talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by talyn82 on Jun 9, 2024 0:53:22 GMT
I found this short clip on youtube of Minthara in act 3. Her voice actress did great in this scene especially how she delivered that last line. All of the voice acting in the game is well done. There are two games I can think of right now where BG3 compares to them. The Legacy of Kain series and The Castlevania: Lords of Shadow series. In my next playthrough I am thinking of playing as either Gale or Astarion then I'm gonna knock her out and then recruit her in act 2.
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Post by Element Zero on Jun 9, 2024 1:52:32 GMT
I love the Legacy of Kain series. I've always regretted that it never got the fully realized ending that it deserved. Amy Hennig's departure to Naughty Dog, though, did bring us Uncharted and made possible The Last of Us, as well. This will be my fourth complete playthrough, assuming I complete Gale's story as intended. (There were a couple of partials in there, and lots of Tavs abandoned in Act 1.) I've yet to recruit Minthara. Is it now/again possible to recruit both Minthara and Halsin? I definitely want to experience her character at some point. Today ended up being busy, and I was too tired to play very much. I did eventually log in and begin our journey in the Underdark. We made our way from the Selunite Outpost to the Myconid Grotto, fighting minotaurs and a bullette along the way. The bullette fled combat after Wyll nearly blasted it off a cliff. I wonder if it will reappear later?
We met Blurg and Omeluum. My last two protagonists have been a Gith'yanki and a Duergar, so it was nice to roleplay the Omeluum meeting without inner tension and walking those invisible lines. The Gale I know would no doubt be cautiously fascinated to meet an independent Illithid in these circumstances, and so my Gale welcomed Omeluum's input.
We also met the Sovereign and agreed to avenge its kin by driving out the Duergar attackers. Gale was succeeding on every passive Nature and Religion check today, knowing all the things a brilliant Wizard should know. He immediately noticed the issue with Thulla, thr injured and poisoned svirfneblin, and gave her an antidote from his pouch. He wasn't falling for her minor deception, and pushed for the full truth, before eventually agreeing to free her people from the Duergar. So, it's going to be a bad day for these Duergar.
Before resting, we rescued the lost dwarf Balen and recovered a bit of Noble Stalk. We returned both to his wife, who can hopefully save her business in Baldur's Gate.
I noticed that Mayrina's quest won't complete if I simply let her mourn like a normal person and bury her husband. So, we fast traveled back to see her, and she headed to Baldur's Gate to see if someone there could properly raise her zombie husband. 🤦🏻♂️
Back in camp, Gale spoke to the mysterious Guardian again, getting to ask her some more detailed questions and forming a better picture of the events in which they're ensnared.
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
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talyn82
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Post by talyn82 on Jun 9, 2024 2:32:58 GMT
I love the Legacy of Kain series. I've always regretted that it never got the fully realized ending that it deserved. Amy Hennig's departure to Naughty Dog, though, did bring us Uncharted and made possible The Last of Us, as well. This will be my fourth complete playthrough, assuming I complete Gale's story as intended. (There were a couple of partials in there, and lots of Tavs abandoned in Act 1.) I've yet to recruit Minthara. Is it now/again possible to recruit both Minthara and Halsin? I definitely want to experience her character at some point. Today ended up being busy, and I was too tired to play very much. I did eventually log in and begin our journey in the Underdark. We made our way from the Selunite Outpost to the Myconid Grotto, fighting minotaurs and a bullette along the way. The bullette fled combat after Wyll nearly blasted it off a cliff. I wonder if it will reappear later?
We met Blurg and Omeluum. My last two protagonists have been a Gith'yanki and a Duergar, so it was nice to roleplay the Omeluum meeting without inner tension and walking those invisible lines. The Gale I know would no doubt be cautiously fascinated to meet an independent Illithid in these circumstances, and so my Gale welcomed Omeluum's input.
We also met the Sovereign and agreed to avenge its kin by driving out the Duergar attackers. Gale was succeeding on every passive Nature and Religion check today, knowing all the things a brilliant Wizard should know. He immediately noticed the issue with Thulla, thr injured and poisoned svirfneblin, and gave her an antidote from his pouch. He wasn't falling for her minor deception, and pushed for the full truth, before eventually agreeing to free her people from the Duergar. So, it's going to be a bad day for these Duergar.
Before resting, we rescued the lost dwarf Balen and recovered a bit of Noble Stalk. We returned both to his wife, who can hopefully save her business in Baldur's Gate.
I noticed that Mayrina's quest won't complete if I simply let her mourn like a normal person and bury her husband. So, we fast traveled back to see her, and she headed to Baldur's Gate to see if someone there could properly raise her zombie husband. 🤦🏻♂️
Back in camp, Gale spoke to the mysterious Guardian again, getting to ask her some more detailed questions and forming a better picture of the events in which they're ensnared.
