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Post by evilfluffmonster on Mar 20, 2019 14:06:37 GMT
Perhaps its because ive read everything ive come across, and spoken to every NPC etc, but I found the story and world of anthem to be quite interesting and immersive.
The whole concept of a mysterious ancient civilisation that can harness incredible conveniently unexplainable power that we can develop tech from is a little generic now and over-used..especially coming from Bioware considering the Mass Effect franchise pretty much revolved around it!
Thats my only real criticism(other than maybe further developing the monitors character, and the boss looking very much like ones I had seen before in other games..), I never expected it to have much of a story after Destiny so bitterly disappointed me in that regard.
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Post by PillarBiter on Mar 20, 2019 14:26:28 GMT
People who say this settlement crap are full of cow feces. That has been done to death, and while the whole monitor story isn't the fanciest of acts, the setting of anthem as it is now is a lot more mysterious and enthralling. You do need to put some time in with the lore though. Anthem as a concept has a chance for a nice couple of future acts though.
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aznricepuff
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: aznricepuff
XBL Gamertag: aznricepuff
Posts: 182 Likes: 197
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Post by aznricepuff on Mar 20, 2019 16:30:17 GMT
I'm going to second everyone's opinion that this first draft sounds a lot like MEA. I'm going to reserve judgment on whether the original version would have been better than the current version, since a lot depends on execution and we'll never know how Bioware would have executed the original concept. I will say that the critical path story of Anthem that we got felt woefully underdeveloped. After I finished the story, I felt I had just watched the pilot episode of a series I'd be interested in seeing more of. There were a lot of things that were introduced but never explored in depth, a lot of thematic and narrative threads left dangling, and the primary arc of the Monitor just felt small and somehow not all that significant (you basically interact with him in person exactly twice; once when you meet him and once when you beat him, and he has almost no presence in between...kind of like Corypheus in DA:I but worse) I actually wonder if Bioware intentionally structured the story this way, with the critical path at launch merely an introduction to the world and characters of Anthem that would be followed up on with GaaS content.
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Post by therevanchist25 on Mar 20, 2019 16:33:54 GMT
I'm going to second everyone's opinion that this first draft sounds a lot like MEA. I'm going to reserve judgment on whether the original version would have been better than the current version, since a lot depends on execution and we'll never know how Bioware would have executed the original concept. I will say that the critical path story of Anthem that we got felt woefully underdeveloped. After I finished the story, I felt I had just watched the pilot episode of a series I'd be interested in seeing more of. There were a lot of things that were introduced but never explored in depth, a lot of thematic and narrative threads left dangling, and the primary arc of the Monitor just felt small and somehow not all that significant (you basically interact with him in person exactly twice; once when you meet him and once when you beat him, and he has almost no presence in between...kind of like Corypheus in DA:I but worse) I actually wonder if Bioware intentionally structured the story this way, with the critical path at launch merely an introduction to the world and characters of Anthem that would be followed up on with GaaS content. Their exact words in their "This is Anthem" videos said exactly that. The Critical Path was our introduction to the world of Anthem.
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Post by biggydx on Mar 20, 2019 16:53:16 GMT
It sounds like the suits would have been similar to what the game, The Surge, does with its exo suit and upgrading it. This probably means that the game would have been slower paced.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
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Don't knock the little winds. They're important - for morale.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Mar 20, 2019 18:29:22 GMT
I'm going to second everyone's opinion that this first draft sounds a lot like MEA. I'm going to reserve judgment on whether the original version would have been better than the current version, since a lot depends on execution and we'll never know how Bioware would have executed the original concept. I will say that the critical path story of Anthem that we got felt woefully underdeveloped. After I finished the story, I felt I had just watched the pilot episode of a series I'd be interested in seeing more of. There were a lot of things that were introduced but never explored in depth, a lot of thematic and narrative threads left dangling, and the primary arc of the Monitor just felt small and somehow not all that significant (you basically interact with him in person exactly twice; once when you meet him and once when you beat him, and he has almost no presence in between...kind of like Corypheus in DA:I but worse) I actually wonder if Bioware intentionally structured the story this way, with the critical path at launch merely an introduction to the world and characters of Anthem that would be followed up on with GaaS content. I think it's because what we got so far is basically the prologue. The stage is set. Start act one.
