Sharable Horizon
N3
Lvl 31 Rogue God Emperor
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
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Lvl 31 Rogue God Emperor
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Post by Sharable Horizon on May 5, 2019 18:10:59 GMT
Obviously I have no idea how hard it would be (probably very hard), but I always dreamed of having dungeon maker tools for DAIMP. Maybe a really easy to use Dungeon maker could be released to the community after most of the bugs in the base game have been squashed? Make it PC only to begin with, then every three months hold a vote for all of the maps made during that three month period. The winning map gets patched into the main game for all platforms. That’s my pie in the sky wish - man I miss Dungeon Master!
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Polka Dot
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Post by Polka Dot on May 6, 2019 18:44:00 GMT
No multiplayer. Every single resource should be focused on the single player campaign. It doesn't always work this way. If the game had only been singleplayer, the budget for the game could be reduced to compensate. Less budgeting means less people working on the title. Perhaps, but the overall design of combat systems would be entirely focused on the SP experience. Ever since they started including MP, they've worked to make the transition between SP & MP feel seamless, which does influence SP combat.
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Post by phoray on May 6, 2019 19:03:02 GMT
Take the personalities of mp characters one step further from DAIMP. The variety of personalities were and still are great. DAIMP almost did it totally right. They had the mp characters at skyhold but they just stood around and did nothing. If they would have added proper banter and or more back story it would have been great. ONLY if it adds to the SP story or world lore. I never played MP, and hearing Jo Blow say something about themselves when I have no idea who they are is wasted audio for the majority of players.
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Post by Space Cowboy on May 6, 2019 19:10:46 GMT
Take the personalities of mp characters one step further from DAIMP. The variety of personalities were and still are great. DAIMP almost did it totally right. They had the mp characters at skyhold but they just stood around and did nothing. If they would have added proper banter and or more back story it would have been great. ONLY if it adds to the SP story or world lore. I never played MP, and hearing Jo Blow say something about themselves when I have no idea who they are is wasted audio for the majority of players. I am not sure any of the mp characters showed up in my game. I never played the mp at all. So even more wasted as we don’t even see the characters. I don’t want to miss out on story content because I didn’t play that mode.
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Beerfish
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Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Beerfish on May 6, 2019 19:23:57 GMT
Take the personalities of mp characters one step further from DAIMP. The variety of personalities were and still are great. DAIMP almost did it totally right. They had the mp characters at skyhold but they just stood around and did nothing. If they would have added proper banter and or more back story it would have been great. ONLY if it adds to the SP story or world lore. I never played MP, and hearing Jo Blow say something about themselves when I have no idea who they are is wasted audio for the majority of players. There is loads of ambient sound and dialogue in these games that has nothing to do with the 'core' story. This type of thing was done in one of the major ME dlcs and there was virtually no complaints at all. I think if these were in there and the single player fanatic had no clue they had anything to do with mp they would be fine about it and maybe find these ambient characters interesting. The moment you put the words mp next to them and it's a horrible affront.
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People are too forgiving when it comes to video games, and their focus is malplaced.
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Post by cankiie on May 7, 2019 3:18:44 GMT
It doesn't always work this way. If the game had only been singleplayer, the budget for the game could be reduced to compensate. Less budgeting means less people working on the title. Perhaps, but the overall design of combat systems would be entirely focused on the SP experience. Ever since they started including MP, they've worked to make the transition between SP & MP feel seamless, which does influence SP combat. That is actually a really good point. It is not just the budget that MP influences. But also the mechanics of the game.
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Post by Dekibra on May 9, 2019 11:51:34 GMT
quite some valid points there Beerfish
- what I missed especially in MEA:MP & DAI:MP were the abundantly many & repeatable challenges/mastery incl. N7HQ from ME3MP- for a dedicated casual like me (if a game is gripping, I try to play daily for 1-2 hours) the ME3MP-challenges felt very rewarding: I was working on at least 6-7 challenges simultaneously (I played a certain kit on a certain difficulty & map with a certain weapon(s), used certain powers, killed certain enemies) - so I almost always finished some challenge & got CPs after a match or 2. so I had a very satisfying sense of progression there
- and keep the cool stuff! over cover grabs! different heavy melees! different dodges! (never understood why they didn't use these in MEA:MP) awesome banter ("over here friend!" "UGH" "I had a parakeet once..."! unique kits! the little details, easter eggs!
you know, and maybe just ask the MP-people (idk who clocked 500+ hours into MP), like in a survey, what they loved about ME3MP, DAIMP, MEAMP, what worked, what didn't work...
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qunaripenis
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Post by qunaripenis on May 10, 2019 3:45:52 GMT
My biggest Dragon Age Muliplayer Do's and Don'ts. Do: not fucking make one. Put the rest of your resources in the main fuckin' game. It didn't work out in andromeda and it's not gonna work here. Don't: do one. See above. You have anthem and look how well that's received.
