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Post by Cyberstrike on May 5, 2024 17:16:29 GMT
I'm having a lot of fun playing a dual wielding hand crossbow rouge. One of her crossbows is from that devil that Raphel wanted you to kill back in the shadow cursed lands that has a magical fire attack. The other one is hand crossbow+1 I would like to get another magical one. I would prefer one with ice or lightening attacks (I won't say no to another fire based one though I just found something like that can limit the damage against fire-based enemies) or even just a hand crossbow+2. I'm currently in the lower city near the magic shop with the mage that had the bounty on Dame Ayslin, that angel trapped in the Shadowfell. I know that the guy that fixed Karlach's engine has a store nearby but that is random most of the time. . Any suggestions?
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Post by Finvola on May 5, 2024 19:30:46 GMT
I like Devora, she's great! I have been watching her playthrough since the beginning. I watch Neil and Theo's too. DUrge just started a DUrge playthrough too. I watched that one live and he had us vote on his choices, that was fun!
Now I feel bad for having to kill Lae'zel in my save but that was down to a bad roll. She's usually part of my main team. I watched the video and I do think it's silly that people kill her just for being direct/blunt. Her storyline is great, you just have to give her a chance.
But I will use this opportunity to play a bit differently. I don't think I've ever done the creche without her. I will do it for the loot and finally get a chance to fight the Inquisitor. In my first HM save, the creche bugged out for me. The part where you insert the shard into the barrier bugged out. I put the shard in the slot and it disappeared, the barrier never dropped. I was locked out of that whole area.
It meant I couldn't get the outcome I wanted for Lae'zel's storyline and missed out on a lot of good loot. Apparently it's an old bug and the only solution I found was "reload", but of course that isn't an option on HM. I know how to hard shut it down now, but didn't at the time. I would avoid doing that otherwise, but I think for things like that and the dreaded Shar elevator it's necessary. I haven't had that bug yet, thankfully.
I think the creche bug was because I stole the shard from the captain and inserted it in the slot before she noticed the theft, or she noticed the theft at that moment and the shard simply vanished. I was salty about it that whole game because I also missed out on the Blood of Lathander, and Lae'zel leaned more into her beliefs instead of having a wake up call.
Not this time, I won't pickpocket it and will just fight everything. I might save those smokepowder barrels for the Inquisitor though. Or I might even have the runepowder vial by then. Not sure how big of a blast radius that is though. Kinda scared, lol.
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Post by alanc9 on May 7, 2024 5:43:09 GMT
You've never fought the Inquisitor? Or just not on HM?
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Post by alanc9 on May 7, 2024 6:12:43 GMT
Anyone else getting scam ads from "McAfee" on this site lately? Haven't seen one of those in a year or so. Anyway, tried a couple of things with Sylvie I haven't tried before. One was going along with Priestess Gut. Not exactly what I expected. A diabolus ex machina, huh? The other was tricking Minthara into attacking the Grove. This is on-brand for Sylvie, although not really efficient since it trades an easy fight for a harder one, although I guess this route does yield a couple hundred more XP. There's some interesting extra content on this route, so I recommend it if you haven't tried it. In a feat of truly terrible timing, everyone was within 100 XP of level 5 right before the battle started. Still, it wasn't too hard. It looks like nothing you do at the Camp matters for this fight, since none of Minthara's forces actually are drawn from there. And you can't actually recruit more people to the fight despite dialogue options saying you can and, later, did. Maybe there's supposed to more fighting off-screen? No realistic option to pick up Minthara on this path since the allies do lethal damage to her even if the party refrains. She actually went down pretty hard. Hold Person on Karlach followed up by double crit + Smites on the next round killed her outright. But easily sorted, and that's that. Party time. I guess Sylvie's gonna hook up with Gale. Besides him being a pretty good guy, banging a dude who banged a goddess is just irresistible. One annoying thing. I could swear Minthara's underwear used to be lootable. Not anymore. Why care about that? Because of this: Still, could be worse. Could be playing DA:O. Edit: hey, turns out there's a workaround for that. After all these years, I never knew that you could click on an item slot to see everything that could go there.
