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Post by garrusfan1 on Apr 18, 2019 17:26:54 GMT
Basically will I still be able to have a paragon or renegade response to legion and tali to break up their fight after you finish both their loyalty missions if I beat the rest of the game (except the suicide mission and the collectors taking the crew) first since sometimes you need alot more paragon or renegade points to trigger those responses later in the game if you wait for certain missions.
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Post by themikefest on Apr 18, 2019 17:36:56 GMT
Yes. If you have been playing as a paragon or renegade up to that point, you should have enough for one of those options to pop up to choose. If both paragon and renegade are high enough, you might get both options to choose from.
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Post by garrusfan1 on Apr 18, 2019 17:51:35 GMT
Yes. If you have been playing as a paragon or renegade up to that point, you should have enough for one of those options to pop up to choose. If both paragon and renegade are high enough, you might get both options to choose from. Alright that's cool. I just wanted to make sure since that's a big scene and I can never have enough paragon or renegade points to choose between samara and morinth in that loyalty mission unless I do it early. And I have had my paragon gauge maxed out and not been able to get the paragon or renegade options for when vesir takes a hostage in the shadow breaker dlc. And For some reason I can never get the "I'm a spectre" option when you first start interogating that guy in thane's loyalty mission.
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Post by RedCaesar97 on Apr 18, 2019 22:19:00 GMT
If you are playing mostly Paragon, then you should have enough Charm. If you are playing mostly Renegade, then maybe.
Regardless, even if you do not have enough Charm or Paragon for the initial fight, just side with one of them. Afterwards, talk to the one who is angry (the one you did not side with), and you should have enough charm/intimidate to get them back on your side. The follow-up conversation requires less Charm/Intimidate than the fight conversation.
Note: If you are romancing Tali, side with Tali otherwise you will lose the option to romance her.
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Post by garrusfan1 on Apr 19, 2019 1:32:24 GMT
If you are playing mostly Paragon, then you should have enough Charm. If you are playing mostly Renegade, then maybe. Regardless, even if you do not have enough Charm or Paragon for the initial fight, just side with one of them. Afterwards, talk to the one who is angry (the one you did not side with), and you should have enough charm/intimidate to get them back on your side. The follow-up conversation requires less Charm/Intimidate than the fight conversation. Note: If you are romancing Tali, side with Tali otherwise you will lose the option to romance her. Alright cool. This is the one I really worried about since I do all the loyalty missions before I go to the derelict reaper and then do legions loyalty mission which means if I lose one of their loyalties I have to replay that whole playthrough.
Also since you seem to know about this stuff I have to ask. How do I use the "I'm a spectre" dialouge on thane's loyalty mission from the beggining of the interrogation. I can never get it to trigger
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Post by themikefest on Apr 19, 2019 1:55:30 GMT
How do I use the "I'm a spectre" dialouge on thane's loyalty mission from the beggining of the interrogation. I can never get it to trigger
If you have enough renegade, you can get the I'm a spectre line. See below. Whichever way you choose to do the interrogation, I would suggest you make a save before so you can reload if you mess up or want to choose different dialogue options to see the difference.
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Post by Deleted on Apr 19, 2019 15:17:47 GMT
If you're playing paragon and you side with Samara, there is a glitch in her mission where you can boost your paragon points by telling her you want to look around and then repeating the last dialogue with her again and again. So doing that mission near the end of the game and making a hard save there gives you a "failsafe" point you can go back to in case your Tali/Legion argument fails (that is, you don't have enough paragon to resolve it right away).
You can also check to make sure that your passive gives you the 100% paragon/renegade boost rather than the 70% and respec if necessary before doing the last of Tali's or Legions LM and triggering their argument.
Generally, if you're playing consistently as either a paragon or a renegade, you'll have enough points to resolve the argument in line with your chosen leaning (that is, in a paragon way if you've been playing as a paragon or in a renegade way if you've been playing as a renegade). Where you can wind up in difficulty is if you've been playing a character who is a mix of paragon and renegade.
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Post by Deleted on Apr 19, 2019 15:21:14 GMT
If you are playing mostly Paragon, then you should have enough Charm. If you are playing mostly Renegade, then maybe. Regardless, even if you do not have enough Charm or Paragon for the initial fight, just side with one of them. Afterwards, talk to the one who is angry (the one you did not side with), and you should have enough charm/intimidate to get them back on your side. The follow-up conversation requires less Charm/Intimidate than the fight conversation. Note: If you are romancing Tali, side with Tali otherwise you will lose the option to romance her. Alright cool. This is the one I really worried about since I do all the loyalty missions before I go to the derelict reaper and then do legions loyalty mission which means if I lose one of their loyalties I have to replay that whole playthrough.