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Post by Unicephalon 40-D on May 10, 2019 7:34:56 GMT
- and keep the cool stuff! over cover grabs! different heavy melees! different dodges! (never understood why they didn't use these in MEA:MP) awesome banter ("over here friend!" "UGH" "I had a parakeet once..."! unique kits! the little details, easter eggs! you know, and maybe just ask the MP-people (idk who clocked 500+ hours into MP), like in a survey, what they loved about ME3MP, DAIMP, MEAMP, what worked, what didn't work... Over cover grabs were too slow in me3mp (and most of the game was too slow for me), of course they could've done them faster in MEAMP.. also there are at least two different dodges in, normal evade and teleporting (through walls which is super fun if hoster has ok ping). 2000++ hours in MEAMP
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Post by Dekibra on May 10, 2019 7:45:28 GMT
- and keep the cool stuff! over cover grabs! different heavy melees! different dodges! (never understood why they didn't use these in MEA:MP) awesome banter ("over here friend!" "UGH" "I had a parakeet once..."! unique kits! the little details, easter eggs! you know, and maybe just ask the MP-people (idk who clocked 500+ hours into MP), like in a survey, what they loved about ME3MP, DAIMP, MEAMP, what worked, what didn't work... Over cover grabs were too slow in me3mp (and most of the game was too slow for me), of course they could've done them faster in MEAMP.. also there are at least two different dodges in, normal evade and teleporting (through walls which is super fun if hoster has ok ping). 2000++ hours in MEAMP
well, opinions differ don't they (which is totally fine imho ) ... for I think ME3MP is by far the superior MP (and there is nothing more satisfying/hilarious than a group of 4 Asari or Krogans or Batarians or a Volus with a batarian gauntlet greeting each other properly at the start of a match... and in between waves for that matter ) - it's these "little things" I missed in MEAMP (the gameplay itself was fun though)...
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Post by Unicephalon 40-D on May 10, 2019 7:49:36 GMT
Over cover grabs were too slow in me3mp (and most of the game was too slow for me), of course they could've done them faster in MEAMP.. also there are at least two different dodges in, normal evade and teleporting (through walls which is super fun if hoster has ok ping). 2000++ hours in MEAMP
well, opinions differ don't they (which is totally fine imho ) ... for I think ME3MP is by far the superior MP (and there is nothing more satisfying/hilarious than a group of 4 Asari or Krogans or Batarians or a Volus with a batarian gauntlet greeting each other properly at the start of a match... and in between waves for that matter ) - it's these "little things" I missed in MEAMP (the gameplay itself was fun though)... Yeah I couldnt play the ""superior one"" for long... I think that "little thing" depends on crew, as in MEAMP we usually greet others with jump melee when people who know each other/have played with.. and in DAIMP we usually did something stupid the current char could do, like cranking the shield wall on/off
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Post by Dekibra on May 10, 2019 8:04:58 GMT
well, opinions differ don't they (which is totally fine imho ) ... for I think ME3MP is by far the superior MP (and there is nothing more satisfying/hilarious than a group of 4 Asari or Krogans or Batarians or a Volus with a batarian gauntlet greeting each other properly at the start of a match... and in between waves for that matter ) - it's these "little things" I missed in MEAMP (the gameplay itself was fun though)... and in DAIMP we usually did something stupid the current char could do, like cranking the shield wall on/off oh DAIMP had these little things as well (like a dead Krogan on some wall somewhere in the Orlaisian castle map ) ... teabagging comes to mind and I think I did that shield thing as well ^^
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Post by Silversmurf on May 18, 2019 23:52:52 GMT
I only care about two things for DA4
1. Must have multiplayer
2. Must have Luke running the show
I bought Inquisition for the MP and it's killer gameplay. Yes really.
Screaming "SP only" just shows ignorance of how good the MP is and a fine example of today's entitlement brigade.
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Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Beerfish on May 19, 2019 4:16:53 GMT
My biggest Dragon Age Muliplayer Do's and Don'ts. Do: not fucking make one. Put the rest of your resources in the main fuckin' game. It didn't work out in andromeda and it's not gonna work here. Don't: do one. See above. You have anthem and look how well that's received. There is a Continuing MISCONCEPTION that it EVER works this way. It NEVER works this way. They NEVER suddenly stand up in a meeting and say we are taking the 1 million dollar budget for MP and giving it to SP. It NEVER works that way, Did I say NEVER yet?
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cankiie
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People are too forgiving when it comes to video games, and their focus is malplaced.
