (Arbiter's fleet), The Second Fleet of Homogeneous Clarity (lol). The names are fairly abstract like the UNSC's, but instead of sounding a bit poetic, sound slightly religious/spiritual, befitting the Covenant. The Didact's Mantle's Approach is pretty cool as well, though its meaning is obvious. 8. Ah... Well then. Upgrades (Sorry, just like using that emoticon) I had either forgotten about that after not playing in ages, or never noticed. I definitely want them to come up with some better designs as well. Seriously, it's not that hard! If you want to do it, that is... Oh, I know it's possible, too. I actually meant to mention the Defender armour in my post, but forgot. It's a good example, though like you I prefer lighter, sleeker armour as opposed to bulky (on men or women). I especially hate ridiculously bulky, because, well, it's ridiculous Anyway. Holy crap, that armour is amazing! Functional yet still sleek and elegant, even "feminine" like you say? Possibly a bit over-detailed, yes, but I really, really like that design Uh, in case you missed that. Now I want it in all my things. But hopefully Bioware can just make a solid assortment themselves (my hopes aren't up from what little we've seen of Andromeda though, but on the other hand, "what little we've seen".) Not a whole lot to say about your next couple paragraphs other than I agree. And yes, the heavier the armour is, it will naturally be harder (and less necessary) to differentiate between male and female looks. Funny you mention Halo/MJOLNIR (the Paragon suit reminded of the MJOLNIR Techsuit as well) because I just happened across their latest update where they released high-res images of the Techsuits, with no armour pieces, for cosplayers to reference. Interestingly, the "boob armour" think is sort of subverted here, since: 1. The undersuit is just that, it makes sense that it would be form-fitting to avoid conflicting with armour plating. 2. You seldom see any Spartans without their full armour anyway. 3. (Half serious) The male version has molded pecs They may have still exaggerated the female's rear (and male's bulge), but honestly the added plating makes it quite hard to tell male and female Spartans apart (not that that's inherently bad) and those are my primary means of differentiation other than the voice of their callouts Overall, it's pretty good. The female's frame isn't significantly smaller than the male's. And once again, agree on your marine/ODST examples. Oh, I'd be ecstatic just to get, say, 3 presets! Sliders are, at the moment, pie-in-the-sky for Bioware, but just having some presets would be a huge improvement, for so many reasons. Funnily enough, I was scouring my posts on BSN Prime saving some of them before it gets officially razed in just a couple of days ( whyyyyy?), and I just found one of my posts mentioning presets, so I'll save myself some time and paste it here: For the second part, I agree, though I probably wouldn’t play as a male if I didn't have to. I am really sick of our our characters (and NPCs) looking like the "ideal" men or women. It's not so bad for the males characters though, because their built bodies make sense. For females, if you're only going to make one body, make is realistic! Make it toned like the male body, not some supermodel. I hate it and to be honest, I find it insulting. I can't identify with being a male character in these games, but I also don't want to constantly feel bad about myself when I'm looking at my female ones. In some ways I always will, because they're awesome characters, but I at least don't want to feel like I'm worth less because I don't look like some "perfect" woman that almost only exists in a virtual world. And I know I'm not the only one who feels that way.
Adding 3 different body types would help immensely in this regard, as well as for role-play value and for character and NPC diversity. It's jarring to see two Inquisitors with very unique faces atop the same supermodel body, especially when everyone had to wear the Skyhold outfit. And it's pretty odd to see a bunch of NPCs standing around with the same body too. So I think this would be a great investment. But either way, please Bioware, in the next game, go for realism instead of "cuz sexy". You do better than most studios out there, but you still have things to improve upon.
Yeah, I was rant-y that day But the general points stand. In addition, I'll point out that having 3 presets would be significantly less work to animate than having 4 different races in DA:I was. Not just numbers-wise, but since the height would most likely remain constant, you wouldn't need to program different camera angles. Build alone should only affect cutscenes where one character is touching another, really, and even then, not all the time. Since there is no species-selection in ME:A as many hoped, I'd say, frankly, this is the least they could do. But that's probably enough of that for now 9. I completely understand, and I, too, like both hard and soft scifi just fine. But I do find harder scifi is less common, at least in games/movies. As you said, it has to do with internal consistency, something I found ME1 had the most of the trilogy. You basically just add element zero, and everything else falls into place. Other than that, physics generally works how it does in real life. I thought that was amazing. As you say, it went downhill from there in that regard. Oddly, there is actually a thread up right now about Star Trek vs. Star Wars. Sort of. I enjoy both as well. They're really not trying to be the same thing, after all. Ah, that sucks, I'm sorry to hear that It was all over the (Canadian) news at the time, and the "having rights taken away" stuff was mentioned, as well as economic stuff, but I didn't really hear much follow-up to the decision itself, so I didn't know exactly what changed for people. I was surprised by the decision and I didn't really see the advantage of leaving either. Hope things get better 10. Haha, yeah, definitely not like the shards or bottles in DA:I! Though I could have lived with the bottles if they carried over between playthroughs. Yeah, like an alternate continuity. I can see that. Yeah, I just sort of stopped watching TV for a few years it seems. But before that, we taped (yes, on VHS tapes) all of the Star Trek episodes we could so we could watch them later (I guess I'm dating myself even though I'm one of the younger people on this board ). I think I understand. My love for space and science fueled my love for the show, and vice versa. I definitely wanted to be an astronaut as a kid! Think about that for a second, though (the robot arm). To use it, Ryder would have to amputate her arm. Voluntarily! Same with cybernetic eyes, more or less. Though that would be an interesting way to explore how both transhumanism and the advanced medical science of ME have changed people's perspective compared to now (including being able to [slowly] regrow limbs if you didn't like your new arm, ha). Maybe that wouldn't be a completely odd thing to do? Of course, going by the trilogy, it probably still would be considered odd, but... interesting to think about. And wow, I didn't expect a post about armour colours to develop into... this! But that's cool 5. I thought the Normandy/frigates in general were named after battles, rather than places? It's a semantic difference, I suppose--most battles are named after places, after all. Honestly though, I have a sneaking suspicion that the Tempest, while likely a primarily human design, probably isn't actually an Alliance ship. Something one of the devs said on Twitter - I can't remember/link to the exact quote, but it was something to the effect of, 'Who says she's an Alliance ship?' in response to a question about the Tempest - makes me think that she'll be officially associated with whatever the organisation governing the Andromeda Expedition is. ARKCON, maybe, if that's still a thing? Oh man, I hadn't even considered the Covenant names--only one I could remember of the top of my head was High Charity! Yeah, those are all great, and fit Covenant society perfectly. There's a couple of sci-fi novel series that I like with similarly out-there ship naming schemes: Alistair Reynolds Revelation Space - that's where I got Nostalgia For Infinity from - and Ian M. Banks' The Culture, which offers such delights as: A Series Of Unlikely Explanations; Just Another Victim Of The Ambient Morality; Ultimate Ship The Second, and The Ends Of Invention--amongst many, many more. 8. I noticed it my first time through, sadly. It went a little like this, 'Yay, I can give pretty much everyone proper armour this time! No more dumb breathing masks for me!' *equips gear* Same reaction to Ash's new armour; I absolutely loved the colour scheme/general design aside from the gratuitous metal boobage. My favourite Shepard went in Spectre blue and gold, herself. (Okay, sometimes I do like to go extra bulky, for a change--the whole, 'I've literally strapped a fridge to myself' look can be fun.) I know, it's great! And I could easily see the basic concept - that kind of chestplate - being iterated on to create quite a few different designs--at least as many as we got with ME's existing boob plating. Hmm... I think we can say pretty much for certain, based on that squadmate's armour in the PS4 Pro demo thingy, that boob armour's definitely still gonna be a thing - though hers didn't look quite as bad as the Mass Effect 3 example, thankfully - but, as you say, with how little we've seen, it's anyone's guess as to whether we'll get some decently sleek options that avert it, too. Yeah, I really like the design of those MJOLNIR undersuits, from the skinsuits they wear as part of their duty uniforms through to the full-on techsuits, because they kinda went a bit OTT - but in a good way - in establishing why it all looks like it does - shock-resistant gel, temperature regulators, artificial musculature, none of which would work if the suits weren't custom-built/moulded for each Spartan's individual body - and the fully assembled suits don't have moulded metal boobs. The butt exaggeration is a little daft, though. (Truth be told, my favourite MJOLNIR is still probably the old GEN1 Mark IV, on either gender (not that you could really tell the difference)--nothing says 'walking tank' quite like a Spartan-II in old-school armour. Though, on completely the opposite end of the spectrum, Vale's suit from the campaign - which I imagine was probably unlockable in multiplayer, if you could put up with the REC packs for long enough? - looked super cool to me, too--it was almost organic.) And yeah, I'm glad that they mostly avoided the, 'Hey, this woman's a supersoldier with enough upper body strength to flip a Warthog unassisted and crush bones, but her arms are basically toothpicks' trope, particularly in those diagrams--though I still think they could've done with making Tedra's arms a little more obviously-muscled while she's in just her skinsuit, in the Spartan Ops cutscenes. (This may partially just be an overreaction to years of Ol' Noodle Arms Shepard, and my resultant desire to basically play someone who looks like an Olympic weightlifter in the guns department.) On pretty much that whole quote: YES, THIS IS EXACTLY WHAT I'VE BEEN SAYING! I see two possibilities, neither of which is particularly flattering: 1. They're trying to appeal to both genders' bodily fantasies, and think that all women just want to be beautiful supermodel waifs with pipe-cleaner arms. (Not gonna get into how harmful the fucking massive unrealistic beauty standards thrown at women from pretty much all angles are... That WOULD turn into a rant.) 2. It's literally just the same old male gaze fanservice bollocks, where the dudes get to be supermen with rippling six-pack abs and biceps so firm you could crack walnuts with them - and male supporting characters get to run the full gamut from ugly to attractive - while all the women are, without variation, the western ideal of 'hot', purely for the sake of giving the dudes some thing to ogle. (I'll give BioWare the benefit of the doubt on that one, though: all that utterly fucking puerile 'asaru' bullshit - I thought she was cute as a button, for the record, not that it should bloody matter - would seem to indicate that if they are designing all their female characters purely to appeal to male sexual fantasies, they're doing a poor job. And they consistently piss off those Gamergate tosspots, too, so they have to be doing something right.) (For the record, of course there's nothing wrong with wanting to be 'traditionally' beautiful - a woman should be able to look however she bloody well wants - but there should be nothing wrong with not wanting that, either, in games or wherever else, and that's kinda where the bulk of the issue lies at the moment.) (Okay, so maybe I'm not exactly immune to that ranting compulsion myself ) In any case, exactly as you suggest, simply having a couple of - hopefully at least three - body options would, if not completely solve, at least help a great deal with the issue! And, again as you say, I have to imagine it'd be easy to implement compared to Dragon Age's races--there'd be no need to worry about height differences in cutscenes, special dialogue options, anything--it'd literally just be a matter of tweaking the shape a bit. Failing all that, if we have to have just the one option, at least make that default look like a soldier! (Actually kinda hoping Ryder won't be a soldier, exactly, but she'll definitely be someone who fights, so no pipe cleaners, please!)
*breathes* Okay, I'm done. 9. Yeah, hard sci-fi's definitely harder to come by, particularly if you exclude novels. I'd like to see more of it, but as I said, I like everything from The Martian to Star Wars to Tengen Toppa Gurren Lagann, so I'm totally fine with how much relatively soft-SF there is out there, too. I'd hate to see either go away. On the whole, I'd probably miss soft-SF more, though, simply because most space opera - even ME1-era Mass Effect and Star Trek - is generally thought to fall into that category, and I couldn't live without my regular dose of big ol' spaceships doing spaceshippy things in space. Spoiler for going super off-topic: If you're looking for televised hard sci-fi and haven't seen it, The Expanse is definitely worth a watch--they go to great pains to keep everything feeling very grounded, without forgetting to actually tell a story along the way, and it's one of the few examples of a truly hard-SF space opera. Oh, and there's this old - but not so old that the effects are shit - BBC miniseries, Voyage to the Planets, that's fantastic, and the whole thing's on YouTube. (The title of the video calls it a 'documentary', but it's really a dramatised take on what a theoretical 'grand tour' of the Solar System might look like, using all the most up-to-date - as of 2004, at least - science. I'd liken it to The Martian, just grander in scope.) Eh, yeah, it's kinda not gone away over here, for obvious reasons. Suffice to say, I've deleted my old BBC news widget from my phone, and do my utmost to keep away from local news--none of it's good, and there's fuck all I can do about it at this point, so might as well make like an ostrich. 10. My childhood was full of VHS, too - DVDs were around, obviously, but no one ever taped stuff to them in my experience - and I, of course, wanted to be an astronaut. Laziness and a general lack of aptitude for being basically superhuman put paid to that dream, sadly. Spoiled for off-topic and cheesy: I definitely had the same sort of science/Star Trek/science feedback loop as a kid, but looking back on it now, I think the main thing the show did for me was teach me - and I know it sounds cheesy - to just be a decent person. Captain Picard respected and valued diversity, demonstrated tolerance for everything but intolerance, and refused to allow injustice - both personal and, perhaps more importantly, societal - to continue unchallenged. I can trace most of my political beliefs, and certainly my awareness of just how fucking unfair society can be if you're not born the 'right' colour, the 'right' gender, with the 'right' sexual orientation, or into the 'right' economic circumstances, pretty much directly back to that show.