Also since you seem to know about this stuff I have to ask. How do I use the "I'm a spectre" dialouge on thane's loyalty mission from the beggining of the interrogation. I can never get it to trigger
I've found that to trigger the "I'm a spectre" P/R option during Thane's loyalty mission, your total renegade points have to be somewhat higher than your paragon points at the moment you hit that conversation. I haven't yet worked out the actual percentage difference required though. However, I have never gotten the line to pop if my Shepard's paragon bar is taller than the renegade one at the point.
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Post by melbella on Apr 21, 2019 2:48:41 GMT
I've found that to trigger the "I'm a spectre" P/R option during Thane's loyalty mission, your total renegade points have to be somewhat higher than your paragon points at the moment you hit that conversation. I haven't yet worked out the actual percentage difference required though. However, I have never gotten the line to pop if my Shepard's paragon bar is taller than the renegade one at the point. It seems weird to me that it's a renegade check at all, at least at the beginning of the interrogation. I'd rather see Shepard able to use that line whether paragon or renegade IF they have been reinstated at that point. It would still preserve the "shortest interrogation ever" line for a laugh. Then, if they haven't been reinstated yet or refused the offer, have the renegade check (with a somewhat higher requirement than it is now) be for Shepard to lie about being a Spectre to get the guy to talk anyway.
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Post by Deleted on Apr 21, 2019 3:09:56 GMT
I've found that to trigger the "I'm a spectre" P/R option during Thane's loyalty mission, your total renegade points have to be somewhat higher than your paragon points at the moment you hit that conversation. I haven't yet worked out the actual percentage difference required though. However, I have never gotten the line to pop if my Shepard's paragon bar is taller than the renegade one at the point. It seems weird to me that it's a renegade check at all, at least at the beginning of the interrogation. I'd rather see Shepard able to use that line whether paragon or renegade IF they have been reinstated at that point. It would still preserve the "shortest interrogation ever" line for a laugh. Then, if they haven't been reinstated yet or refused the offer, have the renegade check (with a somewhat higher requirement than it is now) be for Shepard to lie about being a Spectre to get the guy to talk anyway. I don't mind so much that the "I'm a spectre" line is renegade (basically assuming that Shepard hasn't been reinstated). What I mind most is that the paragon path in this quest basically involves ratting out Bailey and Mouse.
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Post by Psychevore on Apr 21, 2019 14:58:23 GMT
If you're playing paragon and you side with Samara, there is a glitch in her mission where you can boost your paragon points by telling her you want to look around and then repeating the last dialogue with her again and again. So doing that mission near the end of the game and making a hard save there gives you a "failsafe" point you can go back to in case your Tali/Legion argument fails (that is, you don't have enough paragon to resolve it right away).
You can also check to make sure that your passive gives you the 100% paragon/renegade boost rather than the 70% and respec if necessary before doing the last of Tali's or Legions LM and triggering their argument.
Generally, if you're playing consistently as either a paragon or a renegade, you'll have enough points to resolve the argument in line with your chosen leaning (that is, in a paragon way if you've been playing as a paragon or in a renegade way if you've been playing as a renegade). Where you can wind up in difficulty is if you've been playing a character who is a mix of paragon and renegade.
That seems like an eerily slow method of getting enough points. The paragon/renegade checks in ME2 are based of a percentage of points you could have gotten. By constantly doing the same dialogue you do not only raise the points you have, but also the points you could have gotten. So you'll slowly creep towards 100%, but you'll never get there. Though I'm fairly sure there's not a single check in the game that requires you to be 100% Importing a character from ME1 with high enough paragon and renegade scores to import the highest values into ME2 gives you the most leeway of being mixed alignment. Because you'll start the game with check values far above 100%. The imported points are not counted towards the points you could have gotten. It's possible to have all intimidate/charm options open the entire game that way... though I only managed that once. To clarify, the math: Assuming one dialogue option that could have given paragon points has occured
Choosing the paragon option: Imported character: 190 + 2 (imported value + dialogue value) / 2 (out of 2 possible paragon points) = 96 --> pass every check Non imported character: 2 / 2 = 1 --> pass every check
Not choosing paragon option Imported character: 190 / 2 = 95 --> pass every check Not imported character 0 /2 = 0 --> fail every check
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Post by themikefest on Apr 21, 2019 15:11:19 GMT
Here's an explanation about getting paragon/renegade points. Thanks to cap and gown Your paragon and renegade meters are basically irrelevant in telling you whether you can pass persuade checks or not. Here is what I wrote in another thread about the persuade system in ME2:
For ME2 the persuade system is rather opaque. You have paragon and renegade meters, but they actually are misleading and you should not pay attention to them. To pass persuade checks in ME2 each check requires that you are either x% paragon or y% renegade. Sometimes the percentage required is very high, sometimes it is not so high. It will also depend on whether it is an intimidate or charm option. For some persuade checks the charm option (blue) requires a low percentage while the intimidate (red) option requires a high percentage. For others, the charm option may require a high percentage, while the intimidate option may require a low percentage.
