inherit
9105
0
Aug 11, 2017 18:04:01 GMT
8,936
slimgrin727
I don't stir, I work the material.
3,661
Jul 28, 2017 17:05:24 GMT
July 2017
slimgrin727
|
Post by slimgrin727 on Oct 1, 2017 18:35:28 GMT
It looks like Morgan is hired muscle for his gang and we might be tracking debtors and other poor sods out in the wilderness. And yeah, I'm all for train heists and robbing banks.
|
|
inherit
9381
0
Sept 26, 2017 11:02:50 GMT
642
Superhik
538
Sept 24, 2017 18:39:20 GMT
September 2017
superhik
|
Post by Superhik on Oct 1, 2017 20:59:20 GMT
We'll see how they'll pull it off. They lost main headchugger behind their previous games and the game was suppos-e-dly stuck in development hell.
|
|
inherit
8750
0
Apr 26, 2018 20:05:42 GMT
1,585
tacsear
1,072
Jun 16, 2017 19:04:21 GMT
June 2017
tacsear
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
Painkiller3477
|
Post by tacsear on Oct 2, 2017 12:12:21 GMT
The story seems like a near carbon copy of GTA V. I would not be surprised of that, honestly, if bank heists take up a major chunk of the game. I'm very much ok with that.
|
|
inherit
749
0
Nov 26, 2024 12:58:44 GMT
3,852
Iddy
3,860
August 2016
iddy
|
Post by Iddy on Oct 2, 2017 12:19:02 GMT
after giving us a sympathetic character in Marsten. Sept 29, 2017 7:30:28 GMT -3 Ocelot said: Try to look at it this way, atleast you won't really feel guilty when you kill npc's Unless this takes place even before Marsten joins. Marston. John Marston.
|
|
linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,186 Likes: 4,072
inherit
Always teacher, sometimes writer
370
0
4,072
linksocarina
Teaching Mode Activated
3,186
August 2016
linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
|
Post by linksocarina on Oct 2, 2017 20:44:34 GMT
The story seems like a near carbon copy of GTA V. I would not be surprised of that, honestly, if bank heists take up a major chunk of the game. I'm very much ok with that. If its done well sure. I'm just worrisome about fatigue setting in with that formula.
|
|
Julale
N3
Dreamer
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 279 Likes: 751
inherit
Dreamer
320
0
751
Julale
279
August 2016
julale
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Julale on Aug 9, 2018 17:08:11 GMT
First Gameplay video (it looks amazing!)
|
|
inherit
8553
0
Nov 20, 2024 10:53:52 GMT
2,657
N7Pathfinder
1,531
May 2017
n3pathfinder
|
Post by N7Pathfinder on Aug 12, 2018 20:46:05 GMT
First Gameplay video (it looks amazing!) Rockstar is really one of the best, if not the best at open world games. It really pulls me in.
|
|
shaqfu
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 883 Likes: 2,890
inherit
1142
0
Nov 26, 2024 14:56:48 GMT
2,890
shaqfu
883
August 2016
shaqfu
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by shaqfu on Aug 13, 2018 1:32:47 GMT
Looking good! But apparently Amazon doesnt want my money cause they arnt offering any version that includes their 20% prime preorder discount
|
|
Loostreaks
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 16 Likes: 22
inherit
10423
0
22
Loostreaks
16
Aug 16, 2018 11:10:01 GMT
August 2018
loostreaks
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Loostreaks on Aug 16, 2018 19:33:48 GMT
First view: Looks phenomenal! Second: Is that it?
Maybe they're holding back, but it doesn't seem they've expanded that much ( compared to competitors). Rockstar's worlds always seem to have large variety of shallow activities, with very simple core gameplay and restrictive mission design.
|
|
inherit
1817
0
Nov 26, 2024 13:09:34 GMT
11,086
Kappa Neko
...lives for biotic explosions. And cheesecake!
4,197
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Aug 16, 2018 20:15:11 GMT
...so, like Assassin's Creed? Didn't play the first game. Kind of always wanted to ever since a coworker said he mostly just rode for hours while listening to music. He said it was pretty meditative.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
25
0
Nov 26, 2024 15:50:03 GMT
Deleted
0
Nov 26, 2024 15:50:03 GMT
January 1970
Deleted
|
Post by Deleted on Aug 17, 2018 6:21:36 GMT
...so, like Assassin's Creed? Didn't play the first game. Kind of always wanted to ever since a coworker said he mostly just rode for hours while listening to music. He said it was pretty meditative. Do yourself a favor and play it, please. It's well worth it and easily Rockstar's finest single player game and I say its far better than the scnhozzfest that was GTAV. The effort they put into the setting and atmosphere was GREAT. As for RDR2, I don't find Arthur as cool looking as John unless he can grow a beard or change his hair but the gameplay will be far better and more varied than GTAV. I guarantee it won't be filled with heists as you can also bounty hunt, hunt animals, have duels, protect and attack certain targets and break/breed horses. I just hope that Rockstar has learned from GTA Online and gets a SERIOUS handle on the modding and comes up with FUN activities to partake in instead of a grindfest Life Simulator where things as minimalist as a hammer cost over a thousand dollars in game and nearly all interiors being locked behind missions.
|
|
inherit
9105
0
Aug 11, 2017 18:04:01 GMT
8,936
slimgrin727
I don't stir, I work the material.
