MP Balance Changes by Eric Fagnan (copy pasta)
Mar 28, 2019 13:04:01 GMT
MPApr2012, Voluptuous Volus, and 11 more like this
Post by Alfonsedode on Mar 28, 2019 13:04:01 GMT
This is just a copy of the original Balance change thread on BSN, cause the second page wasnt backed up when the bioware forum closed
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This sticky thread will list the balance changes we make to the multiplayer game.
Modifié par Eric Fagnan, 12 mars 2013 - 05:16 .
#2 [Multiplayer Balance Changes : message #2]
Eric Fagnan
Posté 06 mars 2012 - 06:02
BioWare Employees
561 messages
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March 6, 2012
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Tech Armor Power
- Base detonation damage increased from 200 to 400
- Base cooldown decreased from 12 to 8 seconds
Stasis
- Base cooldown increased from 8 to 12 seconds
Adrenaline Rush Power
- Base weapon damage bonus increased from 35% to 45%
- Rank 4 weapon damage bonus increased from 15% to 20%
Cluster Grenade Power
- Base damage increased from 450 to 500
Proximity Mine Power
- Evolve 3 “increase damage by X% to impacted targets” value changed from 25% to 20%
Energy Drain Power
- Evolve 6 now gives you a 40% damage reduction effect instead of 15%
Drell Adept
- Starting encumbrance capacity increased from 30% to 45%
Drell Vanguard
- Starting encumbrance capacity increased from 30% to 45%
Drell Fitness Power
- Base health/shield bonus increased from 10% to 20%
- Rank 2 health/shield bonus increased from 10% to 15%
- Rank 4 health/shield bonus increased from 15% to 20%
- Rank 6 health/shield bonus increased from 20% to 25%
- Rank 6 movement speed bonus increased from 5% to 10%
- Base regular melee damage increased from 150 to 225
- Base heavy melee damage increased from 500 to 600
Mattock Assault Rifle
- Damage increased from [76.1-95.2] to [83.7-104.7]
Revenant Assault Rifle
- Damage increased from [47.6-59.6] to [52.9-66.2]
Carnifex Heavy Pistol
- Encumbrance increased from [0.75-0.35] to [1.0-0.5]
Paladin Heavy Pistol
- Encumbrance increased from [0.75-0.35] to [1.0-0.5]
Modifié par Eric Fagnan, 10 avril 2012 - 05:58 .
#3 [Multiplayer Balance Changes : message #3]
Eric Fagnan
Posté 13 mars 2012 - 05:24
BioWare Employees
561 messages
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March 13, 2012
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Tempest SMG
- Damage increased from [35.7-44.6] to [41.1-53.5]
Locust SMG
- Damage increased from [26.2-32.8] to [30.1-39.3]
Shuriken SMG
- Damage increased from [29.3-36.6] to [33.6-42.1]
Mattock Assault Rifle
- Damage increased from [83.7-104.7] to [94.2-117.8]
Vindicator Assault Rifle
- Damage decreased from [68.6-85.8] to [62.4-78.0]
- Encumbrance increased from [1.0-0.5] to [1.25-0.7]
Sabotage Power
- Damage from weapon backfire increased from 150 to 200
- Rank 4 weapon backfire damage bonus increased from 30% to 50%
- Maximum number of simultaneous hacked robots reduced from 2 to 1
- Base cooldown increased from 8 to 14 seconds
- Rank 5 cooldown bonus increased from 25% to 35%
- Base hack duration reduced from 12 to 10 seconds
- Rank 6 Berserk upgrade damage bonus reduced from 100% to 50%
- Delay before enemies can attack hacked robots increased from 2 to 8 seconds
Geth Trooper
- Weapon damage increased from 30 to 35
- (Bronze) Health increased from 750 to 825
- (Silver) Health increased from 1125 to 1238
- (Gold) Health increased from 1688 to 1856
Geth Pyro
- Damage of flamethrower increased from 50 to 65
- (Bronze) Shields increased from 750 to 1170
- (Silver) Shields increased from 1125 to 1755
- (Gold) Shields increased from 1688 to 2633
- (Silver & Gold) Evades less frequently from weapon damage
- (Silver & Gold) Evades less frequently from projectile powers
Geth Hunter
- Fixed a bug where Hunters would never re-cloak after decloaking to fire on Gold
- (Bronze) Health increased from 750 to 900
- (Bronze) Shields increased from 675 to 1013
- (Silver) Health increased from 1125 to 1350
- (Silver) Shields increased from 1013 to 1519
- (Silver) Movement speed modifier while cloaked increased from 75% to 90%
- (Gold) Health increased from 1688 to 2025
- (Gold) Shields increased from 1519 to 2278
- (Gold) Movement speed modifier while cloaked increased from 80% to 110%
- (Gold) Aim delay before firing decreased from 0.5 to 0.25 seconds
Geth Prime
- (Silver) Reduced chance to play hit reactions from 35% to 27.5%
- (Gold) Reduced chance to play hit reactions from 30% to 15%
Modifié par Eric Fagnan, 10 avril 2012 - 05:58 .
#4 [Multiplayer Balance Changes : message #4]
Eric Fagnan
Posté 21 mars 2012 - 12:22
BioWare Employees
561 messages
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March 20, 2012
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Phaeston Assault Rifle
- Damage increased from [29.7-37.2] to [34.7-42.2]
Revenant Assault Rifle
- Damage increased from [52.9-66.2] to [57.9-71.2]
Claymore Shotgun
- Damage increased from [152.8-191.0] to [167.8-206.0]
Falcon Assault Rifle
- Increased refire time on the Falcon to 0.65 seconds
- Decreased rate of fire from 125 to 50
- Decreased max spare ammo from [24-34] to [18-28]
Sentry Turret Power
- Increased base shields from 500 to 1000
- Increased base damage from 25 to 30
- Evolve 5 Rocket upgrade damage increased from 150 to 250
- Evolve 5 Rocket upgrade radius increased from 1.5 meters to 2.0 meters
Combat Drone Power
- Evolve 5 Rocket upgrade damage increased from 150 to 250
- Evolve 5 Rocket upgrade radius increased from 1.5 meters to 2.0 meters
Ops Survival Pack Consumable
- Increased amount of bonus shields given from 1000 to 1500
Atlas
- (Silver) Armor increased from 11250 to 12940
- (Silver) Shields increased from 11250 to 12940
- (Gold) Armor increased from 16875 to 21094
- (Gold) Shields increased from 16875 to 21094
Modifié par Eric Fagnan, 10 avril 2012 - 05:58 .
#5 [Multiplayer Balance Changes : message #5]
Eric Fagnan
Posté 27 mars 2012 - 05:28
BioWare Employees
561 messages
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March 27, 2012
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Falcon Assault Rifle
- Damage increased from [215.0-268.8] to [279.2-349.0]
Javelin Sniper Rifle
- Damage increased from [795.0-993.7] to [1030.5-1288.1]
- Encumbrance increased from [2.5-2.0] to [3.0-2.4]
- Max spare ammo decreased from [9-19] to [5-15]
Wraith Shotgun
- Damage increased from [83.1-103.9] to [89.5-111.9]
Paladin Heavy Pistol
- Damage increased from [350.9-438.7] to [389.9-487.4]
- Encumbrance increased from [1.0-0.5] to [1.5-0.9]
Talon Heavy Pistol
- Damage increased from [72.1-90.1] to [86.5-108.1]
Geth Assault Rifle
- Encumbrance decreased from [1.5-0.9] to [1.0-0.5]
Lift Grenade Power
- Increased base damage from 450 to 500
Modifié par Eric Fagnan, 10 avril 2012 - 05:58 .
#6 [Multiplayer Balance Changes : message #6]
Eric Fagnan
Posté 03 avril 2012 - 08:05
BioWare Employees
561 messages
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April 3, 2012
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Tech Armor Power
- Base cooldown decreased from 8 to 6 seconds
- Base encumbrance penalty decreased from 80% to 60%
- Base detonation force increased from 750 to 1000
Fortification Power
- Base encumbrance penalty decreased from 60% to 50%
Frag Grenade Power
- Increased base damage from 600 to 650
- Evolution 5 armor damage bonus increased from 50% to 65%
- Evolution 6 shield damage bonus increased from 50% to 65%
Concussive Shot Power
- Increased base damage from 100 to 150
Tech Burst Power Combo
- Damage increased from [75-200] to [100-250]
Fire Explosion Power Combo
- Damage increased from [100-250] to [150-375]
- Damage-over-time duration increased from 3 to 4 seconds
Drell Vanguard
- Starting encumbrance capacity increased from 45% to 60%
Human Male/Female Soldier (including Battlefield 3 kit)
- Starting encumbrance capacity increased from 30% to 45%
Turian Soldier
- Starting encumbrance capacity increased from 40% to 55%
Reset Powers Card
- Will no longer drop for you if you have 3 or more of them already
Modifié par Eric Fagnan, 10 avril 2012 - 05:59 .
#7 [Multiplayer Balance Changes : message #7]
Eric Fagnan
Posté 10 avril 2012 - 06:18
BioWare Employees
561 messages
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April 10, 2012
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Adrenaline Rush Power
- Evolution 1 damage reduction increased from 25% to 40%
- Evolution 5 shield recharge increased from 50% to 100% of base shields
#8 [Multiplayer Balance Changes : message #8]
Eric Fagnan
Posté 17 avril 2012 - 09:45
BioWare Employees
561 messages
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April 17, 2012
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Geth Pulse Rifle
- Damage increased from [21.9-27.4] to [24.1-30.1]
- Spare Ammo increased from [400-500] to [480-640]
Phaeston Assault Rifle
- Damage increased from [34.7-42.2] to [38.1-47.6]
- Spare Ammo increased from [300-375] to [350-450]
- Encumbrance decreased from [1.5-0.9] to [1.35-0.8]
Saber Assault Rifle
- Damage increased from [350.1-437.6] to [389.0-486.2]
- Spare Ammo increased from [40-50] to [40-56]
Revenant Assault Rifle
- Damage increased from [57.9-71.2] to [63.6-79.5]
- Spare Ammo increased from [300-375] to [360-480]
- Encumbrance decreased from [2.0-1.4] to [1.8-1.25]
Collector Assault Rifle
- Damage increased from [44.3-55.4] to [48.7-60.9]
- Spare Ammo increased from [280-350] to [308-392]
- Encumbrance decreased from [2.0-1.4] to [1.8-1.25]
Paladin Heavy Pistol
- Damage increased from [389.9-487.4] to [424.9-531.1]
- Encumbrance decreased from [1.5-0.9] to [1.25-0.7]
- Magazine Size decreased from 4 to 3
- Spare Ammo increased from [16-26] to [21-33]
Talon Heavy Pistol
- Damage increased from [86.5-108.1] to [93.7-117.1]
- Encumbrance decreased from [1.5-0.9] to [1.25-0.7]
- Spare Ammo increased from [24-34] to [24-36]
Arc Pistol
- Damage increased from [56.6-71.1] to [61.6-76.8]
- Encumbrance decreased from [1.5-0.9] to [1.25-0.7]
Shuriken SMG
- Damage increased from [33.6-42.1] to [38.7-48.3]
- Spare Ammo increased from [324-405] to [360-468]
- Encumbrance decreased from [0.5-0.2] to [0.45-0.2]
Tempest SMG
- Damage increased from [41.1-53.5] to [47.5-59.4]
- Spare Ammo increased from [350-437] to [400-500]
- Encumbrance decreased from [0.75-0.35] to [0.65-0.3]
Hornet SMG
- Damage increased from [46.1-57.6] to [53.7-67.2]
- Spare Ammo increased from [144-180] to [168-216]
- Encumbrance decreased from [1.0-0.5] to [0.85-0.45]
Locust SMG
- Damage increased from [30.1-39.3] to [34.3-42.8]
- Spare Ammo increased from [240-300] to [260-340]
- Encumbrance decreased from [0.75-0.35] to [0.65-0.3]
Hurricane SMG
- Damage increased from [72.5-90.6] to [83.3-104.1]
- Spare Ammo increased from [240-300] to [280-360]
- Encumbrance decreased from [1.0-0.5] to [0.85-0.45]
Geth SMG
- Damage increased from [13.9-17.4] to [16.1-20.1]
- Spare Ammo increased from [500-625] to [600-800]
- Encumbrance decreased from [0.75-0.35] to [0.65-0.3]
Wraith Shotgun
- Spare Ammo increased from [10-20] to [18-28]
Submission Net Power
- Base cooldown decreased from 12 to 10 seconds
- Projectile speed increased from 22.5 meters/sec to 27.5 meters/sec
Decoy, Combat Drone, Sentry Turret, and Geth Turret Powers
- Decreased the maximum number of enemies that will target them at the same time.
