ahglock
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Post by ahglock on Feb 23, 2019 5:51:38 GMT
Doing my next run NG+ and I'm trying to figure what guns to go with. Shotguns there are a couple I think you can build that are solid without being game breaking, the rest I'm sure there are but I don't know what they are.
Pistols I've rolled with the sidewinder and the ushior, the ushior is kind of broken unless you mod it to be weaker. The sidewinder is okay, but its hard to get its DPS up to be noticeable after a certain level. Hornet I know how to break it, which just isn't fun long term. Any other good pistols to research? And how would you mod them.
Assault rifles. I only know Valkyrie cheese, anything that is good at deafault or that you can modify to be good without breaking the game?
Sniper Rifles, well I suck with them, but I kind of want to try this game maybe if i miss enough I'll eventually learn to shoot things with a scope. Any suggestions that aren't game breaking?
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KrrKs
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Post by KrrKs on Feb 23, 2019 21:39:50 GMT
Hm, Lets' try: Pistols: I still really like the Carnifex, though that might be personal preference. The Talon also looks good on paper, though it has few reserve heat mags. The eagle also has a good DPS value. Mods & Augments: Whatever, though the Carnifex definitely benefits from anything that increases raw damage. The other ones might be better of with Magazine/Reload boosts. SMGs: Equalizer or Hurricane, everything else is either meh, or the Hornet. Both benefit from mag or recharge augments or mods. I now like to run the recharging weapons with the rebalanced field coils augment, because If I actually get into the last 10% of a clip with those weapons, I really need that extra damage for something to die. Assault rifles: Not ' good' in that sense, but I still think the Avenger is only really great balanced weapon in ME:A (Or maybe any mass effect game, for that matter ). The Sweeper and Thokin look actually really good on paper, but I don't like any of them. The Sandstorm is actually pretty good, if a bit slow firing for my taste. Anything that increases damage for that thing is great. I have not tried it, but the auto fire augment could also work fine on that thing. Other than that I'm back at ' not-really-good' with the Ghost or Zalkin I actually don't think that one could break the sniper rifles into the OP range, even when trying really hard. You could try the Shadow or Indra, as those are basically Assaultrifles with scopes. (Though beware the hip-fire penalty!) Other recommendation would be the usual one: Black Widow
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Post by Deleted on Feb 24, 2019 0:22:29 GMT
Sniper: Black Widow, Battlefield Assist Module Augment (increases damage when your shields and health are full). You will have to collect ammo since this augment cannot be used with a VHS or Bio-converter. As a backup in case the Black Widow runs out of ammo, I carry a Remnant Inferno augments with a Battlefield Assist. It doesn't fire as rapidly as the Indra, but it is far more steady and accurate. If you're a one-shot, one-kill sniper, then the only weapon is really the Isharay. Use with VHS since the VHS cannot reduce the clip size.
SMG: If not the Hornet, then the Equalizer. Being a Remnant weapon, it has infinite ammo. Augment to increase damage as much as possible.
Pistol: I generally carry the Equalizer, since (IIFC) it is lighter; but as standard pistols go, I'm still partial to the Carnifex.
Assault Rifle: I generally don't bother with them as all in this game. Way back when, I did carry a Ghost. IIRC, it's a little lighter than the Avenger and does a bit more damage as a default weapon.
I would recommend you build your selected weapons and equip them in your old file before you start the NG+. That way, you can build them with the extra augment slot. The game will still start you with the standard loadout, but your crafted guns will be available in your inventory after you get the Tempest.
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ahglock
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Post by ahglock on Feb 24, 2019 1:14:35 GMT
Damn I wish I had thought of making the guns before starting the NG+,, im not far in just got the Tempest maybe I'll start over.
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Post by melbella on Feb 24, 2019 2:14:04 GMT
The Sandstorm is actually pretty good, if a bit slow firing for my taste. Anything that increases damage for that thing is great. I have not tried it, but the auto fire augment could also work fine on that thing. I think it was the Sandstorm I used in my first game. It works basically like a SR since it has a scope on it. All my other games I've used Black Widow as my main weapon, except on my ChargeGuard, where I mostly used the Dhan. All crafted versions of course.
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ahglock
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Post by ahglock on Feb 24, 2019 3:37:03 GMT
I wonder if a autofire sandstorm gets a fast enough rof, and what its recoil bounce will be. A outlaw gun run with the sidewinder and the sandstorm maybe. Habitiat 7 had me with a avenger X though I am only leveled enough for 8's I think. It was solid in that I could easily land head shots on full auto at medium range. I'm considering the Ghost just because they use it in so many cut scenes. Maybe do a guns used in cut scenes run so the cut scenes fit.
I wonder how quick I can get the cryo pod for the additional augment slot. 3 slots, 90% hvarrl. Do the Eos vault quick, go to Aya, go to Hvarl, clear it. profit?