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...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Mar 21, 2019 9:04:05 GMT
I think it's because what we got so far is basically the prologue. The stage is set. Start act one. Same thing with Andromeda. That worked out well...
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
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Don't knock the little winds. They're important - for morale.
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correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Mar 21, 2019 9:15:59 GMT
I think it's because what we got so far is basically the prologue. The stage is set. Start act one. Same thing with Andromeda. That worked out well... Yes it did. Great ride.
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N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: aznricepuff
XBL Gamertag: aznricepuff
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Post by aznricepuff on Mar 21, 2019 14:19:50 GMT
Their exact words in their "This is Anthem" videos said exactly that. The Critical Path was our introduction to the world of Anthem. Then that would have been a questionable design decision. I know they have GaaS plans and all that but having so little story content up front IMO hurts the game. They could have at least given us a meatier, complete story arc to start off and then followed it up with further chapters. Instead, we basically got a prologue and are stuck waiting for the rest. If GaaS just means getting the regular amount of story content fed piecemeal to us over a year (or more) as opposed to additional content on top of what we would normally get, then I don't see how that's an improvement for us players.
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Post by Space Cowboy on Mar 21, 2019 15:10:39 GMT
Their exact words in their "This is Anthem" videos said exactly that. The Critical Path was our introduction to the world of Anthem. Then that would have been a questionable design decision. I know they have GaaS plans and all that but having so little story content up front IMO hurts the game. They could have at least given us a meatier, complete story arc to start off and then followed it up with further chapters. Instead, we basically got a prologue and are stuck waiting for the rest. If GaaS just means getting the regular amount of story content fed piecemeal to us over a year (or more) as opposed to additional content on top of what we would normally get, then I don't see how that's an improvement for us players. That appears to be what it means. I agree. It does nothing for players. It’s intent is to provide a continuous revenue stream for the company.
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Sah291
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
Prime Posts: 1,240
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Post by Sah291 on Mar 21, 2019 16:47:53 GMT
I think it's because what we got so far is basically the prologue. The stage is set. Start act one. Same thing with Andromeda. That worked out well... Probably could have worked out well, had a sequel been greenlit immediately after, IMO. MEA had a troubled production as we all later found out, but had they been able to stick with what they had ended up with, and improve upon it, it could have been a decent start to a new trilogy. As the story is currently, I feel left hanging not knowing if ME will continue and if it does, if it will continue on with the Andromeda setting. I've actually wished for Bioware to try a more serialized approach (like in Anthem) for a long time now. Development cycles are getting to be such that, 7 to 10 years between releases in a narrative driven game is getting a bit much for me to stay engaged.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on Mar 21, 2019 16:50:41 GMT
Their exact words in their "This is Anthem" videos said exactly that. The Critical Path was our introduction to the world of Anthem. Then that would have been a questionable design decision. I know they have GaaS plans and all that but having so little story content up front IMO hurts the game. They could have at least given us a meatier, complete story arc to start off and then followed it up with further chapters. Instead, we basically got a prologue and are stuck waiting for the rest. If GaaS just means getting the regular amount of story content fed piecemeal to us over a year (or more) as opposed to additional content on top of what we would normally get, then I don't see how that's an improvement for us players.
I thought it had a pretty good amount of story content. Particularly if you include the various non-critical path NPC interactions throughout.
I'm also enjoying a second time with different dialogue responses and a souped up Javelin compared to the first time (owing to having access to MW and Epic schematics from the start now).
They have to pace the story moments out otherwise, no matter how much they give, it will all be gone eventually and there will be an even bigger gap before new content. If they want to keep the story content flowing indefinitely they have to slow it down to a speed they can produce it at.