Modifié par Eric Fagnan, 17 avril 2012 - 10:56 .
#9 [Multiplayer Balance Changes : message #9]
Eric Fagnan
Posté 24 avril 2012 - 11:00
BioWare Employees
561 messages
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April 24, 2012
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Hurricane SMG
- Damage increased from [83.3-104.1] to [93.2-116.5]
- Recoil reduced
Eviscerator Shotgun
- Damage increased from [60.0-74.9] to [64.6-80.7]
- Encumbrance reduced from [1.5-0.9] to [1.25-0.7]
Scimitar Shotgun
- Encumbrance reduced from [1.5-0.9] to [1.25-0.7]
Incisor Sniper Rifle
- Damage increased from [67.8-84.8] to [74.6-93.3]
Proximity Mine Power
- Base impact radius increased from 2 meters to 3 meters
Singularity Power
- Base duration that enemies are held in the air increased from 4 to 6 seconds
- Base singularity duration increased from 15 to 25 seconds
- Evolution 3 damage per second increased from 20 to 50
- Evolution 4 recharge speed bonus increased from 30% to 35%
- Evolution 6 detonation damage increased from 300 to 500
- Evolution 6 detonation radius increased from 5 meters to 7 meters
Concussive Shot Power
- Base damage increased from 150 to 200
Adrenaline Rush Power
- Base damage bonus increased from 45% to 50%
Marksman Power
- Base cooldown decreased from 10 to 8 seconds
Modifié par Eric Fagnan, 24 avril 2012 - 11:01 .
#10 [Multiplayer Balance Changes : message #10]
Eric Fagnan
Posté 02 mai 2012 - 10:37
BioWare Employees
561 messages
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May 2, 2012
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Frag Grenade Power
- Base damage increased from 650 to 750
- Evolution 3 increase to max grenades increased from 1 to 2
- Evolution 4 extra damage to organics increased from 40% to 50%
- Evolution 5 armor damage bonus increased from 65% to 75%
- Evolution 6 shield damage bonus increased from 65% to 75%
Inferno Grenade Power
- Base damage per second increased from 100 to 125
- Evolution 3 increase to max grenades increased from 1 to 2
Sabotage Power
- Damage from weapon backfire increased from 200 to 300
- Evolution 2 weapon backfire damage bonus increased from 50% to 60%
- Delay before weapons backfire reduced from 2 to 1.5 seconds
Biotic Explosion Power Combo
- Impact radius reduced from [3.0-5.0] meters to [2.0-4.0] meters
Arc Pistol
- Damage increased from [61.6-76.8] to [70.2-87.7]
- Encumbrance decreased from [1.25-0.7] to [1.1-0.6]
Wraith Shotgun
- Damage increased from [89.5-111.9] to [102.3-127.8]
Cerberus Horde Wave Data
- (Silver) Extraction wave: reduced number of Guardians from 4 to 3 and added a single Phantom
Atlas
- (Silver) Increased chance to sync kill players from 50% to 60%
- (Gold) Increased chance to sync kill players from 60% to 80%
Objective Waves (Waves 3, 6, and 10)
- Increase XP rewards for completing objectives from 2000 to 3000
XP Rewards
- Random Faction XP bonus increased from 15% to 25%
- Random Map XP bonus increased from 10% to 15%
Credit Rewards
- Total credits rewarded for a match is unchanged
- Increased share of total credits for wave 6 by 10%
- Decreased share of total credits for wave 10 by 10%
#11 [Multiplayer Balance Changes : message #11]
Eric Fagnan
Posté 09 mai 2012 - 10:09
BioWare Employees
561 messages
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May 9, 2012
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Shockwave Power
- Base damage increased from 200 to 300
- Base force increased from 600 to 700
- Rank 3 damage and force bonus increased from 20% to 25%
- Evolution 3 bonus to biotic combos increased from 50% to 65%
Incinerate Power
- Evolution 3 bonus damage-over-time increased from 40% to 50%
Lift Grenade
- Base damage increased from 500 to 750
Marksman Power
- Base cooldown decreased from 8 to 6 seconds
Adrenaline Rush Power
- Base cooldown decreased from 10 to 6 seconds
Ballistic Blade Power
- Fixed evolution 2 to increase the cone angle to 110 degrees instead of 360 degrees
Cerberus Centurion
- Reduced ideal range from target from 12 meters to 8 meters
- Reduced ideal max range from target from 40 meters to 35 meters
- (Silver) Increased max amount of shields regenerated from 50% to 60%
- (Silver) Reduced delay before shields start regenerating from 7.5 seconds to 7 seconds
- (Silver) Health increased from 1125 to 1240
- (Gold) Increased max amount of shields regenerated from 60% to 75%
- (Gold) Reduced delay before shields start regenerating from 6.5 seconds to 6 seconds
- (Gold) Health increased from 1687.5 to 1860
#12 [Multiplayer Balance Changes : message #12]
Eric Fagnan
Posté 16 mai 2012 - 04:41
BioWare Employees
561 messages
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May 16, 2012
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Eagle Heavy Pistol
- Damage increased from [60.9-76.1] to [67.0-83.8]
Hurricane SMG
- Damage increased from [93.2-116.5] to [102.5-128.1]
Crusader Shotgun
- Damage increased from [442.1-552.6] to [486.6-608.3]
Indra Sniper Rifle
- Damage increased from [54.1-67.6] to [62.6-78.2]
Singularity Power
- Fixed a bug where the base duration that enemies are held in the air was still 3 seconds.
Should now be 6 seconds, as the April 24 changes specify.
Geth Horde Wave Data
- (Gold) Wave 6: reduced number of Hunters from 4 to 2
- (Gold) Wave 6: increased number of Rocket Troopers from 2 to 3
- (Gold) Wave 6: added a single Geth Prime
- (Gold) Wave 10: reduced number of Pyros from 4 to 3
- (Gold) Wave 10: increased number of Geth Primes from 2 to 3
Card Data
- 255 max cap on ammo, medigel, rockets, shields - they should grant equipment items instead if maxed
- Respec cards are now uncommon rather than rare
- Increasing XP bonuses for character cards
#13 [Multiplayer Balance Changes : message #13]
Eric Fagnan
Posté 22 mai 2012 - 07:43
BioWare Employees
561 messages
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May 22, 2012
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Batarian Sentinel
- Starting encumbrance capacity increased from 30% to 45%
Submission Net Power
- Base cooldown decreased from 10 to 8 seconds
- Base hold duration increased from 4 to 6 seconds
Sentry Turret Power
- Base turret damage increased from 30 to 40
- Evolution 5 rocket damage increased from 250 to 300
Tech Armor Power
- Base damage protection increased from 25% to 35%
- Base encumbrance penalty decreased from 60% to 50%
- Evolution 3 power damage bonus increased from 20% to 30%
- Evolution 4 melee damage bonus increased from 30% to 40%
#14 [Multiplayer Balance Changes : message #14]
Eric Fagnan
Posté 30 mai 2012 - 04:51
BioWare Employees
561 messages
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May 30, 2012
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Sabotage Power
- Evolution 6 bonus to tech power damage decreased from 100% to 50%
#15 [Multiplayer Balance Changes : message #15]
Eric Fagnan
Posté 05 juin 2012 - 08:55
BioWare Employees
561 messages
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June 5, 2012
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Eagle Heavy Pistol
- Damage increased from [67.0-83.8] to [74.9-93.7]
- Clip size increased from 18 to 24
- Spare ammo increased from [180-225] to [192-240]
Harrier Assault Rifle
- Encumbrance increased from [1.75-1.0] to [1.75-1.25]
Modifié par Eric Fagnan, 05 juin 2012 - 08:55 .
#16 [Multiplayer Balance Changes : message #16]
Eric Fagnan
Posté 12 juin 2012 - 08:51
BioWare Employees
561 messages
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June 12, 2012
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Saber Assault Rifle
- Damage increased from [389.0-486.2] to [427.9-534.8]
Talon Pistol
- Encumbrance reduced from [1.25-0.7] to [1.1-0.6]
Scorpion Pistol
- Encumbrance reduced from [1.5-0.9] to [1.1-0.6]
Reegar Carbine
- Encumbrance increased from [1.75-1.0] to [1.75-1.25]
Krysae Sniper Rifle
- Damage reduced from [531.2-664.0] to [476.0-595.0]
Hunter Mode Power
- Base damage bonus decreased from 10% to 5%
- Rank 3 damage bonus decreased from 5% to 2.5%
- Base vision range decreased from 20 meters to 15 meters
- Evolution 5 vision range bonus increased from 50% to 60%
Smash Power
- Base cooldown decreased from 8 to 5 seconds
- Base damage increased from 500 to 550
- Range increased from 6 to 8 meters
Shockwave Power
- Base range increased from 10 to 16 meters
#17 [Multiplayer Balance Changes : message #17]
Eric Fagnan
Posté 21 juin 2012 - 10:24
BioWare Employees
561 messages
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June 21, 2012
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Sentry Turret Power
- Base damage increased from 40 to 75 per shot (fires a 3 round burst)
- Evolution 2 shock radius increased from 2.5 to 5 meters
- Evolution 2 shock force increased from 450 to 1000
- Evolution 2 shock cooldown decreased from 5 to 2 seconds
- Evolution 3 chance to freeze increased by 200%
- Evolution 5 rocket cooldown decreased from 4 to 3 seconds
- Evolution 5 rocket impact radius increased from 2 to 2.5 meters
- Evolution 5 rocket minimum range reduced from 10 to 5 meters
- Evolution 6 flame thrower base damage increased from 55 to 65 per second
Combat Drone Power
- Evolution 2 explosion damage increased from 120 to 400
- Evolution 2 explosion force increased from 400 to 800
- Evolution 3 shock cooldown decreased from 5 to 3 seconds
- Evolution 3 shock force increased from 450 to 1000
- Evolution 3 shock radius increased from 2.5 to 5 meters
- Evolution 5 rocket damage increased from 250 to 300
- Evolution 5 rocket radius increased from 2 to 2.5 meters
- Evolution 5 rocket cooldown decreased from 4 to 3 seconds
Arc Pistol
- Damage increased from [70.2-87.7] to [77.2-96.5]
Viper Sniper Rifle
- Damage increased from [229.4-286.7] to [265.6-332.0]
- Encumbrance decreased from [1.5-0.9] to [1.25-0.7]
#18 [Multiplayer Balance Changes : message #18]
Eric Fagnan
Posté 26 juin 2012 - 10:51
BioWare Employees
561 messages
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June 26, 2012
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Character Pack Changes
- Removed character kit cards as rare drops after all appearance options have
been unlocked and we've introduced new powerful Rare Ammo types that will
drop when you've maxed out your kits.
See more details here.
Tactical Cloak Power
- Base duration decreased from 8 to 4 seconds
- Evolution 1 duration bonus increased from 50% to 150%
- Base damage bonus decreased from 50% to 40%
- Evolution 6 sniper rifle damage bonus decreased from 40% to 25%
Human Adept Heavy Melee
- Base damage increased from 250 to 500
Saber Assault Rifle
- Encumbrance decreased from [2.0-1.4] to [1.7-1.4]
Wraith Shotgun
- Encumbrance decreased from [1.5-0.9] to [1.2-0.9]
Crusader Shotgun
- Encumbrance decreased from [2.5-2.0] to [2.3-2.0]
Javelin Sniper Rifle
- Encumbrance decreased from [3.0-2.4] to [2.7-2.4]
Black Widow Sniper Rifle
- Encumbrance decreased from [2.5-2.0] to [2.3-2.0]
Indra Sniper Rifle
- Encumbrance decreased from [1.25-0.7] to [1.0-0.7]
Modifié par Eric Fagnan, 26 juin 2012 - 10:55 .