Yeah I loved the Legacy of Kain series and was sad that they did not properly end the series. My theory has always been that Kain and Raziel weren't sexy enough in Eidos eyes to compete with the likes of Lara Croft which was another IP of theirs. As for Minthara I haven't recruited her at all, but I have watched some of her scenes on youtube and she looks interesting. From what everyone posts she is 100% evil, but there is some softness I 've seen in some of her clips. As far as the alternate method in recruiting her I've read it still works. Just in act 1 steal something in front of her making her temporarily hostile and knock her out with non lethal attacks. But you must do this before you attack the Hobgoblin leader. Because once you attack him everyone aggro's including Minthara. Also I don't know if it's a good idea to rest right after knocking her out.
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
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Post by talyn82 on Jun 9, 2024 4:08:22 GMT
Oh forgot to mention in the video I linked above what Minthara says is true. When I first played the game she was just another enemy who fell in Tav's crusade to defeat the Absolute. I had completely forgotten about her once the game was done. I only found out she was recruitable when I read the spoiler comments on here. Then I saw some of her scenes on youtube and even though I've never recruited her I at least remember who she is now.
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Finvola
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Post by Finvola on Jun 9, 2024 8:14:24 GMT
I think she's worth recruiting even if you're not playing Evil. Just knock her out at the Goblin camp and you can rescue and recruit her at Moonrise. She has some funny moments too. Or you do if you take her to the circus. Sometimes I keep her as a Paladin, sometimes I MC into a Bardadin. Her Vicious Mockery lines really cut deep. Heck, I might do that this time too. Murder Bhaallad and Minty can form a duet and play dueling Spider Lyres. I did what I set out to do, just trying to get some XP. I fought the Shadow Mastiffs, those Meazel things (hate those lil bastards), and the rest of the blighted needles. The Shambling Mound gave me a run for my money though. It killed Lae'zel with its attack. I ran back to camp and brought a hireling. Then Wyll got killed, so I ran back to camp and got another hireling. I kept one party member far enough away to flee to camp, just in case it had ideas of eating the rest of us. It being immune to piercing damage was a problem. It was my fault for not remembering that before fighting it. Otherwise I would have made sure I had other weapons or spells ready. Made my way over to Last Light, I made some decent tips there. Sometimes the performance failed so I'd have to wait for the cooldown (maybe 2-3 minutes) and try again. I felt a lot of pressure playing in front of His Majesty! I think this group only left like 2 gold, despite there being a decent enough crowd. Cheapskates. Stole, er, "bought" some new gear. Got to test it out on Marcus. He went down fairly quickly but Isobel was being stupid as usual. I put Sanctuary on her, but when her turn came up she went LEEROY JENKINS herself. She got hit by 3 opportunity attacks, just so she could heal some Harper who wasn't even that injured. She,on other the other hand, was fairly injured from trying to run past 3 Winged Horrors. I know to babysit her, but it was some of the other NPCs I was worried about. I saw Rolan getting attacked by a Winged Horror and tried to get over that way as soon as I could. Thankfully I saved him. I'm sure I'll be saving him again in the not too distant future. I don't think any NPCs died that time, which was good.
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Post by Reznore on Jun 9, 2024 9:39:26 GMT
I did a playthrough recently when I saved Minthy and Halsin. At first Minthy is cool because she adds a bit of story in act 2, but then like Halsin she ends up just being there.
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by talyn82 on Jun 9, 2024 19:08:05 GMT
I did a playthrough recently when I saved Minthy and Halsin. At first Minthy is cool because she adds a bit of story in act 2, but then like Halsin she ends up just being there. I guess she was a late addition just like Halsin.
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by talyn82 on Jun 10, 2024 0:43:47 GMT
Finvola A Bardadin? Never thought of making a paladin/bard, but when I do eventually recruit her I will make her a Bardadin. As for the Vicious Mockery lines are her lines unique to her? Or does she say the same thing as everyone else? Also if her lines are unique to her is everyone else the same when using Vicious Mockery? Lastly I am definitely knocking her out. I've read about what happens in act 1 if you side with her. But I can't bring myself to kill Tieflings and lose Karlach and Wyll.
