theascendent
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
PSN: The Ascendent
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Post by theascendent on Apr 6, 2019 18:21:33 GMT
This is why I want a quest line that sheds more light on how magic actually works. I want the mechanics spelled out more. And at least one cool magical theory debate. Well since we're headed to Tevinter, we're certainly going to the right place for a magical debate. They could even explain the discrepancies in knowledge about magic and the Fade whilst we were in the south by the fact that they had been limited by Chantry rules and Templar supervision. The Circles in Tevinter have had no such problem since they broke away, plus access to the archives from the old Imperium, so I would hope we could get some better insights this time round. Not to mention all the stuff they 'borrowed' from the Elves. I distinctly remember a conversation between Solas and Dorian regarding the Orb. "Dorian: That orb Corypheus carries... are you certain it's of elven origin, Solas? Solas: I believe so. Why do you ask? Dorian: There are paintings in the Magisterium's archives of men holding similar orbs. Dorian: They were depictions of a time long before the magisters. The ancient Dreamers, perhaps. Dorian: The texts called those orbs "somnaborium"--"vessels of dreams." Could they be the same thing? Solas: Perhaps. The humans of ancient times took much from the elves. Dorian: And Corypheus isn't far removed from the time. Hmm." Who knows what new secrets we might uncover.
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Post by gervaise21 on Apr 7, 2019 10:58:07 GMT
Yes, the only bit that didn't fit was this: Solas: Perhaps. The humans of ancient times took much from the elves. Dorian: And Corypheus isn't far removed from the time. Hmm." I mean Dorian had just contradicted his previous statement that the people in the pictures were of a time long before the Magisterium. Corypheus is of the time of the Magisters and even based off the timeline where Tevinter destroyed Arlathan City that we had previously been given, this occurred some 600 years before Corypheus and Co broke into the Fade. That's a fair bit of time. However, you would think he might have already wondered about the timeline before we got to the Temple of Mythal. He admits that the orbs, that could well have been appropriated from the elves, are pictured with people from the time of the ancient Dreamers, which was long before the foundation of the Tevinter Imperium. So if they were appropriated from the elves, it has to have been long before they conquered the settlement in the forest.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
PSN: The Ascendent
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Post by theascendent on Apr 7, 2019 11:26:07 GMT
Very true. I really hope we can explore the Arlathan Forest. I imagine that a settlement of some size and kind did indeed exist there, but the size and scale was probably either exaggerated or misconstrued due to the propaganda of the ancient Tevinter. Instead of a grand Atlantis style and size city we should lower our expectations. Still looking forward to finding out more ancient history.
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Post by gervaise21 on Apr 7, 2019 15:27:50 GMT
I imagine that a settlement of some size and kind did indeed exist there, but the size and scale was probably either exaggerated or misconstrued due to the propaganda of the ancient Tevinter I have wondered about this. According to World of Thedas it took decades from the first discovery there were hostile elves in the forest to the Imperium actually doing something about it. On first being made aware of these magic using humanoids, they sent peace envoys, rather as Darinius did with the dwarves, but it is assumed they were murdered as none returned. Then whilst they erected a fortress on the border of the forest to keep watch, they still took no other action against the elves for several decades of violence whenever the two races came into contact on the edge of the forest. Then settlements on the edge of the forest disappeared but still they did nothing for another 17 years. It definitely seemed like the Imperium were avoiding confrontation for as long as they could. Then when they finally did embark on a campaign, it took them 6 years before they finally claimed victory, resorting to drastic action because the elven war was such a drain on their resources that their hold on southern provinces was weakening as a result. This was not somewhere on the fringes of the empire but a relatively short distance from the ancient kingdom of Qarinus. So I do wonder if obliterating the city was done so people would not discover the true size of the enemy that had held them at bay for so long and the Magisterium exaggerated the scale subsequently to make their victory that much more impressive. Alternatively, they took credit for sinking the city but the earthquake that resulted in its destruction was not their work at all but rather a restless Titan awoken by the amount of magic being expended in the area. I was also re-reading the account of the Fall of Arlathan, which is always in two parts, and I notice that at the end of the first bit of history, Gisharel recounts how the elves withdrew from contact with humans because of the Quickening but at the beginning of the second part says that: "The human world was changing even as the elves slept." During which time he explains that clans and tribes gave way to the Imperium. So clearly the settlement in the forest was much like the Temple of Mythal in the Arbor Wilds and the inhabitants had been sleeping out the centuries until disturbed by encroachment on the forest by the spreading empire. The only difference being that it would appear to have been an entire city rather than just a solitary temple. So it is entirely possible that many of the ordinary elven citizens were not aware of the reason the Imperium ultimately attacked them because the defence was always the responsibility of sentinel elves, so the first they knew about it was when the city was brought under siege. Also, if my theory about only the gods and their chosen being allowed access to the true Arlathan in the Crossroads/Fade is correct, it would also explain why the descendants of the ordinary citizens thought that the city Tevinter destroyed was the true Arlathan, rather than probably just a satellite of it. I will certainly be disappointed if Arlathan Forest isn't one of the locations we visit and that we finally get some answers about that place and why the elves generally seemed to opt for sleeping out the centuries rather than getting on with life, which seems to suggest they were convinced that one day the gods would return.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
PSN: The Ascendent
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Post by theascendent on Apr 8, 2019 20:54:59 GMT
I wonder if they will give any of our Elven companions or even an Elf PC in the next game a choice to join and help Solas.
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Post by AlleluiaElizabeth on Apr 8, 2019 22:33:17 GMT
I'd enjoy playing a double agent kind of thing(or having a companion be one) and infiltrate his ranks. But the PC legit joining to help him and his goals move forward? I don't see how that could work, unless they could make two entirely separate story paths for the PC, one where normally friendly npcs are hostile and one where they are not. And I doubt that will happen. Unless... I mean I suppose they could make it so you don't actually reveal your true motives till a decision point and then they could just split how the ending path goes? Hmm.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
PSN: The Ascendent
Posts: 482 Likes: 629
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Post by theascendent on Apr 8, 2019 23:14:33 GMT
I'd enjoy playing a double agent kind of thing(or having a companion be one) and infiltrate his ranks. But the PC legit joining to help him and his goals move forward? I don't see how that could work, unless they could make two entirely separate story paths for the PC, one where normally friendly npcs are hostile and one where they are not. And I doubt that will happen. Unless... I mean I suppose they could make it so you don't actually reveal your true motives till a decision point and then they could just split how the ending path goes? Hmm. I have a plan for my future Elf PC to serve Solas and just when he's about to succeed I stab him in the back, take all his power and rule Thedas as a God. Unlikely I know, but an Elf can dream. Working for him doesn't have to be obvious, in SWTOR the most recent update, you can serve as a double agent for your original faction, undermining them in service to your true loyalties.
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cyberpunker
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Post by cyberpunker on Apr 22, 2019 8:17:01 GMT
Every major antagonist has one, right? Loghain had his soldiers, the Arishok had the antaam, Meredith had templars and so on. What enemies will Solas send against DA4's protagonist? Elves? I really, really hope not. I don't look forward to commiting genocide, guys. Probably Elves.
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