Of course, the show was far from perfect - it never really did right by its female characters, and the complete lack of LGBTQ representation, while perhaps understandable considering the era, is still really shitty - but it tried, possibly harder than any other TV show I've ever watched, to be more than just entertainment--it had a message, and it stuck by it. Indeed. The implications of voluntary cybernetic augmentation - particularly if it's weird alien guff we're talking about - are potentially fascinating. (I wanna say I'd be cool with them pulling a less-than-voluntary limb-loss-and-replacement, too, but that'd probably be less interesting (unless they did something super cool with the alien-tech-arm, story-wise, I guess) and a little too soon. Poor Quizzy. ) Yup, this thread has gone... where... no thread... has gone... before? (Nah, it's the Internet. Every imaginable conversation has already happened at least fifty times.) Giant Ambush Beetle Yup, agreed--combat pumps might be even more annoying than boob armour, even if occasionally less obvious depending on what the camera's doing. I hadn't really thought of that with the thigh-pads... Ah well, as you say, it's a relatively minor issue, and I still love the design overall. cloud9 I do enjoy that sort of thing - the armour harnesses from Halo work similarly, and I really like the Fallout 4 power armour entry/exit animations - but it wouldn't really work for most Mass Effect gear--even the bulkiest ME armour isn't really bulky enough to pull it off. That armour from Paragon is fantastic! I would love something like that for MEA!!! The more customization, the better, in my opinion! I would love owever, a way to get certain pieces-textures-paint from missions or companions, and some from shops. One thing I like about RPGs are when certain stuff have some meaning for the protagonist. In DAO I had my city elf wear her mother's booths basically until almost the end of the game, when she receinved Fang, her mother's dagger. Plus, she kept her dead almost-husband ring until she entered in a relationship with Alistair. It was a way to add to the roleplay. My elf passed from being her mother's child, to her heir, and she let a possible love she never had the chance to discover rest to go on in her life. I do similar stuff in Fallout 3 and 4: my Lone Wanderer had the glasses of her father's friend, Jonas, and used them for the entire game: a way to remember him (I roleplayed he was like a uncle for her), and in Fallout 4 my character chept the nuptial rings, to remind herself of finding her son for her husband too (even if I didn't like much such an imposed start). So, I'd like having certain things for my armour based on what I do in game (example: if I helped a specific group, I should be able to use their simble as a paint for my armour. If I help a certain group of scientist, I can have some expecial tech, like a specific visor etch...). What I would not like is the random finding of the armour/weapons projects in DAI. I actually did pretty much exactly the same with my City Elf--it's my favourite Origin, by far! I didn't treasure the ring in quite the same way - my City Elf was grateful to her husband-to-be for his sacrifice, but the ring symbolised a marriage that she'd never wanted, so she had very conflicted feelings about it - but the boots and, later, dagger, were by far her most treasured possessions--and the day she slew the Archdemon with her mother's blade, the proudest of her life. I didn't keep Jonas' glasses - I didn't roleplay my Wanderer as caring all that much about him, as I recall - but I did a lot of that sort of thing in Fallout 4, in spite of my similar distaste for the way the player was stuck with a spouse and child. (I don't mind the idea of having a brother and father by default in Andromeda nearly as much, for a variety of reasons) My Sole Survivor had a safe under her bed at the Red Rocket, with her husband's wedding ring, that tape from him and Shaun, a letter from the first Synth she ever saved, Patriot's suicide note, Scribe Haylen's holotape - the one where she talks about her dissatisfaction with the Brotherhood - that final note from Shaun, and a few other things. That sort of thing, but expanded upon and combined with Mass Effect's existing cabin decoration/memento system, is exactly what I want for Andromeda. It'd be super cool if people visiting your cabin would sometimes acknowledge/ask about them, so you could have Ryder talk about what they mean to her.
|
|
Felya87
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 976 Likes: 2,417
inherit
1004
0
Nov 25, 2024 12:13:03 GMT
2,417
Felya87
976
Aug 15, 2016 22:36:22 GMT
August 2016
felya87
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Felya87 on Oct 25, 2016 14:16:52 GMT
That armour from Paragon is fantastic! I would love something like that for MEA!!! The more customization, the better, in my opinion! I would love owever, a way to get certain pieces-textures-paint from missions or companions, and some from shops. One thing I like about RPGs are when certain stuff have some meaning for the protagonist. In DAO I had my city elf wear her mother's booths basically until almost the end of the game, when she receinved Fang, her mother's dagger. Plus, she kept her dead almost-husband ring until she entered in a relationship with Alistair. It was a way to add to the roleplay. My elf passed from being her mother's child, to her heir, and she let a possible love she never had the chance to discover rest to go on in her life. I do similar stuff in Fallout 3 and 4: my Lone Wanderer had the glasses of her father's friend, Jonas, and used them for the entire game: a way to remember him (I roleplayed he was like a uncle for her), and in Fallout 4 my character chept the nuptial rings, to remind herself of finding her son for her husband too (even if I didn't like much such an imposed start). So, I'd like having certain things for my armour based on what I do in game (example: if I helped a specific group, I should be able to use their simble as a paint for my armour. If I help a certain group of scientist, I can have some expecial tech, like a specific visor etch...). What I would not like is the random finding of the armour/weapons projects in DAI. I actually did pretty much exactly the same with my City Elf--it's my favourite Origin, by far! I didn't treasure the ring in quite the same way - my City Elf was grateful to her husband-to-be for his sacrifice, but the ring symbolised a marriage that she'd never wanted, so she had very conflicted feelings about it - but the boots and, later, dagger, were by far her most treasured possessions--and the day she slew the Archdemon with her mother's blade, the proudest of her life. I didn't keep Jonas' glasses - I didn't roleplay my Wanderer as caring all that much about him, as I recall - but I did a lot of that sort of thing in Fallout 4, in spite of my similar distaste for the way the player was stuck with a spouse and child. (I don't mind the idea of having a brother and father by default in Andromeda nearly as much, for a variety of reasons) My Sole Survivor had a safe under her bed at the Red Rocket, with her husband's wedding ring, that tape from him and Shaun, a letter from the first Synth she ever saved, Patriot's suicide note, Scribe Haylen's holotape - the one where she talks about her dissatisfaction with the Brotherhood - that final note from Shaun, and a few other things. That sort of thing, but expanded upon and combined with Mass Effect's existing cabin decoration/memento system, is exactly what I want for Andromeda. It'd be super cool if people visiting your cabin would sometimes acknowledge/ask about them, so you could have Ryder talk about what they mean to her. City Elf is my favourite origin too I love how many different way we can interpret our characters in DAO My Elf wasn't crazy about the marriage, but wanted to give the guy a chance. Of all my Wardens, she was the only one who would have really liked to simply live with a family in peace. She was a simple soul that had to change completely her plans. So she ended up basically making her group of strange companions her new (strange) family. I like too having brothers or sisters in game, but I'd prefer it wasn't like in DA2 (or the happy loving husband in Fallout 4): I don't want to have the game imposing how my character feel about the family members. I liked both in DAO and Fallout 3 you can decide how you feel about the people the origin give you as a family: taking as example DAO's City Elf origin, I can decide if I like my cousins, or I don't care for them in any way, and think of them as a nuisance, so much I can even be a greedy unforgivable thug, and basically "sell" my own people. I love the idea of keeping sentimental stuff in the cabin and having people notice them! It would be a great roleplay opportunity!
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
781
0
Nov 25, 2024 12:30:53 GMT
Deleted
0
Nov 25, 2024 12:30:53 GMT
January 1970
Deleted
|
Post by Deleted on Oct 25, 2016 15:49:18 GMT
I applaud the suggestion that the character customization process allow us to pick 1 of 3-5 (very sharp looking) body physiques for our Ryder character (male and female types).
Is this asking for too much, technically?
Edit: Sorry I went off-topic. I just realized this thread is about armor customization. Perhaps having alternate or custom physical appearances would make it too difficult for armor-size customizations to be rendered correctly. Having 40+ Armor options and upgrades available are not as important to me for customizing my ME character's appearance. Just so long as the options available look very good and I can choose colors, light reflectivity, etc.
|
|
TheGodlyFist
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Posts: 85 Likes: 104
inherit
1662
0
104
TheGodlyFist
85
Sept 23, 2016 17:00:27 GMT
September 2016
thegodlyfist
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
|
Post by TheGodlyFist on Oct 25, 2016 17:27:16 GMT
I applaud the suggestion that the character customization process allow us to pick 1 of 3-5 (very sharp looking) body physiques for our Ryder character (male and female types). Is this asking for too much, technically? Edit: Sorry I went off-topic. I just realized this thread is about armor customization. Perhaps having alternate or custom physical appearances would make it too difficult for armor-size customizations to be rendered correctly. Having 40+ Armor options and upgrades available are not as important to me for customizing my ME character's appearance. Just so long as the options available look very good and I can choose colors, light reflectivity, etc. ^This Why has Bioware still not added this to ME or DA. I mean they had it in SWTOR and that was made years ago, you'd think they'd add it to their most popular IP's
|
|
inherit
Banshee
771
0
Sept 4, 2018 23:27:21 GMT
5,053
BansheeOwnage
I was called Ryder before it was cool... ...I'd love to, you know, be social and things.
1,231
August 2016
bansheeownage
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
11290
7428
|
Post by BansheeOwnage on Oct 26, 2016 5:27:59 GMT
I applaud the suggestion that the character customization process allow us to pick 1 of 3-5 (very sharp looking) body physiques for our Ryder character (male and female types). Is this asking for too much, technically? Edit: Sorry I went off-topic. I just realized this thread is about armor customization. Perhaps having alternate or custom physical appearances would make it too difficult for armor-size customizations to be rendered correctly. Having 40+ Armor options and upgrades available are not as important to me for customizing my ME character's appearance. Just so long as the options available look very good and I can choose colors, light reflectivity, etc. Don't have much time right now, but I can quickly respond to this: No, it's not asking for too much, partly due to some of the reasons I stated before (less work than DA's races etc.). And really, it's much past-due in my humble opinion. As for whether armour variety would make it unfeasible: No, it wouldn't. Not if Bioware is innovative. Games that have body sliders (not just presets, but sliders) have developed creative solutions to this problem. Take Fallout 4 for example. It stretches each piece of wearable clothing over your character, no matter what their body shape is. Now, that sounds like a recipe for disaster, but it actually worked out well, for anything I tried at least. And it would obviously be a lot easier for just presets. Bioware needs to be innovative and think of creative solutions to problems instead of not trying to begin with (or scrapping existing ideas). They could do a lot if they tried, I know it. The potential is there. Sorry if that sounds a bit harsh on them, but that aspect of them is something that's always annoyed me. One more thing: When thinking of this topic, always remember how much it would help NPC diversity/realism as well
|
|
inherit
Banshee
771
0
Sept 4, 2018 23:27:21 GMT
5,053
BansheeOwnage
I was called Ryder before it was cool... ...I'd love to, you know, be social and things.