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Post by cankiie on May 19, 2019 12:03:27 GMT
I only care about two things for DA4 1. Must have multiplayer 2. Must have Luke running the show I bought Inquisition for the MP and it's killer gameplay. Yes really. Screaming "SP only" just shows ignorance of how good the MP is and a fine example of today's entitlement brigade. I assure you, the entitlement brigade works both ways. You wrote it yourself "1. Must have multiplayer." MUST! Nah fam, you don't get to judge with fighting words like them. The games should have remained single player titles all the way through. Multiplayer diminishes the single player. The multiplayer component are probably why we don't have tactic slots anymore I bet! Multiplayer is just bad and potentially takes from the single player experience. Like designing a MMORPG with both PvE and PvP mechanics, you have to balance abilities for both Player vs Environment fights as well as Player vs Player fights? That is a tough shell to break, and it is the reason MMORPGs always has balance issues.
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People are too forgiving when it comes to video games, and their focus is malplaced.
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Post by cankiie on May 19, 2019 12:04:28 GMT
My biggest Dragon Age Muliplayer Do's and Don'ts. Do: not fucking make one. Put the rest of your resources in the main fuckin' game. It didn't work out in andromeda and it's not gonna work here. Don't: do one. See above. You have anthem and look how well that's received. There is a Continuing MISCONCEPTION that it EVER works this way. It NEVER works this way. They NEVER suddenly stand up in a meeting and say we are taking the 1 million dollar budget for MP and giving it to SP. It NEVER works that way, Did I say NEVER yet? LIAR!
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Post by Silversmurf on May 19, 2019 13:15:37 GMT
I only care about two things for DA4 1. Must have multiplayer 2. Must have Luke running the show I bought Inquisition for the MP and it's killer gameplay. Yes really. Screaming "SP only" just shows ignorance of how good the MP is and a fine example of today's entitlement brigade. I assure you, the entitlement brigade works both ways. You wrote it yourself "1. Must have multiplayer." MUST! Nah fam, you don't get to judge with fighting words like them. The games should have remained single player titles all the way through. Multiplayer diminishes the single player. The multiplayer component are probably why we don't have tactic slots anymore I bet! Multiplayer is just bad and potentially takes from the single player experience. Like designing a MMORPG with both PvE and PvP mechanics, you have to balance abilities for both Player vs Environment fights as well as Player vs Player fights? That is a tough shell to break, and it is the reason MMORPGs always has balance issues. GOTY. MP didn't seem to diminish the SP. Anyway, I didn't say the SP should be ripped out. MP abilities didn't all work the same way as SP. Both can co-exist. I agree no pvp though. DA works cause it's co-op. Sorry Beerfish mate. I thought my previous comments were pretty fair. Can't imagine a dev liking a post that seemed biased or unbalanced.....then again I have kissed his ass a few times in posts over the years...... hehe
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cankiie
N3
People are too forgiving when it comes to video games, and their focus is malplaced.
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Post by cankiie on May 19, 2019 14:33:53 GMT
I assure you, the entitlement brigade works both ways. You wrote it yourself "1. Must have multiplayer." MUST! Nah fam, you don't get to judge with fighting words like them. The games should have remained single player titles all the way through. Multiplayer diminishes the single player. The multiplayer component are probably why we don't have tactic slots anymore I bet! Multiplayer is just bad and potentially takes from the single player experience. Like designing a MMORPG with both PvE and PvP mechanics, you have to balance abilities for both Player vs Environment fights as well as Player vs Player fights? That is a tough shell to break, and it is the reason MMORPGs always has balance issues. GOTY. MP didn't seem to diminish the SP. Anyway, I didn't say the SP should be ripped out. MP abilities didn't all work the same way as SP. Both can co-exist. I agree no pvp though. DA works cause it's co-op. Sorry Beerfish mate. I thought my previous comments were pretty fair. Can't imagine a dev liking a post that seemed biased or unbalanced.....then again I have kissed his ass a few times in posts over the years...... hehe We are all a little bit biased. But as mentioned. Dragon Age Multiplayer is probably the reason we do not have tactic slots anymore!
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Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
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Posts: 15,192 Likes: 36,403
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Beerfish on May 19, 2019 15:44:54 GMT
I want mp PVP so I can QQ all of the single player only anti mp people! Oh....wait....
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Polka Dot on May 19, 2019 16:28:33 GMT
GOTY. MP didn't seem to diminish the SP. Anyway, I didn't say the SP should be ripped out. MP abilities didn't all work the same way as SP. Both can co-exist. I agree no pvp though. DA works cause it's co-op. Sorry Beerfish mate. I thought my previous comments were pretty fair. Can't imagine a dev liking a post that seemed biased or unbalanced.....then again I have kissed his ass a few times in posts over the years...... hehe We are all a little bit biased. But as mentioned. Dragon Age Multiplayer is probably the reason we do not have tactic slots anymore! I've often suspected that to be the case - in whole or in part. Whether it is or not isn't something we can know for certain, but I find it pretty much impossible to believe that MP has no influence on the SP experience. Whether that influence is for good or for ill depends, I guess, on individual tastes and preferences.