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Post by Curious Crow on Jun 10, 2024 0:50:46 GMT
Acting up in act 3 with Alice Paid a inn room for the squatters at Arfur's manor. As playthrough pass I grow less and less sympathetic for them. You don't want charity, but you will steal other peoples stuff? I whinge as my grubby hands scoop up everything that isn't nailed down. But I would also take the charity . Lost 20 approval with Astarion since I sent him alone into Arfur basement and he managed to trigger the fireworks. Twice. Now I'm sitting at 58 approval, so should be safe but it would be hilarious if this triggered a breakup dialog. For the first time ever the dwarf at the Flophouse took offense to me pickpocketing the wardrobe on the third floor. He didn't report me but stood there, arms crossed, having none of it. So the party just stood there awkward while Lae'zel jumped the rooftops, infiltrated the back door and grabbed the needed evidence. Hornless Wyll does not get a free pass at the second gate and frankly Elin feels hella rude this time around. Made a pact with Gortash, currently reasoning that once I get Orin's Netherstone and send him to the pool, I wont be hurting him when I destroy the throne now will I? I just don't want to do the Aspect of Bane fight tbh. More new stuff. Never had Florrick approach me in the city. Usually keep the pact so don't know if she's even supposed to show then. But have broken it I think twice? And never seen her. And that's good cuz the scene is dumb. Why the heckity heck would you listen to a devil. Though I figure she was in human form or something. Saving Volo was a mood. So sent Gale too save him, but didn't have create water and didn't want to risk Sleet Storming him. So do the next best thing and have Gale steal the barrels. Which triggered the Steel Watcher in the garden nearby. But he's temp hostile, so figure finish this fight, escape, we all good. Kill rest of the peeps, escape into camp and then go back, but probably should've rested or something first since the Watcher was still pissed. So fine, we fight. Get him to explody range, fail the banishment spell so Lae'zel grabs Volo by the scruff and tossed him out of the blast radius, then gets out of dodge himself and watches him go boom. He did take down Alice and Astarion, but nothing a helping hand couldn't fix Then went to visit Cazador since I was feeling self destructive. He has the best outfits to loot btw. Since Astarion never learned the details of the ritual he felt a lot more horrified at the state of the prisoners. Which was neat. Usually he's steeled himself for what's to come but now he felt genuinely distraught. Since Cazador has a nasty habit of absolutely wrecking my runs I gave him an opening gift of 9 smokepowder barrels, 12 small smokepowder bombs and level 5 upcasted fireball. He survived. With 20 hit points and Lae'zel felt like hitting today so he ended up going down. Yay. Convinced Astarion to stab instead of carve. I know keeping him a spawn is "better" for him but I just prefer the Ascended route better. Well can't change it now. Let the spawn loose because I'm a coward. I guess since I have ascended him like 4 times I only have keeping them imprisoned left. And now I can start worrying about Orin. Because she's just excellent at brutally murdering my runs. *Disgusted noise* Using barrels feels a bit too risky what with Halsin lounging there. But headache for later I guess.
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azarhal
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Post by azarhal on Jun 10, 2024 1:01:10 GMT
Finvola A Bardadin? Never thought of making a paladin/bard, but when I do eventually recruit her I will make her a Bardadin. As for the Vicious Mockery lines are her lines unique to her? Or does she say the same thing as everyone else? Also if her lines are unique to her is everyone else the same when using Vicious Mockery? Lastly I am definitely knocking her out. I've read about what happens in act 1 if you side with her. But I can't bring myself to kill Tieflings and lose Karlach and Wyll. Note that Divine Smiths cap at spell slot 5.
As for Vicious Mockery, some of the origins have unique lines I believe, but I think some are shared too.
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Post by Element Zero on Jun 10, 2024 2:54:52 GMT
I didn't play overly much today, but the time I played was fun. Gale continues to roll really well on Ability Checks during exploration and interactions. He's rarely failed a check. It really makes the genius Wizard playthrough more satisfying when your getting great results on all those knowledge skill rolls. We broke camp and headed back into the Underdark. Gale had agreed to tangle with Duergar on behalf of both the svirfneblin Thulla and Sovereign Spaw. Sovereign Glut, whose circle was destroyed by these same Duergar, joined us. I sent Wyll ahead to interact with them. They were slightly more reasonable than expected, but still terrible people who eventually attacked.
After, we continued along the shoreline, up the surrounding cliffs, and discovered Ethel's Underdark access portal. The roasted rothé she'd been eating pointed to something like this. We got some rumbles but no fight from the bullette. Then, Gale became Chosen of Booal, Redcap God of Murder for a group of Kuo Toa. This was a first for me. I'd previously replaced Booal and fought the Kuo Toa.
Reporting back to Spaw, we were doubly rewarded for killing the duergar and the duplicitous Glut, who'd intended to kill and replace Spaw. From there, we explored further. We found the grave of a beloved pup, and fought the bullette again. It retreated at 4hp, after we couldn't stop missing with terrible attack rolls.
As we ambushed a drow mage and some seemingly allied hook horrors, the bullette reappeared. It drew in and fought three hook horrors as we continued our poor rolls. Eventually, we killed the hook horrors with ease, despite the string of bad rolls. The bullette retreated with 1hp. 🤦🏻♂️
After selling our loot, we portaled back to the Selunite Outpost to explore in a new direction. We killed a Beholder-kin Spectator and its charmed drow minions. We got over the attack roll slump, really thrashing these guys in short order. Shadowheart did kill the Spectator and two drow with Spirit Guardians, but that was partly because everyone had already been softening them.
We descended a sketchy stretch of rock climbing, and the bullette resurfaced along a narrow precipice. We fanned as much as possible, tactically positioning so that it couldn't TPK us with one bellyflop. Fortunately, its momentum carried it down a natural staircase of sorts, so it didn't immediately trigger initiative. Astarion killed it with his first attack. It was about damn time. It certainly made itself a memorable nuisance this time.