3,661
Jul 28, 2017 17:05:24 GMT
July 2017
slimgrin727
|
Post by slimgrin727 on Aug 17, 2018 6:39:28 GMT
I agree that Rockstar is really slow to innovate in their games. Ubi gets a bad rap for copy paste design but I think Rockstar is actually much worse in this regard. It's not as noticeable since their release schedule is far slower than other devs, but mission design and mechanics in GTA remain mostly the same. And there's never anything complex about the gameplay. At least Red Dead was somewhat different. They improved exploration, side activities, added loot and the law mechanic is easier to get around and more sensible.
|
|
inherit
1817
0
Nov 26, 2024 13:09:34 GMT
11,086
Kappa Neko
...lives for biotic explosions. And cheesecake!
4,197
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Aug 17, 2018 12:20:11 GMT
...so, like Assassin's Creed? Didn't play the first game. Kind of always wanted to ever since a coworker said he mostly just rode for hours while listening to music. He said it was pretty meditative. Do yourself a favor and play it, please. It's well worth it and easily Rockstar's finest single player game and I say its far better than the scnhozzfest that was GTAV. The effort they put into the setting and atmosphere was GREAT. Since I've not played a single Rockstar game before I don't know at all what to expect. And whether their style is even remotely appealing to me. I might pick up this one when it's 20 bucks at most. I have a ton of other stuff on my list right now. I'll check out reviews and read what you guys have to say in the meantime.
|
|
inherit
920
0
Nov 26, 2024 11:35:50 GMT
1,192
KingDarious BBB
719
August 2016
kingdarious
|
Post by KingDarious BBB on Oct 1, 2018 14:08:55 GMT
|
|
inherit
1817
0
Nov 26, 2024 13:09:34 GMT
11,086
Kappa Neko
...lives for biotic explosions. And cheesecake!
4,197
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Oct 1, 2018 20:08:29 GMT
Ugh, the man in black was the most annoying eviiiiiil character in S1 of Westworld. I do not understand why everybody loved him. Bored me to tears. Only the twist at the end redeemed his character for me. Did not see that coming. Finally brought depth to this otherwise caricature of a character.
/random triggered rambling
|
|
inherit
9105
0
Aug 11, 2017 18:04:01 GMT
8,936
slimgrin727
I don't stir, I work the material.
3,661
Jul 28, 2017 17:05:24 GMT
July 2017
slimgrin727
|
Post by slimgrin727 on Oct 1, 2018 20:34:03 GMT
|
|
inherit
1817
0
Nov 26, 2024 13:09:34 GMT
11,086
Kappa Neko
...lives for biotic explosions. And cheesecake!
4,197
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Oct 1, 2018 20:40:29 GMT
Maybe it was done to blur the background a bit for more stable fps? Didn't play the first game, I can only say this one looks jaw-droppingly good.
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 31,158 Likes: 113,843
inherit
ღ N-Special
151
0
113,843
Hrungr
More coffee...? More coffee.
31,158
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Hrungr
18,258
65,767
|
Post by Hrungr on Oct 15, 2018 14:41:41 GMT
GamesIndustry.biz: Rockstar has been “working 100-hour weeks” on Red Dead Redemption 2www.gamesindustry.biz/articles/2018-10-15-rockstar-has-been-working-100-hour-weeks-on-red-dead-redemption-2Dan Houser said that the team has been "working 100-hour weeks" several times in 2018, later adding that compared to previous Rockstar projects, "This was the hardest."
His brother Sam told the site earlier this year: "We've poured everything we have into [Red Dead Redemption 2]. We have really pushed ourselves as hard as we can."
The result is a game that Dan claims is 65 hours long (although five hours of content have actually been cut) and boast 300,000 animations, 500,000 lines of dialogue recorded by 700 voice actors, and even more lines of code. Conal Pierse @conalpierse After release scores of contracts will end, leaving people exhausted, injured, and jobless. And the ones who broke them will get bonuses.
- It looks like even with the negative impact & publicity surrounding crunch in the industry, there are still companies that not only crunch ridiculous hours, but talk up those numbers like some badge of honor.
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,004 Likes: 9,088
Member is Online
inherit
1561
0
Member is Online
Nov 26, 2024 15:39:12 GMT
9,088
Sanunes
Just a flip of the coin.
