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Post by midnight tea on Apr 20, 2019 18:52:35 GMT
things like cutscene support, the ability to have an inventory, basic event triggering, and such. All of these things had to be built from scratch for DAI, MEA, and Anthem. Using Anthem’s code base means they will be able to use Anthem’s tools to develop an inventory system, but it does not mean the inventory system will be implemented like Anthem’s. What's wrong with DAI/MEA inventory system for another DA game? Both games also had cut scenes and triggered events. I don't see why they would have to 'start from scratch' if they didn't use Anthem code. All their claims otherwise makes no sense and comes across as an attempt to hide what they are really using it for. Perhaps the code was simply outdated compared to Anthem - based on tech that still had to take into consideration old-gen consoles. Also - cutscenes/animations in DAI and Anthem? Those are in two different leagues. Anthem's code is also likely more malleable in terms of what they can add or change and more primed towards working with next-gen/future hardware.
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Post by Heimdall on Apr 20, 2019 19:09:34 GMT
things like cutscene support, the ability to have an inventory, basic event triggering, and such. All of these things had to be built from scratch for DAI, MEA, and Anthem. Using Anthem’s code base means they will be able to use Anthem’s tools to develop an inventory system, but it does not mean the inventory system will be implemented like Anthem’s. What's wrong with DAI/MEA inventory system for another DA game? Both games also had cut scenes and triggered events. I don't see why they would have to 'start from scratch' if they didn't use Anthem code. All their claims otherwise makes no sense and comes across as an attempt to hide what they are really using it for. I can only speculate on why they would build off of Anthem’s base rather than DAI or MEA. It could be as simple as Anthem being the most recently constructed and thus takes the best advantage of more recent Frostbite updates. Or Anthem’s code base may just better enable the devs to modify the game remotely for whatever form the live service component may take, ACO-like or otherwise. But again, please do not conflate low level functionalities with a fully fledged feature.
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Post by SirSourpuss on Apr 20, 2019 20:14:47 GMT
That is covered by the $100 million digital revenue in sales. Point is, it sold a lot. How much we'll find out at the 2018 Q4 investor meeting in May. I don't know if a lot is enough for EA. We'll know in the 2018 Q4 meeting , if EA tip toes around the question, like they did with previous underperforming games, of they'll give real numbers, in which case it performed as or better than expected.
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Post by linksocarina on Apr 24, 2019 21:24:54 GMT
Have folks calmed down over the misguided hysteria of the games code being based off Anthem yet?
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Post by Little Bengel on Apr 24, 2019 21:57:06 GMT
Have folks calmed down over the misguided hysteria of the games code being based off Anthem yet? Now that other news and outrages are at the forefront, yes. Once DA4's officially announced, however... the madness will return.
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Post by duckley on Apr 27, 2019 17:00:50 GMT
Have folks calmed down over the misguided hysteria of the games code being based off Anthem yet? Now that other news and outrages are at the forefront, yes. Once DA4's officially announced, however... the madness will return. What do you mean officially announced? Is there a chance it will be cancelled? There was a teaser shown a while ago that i assumed confirmed that DA4 is a go....
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Post by midnight tea on Apr 27, 2019 17:27:25 GMT
Now that other news and outrages are at the forefront, yes. Once DA4's officially announced, however... the madness will return. What do you mean officially announced? Is there a chance it will be cancelled? There was a teaser shown a while ago that i assumed confirmed that DA4 is a go.... There's some legal stuff that distinguishes the title being announced from being teased. So, technically, DA4 was never officially announced, even though it was officially teased.
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Post by Hanako Ikezawa on Apr 27, 2019 18:05:16 GMT
What do you mean officially announced? Is there a chance it will be cancelled? There was a teaser shown a while ago that i assumed confirmed that DA4 is a go.... There's some legal stuff that distinguishes the title being announced from being teased. So, technically, DA4 was never officially announced, even though it as officially teased. Yeah, and really they didn’t tease DA4 officially but rather “a Dragon Age thing”.
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Post by duckley on Apr 27, 2019 21:19:26 GMT
I wonder then when we can expect an official announcement...
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Post by midnight tea on Apr 27, 2019 21:21:09 GMT
I wonder then when we can expect an official announcement... Probably way closer to actual release.
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Post by colfoley on Apr 27, 2019 22:44:06 GMT
It's also likely the game won't be called 'Dragon age 4' which is another reason why they are being shifty.