After looting a nearby altar to Lolth and destroying the oversized spider eggs, we explored a Mage's Tower. It was once inhabited by a Wizard and a Cleric of Oghma. Their tale seemed sad. Their interests parted them for a time, and it's not clear that they ever found one another again. The place was packed with great loot, as well as the Cleric's fungus garden, where we collected the ingredients Omeluum required for his investigation of Gale's tadpole. Gale also crafted a new staff that enhances the effects of ice magic.
Back in the Grotto, Omeluum only provoked the tadpole with his experiment. Gale's tadpole seemingly awakened a bit further, becoming more powerful. Still very much infected, the party returned to the shore of Ebonlake. I saved there. Tomorrow, we use the duergar boat to cross the lake. Spaw has asked us to kill a drow, Nere. We are also looking for the Adamantine Forge and a path to Moonrise.
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N3
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Post by Finvola on Jun 10, 2024 3:57:07 GMT
I got it! Woot! I played for a couple more Harpers and it popped. I didn't think I had gotten 100 gold already. I killed the Meenlocks, saved Rolan (again), BS'd Tollhouse Thorm to death. I reached level 8, sniped some of the Moonrise guards by the dock entrance. I haven't actually gone to Moonrise yet. I'm just hitting waypoints and such. I guess I'll hop back over to Last Light to see if there's new/better stock after the level up.
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Post by alanc9 on Jun 10, 2024 6:00:43 GMT
Got Sylvie as far as Figaro's place. This bardadin thing is starting to feel like easy mode. Got into the fight without trying any positioning shenanigans; IIRC that can be counterproductive anyway, This led to one of those situations where the PC is forward and the rest of the party is grouped a bit behind. Dolor won initiative, as he likely will, and went after the rest of the party with AoE stuff. Luckily, only Astarion got paralyzed.
My main objective for the fight was to keep Devella Fountainhead alive. Which is kind of difficult since she starts prone and paralyzed with three doppelganger mooks in attack range. So I turned Sylvie's smiting up to 11 and had her Misty Step in. Melee Flourish + Smite and one is down. She had enough movement left to get in melee range of another one and do some damage. Next turn, one mooks shoot Devella and does big damage. Then the other tries to get to her, but eats an AoO. Another Smite, and dead. Then Sylvie gets her action and finishes off the last doppelganger.
Three 67-HP enemies downed in two turns? I'll take it. Now that Sylvie's got her handbag, I decided to switch characters and go back to Corin, the cleric of Lathander. I had paused his run on the theory that I would pick it up with patch 7, but it looks like that's going to be a while. So, might as well wrap his run up. I'm still impressed by how many consequences are implemented. Went to the Hag Support Group and things didn't go well... Botched the persuasion check; I had two bad rolls but only one Inspiration point, so that was it. I turned non-lethal on. But when the crustaceans showed up, I had Gale Fireball them. Turns out Sculpt Spells doesn't apply to unconscious enemies, so the cleric of Tyr died, as did the hag agent. Oops. At least one of the good guys lived.
But everything felt kind of anticlimactic. This is because things went badly with Mayrina way back in Act 1. It's not like a cleric of Lathander is going to be OK with raising your husband as an undead abomination, after all. So, the hag plot just... stops; unlike Minratha, KOing Mayrina means that she doesn't show up later. Maybe because she shows up as a sheep?
IIRC there's another on-ramp for the hags. Maybe I'll stumble upon it. Maybe I won't.
After that, went ahead and dealt with Lorroakan. Not quite sure what's next.
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Post by Finvola on Jun 10, 2024 7:35:24 GMT
Got Malus Thorm out of the way with persuasion. Got the sweet, sweet helm of arcane acuity from the Mason's guild. Fought those shadows and undead around the hidden Shar temple. Wandered towards the Mausoleum and decided I was going to fight Yurgir. I didn't talk him to death, Lae'zel always seems disappointed when we don't fight him. That took a while because I ambush the displacer beast to start the fight and then funnel the marragons out a few at a time, then go in to clear out the rest, along with Yurgir. I did the polite thing and returned his bombs to him. Had a rest after that and decided to go hit the Baldur's Gate waypoint, where the lovely Gith ambush is. Well, there's a group of shadow-cursed things nearby, so I fought those first. Something went sadly wrong during the Gith fight and they nearly ended me. I disarmed and took the leader out quick enough, it was the other ones who put me under pressure. Then the ones I killed came back as undead and I was like "No, screw this" . I was pretty badly wounded myself but then I remembered DUrge can eat dwarf meat and I had some in my pack. Mmm, good ol' long pig. Nothing like snacking on a dwarf leg mid battle. It doesn't cost an action to eat it, so that was essential to my being able to escape. I had to flee to camp. I got everyone revived and went back to finish what we started. After that I went for the cursed kuo toa. Next I'll do the morgue, then talk Thisobald to death and finally make my way to Moonrise.
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Post by Iakus on Jun 10, 2024 16:14:23 GMT
I got it! Woot! I played for a couple more Harpers and it popped. I didn't think I had gotten 100 gold already. Playing for bigger crowds, especially in Baldur's Gate itself, really speeds the process.