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Post by Finvola on May 7, 2024 9:31:48 GMT
You've never fought the Inquisitor? Or just not on HM? I have, but it was bugged out on HM because I couldn't access the room. The shard you place in the slot vanished and I couldn't get around the magic barrier. I'm just relieved I never had one of those elevator bugs. Missing out on a boss and some loot sucked, but at least it didn't end my run.
In my current HM save, I'm at Grymforge and I had a few drinks. Probably not the best combination but it seemed like a good idea at the time. I made a complete mess of the Nere fight. I agreed to team up with the Duergar and fight Nere with them. I went through the area and cleared out the other groups of Duergar and sniped Philomeen and took the Runepowder. I left 3 party members out of the room, just in case things went wrong. I know better than that, lol. After doing everything around the area, I went back for Nere. I had everyone in position for when the fight started. I sent Karlach down but I couldn't seem to find who had the smokepowder satchels on them so I chucked a smokepowder bomb at the rubble instead, which made all the Duergar hostile. Yeah, that was a bright idea. Gaming under the influence.
So instead of teaming up with some of the Duergar, I had to fight them all. I'm just glad none of the gnomes got caught up in the whole mess because I wanted to save them. Then it came time for Grym. I briefly thought about fighting him without cheese but I went with Owlbear on the top rope. I think I would have wiped if I tried to fight him fairly. Even in my befuddled state I knew better than that, lol.
When I play next I have to decide whether or not I want to talk to the Gith patrol or fight them. I don't have Lae'zel anymore, so I don't really have a reason to play nice with the Gith. LEEROY JENKINS!! I really do love a good fight. I'm sure I'll have just that if I decide to fight the patrol.
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Post by alanc9 on May 7, 2024 17:08:34 GMT
BG3 is not a game I play drunk. I have Starfield for that.
What level are you taking on the Patrol at?
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Post by Finvola on May 7, 2024 20:16:07 GMT
I'm level 6, or 6 1/2ish I think. I've done just about everything in the Act 1 area so there's nothing else left for me to do but the Creche now. It will be weird doing it without Lae'zel but I want to fight the Inquisitor this time and get all the goodies. If the bug with the shard in the slot happens again, then I'll exit through the task manager and reload.
I might fight the patrol, I'll have a think about it. Or maybe I'll just play it safe and talk to them. I have enough inspiration for rerolls if I fail the dialog checks.
As for barrelmancy or runepowder on the Inquisitor, I'm not sure yet. I will have a think about that too. Part of me wants to do the fight without cheese because I missed out on it the last time. On my first HM run I remembered I studied as many videos as I could before upcoming boss fights. HM had only been out a few weeks at that point and it was a bit difficult finding non-cheese fight videos, lol. I wanted to see the non-cheese versions to see how the fight went and how the boss LA worked.
If luck is on my side and I get some good hits in on him, then I won't need the barrels. Sometimes on Tactician I can take him out quickly if I get a surprise round on him. But that's the gamble we take on HM. Do I want to fight fair or do I want to guarantee I'll live and just blow him to smithereens?
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Post by alanc9 on May 7, 2024 20:33:57 GMT
Good luck. I just got curbstomped by the patrol at L5. Then again, I didn't actually prep for the fight. Sometimes you roll a a 1 on a Deception check, and there's no chance to use Inspiration when the check is hidden.
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Cyberstrike
N4
is wanting to have some fun!
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Post by Cyberstrike on May 7, 2024 23:58:46 GMT
It took a lot of work but I finally found him the most dangerous character in not just the Baldur's Gate games, or even in Forgotten Realms or even in the D&D multiverse, but in all of pop culture a character that has appeared in so many other games and media it's would blow your mind and after a long, brutal, and nasty fight, I finally convinced him to join my party I am of course talking about the legendary space hamster Boo! and silly strong human friend too.
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Post by Finvola on May 8, 2024 7:00:31 GMT
I ended up playing something else for a bit so I'm only just starting the creche. I decided to fight the patrol. Well, I sneak attacked them next to where you find the tiefling. It took about 4 minutes, I mostly shot them with fire arrows and had Gale throw fireballs down on them. Then for the first time I gave Lady Esther an egg. I don't usually entertain her because I have Lae'zel with me. I gave her the Owlbear egg. I know what happens when you give her an egg (either one) but I've never done it before.