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Post by Deleted on Feb 24, 2019 10:14:40 GMT
I wonder if a autofire sandstorm gets a fast enough rof, and what its recoil bounce will be. A outlaw gun run with the sidewinder and the sandstorm maybe. Habitiat 7 had me with a avenger X though I am only leveled enough for 8's I think. It was solid in that I could easily land head shots on full auto at medium range. I'm considering the Ghost just because they use it in so many cut scenes. Maybe do a guns used in cut scenes run so the cut scenes fit. I wonder how quick I can get the cryo pod for the additional augment slot. 3 slots, 90% hvarrl. Do the Eos vault quick, go to Aya, go to Hvarl, clear it. profit? I tried it for a time in my first game and liked OK until the enemies started to level up more... then the slowness of the gun just seemed to get me into more trouble than it was worth.
ETA: I did a base stat comparison with the Inferno (which is my backup DMR) and I may take another look at the Sandstorm during my next playthrough. Base RoF is 215 for the Sandstorm and 180 for the Inferno. Base Damage is 148 for the Sandstorm and 198 for the Inferno. Clip size is 14 for the Sandstorm and 5 for the Inferno. Inferno is infinite and can be managed to fire continuously without overheating at a slightly lower RoF. Adding a VHS to the Sandstorm would reduce the clip size to a base of 8 shots. The Sandstorm has an advantage if you're hip-firing since the Inferno is penalized. The Sandstorm's accuracy is actually rated higher than the Inferno... now I'm curious. I probably wouldn't put an auto-fire on it though. You'd likely lose out on the head shot/weak point damage bonus and the clip is just too small.
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KrrKs
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Post by KrrKs on Feb 24, 2019 14:03:07 GMT
I wonder if a autofire sandstorm gets a fast enough rof, and what its recoil bounce will be. If I have the correct stats it should have a RoF of 315. Not sure about the recoil, but I guess it will feel similar to an AK from counterstrike or something.
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Post by capn233 on Feb 25, 2019 23:50:40 GMT
This question is hard to answer. I was tempted to just say "there aren't anything, only sucks or god tier" but I guess that isn't right.
Pistols - Carnifex is right in between. I have not found any way to boost it to god tier, but it is still pretty reliable. Sidewinder is fine even if I don't like it. Hurricane and Equilizer aren't bad. So I more or less agree with sentiments above. Ushior can be made great, as can Hornet.
Assault Rifles - I would add that Revenant isn't horrible. Solidly mediocre. The thing with the AR class is that you have one of the best passive bonuses at Rank 6 for the debuff. That will turn anything with a decent ROF and mag size into a respectable damage dealer.
Sniper Rifles - I actually sort of like the Vanquisher for the question asked. Probably going to need to two-shot a lot of things though. Black Widow is pretty good. For SRs, a lot of the utility depends on if you are running Turbocharge.
Shotguns - Dhan is the best, can be too great with Bioconverter... but it isn't really even a shotgun. I don't like this class, and the "omg so OP like and subscribe" Piranha is not my cup of tea (and I think it is overrated to boot). Be that as it may, Ruzad can be acceptable, as can Crusader (also not really a shotgun, what a shock). Biware y u no Claymore. Bioware plz.
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ahglock
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Post by ahglock on Feb 26, 2019 0:15:45 GMT
This question is hard to answer. I was tempted to just say "there aren't anything, only sucks or god tier" but I guess that isn't right. Pistols - Carnifex is right in between. I have not found any way to boost it to god tier, but it is still pretty reliable. Sidewinder is fine even if I don't like it. Hurricane and Equilizer aren't bad. So I more or less agree with sentiments above. Ushior can be made great, as can Hornet. Assault Rifles - I would add that Revenant isn't horrible. Solidly mediocre. The thing with the AR class is that you have one of the best passive bonuses at Rank 6 for the debuff. That will turn anything with a decent ROF and mag size into a respectable damage dealer. Sniper Rifles - I actually sort of like the Vanquisher for the question asked. Probably going to need to two-shot a lot of things though. Black Widow is pretty good. For SRs, a lot of the utility depends on if you are running Turbocharge. Shotguns - Dhan is the best, can be too great with Bioconverter... but it isn't really even a shotgun. I don't like this class, and the "omg so OP like and subscribe" Piranha is not my cup of tea (and I think it is overrated to boot). Be that as it may, Ruzad can be acceptable, as can Crusader (also not really a shotgun, what a shock). Biware y u no Claymore. Bioware plz. Without a claymore am I really playing a mass effect game? I like the piranha. It’s not great but it’s got a good sound. The hesh has good sound as well. But I want my one shot one kill reload cancelling god gun. Which level 6 AR ability are you suggesting. I’m not a big AR player in this game used it once on a soldier build but I did mega cheese and killed everything in seconds. Thanks for the reply.
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Post by capn233 on Feb 26, 2019 4:11:42 GMT
Shatter Defenses. It's like "Sustained Fire" in MP.
"Enemies hit by assault rifle fire take increased damage from all sources by 2% per assault rifle hit, to a maximum of 24%."