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Post by Element Zero on Jun 11, 2024 1:34:29 GMT
Gale and the gang explored just a bit further today, crossing Ebonlake in search of Nere, enslaved svirfneblin, and a path to Moonrise. All these things were to be found at Grymforge.
We started exploring Grymforge upon arriving. For the first time, I failed to convince the duergar-trained spiders to leave. Gale hadn't chugged his potion, so I could only watch as the spider with a plan got ganked by the others. Oops. Now I'll presumably have to squish them on the way out of Grymforge.
We poked around and found Philomeen, an escaped svirfneblin with a stash of rune powder. Astarion stole it before she even noticed we were in the room. Oddly, she offered us a vial as a counter offer to keeping the whole cask. We accepted and kept both. 🤷🏻♂️
We explored a bit further, fighting a merregon and some fiendish war beasts. We found the path to the Adamantine Forge, activated a portal glyph, and regrouped back near the main gate. After ready the history of Grymforge in its rubble and ruin, Gale led the team a bit further. We killed mimics and claimed an old Harper treasure. I saved for the night just before heading further into the ruin.
So, it was a relatively short day, but fun. I don't relish fighting Grym, the Adamantine Golem, and might use the Enlarged Owlbear trick. I've never done so before, so I'm going to watch a video to make sure I don't botch it. You only get one chance in Honour Mode. I have a Druid hireling in camp. I'll have to respec her to Moon Druid, airdrop, and then spec her back into Land Druid.
I'm also considering respec'ing Lae'zel into a Sorcadin or "Hexadin". (If only we had the Hexblade Warlock in BG3. That one-level dip is so much easier than the three levels needed for Pact of the Blade.) I don't know that giving her a Kithrak- or Gish-like build will make me use her, but it can't hurt. Whenever I get around to playing her as the protagonist, I'll go one of these routes.
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Post by Curious Crow on Jun 11, 2024 2:10:29 GMT
Found a Handbow +2 in Lady Jannath strongbox. Remember someone asking about it but can't remember who and it's probably way past it being an useful answer. But I found it there. First crash of this Alice Run. Just finished doing some ghost busting and was going to see dead people but game said No! No more movie references! And turned itself off. Aaaaand it's back to the start of the session. Whoopdi hecking do. Was going to say that the Jannath house "Wasn't that bad" and then it does this to me. And now no one is selling Remove Curse scrolls... Long post is long and spoilery for act 3. Went to the Circus to check if anyone was selling Remove Curse, but alas. Spun the wheel of Fortune and got a free trip to Chult for Lae'zel. Sadly the Dino's were bugged and just hum and hurred while she cut them down. Not complaining too much though. Also found out that the murder cow was not in his shed. Either he got into the city on his own or had a heart attack or something, since I never fought him and don't remember any combat happening near him. So finding out if I can find a cows pockets will have to wait for later. Since no one was selling Cure Curses I decided to kill Lorrokan instead. Went in half cocked and fully expecting to end the honor run there, but nope. We survived. Rolan did not because he ate a fireball in the first turn and died. Should've stocked some Remove Curse scrolls. Or Fire Resistance potions. Aylin also died, but she got better. Then back to bustin' ghosts. Handbow +2 was still in lockbox, so looks like it's set loot Lady Jannath got killed by the AOE from the thunder trident when Lae'zel tossed it at an enemy in the room next to her. Welp. Shouldn't have crashed my game hog wife. Oskar wasn't expecting this so now he's just standing there confused and with a headache. Don't want to turn in Thrumbo and Oskar is not worth 3000g, especially when his patron is dead. So instead went to bug Orin. Skipped the first door by splattering blood on the front steps. Skipped the Power Word Kill by having Invisible Astarion Naruto run to the next way point. Rested up and then realized since I'm not a Dark Urge, my butler will not be opening the door. Lockpick don't work nor does knock. Misty step might but something about it feels too risky. So fine. I'll play your game. We nuked Dolor at the wine tasting so we already had a hand bag raring to go. Again get rudely interrupted in our lockpicking by the locals. And then he just stood there. Staring. So Alice ended up shoving him so he'd look at her while Astarion picked the lock (in stealth this time) and then entered the building. Showed the Death Knight our hands, then showed them our hands. And then forced them to show our their hands since Lae'zel disarmed two of them and Astarion nabbed the weapons. Then gave Sarevok the gift of Smoke powder. I know siding with him (or pretending to side with him at first then turn on him later) gives you access to a cool armour. But. We meet. We fight. He dies Then Orin avenges him. Could've sworn she castrated the Durge if you played as Tav. Guessing it's just how he got laid out + the red lines in his skin that tricked me. As I was studying plans to kill Orin I saw a delightful tip. You can free the prisoner during the battle. And they join the fight. So since Astarion couldn't jump up from Orin's room after doing his lockpicking thing I had him sneak up the bottom stairs while the rest moved in from the other side. Tell Orin who her daddy is (not me this time ) so she stops fondling Halsin so she can shut me up before I tell her who her mom is (again not me, but still "I am your mother, you listen to me ♪ Stop