1,231
August 2016
bansheeownage
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
11290
7428
|
Post by BansheeOwnage on Oct 28, 2016 8:13:39 GMT
And wow, I didn't expect a post about armour colours to develop into... this! But that's cool 5. I thought the Normandy/frigates in general were named after battles, rather than places? It's a semantic difference, I suppose--most battles are named after places, after all. Honestly though, I have a sneaking suspicion that the Tempest, while likely a primarily human design, probably isn't actually an Alliance ship. Something one of the devs said on Twitter - I can't remember/link to the exact quote, but it was something to the effect of, 'Who says she's an Alliance ship?' in response to a question about the Tempest - makes me think that she'll be officially associated with whatever the organisation governing the Andromeda Expedition is. ARKCON, maybe, if that's still a thing? Oh man, I hadn't even considered the Covenant names--only one I could remember of the top of my head was High Charity! Yeah, those are all great, and fit Covenant society perfectly. There's a couple of sci-fi novel series that I like with similarly out-there ship naming schemes: Alistair Reynolds Revelation Space - that's where I got Nostalgia For Infinity from - and Ian M. Banks' The Culture, which offers such delights as: A Series Of Unlikely Explanations; Just Another Victim Of The Ambient Morality; Ultimate Ship The Second, and The Ends Of Invention--amongst many, many more. 8. I noticed it my first time through, sadly. It went a little like this, 'Yay, I can give pretty much everyone proper armour this time! No more dumb breathing masks for me!' *equips gear* Same reaction to Ash's new armour; I absolutely loved the colour scheme/general design aside from the gratuitous metal boobage. My favourite Shepard went in Spectre blue and gold, herself. (Okay, sometimes I do like to go extra bulky, for a change--the whole, 'I've literally strapped a fridge to myself' look can be fun.) I know, it's great! And I could easily see the basic concept - that kind of chestplate - being iterated on to create quite a few different designs--at least as many as we got with ME's existing boob plating. Hmm... I think we can say pretty much for certain, based on that squadmate's armour in the PS4 Pro demo thingy, that boob armour's definitely still gonna be a thing - though hers didn't look quite as bad as the Mass Effect 3 example, thankfully - but, as you say, with how little we've seen, it's anyone's guess as to whether we'll get some decently sleek options that avert it, too. Yeah, I really like the design of those MJOLNIR undersuits, from the skinsuits they wear as part of their duty uniforms through to the full-on techsuits, because they kinda went a bit OTT - but in a good way - in establishing why it all looks like it does - shock-resistant gel, temperature regulators, artificial musculature, none of which would work if the suits weren't custom-built/moulded for each Spartan's individual body - and the fully assembled suits don't have moulded metal boobs. The butt exaggeration is a little daft, though. (Truth be told, my favourite MJOLNIR is still probably the old GEN1 Mark IV, on either gender (not that you could really tell the difference)--nothing says 'walking tank' quite like a Spartan-II in old-school armour. Though, on completely the opposite end of the spectrum, Vale's suit from the campaign - which I imagine was probably unlockable in multiplayer, if you could put up with the REC packs for long enough? - looked super cool to me, too--it was almost organic.) And yeah, I'm glad that they mostly avoided the, 'Hey, this woman's a supersoldier with enough upper body strength to flip a Warthog unassisted and crush bones, but her arms are basically toothpicks' trope, particularly in those diagrams--though I still think they could've done with making Tedra's arms a little more obviously-muscled while she's in just her skinsuit, in the Spartan Ops cutscenes. (This may partially just be an overreaction to years of Ol' Noodle Arms Shepard, and my resultant desire to basically play someone who looks like an Olympic weightlifter in the guns department.) On pretty much that whole quote: YES, THIS IS EXACTLY WHAT I'VE BEEN SAYING! I see two possibilities, neither of which is particularly flattering: 1. They're trying to appeal to both genders' bodily fantasies, and think that all women just want to be beautiful supermodel waifs with pipe-cleaner arms. (Not gonna get into how harmful the fucking massive unrealistic beauty standards thrown at women from pretty much all angles are... That WOULD turn into a rant.) 2. It's literally just the same old male gaze fanservice bollocks, where the dudes get to be supermen with rippling six-pack abs and biceps so firm you could crack walnuts with them - and male supporting characters get to run the full gamut from ugly to attractive - while all the women are, without variation, the western ideal of 'hot', purely for the sake of giving the dudes some thing to ogle. (I'll give BioWare the benefit of the doubt on that one, though: all that utterly fucking puerile 'asaru' bullshit - I thought she was cute as a button, for the record, not that it should bloody matter - would seem to indicate that if they are designing all their female characters purely to appeal to male sexual fantasies, they're doing a poor job. And they consistently piss off those Gamergate tosspots, too, so they have to be doing something right.) (For the record, of course there's nothing wrong with wanting to be 'traditionally' beautiful - a woman should be able to look however she bloody well wants - but there should be nothing wrong with not wanting that, either, in games or wherever else, and that's kinda where the bulk of the issue lies at the moment.) (Okay, so maybe I'm not exactly immune to that ranting compulsion myself ) In any case, exactly as you suggest, simply having a couple of - hopefully at least three - body options would, if not completely solve, at least help a great deal with the issue! And, again as you say, I have to imagine it'd be easy to implement compared to Dragon Age's races--there'd be no need to worry about height differences in cutscenes, special dialogue options, anything--it'd literally just be a matter of tweaking the shape a bit. Failing all that, if we have to have just the one option, at least make that default look like a soldier! (Actually kinda hoping Ryder won't be a soldier, exactly, but she'll definitely be someone who fights, so no pipe cleaners, please!)
*breathes* Okay, I'm done. 9. Yeah, hard sci-fi's definitely harder to come by, particularly if you exclude novels. I'd like to see more of it, but as I said, I like everything from The Martian to Star Wars to Tengen Toppa Gurren Lagann, so I'm totally fine with how much relatively soft-SF there is out there, too. I'd hate to see either go away. On the whole, I'd probably miss soft-SF more, though, simply because most space opera - even ME1-era Mass Effect and Star Trek - is generally thought to fall into that category, and I couldn't live without my regular dose of big ol' spaceships doing spaceshippy things in space. Spoiler for going super off-topic: If you're looking for televised hard sci-fi and haven't seen it, The Expanse is definitely worth a watch--they go to great pains to keep everything feeling very grounded, without forgetting to actually tell a story along the way, and it's one of the few examples of a truly hard-SF space opera. Oh, and there's this old - but not so old that the effects are shit - BBC miniseries, Voyage to the Planets, that's fantastic, and the whole thing's on YouTube. (The title of the video calls it a 'documentary', but it's really a dramatised take on what a theoretical 'grand tour' of the Solar System might look like, using all the most up-to-date - as of 2004, at least - science. I'd liken it to The Martian, just grander in scope.) Eh, yeah, it's kinda not gone away over here, for obvious reasons. Suffice to say, I've deleted my old BBC news widget from my phone, and do my utmost to keep away from local news--none of it's good, and there's fuck all I can do about it at this point, so might as well make like an ostrich. 10. My childhood was full of VHS, too - DVDs were around, obviously, but no one ever taped stuff to them in my experience - and I, of course, wanted to be an astronaut. Laziness and a general lack of aptitude for being basically superhuman put paid to that dream, sadly. Spoiled for off-topic and cheesy: I definitely had the same sort of science/Star Trek/science feedback loop as a kid, but looking back on it now, I think the main thing the show did for me was teach me - and I know it sounds cheesy - to just be a decent person. Captain Picard respected and valued diversity, demonstrated tolerance for everything but intolerance, and refused to allow injustice - both personal and, perhaps more importantly, societal - to continue unchallenged. I can trace most of my political beliefs, and certainly my awareness of just how fucking unfair society can be if you're not born the 'right' colour, the 'right' gender, with the 'right' sexual orientation, or into the 'right' economic circumstances, pretty much directly back to that show.
Of course, the show was far from perfect - it never really did right by its female characters, and the complete lack of LGBTQ representation, while perhaps understandable considering the era, is still really shitty - but it tried, possibly harder than any other TV show I've ever watched, to be more than just entertainment--it had a message, and it stuck by it. Indeed. The implications of voluntary cybernetic augmentation - particularly if it's weird alien guff we're talking about - are potentially fascinating. (I wanna say I'd be cool with them pulling a less-than-voluntary limb-loss-and-replacement, too, but that'd probably be less interesting (unless they did something super cool with the alien-tech-arm, story-wise, I guess) and a little too soon. Poor Quizzy. ) Yup, this thread has gone... where... no thread... has gone... before? (Nah, it's the Internet. Every imaginable conversation has already happened at least fifty times. 5. Now that you mention it, yeah, maybe it was battles, I don't remember. I guess I assumed the Tempest would be Alliance (whatever that means now) because we saw Alliance decals on Ryder's outfit. But I suppose it probably isn't. Exactly! Those are indeed pretty sweet names! I especially like Ultimate Ship The Second because of its ironic name and Just Another Victim of Ambient Morality because, you know, try saying that in a tense situation Though I haven't read any of those books, because I haven't read almost any books (outside of school) 8. Yeah, that's disappointing. Ah, nice. I agree, blue and gold is a nice and classic colour scheme. What armour set is that, though? I don't recognize it for some reason. I thought maybe Demolisher/Cerberus Engineer, but nope. Oh, bulky can be good, definitely, I just prefer non-bulky generally Also, is it bad that it bugs me that Joker's arms are bigger than Shepard's in that shot? That's wrong in multiple ways But more of that below. Well I, for one, certainly hope so! Definitely, it's some of the best power armour out there. No argument there, Mark IV is a good kind of tank-y. Loved seeing it in Halo Wars (and excited to see it again in HW2!). It just screams "Spartan", you know? When a marine sees that outline, they know they're going to be okay. Probably. And of course Mark V is a classic. Honestly, I just really like the classic Mark IV, V, and VI looks. ODST, too. The new armour is really hit-and-miss for me, and mostly miss. Although on the plus-side, that means I don't have to worry too much about grinding to unlock a set Yeah, Vale's Copperhead armour is interesting. "Organic" is a good word for it. The exaggerated hips/thighs/waist actually reminds me of Sangheili armour, which I feel like was the point, given Vale's appreciation for them. At least, that's what I tell myself Elite armour has always been very curvy. I swear that was said directly at one point, but the armour description doesn't mention it. Even the HUD looks like the Elite HUDs we've seen before, with the curves. Now, the Helioskrill set was actually designed by a Sangheili Artisan-Armourer, as you can probably tell from the helmet (it even has "mandibles"). They should have totally given Vale that helmet with her current suit, because that would have definitely looked like an Elite Major's armour with her colour set. Her current helmet looks sort of insectoid to me. And yeah, you can get it in MP, but it's Legendary, so good luck I agree, and luckily Halo 5 is an upgrade from 4 when it comes to the female Spartans' arms. Ah, Shepard's noodle arms... how ye makest me sad. Holy crap, I'm not sure I've seen a woman so built! Impressive. It would be pretty cool to see/play as someone like that for sure, or at least close. Please, have realism be higher on the priority list than whatever your definition of " sex appeal" is, Bioware. Oh, and consistency should be higher too, since the males are always built Brace yourselves, we're going in a little hot!Good! That's a slight relief, since I was worried about posting that quote in case I inadvertently started an argument with you or something if you disagreed 1. I'm not sure it's this one, I think it's mostly #2. Oh, I know. It's extremely harmful... Nah, you should rant about it, because I'm too tired to form a cohesive rant about it myself But it's just... from birth you're given this impossible ideal that you're supposed to live up to, that most of the time isn't even real - it's photoshopped and/or covered in makeup, or in the case of video games, virtual. The rest of the time, it's just taking a tiny percentage of the population and plastering them on everything you see - On TV, in ads, etc. - and then making everyone else feel like the odd-one-out. Making them feel inferior for not reaching that same extreme and (let me emphasize) arbitrary "standard". Because cultural ideals change over time. It's extremely harmful to people and society in general. I know it's not great for my own self-esteem, nor many people I know, and that's not to be taken lightly, because it can help lead to depression. Worthlessness is a terrible thing for someone to feel. And of course there's the angle of it where you won't get hired for a job because you don't look "ideal" enough (like acting, holy crap). Oh, I guess I kind of wrote some stuff anyway... 2. I'm inclined to believe it's this one, and even if not always the western ideal of "hot", simply substituted with their own ideal of "hot". Because as you say (though this has more to do with faces than the body topic), the males in games get to be anywhere from ugly to attractive, no matter what your personal preference is, because they're diverse. Women, not so much. Somehow, I don't know what "asaru" is, and I'm not inclined to google it... care to elaborate? Or not, I get your point. Your emphasis of "some thing to ogle" was perfect. Yep, agreed, people should be able to look however they want without being judged, especially not to the crazy extent they currently are. I hope we get there eventually and see diversity in media that actually reflects real life. So basically, I'm just saying "Exactly!" to your post here. Neither of those possibilities are at all flattering or helpful, which is disappointing from a company who tries in many ways to be progressive. And I'm not discounting that, because it's definitely a good thing. They're just not perfect. just going to repeat this because I feel like it's one of the most important things in this conversation: "Failing all that, if we have to have just the one option, at least make that default look like a soldier! "Something I've said many times myself. And I might rant about this for an unhealthy amount of time if I didn't have to go to bed 9. Thanks, I might check those out! Of course. That's sad I understand, sort of, because normally I'm torn about watching news just because while I like to be informed, I know it's 95% bad, aggravating, and depressing news. So if it's literally and figuratively close-to-home and you know it's not getting better anytime soon, yeah... 10. Yeah, it's extremely hard to actually become an astronaut We were born too early, possibly (but aren't we all?). If we don't nuke each other, that should eventually be a much more common occupation. I also lack ambition That's not cheesy at all! It's actually kind of awesome, and I think I learned a lot from that show, too. It really had a strong message, that's for sure, and something that most shows lack. "Tolerance for anything but intolerance" reminds me of something I say sometimes, actually: "I only hate people who hate people". But that way probably gets across what I'm trying to say better. Picard's just such an awesome person - a true paragon of civilization, and example of, basically, the best a human can be. And I also know how unfair society can be based on those things, believe me. Not all of them, but I can use my understanding of one to empathize with others.