#19 [Multiplayer Balance Changes : message #19]
Eric Fagnan
Posté 04 juillet 2012 - 04:34
BioWare Employees
561 messages
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July 4, 2012
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Collector Assault Rifle
- Damage increased from [48.7-60.9] to [55.4-69.2]
- Encumbrance decreased from [1.8-1.25] to [1.6-1.2]
Ops Survival Pack Consumable
- Increased amount of bonus shields given from 1500 to 2000
Cerberus Guardian
- (Bronze) Health increased from 750 to 900
- (Silver) Health increased from 1125 to 1350
- (Gold) Health increased from 1687 to 2025
Cerberus Turret
- (Bronze) Health and shields increased from 900 to 1050
- (Silver) Health and shields increased from 1350 to 1575
- (Gold) Health and shields increased from 2025 to 2362
Cerberus Nemesis
- (Bronze) Health increased from 450 to 525
- (Bronze) Shields increased from 750 to 860
- (Silver) Health increased from 675 to 790
- (Silver) Shields increased from 1125 to 1295
- (Gold) Health increased from 1012 to 1180
- (Gold) Shields increased from 1687 to 1940
Cerberus Atlas
- (Bronze) Armor increased from 7500 to 9000
- (Silver) Armor increased from 12940 to 14000
- (Gold) Armor increased from 21094 to 23000
#20 [Multiplayer Balance Changes : message #20]
Derek Hollan
Posté 10 juillet 2012 - 05:16
BioWare Employees
1 099 messages
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July 10, 2012
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Prothean Particle Rifle now available as a new UltraRare weapon
Barrier Power
- Base damage reduction increased from 15% to 25%
- Evolution 4 power damage bonus increased from 25% to 30%
Fortification Power
- Base damage reduction increased from 15% to 25%
- Evolution 4 power damage bonus increased from 20% to 30%
Blade Armor Power
- Base damage reduction increased from 15% to 25%
- Base encumbrance penalty reduced from 60% to 50%
- Base melee damage return increased from 75% to 100%
- Evolution 4 melee damage return bonus increased from 75% to 150%
- Melee damage return cap increased from 1000 to 2000
Krogan Rage Power
- Rank 1 health/shield bonus increased from 10% to 20%
- Rank 2 health/shield bonus increased from 10% to 15%
- Evolution 2 health/shield bonus increased from 15% to 20%
- Evolution 6 health/shield bonus increased from 25% to 30%
- Rank 1 melee damage bonus increased from 15% to 20%
- Rank 3 melee damage bonus increased from 20% to 25%
Krogan Soldier
- Starting encumbrance capacity increased from 50% to 60%
Krogan Sentinel
- Starting encumbrance capacity increased from 50% to 60%
Krogan Vanguard
- Starting encumbrance capacity increased from 40% to 50%
Cerberus Atlas
- Number of cannon shots in a burst increased from 3 to 4
#21 [Multiplayer Balance Changes : message #21]
Derek Hollan
Posté 18 juillet 2012 - 08:15
BioWare Employees
1 099 messages
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July 18, 2012
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Vindicator Assault Rifle
-Damage increased from [62.4-78.0] to [68.6-85.8]
Mattock Assault Rifle
-Damage increased from [94.2-117.8] to [103.6-129.5]
Phaeston Assault Rifle
-Damage increased from [38.1-47.6] to [41.9-52.4]
Piranha Shotgun
-Damage increased from [63.6-79.6] to [70.9-88.7]
Vorcha Flamer
-Increase base range from 5 meters to 10 meters
Modifié par Derek Hollan, 18 juillet 2012 - 08:15 .
#22 [Multiplayer Balance Changes : message #22]
Derek Hollan
Posté 24 juillet 2012 - 04:56
BioWare Employees
1 099 messages
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July 24, 2012
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Krysae Sniper Rifle
- Damage decreased from [476.0-595.0] to [429.0-548.0]
- Rate of fire decreased from [50] to [35]
- Recoil Increased from [5.0] to [10.0]
- Zoom Recoil Increased from [3.0] to [5.0]
- Total ammo dropped from [9-21] to [9-18]
N7 Typhoon
- Distance Penetration decreased from 100cm to 25cm
Cobra Missile Launcher
- Rate of fire decreased from 140 to 50
- Charge up behavior disabled to fix rocket glitch
- Fix for some uncommon gear not showing up in Spectre + Spectre Premium packs
- Increased XP bonus for common characters in Spectre + Spectre Premium from 62.5k to 250k XP
- Enemies in Gold and Platinum will stomp downed players now
#23 [Multiplayer Balance Changes : message #23]
Eric Fagnan
Posté 31 juillet 2012 - 08:00
BioWare Employees
561 messages
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July 31, 2012
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N7 Typhoon Assault Rifle
- Damage multiplier when fully ramped up decreased from [2.0x] to [1.5x]
N7 Indra Sniper Rifle
- Damage increased from [62.6-78.2] to [72.6-92.2]
Prothean Particle Beam Assault Rifle
- Damage increased from [17.2-21.4] to [19.2-25.8]
Smash Power
- Base cooldown increased from 5 to 8 seconds
Devastator Mode Power
- Base rate of fire bonus decreased from 15% to 10%
Incinerate Power
- Base damage increased from 300 to 330
Carnage Power
- Base damage increased from 315 to 350
Pull
- Impact damage for all kits with pull is now 100 to match Asari Justicar
- Rank 3 duration bonus increased from 40% to 50%
- Evolve 1 duration bonus increased from 50% to 100%
- Evolve 2 radius bonus increased from 2m to 2.5m
- Evolve 3 lifted damage per second increased from 20 to 75
- Evolve 4 extra damage done to targets increased from 25% to 30%
- Evolve 5 biotic combo damage bonus increased from 50% to 75%
- Evolve 6 recharge bonus increased from 60% to 150%
Gold and Platinum Difficulties
- Enemy shield/barrier damage gates on weapon damage reduced from 100% to 90%, which
means 10% of the remaining weapon damage after impacting shields/barriers will pass
through to health.
#24 [Multiplayer Balance Changes : message #24]
Eric Fagnan
Posté 08 août 2012 - 08:38
BioWare Employees
561 messages
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August 8, 2012
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Enemy Shields and Barriers
- (Platinum) The delay before enemy shields/barriers start regenerating increased from 4 to 6 seconds
Cerberus Atlas and Geth Prime
- (Platinum) Max amount of shields regenerated increased from 65% to 75%
- (Platinum) Rate of shield regeneration increased from 16.5% to 20% per second
Cerberus Phantom
- (Platinum) Max amount of shields regenerated increased from 75% to 85%
- (Platinum) Rate of shield regeneration increased from 25% to 30% per second
Reaper Marauder and Cerberus Engineer, Turret, Nemesis, and Centurion
- (Platinum) Max amount of shields regenerated increased from 85% to 90%
- (Platinum) Rate of shield regeneration increased from 33% to 40% per second
Reaper Banshee
- (Platinum) Rate of shield regeneration increased from 16.5% to 20% per second
Geth Rocket Trooper, Hunter and Pyro
- (Platinum) Max amount of shields regenerated increased from 85% to 90%
- (Platinum) Rate of shield regeneration increased from 33% to 40% per second
Arc Grenade Power (Male Quarian)
- Base damage decreased from 450 to 400 to match the N7 Demolisher
Ballistic Blades Power
- Base damage increased from 800 to 900
N7 Piranha Shotgun
- Damage decreased from [70.9-88.7] to [61.7-77.1]
Prothean Particle Beam Assault Rifle
- Magazine size now scales with weapon level, from [100-125]
Modifié par Eric Fagnan, 09 août 2012 - 06:20 .
#25 [Multiplayer Balance Changes : message #25]
Eric Fagnan
Posté 14 août 2012 - 08:53
BioWare Employees
561 messages
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August 14, 2012
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Enemy Stomping Behavior
- (Silver) Delay before enemies will move to your body to stomp you increased from 1.5 to 2 seconds
- (Silver) Delay before enemies stomp you once they reach your body increased from 0.75 to 1 second
- (Gold) Delay before enemies will move to your body to stomp you increased from 0.75 to 1 second
- (Gold) Delay before enemies stomp you once they reach your body increased from 0.25 to 1 second
- (Platinum) Delay before enemies will move to your body to stomp you remains at 0
- (Platinum) Delay before enemies stomp you once they reach your body increased from 0 to 1 second
Cerberus Phantom
- (Platinum) The force threshold to cause Phantoms to stagger lowered to Gold levels
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August 21, 2012
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Locust SMG
- Damage increased from [34.3-42.8] to [37.7-47.1]
Crusader Shotgun
- Damage increased from [486.6-608.3] to [530.9-663.6]
Kishock Sniper Rifle
- Damage multiplier for full charge increased from 150% to 175%
Biotic Charge Power (all kits excluding the Krogan)
- Base damage increased from 250 to 400
- Base force increased from 500 to 600
Biotic Charge Power (Krogan only)
- Base damage increased from 400 to 500
- Evolve 4 melee damage bonus increased from 25% to 40% and duration increased from 4 to 5 seconds
Biotic Charge Power (all kits including the Krogan)
- Rank 3 damage and force bonus increased from 20% to 30%
- Evolve 1 damage and force bonus increased from 30% to 40%
- Evolve 3 weapon damage bonus increased from 15% to 25% and duration increased from 3 to 5 seconds
- Evolve 4 power damage and force bonus increased from 25% to 40% but duration decreased from 15 to 10 seconds
- Evolve 5 chance to cause no cooldown increased from 25% to 33%
Electric Slash Power
- Base cooldown increased from 5 to 8 seconds
Biotic Slash Power
- Base cooldown increased from 5 to 8 seconds
Sticky Grenade Power
- Base damage increased from 750 to 900
Modifié par Eric Fagnan, 21 août 2012 - 08:39 .
#27 [Multiplayer Balance Changes : message #27]
Eric Fagnan
Posté 28 août 2012 - 05:57
BioWare Employees
561 messages
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August 28, 2012
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Gold and Platinum Difficulties
- Enemy shield/barrier damage gates on weapon damage reduced from 90% to 75%, which means
25% of the remaining weapon damage will pass through to health.
Medigel maximum capacity increased from 5 to 6 due to the success of Operation Alloy
Falcon Assault Rifle
- Encumbrance decreased from [2.0-1.4] to [1.75-1]
Geth Pulse Rifle
- Damage increased from [24.1-30.1] to [27.4-34.2]
Hawk Missile Launcher Power
- Rank 3 damage bonus increased from 20% to 30%
- Evolve 1 shield penalty reduction increased from 15% to 25%
- Evolve 2 damage bonus increased from 30% to 40%
- Evolve 3 missile refire time reduction increased from 25% to 35%
- Evolve 5 damage of split missiles increased from 50% to 75%
- Evolve 6 damage bonus increased from 100% to 150%
Modifié par Eric Fagnan, 28 août 2012 - 06:00 .
#28 [Multiplayer Balance Changes : message #28]
Eric Fagnan
Posté 04 septembre 2012 - 10:04
BioWare Employees
561 messages
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September 4, 2012
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Biotic Charge Power (all kits excluding the Krogan)
- Base force increased from 600 to 650
Submission Net Power
- Base cooldown reduced from 8 to 6 seconds
- Base damage increased from 350 to 600
- Rank 3 damage and duration bonuses increased from 20% to 30%
- Evolve 1 damage bonus increased from 30% to 40%
- Evolve 3 damage bonus increased from 30% to 40%
- Evolve 4 cooldown bonus increased from 35% to 45%
- Evolve 6 electric pulse frequency increased from 1.5 to 1 second
- Evolve 6 electric pulse base damage increased from 100 to 150
Turian Sentinel
- Starting encumbrance capacity increased from 40% to 50%
Turian Soldier
- Starting encumbrance capacity increased from 55% to 65%
Turian & Batarian Fitness Powers
- Base health/shield bonus increased from 15% to 25%
- Rank 2 health/shield bonus increased from 10% to 15%
- Evolve 2 health/shield bonus increased from 15% to 20%
- Evolve 6 health/shield bonus increased from 25% to 30%
Modifié par Eric Fagnan, 04 septembre 2012 - 10:33 .