all your murder babbling, no one's listening ♪ Tell me who gave you the permission to steal my king ♪ I am your mother, you listen to me ♪ Here is a smokepowder bomb bomb bomb bomb bomb..." ) Astarion makes a dash to unleash the bear and Lae'zel jumps over to plant the bombs and dimension door Halsin into safety since his initiative was a bit lacking. Astarion moves out of the way and Alice tosses a fireball. Orin laughs at this in Unstoppable, since it's still at 9. (Forgot when it was replenished and didn't want to waste a barrage of missiles on a turn where everyone was busy). BUT. It kills one of the unsanctuaried mooks, three of the sanctuered ones and takes a good chunk out of the cultist who is sandwiched in turns between those three and Halsin. So one she had her turn we wipe her out and summon a myrmidon and elemental. Next two turns we magic missile Orin's unstoppable and give her some pain, but the clever twit soon gets the advantage. Was sitting pretty at her turn, since while she had maybe 4 hitpoints left, Astarion and Gale were knocked down, Halsin had accidentally manuevered him into the silence spell from Gale's Myrmidon and Alice and Lae'zel were not looking their hottest. Her troops had also started their attacking pattern, so like, pretty good spot to be on. Anyways, she attacks Astarion and explodes. Rolling back on the event log turns out Astarion was wearing the poison cloak, so when she hit him she was hit by 5 acid damage from Caustic Reprisal and thus ended up killing herself. GG Orin, GG. Ate the Owlbear Egg. Auto picked dinner and she decided it looked tasty. Lae'zel better keep an eye on the green one. Paid a visit to Viconia and freed Shadowheart's parents. The dialog bugged out when trying to trigger the memories but we have 18 charisma for a reason. Saved Ravengard but Omellum bit the dust (or gulped the ocean more like). And like half the Gondians. Kinda debating who is the true villain here. Visited the bank and the streak of NPC biting the dust took a small break since all the neutral people survived. Yay. Took the short cut to Minsc hideout, giving us the high ground. Roah got murderized but managed to just knock out Minsc so now he's in our party. Wheee. Also saved Nine Fingers and her ladies without fatalities. Got two encounters I hate left. Ansuur and the Foundry. Both tend to kick my ass. So visited the Fireworks shop. Had been planning to get to the roof top from inside the Mystic Carrions house but realized Lae'zel and Minsc can jump and had some extra scrolls of fly/misty step so, like, could just use that. Know the fight gets hilarious if you start it from inside the room so just took potshots from the roof and then grabbed all the beautiful explosives. Despite Halsin saying he will wait for your answer, he certainly isn't patient and few rests later sexy times were unable to be brought up, despite having cleared it with Astarion. Then again Spawnstarion is a precious little venus flytrap so maybe it's for the best. Was thinking about Dealing with Ansuur but turns out that Wyrms crossing is kinda cross with me after destroying the Iron Throne so figure getting rid of the Steel Watchers first might be a better move. Ended the session with the Foundry. The Gondians almost all died except for Toobin and maybe two others. Told Toobin I had a bomb and regretted it right away since I have better uses for it. Thankfully I have done the quest with him Dead so I knew I could get the other version even if he was cowering outside. Pickpocketed his book and then found the other book with Gonds true name. Abused that the enemies can't follow me between Areas since otherwise my run would be over. The big guy took like 5 running aways to heal up because I can't deal with Defensive Bulwark and was too lazy to track down Hold Monster or Flashbangs. But eventually he decided to blow himself up rather than spending five more minutes with me. Rude. And for the first time Barcus took over the Ironhands. Usually he's either dead or I skip the foundry, so this was neat. Kinda bummed that Wulbren couldn't be parted with amicably because I quite like him when he's not full murder mode. But Barcus was very sweet, even if he dared to Shoo me at the end.
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talyn82
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by talyn82 on Jun 11, 2024 3:40:03 GMT
I have a question. I am in act 2 and was wondering what happens if I try to warp to any of the act 1 waypoints? I assume it must be safe but I don't want to take the risk of corrupting my saves. I've played the game many times but never tried it.
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Finvola
N3
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Post by Finvola on Jun 11, 2024 8:10:45 GMT
I think you're safe to go back to Act 1 up until entering the Shadowfell. You'll get a warning that's the point of no return. I think attempting to return to Act 1 after the point of no return results in a game over. But you're completely safe going back and forth up until then.
I talked Thisobald Thorm to death, then finally made my way to Moonrise. Killed everything upstairs, but I will try to sneak up to the top and take out the mage and the necromites without alerting Ketheric later.
I did some shopping, then went downstairs to bust Minty out. I sent her to camp, then went back in to free the gnomes and tieflings. I had a little wander around the Oubliette too. I killed everything downstairs and traveled back to Last Light with the freed prisoners. Figured it was a good time to go and add Minthara to the party for Halsin's portal. I always cast Darkness over it, and Minthara has it because she's a Drow. That, and her paladin abilities. I classed her into a bardadin.