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Post by linksocarina on Apr 28, 2019 4:58:42 GMT
It's also likely the game won't be called 'Dragon age 4' which is another reason why they are being shifty. I think everyone knew that. I'm personally hoping for dread wolf rises as the subtitle.
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Post by colfoley on Apr 28, 2019 5:45:09 GMT
It's also likely the game won't be called 'Dragon age 4' which is another reason why they are being shifty. I think everyone knew that. I'm personally hoping for dread wolf rises as the subtitle. "Rising" would be far simpler.
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Post by midnight tea on Apr 28, 2019 10:38:03 GMT
I think everyone knew that. I'm personally hoping for dread wolf rises as the subtitle. "Rising" would be far simpler. Arisen
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Post by SirSourpuss on Apr 28, 2019 16:58:39 GMT
"Rising" would be far simpler. Arisen Dragon's Age: Dark Arisen I can already see the lawsuit from Capcom.
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Post by Frost on Apr 28, 2019 17:09:02 GMT
I'm personally hoping for dread wolf rises as the subtitle. I like Dread Wolf Rises as well.
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Post by river82 on Apr 28, 2019 22:53:25 GMT
Arisen Dragon's Age: Dark Arisen I can already see the lawsuit from Capcom.
Please no. I accept a certain level of awkwardness in the english from Japanese titles, it's par for the course and I'll live with it, but not from Bioware lol.
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Post by melbella on Apr 28, 2019 22:55:15 GMT
I'm personally hoping for dread wolf rises as the subtitle. I like Dread Wolf Rises as well.
Dread Wolf: Plan B
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Post by Little Bengel on Apr 28, 2019 23:01:35 GMT
I've had this thought wandering in my head for a couple weeks now, so I'm gonna drop it here:
Given reactions to Andromeda and Anthem's writing, I have wondered how damaging can a troubled dev cycle be towards a game's writing. It's a problem I think is more noticeable in Anthem, as it seems that several crucial elements of the current lore were undecided on... or were yet to be created in the first place, as the Kotaku article implies that the concept of the Anthem of Creation was created after the game's E3 reveal.
Thoughts?
EDIT: A little disclaimer: This isn't due to any worry over DA4's development, it's merely a musing that's crossed my mind.
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Post by river82 on Apr 28, 2019 23:08:37 GMT
I've had this thought wandering in my head for a couple weeks now, so I'm gonna drop it here: Given reactions to Andromeda and Anthem's writing, I have wondered how damaging can a troubled dev cycle be towards a game's writing. It's a problem I think is more noticeable in Anthem, as it seems that several crucial elements of the current lore were undecided on... or were yet to be created in the first place, as the Kotaku article implies that the concept of the Anthem of Creation was created after the game's E3 reveal. Thoughts? Depends what the trouble is. It shouldn't be as much of a problem with Dragon Age because IIRC the direction of the story is nailed down in advance? The Dragon Age leads won't reject the writer's submission because "it's not unique enough"?
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Post by SirSourpuss on Apr 28, 2019 23:42:17 GMT
I've had this thought wandering in my head for a couple weeks now, so I'm gonna drop it here: Given reactions to Andromeda and Anthem's writing, I have wondered how damaging can a troubled dev cycle be towards a game's writing. It's a problem I think is more noticeable in Anthem, as it seems that several crucial elements of the current lore were undecided on... or were yet to be created in the first place, as the Kotaku article implies that the concept of the Anthem of Creation was created after the game's E3 reveal. Thoughts? Depends what the trouble is. It shouldn't be as much of a problem with Dragon Age because IIRC the direction of the story is nailed down in advance? The Dragon Age leads won't reject the writer's submission because "it's not unique enough"? Yes, but the dialogue can still need to be reworked, dropped, moved around or cut completely to fit into the new business model, which will impact the delivery, both in terms of writing, VA and sometimes every cinematography. I think that the latter was very obvious in Andromeda, where some cutscenes didn't play correctly or just weren't implemented at all, for certain conversations. And while its definitely not the end of the world, well, it's not nice exactly good, either.