I got to the monastery and lit the kobalds up but the explosion caused my PC to lag so I exited for now. I'm going to get the Dawnmaster stuff and eventually enter the creche, do some trading and then take them out in small groups. I know I don't have to fight them all, but every little bit of XP helps. It would be great if I hit level 7 before fighting the Inquisitor. I should be able to, or I think that's usually where I hit it.
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Post by Finvola on May 8, 2024 9:21:52 GMT
Yay, I did it! I hit level 7 when I entered the creche. Did some trading, did some sniping, made my way to the captain's quarters. The shard didn't bug out this time and the barrier dropped. So all that was left to do was the Inquisitor. I brought explosives, but decided not to use them and would do the fight. I got everyone into position and just went for it. It wasn't so bad. I think he only summoned two of those magic sword things. I just kept the focus on him. I made a few mistakes and some party members took a bit of a beating but it was fine. I had plenty of health potions and if things got too hairy then I would have just dropped the bomb and split. I recorded it too. Maybe I'll upload and share it so you can have a laugh at my boneheaded mistakes. I get too nervous sometimes. But it's done and I'm happy with that.
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Post by Finvola on May 9, 2024 8:00:01 GMT
I watched the video just to see how I did. At one point, everyone had most of their HP and then the next time I looked some of them were pretty banged up. It wasn't the Inquisitor, he went down in the second round. It was his minions with their psychic damage that I didn't plan for. I should have bought those elixirs from Omeluum. I never need them, well I guess I have a reason to need them now whenever I'm facing Gith on HM. When I reloaded, I was still in the chamber. I decided to leave the looting until the next time I played. I went to get the Blood of Lanthander and the statue was stuck. No, not the statue that is supposed to be stuck, but the other one. It moved once and I couldn't get it to move anymore. The "stuck" one moved after I put some grease on it but it was the other one that wouldn't budge. I thought "Oh here we go again". I thought I would have to exit through the task manager to see if a reload would sort it out but next thing I knew, the passageway opened anyway. I grabbed that and instead of nuking the creche, I just went and killed the rest of the Gith and went on my way. I laughed at a comment Gale made to me, he said something like "We taught that Inquisitor a lesson. He won't be ambushing anyone else in a hurry! I was like, uh, Gale, we're the ones who've been ambushing them, not the other way around. Yeah yeah potato, po-tah-to. Proceeded to Act 2 via the mountain pass. I decided I was going to attack Kar'niss and get the lantern right away. Probably not a bright idea, but I like exploring and making my own way over to things in my own time. And the best way to do that is to get the pixie bell ASAP. I will say now, this was the first disaster I've really had this whole time. And it wasn't Kar'niss. Gale countered his spider sanctuary and Karlach dazed him. It was the cultists with their fire bombs that made for sad times. I nearly wiped. Gale and Shadowheart were dead-dead and my DUrge was downed. Karlach was the hero of the hour and saved us from the dreaded Game Over screen. Also, I had read something in patch notes from earlier this year about the shadow mound thing and being in for a surprise on HM, that they added some abilities to it or something. So I found that, and yeah, that sucked too.
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Post by alanc9 on May 13, 2024 6:24:04 GMT
First time I've ever found the Luminous Armor, so naturally I put it on Shadowheart and let her run Spirit Guardians. Yikes. This is already pretty tough and I don't even have most of the gear yet. My usual preference for getting to Nere is to take out the Duergar assholes in an ambush, and only then free Nere. Since Sylvie isn't particularly wise, I decided to just let Nere out and see what happened. Turns out the starting positioning is just great for this strategy. All the melee guys are right around you, so they all get debuffed by the Radiant Orbs and are ineffective. Meanwhile, the Mind Masters and ranged attackers moved into a perfect Fireball kill zone.
Would have ended faster if I had Lae'zel shove Nere into the lava on her first turn, but I need his head, right?
There is something a little weird about a priestess of Shar running around lighting everyone up, though.