I had gear saved up for her so off we went to protect the portal. (But not before we played "Dueling Spider Lyres") I always do the ol' slip n' slide for the portal too. Provided nothing goes amiss, I always have fun watching them fall on their asses and eventually run into the Spirit Guardian lawn mower.
For part two of Halsin's quest, I swapped Shadowheart out for the cleric hireling because she was out of spell slots and I wasn't ready to rest but I still needed spirit guardians for the next part.
I will have to long rest even less now because Minthara also has Song Of Rest, so that's a total of 4 short rests. If nobody's banged up too bad, I'll just go back to camp and swap a party member out if their spell slots are depleted. I added Halsin to the party and off we went to look for Oliver. I did that and that's where I left off.
I suppose next I'll go and finish taking out the trash at Moonrise. I only have to kill the ones on the main floor now. I like clearing the tower out ahead of time. I create a slip n' slide for them too. There will be lots of electrocution and reverb going on. I think it's hilarious!
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Ravenfeeder
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Post by Ravenfeeder on Jun 11, 2024 10:16:48 GMT
I have a question. I am in act 2 and was wondering what happens if I try to warp to any of the act 1 waypoints? I assume it must be safe but I don't want to take the risk of corrupting my saves. I've played the game many times but never tried it. You can return but it several quests will fail automatically if you do so. The one I know is Halsin and Thaniel. I suspect freeing the hostages will also fail.
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Post by Element Zero on Jun 11, 2024 11:40:02 GMT
When I recruit Minthara, presumably next time, Bardadin sounds good. There's an uncommon drow bardic tradition called bae'qeshel. Getting to weave little nerdy details into my games pleases me. 😄
I wish we had more subclasses. I'm impressed by Larian's work, so it's not a gripe. I'm just always thinking of subclasses I'd rather play. "I wish Gale could be a Scribes Wizard this time." "Minthara would be best as a Conquest Paladin." "I'd love to play a Shadovar Shadow Sorcerer." etc...
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Post by Element Zero on Jun 11, 2024 19:00:06 GMT
I killed Grym with the Huge Owlbear Orbital Drop, but it was so darn finicky. There is an Honour Mode "cheat" technique that I deployed strictly for this situation. It would taint my achievement if I used it under any other circumstance.
On PS5, one can simply go to the home screen and close the application. When you restart, you're loading your previous save. It took me more than 5 tries to one-shot Grym, since online discussions are woefully incomplete. From my experience, this is the key:
Once you have your Huge Owlbear Druid, you must target the far side of Grym. Get your targeting circle as close as you can, on Grym's far side, without bringing up "% To-Hit". Grym should be red, but sans that percentage indicator. I got the Druid's inner targeting circle to overlap Grym's circle and jumped through him. This let the Druid land right on top of Grym, destroying it.
Otherwise, we had a smooth experience. The duergar leader Brithvar used to turn hostile whenever I'd touch Nere's body. Maybe that was a bug, since our deal concluded smoothly this time. Nere's psychic duplicate ability was irritating but cool. It was a nice addition. We saved the gnomes, and went back to Thulla and Spaw with the good news. Myconids were dancing with joy. 😄
I saved for the day on the Mountain Pass. We will begin that route tomorrow.
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talyn82
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by talyn82 on Jun 11, 2024 19:36:59 GMT
I have a question. I am in act 2 and was wondering what happens if I try to warp to any of the act 1 waypoints? I assume it must be safe but I don't want to take the risk of corrupting my saves. I've played the game many times but never tried it. You can return but it several quests will fail automatically if you do so. The one I know is Halsin and Thaniel. I suspect freeing the hostages will also fail. Okay good to know. Thanks for the reply!
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Finvola
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Finvola on Jun 11, 2024 19:59:24 GMT
The first time I did Owlbear From The Top Rope was on my first HM run back in December. I didn't even know it was a thing until I started looking for ways to cheese Grym. I looked at a lot of videos and only one I found went into detail and mentioned about aiming the ring just beyond Grym and not directly on him. It also went into detail as to the spot you should stand in, etc. Here's a 20 second video I recorded of it at the time. It popped the achievement for killing Grym without using the hammer, lol. But you can see in the video where I aimed the ring and that will get the job done. I ended up playing a bit more after. I forgot I can't go back to Moonrise with Minthara right now, so I went and got Lae'zel. I also swapped the cleric hireling out for the sorcerer hireling. The cleric was out of spell slots, Gale is out of spell slots, Shadowheart is out of spell slots. When the sorcerer is out of spell slots, I'll swap him out for Wyll. I'm trying not to long rest too much because there's a certain Act 2 DUrge scene that sometimes triggers too early and I'm trying to avoid it. That's why I'm being a bit frugal with the long rests.
