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Post by mooncrater on Feb 22, 2019 0:30:29 GMT
During the Ardat Yakshi mission in ME3, if you bring Kaidan, he mentions something about wishing he could use his biotics to float like Samara did and Shepard agreeably with him if they’re biotic. Ryder, if using the right profile, can use their biotics to float. Is it because of SAM or do they have better biotics?
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Post by Hanako Ikezawa on Feb 22, 2019 0:55:42 GMT
I'd say it is because of SAM, since part of what SAM can do is bring out a person's full potential.
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ahglock
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Origin: ShinobiKillfist
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Post by ahglock on Feb 22, 2019 4:04:45 GMT
My impression was floating was more a artifact of control than power. I mean shepard or ryder can lift some crazy heavy crap with biotics far heavier than themselves. For this particular point though its really just more of a reality of MEA added jetpacks to game play than anything else, if they added a ME4 with jetpacks with Shepard you can bet the biotic shepard would have biotic jetpacks.
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Post by sageoflife on Feb 23, 2019 11:04:13 GMT
Keep in mind that Kaidan never actually finished his biotic training, so raw power is not the only measure.
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Post by capn233 on Feb 25, 2019 23:52:02 GMT
It is because of Sam.
But RoboShepard would still kick Ryder's ass. Ryder can't even fire the real man's Claymore.
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Post by Serza on Feb 26, 2019 22:42:55 GMT
It is because of Sam. But RoboShepard would still kick Ryder's ass. Ryder can't even fire the real man's Claymore.
Yeah, but all Ryder needs to do is say Goodbye in Shelesh and there goes Shepard.
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sjsharp2010
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Post by sjsharp2010 on Feb 27, 2019 17:03:25 GMT
I'd say it is because of SAM, since part of what SAM can do is bring out a person's full potential. Yeah I wouldn't say it's Ryder being a more powerful biotic moer SAM enhancing Ryder's abilities and powers because as he tells you his true capabilities when yo ubecome Pathfinder he has the ability to enhance your powers and abilities as well as provide a quick analysis of the situation. For example the Asar i could only jump and fly around withtheir biotics is because they've learned and harnessed the ability to do so Humanity on the other hand in general hasn't yet but Sam has the ability to tap into that potential and help give Ryder these extra talents. At least that's how I see it. Would Ryder eventually be able to learn to do these things for themselves possibly but it's as SAM says in the beginning he's there to provide an enhancement to the pathfinders abilities which after Habitat 7 is you which is why he calls you into the SAM node to explain.
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Post by Unicephalon 40-D on Feb 27, 2019 17:49:34 GMT
It is because of Sam. But RoboShepard would still kick Ryder's ass. Ryder can't even fire the real man's Claymore.
Yeah, but all Ryder needs to do is say Goodbye in Shelesh and there goes Shepard.
Bravo
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Post by Deleted on Feb 27, 2019 21:03:35 GMT
I'd say it is because of SAM, since part of what SAM can do is bring out a person's full potential. Yeah I wouldn't say it's Ryder being a more powerful biotic moer SAM enhancing Ryder's abilities and powers because as he tells you his true capabilities when yo ubecome Pathfinder he has the ability to enhance your powers and abilities as well as provide a quick analysis of the situation. For example the Asar i could only jump and fly around withtheir biotics is because they've learned and harnessed the ability to do so Humanity on the other hand in general hasn't yet but Sam has the ability to tap into that potential and help give Ryder these extra talents. At least that's how I see it. Would Ryder eventually be able to learn to do these things for themselves possibly but it's as SAM says in the beginning he's there to provide an enhancement to the pathfinders abilities which after Habitat 7 is you which is why he calls you into the SAM node to explain. Yes, I agree. However, I'd like ot point out that Shepard is a powerful biotic because of the nature of his/her implant as well. All human biotics rely on an implant in order to use their biotics. The Asari can, apparently, use their biotics without the need of an implant. I say, apparently, because Liara states this but is still equipped with a Biotic Amp in ME1 and her powers increase as you upgrade the Amp. I'm not sure, if she has no implant, what the amp is interacting with to increase her abilities. IMO, SAM is merely part of a superior implant to the L5 one and he functions much like an amp. The implant created by Ellen Ryder is superior BECAUSE it can make use of an AI, like SAM (as opposed to a regular amp), to enhance the subject's biotic abilities... in addition to enhancing tech and basic combat abilities at the same time.