#29 [Multiplayer Balance Changes : message #29]
Eric Fagnan
Posté 11 septembre 2012 - 07:58
BioWare Employees
561 messages
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September 11, 2012
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Overload Power
- Duration that Tech Burst power combos are set up increased from 3.5 to 5 seconds
Cryo Blast Power
- Base duration increased from 3 to 4 seconds
- Base cooldown reduced from 6 to 5 seconds
- Evolve 3 movement speed penalty increased from 20% to 30%
- Evolve 5 recharge speed bonus increased from 50% to 100%
Crusader Shotgun
- Damage increased from [530.9-663.6] to [573.4-716.75]
Graal Shotgun
- Damage increased from [80.0-100.0] to [88.0-110.0]
- Damage multiplier for head shots increased from 2.5 to 3.0
Kishock Sniper Rifle
- Damage increased from [645.4-806.8] to [774.5-968.1]
- Percentage of total damage that is done as bleed damage increased from 20% to 33%
- Bleed damage duration remains at 10 seconds
#30 [Multiplayer Balance Changes : message #30]
Eric Fagnan
Posté 18 septembre 2012 - 10:24
BioWare Employees
561 messages
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September 18, 2012
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Argus Assault Rifle now available as a new Rare weapon
Locust SMG
- Damage increased from [37.7-47.1] to [40.8-51.0]
- Headshot damage multiplier increased from 2.5 to 3
- Magazine size increased from 20 to 25
- Max spare ammo increased from [260-340] to [275-350]
Viper Sniper Rifle
- Damage increased from [265.6-332.0] to [292.1-365.2]
Incisor Sniper Rifle
- Damage increased from [74.6-93.3] to [84.8-106.0]
Raptor Sniper Rifle
- Encumbrance decreased from [1.75-1.0] to [1.0-0.7]
#31 [Multiplayer Balance Changes : message #31]
Eric Fagnan
Posté 25 septembre 2012 - 08:52
BioWare Employees
561 messages
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September 25, 2012
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Battlefield 3 soldier kit now available as a new Rare card
Typhoon Assault Rifle
- Recoil no longer gets worse as the weapon levels up.
Striker Assault Rifle
- Max spare ammo increased from [48-60] to [60-72]
Eagle Pistol
- Damage increased from [74.9-93.7] to [86.1-107.7]
- Encumbrance decreased from [0.6-0.25] to [0.45-0.25]
Paladin Pistol
- Encumbrance decreased from [1.25-0.7] to [1.0-0.7]
Talon Pistol
- Encumbrance decreased from [1.1-0.6] to [0.9-0.6]
Carnifex Pistol
- Encumbrance increased from [1.0-0.5] to [1.2-0.7]
Piranha Shotgun
- Clip size decreased from 8 to 6
Frag Grenade Power
- Base damage increased from 750 to 900
- Evolution 4 bleed duration reduced from 10 to 5 seconds. The total damage applied remains the same.
Lift Grenade Power
- Base damage increased from 750 to 900
- Evolution 3 increase to max grenades increased from 1 to 2
Sticky Grenade Power
- Base damage increased from 900 to 1100
- Evolution 3 increase to max grenades increased from 1 to 2
Cluster Grenade Power
- Evolution 3 increase to max grenades increased from 1 to 2
Inferno Grenade Power
- Base damage increased from 125 to 150 per second
- Evolution 6 impact radius bonus increased from 40% to 50%
#32 [Multiplayer Balance Changes : message #32]
Eric Fagnan
Posté 02 octobre 2012 - 10:02
BioWare Employees
561 messages
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October 2, 2012
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AT-12 Raider Shotgun now available as a new Rare weapon
Gear Items
- Decreased bonuses from Densified Ammunition to max out at 10% instead of 12%
- For the following items, any bonuses that maxed out at 10% now max out at 12%
- Berserker Package
- Operative Package
- Commando Package
- Warfighter Package
- Expert Package
- Stronghold Package
- Guerrilla Upgrade
- Combatives Upgrade
- Shock Trooper Upgrade
- Juggernaut Shield
- Martial Biotic Amp
- Omni-Capacitors
Singularity Power
- Singularity duration decreased to 8 seconds in preparation for the re-design of the power in the upcoming patch
Shockwave Power
- Rank 3 force bonus increased from 20% to 25% (May 9 balance changes missed this)
Wraith Shotgun
- Damage increased from [102.3-127.8] to [117.6-147.0]
Crusader Shotgun
- Damage increased from [573.4-716.75] to [630.7-788.4]
Argus Assault Rifle
- Damage increased from [131.8-164.8] to [164.8-206.0]
Black Widow Sniper Rifle
- Damage increased from [514.1-642.6] to [591.2-739.0]
Modifié par Eric Fagnan, 02 octobre 2012 - 10:11 .
#33 [Multiplayer Balance Changes : message #33]
Eric Fagnan
Posté 09 octobre 2012 - 08:46
BioWare Employees
561 messages
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October 9, 2012
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New weapon mods available
- Assault Rifle Thermal Scope
- Assault Rifle High-Velocity Barrel
- Shotgun Omni-Blade
- Shotgun High-Velocity Barrel
- Sniper Rifle Thermal Scope
- Sniper Rifle High-Velocity Barrel
- Pistol Heavy Barrel
Singularity Power
- Duration of singularity decreased from 25 to 8 seconds (October 2 balance changes missed this)
Cryo Explosion Power Combo
- Like Biotic Explosion or Tech Burst combos, this combo can now occur without killing the target.
- The target must still be fully frozen to be detonated.
- Damage increased from [50-125] to [75-200]
- Impact radius decreased from [3-5] meters to [2-4] meters
Fire Explosion Power Combo
- Like Biotic Explosion or Tech Burst combos, this combo can now occur without killing the target.
- Impact radius decreased from [3-6] meters to [2-4] meters
- Damage decreased from [150-375] to [100-250]
- Damage-over-time damage decreased from [20-50] to [12.5-31.25]
Bug Fixes
- Fixed issue where you could get an unlimited number of the new character cards
- Fixed issue allowing players to see the unreleased Retaliation kits in the character selection screen
Also, here are some additional changes that were included with the Retaliation DLC or missed in our patch notes.
- Geth Pyros can now stomp players who are downed
- Marauders can now stomp players who are downed
- Atlas now moves faster
- Atlas rocket will add a small damage-over-time effect on players that prevents shield regeneration for a short time
- Geth Prime drone now attacks players
- New map layout for Firebase White and Firebase Glacier
- Wave changes to Geth faction to account for new Geth Bomber enemy
- Wave changes to Cerberus faction to account for the new Dragoon enemy
- Weapons in the lobby show their rarity as a border around the weapon
- Can now see the last pack you purchased in the store
- Consumables now show statistics in their descriptions
- Destroyer's missile launcher now shows "Hawk Missile Launcher" in the kill feed instead of "Missile Launcher"
- When 3 of 4 players are ready in the lobby, there is a 20 second countdown before the match automatically begins
- Promoting a character preservers name and appearance, and doesn't assign any talent points
- Carnage power can now set up Fire Explosion power combos
Modifié par Eric Fagnan, 09 octobre 2012 - 09:03 .
#34 [Multiplayer Balance Changes : message #34]
Eric Fagnan
Posté 16 octobre 2012 - 09:44
BioWare Employees
561 messages
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October 16, 2012
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Krogan Shaman Adept kit now available as a new Rare card
The hazard maps available this week are Firebase Giant and Firebase Ghost
Medals
- Bronze Melee medal now requires 10 kills instead of 5
- Silver Melee medal now requires 25 kills instead of 10
- Gold Melee medal now requires 50 kills instead of 15
Challenges
- Added a Krogan Shaman challenge to Bloodpack Mastery
- Fixed an issue where extracting with the new Retaliation kits was not registering certain challenges
- Challenges that required extraction weren't properly crediting the case where exactly 3 out of 4 players extracted
- The changes below were put in place to fix a bug where some players could no longer progress after unlocking a Gold challenge:
- Combat Mastery goal changed from 9 to 12
- Cerberus Mastery goal changed from 17 to 21
- Reaper Mastery goal changed from 15 to 18
- Geth Mastery goal changed from 12 to 18
- Collector Mastery goal changed from 12 to 15
Acolyte Pistol
- Removing charge mechanic - now fires instantly
- Rate of fire is now 40, with a minimum fire time of 1 second
- This fixes an infinite Missile Launcher exploit
Krysae Sniper Rifle
- Can no longer hold the fire button to zoom in the scope - now fires instantly
- This fixes an infinite Missile Launcher exploit
Widow Sniper Rifle
- Damage increased from [867-1083.8] to [997-1246.3]
Krysae Sniper Rifle
- Damage increased from [429-548] to [493.4-616.8]
Kishock Sniper Rifle
- Damage increased from [774.5-968.1] to [890.7-1113.4]
- Percentage of total damage that is done as bleed damage increased from 33% to 40%
- Bleed damage duration reduced from 10 to 5 seconds (the same damage is spread over a shorter duration)
Black Widow Sniper Rifle
- Damage increased from [591.2-739] to [739.0-923.8]
Javelin Sniper Rifle
- Damage increased from [1030.5-1288.1] to [1236.6-1545.8]
Modifié par Eric Fagnan, 16 octobre 2012 - 10:20 .
#35 [Multiplayer Balance Changes : message #35]
Eric Fagnan
Posté 24 octobre 2012 - 05:23
BioWare Employees
561 messages
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October 24, 2012
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Asari Valkyrie Sentinel kit now available as a new Rare card
New hazard maps available this week are Firebase Glacier and Firebase White
Challenges
- Added an Asari Valkyrie challenge to Commando Mastery
Krogan Shaman
- Now moves at the same speed as other Krogan when carrying objectives
- Added skin tone as a customization option
Turian Ghost and Havok
- Now move at the same speed as other Turians when carrying objectives
Reaper Husk
- Score rewards for kills and assists on Husks increased by 50%
Reaper Brute
- (Silver) Armor increased from 7500 to 9000
- (Gold) Armor increased from 9000 to 13500
- (Platinum) Armor increased from 11700 to 15210
Cerberus Wave Data
- (Bronze) Wave 9: Removed 1 Dragoon and added 1 Engineer
- (Silver) Wave 9: Removed 1 Dragoon and added 1 Centurion
- (Silver) Extraction: Removed 1 Dragoon and added 1 Centurion
Geth Wave Data
- (Bronze) Extraction: Removed 1 Hunter and added 1 Trooper
- (Silver) Wave 10: Removed 1 Prime and both Hunters and added 3 Troopers
- (Silver) Extraction: Removed 1 Prime and both Bombers and added 3 Rocket Troopers
Geth Prime
- (All Difficulties) Cooldown for spawning Turrets and Drones increased by 50%
Geth Hunter
- Delay between shotgun bursts increased from [0.9-1.5] to [1.2-1.8]
- Shotgun rate of fire decreased from 60 to 45
- The hit reaction chance multiplier is the chance for players to hit react the Hunter
- (Bronze) Hit reaction chance multiplier went from 80% to 90%
- (Silver) Hit reaction chance multiplier went from 65% to 75%
- (Gold) Hit reaction chance multiplier went from 50% to 60%
- (Platinum) Hit reaction chance multiplier went from 40% to 50%
- (Silver) Movement speed modifier while cloaked decreased from 90% to 80%
- (Gold) Movement speed modifier while cloaked decreased from 110% to 90%
- (Platinum) Movement speed modifier while cloaked decreased from 110% to 100%
Drell Assassin Passive Power (All Drell Kits)
- Rank 1 power damage bonus increased from 5% to 10%
- Evolution 1 weapon damage bonus increased from 7.5% to 10%
- Evolution 2 power damage bonus increased from 10% to 15%
- Evolution 3 power damage bonus increased from 15% to 20%
- Evolution 4 head shot damage bonus increased from 20% to 30%
- Evolution 6 weapon damage bonus increased from 10% to 12.5%
Turian Veteran Passive Power (Original 2 Turian Kits)
- Rank 1 weapon damage bonus increased from 7.5% to 10%
- Evolution 1 weapon damage bonus increased from 7.5% to 10%
- Evolution 2 power damage bonus increased from 10% to 15%
- Evolution 3 power damage bonus increased from 15% to 20%
- Evolution 4 head shot damage bonus increased from 20% to 30%
- Evolution 6 weapon damage bonus increased from 10% to 12.5%
Devastator Mode Power
- Base magazine size bonus decreased from 25% to 15%
- Rank 2 magazine size bonus decreased from 10% to 5%
- Evolution 3 magazine size bonus decreased from 25% to 15%
- Evolution 4 rate of fire bonus decreased from 25% to 15%
Hawk Missile Launcher Power
- Base damage and force increased from 150 to 200
- Evolve 1 shield penalty reduction increased from 25% to 40%
Supply Pylon Power
- Base time interval between spawning ammo increased from 15 to 17.5 seconds
- Base time interval between spawning grenades increased from 20 to 24 seconds
- Evolution 3 weapon damage bonus decreased from 15% to 10%
- Evolution 4 power damage bonus decreased from 15% to 10%
Cryo Explosion Power Combo
- Damage increased from [75-200] to [100-250]
Modifié par Eric Fagnan, 26 octobre 2012 - 11:10 .