That's also all true, unfortunately. I wish it did do right by its female characters and have at least some LGBTQ characters (main character, pls?), but it's too late now, and it was in part a product of its time. I commend it for trying, though, as you say, because it tried harder than most things at the time- heck, most things now - to talk about important issues in a well-done manner. Yeah, it would be. Poor Quizzy indeed Ha, yep, that's pretty much how it works. If you thought something, someone else also has. Oddly, I'm not familiar with "combat pumps" I really like those animations as well! Did you know there's actually another pair of them that's done quickly/frantically? I can't seem to recreate it, but I think it's combat-related. Your character actually jumps in and out the suit instead of carefully climbing. Looks pretty cool! Add me to the list who likes to RP with items! I held onto the Cousland Family Sword as long as I could in DA:O (would have kept it if I had a storage chest ). I even kept all of the unique/purple items in DA:I, and those aren't even meaningful, but you can RP that your character likes collecting rare pieces. Sadly I haven't finished Fallout 3 yet, but I also kept the ring/last holotape/etc. in F4 in a safe under her bed! That's hilarious! She also kept her own ring on for a while, until before she... went Publick Ha, I think I just thought of a thread title if we had BSN-style character/romance threads for Fallout characters here. "Go Publick" Spoilered rant And also add me to the list of folks who weren't pleased with such a forced start to an RPG, which was especially unusual for a developer who's known for complete blank slates! Now, in some ways, yes, it means you can have a more personal story, and that can be good. But the thing is, they didn't need to restrict us that much. I didn't even notice this until it was pointed out, but apparently some of your neighbours are in a same-sex relationship. So that throws the idea of "the 2070's version of the 1950's really being like the 1950's" out the window. So why were we stuck in a heterosexual partnership? The "problem" of the child can easily be solved with either advanced medical science or surrogacy. The protagonist would be the genetic parent, if so (but that plotline didn't even lead anywhere so it could have been adoption). It's not like they would have needed a crazy amount more lines, either, just in the intro.
That's the part that bugs me most of all by far, but there are even other things, like Nate being in the military and Nora being a lawyer (which is actually oddly problematic for RPing age - law school takes 7-8 years, so at best your character can be 24 unless you headcanon skipping grades). Why not just have them both be in the military, so choosing gender doesn't affect background? That kind of thing.
We can argue about railroading in its entirety as well, but I'm focusing on things that could allow more freedom while retaining the premise of the story. So, a marriage and child, in this case.
Sorry, it just really irks me, and while I try to RP within its confines, it's still an unrelatable start that contradicts what I'd like to RP, which inevitably leads me to not having as many feels as I should, or not the right ones, which is counterproductive, obviously. Anyway, I definitely want mementos and it would be awesome if we could even talk about them! Now to sleep.
|
|
KirkyX
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 391 Likes: 1,705
inherit
230
0
1,705
KirkyX
391
August 2016
kirkyx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
|
Post by KirkyX on Oct 29, 2016 16:59:53 GMT
5. Now that you mention it, yeah, maybe it was battles, I don't remember. I guess I assumed the Tempest would be Alliance (whatever that means now) because we saw Alliance decals on Ryder's outfit. But I suppose it probably isn't. Exactly! Those are indeed pretty sweet names! I especially like Ultimate Ship The Second because of its ironic name and Just Another Victim of Ambient Morality because, you know, try saying that in a tense situation Though I haven't read any of those books, because I haven't read almost any books (outside of school) 8. Yeah, that's disappointing. Ah, nice. I agree, blue and gold is a nice and classic colour scheme. What armour set is that, though? I don't recognize it for some reason. I thought maybe Demolisher/Cerberus Engineer, but nope. Oh, bulky can be good, definitely, I just prefer non-bulky generally Also, is it bad that it bugs me that Joker's arms are bigger than Shepard's in that shot? That's wrong in multiple ways But more of that below. Well I, for one, certainly hope so! Definitely, it's some of the best power armour out there. No argument there, Mark IV is a good kind of tank-y. Loved seeing it in Halo Wars (and excited to see it again in HW2!). It just screams "Spartan", you know? When a marine sees that outline, they know they're going to be okay. Probably. And of course Mark V is a classic. Honestly, I just really like the classic Mark IV, V, and VI looks. ODST, too. The new armour is really hit-and-miss for me, and mostly miss. Although on the plus-side, that means I don't have to worry too much about grinding to unlock a set Yeah, Vale's Copperhead armour is interesting. "Organic" is a good word for it. The exaggerated hips/thighs/waist actually reminds me of Sangheili armour, which I feel like was the point, given Vale's appreciation for them. At least, that's what I tell myself Elite armour has always been very curvy. I swear that was said directly at one point, but the armour description doesn't mention it. Even the HUD looks like the Elite HUDs we've seen before, with the curves. Now, the Helioskrill set was actually designed by a Sangheili Artisan-Armourer, as you can probably tell from the helmet (it even has "mandibles"). They should have totally given Vale that helmet with her current suit, because that would have definitely looked like an Elite Major's armour with her colour set. Her current helmet looks sort of insectoid to me. And yeah, you can get it in MP, but it's Legendary, so good luck I agree, and luckily Halo 5 is an upgrade from 4 when it comes to the female Spartans' arms. Ah, Shepard's noodle arms... how ye makest me sad. Holy crap, I'm not sure I've seen a woman so built! Impressive. It would be pretty cool to see/play as someone like that for sure, or at least close. Please, have realism be higher on the priority list than whatever your definition of " sex appeal" is, Bioware. Oh, and consistency should be higher too, since the males are always built Brace yourselves, we're going in a little hot!Good! That's a slight relief, since I was worried about posting that quote in case I inadvertently started an argument with you or something if you disagreed 1. I'm not sure it's this one, I think it's mostly #2. Oh, I know. It's extremely harmful... Nah, you should rant about it, because I'm too tired to form a cohesive rant about it myself But it's just... from birth you're given this impossible ideal that you're supposed to live up to, that most of the time isn't even real - it's photoshopped and/or covered in makeup, or in the case of video games, virtual. The rest of the time, it's just taking a tiny percentage of the population and plastering them on everything you see - On TV, in ads, etc. - and then making everyone else feel like the odd-one-out. Making them feel inferior for not reaching that same extreme and (let me emphasize) arbitrary "standard". Because cultural ideals change over time. It's extremely harmful to people and society in general. I know it's not great for my own self-esteem, nor many people I know, and that's not to be taken lightly, because it can help lead to depression. Worthlessness is a terrible thing for someone to feel. And of course there's the angle of it where you won't get hired for a job because you don't look "ideal" enough (like acting, holy crap). Oh, I guess I kind of wrote some stuff anyway... 2. I'm inclined to believe it's this one, and even if not always the western ideal of "hot", simply substituted with their own ideal of "hot". Because as you say (though this has more to do with faces than the body topic), the males in games get to be anywhere from ugly to attractive, no matter what your personal preference is, because they're diverse. Women, not so much. Somehow, I don't know what "asaru" is, and I'm not inclined to google it... care to elaborate? Or not, I get your point. Your emphasis of "some thing to ogle" was perfect. Yep, agreed, people should be able to look however they want without being judged, especially not to the crazy extent they currently are. I hope we get there eventually and see diversity in media that actually reflects real life. So basically, I'm just saying "Exactly!" to your post here. Neither of those possibilities are at all flattering or helpful, which is disappointing from a company who tries in many ways to be progressive. And I'm not discounting that, because it's definitely a good thing. They're just not perfect. just going to repeat this because I feel like it's one of the most important things in this conversation: "Failing all that, if we have to have just the one option, at least make that default look like a soldier! "Something I've said many times myself. And I might rant about this for an unhealthy amount of time if I didn't have to go to bed 9. Thanks, I might check those out! Of course. That's sad I understand, sort of, because normally I'm torn about watching news just because while I like to be informed, I know it's 95% bad, aggravating, and depressing news. So if it's literally and figuratively close-to-home and you know it's not getting better anytime soon, yeah... 10. Yeah, it's extremely hard to actually become an astronaut We were born too early, possibly (but aren't we all?). If we don't nuke each other, that should eventually be a much more common occupation. I also lack ambition That's not cheesy at all! It's actually kind of awesome, and I think I learned a lot from that show, too. It really had a strong message, that's for sure, and something that most shows lack. "Tolerance for anything but intolerance" reminds me of something I say something, actually: "I only hate people who hate people". But that way probably gets across what I'm trying to say better. Picard's just such an awesome person - a true paragon of civilization, and example of, basically, the best a human can be. And I also know how unfair society can be based on those things, believe me. Not all of them, but I can use my understanding of one to empathize with others.
That's also all true, unfortunately. I wish it did do right by its female characters and have at least some LGBTQ characters (main character, pls?), but it's too late now, and it was in part a product of its time. I commend it for trying, though, as you say, because it tried harder than most things at the time- heck, most things now - to talk about important issues in a well-done manner. Yeah, it would be. Poor Quizzy indeed Ha, yep, that's pretty much how it works. If you thought something, someone else also has. Oddly, I'm not familiar with "combat pumps" I really like those animations as well! Did you know there's actually another pair of them that's done quickly/frantically? I can't seem to recreate it, but I think it's combat-related. Your character actually jumps in and out the suit instead of carefully climbing. Looks pretty cool! Add me to the list who likes to RP with items! I held onto the Cousland Family Sword as long as I could in DA:O (would have kept it if I had a storage chest ). I even kept all of the unique/purple items in DA:I, and those aren't even meaningful, but you can RP that your character likes collecting rare pieces. Sadly I haven't finished Fallout 3 yet, but I also kept the ring/last holotape/etc. in a safe under her bed! That's hilarious! She also kept her own ring on for a while, until before she... went Publick Ha, I think I just thought of a thread title if we had BSN-style character/romance threads for Fallout characters here. "Go Publick" Spoilered rant And also add me to the list of folks who weren't pleased with such a forced start to an RPG, which was especially unusual for a developer who's known for complete blank slates! Now, in some ways, yes, it means you can have a more personal story, and that can be good. But the thing is, they didn't need to restrict us that much. I didn't even notice this until it was pointed out, but apparently some of your neighbours are in a same-sex relationship. So that throws the idea of the 2070's version of the 1950's really being like the 1950's out the window. So why were we stuck in a heterosexual partnership? The "problem" of the child can easily be solved with either advanced medical science or surrogacy. The protagonist would be the genetic parent, if so (but that plotline didn't even lead anywhere so it could have been adoption). It's not like they would have needed a crazy amount more lines, either, just in the intro.
That's the part that bugs me most of all by far, but there are even other things, like Nate being in the military and Nora being a lawyer (which is actually oddly problematic for RPing age - law school takes 7-8 years, so at best your character can be 24 unless you headcanon skipping grades). Why not just have them both be in the military, so choosing gender doesn't affect background? That kind of thing.
We can argue about railroading in its entirety as well, but I'm focusing on things that could allow more freedom while retaining the premise of the story. So, a marriage and child, in this case.