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Post by feuerrabe on Feb 28, 2019 17:57:27 GMT
During the Ardat Yakshi mission in ME3, if you bring Kaidan, he mentions something about wishing he could use his biotics to float like Samara did and Shepard agreeably with him if they’re biotic. Ryder, if using the right profile, can use their biotics to float. Is it because of SAM or do they have better biotics? I think that the difference in biotic power comes from the game system. Between two different games, power levels cannot easily be compared. It was a clearly a design goal to make more powers available to the players and more power customisation options than in previous games.
Generally, I'd say that Ryder is on a far earlier stage of his heroes journey. Shepard was already amongst the best of the best humanity has to offer. Ryder does have some experience, but is more of a relatively normal guy or gal that stumbles into a very big role. Ryder seems to be younger than Shepard, maybe about around 19.
The other way around: If Shepard (at the beginning of Mass Effect) was put into Andromeda, he'd start out level 60 or, like a re-inserted character.
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ahglock
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Post by ahglock on Feb 28, 2019 18:10:00 GMT
During the Ardat Yakshi mission in ME3, if you bring Kaidan, he mentions something about wishing he could use his biotics to float like Samara did and Shepard agreeably with him if they’re biotic. Ryder, if using the right profile, can use their biotics to float. Is it because of SAM or do they have better biotics? I think that the difference in biotic power comes from the game system. Between two different games, power levels cannot easily be compared. It was a clearly a design goal to make more powers available to the players and more power customisation options than in previous games.
Generally, I'd say that Ryder is on a far earlier stage of his heroes journey. Shepard was already amongst the best of the best humanity has to offer. Ryder does have some experience, but is more of a relatively normal guy or gal that stumbles into a very big role. Ryder seems to be younger than Shepard, maybe about around 19.
The other way around: If Shepard (at the beginning of Mass Effect) was put into Andromeda, he'd start out level 60 or, like a re-inserted character.
Yeah. It’s just game systems. Was Shepard a more powerful biotic because he got 200% recharge rate boosts with light weapons. Was he more powerful because he had more active powers. Was he more powerful because level scaling allowed him to kill enemies with one biotic explosion where as with Ryder at high levels it takes 2. If ME3 was open world with jet packs Shepard would be biotic jet packing as an adept just like how his shields were barriers as an adept.
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Post by capn233 on Feb 28, 2019 22:52:34 GMT
^He was more powerful for all of those reasons, and others like he could actually order squadmates to do productive things.
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Post by jpcab on Mar 28, 2019 2:02:35 GMT
Shepard was a soldier not a kid. MEA targeted teenagers. Thats y it failed
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Post by 10k on Apr 1, 2019 14:07:44 GMT
You think Ryder is powerful biotic just because he can fly lol. Do you not remember Ryder needs SAM to do just about anything. Ryder job was security, or some sort of researcher before coming to Andromeda. Whereas Shepard is a battle hardened soldier. Ryder is a mere pup with a wet nose compared to Shepard.
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Post by Trilobite Derby on Apr 1, 2019 17:58:26 GMT
You think Ryder is powerful biotic just because he can fly lol. Do you not remember Ryder needs SAM to do just about anything. Ryder job was security, or some sort of researcher before coming to Andromeda. Whereas Shepard is a battle hardened soldier. Ryder is a mere pup with a wet nose compared to Shepard. Shepard is a cyborg zombie with optional ceramic bones, plastic-kinetic skin, and weave-integrated muscles. Because damnit, those upgrades in 2 are fun. Shepard also has top of the line alliance implants and gene therapy. What I'm saying is neither of them are doing what they do without help. ...Anyway, my only reliable metric is that the best thing Shepard could punch to death was a harvester, whereas Ryder can punch an architect to death. MISSED YOUR SHOT NOT LETTING ME VANGUARD CHARGE A REAPER BIOWARE
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Post by 10k on Apr 1, 2019 18:40:11 GMT
You think Ryder is powerful biotic just because he can fly lol. Do you not remember Ryder needs SAM to do just about anything. Ryder job was security, or some sort of researcher before coming to Andromeda. Whereas Shepard is a battle hardened soldier. Ryder is a mere pup with a wet nose compared to Shepard. Shepard is a cyborg zombie with optional ceramic bones, plastic-kinetic skin, and weave-integrated muscles. Because damnit, those upgrades in 2 are fun. Shepard also has top of the line alliance implants and gene therapy. What I'm saying is neither of them are doing what they do without help. ...Anyway, my only reliable metric is that the best thing Shepard could punch to death was a harvester, whereas Ryder can punch an architect to death. MISSED YOUR SHOT NOT LETTING ME VANGUARD CHARGE A REAPER BIOWARE UM... ME1 shepard didn't have any cybernetics at all. ME1 Shepard still is more powerful than Ryder. The simple fact is without SAM Ryder is a nobody, SAM made Ryder powerful. Shepard cybernetics had nothing to do with his abilities. The lore never stated anything about Shepard cybernetics enhancing his abilities lol. The cybernetics were there to essentially hold Shepard together. The Illusive man even stated he didn't want to alter Shepard in any way. Edit: Just went through the ME2 wiki, all these cybernetic upgrades had nothing to do with enhancing Shepards Biotic or tech power. These skin weaves and "plastic-skin" only effected damage to his heath and his melee damage. The only thing that affected Shepard's biotic or tech abilities were biotic amps and tech implants the player would find around (which in lore can be used by anyone, not just shepard). These things made shepard abilities more powerful, not his cybernetics.