How are these percentages calculated? Every time you enter some new area/run some mission, there will be a total number of paragon points that can be earned (p), and a total number of renegade points that can be earned ( r). Let's say you land on Omega, the first hub world you will probably go to. Let's say there are a total of 200 paragon points that could be earned here and 150 renegade points that could be earned here based on the dialogue choices you make. Now let's say you earn 100 paragon points and 50 renegade points. (And you missed out on a number of points because you didn't talk to certain people or picked a neutral option.) Your paragon percentage is now 50%, and your renegade percentage is 33%. Now let's say you are presented with a dialogue where you can persuade someone. The charm option requires that you be 40% paragon and intimidate option requires that you be 35% renegade. You will be able to use the charm option (blue) because your paragon percentage is 50% which is greater than the 40% required, but you will not be able to use the intimidate option (red) because your renegade percentage is 33% which is less than the 35% required.
As you travel to more and more places and run more and more missions, the total number of paragon and renegade points you could potentially earn keeps growing and growing, but the likelihood of you earning all the points available is rather low, meaning as the game progresses it becomes increasingly harder to pass persuade checks.
For this reason, it is recommended that you 1) try to get to difficult persuade checks early in a game, and 2) import as many paragon and renegade points from ME1 as possible. You can import up to 190 paragon points and 190 renegade points from ME1. Using the above example, a character that imported 190 renegade and 190 paragon points would start out - before even talking to anyone - at 95% paragon and 126% renegade, meaning they could pass any persuade check imaginable. For an experienced player who understands how the system works it is entirely possible to play a character that is 50% paragon and 50% renegade and pass all the persuade checks in ME2.
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Post by Deleted on Apr 21, 2019 16:16:55 GMT
If you're playing paragon and you side with Samara, there is a glitch in her mission where you can boost your paragon points by telling her you want to look around and then repeating the last dialogue with her again and again. So doing that mission near the end of the game and making a hard save there gives you a "failsafe" point you can go back to in case your Tali/Legion argument fails (that is, you don't have enough paragon to resolve it right away).
You can also check to make sure that your passive gives you the 100% paragon/renegade boost rather than the 70% and respec if necessary before doing the last of Tali's or Legions LM and triggering their argument.
Generally, if you're playing consistently as either a paragon or a renegade, you'll have enough points to resolve the argument in line with your chosen leaning (that is, in a paragon way if you've been playing as a paragon or in a renegade way if you've been playing as a renegade). Where you can wind up in difficulty is if you've been playing a character who is a mix of paragon and renegade.
That seems like an eerily slow method of getting enough points. The paragon/renegade checks in ME2 are based of a percentage of points you could have gotten. By constantly doing the same dialogue you do not only raise the points you have, but also the points you could have gotten. So you'll slowly creep towards 100%, but you'll never get there. Though I'm fairly sure there's not a single check in the game that requires you to be 100% Importing a character from ME1 with high enough paragon and renegade scores to import the highest values into ME2 gives you the most leeway of being mixed alignment. Because you'll start the game with check values far above 100%. The imported points are not counted towards the points you could have gotten. It's possible to have all intimidate/charm options open the entire game that way... though I only managed that once. To clarify, the math: Assuming one dialogue option that could have given paragon points has occured
Choosing the paragon option: Imported character: 190 + 2 (imported value + dialogue value) / 2 (out of 2 possible paragon points) = 96 --> pass every check Non imported character: 2 / 2 = 1 --> pass every check
Not choosing paragon option Imported character: 190 / 2 = 95 --> pass every check Not imported character 0 /2 = 0 --> fail every check
It's slow... but that's why I do Samara's LM last (ie just before Reaper IFF) and use it only as a fail safe... if I go forward and happen to just not have quite enough points to resolve the Tali/Legion fight (if my goal is to not lose Tali or Legion in ME2 and resolve the Geth/Quarian war peacefully or if I'm romancing Tali and don't want to lose that opportunity. It's only IF I screw up the math when doing a mixed character and fall just short of what I need... and it beats starting over or going back to any earlier point in the game to gain P/R points. On lots of my playthroughs, I'm not concerned about even resolving that fight with both loyalties intact. In fact, sometimes I'm intentionally wanting to lose one of their loyalties... THAT depends on how I'm roleplaying that playthrough.