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Post by therevanchist25 on Mar 21, 2019 17:00:29 GMT
if I recall correctly, they intended the story of Anthem to take the format of Game of Thrones, but in video game format.
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Post by therevanchist25 on Mar 21, 2019 17:05:25 GMT
Same thing with Andromeda. That worked out well... Probably could have worked out well, had a sequel been greenlit immediately after, IMO. MEA had a troubled production as we all later found out, but had they been able to stick with what they had ended up with, and improve upon it, it could have been a decent start to a new trilogy. As the story is currently, I feel left hanging not knowing if ME will continue and if it does, if it will continue on with the Andromeda setting. I've actually wished for Bioware to try a more serialized approach (like in Anthem) for a long time now. Development cycles are getting to be such that, 7 to 10 years between releases in a narrative driven game is getting a bit much for me to stay engaged.
I gotta be honest. I too, am starting to get tired of waiting like 7 to 10 years for games. Elder Scrolls 6 is probably at least another 5 years away because of Starfield, and Skyrim came out in 2011! Cyberpunk 2077 was announced how long ago now? Still have no damn idea when it's coming out. DAI came out in 2014, and #DreadWoldRises is who knows how far away. On one hand, I'm willing to wait for the really good games...but at the same time, I'm starting to get tired of waiting for them.
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aznricepuff
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: aznricepuff
XBL Gamertag: aznricepuff
Posts: 182 Likes: 197
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Post by aznricepuff on Mar 21, 2019 17:11:04 GMT
I thought it had a pretty good amount of story content. Particularly if you include the various non-critical path NPC interactions throughout. I felt that even some of the side story stuff was also either underdeveloped or left in conspicuously unfinished states. Dax's story was just starting to get really interesting when you rescue Aunt Cardea and then she starts remembering alternate timelines, and then it just...stops.
Matthias has a neat arc but still feels a little unresolved in that you don't get to see how the three of them adjust to their new selves. Also the whole Maur questline was the most blatant tease in the game...nothing of import happened in those 3 missions except "look at this mysterious new but actually ancient faction that might but almost certainly will be important in the future!..."
OTOH Brin and Yarrow's arcs actually felt complete. Actually I felt that Brin's whole questline was probably the most well executed in terms of presenting a complete story while still teasing further shenanigans down the line.
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In theory there is no difference between theory and practice. In practice there is.
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Post by Qui-Gon GlenN7 on Mar 21, 2019 17:27:30 GMT
Same thing with Andromeda. That worked out well... Yes it did. Great ride.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
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Don't knock the little winds. They're important - for morale.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Mar 22, 2019 7:15:35 GMT
Yes it did. Great ride. Go ahead, make my day.
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Spectr61
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Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
Origin: Spectr61
Posts: 793 Likes: 1,234
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Post by Spectr61 on Mar 22, 2019 8:15:48 GMT
Whilst I think where the story ended up is much preferable, I find it interesting to see how close the original themes were to Andromeda. I wonder how late they shifted course. Because while the game has a fun core, it does feel incredibly rushed When did Casey return from Microsoft after his "I gotta leave and need a change" self imposed exile following the ME3 endings fiasco? My bet is shortly after. I mean after all, with such stellar (hah!) decision making as that that went into ending the ME3 trilogy, whodathunk that those that made such magnificent decisions could or would ignore a great storyline? Getouttahere....
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...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Mar 22, 2019 9:15:47 GMT
I've actually wished for Bioware to try a more serialized approach (like in Anthem) for a long time now. Development cycles are getting to be such that, 7 to 10 years between releases in a narrative driven game is getting a bit much for me to stay engaged. You can thank the open world craze for this. It takes a lot more time and resources to make an open world game and then Bioware isn't even good at it. So we wait for ages for a mediorce game...
Cinematic 40h narratives worked best for Bioware. I want that back. I have no interest in their current sterile boring open world games. And if DA4 is indeed a GaaS approach I won't buy that game either. GaaS is cancer to me. I want to play a finished polished game, not get bare bones shit and hope they add something worthwhile later. DLC are fine. They are side content on top of a finished storyline.