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Post by Trilobite Derby on Apr 1, 2019 19:10:29 GMT
ME 1 DID, in fact, have cybernetics. They're Alliance Spec Force baseline. Not to the extent of ME2 Shep, obviously. But the implants and the interfaces are cybernetic in nature. As well as the gene therapy. Probably better stuff than Ryder, because Ryder is SIGNIFICANTLY younger and lower ranked than ME1 Shepard.
Now, Ryder may have hit their top potential as a biotic right in Andromeda, thanks to SAM. And Shepard may have continued improving throughout their life.
We don't know.
What I do know is that VanguardRyder was scarier than VanguardShepard. But I mean, what it comes down to is gameplay mechanics and speculation as to what Shepard could be capable of if in Andromeda.
...I, for one, vote for the return of the chair-whirlwind-singularity.
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Post by 10k on Apr 1, 2019 19:37:06 GMT
ME 1 DID, in fact, have cybernetics. They're Alliance Spec Force baseline. Not to the extent of ME2 Shep, obviously. But the implants and the interfaces are cybernetic in nature. As well as the gene therapy. Probably better stuff than Ryder, because Ryder is SIGNIFICANTLY younger and lower ranked than ME1 Shepard. Now, Ryder may have hit their top potential as a biotic right in Andromeda, thanks to SAM. And Shepard may have continued improving throughout their life. We don't know. What I do know is that VanguardRyder was scarier than VanguardShepard. But I mean, what it comes down to is gameplay mechanics and speculation as to what Shepard could be capable of if in Andromeda. ...I, for one, vote for the return of the chair-whirlwind-singularity. Okay just searched through the wiki and read about the special forces and the N7 program, no where have I found that they placed cybernetics in their soldiers. Yes soldiers use bio-amps or omni-tool implants to enhance their abilities, but everyone with biotic and tech powers who use their abilities in combat have bio-amps or omni-tool implants. They are the standard if you wish to use biotic or tech powers in combat lol. Without them biotics or tech users wouldn't be able to their abilities for extreme purposes. Only the asari are able to use biotics without these implants, because they are naturally biotics. Just because Ryder is younger means nothing. If he is a biotic he would have been equipped with any of numerous biotic implants; e.g. if he's a vanguard he has the L5n if he's a adept he probably has the L5x. The simple fact is Shepard uses Bio-amps like every other Biotic combatant, whereas Ryder uses SAM to not only enhance his abilities but to enable him to use other abilities not associated with the implant he originally has.
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Post by Trilobite Derby on Apr 1, 2019 19:46:02 GMT
Yes?
Shepard has fancy bleeding-edge military hardware in his/her head, and Ryder has the AI buddy-brain.
And if we're comparing how they'd do biotically, without any enhancements, the answer is "Nothing." Because humans need a technological solution to rock the blue glow.
But with the toys they both have, Ryder can charge bigger things than Shepard can. We never really see Ryder OR Shepard pull off too many biotic feats in cut-scenes as opposed to gameplay, so eh.
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Post by 10k on Apr 1, 2019 19:59:56 GMT
Yes? Shepard has fancy bleeding-edge military hardware in his/her head, and Ryder has the AI buddy-brain. And if we're comparing how they'd do biotically, without any enhancements, the answer is "Nothing." Because humans need a technological solution to rock the blue glow. But with the toys they both have, Ryder can charge bigger things than Shepard can. We never really see Ryder OR Shepard pull off too many biotic feats in cut-scenes as opposed to gameplay, so eh. But Ryder doesn't just use his implanted enhancements, He has SAM which isn't an "enhancement" it's a ficken AI that connects to his entire neural network, doing all the work for him. Ryder needs SAM to pull off anything substantial, whereas Shepard had to get where he's at by his own damn hard work. Shepard is the better Biotic, because without SAM Ryder is a nobody, like I said in my first post. Edit: Shepard implants aren't doing the work, whereas SAM is. This is about who is the better Biotic between Ryder or Shepard. Not Shepard or SAM.