PS" I do have a spreadsheet set up that helps me keep track when I'm doing a mixed character... it calculates both the points I have and the points I could have gotten to that point in the playthrough. It's quite accurate 99% of the time, but there are small error factors regarding what and when the game considers the points I could have gotten and it differs slightly betweem male and female PC's.
I'll give you an example: On one playthrough I did that was quite evenly split between Paragon and Renegade, I got to the Tali?Legion fight and NEITHER the paragon nor the renegade dialogue options were available... AND for some reason, the paragon option was not available when trying to resolve the issue with one or other later. I went back to Samara's LM and glitched that scene a mere 10 times and when I hit the scene again, not only was the paragon option open, the renegade one was as well (because I changed 1 dialogue option to a renegade one). I don't understand why... by the math, I should have had enough the first try. I am glad, however, that I had my backup in Samara's LM since it essentially saved the playtrhough.
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Post by opuspace on Apr 22, 2019 4:24:05 GMT
It seems weird to me that it's a renegade check at all, at least at the beginning of the interrogation. I'd rather see Shepard able to use that line whether paragon or renegade IF they have been reinstated at that point. It would still preserve the "shortest interrogation ever" line for a laugh. Then, if they haven't been reinstated yet or refused the offer, have the renegade check (with a somewhat higher requirement than it is now) be for Shepard to lie about being a Spectre to get the guy to talk anyway. I don't mind so much that the "I'm a spectre" line is renegade (basically assuming that Shepard hasn't been reinstated). What I mind most is that the paragon path in this quest basically involves ratting out Bailey and Mouse. There's a few moments where paragon persuasions are weirdly thuggish like threatening to break an Elcor's legs or lying to frame an Asari instead of sparing Conrad's feelings. The top option could be the most hostile to the Illusive Man in one scene and the most understanding of his methods in another. I suspect that it's done to keep the player on their toes.
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Post by brfritos on Apr 26, 2019 23:39:11 GMT
I don't mind so much that the "I'm a spectre" line is renegade (basically assuming that Shepard hasn't been reinstated). What I mind most is that the paragon path in this quest basically involves ratting out Bailey and Mouse.
You are working with an mercenary assassin, who wants to prevent his son to become one. Also you need to ask for help to a dirty cop, who points you to a petty criminal with unreliable information and wants to stay in the shadows to continue to do business with criminals. Also the person the son of your assassin was contracted to kill is a racist.
I don't think there is too much margin for heroics or ethics in this kind of situation, although you still have options.
It's a great quest to be honest and a good break from all the shooting in the game.
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Post by Deleted on Apr 27, 2019 1:50:49 GMT
I don't mind so much that the "I'm a spectre" line is renegade (basically assuming that Shepard hasn't been reinstated). What I mind most is that the paragon path in this quest basically involves ratting out Bailey and Mouse.
You are working with an mercenary assassin, who wants to prevent his son to become one. Also you need to ask for help to a dirty cop, who points you to a petty criminal with unreliable information and wants to stay in the shadows to continue to do business with criminals. Also the person the son of your assassin was contracted to kill is a racist.
I don't think there is too much margin for heroics or ethics in this kind of situation, although you still have options.
It's a great quest to be honest and a good break from all the shooting in the game.
I'd still argue that intimidating directly by lying about being a spectre is more paragon than selling a scared kid down the river and revealing the involvement of Bailey in the arrest... not to mention those occasions when intimidating as a spectre is absolutely telling the truth.
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Post by garrusfan1 on Apr 27, 2019 22:13:58 GMT
If you're playing paragon and you side with Samara, there is a glitch in her mission where you can boost your paragon points by telling her you want to look around and then repeating the last dialogue with her again and again. So doing that mission near the end of the game and making a hard save there gives you a "failsafe" point you can go back to in case your Tali/Legion argument fails (that is, you don't have enough paragon to resolve it right away).
You can also check to make sure that your passive gives you the 100% paragon/renegade boost rather than the 70% and respec if necessary before doing the last of Tali's or Legions LM and triggering their argument.