Sorry, it just really irks me, and while I try to RP within its confines something, it's still an unrelatable start that contradicts what I'd like to RP, which inevitably leads me to not having as many feels as I should, or not the right ones, which is counterproductive, obviously. Anyway, I definitely want mementos and it would be awesome if we could even talk about them! Now to sleep. 5. I sure the organisation we're working for - the Andromeda Initiative, ARKCON, The United Federation of non-specific Celestial Bodies - will be related to the Alliance, if only by virtue of having a lot of humans in it. We know they're using the N7 designation, at least. I study literature at university - with a specific focus on science fiction literature, in fact - so, in a sense, pretty much all the reading I do is for school. 8. Yeah, it's honestly kind of a bummer that I feel obligated to do something different with Ryder, just to differentiate her from Shepard. If all the fancy armour art stuff that this thread's supposed to be about - - isn't actually in the game, I'll probably go for a black and red scheme, to better fit the whole 'Jeanne-Luc Ryder' thing. Assuming you're talking about the second set: it's a mishmash. Ariake Technologies chest, Armax Arsenal shoulders, Ariake Technologies arms, Hahne-Kedar greaves, and a Kuwashii Visor. I like it 'cause I was looking to make a change, and it's pretty much the opposite of your usual Mass Effect armour: bulky, and with lots of fabric elements. It suited my Vanguard's rough-and-tumble approach to combat. And yes, Joker's brittle-boned, non-combat self having bulkier arms than Shepard has always annoyed the crap out of me. Yeeesss they were so cool in Halo Wars! 'Specially when you consider that, if I remember right, this was genuinely the first time we'd actually seen more than one Spartan in action at a time. And they're Spartan-IIs, like the Chief. Not to diss the IIIs and IVs, but... Well, suffice to say, Halo 5's general lack of awesome Blue Team moments remains quite the disappointment for me. Well, okay, with one major exception: (Fuuuuuuuck I'd forgotten how cool this scene was before I looked up the video to post. BioWare should soooo nick it for Andromeda. Our armour has thrusters now, after all.) Yeah, same. I like some of the GEN2 MJOLNIR stuff, but the old gear just screamed 'hero' in a way the new stuff doesn't. And yeah, the ODST armour was cool--'specially if you shoved a Recon helmet on there: (Now that I think of it, this is actually another example of Halo very specifically not doing boob armour and making it work. No noodle arms, either!) In fairness, that was mostly my read on the added curviness, too--still thought her armour's butt-section was a little much, though. It doesn't help that they make the little armour plate above that area so much smaller on the women's armour than on the dudes'. Anyway, I wish they'd actually gone into Vale's background with the Elites a little more in the game--heck, I wish they'd gone into any of the characters' backgrounds. Halo 5 as a whole is one of the worst examples of the whole, 'Wicked Eyes and Wicked Hearts' necessary tie-in media problem I know of. Yeah, that helmet definitely would've fit better with the Elite theme. The one she has, combined with her armour's colour scheme and aspects of the shape, puts me in mind of Samus' Varia Suit. Ah, cool, glad to hear they fixed the arms with 5--I can't specifically remember any instance in the campaign of seeing a Spartan in her skinsuit, but then, I've only played through that campaign once. It's genuinely my least favourite in the whole franchise. (I quite like the multiplayer - well, with the exception of the way Warzone seems to have stolen all BTB's thunder - but the campaign was just bleh, from the story to the setpieces to the fucking Warden Eternal and his endless identical boss fights.) It's so fucking depressing that, with the way gaming culture is these days, you have to be worried that posting anything that could be construed as even vaguely progressive or - god forbid - feminist might get you dogpiled by gator arseholes--heck, just being a woman is enough in plenty of circumstances. Suffice to say, I'm kinda on the opposite side of that particular culture war, as an argument I got into recently on the Twitter Thread will testify. 1. Yeah, you're right--it probably is mostly the second one. I can't really add anything to what you've already said, beyond saying that it's utterly absurd - and a testament to how easy a ride society gives dudes when it comes to this stuff - that so many men just don't fucking see it--indeed, are violently against seeing it, in plenty of cases. And hell, it isn't even just self-esteem that suffers as a consequence--a major part of why our society makes it so fucking easy for monsters like a certain American presidential candidate to get away with shit like sexual assault and rape, a major part of the reason why women can't go out alone at night and feel safe, is the way so much popular culture reduces women to nothing but sexual objects and victims, defined exclusively by their relationship to the male libido. I mean, just look at all the victim-blaming, slut-shaming shite that rape victims have to deal with should they dare to come forward about having been assaulted. 2. The only reason I'm willing to give them some benefit of the doubt, is the way they've at least tried to offer more diversity of appearance for their female characters over their last couple of games, even if they're nowhere near parity with the male characters yet. Look at all the backlash against Sera, and *sighs* those fucking idiots who moan to high fucking heaven about Cassandra's jaw. 'Asaru' is one of the many less-than-complimentary names a certain segment of the fandom dreamt up for the Asari from the trailers, and could often be seen in and amongst all the fucking sickening 'she's disgusting' comments that so enveloped the old BSN after the E3 trailer came out. 'Cause god fucking forbid BioWare design a significant female character who isn't society's definition of 'ridiculously hot'. (Personally, I've got no fucking idea what they're complaining about--I think she's super cute. But the point is that, just as has always been the case with the male characters, it shouldn't fucking matter.) Exactly. As is, it's this bloody exhausting tightrope walk - 'oh, you've gotta be hot, but not too hot, or hot in the wrong way, 'cause otherwise you're just a slut or a prude or a bitch or a...' - based on contradictory and ridiculous standards that are impossible to keep up with. I honestly don't know if society's ever actually gonna get there, but I have to believe it's at least possible. Anyway, to bring it back to that final statement: I'm just gonna hold out hope Andromeda does alright with the fricken' arms. 9. Ever since I did Politics at A-level - sorta high-school, I guess, but not exactly? - I've made sure to keep abreast of the news... But, well, the run up to the referendum was exhausting, and I just don't have it in me to tune in to day after day of shit at this point. I'll start paying attention again when the next election/opportunity to vote on something comes up. 10. Oh yeah, no ambition whatsoever here. I struggle to get out of bed in the morning, procrastinate like nothing else, and I don't think I've actually exercised properly since I was about twelve... I just hope Discovery continues the tradition--and this time, with LGBTQ representation and decent treatment of/more prominent female characters. Everything I've heard so far gives me reason to hope that'll be the case, but the recent departure of Bryan Fuller is worrying... Anyway, yes, Picard is the absolute best! I maybe idolise him just a tad, not that it shows... I can't claim empathy so much as sympathy--I'm part of the most privileged group there is, and while there's a part of me that likes to think I 'understand', I know full well that I don't, and can't, because I've never had to experience that unfairness first-hand. I make sure to remain cognisant of that fact at all times, to always listen to those who have actually experienced it, to never assume I know better, and to avoid making it 'about me', as so many men - even men with professed feminist values - are wont to do. In truth, I also feel a little bit ambiguous about my gender, but only in the sense that I think the gender binary itself is arbitrary and stupid, like a lot of things that are traditionally considered feminine, and prefer playing games/watching films told from a female perspective. 'Combat pumps' are the slightly less extreme cousin of 'combat stilettos', like Samara's. Basically, heels where heels have no business being, like on armour. Yeah, I think it's basically down to whether people are actively shooting at you or not? They're super cool, anyways. I wish they'd let you pick which set you want manually--say, if you tap the key like you do now, you get the slower animation, but if you hold it in it's all like, 'Oh shit, gotta get in this armour, like, now!'. Oh, and I think it'd be totally cool if you could add, like, AI to your armour, so it can follow you around like a companion, fighting at your side, and ready to scoop you up at a moment's notice. Think Iron Man's 'sentry mode' from Age of Ultron:
I never completed a human noble playthrough, but if I had, I'd certainly have kept the sword. I kept a lot of the purples in DA:I, too, but I didn't think to roleplay my Inquisitor as having a collection habit, like I had Shepard. Mainly just held onto them 'cause... Honestly, I have no idea. Collectable-itis I guess! (I actually kinda didn't like the sheer item spam of Inquisition, largely 'cause it made a lot of it feel kinda meaningless? I've got the same problem with Fallout 4, 'specially since almost all the guns are quite obviously created by a random number generator. Even though they had a bunch of items themselves, the loot in say, DA: O and Fallout: New Vegas just felt more meaningful to me. Heh, yeah, I put my ring back in the safe with Nate's once I started to explore... Other romantic options. Rant response: Once again, complete agreement. We should've been able to pick the gender of our partner as part of character creation, and I've always been absolutely mystified by why they didn't just take the easy way out, and made it so you met them while you were both serving in the military together, so you had exactly the same background.
Oh, and they should've recorded the opening narration/scenes with both genders, and had you pick your gender before seeing it.
|
|
inherit
Banshee
771
0
Sept 4, 2018 23:27:21 GMT
5,053
BansheeOwnage
I was called Ryder before it was cool... ...I'd love to, you know, be social and things.
1,231
August 2016
bansheeownage
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
11290
7428
|
Post by BansheeOwnage on Nov 3, 2016 5:54:32 GMT
5. I sure the organisation we're working for - the Andromeda Initiative, ARKCON, The United Federation of non-specific Celestial Bodies - will be related to the Alliance, if only by virtue of having a lot of humans in it. We know they're using the N7 designation, at least. I study literature at university - with a specific focus on science fiction literature, in fact - so, in a sense, pretty much all the reading I do is for school. 8. Yeah, it's honestly kind of a bummer that I feel obligated to do something different with Ryder, just to differentiate her from Shepard. If all the fancy armour art stuff that this thread's supposed to be about - - isn't actually in the game, I'll probably go for a black and red scheme, to better fit the whole 'Jeanne-Luc Ryder' thing. Assuming you're talking about the second set: it's a mishmash. Ariake Technologies chest, Armax Arsenal shoulders, Ariake Technologies arms, Hahne-Kedar greaves, and a Kuwashii Visor. I like it 'cause I was looking to make a change, and it's pretty much the opposite of your usual Mass Effect armour: bulky, and with lots of fabric elements. It suited my Vanguard's rough-and-tumble approach to combat. And yes, Joker's brittle-boned, non-combat self having bulkier arms than Shepard has always annoyed the crap out of me. *We're burning sunshine! snip* Yeeesss they were so cool in Halo Wars! 'Specially when you consider that, if I remember right, this was genuinely the first time we'd actually seen more than one Spartan in action at a time. And they're Spartan-IIs, like the Chief. Not to diss the IIIs and IVs, but... Well, suffice to say, Halo 5's general lack of awesome Blue Team moments remains quite the disappointment for me. Well, okay, with one major exception: *Dundundun duuuuuuuun, dun dundundun duuuuunnnnn snip* (Fuuuuuuuck I'd forgotten how cool this scene was before I looked up the video to post. BioWare should soooo nick it for Andromeda. Our armour has thrusters now, after all.) Yeah, same. I like some of the GEN2 MJOLNIR stuff, but the old gear just screamed 'hero' in a way the new stuff doesn't. And yeah, the ODST armour was cool--'specially if you shoved a Recon helmet on there: *Who Dares Wins snip* (Now that I think of it, this is actually another example of Halo very specifically not doing boob armour and making it work. No noodle arms, either!) In fairness, that was mostly my read on the added curviness, too--still thought her armour's butt-section was a little much, though. It doesn't help that they make the little armour plate above that area so much smaller on the women's armour than on the dudes'. Anyway, I wish they'd actually gone into Vale's background with the Elites a little more in the game--heck, I wish they'd gone into any of the characters' backgrounds. Halo 5 as a whole is one of the worst examples of the whole, 'Wicked Eyes and Wicked Hearts' necessary tie-in media problem I know of. Yeah, that helmet definitely would've fit better with the Elite theme. The one she has, combined with her armour's colour scheme and aspects of the shape, puts me in mind of Samus' Varia Suit. Ah, cool, glad to hear they fixed the arms with 5--I can't specifically remember any instance in the campaign of seeing a Spartan in her skinsuit, but then, I've only played through that campaign once. It's genuinely my least favourite in the whole franchise. (I quite like the multiplayer - well, with the exception of the way Warzone seems to have stolen all BTB's thunder - but the campaign was just bleh, from the story to the setpieces to the fucking Warden Eternal and his endless identical boss fights.) It's so fucking depressing that, with the way gaming culture is these days, you have to be worried that posting anything that could be construed as even vaguely progressive or - god forbid - feminist might get you dogpiled by gator arseholes--heck, just being a woman is enough in plenty of circumstances. Suffice to say, I'm kinda on the opposite side of that particular culture war, as an argument I got into recently on the Twitter Thread will testify. 1. Yeah, you're right--it probably is mostly the second one. I can't really add anything to what you've already said, beyond saying that it's utterly absurd - and a testament to how easy a ride society gives dudes when it comes to this stuff - that so many men just don't fucking see it--indeed, are violently against seeing it, in plenty of cases. And hell, it isn't even just self-esteem that suffers as a consequence--a major part of why our society makes it so fucking easy for monsters like a certain American presidential candidate to get away with shit like sexual assault and rape, a major part of the reason why women can't go out alone at night and feel safe, is the way so much popular culture reduces women to nothing but sexual objects and victims, defined exclusively by their relationship to the male libido. I mean, just look at all the victim-blaming, slut-shaming shite that rape victims have to deal with should they dare to come forward about having been assaulted. 2. The only reason I'm willing to give them some benefit of the doubt, is the way they've at least tried to offer more diversity of appearance for their female characters over their last couple of games, even if they're nowhere near parity with the male characters yet. Look at all the backlash against Sera, and *sighs* those fucking idiots who moan to high fucking heaven about Cassandra's jaw. *Andthensuddenlyacombatknife snip* 'Asaru' is one of the many less-than-complimentary names a certain segment of the fandom dreamt up for the Asari from the trailers, and could often be seen in and amongst all the fucking sickening 'she's disgusting' comments that so enveloped the old BSN after the E3 trailer came out. 'Cause god fucking forbid BioWare design a significant female character who isn't society's definition of 'ridiculously hot'. (Personally, I've got no fucking idea what they're complaining about--I think she's super cute. But the point is that, just as has always been the case with the male characters, it shouldn't fucking matter.) Exactly. As is, it's this bloody exhausting tightrope walk - 'oh, you've gotta be hot, but not too hot, or hot in the wrong way, 'cause otherwise you're just a slut or a prude or a bitch or a...' - based on contradictory and ridiculous standards that are impossible to keep up with. I honestly don't know if society's ever actually gonna get there, but I have to believe it's at least possible. Anyway, to bring it back to that final statement: I'm just gonna hold out hope Andromeda does alright with the fricken' arms. 9. Ever since I did Politics at A-level - sorta high-school, I guess, but not exactly? - I've made sure to keep abreast of the news... But, well, the run up to the referendum was exhausting, and I just don't have it in me to tune in to day after day of shit at this point. I'll start paying attention again when the next election/opportunity to vote on something comes up. 10. Oh yeah, no ambition whatsoever here. I struggle to get out of bed in the morning, procrastinate like nothing else, and I don't think I've actually exercised properly since I was about twelve... I just hope Discovery continues the tradition--and this time, with LGBTQ representation and decent treatment of/more prominent female characters. Everything I've heard so far gives me reason to hope that'll be the case, but the recent departure of Bryan Fuller is worrying... Anyway, yes, Picard is the absolute best! I maybe idolise him just a tad, not that it shows... I can't claim empathy so much as sympathy--I'm part of the most privileged group there is, and while there's a part of me that likes to think I 'understand', I know full well that I don't, and can't, because I've never had to experience that unfairness first-hand. I make sure to remain cognisant of that fact at all times, to always listen to those who have actually experienced it, to never assume I know better, and to avoid making it 'about me', as so many men - even men with professed feminist values - are wont to do. In truth, I also feel a little bit ambiguous about my gender, but only in the sense that I think the gender binary itself is arbitrary and stupid, like a lot of things that are traditionally considered feminine, and prefer playing games/watching films told from a female perspective. 11. 'Combat pumps' are the slightly less extreme cousin of 'combat stilettos', like Samara's. Basically, heels where heels have no business being, like on armour. 12. Yeah, I think it's basically down to whether people are actively shooting at you or not? They're super cool, anyways. I wish they'd let you pick which set you want manually--say, if you tap the key like you do now, you get the slower animation, but if you hold it in it's all like, 'Oh shit, gotta get in this armour, like, now!'. Oh, and I think it'd be totally cool if you could add, like, AI to your armour, so it can follow you around like a companion, fighting at your side, and ready to scoop you up at a moment's notice. Think Iron Man's 'sentry mode' from Age of Ultron: *Sentry snip*
13. I never completed a human noble playthrough, but if I had, I'd certainly have kept the sword. I kept a lot of the purples in DA:I, too, but I didn't think to roleplay my Inquisitor as having a collection habit, like I had Shepard. Mainly just held onto them 'cause... Honestly, I have no idea. Collectable-itis I guess! (I actually kinda didn't like the sheer item spam of Inquisition, largely 'cause it made a lot of it feel kinda meaningless? I've got the same problem with Fallout 4, 'specially since almost all the guns are quite obviously created by a random number generator. Even though they had a bunch of items themselves, the loot in say, DA: O and Fallout: New Vegas just felt more meaningful to me. Heh, yeah, I put my ring back in the safe with Nate's once I started to explore... Other romantic options. Rant response: Once again, complete agreement. We should've been able to pick the gender of our partner as part of character creation, and I've always been absolutely mystified by why they didn't just take the easy way out, and made it so you met them while you were both serving in the military together, so you had exactly the same background.