6,004
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Oct 16, 2018 0:23:53 GMT
GamesIndustry.biz: Rockstar has been “working 100-hour weeks” on Red Dead Redemption 2www.gamesindustry.biz/articles/2018-10-15-rockstar-has-been-working-100-hour-weeks-on-red-dead-redemption-2Dan Houser said that the team has been "working 100-hour weeks" several times in 2018, later adding that compared to previous Rockstar projects, "This was the hardest."
His brother Sam told the site earlier this year: "We've poured everything we have into [Red Dead Redemption 2]. We have really pushed ourselves as hard as we can."
The result is a game that Dan claims is 65 hours long (although five hours of content have actually been cut) and boast 300,000 animations, 500,000 lines of dialogue recorded by 700 voice actors, and even more lines of code. Conal Pierse @conalpierse After release scores of contracts will end, leaving people exhausted, injured, and jobless. And the ones who broke them will get bonuses.
- It looks like even with the negative impact & publicity surrounding crunch in the industry, there are still companies that not only crunch ridiculous hours, but talk up those numbers like some badge of honor. What got me was in the response the talk about how its the senior people that do it because they are dedicated to making a good game or some other BS. To me it comes across as telling everyone that works there if you don't work a lot of crunch you won't get a senior position. Developer churn is a problem and it sounds like CDPR and I would think Rockstar are both having that problem for they are having developers nearly kill themselves in crunch behavior. There are some people claiming that unionization would stop this, but I doubt it since they go out of their way already to demonstrate that its completely voluntary and my experiences have shown that crunch is a common thing to make sure contracts are met on time. You always have the right to refuse, but companies have a long memory and if they can penalize you they will and can get around any restriction if they wanted to.
|
|
inherit
1817
0
Nov 26, 2024 13:09:34 GMT
11,086
Kappa Neko
...lives for biotic explosions. And cheesecake!
4,197
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Oct 16, 2018 10:57:46 GMT
I don't think game developers work in significantly worse conditions compared to similar jobs elsewhere in the tech industry. And the same goes for the fact that contracts tend to end when a large project is over. That doesn't make it ok though. That's basically slave labor to me. Nobody should have to put up with it. No amount of money is worth ruining your health and your family life for. Period.
As a pampered German I find these working conditions despicable and unnecessary.
I just got back from visiting a friend in the States and how much they work just to get by is shocking. Not allowed to take time off when they are sick, often no paid vacation, so they rarely take time off anyway. Overtime not paid all the time. That's horrific to me!
I work 38,5 hours, rarely overtime and then it's compensated. I have 30 paid vacation days a year I can take freely. If I'm sick I stay home and won't immediately get fired. And that's normal here. A career person might work more but nobody works 100 hours of unpaid overtime. That's insane!
|
|
inherit
5187
0
4,040
ashaantha
StormQueen
1,700
Mar 20, 2017 11:35:03 GMT
March 2017
ashaantha
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR
ashaantha
|
Post by ashaantha on Oct 16, 2018 11:02:58 GMT
I am so excited! The first RDR game was one of the first game where I played a character and storyline and John remains one of my favourite preset protagonists (one you can't customise or 'choose') for a story. Also the first console game I actually enjoyed, I made the effort to learn how to handle a controller in fights just to play that game haven't played on console since the old xbox 360 broke (since it isn't on pc). I get to re-dust off my ps4 for gaming now xD I'm not expecting this game to be the same, but I cannot wait!
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,004 Likes: 9,088
Member is Online
inherit
1561
0
Member is Online
Nov 26, 2024 15:39:12 GMT
9,088
Sanunes
Just a flip of the coin.
6,004
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Oct 16, 2018 12:02:48 GMT
So, how many of you work in the Tech industry? I will say that from what I know "crunch" isn't a particularly rare phenomenon in some tech companies. It might not be called that outside the gaming industry, but forms of it exist elsewhere. With some jobs it is basically built into the job description. Tech jobs often pay more compared to other jobs, but there are downsides as well. The only reason people even know about "crunch" in gaming, is because this industry receives a disproportionate amount of attention from its consumers. tl;dr I don't think game developers work in significantly worse conditions compared to similar jobs elsewhere in the tech industry. And the same goes for the fact that contracts tend to end when a large project is over. Crunch is one thing, but being proud of it and developing a culture around it to the point where it is a bragging right is another. I have worked crunch in the past, but there are limits the human body and do as well and it sounds like it is more common then naught to push games developers to the point of breaking. I used to work for an IT company that would setup major network installations where something would go wrong and we would work overtime near the end to make sure the project finished on time. The thing is we never took that time as a badge of honor to show how dedicated we were to the job, it was a necessary evil to make sure the project was done and we were always compensated for our time by either taking flex time to take more time off or overtime pay which was our decision to make. It just sounds like when you are getting to the extreme cases of crunch and not crunch as part of the industry as a whole is where my problem lies. So when CDPR talks about how its their culture to push a nearly non-stop crunch or 100 hours in a week is commonplace where I have concerns.