#36 [Multiplayer Balance Changes : message #36]
Eric Fagnan
Posté 31 octobre 2012 - 05:51
BioWare Employees
561 messages
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October 31, 2012
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New Halloween challenge available for a limited time! Details can be found on our blog.
Batarian Brawler Vanguard kit now available as a new Rare card
New hazard maps available this week are Firebase Ghost and Firebase Dagger
Challenges
- Added a Batarian Brawler challenge to Blood Pack Mastery
Geth Pulse Rifle
- Damage increased from [27.4-34.2] to [28.8-36.0]
- Magazine size increased from 80 to 100
- Head shot damage multiplier increased from 2.5 to 3
Mantis Sniper Rifle
- Damage increased from [615.6-769.5] to [738.7-886.4]
Raptor Sniper Rifle
- Damage increase from [78.2-97.7] to [86.0-107.5]
Incisor Sniper Rifle
- Damage increase from [84.8-106.0] to [93.3-116.6]
Fixed a bug that was causing the following enemies to take less damage from power combos:
- Atlas (since Retaliation was released)
- Dragoon
- Geth Bomber
- Brute (since last week's balance changes)
- (The Collectors will also be fixed in an upcoming balance update)
Collector Scion
- Cannon shot damage reduced from 800 to 400 (fix for the bug that causes his weapon to do double damage)
Modifié par Eric Fagnan, 31 octobre 2012 - 05:53 .
#37 [Multiplayer Balance Changes : message #37]
Eric Fagnan
Posté 07 novembre 2012 - 06:47
BioWare Employees
561 messages
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Nov 7, 2012
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Happy N7 day!
Everyone who logs in is awarded an N7 Loyalty pack. Must be collected today!
New N7 challenge available for a limited time
Geth Trooper Soldier kit now available as a new Rare card
New hazard maps available this week are Firebase Reactor and Firebase Giant
Challenges
- New N7 Valkyrie Assault Rifle challenge under Assault Rifle Mastery (140,000 point requirement)
- New M-55 Argus Assault Rifle challenge under Assault Rifle Mastery (140,000 point requirement)
- New AT-12 Raider Shotgun challenge under Shotgun Mastery (140,000 point requirement)
- New Collector Sniper Rifle challenge under Sniper Rifle Mastery (140,000 point requirement)
- New Collector SMG challenge under SMG Mastery (140,000 point requirement)
- New Smash challenge under Biotic Mastery (50,000 point requirement)
- New Biotic Orbs challenge under Biotic Mastery (50,000 point requirement)
- New Barrier challenge under Biotic Mastery (50,000 point requirement)
- Point reward for completing Solo Mastery decreased from 300 to 100
- Point reward for completing Biotic Mastery decreased from 300 to 140
- Point reward for completing Tech Mastery decreased from 300 to 140
- Point reward for completing Squad Elite increased from 130 to 200
- Point reward for completing Resurgence Mastery increased from 130 to 170
- Point reward for completing Rebellion Mastery increased from 130 to 170
- Point reward for completing Earth Mastery increased from 130 to 170
- Point reward for completing Commando Mastery increased from 160 to 200
- Point reward for completing Machine Mastery increased from 140 to 170
- Point reward for completing Outsider Mastery increased from 130 to 170
- Point reward for completing Shotgun, Assault Rifle, or Sniper Rifle Mastery increased from 140 to 175
- Point reward for completing Pistol Mastery increased from 130 to 155
- Point reward for completing Combat Mastery increased from 170 to 255
- Point reward for completing Cerberus Mastery increased from 220 to 250
- Point reward for completing Reaper Mastery increased from 200 to 250
- Point reward for completing Geth Mastery increased from 200 to 250
- Point reward for completing Collector Mastery increased from 200 to 250
- Fixed a bug where the Arc Grenade challenge for Male Quarian kits was not working
- Fixed a bug with the Survival Medal challenge not completing, details here
- Title for completing the Halloween Challenge changed from "Halloween Challenge" to "Hallowed Hero"
Batarian Brawler
- Now moves at the same speed as other Batarians when carrying objectives
Cerberus Wave Data
- (Bronze) Wave 6, 7, 9: Maximum number of Dragoons per wave capped at 2 (there was no cap before)
- (Silver) Wave 4, 8, 9: Maximum number of Dragoons per wave capped at 5 (there was no cap before)
- (Silver) Wave 5: Maximum number of Dragoons per wave capped at 3 (there was no cap before)
- (Gold) Wave 4: Removed 1 Dragoon and added 1 Centurion
- (Gold) Wave 7: Removed 1 Dragoon and added 1 Engineer
- (Gold) Wave 3: Maximum number of Dragoons per wave capped at 3 (there was no cap before)
- (Gold) Wave 4, 6, 7: Maximum number of Dragoons per wave capped at 6 (there was no cap before)
Collector Wave Data
- (Gold) Wave 3, 5, 9: Maximum number of Praetorians per wave capped at 3 (there was no cap before)
- (Gold) Wave 6, 8, 10: Maximum number of Praetorians per wave capped at 6 (there was no cap before)
Modifié par Eric Fagnan, 07 novembre 2012 - 07:04 .
#38 [Multiplayer Balance Changes : message #38]
Eric Fagnan
Posté 14 novembre 2012 - 06:25
BioWare Employees
561 messages
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Nov 14, 2012
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New hazard maps available this week are Firebase Glacier and Firebase Ghost
Vorcha Hunter Engineer kit now available as a new Rare card
XP and Score Rewards (applies to points earned for Challenges)
- XP/Score bonus on Gold difficulty increased from 40% to 60%
- XP/Score bonus on Platinum difficulty increased from 60% to 100%
Shield Gate
- Cooldown between getting shield gates decreased from 4 to 3 seconds, meaning you have to wait
less time before you get your shield gate back.
Objectives
- Decreased the chance that enemies will spawn close to annex objectives
Challenges
- Fixed an issue causing the Turian Soldier challenge to give too many notifications
#39 [Multiplayer Balance Changes : message #39]
Eric Fagnan
Posté 20 novembre 2012 - 06:16
BioWare Employees
561 messages
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Nov 20, 2012
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New hazard maps available this week are Firebase Dagger and Firebase White
Volus Mercenary Sentinel is now available as a new Rare card
Submission Net (Vorcha Engineer)
- All stats changed to match the Batarian Submission Net
Challenges
- Renamed N7 Day Challenge banner title to "Loyalist"
Arc Pistol
- Damage multiplier when fully charged increased from 2.0 to 3.0
Disciple Shotgun
- Damage increased from [46.3-57.8] to [55.6-69.5]
Collector SMG
- Damage increased from [37.4-46.75] to [41.2-51.5]
#40 [Multiplayer Balance Changes : message #40]
Eric Fagnan
Posté 27 novembre 2012 - 09:06
BioWare Employees
561 messages
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Nov 27, 2012
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New hazard maps available this week are Firebase Glacier and Firebase Reactor
Asari Huntress Infiltrator is now available as a new Rare card
Challenges
- New Asari Huntress challenge under Commando Mastery
Maximum capacity of Ops Survival Packs increased to 6 due to successful completion of Operation Privateer
Modifié par Eric Fagnan, 27 novembre 2012 - 09:16 .
#41 [Multiplayer Balance Changes : message #41]
Eric Fagnan
Posté 04 décembre 2012 - 10:05
BioWare Employees
561 messages
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December 4, 2012
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Unlocking Male Quarian Marksman Soldier and challenge
New hazard maps available this week are Firebase Ghost and Firebase Giant
Stimulant Pack Power
- Base damage bonus decreased from 10% to 5%
- Base max shield bonus decreased from 2000 to 1200
- Evolution 5 weapon damage bonus decreased from 10% to 8%
Havok Strike Power
- Base cooldown reduced from 10 to 8 seconds
- Base damage increased from 500 to 600
Acolyte Pistol
- Base damage decreased from [420.2-490.0] to [378.0-441.0]
Saber Assault Rifle
- Base damage increased from [427.9-534.8] to [460-575]
Valkyrie Assault Rifle
- Base damage increased from [114.2-142.8] to [119.9-149.9]
#42 [Multiplayer Balance Changes : message #42]
Eric Fagnan
Posté 11 décembre 2012 - 08:58
BioWare Employees
561 messages
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December 11, 2012
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Unlocking Turian Saboteur Engineer and challenge
New hazard maps available this week are Firebase White and Firebase Glacier
Tactical Cloak (Asari Infiltrator only)
- Note: the Asari Tactical Cloak damage bonus only applies to powers and melees
- Base damage bonus increased from 40% to 60%
- Evolution 2 damage bonus increased from 40% to 60%
- Evolution 6 power damage bonus increased from 25% to 40%
Quarian Defender Passive Power (Male Quarian Soldier only)
- Base weapon damage bonus increased from 2.5% to 7.5%
- Evolution 6 weapon damage bonus increased from 10% to 12.5%
Vorcha Hunter Engineer
- Starting encumbrance capacity increased from 30% to 40%
#43 [Multiplayer Balance Changes : message #43]
Eric Fagnan
Posté 18 décembre 2012 - 06:16
BioWare Employees
561 messages
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December 18, 2012
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There will be no balance updates for the next 3 weeks due to the Christmas holidays
Two new packs added to the store:
- Reserves Pack - for players who want character unlocks and upgrades
- Arsenal Pack - for players who want weapon unlocks and upgrades
Unlocking Volus Protector Vanguard and challenge
Unlocking Batarian Slasher Adept and challenge
Unlocking Drell Assassin Infiltrator and challenge
All hazard maps are now unlocked for the Christmas holidays
Acolyte Pistol
- Reverting pistol to original state before the attempted rocket glitch fix since the change
did not curb the use of the glitch
Sabotage Power
- Base cooldown decreased from 14 to 10 seconds
- Base backfire damage decreased 300 to 250
#44 [Multiplayer Balance Changes : message #44]
Derek Hollan
Posté 15 janvier 2013 - 08:55
BioWare Employees
1 099 messages
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Jan 15, 2013
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Raised Guardian point value from 400 to 450, kill bonus from 40 to 45, and the assist budget from 100 to 120.
- These are bronze values. Silver, Gold, and Platinum difficulties are, likewise, proportionally affected.
Phase Disruptor (Slayer)
Lowered the base barrier drained for Phase Disruptor from 50% to 40%
- Evolution 4 increases the reduction of Phase Disruptor from 25% to 50%
Modifié par Derek Hollan, 15 janvier 2013 - 08:55 .
#45 [Multiplayer Balance Changes : message #45]
Eric Fagnan
Posté 29 janvier 2013 - 09:01
BioWare Employees
561 messages
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Jan 29, 2013
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N7 Valkyrie Assault Rifle
- Encumbrance changed from [1.75-1.25] to [1.5-1.25]
- Head shot damage multiplier increased from 2.5 to 3
Havoc Strike Power
- Base force increased from 600 to 650
- Rank 3 damage and force bonus increased from 20% to 25%
- Evolution 1 damage and force bonus increased from 30% to 35%
- Evolution 5 damage and force bonus increased from 50% to 55%
Scimitar Shotgun
- Encumbrance changed from [1.25-0.7] to [1.15-0.6]
Barrier Power
- Detonation blast damage increased from 350 to 500
#46 [Multiplayer Balance Changes : message #46]
Eric Fagnan
Posté 31 janvier 2013 - 05:15
BioWare Employees
561 messages
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Jan 31, 2013
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The latest patch fixes the bug where Collectors take less damage than they are supposed to from power combos.
#47 [Multiplayer Balance Changes : message #47]
Eric Fagnan
Posté 05 février 2013 - 09:00
BioWare Employees
561 messages
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Feb 5, 2013
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Fixed Acolyte pistol issue introduced with patch 5. The weapon has been reverted to its shipped state.