Oh, and they should've recorded the opening narration/scenes with both genders, and had you pick your gender before seeing it. Been super busy lately, sorry for the late response. Only had time to do shorter posts 5. Ha, nice At least you're doing something, I can't seem to figure out what to study yet. 8. Well as long as some of the post is on-topic, we're being on-topic, right? Yeah, that makes sense, and personally red and black was my go-to colour-scheme for things even before I played Mass Effect. It would certainly be reminiscent of Picard, but also default Shepard, so in that sense you're not differentiating. But it's different from your Shepard, I get it. Just pointing it out Ah, okay, I never managed to remember all of the individual pieces since I didn't really use them. Yeah, it definitely looks different than normal and would suit a Vanguard. I know, right? Joker shouldn't even be able to work out to begin with. If they bothered to give James a unique body, they could have given Joker one. Or, you know, the protagonist Hell, they could have just had his uniform have the sleeves down (they're there, just rolled-up and clipped) and shrunk his arms a bit, it wouldn't have been that hard. Anyway, that rant compulsion is getting the better of me once again That's exactly right! It was awesome to finally see what Spartans could do outside of gameplay, and a team of them at that. I remember watching that cutscene so many times... Glad HW had a way to rewatch cutscenes on the fly. Agreed again, one of my greatest disappointments with Halo 5 was its lack of Blue Team in general. Yes, they definitely should! I hope they really make use of those thrusters (and don't forget about them when they could use them)! They're something I've wanted for ages, but especially after they added the Turian Armiger Legion in MP who used them for powers and melees. Luckily, N7 Dad using them for an airstomp/groundpound/melee was one of the first things we saw of ME:A, and since we haven't seen much gameplay, it's one of the new features I'm most excited for. And for story use, of course. Definitely in agreement about GEN2 armour. Yeah, I like that Recon variant, the original, more than any later ones. And that applies to most "returning" armours. I don't know why, but 343 (and Bungie in Reach) insists on making changes to them even though they might as well just make new sets and keep the old designs. And that sort of applies to... most things now that 343 has taken over. Everything from weapons, to vehicles, to Chief's armour, to species themselves! *fights off-topic ranting compulsion* For the record, I don't hate 343i by any means, but their desire to change the art style seemingly for its own sake bugs me sometimes, mostly for things that shouldn't be changed, like Chief's armour and species. Great point! Non-boob armour is good, and to be honest, I didn't really notice how big her arms were! Not bad at all. Ah, I have to say I didn't notice and I can't seem to find a picture of that armour from that back that isn't of Vale (for comparison, since Vale presumably has the same body as the other female Spartans). But I get you. Seems no one is immune from doing that at this point, no matter what other tropes they avoid. Remember the butt-flaps in DA:I that weren't on the female casual appearance, for reasons, but do appear on the male ones, despite huge clipping issues? Yeah. All I'm asking for is some consistency, Bioware That makes two of us! Ah, Halo 5... There are, unfortunately, so many things they could have done better with it, which is odd if you are someone who liked what they did with 4, as I do. But yeah, Vale's fascination with the Elites was definitely interesting simply because no other character in Halo has been like that before, but sadly it wasn't used nearly as much as it should have been (for instance having her talk to some of the Elites at the Arbiter's camp) and also nearly her only character aspect that's explored. The rest aren't much better Halo 4 and 5 have both been criticized for their reliance on tie-in stuff (thought 4 did okay with it myself what with terminals explaining things). It's sadly true for characters in 5, but oddly done in the case of the larger universe, because the Escalation comic series basically ended by throwing out many previously established plotlines that looked important, such as Halsey working with Jul 'Mdama, the Janus Key, and the Absolute Record. So if you only played the games and not Spartan Ops in Halo 4, you're left wondering who Jul is, why Halsey's with him, and how she lost her arm (but people should have played it, it's not like buying books), and if you did play it but didn't read anything, you're wondering what happened to the Janus Key/Absolute Record because they aren't so much as mentioned in 5. Anyway, should probably stop there. If you have enough interest and time, I'd recommend reading this blog by Haruspis detailing the pros and (unfortunately mostly) cons of Halo 5's story that I feel is fairly done. Oddly, Halo 5 is still managing to become even more reliant on tie-ins even after release (probably to try to patch together their less-than-stellar story) since some upcoming stories are supposed to explain aspects of it including how Cortana accessed the Domain. Ah, yeah, I can see the resemblance! Well, I actually don't either, as I also only played it once... But if you keep toggling between male and female in the menus, it's not nearly as bad as it was previously. Oh, I'm with you, in case the above paragraph didn't make it obvious. It's also my least favourite Halo campaign, which really sucks. I had high hopes for it with the Hunt The Truth promotional stuff, the trailers; it all painted a much more interesting, less cliché and overdone, more grey story where I was sure ONI was finally going to be an antagonistic force, perhaps with their own Spartan-IVs. But even without that hype, it's just bleh. It felt like half a game. I also like the MP though, actually think it's extremely well-done sandbox-wise, and I like the new movement mechanics that are controversial for some reason (can you believe some people don't even want sprint? ). They make me feel like I'm playing a super soldier more than before. Yeah, BTB's state makes me sad. I used to spend hours playing BTB splitscreen with my brother, then on live when we got 2 Xboxes. Definitely classic. I think they did intend for Warzone to take its place in effect, since BTB wasn't even in at launch and has no dev maps. Thing is, I really like Warzone and BTB and alternating between them, depending on how I'm currently feelings about using REQs (or getting REQ'd). The other thing that makes BTB a bit less good that before is that the vehicles are now comparatively worse, which is one of Halo 5's only sandbox flaws. Aaaaaanyway, I'm making this post mostly about Halo It might be because as I mention below, I don't really interact on forum about Halo, just my in-person friends, so it's nice to discuss it. Can't tell you how much I agree with that. At least it's a lot better on this forum, though not perfect. It's basically the only place I can stand to "hang out" on the internet. On a similar vein to "just being a woman" starting things, I really hate how androcentric everything is. Everything from culture to grammar, it's default male. But to be more on-topic/specific, I sometimes go to the front page of the Halo Reddit to find news or funny clips, and just... aside from all of Reddit's disadvantages, the mindset there is just depressing in the sense that in every thread, without having any information to go on, everyone refers to... everyone as a guy. Spartan in a clip? He. Some poster they've never spoken to? He. Freaking annoying on its own, but infuriating when you remember it's just part of something larger. And this is a game where a large % of Spartan avatars and players are female. And of course, it's a bit of self-fulfilling thing, because the more those assumptions happen, the less welcome women feel and either leave or don't correct someone when called a guy for fear of retaliation. So yeah, this place is a haven since people on the old site didn't assume nearly as much (avatars help, even if they're not a solid indicator) and now there are gender icons people can use. If it's obvious half the people here are women, it's a lot harder to be sexist, too. Ha, I sort of only got into arguments on the Twitter Thread, so I left. I skimmed it looking for what you were talking about, but didn't find it. Well that's good! We need more people like you 1. Couldn't agree more, again. It really is just so harmful in so many ways, it's infinitely infuriating. You shouldn't have half the population not feeling safe enough to go out at night, or anyone for that matter. Speaking of shaming, there's the huge double standard when it comes to promiscuity, also, which is then applied to rape victims regardless of if they were even promiscuous. They shouldn't have to be too scared to come forward about their ordeals because of societal pressure or because sadly, they don't think it will even help, because sentences for rapists are simply absurd. 6 months for a conviction? 6 freaking months?!!?! And it's not like that's going to cause any rehabilitation! It's useless. Some poor girl had to go through all of the aforementioned shaming, and that was the result. And his freaking parents... "My kid shouldn't have his life ruined for 20 minutes of action" Holy objectification, Batman! What about her life? That scars isn't going away! It all depends on which judge you get. Maybe they should only appoint women to judge sexual assault cases? I mean, that's dumb, but it doesn't look like the current system is working. I just - I'm just going to stop there about that case. What a goddam travesty /Zaeed. See, this is the kind of thing that makes me want to become a vigilante 2. Yeah, they've improving. It's good and definitely past due. Cassandra... Yeah, I remember that. There's still some vestige of that argument on this board, even. I thought Cassandra looked fine. And so what anyway? You don't like how she looks? Boo-freaking-hoo. If it's that big of a deal, just don't romance her. What are these guys like in real life, though? Talk about judgement. I feel sorry for their potential girlfriends. Even if you don't like them, it's not like Cass chose how her cheekbones looked. And when are we going to get over this crap about short hair being "masculine"? Oh, well then. I'm surprised, I didn't expect complaints about her looks. I didn't really get back into posting about Mass Effect until these boards, so I completely missed that reaction I mean, I have no strong feelings one way or the other about her face, I didn't even think about whether she would be considered "hot" or not. I just didn't expect that. Of course, more diversity, please! Let's get the full range of looks people have in real life (not to mention this example is ostensibly an alien). People really make a huge deal out of female characters' looks, but I can't remember any examples of complaining about any male characters' looks in Bioware games. Weird, huh? Yep, it barely even matters what you do, because it's going to be "wrong" in some way, to someone. And we're not talking about simple opinions about what looks nice, we're talking about demeaning judgements based on them. Judgements men just don't have to deal with to the same extent. Just like in games, men are allowed to be ugly, women are not. The difference is, in real life, you don't get to design the characters. It's that word: "wrong" that makes all the difference. Not "It's not for me", but " wrong". I don't know if we'll ever get there either, because it would be hugely different from now, but I think we can. At least, we can mostly get there. Enough that this kind of treatment is rare. But even if we can't, I'll keep trying to. I very much hope so, too! 9. That all makes sense to me. I used to stay up-to-date more when I was in school, but since then I've grown a bit weary of it. Still know more or less what's happening, but I don't go looking for news. 10. Ha, I'm fairly good at procrastinating, too. Though I am better than high-school. Also not a morning person. I've just recently, finally, started to run on a machine, because before that I hadn't really exercised since mandatory physical education in high-school, which ended in grade 10, so... I don't have a routine or anything, but I try to do it every so-often, mostly for my health. I do way too much sitting, like most gamers But it's mostly a career I have no ambition for right now. I have a part-time job, but I just can't imagine doing anything (feasible) for decades, day after day Yes, that's actually exactly something I meant to mention last post, but forgot. So thanks! I also don't really know anything about Discovery past its name. Is that going to be the name of the new ship, d'ya think? After all, there has also been a long tradition of Enterprises. I really hope it's good, too. It would be nice to have another show like that on the air. Ha, nope, it doesn't show at all, I swear Well, I suppose sympathy might be a more apt descriptor in most cases, yeah. I'm also privileged in some ways, but not in others, and have empathy for those. It is easy to say "I understand". It would help if we had different words for when you understand something in concept or in practice. That is a very good thing to do, so goon on you. Truly, we need more people who can admit they won't fully understand some things even when trying to put themselves in someone else's shoes. But even more than that, we just need people to put themselves in others' shoes in the first place! So much intolerance would be solved if they just made that small effort. I admit I wondered about that, since you have to specifically opt-out of showing gender on this site. Though I know there are many possible reasons why someone would want to. I do that a lot of places as well, but feel relatively safe here as discussed above. Anyway, do you mean gender-roles and traditional concepts of "masculine" and "feminine", or the concept of a gender binary itself? Because I could rant about the first one for a long time, and have If you're talking about the latter, it's more complicated in some ways. Either way, I've always been a firm believer that people aren't defined by whatever meatsuit they're stuck walking around in, and that they can, will, and should like whatever things they like. I see people as people first and foremost. I mean, I also like some things traditionally considered "masculine" (like gaming, lol right?) and am not really into a lot of "feminine" things, but to be honest, I think I'd be classified somewhere in the middle by those standards. But I know those standards are stupid and arbitrary and put no stock in them. I'm just providing some solidarity And there's nothing wrong with playing/games/watching films told from a female perspective. Especially since it's more rare to begin with. 11. Oh, okay. Yeah, those are dumb. I mean, I don't know if you've ever worn heels, but they're hard as hell to walk in, better yet do combat, and are also bad for your back/health if worn too much. Granted, I've only tried them on, so I'd imagine it would be easier if you were used to them, but still no excuse to be in combat. Worth noting though, is that boots tend to have raised heels, including combat boots. They're just not ridiculous. 12. Something like that. Maybe if you have your gun unholstered? Those are all good ideas, especially sentry mode! I was actually thinking of the Iron Man exits/enters, so you were a bit prescient with that video 13. I'm the same. A completionist! Got to get everything (done). I get what you mean, especially with Fallout 4 since it really does have RNG legendaries Feel like sharing? Ignore me if you want, I'm just curious My thoughts exactly! I didn't get why the opening narration was done by Nate, because it was really out-of-place in a story that barely featured him... And even more out-of-place later on when you get the "ending" narration by your own character. Whew, finally pieced that somewhat incoherent response together. Woot