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Post by leadintea on May 19, 2019 19:49:25 GMT
We are all a little bit biased. But as mentioned. Dragon Age Multiplayer is probably the reason we do not have tactic slots anymore! I've often suspected that to be the case - in whole or in part. Whether it is or not isn't something we can know for certain, but I find it pretty much impossible to believe that MP has no influence on the SP experience. Whether that influence is for good or for ill depends, I guess, on individual tastes and preferences. Agree. I suspect MP is part of the reason why healing was removed from DAI (and probably will be from DA4), as well, since abilities are recycled between both modes and the devs probably didn't want to create a character/class that had healing skills which could've ended up feeling like a must-have for MP parties by the playerbase. Personally speaking, I'm okay with MP, but the needs of MP mode do play a role in the creation of the gameplay and that will end up having an effect on SP mode one way on another.
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Post by Silversmurf on May 19, 2019 21:34:55 GMT
I want mp PVP so I can QQ all of the single player only anti mp people! Oh....wait.... But then I would get killed by SantaFish in December.....
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BioWare Dev
Game Systems Director for Dragon Age
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Post by LukeBarrett on May 20, 2019 1:29:03 GMT
Agree. I suspect MP is part of the reason why healing was removed from DAI (and probably will be from DA4), as well, since abilities are recycled between both modes and the devs probably didn't want to create a character/class that had healing skills which could've ended up feeling like a must-have for MP parties by the playerbase. Personally speaking, I'm okay with MP, but the needs of MP mode do play a role in the creation of the gameplay and that will end up having an effect on SP mode one way on another. Reasonable theory but it was actually removed to facilitate a style of gameplay we ended up moving away: in the early days of DAI the plan was to have a much more attrition focused dungeon delving experience where a Player would go as far as they could and then have to return to camp to heal up. As time went on we ended up paving over all the more difficult attrition gameplay (adding potion crates everywhere for example) and ended up having to essentially add healers in the form of Barrier spamming. It is a lesson I've been reiterating to others lately...
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cankiie
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People are too forgiving when it comes to video games, and their focus is malplaced.
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Post by cankiie on May 20, 2019 2:20:08 GMT
Agree. I suspect MP is part of the reason why healing was removed from DAI (and probably will be from DA4), as well, since abilities are recycled between both modes and the devs probably didn't want to create a character/class that had healing skills which could've ended up feeling like a must-have for MP parties by the playerbase. Personally speaking, I'm okay with MP, but the needs of MP mode do play a role in the creation of the gameplay and that will end up having an effect on SP mode one way on another. Reasonable theory but it was actually removed to facilitate a style of gameplay we ended up moving away: in the early days of DAI the plan was to have a much more attrition focused dungeon delving experience where a Player would go as far as they could and then have to return to camp to heal up. As time went on we ended up paving over all the more difficult attrition gameplay (adding potion crates everywhere for example) and ended up having to essentially add healers in the form of Barrier spamming. It is a lesson I've been reiterating to others lately... Then what about the tactic slots?! And not the measly, weak tactic slots in DA:I, but the proper ones we had in DA:O and DA2! With that said. Did the fact that you had to have MP in DA:I in anyway influence the developement of the SP part?
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Post by leadintea on May 20, 2019 7:04:56 GMT
Agree. I suspect MP is part of the reason why healing was removed from DAI (and probably will be from DA4), as well, since abilities are recycled between both modes and the devs probably didn't want to create a character/class that had healing skills which could've ended up feeling like a must-have for MP parties by the playerbase. Personally speaking, I'm okay with MP, but the needs of MP mode do play a role in the creation of the gameplay and that will end up having an effect on SP mode one way on another. Reasonable theory but it was actually removed to facilitate a style of gameplay we ended up moving away: in the early days of DAI the plan was to have a much more attrition focused dungeon delving experience where a Player would go as far as they could and then have to return to camp to heal up. As time went on we ended up paving over all the more difficult attrition gameplay (adding potion crates everywhere for example) and ended up having to essentially add healers in the form of Barrier spamming. It is a lesson I've been reiterating to others lately... I do remember a couple of devs mentioning the attrition focused experience back in the old BSN during DAI's pre-release, but I thought it was just a small part of why DAI didn't have any healing abilities, not the main reason. In any case, I'm really hoping that we get a game balanced around healing abilities in DA4 rather than going back to the attrition style DAI was trying to achieve.
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