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Post by Trilobite Derby on Apr 1, 2019 23:29:08 GMT
I'm just saying.
If the question is "Who is the better biotic without hardware", the answer is Jack's varren.
Because Shepard and Ryder can do exactly the same thing without their respective implants. Which is bupkis. Now, if you want to throw caveats around like "Well, we can include Shepard's amps, but not Ryder's brain-buddy, oh, and gameplay doesn't count" to the point where you get the answer you want, peachy.
And since we never see Ryder Jr without SAM, and don't know what biotic implant they had before and how it stacks up against Shepard's Special Forces hardware, it's not like we have a baseline to measure against.
So I'm fairly happy with my "But what can I biotically punch to death" metric.
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Post by Deleted on Apr 2, 2019 0:27:45 GMT
I'm just saying. If the question is "Who is the better biotic without hardware", the answer is Jack's varren. Because Shepard and Ryder can do exactly the same thing without their respective implants. Which is bupkis. Now, if you want to throw caveats around like "Well, we can include Shepard's amps, but not Ryder's brain-buddy, oh, and gameplay doesn't count" to the point where you get the answer you want, peachy. And since we never see Ryder Jr without SAM, and don't know what biotic implant they had before and how it stacks up against Shepard's Special Forces hardware, it's not like we have a baseline to measure against. So I'm fairly happy with my "But what can I biotically punch to death" metric. Love the varren comment.
We do, however, see Ryder perform without SAM during the final mission since the Archon has effectively disconnected him from Ryder and it is a ways into the mission before a form of even communication is re-established through the Ryder twin... and that still clearly isn't the same as SAM being restored into Ryder's head (which only happens afterwards per the conversation Ryder has with their twin in there dad's quarters).
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Post by ahglock on Apr 2, 2019 4:38:48 GMT
I'm just saying. If the question is "Who is the better biotic without hardware", the answer is Jack's varren. Because Shepard and Ryder can do exactly the same thing without their respective implants. Which is bupkis. Now, if you want to throw caveats around like "Well, we can include Shepard's amps, but not Ryder's brain-buddy, oh, and gameplay doesn't count" to the point where you get the answer you want, peachy. And since we never see Ryder Jr without SAM, and don't know what biotic implant they had before and how it stacks up against Shepard's Special Forces hardware, it's not like we have a baseline to measure against. So I'm fairly happy with my "But what can I biotically punch to death" metric. By any rational metric in that regard Shepard wins again. His charges, punches, biotic explosions had more impact in the game. Targeting capabilities due to open world design is not a metric of Ryder’s power. How effective it is vs enemies makes more sense. How quickly Shepard biotics would take out shielded merc, brutes etc was far faster than what Ryder could do against equivalent enemies. Add in Shepard’s biotic punch was hilariously awesome. All of which is still silly because it’s just different game mechanics. Biotic explosions scaled far better in ME3 than andromeda. Not just Shepard’s but rando mp adept. 200% recharge rate vs 100%. You just had your biotic punch you didn’t equip a crap melee weapon without a heavy melee option. Everyone in the MW used global cool downs after ME1 andromeda individual cool downs. Open world Shepard would biotic charge a thresher maw. Just like you could foolishly try to melee one in ME1. Linear MW Ryder would have 200% cool downs but be on a global cool down and couldn’t charge anything off the “map”.
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Post by 10k on Apr 2, 2019 5:02:17 GMT
I'm just saying. If the question is "Who is the better biotic without hardware", the answer is Jack's varren. Because Shepard and Ryder can do exactly the same thing without their respective implants. Which is bupkis. Now, if you want to throw caveats around like "Well, we can include Shepard's amps, but not Ryder's brain-buddy, oh, and gameplay doesn't count" to the point where you get the answer you want, peachy. And since we never see Ryder Jr without SAM, and don't know what biotic implant they had before and how it stacks up against Shepard's Special Forces hardware, it's not like we have a baseline to measure against. So I'm fairly happy with my "But what can I biotically punch to death" metric. Did you not play the very first mission in Andromeda as a Biotic? SAM is integrated with Ryder only after his father's death. By lore, If Ryder is a biotic he has an implant by default if he uses biotics for combat. L5n if he's a Vanguard or L5x if he's an adept, same as Shepard. Lol someone does not know ME lore.
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Post by Pounce de León on Apr 2, 2019 14:44:13 GMT
Ryder is wet teenage noodle.
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