|
|
KirkyX
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 391 Likes: 1,705
inherit
230
0
1,705
KirkyX
391
August 2016
kirkyx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
|
Post by KirkyX on Nov 5, 2016 15:01:23 GMT
Been super busy lately, sorry for the late response. Only had time to do shorter posts 5. Ha, nice At least you're doing something, I can't seem to figure out what to study yet. 8. Well as long as some of the post is on-topic, we're being on-topic, right? Yeah, that makes sense, and personally red and black was my go-to colour-scheme for things even before I played Mass Effect. It would certainly be reminiscent of Picard, but also default Shepard, so in that sense you're not differentiating. But it's different from your Shepard, I get it. Just pointing it out Ah, okay, I never managed to remember all of the individual pieces since I didn't really use them. Yeah, it definitely looks different than normal and would suit a Vanguard. I know, right? Joker shouldn't even be able to work out to begin with. If they bothered to give James a unique body, they could have given Joker one. Or, you know, the protagonist Hell, they could have just had his uniform have the sleeves down (they're there, just rolled-up and clipped) and shrunk his arms a bit, it wouldn't have been that hard. Anyway, that rant compulsion is getting the better of me once again That's exactly right! It was awesome to finally see what Spartans could do outside of gameplay, and a team of them at that. I remember watching that cutscene so many times... Glad HW had a way to rewatch cutscenes on the fly. Agreed again, one of my greatest disappointments with Halo 5 was its lack of Blue Team in general. Yes, they definitely should! I hope they really make use of those thrusters (and don't forget about them when they could use them)! They're something I've wanted for ages, but especially after they added the Turian Armiger Legion in MP who used them for powers and melees. Luckily, N7 Dad using them for an airstomp/groundpound/melee was one of the first things we saw of ME:A, and since we haven't seen much gameplay, it's the new features I'm most excited for. And for story use, of course. Definitely in agreement about GEN2 armour. Yeah, I like that Recon variant, the original, more than any later ones. And that applies to most "returning" armours. I don't know why, but 343 (and Bungie in Reach) insists on making changes to them even though they might as well just make new sets and keep the old designs. And that sort of applies to... most things now that 343 has taken over. Everything from weapons, to vehicles, to Chief's armour, to species themselves! *fights off-topic ranting compulsion* For the record, I don't hate 343i by any means, but their desire to change the art style seemingly for its own sake bugs me sometimes, mostly for things that shouldn't be changed, like Chief's armour and species. Great point! Non-boob armour is good, and to be honest, I didn't really notice how big her arms were! Not bad at all. Ah, I have to say I didn't notice and I can't seem to find a picture of that armour from that back that isn't of Vale (for comparison, since Vale presumably has the same body as the other female Spartans). But I get you. Seems no one is immune from doing that at this point, no matter what other tropes they avoid. Remember the butt-flaps in DA:I that weren't on the female casual appearance, for reasons, but do appear on the male ones, despite huge clipping issues? Yeah. All I'm asking for is some consistency, Bioware That makes two of us! Ah, Halo 5... There are, unfortunately, so many things they could have done better with it, which is odd if you are someone who liked what they did with 4, as I do. But yeah, Vale's fascination with the Elites was definitely interesting simply because no other character in Halo has been like that before, but sadly it wasn't used nearly as much as it should have been (for instance having her talk to some of the Elites at the Arbiter's camp) and also nearly her only character aspect that's explored. The rest aren't much better Halo 4 and 5 have both been criticized for their reliance on tie-in stuff (thought 4 did okay with it myself what with terminals explaining things). It's sadly true for characters in 5, but oddly done in the case of the larger universe, because the Escalation comic series basically ended by throwing out many previously established plotlines that looked important, such as Halsey working with Jul 'Mdama, the Janus Key, and the Absolute Record. So if you only played the games and not Spartan Ops in Halo 4, you're left wondering who Jul is, why Halsey's with her, and how she lost her arm (but people should have played it, it's not like buying books), and if you did play it but didn't read anything, you're wondering what happened to the Janus Key because it isn't so much as mentioned in 5. Anyway, should probably stop there. If you have enough interest and time, I'd recommend reading this blog by Haruspis detailing the pros and (unfortunately mostly) cons of Halo 5's story that I feel is fairly done. Oddly, Halo 5 is still managing to become even more reliant on tie-ins even after release (probably to try to patch together their less-than-stellar story) since some upcoming stories are supposed to explain aspects of it including how Cortana accessed the Domain. Ah, yeah, I can see the resemblance! Well, I actually don't either, as I also only played it once... But if you keep toggling between male and female in the menus, it's not nearly as bad as it was previously. Oh, I'm with you, in case the above paragraph didn't make it obvious. It's also my least favourite Halo campaign, which really sucks. I had high hopes for it with the Hunt The Truth promotional stuff, the trailers; it all painted a much more interesting, less cliché and overdone, more grey story where I was sure ONI was finally going to be an antagonistic force, perhaps with their own Spartan-IVs. But even without that hype, it's just bleh. It felt like half a game. I also like the MP though, actually think it's extremely well-done sandbox-wise, and I like the new movement mechanics that are controversial for some reason (can you believe some people don't even want sprint? ). They make me feel like I'm playing a super soldier more than before. Yeah, BTB's state makes me sad. I used to spend hours playing BTB splitscreen with my brother, than on live when we got 2 xboxes. Definitely classic. I think they did intend for Warzone to take it's place in effect, since BTB wasn't even in at launch and has no dev maps. Thing is, I really like Warzone and BTB and alternating between them, depending on how I'm currently feelings about using REQs (or getting REQ'd). The other thing that makes BTB a bit less good that before is that the vehicles are now comparatively worse, which is one of Halo 5's only sandbox flaws. Aaaaaanyway, I'm making this post mostly about Halo It might be because as I mention below, I don't really interact on forum about Halo, just my in-person friends, so it's nice to discuss it. Can't tell you how much I agree with that. At least it's a lot better on this forum, though not perfect. It's basically the only place I can stand to "hang out" on the internet. On a similar vein to "just being a woman" starting things, I really hate how androcentric everything is. Everything from culture to grammar, it's default male. But to be more on-topic/specific, I sometimes go to the front page of the Halo Reddit to find news or funny clips, and just... aside from all of Reddit's disadvantages, the mindset there is just depressing in the sense that in every thread, without having any information to go on, everyone refers to... everyone as a guy. Spartan in a clip? He. Some poster they've never spoken to? He. Freaking annoying on its own, but infuriating when you remember it's just part of something larger. And this is a game where a large % of Spartan avatars and players are female. And of course, it's a bit of self-fulfilling thing, because the more those assumptions happen, the less welcome women feel and either leave or don't correct someone when called a guy for fear of retaliation. So yeah, this place is a haven since people on the old site didn't assume nearly as much (avatars help, even if they're not a solid indicator) and now there are gender icons people can use. If it's obvious half the people here are women, it's a lot harder to be sexist, too. Ha, I sort of only got into arguments on the Twitter Thread, so I left. I skimmed it looking for what you were talking about, but didn't find it. Well that's good! We need more people like you 1. Couldn't agree more, again. It really is just so harmful in so many ways, it's infinitely infuriating. You shouldn't have half the population not feeling safe enough to go out at night, or anyone for that matter. Speaking of shaming, there's the huge double standard when it comes to promiscuity, also, which is then applied to rape victims regardless of if they were even promiscuous. You shouldn't have them be too scared to come forward about their ordeals because of societal pressure or because sadly, they don't think it will even help, because sentences for rapists are simply absurd. 6 months for a conviction? 6 freaking months?!!?! And it's not like that's going to cause any rehabilitation! It's useless. Some poor girl had to go through all of the aforementioned shaming, and that was the result. And his freaking parents... "My kid shouldn't have his life ruined for 20 minutes of action" Holy objectification, Batman! What about her life? That scars isn't going away! It all depends on which judge you get. Maybe they should only appoint women to judge sexual assault cases? I mean, that's dumb, but it doesn't look like the current system is working. I just - I'm just going to stop there about that case. What a goddam travesty /Zaeed. See, this is the kind of thing that makes me want to become a vigilante 2. Yeah, they've improving. It's good and definitely past due. Cassandra... Yeah, I remember that. There's still some vestige of that argument on this board, even. I thought Cassandra looked fine. And so what anyway? You don't like how she looks? Boo-freaking-hoo. If it's that big of a deal, just don't romance her. What are these guys like in real life, though? Talk about judgement. I feel sorry for their potential girlfriends. Even if you don't like them, it's not like Cass chose how her cheekbones looked. And when are we going to get over this crap about short hair being "masculine"? Oh, well then. I'm surprised, I didn't expect complaints about her looks. I didn't really get back into posting about Mass Effect until these boards, so I completely missed that reaction I mean, I have no strong feelings one way or the other about her face, I didn't even think about whether she would be considered "hot" or not. I just didn't expect that. Of course, more diversity, please! Let's get the full range of looks people have in real life (not to mention this example is ostensibly an alien). People really make a huge deal out of female characters' looks, but I can't remember any examples of complaining about any male characters' looks in Bioware games. Weird, huh? Yep, it barely even matters what you do, because it's going to be "wrong" in some way, to someone. And we're not talking about simple opinions about what looks nice, we're talking about demeaning judgements based on them. Judgements men just don't have to deal with to the same extent. Just like in games, men are allowed to be ugly, women are not. The difference is, in real life, you don't get to design the characters. It's that word: "wrong" that makes all the difference. Not "It's not for me", but " wrong". I don't know if we'll ever get there either, because it would be hugely different from now, but I think we can. At least, we can mostly get there. Enough that this kind of treatment is rare. But even if we can't, I'll keep trying to. I very much hope so, too! 9. That all makes sense to me. I used to stay up-to-date more when I was in school, but since then I've grown a bit weary of it. Still know more or less what's happening, but I don't go looking for news. 10. Ha, I'm fairly good at procrastinating, too. Though I am better than high-school. Also not a morning person. I've just recently, finally, started to run on a machine, because before that I hadn't really exercised since mandatory physical education in high-school, which ended in grade 10, so... I don't have a routine or anything, but I try to do it every so-often, mostly for my health. I do way too much sitting, like most gamers But it's mostly a career I have no ambition for right now. I have a part-time job, but I just can't imagine doing anything (feasible) for decades, day after day Yes, that's actually exactly something I meant to mention last post, but forgot. So thanks! I also don't really know anything about Discovery past its name. Is that going to be the name of the new ship, d'ya think? After all, there has also been a long tradition of Enterprises. I really hope it's good, too. It would be nice to have another show like that on the air. Ha, nope, it doesn't show at all, I swear Well, I suppose sympathy might be a more apt descriptor in most cases, yeah. I'm also privileged in some ways, but not in others, and have empathy for those. It is easy to say "I understand". It would help if we had different words for when you understand something in concept or in practice. That is a very good thing to do, so goon on you. Truly, we need more people who can admit they won't fully understand some things even when trying to put themselves in someone else's shoes. But even more than that, we just need people to put themselves in others' shoes in the first place! So much intolerance would be solved if they just made that small effort. I admit I wondered about that, since you have to specifically opt-out of showing gender on this site. Though I know there are many possible reasons why someone would want to. I do that a lot of places as well, but feel relatively safe here as discussed above. Anyway, do you mean gender-roles and traditional concepts of "masculine" and "feminine", or the concept of a gender binary itself? Because I could rant about the first one for a long time, and have If you're talking about the latter, it's more complicated in some ways. Either way, I've always been a firm believer that people aren't defined by whatever meatsuit they're stuck walking around in, and that they can, will, and should like whatever things they like. I see people as people first and foremost. I mean, I also like some things traditionally considered "masculine" (like gaming, lol right?) and am not really into a lot of "feminine" things, but to be honest, I think I'd be classified somewhere in the middle by those standards. But I know those standards are stupid and arbitrary and put no stock in them. I'm just providing some solidarity And there's nothing wrong with playing/games/watching films told from a female perspective. Especially since it's more rare to begin with. 11. Oh, okay. Yeah, those are dumb. I mean, I don't know if you've ever worn heels, but they're hard as hell to walk in, better yet do combat, and are also bad for your back/health if worn too much. Granted, I've only tried them on, so I'd imagine it would be easier if you were used to them, but still no excuse to be in combat. Worth noting though, is that boots tend to have raised heels, including combat boots. They're just not ridiculous. 