They made DA2 in 18 months! And it's imo the best Dragon Age game despite the obvious flaws due to time constraints. I really liked DAI but I have yet to replay it because of all the padding and looser format. I get tired of an open world after a while and never replay such games no matter how good they are. I replayed the trilogy, DAO und DA2 several times. Aborted my second DAI playthrough quickly. Will never replay MEA.
Bioware's inability to make GOOD open world games and their general current direction is not to my liking. So I think I'm pretty much done with them.
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Post by Qui-Gon GlenN7 on Mar 22, 2019 16:56:46 GMT
What a kind and friendly thing to say! If you bore any resemblance to Dirty Harry, this post would have been cool. What do you need an original story for with a GAAS? Just make a barely functional shell of a game, let your paying customers beta test it for free, and write the story as you go along, so you can constantly bend to the whims of the marketplace! GAAS is atrocious. Make a game, then release it, you lot of turds.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
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Don't knock the little winds. They're important - for morale.
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August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Mar 22, 2019 18:07:57 GMT
What a kind and friendly thing to say! If you bore any resemblance to Dirty Harry, this post would have been cool. What do you need an original story for with a GAAS? Just make a barely functional shell of a game, let your paying customers beta test it for free, and write the story as you go along, so you can constantly bend to the whims of the marketplace! GAAS is atrocious. Make a game, then release it, you lot of turds. Every day for the last ten years Loretta there has been giving me a large black coffee. Today she gives me a large coffee only it's got salt in it. A lot salty gamer salt. I just came here with the popcorn. 😎
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Post by Terminator Force on Mar 22, 2019 18:44:46 GMT
I may have bought that game. Oh well. What if it was a flat Earth and Anthem takes place in extra lands beyond the Antarctic?
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Post by Qui-Gon GlenN7 on Mar 22, 2019 21:02:04 GMT
What a kind and friendly thing to say! If you bore any resemblance to Dirty Harry, this post would have been cool. What do you need an original story for with a GAAS? Just make a barely functional shell of a game, let your paying customers beta test it for free, and write the story as you go along, so you can constantly bend to the whims of the marketplace! GAAS is atrocious. Make a game, then release it, you lot of turds. Every day for the last ten years Loretta there has been giving me a large black coffee. Today she gives me a large coffee only it's got salt in it. A lot salty gamer salt. I just came here with the popcorn. 😎 Edgy. Also not on-topic. I hope for all of you Anthem fans that this is not your best, or last, thing to celebrate.
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,179 Likes: 4,063
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Post by linksocarina on Mar 22, 2019 22:45:06 GMT
I thought it had a pretty good amount of story content. Particularly if you include the various non-critical path NPC interactions throughout. I felt that even some of the side story stuff was also either underdeveloped or left in conspicuously unfinished states. Dax's story was just starting to get really interesting when you rescue Aunt Cardea and then she starts remembering alternate timelines, and then it just...stops.
Matthias has a neat arc but still feels a little unresolved in that you don't get to see how the three of them adjust to their new selves. Also the whole Maur questline was the most blatant tease in the game...nothing of import happened in those 3 missions except "look at this mysterious new but actually ancient faction that might but almost certainly will be important in the future!..."
OTOH Brin and Yarrow's arcs actually felt complete. Actually I felt that Brin's whole questline was probably the most well executed in terms of presenting a complete story while still teasing further shenanigans down the line. Yarrow's I would argue is not finished, as Garnet's final resting place is still unresolved.
I suspect that can be used for a future hook. Brin can also be used as well for new storylines and the other dangling threads with Dax, Matthias, Owen, and the Urgoth are set up as well.
I kind of expect an episodic approach to this content as we go honestly, which i'm all for if done well. The potential is there at least...
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Post by Space Cowboy on Mar 22, 2019 22:58:43 GMT
I may have bought that game. Oh well. What if it was a flat Earth and Anthem takes place in extra lands beyond the Antarctic? That might be fun to explore.
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