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Post by Addictress on May 11, 2019 17:07:26 GMT
Valnarox hosted an interview with Sam Hulick and Jack Wall Someone asked them if they'd ever do a live orchestral concert with curated tracks from the original Mass Effect trilogy. They said while Suicide Mission is sometimes played in other medleys (like Video Games Live) that it'd be a harder sell to do Bioware-only due to the age of the series and the controversy of the more recent installments. I think there is a huge population of fans who remember the glory of the original trilogy and would love to go see a Bioware-dedicated orchestra, no? Or maybe it's just a tiny niche contingent of fans? Anyways, huge shoutout to Valnarox for putting that together and as a soundtrack nerd (and an obsessed OG Bioware fan) I was excited about this stream. Jack Wall also mentioned there will be a June 2020 video games soundtrack live event (with many games' music) in London including Suicide Mission... will look for what that is.
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Post by KrrKs on May 12, 2019 14:27:26 GMT
That link only leads to the current live stream, the interview itself seems to not have been recorded
Anyway: More than a live event I would really like a unified audio cd/mp3-download/stream/ whatever release of the trilogy's soundtrack. Including previously not released bits & pieces like the ME1 elevator medleys. I know that parts of these are available as part of bonus content for preorders, deluxe editions or with certain download content. But these are still missing the music created for DLCs. The music for the Extended Cut and the Citadel DLC was released for free around the same time as those DLCs went live, but I don't think the music for the Shadow Broker, Leviathan or Omega got released. I know that some of the tracks are (or were) available on ITunes, but I just want a single unified release of all that glory to listen to on whatever device or whatever program I like.
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Post by Addictress on May 13, 2019 0:04:43 GMT
That link only leads to the current live stream, the interview itself seems to not have been recorded
Anyway: More than a live event I would really like a unified audio cd/mp3-download/stream/ whatever release of the trilogy's soundtrack. Including previously not released bits & pieces like the ME1 elevator medleys. I know that parts of these are available as part of bonus content for preorders, deluxe editions or with certain download content. But these are still missing the music created for DLCs. The music for the Extended Cut and the Citadel DLC was released for free around the same time as those DLCs went live, but I don't think the music for the Shadow Broker, Leviathan or Omega got released. I know that some of the tracks are (or were) available on ITunes, but I just want a single unified release of all that glory to listen to on whatever device or whatever program I like.
Aw man... after all this time I still don't really get how Twitch works =/ And I call myself a gamer. Yeah some unified album released would be great. Game soundtracks always seem to leave out the best tracks - they're usually random background tracks which are overlooked by marketing.
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Post by Deleted on May 14, 2019 15:30:07 GMT
In addtion to the possiblty of a live orchestra, what else was discussed on the stream? like any interesting statements by the compossers on the soundtrack and their time spend working on the trilogy.?
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Post by Addictress on May 14, 2019 23:54:41 GMT
In addtion to the possiblty of a live orchestra, what else was discussed on the stream? like any interesting statements by the compossers on the soundtrack and their time spend working on the trilogy.? Jack Wall said Casey Hudson was hands-off and did not micromanage the soundtrack. The audio director had a much stronger influence They also said the composers score the music according to beats and moments- a whole cohesive cinematic experience. Then the programmers and editors chop it up lol for programming purposes. So you might not get a lot of the flow the composer intended.
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Post by Addictress on May 14, 2019 23:56:47 GMT
Sam Hulick was more green at the time he did it, learned a lot during experience Jack Wall hired/outsourced a few sub-composers when work got heavy. So some tracks aren't even by the titles composers directly.
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Post by Deleted on May 15, 2019 7:33:11 GMT
Thank you very much for the info, tidbits like these always give me a better insight in a game's development, as well as additional appreciation for the developers themselves.
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Post by Unicephalon 40-D on May 15, 2019 8:27:36 GMT
Sam Hulick was more green at the time he did it, learned a lot during experience Jack Wall hired/outsourced a few sub-composers when work got heavy. So some tracks aren't even by the titles composers directly. Yep there are usually more than 1 or 2 composers - also see Andromeda for this. The flow of music is usually cut by something the player does. For long time the musicin games has been chopped into sequences and tracks, fex. music piece has 8 tracks, but only 2 of them play in the beginning when action is 0, when action comes to 0.5 system adds 2 more tracks from the 8 available in the music piece, when action is 1 then all the tracks play for massive rise in volume and excitement and so on. Sequences chopped means something is looping and when something triggers, it'll release the loop and lets the tune evolve (also by opening more tracks).
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