12. Something like that. Maybe if you have your gun unholstered? Those are all good ideas, especially sentry mode! I was actually thinking of the Iron Man exits/enters, so you were a bit prescient with that video 13. I'm the same. A completionist! Got to get everything (done). I get what you mean, especially with Fallout 4 since it really does have RNG legendaries Feel like sharing? Ignore me if you want, I'm just curious My thoughts exactly! I didn't get why the opening narration was done by Nate, because it was really out-of-place in a story that barely featured him... And even more out-of-place later on when you get the "ending" narration by your own character. Whew, finally pieced that somewhat incoherent response together. Woot Each response in this thread is like a teeny essay, so I know exactly what you mean. That's why I responded to the other thread first--just a couple of paragraphs, what luxury! 5. Eh, it was more a case of just not knowing what to do with myself after I finished school, beyond some vague ideas about going into (gaming) journalism, and having some small amount of talent in the study of literature/writing generally. (Much as it may not show sometimes...) Had a choice between uni and more hours at my old supermarket job, basically. 8. Blue and gold is one of my absolute favourite colour schemes, so when I realised they were pretty much the official Spectre colours - Tela Vasir's the first Spectre we see in blue and gold, I think, but it comes up a few times after that - I just had to use it. I'm honestly normally not that into black and red - red's my favourite colour, but I prefer it in other combinations (I'd use white and red all the time if it didn't scream 'doctor' quite so loudly) - but, y'know, Picard. I know Shepard defaults to dark grey with the red stripe--I'd probably go the opposite way, since one of the main differentiators between the TNG uniforms and what came later is that the division colour takes up more room. So, a lot of red, with a relatively small amount of black. Anyways, I'm in pretty much the opposite boat: 'cause the perma-helmet thing annoyed me so much, I always used the individual bits instead of the full sets. It's not that I hate the helmets, exactly--I just didn't like not being able to see my Shepard's face. So I'm super stoked by all the bubble-helmet goodness we've seen from Andromeda so far--here's hoping the extreme - and admittedly space-appropriate - reflectivity is something that can be toggled on and off depending on conditions: And yes to all that, naturally. Suffice to say, BioWare's handing of body shapes has been shitty for a good long while, pretty much entirely because they refuse to make a woman who doesn't look like a model. You could argue the same for the male characters - as I saw someone doing in another thread, along with the old, 'But there ARE women who look like that!' chestnut, to my great irritation - but: 1. There are male characters with fairly average physiques, and we've already gone into the greater diversity of appearance available to male characters generally. (They actually get to be less-than-traditionally-attractive, amongst other things.) 2. Male models are almost always built as fuck, whereas most female models are not, thanks to differing - and damaging - beauty standards. Hence, buffman 3000 vs noodle arms. 3. As I think we discussed earlier, making all the dudes look like bodybuilders is about appealing to men. Making all the women curvy and 'hawt', with thin arms, is also about appealing to men. It's all about appealing to men . That's not to say that some women won't enjoy playing a traditionally-attractive character, nor the presence of some buff dudes, but that doesn't change the fact that it's a design decision made primarily to appeal to men, at the expense of people who'd, amongst a great many other things, just like to play a female character with a decent amount of muscle--since, y'know, we'll be fighting a lot. Anyway, chalk me up as excited for what our new armour might bring, too--there's masses of potential in the thrusters, when it comes to both story/cutscene goodness and gameplay. (I'd totally dig it if they allowed those of us of a more... Biotic persuasion, to occasionally supplement them with some good old-fashioned space magic, though. Always wanted to pull off that Asari floating trick, or !!Biotic Charge!! myself through space...) And yeah, 343i keep finagling stuff for no good reason--they have this really irritating habit of diluting iconic designs, with perhaps the most egregious examples being the Chief's armour, as you say, and the Warthog. (And also the Pelican, and the BR... I could go on.) It's a shame, 'cause a decent amount of the original stuff they come up does actually look pretty cool--that floating spire from the start of the Halo 4 campaign, for example, and some of the better Forerunner/Promethean guns. Yup. So far as modern video gamedom - and, honestly, modern society at large, it feels like - is concerned, every woman ought have a butt to make a Kardashian blush. Which, hey, there's nothing wrong with having a big butt, but as we've gone into, there should be nothing wrong with not having one either--and, in any case, I can't help but feel that most of the big butts of gaming aren't really there for the sake of big-butt-having women in the playerbase so much as they are for a certain other, already extremely well catered for, group... (And this isn't even getting into the lack of consistency in clothing, as you say...) On Halo: I didn't mind 4's story - the gameplay's kinda another matter, honestly; I didn't think the campaign levels were as interesting as they'd been previously, though they were nowhere near as bad as 5's, and don't get me started on the multiplayer... - but I'm positive it wouldn't have worked for me if I hadn't known who/what the Didact and Librarian were going in. Terminals are one thing, but you really shouldn't have to hunt down collectables just to have the vaguest idea of what's going on--the previous games' stories worked without any context at all, after all. Anyways, I'll give that blog a look--I do genuinely think there was the germ of a really interesting story in Halo 5, but they squandered it completely. On the movement changes: I like the dash boost thing a whole bunch, but I actually am one of those people who isn't massively keen on sprint. It's not that I want to go slowly--I just don't like having speeds at which you can't fire your gun. So, I'd have preferred that they just upped the regular movement speed, borrowing from the old arena shooters that originally inspired Halo - Quake 3 et all - rather than more modern shooters. Oh, and I don't think they needed to add a zoom to all the guns, though the change doesn't bother me all that much since they didn't really nerf hip-fire, or anything - in fact, they brought back descoping - so I can still play pretty much like I always have. On BTB: I have similar stories, mainly on Live rather than LAN, sadly, of just bombing around maps in a Warthog having a fantastic time--it really was my favourite mode, pre-5. (Well, actually, more like pre-4, since 4's ordnance drops, a little like 5's REQs, make vehicles little more than conveniently packaged-up kills. ) And yeah, it pretty much feels like they meant for Warzone to replace it, which is a problem for me since I really don't like the REQ system. I find it irritating for cosmetic unlocks - would rather take the randomness out of it, honestly, and I don't like that the guns are mixed in there with the cosmetics; since I don't play Warzone, they're useless to me, and melting them for points is tedious - and outright game-breaking for weapons and vehicles and such. Call me a traditionalist, but I think you should go into a Halo match with nothing more to differentiate you from the other players than your skill and knowledge of the map. Oh, don't worry about it--I genuinely only have the one friend who's into Halo - the rest prefer CoD, Battlefield, and so on - so it's nice to talk about it, even if it's been so long since I last played, or read any of the tie-in stuff, that I feel a little ill-equipped to discuss it. This forum definitely has its issues, but it's certainly better than most places--and especially Reddit, as you say. Between that site's fundamentally broken upvote/downvote system, and the way gators seem to have infested almost all the game-based subreddits - hell, even r/StarTrek has issues - it's just not a pleasant place to hang out, for the most part. Still visit every now and then, though I increasingly find myself wondering why... And yeah, our society's - heck, our very langauge's - androcentrism is utterly absurd. The examples are just too numerous to list, though that innate assumption that pretty much every character - and every player/commentor - is default male within pretty much every mainstream gaming community I know of is, as you say, particularly infuriating--taken within the wider cultural context or not. Two particularly on-topic examples that have always irritated me are the original ME trilogy's 'Shepard' vs 'FemShep' dynamic, and Star Trek: TOS' 'Where no man has gone before'. Thankfully, much as TNG switched to 'where no one has gone before', BioWare's decision to actually show Ryder as a woman first, and then just keep switching for the rest of the marketing, seems to have, at least for the most part, prevented any 'Ryder' - meaning male Ryder - vs 'FemRyder' dynamic from developing around ME: A, at least so far. Instead, every Ryder gets a qualifier. And yeah, like most societal sexism - societal inequality in general, really - it's a self-perpetuating dynamic--when you make women feel unwelcome, fewer women will speak up, and so women will feel increasingly unwelcome... It was a pretty short argument, thankfully; I didn't want to go dramatically off-topic. Here's some links to the posts, if you're still curious: bsn.boards.net/post/111752/threadbsn.boards.net/post/111865/threadbsn.boards.net/post/111920/thread1. Yup, all this. The kinds of sentences rapists get even on the all-too-rare occasion they are actually convicted are fucking absurdly short, and that '20 minutes of action' case... Fuck. Like, seriously, fuck. If all the other evidence staring people right in the face isn't enough, that right fucking there should be enough to demonstrate that male privilege is still as prevalent as it's ever been. And society's general position on female sexuality continues to be absolutely fucking absurd, as you say, and it's another one of those things that's ingrained within our very language. Me and a friend were talking about this recently, and we realised that we genuinely couldn't think of a single commonly-used word for describing sexually-active women that doesn't carry fucking awful connotations. Men get, 'stud', 'ladykiller' and so on, while women are 'sluts', 'loose', 'whores' and a whole range of other awful shit. There's this idea that a man who 'gets around' is to be celebrated, something he should be proud of, while a woman who does precisely the same is expected to feel fucking ashamed! 2. Suffice to say, we're in complete agreement on all this. And yeah, I'm pretty sure most of the people who went off on one about Cassandra also had an oh-so-delightful bone to pick with the new Asari, jaw-comparison charts and all. It's mostly calmed down since, but I'm pretty sure you'll still see vestiges of it if you drop by her thread on this forum. And yeah, needless to say, I doubt we'll ever see something comparable for a male character--I do so wonder why... Yup to all this--and I can speak from experience in saying that it's just something men don't have to deal with to anywhere near the same extent. Pretty much why you've gotta just say fuck it, and do what you like--though, of course, that's much, much easier said than done. Yeah, Discovery's the name of the ship--you get a decent-enough look at her in the reveal teaser thingy. The design is... Controversial, to say the least. Personally, I don't mind it all that much, though I am glad that they apparently plan to make some changes before the actual show comes out. And yeah, my fondest hope is that it continues to actually be about something, as all good Star Trek ought to be, as opposed to just simple entertainment. Everything I've heard so far - beyond the apparent production troubles - gives me cause to hope that'll be the case, thankfully. (Wish it wasn't another bloody prequel, though.) We're in complete agreement on all this, and yeah, it's definitely another inadequacy of our language. What we really need is a word that essentially says, 'I have made, and will continue to make, every effort possible to put myself in your shoes, though I acknowledge that complete empathy is basically an impossibility, and that it would do more harm than good for me to assume that I completely understood your situation.' Heh, to be absolutely clear, I do identify as male, and anyone who just saw me on the street would immediately think, 'dude'. I just don't particularly like the idea that some things - from certain interests and hobbies, to careers, and even certain modes of behaviour/ways of speaking - are 'for' men, some things are 'for' women, and all the societal conditioning that goes along with that. (Also, I think a lot of the concepts that make up our ideal of 'masculinity' in particular are kinda fundamentally harmful to society generally?) So, I suppose it's more about traditional ideas of what's 'masculine' and what's 'feminine' than it is about the gender binary itself. That said, I do think the concept of a gender binary - as opposed to a spectrum - is overly restrictive, in part because of those prescribed ideals of masculinity and femininity, and that people ought to be able to identify however they like. Your 'meatsuit' comment gets to the bottom of how I feel pretty neatly, honestly. The reason I leave my gender ambiguous on the site is 'cause I'd kinda just prefer that people assume whatever they will based on the stuff I say, I guess? 11. I have three older sisters; of course I've worn heels. And yeah, I honestly don't understand how people go out in them, much less how you'd fight wearing a pair. I know they get quite a bit easier if you wear them relatively often, as you say, but even then, it's not like you can ever really run effectively in them--maybe on solid ground, if you've got excellent balance and a well-secured pair, but definitely not on rough terrain. And yeah, I know combat/work boots and such have a heel - wouldn't do much good for protecting your feet from rough terrain, otherwise! - but there's definitely an awkward middle-ground between practical boot and combat stiletto--look at Ciri's boots in TW3 for a particularly irritating example. 13. That's the odd thing--I'm actually not a completionist. I definitely like doing side quests and such, but only if they're interesting to me--I gave up on pretty much all Inquisition's side stuff, outside of the companion quests, after the Hinterlands, 'cause I could only take so much basically story-less busywork. And I generally don't bother with cheevos and such. Still couldn't help but hold onto those purples, though... Oh, it's nothing that interesting--I romanced basically everyone over multiple playthroughs, just to see what each path was like. I think I romanced Curie first, though 'cause she's kinda like Data, if Data were an adorable Frenchwoman? Heh, I worry that my own responses to this thread are growing increasingly less coherent over time.
|
|