|
|
inherit
8885
0
Nov 25, 2024 22:05:34 GMT
7,568
river82
5,222
July 2017
river82
|
Post by river82 on Oct 16, 2018 12:03:37 GMT
Should be pointed out that while the gaming industry has undesirable working conditions, it's not slave labour. Reserve that term for the anime industry: The study's results gained attention on the Internet when NHK News reported part of the study's results on April 29. NHK News reported that young animators work an average of 11 hours every day, and in-between (dōga) animators — many of whom are in their 20s — earn a yearly income of around 1.1 million yen (around US$9,200). The in-between animator is the entry-level position in the anime industry, and this income average does not include animators in higher positions or with more experience.www.animenewsnetwork.com/news/2015-05-15/study-animators-earned-usd28000-on-average-in-japan-in-2013/.87762Last November, an animator at P.A. Works caused a controversy by posting a picture of their budget on social media. After lunch expenses, bus fare, and rent were subtracted, @hoke_hokke had only 1,477 yen ($12.55) left for personal use. Animators that have not been able to graduate from in-betweener to key animator after three years of work had to pay a "desk fee" of 6,000 yen ($51) per month. According to the budget, the highest payment the animator had received was 67,569 yen ($574) in October 2016.
Animators are paid by their work output, so those with drawing ability and speed can make earnings of five to six million yen (about US$40,000-50,000) in their 20s. However, this comes at the expense of a social life, or really much of any life, given the long hours animators must put in (over 10 hours a day). It isn't uncommon for animators to scrape by with less than a million yen (US$8,500) a year. The first three years, when animators must develop their skills as in-betweeners, are the hardest, and many burn out and quit before finishing.www.animenewsnetwork.com/interest/2017-01-04/director-osamu-yamasaki-discusses-anime-industry-working-conditions/.110623
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,004 Likes: 9,088
Member is Online
inherit
1561
0
Member is Online
Nov 26, 2024 15:39:12 GMT
9,088
Sanunes
Just a flip of the coin.
6,004
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Oct 16, 2018 15:43:04 GMT
but it won't with Rockstar for they had their own Widow letter and didn't bother to change then and they won't now The response from them I posted above is relevant to your claim. Anyway, I don't really think that game developers need to be treated differently than what is the standard for similar jobs in the tech industry. Not every job is for every person, and making games isn't the kind of dream job some gamers imagine it to be, it's a job like any other. Some development companies offer better working conditions than others. Just like with every other industry. By all means, if game developers want to unionize they can probably do it, but that would probably mean less jobs, etc. Just want to mention, I deleted that post because of a board error that over formatted it and was overlapping letters and I couldn't fix it. I work in the tech industry and you are right there is crunch, but nobody at any of the companies I have ever worked for worked 100 hours in a single week let alone boast about it. We all took pride in the work we did, but we also knew there was a line where you push too hard and expensive mistakes can be made by anyone even if they were volunteering to continue to work. To me it isn't about crunch its about the amount of crunch here and with the gaming industry there are too few options for people to really move around in. Its my choice if I want to be happy with the reports I am reading about this crunch situation and if I want to accept it or not, just like its the employees choice to accept working in a sweatshop environment or leaving and trying to find a job elsewhere. Just like some of the people that have left BioWare they have left the game development area all together to work back in software development where there is better pay and from what my programming friends tell me much better working conditions. Just like you say the employees can make the choice to work there or not and I can make the choice if I want to give Rockstar my money or not.
|
|
inherit
9105
0
Aug 11, 2017 18:04:01 GMT
8,936
slimgrin727
I don't stir, I work the material.
3,661
Jul 28, 2017 17:05:24 GMT
July 2017
slimgrin727
|
Post by slimgrin727 on Oct 17, 2018 1:02:39 GMT
While I certainly have sympathy with anyone stuck in a job that demands exorbitant hours, these moral busy bodies in games journalism spread a lot of bullshit on this topic, and do a lot of unjustified PR damage. They don't work at these companies. They can't know what's required to bring a masterful big budget game to fruition, and you can't tell me a lot of employees at places like Rockstar and CDPR are simply willing to work extreme hours so their games truly stand out. They have years of skill, hard work and emotion invested these projects. This is why Marcin Iwinski was honest about his approach - they have crunch, people get paid extra for overtime and get large bonuses at project's end. If that dynamic isn't to your liking, don't work there. But to CDPR, that's what's required to make the best games. And in this instance it was the damn CEO at Rockstar who was pulling 100 hour weeks.
|
|