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Post by Iakus on May 13, 2024 17:19:37 GMT
First time I've ever found the Luminous Armor, so naturally I put it on Shadowheart and let her run Spirit Guardians. Yikes. This is already pretty tough and I don't even have most of the gear yet. My usual preference for getting to Nere is to take out the Duergar assholes in an ambush, and only then free Nere. Since Sylvie isn't particularly wise, I decided to just let Nere out and see what happened. Turns out the starting positioning is just great for this strategy. All the melee guys are right around you, so they all get debuffed by the Radiant Orbs and are ineffective. Meanwhile, the Mind Masters and ranged attackers moved into a perfect Fireball kill zone.
Would have ended faster if I had Lae'zel shove Nere into the lava on her first turn, but I need his head, right?
There is something a little weird about a priestess of Shar running around lighting everyone up, though. Give her the Blood of Lathander mace too and really watch the sparks fly!
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Post by Finvola on May 13, 2024 21:03:18 GMT
She can be a real powerhouse! I always make her a tempest cleric.
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Post by alanc9 on May 15, 2024 5:59:05 GMT
First time I've ever found the Luminous Armor, so naturally I put it on Shadowheart and let her run Spirit Guardians. Yikes. This is already pretty tough and I don't even have most of the gear yet. My usual preference for getting to Nere is to take out the Duergar assholes in an ambush, and only then free Nere. Since Sylvie isn't particularly wise, I decided to just let Nere out and see what happened. Turns out the starting positioning is just great for this strategy. All the melee guys are right around you, so they all get debuffed by the Radiant Orbs and are ineffective. Meanwhile, the Mind Masters and ranged attackers moved into a perfect Fireball kill zone.
Would have ended faster if I had Lae'zel shove Nere into the lava on her first turn, but I need his head, right?
There is something a little weird about a priestess of Shar running around lighting everyone up, though. Give her the Blood of Lathander mace too and really watch the sparks fly! Oh, I'm going all the way with this now. Ring, gloves, that helm if I can remember where it comes from....
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Post by alanc9 on May 15, 2024 6:00:30 GMT
She can be a real powerhouse! I always make her a tempest cleric. I can't bring myself to give her domains which don't make sense for whoever her current goddess is. But that's just me.
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Post by alanc9 on May 15, 2024 6:34:20 GMT
Never had Karlach with me when we got to the Last Light Inn. Really liked the hero worship there. The outcome of BG1 was public knowledge, after all. BG2 probably less so, and ToB maybe not at all, Saradush excepted.
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Post by Finvola on May 15, 2024 7:57:09 GMT
I've had Karlach in my party for a good portion of the game. I lost Lae'zel during that camp scene (HM, so can't reload). I got the fighter hireling, but I preferred having an actual party member with me. I have Minthara as well, as I knocked her out at the goblin camp and rescued her from Moonrise. Even after recruiting her, I still mostly had Karlach as the heavy hitter. I brought her, Shadowheart, and Wyll to the Ketheric fight. I forgot to bring explosives for "just in case", but my plan was to use a bunch of summons. If Wyll's in your party when you enter the Mindflayer colony, you get that sword (rapier? scimitar?) that summons a cambion. The fight went well, but my mouse started acting wild during it. It needs to be replaced and it misclicked a few things. Nothing that caused a major disaster though, just more of an annoyance. Like I had my DUrge aimed to shoot an intellect devourer, but instead she climbed down the platform to shoot it up close. Stuff like that, lol.
I'm in Act 3 now and it appears I've read misinformation about the egg from Act 1. I gave Esther the owlbear egg. I thought when you reached Act 3 there would be trouble at the Society, whether you gave an owlbear or gith egg. As much as I like Omeluum, I was hoping to not have one more thing to rescue in the Iron Throne so I was surprised when I walked in there and saw everyone alive and well with Blurg asking for help tracking Omeluum down. I have the gith egg and sold it to them but it looks like I'll be rescuing our squid friend later on.