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Post by midnight tea on Apr 29, 2019 0:31:37 GMT
I've had this thought wandering in my head for a couple weeks now, so I'm gonna drop it here: Given reactions to Andromeda and Anthem's writing, I have wondered how damaging can a troubled dev cycle be towards a game's writing. It's a problem I think is more noticeable in Anthem, as it seems that several crucial elements of the current lore were undecided on... or were yet to be created in the first place, as the Kotaku article implies that the concept of the Anthem of Creation was created after the game's E3 reveal. Thoughts? EDIT: A little disclaimer: This isn't due to any worry over DA4's development, it's merely a musing that's crossed my mind. Keep in mind that Andromeda's and - especially - Anthem's writing is in a different spot in terms of how deep we are in the narrative compared to Dragon Age. In both the story was/is only really getting started - IMO, even if Anthem was polished to a T we really wouldn't be getting much more story than we did in introductory chapter we got. First chapters have a thankless job of setting up the basics and mostly use broad brushstrokes to do so - which is even more important in the world with even more narrative plasticity BW ever had in their stories. I mean, ask yourself how much did we know about the Blight or Archdemons (or many other things, really, aside from basics) in 1st Dragon Age? The main baddie was literally a zombie dragon leading a horde of ghouls. That really was... it. Most of the story was there to introduce us to the setting and basic factions/conflicts. It's only really in Awakening, DA2 and especially Inquisition that we're finding out that, for example, the Blight is a lot more complex and that periodic Archdemon-led darkspawn outpourings are merely a symptom of a bigger disease. Simply put, Dragon Age is in a very different spot compared to Anthem or Andromeda (which was also the first chapter in many ways, as much as it brought from previous trilogy) - we can read in the Kotaku article that DAI's development was hardly less troubled, yet look how much story they've managed to squeeze there. People can complain about side-quests and filler, but goddamn - between all the companions/advisers and some branches of narrative and what we can find in zones there's lore and story up to wazoo - and Trespasser (and later auxiliary material) makes it quite clear that they already know where they're taking this ship. I'm fairly sure it's not easy cruising for them, because game development appears to be hard even at best of times and with plans in place - but if there's one thing they likely have figured out is the story, with questions circling more around its execution.
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Post by biggydx on Apr 29, 2019 3:15:34 GMT
I've had this thought wandering in my head for a couple weeks now, so I'm gonna drop it here: Given reactions to Andromeda and Anthem's writing, I have wondered how damaging can a troubled dev cycle be towards a game's writing. It's a problem I think is more noticeable in Anthem, as it seems that several crucial elements of the current lore were undecided on... or were yet to be created in the first place, as the Kotaku article implies that the concept of the Anthem of Creation was created after the game's E3 reveal. Thoughts? EDIT: A little disclaimer: This isn't due to any worry over DA4's development, it's merely a musing that's crossed my mind. In most cases that I've seen, whether it be troubled or rushed development, the tell-tales signs are normally: 1 - Some characters lacking deeper development (or screen time). 2 - Quests that are shortened in order to quickly wrap up the story-arc housed within them. (ex. Dues Ex: Mankind Divided ended far sooner than it should have) 3 - Unexplainable situations that don't have any narrative context. 4 - Lore contradictions (ex. Artinia - in Anthem - is considered to be a well known marksman for the Legion of Dawn. Her weapon, which is a Masterwork/Legendary you can acquire, is called Artinia's Gambit. The contradiction lies in the fact that her weapon is an LMG which, as a Marksman, is pretty absurd.)
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Post by Little Bengel on Apr 29, 2019 12:43:05 GMT
Depends what the trouble is. It shouldn't be as much of a problem with Dragon Age because IIRC the direction of the story is nailed down in advance? The Dragon Age leads won't reject the writer's submission because "it's not unique enough"? Yes, but the dialogue can still need to be reworked, dropped, moved around or cut completely to fit into the new business model, which will impact the delivery, both in terms of writing, VA and sometimes every cinematography. I think that the latter was very obvious in Andromeda, where some cutscenes didn't play correctly or just weren't implemented at all, for certain conversations. And while its definitely not the end of the world, well, it's not nice exactly good, either. If this is in reference to the GaaS model, I'm not sure how exactly a live service impacts writing quality, VA and the cinematography. Especially since the latter already took a hit in Inquisition and Andromeda with the zoom-in conversations. And these two weren't GaaS.
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Post by Heimdall on Apr 29, 2019 14:47:06 GMT
Additional note on the code base question, specifically the fear of this meaning BioWare will reuse things like Anthem’s hub only inventory/equipment screens:
Last week’s patch allowed players to open up the Forge and change their equipment outside of the hub, so the Anthem code base clearly isn’t so inflexible that it can’t be changed to be whatever BioWare wants it to be.
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