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Post by alanc9 on Feb 26, 2019 20:13:29 GMT
I've always liked the Shadow, although I'm not sure the numbers back me up on it.
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KrrKs
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Post by KrrKs on Feb 26, 2019 20:39:12 GMT
I've always liked the Shadow, although I'm not sure the numbers back me up on it. If it were an assault rifle (which it basically is, imo), it would have the second highest single clip DPS of all assault rifles. Right behind the Valkyrie. The third highest if one were to take the Sovoa into account, too. Though if used without zoom, the hipfire penalty brings it back into the "it's ok" range.
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Post by Serza on Feb 26, 2019 22:59:59 GMT
Vintage Heat Sink Isharay.
And I'm pretty partial to putting a Vintage Heat Sink on the Avenger, calling it a Lancer and using it on Insanity. Because do you even rekt kett bruh.
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ahglock
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Post by ahglock on Mar 3, 2019 2:34:29 GMT
Tried the sandstorm, even autofire its RoF sucked and its recoil bounce was annoyingly large. Took way too long to kill one kett without shields. Its not terrible but not my style either. Try out something else next time I log in. Don't feel like screwing with it tonight.
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Post by Element Zero on Jun 23, 2019 7:57:32 GMT
Tried the sandstorm, even autofire its RoF sucked and its recoil bounce was annoyingly large. Took way too long to kill one kett without shields. Its not terrible but not my style either. Try out something else next time I log in. Don't feel like screwing with it tonight. If you're ever looking to control bad recoil, Beam Emitter is the way to go. Autofire + Beam Emitter might change the flavor of the gun quite a bit, but it could give you the desired result.
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Post by Element Zero on Jun 26, 2019 4:13:03 GMT
This thread caught my eye again, tonight. I've had fun with a variety of mediocre/non-broken guns.
Carnifex is a solid weapon. You can tinker with the firing mode and come up with some fun variety without ever coming close to OP.
I really enjoy the Burst-fire Sidewinder pistol. Its clip is rather limited, so a bioconverter is helpful. If that's too cheesy, a VHS might suffice for a caster-pistolero. This gun is just satisfying to shoot.
A burst-fire or autofire Talon makes for an aurally satisfying pistol-shottie. It was mediocre at best, but kind of fun to shoot.
Hesh is king of shotguns to me. Dhan might be a boomstick, but Hesh hits faster and gets bonuses against both armor and shields. Pretty much any enhancements can break it because it's already so good. Still, there are many fun configurations, including stock. (I wish SP had the MP shorty shotgun. It would be close enough in style to my Hesh to sacrifice some performance. Plus, the Exile weapons look cool. Hesh looks like a booger.)
I've never gotten hooked on SRs in MEA. It's just not my preferred style when up close mayhem is so efficient. I have built one broken SR that makes me smile. I know the request was for non-broken, but allow me this one. Autofire Incisor is insane. The damage is broken, but the recoil is so bad that it sort of balances. Soon, I wanna see if a beam emitter negates that recoil.
For Assault Rifles that aren't the Valkyrie, I like the Ghost. It's pretty; it's solid; and it has some unique features. The quick reload time and slick animation are fun.
One more bizarro gun that is broken but worth trying at least once is the Burst-fire Beam Emitter Dhan. You end up with a fairly long-ranged ray gun that fires in 3-shot bursts. The damage is nuts, of course. The firing cadence is pretty unique. It feels odd to have a Dhan shooting so quietly and with such range. Broken, but worth a 10-minute trial.
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michaeln7
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Post by michaeln7 on Jul 4, 2019 19:03:32 GMT
The Phalanx is a good pistol; large clip, fast ROF, quick reload.
The X-5 Ghost is a good AR: enormous clip, works well with Beam Emitter, quick reload. Plus it is the iconic weapon, akin to the Avenger in the trilogy.
The Valiant is my favorite sniper rifle from ME3; near-instant reload (for a SR), large clip, looks good.
The Crusader is a neat shotgun; it's solid-slug shots do well as a "marksman's shotgun" but can fire fast enough for traditional shotgun ranges.
If you could only take two weapons, I'd go with the X-5 Ghost with Beam Emitter and Crusader with Bio-Converter.
The stability bonus to the former allows for excellent tracking plus near-instant application of ammo effects; and the auto-reload of the latter is great for when you need to lay down suppressing fire or make an "aggressive retreat".
On top of that, the damage to health doesn't touch your shields, so if you are diligent in keeping those up, it takes the edge off of that mod.
Altogether, you are adequate at any range and the X-5/Crusader setup is very accommodating for just about any Profile and/or powerset you wish.
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Post by Unicephalon 40-D on Jul 4, 2019 19:11:38 GMT
Vintage Heat Sink Isharay. And I'm pretty partial to putting a Vintage Heat Sink on the Avenger, calling it a Lancer and using it on Insanity. Because do you even rekt kett bruh. I know now what I'll do soon!
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