Generally, if you're playing consistently as either a paragon or a renegade, you'll have enough points to resolve the argument in line with your chosen leaning (that is, in a paragon way if you've been playing as a paragon or in a renegade way if you've been playing as a renegade). Where you can wind up in difficulty is if you've been playing a character who is a mix of paragon and renegade.
Would this work if you did the same with a renegade response. I never saved morinth except for once for her power and quickly went back and chose samara instead. So using that same method could I get my renegade points up with that like I could with paragon points?
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Post by Deleted on Apr 28, 2019 1:29:06 GMT
If you're playing paragon and you side with Samara, there is a glitch in her mission where you can boost your paragon points by telling her you want to look around and then repeating the last dialogue with her again and again. So doing that mission near the end of the game and making a hard save there gives you a "failsafe" point you can go back to in case your Tali/Legion argument fails (that is, you don't have enough paragon to resolve it right away).
You can also check to make sure that your passive gives you the 100% paragon/renegade boost rather than the 70% and respec if necessary before doing the last of Tali's or Legions LM and triggering their argument.
Generally, if you're playing consistently as either a paragon or a renegade, you'll have enough points to resolve the argument in line with your chosen leaning (that is, in a paragon way if you've been playing as a paragon or in a renegade way if you've been playing as a renegade). Where you can wind up in difficulty is if you've been playing a character who is a mix of paragon and renegade.
Would this work if you did the same with a renegade response. I never saved morinth except for once for her power and quickly went back and chose samara instead. So using that same method could I get my renegade points up with that like I could with paragon points? Unfortunately, no. The line that you're able to repeat is only available if you save Samara and kill Morinth and it only provides 2 paragon points for each time it is repeated. If you only need a few renegade points, you can use the glitch to boost paragon and then make more renegade dialogue decision during Legion's missions (and Tali's LM if you also haven't done that one). That's basically what I did in the playthrough I described to Psychevore.
For example, if you kill the heretics rather than overwrite them, you get 30 renegade points and you can replace the lost 30 paragon by doing the glitch in Samara's mission by doing the glitch 15 times. The effect of killing them on ME3 War Assets is actually positive, so even if my character is paragon, I don't have any qualms about making that sort of choice. Legion's LM has another 10 renegade points available that are really benign dialogue choices, so you can make up a deficit of 40 renegade during that missiion alone. Tali's LM has 74 renegade points available, but you have to be careful which dialogue choices you flip since you probably don't want to get Tali exiled.
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Post by garrusfan1 on Apr 28, 2019 19:07:23 GMT
Would this work if you did the same with a renegade response. I never saved morinth except for once for her power and quickly went back and chose samara instead. So using that same method could I get my renegade points up with that like I could with paragon points? Unfortunately, no. The line that you're able to repeat is only available if you save Samara and kill Morinth and it only provides 2 paragon points for each time it is repeated. If you only need a few renegade points, you can use the glitch to boost paragon and then make more renegade dialogue decision during Legion's missions (and Tali's LM if you also haven't done that one). That's basically what I did in the playthrough I described to Psychevore.
For example, if you kill the heretics rather than overwrite them, you get 30 renegade points and you can replace the lost 30 paragon by doing the glitch in Samara's mission by doing the glitch 15 times. The effect of killing them on ME3 War Assets is actually positive, so even if my character is paragon, I don't have any qualms about making that sort of choice. Legion's LM has another 10 renegade points available that are really benign dialogue choices, so you can make up a deficit of 40 renegade during that missiion alone. Tali's LM has 74 renegade points available, but you have to be careful which dialogue choices you flip since you probably don't want to get Tali exiled.
You know what makes no sense though. In the arrival dlc you think that the decision not to warn the batarians that you are gonna destroy their system (even if it was pointless since they didn't have enough time to get out) that it would get you massive renegade points. Yet last time I did that I only got 2 renegade points.
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Post by Deleted on Apr 28, 2019 20:01:30 GMT
Unfortunately, no. The line that you're able to repeat is only available if you save Samara and kill Morinth and it only provides 2 paragon points for each time it is repeated. If you only need a few renegade points, you can use the glitch to boost paragon and then make more renegade dialogue decision during Legion's missions (and Tali's LM if you also haven't done that one). That's basically what I did in the playthrough I described to Psychevore.