Fixed character card cap bugs introduced with patch 5
#48 [Multiplayer Balance Changes : message #48]
Eric Fagnan
Posté 12 février 2013 - 08:41
BioWare Employees
561 messages
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Feb 12, 2013
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Biotic Charge Power
- Evolution 5 chance of not causing a cooldown increased from 33% to 50%
Annihilation Field Power
- Evolution 5 damage bonus increased from 50% to 65%
Hydraulic Joints Gear
- Melee damage bonus increased from [5%-15%] to [10%-20%]
Collector Sniper Rifle
- Damage increased from [68.3-85.4] to [73.0-91.3]
Incisor Sniper Rifle
- Damage increased from [93.3-116.6] to [98.0-122.5]
#49 [Multiplayer Balance Changes : message #49]
Eric Fagnan
Posté 27 février 2013 - 09:21
BioWare Employees
561 messages
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Feb 27, 2013
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Stasis Power
- Base cooldown decreased from 12 to 10 seconds
Batarian Enforcer Passive Power
- Base power damage and force bonus increased from 2.5% to 7.5%
#50 [Multiplayer Balance Changes : message #50]
Eric Fagnan
Posté 12 mars 2013 - 05:15
BioWare Employees
561 messages
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March 12, 2013
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Commendation Pack Weapons
- The following weapons have been added to the ultra rare pool of cards
- N7 Valkyrie Assault Rifle
- N7 Eagle Pistol
- N7 Crusader Shotgun
- N7 Hurricane SMG
- N7 Valiant Sniper Rifle
Spectre Mastery
- Fixed an issue where medals earned could become stuck on completion
Squad Elite
- Added a new challenge to complete 25 matches on 'unknown enemy'
- Added a new challenge to complete 25 matches on 'unknown map'
Talon Omni-Bow Mechanics
- Base number of arrows fired increased from 3 to 5
- Omni-Bow max charge length decreased from 3 seconds to 0.35 seconds, so holding the heavy melee
button will cause the attack to release almost instantly
Elite Mercenary Passive Power
- Base charge regeneration cooldown decreased from 90 to 60 seconds
- Evolution 5 charge regeneration bonus increased from 50% to 100%
Omni-Bow Mastery Passive Power
- Base Omni-Bow damage bonus increased from 10% to 15%
- Rank 3 Omni-Bow damage bonus increased from 20% to 25%
- Evolution 1 Omni-Bow damage bonus increased from 30% to 35%
- Evolution 3 Omni-Bow killing spree damage bonus decreased from 50% to 25% but duration increased
from 8 seconds to 30 seconds
- Evolution 5 Omni-Bow damage bonus increased from 40% to 50%
Concussive Arrows Power
- Base number of arrows fired increased from 4 to 5 when you have this power active
Armor-Piercing Arrows Power
- Number of charges loaded per grenade increased from 2 to 3, so for each grenade used
you can fire 3 charges of Armor-Piercing arrows before going back to normal arrows
- Base damage reduced from 100 to 75
- Base number of arrows fired increased from 4 to 5 when you have this power active
Ancient Warrior Passive Power (Collector)
- Base Ascension Stance duration increased from 30 to 45 seconds
- Base Ascension Stance damage taken penalty reduced from 20% to 15%
- Evolution 5 Ascension Stance damage taken penalty reduced from 20% to 10%
Repair Matrix Power
- Base duration decreased from 15 to 8 seconds
- Base number of shields restored per second reduced from 150 to 75
- Evolution 1 damage reduction bonus decreased from 10% to 5%
- Evolution 6 damage reduction bonus decreased from 15% to 10%
Alliance Infiltration Unit
- Base melee damage reduced from 400 to 350
- Base heavy melee damage reduced from 750 to 650
Biotic Focus Power
- Evolution 6 damage reduction bonus increased from 15% to 20%
- Evolution 6 melee damage bonus increased from 20% to 30%
Poison Strike Power
- Base poison damage per second increased from 60 to 75
Adas Anti-Synthetic Assault Rifle
- Base damage increased from [161.9-202.4] to [178.1-222.6]
Geth Spitfire Assault Rifle
- Base damage increased from [56.5-70.6] to [62.2-77.8]
Venom Shotgun
- Damage multiplier when fully charged increased from 10% to 25%
Blood Pack Punisher SMG
- Base damage increased from [38.2-47.75] to [40.1-50.1]
Hex Shield Power
- Fixed a bug where enemy Geth Prime siege pulse projectiles could pass through the shield
Modifié par Eric Fagnan, 12 mars 2013 - 05:18 .
August 21, 2012
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Locust SMG
- Damage increased from [34.3-42.8] to [37.7-47.1]
Crusader Shotgun
- Damage increased from [486.6-608.3] to [530.9-663.6]
Kishock Sniper Rifle
- Damage multiplier for full charge increased from 150% to 175%
Biotic Charge Power (all kits excluding the Krogan)
- Base damage increased from 250 to 400
- Base force increased from 500 to 600
Biotic Charge Power (Krogan only)
- Base damage increased from 400 to 500
- Evolve 4 melee damage bonus increased from 25% to 40% and duration increased from 4 to 5 seconds
Biotic Charge Power (all kits including the Krogan)
- Rank 3 damage and force bonus increased from 20% to 30%
- Evolve 1 damage and force bonus increased from 30% to 40%
- Evolve 3 weapon damage bonus increased from 15% to 25% and duration increased from 3 to 5 seconds
- Evolve 4 power damage and force bonus increased from 25% to 40% but duration decreased from 15 to 10 seconds
- Evolve 5 chance to cause no cooldown increased from 25% to 33%
Electric Slash Power
- Base cooldown increased from 5 to 8 seconds
Biotic Slash Power
- Base cooldown increased from 5 to 8 seconds
Sticky Grenade Power
- Base damage increased from 750 to 900
Modifié par Eric Fagnan, 21 août 2012 - 08:39 .
#27 [Multiplayer Balance Changes : message #27]
Eric Fagnan
Posté 28 août 2012 - 05:57
BioWare Employees
561 messages
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August 28, 2012
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Gold and Platinum Difficulties
- Enemy shield/barrier damage gates on weapon damage reduced from 90% to 75%, which means
25% of the remaining weapon damage will pass through to health.
Medigel maximum capacity increased from 5 to 6 due to the success of Operation Alloy
Falcon Assault Rifle
- Encumbrance decreased from [2.0-1.4] to [1.75-1]
Geth Pulse Rifle
- Damage increased from [24.1-30.1] to [27.4-34.2]
Hawk Missile Launcher Power
- Rank 3 damage bonus increased from 20% to 30%
- Evolve 1 shield penalty reduction increased from 15% to 25%
- Evolve 2 damage bonus increased from 30% to 40%
- Evolve 3 missile refire time reduction increased from 25% to 35%
- Evolve 5 damage of split missiles increased from 50% to 75%
- Evolve 6 damage bonus increased from 100% to 150%
Modifié par Eric Fagnan, 28 août 2012 - 06:00 .
#28 [Multiplayer Balance Changes : message #28]
Eric Fagnan
Posté 04 septembre 2012 - 10:04
BioWare Employees
561 messages
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September 4, 2012
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Biotic Charge Power (all kits excluding the Krogan)
- Base force increased from 600 to 650
Submission Net Power
- Base cooldown reduced from 8 to 6 seconds
- Base damage increased from 350 to 600
- Rank 3 damage and duration bonuses increased from 20% to 30%
- Evolve 1 damage bonus increased from 30% to 40%
- Evolve 3 damage bonus increased from 30% to 40%
- Evolve 4 cooldown bonus increased from 35% to 45%
- Evolve 6 electric pulse frequency increased from 1.5 to 1 second
- Evolve 6 electric pulse base damage increased from 100 to 150
Turian Sentinel
- Starting encumbrance capacity increased from 40% to 50%
Turian Soldier
- Starting encumbrance capacity increased from 55% to 65%
Turian & Batarian Fitness Powers
- Base health/shield bonus increased from 15% to 25%
- Rank 2 health/shield bonus increased from 10% to 15%
- Evolve 2 health/shield bonus increased from 15% to 20%
- Evolve 6 health/shield bonus increased from 25% to 30%
Modifié par Eric Fagnan, 04 septembre 2012 - 10:33 .
#29 [Multiplayer Balance Changes : message #29]
Eric Fagnan
Posté 11 septembre 2012 - 07:58
BioWare Employees
561 messages
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September 11, 2012
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Overload Power
- Duration that Tech Burst power combos are set up increased from 3.5 to 5 seconds
Cryo Blast Power
- Base duration increased from 3 to 4 seconds
- Base cooldown reduced from 6 to 5 seconds
- Evolve 3 movement speed penalty increased from 20% to 30%
- Evolve 5 recharge speed bonus increased from 50% to 100%
Crusader Shotgun
- Damage increased from [530.9-663.6] to [573.4-716.75]
Graal Shotgun
- Damage increased from [80.0-100.0] to [88.0-110.0]
- Damage multiplier for head shots increased from 2.5 to 3.0
Kishock Sniper Rifle
- Damage increased from [645.4-806.8] to [774.5-968.1]
- Percentage of total damage that is done as bleed damage increased from 20% to 33%
- Bleed damage duration remains at 10 seconds
#30 [Multiplayer Balance Changes : message #30]
Eric Fagnan
Posté 18 septembre 2012 - 10:24
BioWare Employees
561 messages
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September 18, 2012
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Argus Assault Rifle now available as a new Rare weapon
Locust SMG
- Damage increased from [37.7-47.1] to [40.8-51.0]
- Headshot damage multiplier increased from 2.5 to 3
- Magazine size increased from 20 to 25
- Max spare ammo increased from [260-340] to [275-350]
Viper Sniper Rifle
- Damage increased from [265.6-332.0] to [292.1-365.2]
Incisor Sniper Rifle
- Damage increased from [74.6-93.3] to [84.8-106.0]
Raptor Sniper Rifle
- Encumbrance decreased from [1.75-1.0] to [1.0-0.7]
#31 [Multiplayer Balance Changes : message #31]
Eric Fagnan
Posté 25 septembre 2012 - 08:52
BioWare Employees
561 messages
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September 25, 2012
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Battlefield 3 soldier kit now available as a new Rare card
Typhoon Assault Rifle
- Recoil no longer gets worse as the weapon levels up.
Striker Assault Rifle
- Max spare ammo increased from [48-60] to [60-72]
Eagle Pistol
- Damage increased from [74.9-93.7] to [86.1-107.7]
- Encumbrance decreased from [0.6-0.25] to [0.45-0.25]
Paladin Pistol
- Encumbrance decreased from [1.25-0.7] to [1.0-0.7]
Talon Pistol
- Encumbrance decreased from [1.1-0.6] to [0.9-0.6]
Carnifex Pistol
- Encumbrance increased from [1.0-0.5] to [1.2-0.7]
Piranha Shotgun
- Clip size decreased from 8 to 6
Frag Grenade Power
- Base damage increased from 750 to 900
- Evolution 4 bleed duration reduced from 10 to 5 seconds. The total damage applied remains the same.
Lift Grenade Power
- Base damage increased from 750 to 900
- Evolution 3 increase to max grenades increased from 1 to 2
Sticky Grenade Power
- Base damage increased from 900 to 1100
- Evolution 3 increase to max grenades increased from 1 to 2
Cluster Grenade Power
- Evolution 3 increase to max grenades increased from 1 to 2
Inferno Grenade Power
- Base damage increased from 125 to 150 per second
- Evolution 6 impact radius bonus increased from 40% to 50%
#32 [Multiplayer Balance Changes : message #32]
Eric Fagnan
Posté 02 octobre 2012 - 10:02
BioWare Employees
561 messages
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October 2, 2012
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AT-12 Raider Shotgun now available as a new Rare weapon
Gear Items
- Decreased bonuses from Densified Ammunition to max out at 10% instead of 12%
- For the following items, any bonuses that maxed out at 10% now max out at 12%
- Berserker Package
- Operative Package
- Commando Package
- Warfighter Package
- Expert Package
- Stronghold Package
- Guerrilla Upgrade
- Combatives Upgrade
- Shock Trooper Upgrade
- Juggernaut Shield
- Martial Biotic Amp
- Omni-Capacitors
Singularity Power
- Singularity duration decreased to 8 seconds in preparation for the re-design of the power in the upcoming patch
Shockwave Power
- Rank 3 force bonus increased from 20% to 25% (May 9 balance changes missed this)
Wraith Shotgun
- Damage increased from [102.3-127.8] to [117.6-147.0]
Crusader Shotgun
- Damage increased from [573.4-716.75] to [630.7-788.4]
Argus Assault Rifle
- Damage increased from [131.8-164.8] to [164.8-206.0]
Black Widow Sniper Rifle
- Damage increased from [514.1-642.6] to [591.2-739.0]
Modifié par Eric Fagnan, 02 octobre 2012 - 10:11 .