When I did HM before, I skipped a lot of optional fights so as not to press my luck, but this time I'm doing everything. I don't even care if I end up fighting a bunch of guards. In fact, I had Gale throw a fireball at those mages in front of Sorcerous Sundries. I was expecting to fight guards there but nobody reacted to anything. It was funny! Like, nobody saw that massive fireball killing a bunch of NPCs? I was trying to farm some XP to reach level 12 but I'm guessing the guards were sick of those mages too and turned a blind eye to it.
I did reach level 12 but I still have lots to do. I didn't want to take on any big fights without being level 12. I'm 5 Gloomstalker/4 Assassin/1 War Cleric/2 Fighter so I wanted that action surge before I take on any of the scary bosses.
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Post by alanc9 on May 18, 2024 1:18:01 GMT
Well, that sucked. I got a bit cocky at the Last Light, and .... didn't win. As gut-punch moments in gaming go, this one is pretty high up there, isn't it? Unavoidable defeats don't really count, but this one is my fault. Just to add the crowning moment of suck, I didn't play particularly well afterwards, and ended up not saving anyone at all. Hell, Sylvie couldn't even save herself, although Withers can just undo that. Not for anyone else, of course... "Fate spins along, as it should..." Never actually played through a loss there, but I'm going to this time. It's weird not to have any idea what to do, beyond Jaheira's last words. Knowing what to do and how to do it are very different things.
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Post by Finvola on May 18, 2024 9:05:08 GMT
Aw, I know the feeling. Had that happen to me before too and it felt so bad.
I still have yet to face any big bosses in Act 3. I'm getting ready for it, but doing other things along the way. I had a nasty lil' surprise when I got caught pickpocketing Helsik. I know what happens when you fail to pickpocket her but her minions are cranked up to 11 on HM. I wasn't expecting them to be quite that tough.
I am making up for all the things I avoided fighting all those months ago. I took on the entire counting house the other night. I know I could have just persuaded the bank employee to give me the bank pass but, nah. I aggroed all the guards, including all the ones on the docks. It's the alarms that are more annoying than anything else. I like fighting, I can't help myself.
I think next I'll pay a visit to the fireworks shop and hope it doesn't crash my game. I love explosions too!
Then after that little detour it'll be time to start taking out the bosses. I'm kind of scared, ok, really scared of Ansur. And Raphael, but slightly more scared of Ansur! I will have to check to see how many dragon and fiend arrows I've acquired on my journey.
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Post by alanc9 on May 18, 2024 9:53:56 GMT
Easier than I thought. Blundered around for a bit and found exactly what I needed. Bumped into Kar'niss and co., and bamboozled him into both giving up his Moonlantern and marching off into the Shadow Curse. Caught up with them half-dead in Reithwin and finished them off, plus a bunch of shadows and whatnot. Probably should have taken them on someplace else, but the fight was easy enough anyway.
I had more trouble with the Meenlocks and Meazels. Particularly the Meenlocks
And since Marcus was dead, infiltrating Moonrise was a breeze.
I think I see why people call Bard easy mode.
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azarhal
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on May 18, 2024 11:00:44 GMT
I think I see why people call Bard easy mode. By level like 6-8, you win 90% of all DCs without the need to reload. Their spell list is full of utility spells, especially to counter annoying stuff and they are full casters. Can pick-up some damaging spells from other class via magical secret. They have a lot of class specific itemization early on.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on May 18, 2024 16:16:42 GMT
I think I see why people call Bard easy mode. By level like 6-8, you win 90% of all DCs without the need to reload. Their spell list is full of utility spells, especially to counter annoying stuff and they are full casters. Can pick-up some damaging spells from other class via magical secret. They have a lot of class specific itemization early on. Heh, Dissonant Whispers, Spirit Guardians,, and Glyph of Warding all came in VERY handy!
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Ravenfeeder
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Ravenfeeder on May 18, 2024 17:29:42 GMT
I found Swords Bard to be great until I got to the city. At which point I would prefer someone with more pure magic power, like a wizard, or more pure fighty power like a Fighter or Paladin. Some of the boss fights were overwhelming the first time around and I felt underpowered. Probably didn't help that the rest of my core party was Shadowheart, Wyll and Karlach, who for all their greatness aren't as good at high level as Gale and Lae'zel, at least the way I play.
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