For example, if you kill the heretics rather than overwrite them, you get 30 renegade points and you can replace the lost 30 paragon by doing the glitch in Samara's mission by doing the glitch 15 times. The effect of killing them on ME3 War Assets is actually positive, so even if my character is paragon, I don't have any qualms about making that sort of choice. Legion's LM has another 10 renegade points available that are really benign dialogue choices, so you can make up a deficit of 40 renegade during that missiion alone. Tali's LM has 74 renegade points available, but you have to be careful which dialogue choices you flip since you probably don't want to get Tali exiled.
You know what makes no sense though. In the arrival dlc you think that the decision not to warn the batarians that you are gonna destroy their system (even if it was pointless since they didn't have enough time to get out) that it would get you massive renegade points. Yet last time I did that I only got 2 renegade points. Well, 2 is better than none... which is what the big decision in the Overlord DLC gets you. LotSB has a decision that is worth 15 points and so does Zaeed's LM. Kasumi's LM has a few P/R points available as well, so I think it might have been a case of their having blown their P/R point budget on those earlier DLCs. Arrival was the last DLC released for that game and was, I suspect, a bit of an afterthrough... intending to explain ME3 starting with Shep in detention.
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Post by garrusfan1 on Apr 28, 2019 21:21:38 GMT
You know what makes no sense though. In the arrival dlc you think that the decision not to warn the batarians that you are gonna destroy their system (even if it was pointless since they didn't have enough time to get out) that it would get you massive renegade points. Yet last time I did that I only got 2 renegade points. Well, 2 is better than none... which is what the big decision in the Overlord DLC gets you. LotSB has a decision that is worth 15 points and so does Zaeed's LM. Kasumi's LM has a few P/R points available as well, so I think it might have been a case of their having blown their P/R point budget on those earlier DLCs. Arrival was the last DLC released for that game and was, I suspect, a bit of an afterthrough... intending to explain ME3 starting with Shep in detention. Yeah but since it carries over I hoped that they would give us a fair amount. I thought the LOTSB where tela vesir takes a hostage is worth 25 depending on your choice but I can be wrong. It is one of the coolest dialougues in ME2.
Shepard-Good move taking a hostage. A spectre does whatever it takes to get the job done. Vesir-Yes we do. Shepard-But your forgetting something vesir
Vesir raises eyebrow.
Shepard-I'm a spectre too.
Or the paragon response with
Shepard-I unleashed the rachni on the galaxy.
That scene was so awesome.
I thought zaeed's decision (to save the people in the refinery or not)during the loyalty mission should have been worth thirty renegade points if you refuse to help them. I have to put the game on mute after that decision for the rest of the mission since you are hearing people burn to death.
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Post by Deleted on Apr 28, 2019 23:04:16 GMT
Well, 2 is better than none... which is what the big decision in the Overlord DLC gets you. LotSB has a decision that is worth 15 points and so does Zaeed's LM. Kasumi's LM has a few P/R points available as well, so I think it might have been a case of their having blown their P/R point budget on those earlier DLCs. Arrival was the last DLC released for that game and was, I suspect, a bit of an afterthrough... intending to explain ME3 starting with Shep in detention. Yeah but since it carries over I hoped that they would give us a fair amount. I thought the LOTSB where tela vesir takes a hostage is worth 25 depending on your choice but I can be wrong. It is one of the coolest dialougues in ME2.
Shepard-Good move taking a hostage. A spectre does whatever it takes to get the job done. Vesir-Yes we do. Shepard-But your forgetting something vesir
Vesir raises eyebrow.
Shepard-I'm a spectre too.
Or the paragon response with
Shepard-I unleashed the rachni on the galaxy.
That scene was so awesome.
I thought zaeed's decision (to save the people in the refinery or not)during the loyalty mission should have been worth thirty renegade points if you refuse to help them. I have to put the game on mute after that decision for the rest of the mission since you are hearing people burn to death.
It's worth 15. Here's a link to the ME2 Morality Guide.
It gives every line in ME2 and DLC where P/R points are available.
The Arrival decision to try to save the Batarian colonists or not really has no impact on ME3. It changes a line or two of dialogue only. Shepard is given no choice but to destroy the relay and goes into detention for that reason. The reason for the detention changes if the DLC is not done at all, which is think is the "decision" that has the greater impact on ME3 since Ghorek can't personally blame Shepard for the decision to destroy the relay. They could have gone a little further in making differences to that conversation, IMO; but I quite often don't do Arrival in ME2 for that reason. It also makes more sense to me for Shepard to just be under house arrest and Miranda denied access if the reason for his/her detention is for working with Cerberus.
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