#33 [Multiplayer Balance Changes : message #33]
Eric Fagnan
Posté 09 octobre 2012 - 08:46
BioWare Employees
561 messages
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October 9, 2012
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New weapon mods available
- Assault Rifle Thermal Scope
- Assault Rifle High-Velocity Barrel
- Shotgun Omni-Blade
- Shotgun High-Velocity Barrel
- Sniper Rifle Thermal Scope
- Sniper Rifle High-Velocity Barrel
- Pistol Heavy Barrel
Singularity Power
- Duration of singularity decreased from 25 to 8 seconds (October 2 balance changes missed this)
Cryo Explosion Power Combo
- Like Biotic Explosion or Tech Burst combos, this combo can now occur without killing the target.
- The target must still be fully frozen to be detonated.
- Damage increased from [50-125] to [75-200]
- Impact radius decreased from [3-5] meters to [2-4] meters
Fire Explosion Power Combo
- Like Biotic Explosion or Tech Burst combos, this combo can now occur without killing the target.
- Impact radius decreased from [3-6] meters to [2-4] meters
- Damage decreased from [150-375] to [100-250]
- Damage-over-time damage decreased from [20-50] to [12.5-31.25]
Bug Fixes
- Fixed issue where you could get an unlimited number of the new character cards
- Fixed issue allowing players to see the unreleased Retaliation kits in the character selection screen
Also, here are some additional changes that were included with the Retaliation DLC or missed in our patch notes.
- Geth Pyros can now stomp players who are downed
- Marauders can now stomp players who are downed
- Atlas now moves faster
- Atlas rocket will add a small damage-over-time effect on players that prevents shield regeneration for a short time
- Geth Prime drone now attacks players
- New map layout for Firebase White and Firebase Glacier
- Wave changes to Geth faction to account for new Geth Bomber enemy
- Wave changes to Cerberus faction to account for the new Dragoon enemy
- Weapons in the lobby show their rarity as a border around the weapon
- Can now see the last pack you purchased in the store
- Consumables now show statistics in their descriptions
- Destroyer's missile launcher now shows "Hawk Missile Launcher" in the kill feed instead of "Missile Launcher"
- When 3 of 4 players are ready in the lobby, there is a 20 second countdown before the match automatically begins
- Promoting a character preservers name and appearance, and doesn't assign any talent points
- Carnage power can now set up Fire Explosion power combos
Modifié par Eric Fagnan, 09 octobre 2012 - 09:03 .
#34 [Multiplayer Balance Changes : message #34]
Eric Fagnan
Posté 16 octobre 2012 - 09:44
BioWare Employees
561 messages
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October 16, 2012
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Krogan Shaman Adept kit now available as a new Rare card
The hazard maps available this week are Firebase Giant and Firebase Ghost
Medals
- Bronze Melee medal now requires 10 kills instead of 5
- Silver Melee medal now requires 25 kills instead of 10
- Gold Melee medal now requires 50 kills instead of 15
Challenges
- Added a Krogan Shaman challenge to Bloodpack Mastery
- Fixed an issue where extracting with the new Retaliation kits was not registering certain challenges
- Challenges that required extraction weren't properly crediting the case where exactly 3 out of 4 players extracted
- The changes below were put in place to fix a bug where some players could no longer progress after unlocking a Gold challenge:
- Combat Mastery goal changed from 9 to 12
- Cerberus Mastery goal changed from 17 to 21
- Reaper Mastery goal changed from 15 to 18
- Geth Mastery goal changed from 12 to 18
- Collector Mastery goal changed from 12 to 15
Acolyte Pistol
- Removing charge mechanic - now fires instantly
- Rate of fire is now 40, with a minimum fire time of 1 second
- This fixes an infinite Missile Launcher exploit
Krysae Sniper Rifle
- Can no longer hold the fire button to zoom in the scope - now fires instantly
- This fixes an infinite Missile Launcher exploit
Widow Sniper Rifle
- Damage increased from [867-1083.8] to [997-1246.3]
Krysae Sniper Rifle
- Damage increased from [429-548] to [493.4-616.8]
Kishock Sniper Rifle
- Damage increased from [774.5-968.1] to [890.7-1113.4]
- Percentage of total damage that is done as bleed damage increased from 33% to 40%
- Bleed damage duration reduced from 10 to 5 seconds (the same damage is spread over a shorter duration)
Black Widow Sniper Rifle
- Damage increased from [591.2-739] to [739.0-923.8]
Javelin Sniper Rifle
- Damage increased from [1030.5-1288.1] to [1236.6-1545.8]
Modifié par Eric Fagnan, 16 octobre 2012 - 10:20 .
#35 [Multiplayer Balance Changes : message #35]
Eric Fagnan
Posté 24 octobre 2012 - 05:23
BioWare Employees
561 messages
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October 24, 2012
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Asari Valkyrie Sentinel kit now available as a new Rare card
New hazard maps available this week are Firebase Glacier and Firebase White
Challenges
- Added an Asari Valkyrie challenge to Commando Mastery
Krogan Shaman
- Now moves at the same speed as other Krogan when carrying objectives
- Added skin tone as a customization option
Turian Ghost and Havok
- Now move at the same speed as other Turians when carrying objectives
Reaper Husk
- Score rewards for kills and assists on Husks increased by 50%
Reaper Brute
- (Silver) Armor increased from 7500 to 9000
- (Gold) Armor increased from 9000 to 13500
- (Platinum) Armor increased from 11700 to 15210
Cerberus Wave Data
- (Bronze) Wave 9: Removed 1 Dragoon and added 1 Engineer
- (Silver) Wave 9: Removed 1 Dragoon and added 1 Centurion
- (Silver) Extraction: Removed 1 Dragoon and added 1 Centurion
Geth Wave Data
- (Bronze) Extraction: Removed 1 Hunter and added 1 Trooper
- (Silver) Wave 10: Removed 1 Prime and both Hunters and added 3 Troopers
- (Silver) Extraction: Removed 1 Prime and both Bombers and added 3 Rocket Troopers
Geth Prime
- (All Difficulties) Cooldown for spawning Turrets and Drones increased by 50%
Geth Hunter
- Delay between shotgun bursts increased from [0.9-1.5] to [1.2-1.8]
- Shotgun rate of fire decreased from 60 to 45
- The hit reaction chance multiplier is the chance for players to hit react the Hunter
- (Bronze) Hit reaction chance multiplier went from 80% to 90%
- (Silver) Hit reaction chance multiplier went from 65% to 75%
- (Gold) Hit reaction chance multiplier went from 50% to 60%
- (Platinum) Hit reaction chance multiplier went from 40% to 50%
- (Silver) Movement speed modifier while cloaked decreased from 90% to 80%
- (Gold) Movement speed modifier while cloaked decreased from 110% to 90%
- (Platinum) Movement speed modifier while cloaked decreased from 110% to 100%
Drell Assassin Passive Power (All Drell Kits)
- Rank 1 power damage bonus increased from 5% to 10%
- Evolution 1 weapon damage bonus increased from 7.5% to 10%
- Evolution 2 power damage bonus increased from 10% to 15%
- Evolution 3 power damage bonus increased from 15% to 20%
- Evolution 4 head shot damage bonus increased from 20% to 30%
- Evolution 6 weapon damage bonus increased from 10% to 12.5%
Turian Veteran Passive Power (Original 2 Turian Kits)
- Rank 1 weapon damage bonus increased from 7.5% to 10%
- Evolution 1 weapon damage bonus increased from 7.5% to 10%
- Evolution 2 power damage bonus increased from 10% to 15%
- Evolution 3 power damage bonus increased from 15% to 20%
- Evolution 4 head shot damage bonus increased from 20% to 30%
- Evolution 6 weapon damage bonus increased from 10% to 12.5%
Devastator Mode Power
- Base magazine size bonus decreased from 25% to 15%
- Rank 2 magazine size bonus decreased from 10% to 5%
- Evolution 3 magazine size bonus decreased from 25% to 15%
- Evolution 4 rate of fire bonus decreased from 25% to 15%
Hawk Missile Launcher Power
- Base damage and force increased from 150 to 200
- Evolve 1 shield penalty reduction increased from 25% to 40%
Supply Pylon Power
- Base time interval between spawning ammo increased from 15 to 17.5 seconds
- Base time interval between spawning grenades increased from 20 to 24 seconds
- Evolution 3 weapon damage bonus decreased from 15% to 10%
- Evolution 4 power damage bonus decreased from 15% to 10%
Cryo Explosion Power Combo
- Damage increased from [75-200] to [100-250]
Modifié par Eric Fagnan, 26 octobre 2012 - 11:10 .
#36 [Multiplayer Balance Changes : message #36]
Eric Fagnan
Posté 31 octobre 2012 - 05:51
BioWare Employees
561 messages
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October 31, 2012
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New Halloween challenge available for a limited time! Details can be found on our blog.
Batarian Brawler Vanguard kit now available as a new Rare card
New hazard maps available this week are Firebase Ghost and Firebase Dagger
Challenges
- Added a Batarian Brawler challenge to Blood Pack Mastery
Geth Pulse Rifle
- Damage increased from [27.4-34.2] to [28.8-36.0]
- Magazine size increased from 80 to 100
- Head shot damage multiplier increased from 2.5 to 3
Mantis Sniper Rifle
- Damage increased from [615.6-769.5] to [738.7-886.4]
Raptor Sniper Rifle
- Damage increase from [78.2-97.7] to [86.0-107.5]
Incisor Sniper Rifle
- Damage increase from [84.8-106.0] to [93.3-116.6]
Fixed a bug that was causing the following enemies to take less damage from power combos:
- Atlas (since Retaliation was released)
- Dragoon
- Geth Bomber
- Brute (since last week's balance changes)
- (The Collectors will also be fixed in an upcoming balance update)
Collector Scion
- Cannon shot damage reduced from 800 to 400 (fix for the bug that causes his weapon to do double damage)
Modifié par Eric Fagnan, 31 octobre 2012 - 05:53 .
#37 [Multiplayer Balance Changes : message #37]
Eric Fagnan
Posté 07 novembre 2012 - 06:47
BioWare Employees
561 messages
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Nov 7, 2012
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Happy N7 day!
Everyone who logs in is awarded an N7 Loyalty pack. Must be collected today!
New N7 challenge available for a limited time
Geth Trooper Soldier kit now available as a new Rare card
New hazard maps available this week are Firebase Reactor and Firebase Giant
Challenges
- New N7 Valkyrie Assault Rifle challenge under Assault Rifle Mastery (140,000 point requirement)
- New M-55 Argus Assault Rifle challenge under Assault Rifle Mastery (140,000 point requirement)
- New AT-12 Raider Shotgun challenge under Shotgun Mastery (140,000 point requirement)
- New Collector Sniper Rifle challenge under Sniper Rifle Mastery (140,000 point requirement)
- New Collector SMG challenge under SMG Mastery (140,000 point requirement)
- New Smash challenge under Biotic Mastery (50,000 point requirement)
- New Biotic Orbs challenge under Biotic Mastery (50,000 point requirement)
- New Barrier challenge under Biotic Mastery (50,000 point requirement)
- Point reward for completing Solo Mastery decreased from 300 to 100
- Point reward for completing Biotic Mastery decreased from 300 to 140
- Point reward for completing Tech Mastery decreased from 300 to 140
- Point reward for completing Squad Elite increased from 130 to 200
- Point reward for completing Resurgence Mastery increased from 130 to 170
- Point reward for completing Rebellion Mastery increased from 130 to 170
- Point reward for completing Earth Mastery increased from 130 to 170
- Point reward for completing Commando Mastery increased from 160 to 200
- Point reward for completing Machine Mastery increased from 140 to 170
- Point reward for completing Outsider Mastery increased from 130 to 170
- Point reward for completing Shotgun, Assault Rifle, or Sniper Rifle Mastery increased from 140 to 175
- Point reward for completing Pistol Mastery increased from 130 to 155
- Point reward for completing Combat Mastery increased from 170 to 255
- Point reward for completing Cerberus Mastery increased from 220 to 250
- Point reward for completing Reaper Mastery increased from 200 to 250
- Point reward for completing Geth Mastery increased from 200 to 250
- Point reward for completing Collector Mastery increased from 200 to 250
- Fixed a bug where the Arc Grenade challenge for Male Quarian kits was not working
- Fixed a bug with the Survival Medal challenge not completing, details here
- Title for completing the Halloween Challenge changed from "Halloween Challenge" to "Hallowed Hero"
Batarian Brawler
- Now moves at the same speed as other Batarians when carrying objectives
Cerberus Wave Data
- (Bronze) Wave 6, 7, 9: Maximum number of Dragoons per wave capped at 2 (there was no cap before)
- (Silver) Wave 4, 8, 9: Maximum number of Dragoons per wave capped at 5 (there was no cap before)
- (Silver) Wave 5: Maximum number of Dragoons per wave capped at 3 (there was no cap before)
- (Gold) Wave 4: Removed 1 Dragoon and added 1 Centurion
- (Gold) Wave 7: Removed 1 Dragoon and added 1 Engineer
- (Gold) Wave 3: Maximum number of Dragoons per wave capped at 3 (there was no cap before)
- (Gold) Wave 4, 6, 7: Maximum number of Dragoons per wave capped at 6 (there was no cap before)
Collector Wave Data
- (Gold) Wave 3, 5, 9: Maximum number of Praetorians per wave capped at 3 (there was no cap before)
- (Gold) Wave 6, 8, 10: Maximum number of Praetorians per wave capped at 6 (there was no cap before)
Modifié par Eric Fagnan, 07 novembre 2012 - 07:04 .
#38 [Multiplayer Balance Changes : message #38]
Eric Fagnan
Posté 14 novembre 2012 - 06:25
BioWare Employees
561 messages
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Nov 14, 2012
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New hazard maps available this week are Firebase Glacier and Firebase Ghost
Vorcha Hunter Engineer kit now available as a new Rare card
XP and Score Rewards (applies to points earned for Challenges)
- XP/Score bonus on Gold difficulty increased from 40% to 60%
- XP/Score bonus on Platinum difficulty increased from 60% to 100%
Shield Gate
- Cooldown between getting shield gates decreased from 4 to 3 seconds, meaning you have to wait
less time before you get your shield gate back.
Objectives
- Decreased the chance that enemies will spawn close to annex objectives
Challenges
- Fixed an issue causing the Turian Soldier challenge to give too many notifications
#39 [Multiplayer Balance Changes : message #39]
Eric Fagnan
Posté 20 novembre 2012 - 06:16
BioWare Employees
561 messages
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Nov 20, 2012
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New hazard maps available this week are Firebase Dagger and Firebase White
Volus Mercenary Sentinel is now available as a new Rare card
Submission Net (Vorcha Engineer)
- All stats changed to match the Batarian Submission Net
Challenges
- Renamed N7 Day Challenge banner title to "Loyalist"
Arc Pistol
- Damage multiplier when fully charged increased from 2.0 to 3.0
Disciple Shotgun
- Damage increased from [46.3-57.8] to [55.6-69.5]
Collector SMG
- Damage increased from [37.4-46.75] to [41.2-51.5]
#40 [Multiplayer Balance Changes : message #40]
Eric Fagnan
Posté 27 novembre 2012 - 09:06
BioWare Employees
561 messages
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Nov 27, 2012
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New hazard maps available this week are Firebase Glacier and Firebase Reactor
Asari Huntress Infiltrator is now available as a new Rare card
Challenges
- New Asari Huntress challenge under Commando Mastery
Maximum capacity of Ops Survival Packs increased to 6 due to successful completion of Operation Privateer
Modifié par Eric Fagnan, 27 novembre 2012 - 09:16 .
#41 [Multiplayer Balance Changes : message #41]
Eric Fagnan
Posté 04 décembre 2012 - 10:05
BioWare Employees
561 messages
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December 4, 2012
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Unlocking Male Quarian Marksman Soldier and challenge
New hazard maps available this week are Firebase Ghost and Firebase Giant
Stimulant Pack Power
- Base damage bonus decreased from 10% to 5%
- Base max shield bonus decreased from 2000 to 1200
- Evolution 5 weapon damage bonus decreased from 10% to 8%
Havok Strike Power
- Base cooldown reduced from 10 to 8 seconds
- Base damage increased from 500 to 600
Acolyte Pistol
- Base damage decreased from [420.2-490.0] to [378.0-441.0]
Saber Assault Rifle
- Base damage increased from [427.9-534.8] to [460-575]
Valkyrie Assault Rifle
- Base damage increased from [114.2-142.8] to [119.9-149.9]
#42 [Multiplayer Balance Changes : message #42]
Eric Fagnan
Posté 11 décembre 2012 - 08:58
BioWare Employees
561 messages
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December 11, 2012
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Unlocking Turian Saboteur Engineer and challenge
New hazard maps available this week are Firebase White and Firebase Glacier
Tactical Cloak (Asari Infiltrator only)
- Note: the Asari Tactical Cloak damage bonus only applies to powers and melees
- Base damage bonus increased from 40% to 60%
- Evolution 2 damage bonus increased from 40% to 60%
- Evolution 6 power damage bonus increased from 25% to 40%
Quarian Defender Passive Power (Male Quarian Soldier only)
- Base weapon damage bonus increased from 2.5% to 7.5%
- Evolution 6 weapon damage bonus increased from 10% to 12.5%
Vorcha Hunter Engineer
- Starting encumbrance capacity increased from 30% to 40%
#43 [Multiplayer Balance Changes : message #43]
Eric Fagnan
Posté 18 décembre 2012 - 06:16
BioWare Employees
561 messages
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December 18, 2012
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There will be no balance updates for the next 3 weeks due to the Christmas holidays
Two new packs added to the store:
- Reserves Pack - for players who want character unlocks and upgrades
- Arsenal Pack - for players who want weapon unlocks and upgrades
Unlocking Volus Protector Vanguard and challenge
Unlocking Batarian Slasher Adept and challenge
Unlocking Drell Assassin Infiltrator and challenge
All hazard maps are now unlocked for the Christmas holidays
Acolyte Pistol
- Reverting pistol to original state before the attempted rocket glitch fix since the change
did not curb the use of the glitch
Sabotage Power
- Base cooldown decreased from 14 to 10 seconds
- Base backfire damage decreased 300 to 250
#44 [Multiplayer Balance Changes : message #44]
Derek Hollan
Posté 15 janvier 2013 - 08:55
BioWare Employees
1 099 messages
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Jan 15, 2013
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Raised Guardian point value from 400 to 450, kill bonus from 40 to 45, and the assist budget from 100 to 120.
- These are bronze values. Silver, Gold, and Platinum difficulties are, likewise, proportionally affected.
Phase Disruptor (Slayer)
Lowered the base barrier drained for Phase Disruptor from 50% to 40%
- Evolution 4 increases the reduction of Phase Disruptor from 25% to 50%
Modifié par Derek Hollan, 15 janvier 2013 - 08:55 .
#45 [Multiplayer Balance Changes : message #45]
Eric Fagnan
Posté 29 janvier 2013 - 09:01
BioWare Employees
561 messages
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Jan 29, 2013
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N7 Valkyrie Assault Rifle
- Encumbrance changed from [1.75-1.25] to [1.5-1.25]
- Head shot damage multiplier increased from 2.5 to 3
Havoc Strike Power
- Base force increased from 600 to 650
- Rank 3 damage and force bonus increased from 20% to 25%
- Evolution 1 damage and force bonus increased from 30% to 35%
- Evolution 5 damage and force bonus increased from 50% to 55%
Scimitar Shotgun
- Encumbrance changed from [1.25-0.7] to [1.15-0.6]
Barrier Power
- Detonation blast damage increased from 350 to 500
#46 [Multiplayer Balance Changes : message #46]
Eric Fagnan
Posté 31 janvier 2013 - 05:15
BioWare Employees
561 messages
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Jan 31, 2013
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The latest patch fixes the bug where Collectors take less damage than they are supposed to from power combos.
#47 [Multiplayer Balance Changes : message #47]
Eric Fagnan
Posté 05 février 2013 - 09:00
BioWare Employees
561 messages
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Feb 5, 2013
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Fixed Acolyte pistol issue introduced with patch 5. The weapon has been reverted to its shipped state.
Fixed character card cap bugs introduced with patch 5
#48 [Multiplayer Balance Changes : message #48]
Eric Fagnan
Posté 12 février 2013 - 08:41
BioWare Employees
561 messages
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Feb 12, 2013
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Biotic Charge Power
- Evolution 5 chance of not causing a cooldown increased from 33% to 50%
Annihilation Field Power
- Evolution 5 damage bonus increased from 50% to 65%
Hydraulic Joints Gear
- Melee damage bonus increased from [5%-15%] to [10%-20%]
Collector Sniper Rifle
- Damage increased from [68.3-85.4] to [73.0-91.3]
Incisor Sniper Rifle
- Damage increased from [93.3-116.6] to [98.0-122.5]
#49 [Multiplayer Balance Changes : message #49]
Eric Fagnan
Posté 27 février 2013 - 09:21
BioWare Employees
561 messages
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Feb 27, 2013
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Stasis Power
- Base cooldown decreased from 12 to 10 seconds
Batarian Enforcer Passive Power
- Base power damage and force bonus increased from 2.5% to 7.5%
#50 [Multiplayer Balance Changes : message #50]
Eric Fagnan
Posté 12 mars 2013 - 05:15
BioWare Employees
561 messages
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March 12, 2013
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Commendation Pack Weapons
- The following weapons have been added to the ultra rare pool of cards
- N7 Valkyrie Assault Rifle
- N7 Eagle Pistol
- N7 Crusader Shotgun
- N7 Hurricane SMG
- N7 Valiant Sniper Rifle
Spectre Mastery
- Fixed an issue where medals earned could become stuck on completion
Squad Elite
- Added a new challenge to complete 25 matches on 'unknown enemy'
- Added a new challenge to complete 25 matches on 'unknown map'
Talon Omni-Bow Mechanics
- Base number of arrows fired increased from 3 to 5
- Omni-Bow max charge length decreased from 3 seconds to 0.35 seconds, so holding the heavy melee
button will cause the attack to release almost instantly
Elite Mercenary Passive Power
- Base charge regeneration cooldown decreased from 90 to 60 seconds
- Evolution 5 charge regeneration bonus increased from 50% to 100%
Omni-Bow Mastery Passive Power
- Base Omni-Bow damage bonus increased from 10% to 15%
- Rank 3 Omni-Bow damage bonus increased from 20% to 25%
- Evolution 1 Omni-Bow damage bonus increased from 30% to 35%
- Evolution 3 Omni-Bow killing spree damage bonus decreased from 50% to 25% but duration increased
from 8 seconds to 30 seconds
- Evolution 5 Omni-Bow damage bonus increased from 40% to 50%
Concussive Arrows Power
- Base number of arrows fired increased from 4 to 5 when you have this power active
Armor-Piercing Arrows Power
- Number of charges loaded per grenade increased from 2 to 3, so for each grenade used
you can fire 3 charges of Armor-Piercing arrows before going back to normal arrows
- Base damage reduced from 100 to 75
- Base number of arrows fired increased from 4 to 5 when you have this power active
Ancient Warrior Passive Power (Collector)
- Base Ascension Stance duration increased from 30 to 45 seconds
- Base Ascension Stance damage taken penalty reduced from 20% to 15%
- Evolution 5 Ascension Stance damage taken penalty reduced from 20% to 10%
Repair Matrix Power
- Base duration decreased from 15 to 8 seconds
- Base number of shields restored per second reduced from 150 to 75
- Evolution 1 damage reduction bonus decreased from 10% to 5%
- Evolution 6 damage reduction bonus decreased from 15% to 10%
Alliance Infiltration Unit
- Base melee damage reduced from 400 to 350
- Base heavy melee damage reduced from 750 to 650
Biotic Focus Power
- Evolution 6 damage reduction bonus increased from 15% to 20%
- Evolution 6 melee damage bonus increased from 20% to 30%
Poison Strike Power
- Base poison damage per second increased from 60 to 75
Adas Anti-Synthetic Assault Rifle
- Base damage increased from [161.9-202.4] to [178.1-222.6]
Geth Spitfire Assault Rifle
- Base damage increased from [56.5-70.6] to [62.2-77.8]
Venom Shotgun
- Damage multiplier when fully charged increased from 10% to 25%
Blood Pack Punisher SMG
- Base damage increased from [38.2-47.75] to [40.1-50.1]
Hex Shield Power
- Fixed a bug where enemy Geth Prime siege pulse projectiles could pass through the shield
Modifié par Eric Fagnan, 12 mars 2013 - 05:18 .