I went up to the top of the tower and lucky for me, the mage and all the necromites charged at me so I didn't have to go stealth and try to pick them off one at a time without Ketheric noticing. I might go grab Wyll before taking on the main floor. I like making the floor wet and calling lightning. Or maybe Halsin because he's got Call Lightning. I just need someone to cast a sleet storm with a scroll or a spell and the main floor gets electrified and the cultits slip, slide, and get electrocuted. I know there's an easier way to do it but creating a big chaotic mess is the most entertaining for me.
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Post by Curious Crow on Jun 11, 2024 21:06:09 GMT
I prefer just sending the platform down via arrows and pelting Grym from above. Returning Pike from the Goblin camp is delightful, bound weapons are also great and it's a good use for all the Infernal Iron. Granted way slower than an Owlbear drop but for the most part risk free unless the imps get lucky. And Alice's final post I guess. Cheese and spoilers for act 3. Decided to go after Ansuur next. Loaded up on bombs and headed into the prison. Wanted to just knock out the Fist but just ended up not doing it, so lot's of dead bodies. Cheesed the trials because frick them. Accidentally killed all the trial Shades because of unplanned AOE and experienced a new fight. It was neat and got some minor variation on the dialog with the statue after. Then went to Ansuurs body and accidentally activated convo. So surrounded him with bombs while he was busy chatting, then got into the safety of a Globe and made him go BOOM. Except it just took off like 1/4th of his health bar so hahaha I'm screwed. Thankfully my coffers are filled with cheese and did several turns of distracting him with one character while another snuck off into camp and ressurrected ones that got toasted. Think I did it like 5 times. But I hate Ansuur with passion so the field in which I grow my hecks is quite empty. Eventually he went back where he belonged, in the dirt. Then started going between shops trying to horde Invisibility, Cloud Giant Strenght and Slumber potions. Pondered going to the House of Hope but no...too risky. But also had the dilemma of Lae'zel being the carrying force of the party and loosing her in the final stretch is also a big no. So ended up loading another character to test what would happen if you had her in the party and sided with the Emperor. That character had the hammer so he had to do a 30 Wisdom roll to keep her and hahaha no. So ended up testing bringing him to the point before he got the hammer and now he had 15 Charisma roll too and like, that's doable. So cool. Back to Alice and visit the Ironhands to collect the Runepowder barrels. They weren't marked in red but still counted as stealing, so combat ensued. Knocked them all out except for Philomeen who died. And frankly if I didn't feel bad for Barcus it would probably have been the same fate for the rest of them. Ended up just finding two barrels so that was disappointing. Finish my hoarding and buy Lae'zel a super fancy armor with the rest of my funds. Go to the Pool and am delighted to find that Gortash was none the wiser about my Foundry shenanigans. Also realize now I forgot to grab his armor but meh. Fail at dominating the brain and am brought to Orpheus. Toss Empy the stones and pick the Charisma check and joyus joy it's a 30 Charisma check instead of 15, because the team was not aware that only the Orphic hammer could free Orpheus. Thankfully I had saved 4 inspiration points just in case and doubly thankful for that 20 I ended up rolling on the third try. Meet with Voss and end up succeeding his skill check too. Wasn't worried about the battle but I've rained enough on Lae'zel's parade. Lot's of allies this time around. The testing save only had Withers, Valeria and the Fist. Alice had Withers, Valeria, Florrick, Ravenguard, Ethel, Jaheira, Halsin, the Gur, Dammon, the Owlbear, Barcus and the Fist. So that was fun. Courtyard went by pretty painlessly and skipped the tower with a fly spell. Had Empy chug an invisibility potion at the bottom, then climbed up and let the rest of the party chug theirs. Summoned the Gur as a distraction and got halfway cross the battle field. Gurs get annihilated and stupid Elder Brain shoots a dazing ray at the invisibilty gang. Still, we make it infront of it, Astarion tossed a globe of Invulnerability cuz he can't get stunned and then end the turn since I had to use all the actions to get them to that point. And then one of the nasty people uses a black hole and drags everyone out of the globe. So ended up just leaving the room to get something to drink and hope someone was alive when I came back. Thankfully only Gale died. Less thankfully Empy didn't tell me he was done opening the portal until I had already wasted the teams action points. But we still managed to enter the portal atleast and the Brain didn't do any instant kill shenanigans on it's turn. Repaid that favor by setting up a massive firework show with crates upon crates of Fireworks, Smokepowder barrels, Runepowder barrels, dozens of singular fireworks, bombs and finally the cherry on top, the Rune Powder Bomb. Everyone huddled in a globe of invulnerability and Astarion set the show off with a Fireball. It's didn't crash my game, but Gale got inspired from beyond the grave and the cutscene stuttered a bit at the start . Wanted to do the Ascencion ending but couldn't find a clear answer if it would qualify for the achivo, didn't have full inspiration points and game overing because of a crit one...just no and I have like 5 different variants for the epilogue (Shadowheart's parents, Owlbear, Astarion romance, Grounded Lae'zel and Auntie Ethels letter) which I kinda wanted to see. So alas, no "In my name" from Alice. But the new epilog stuff was fun. Astarion and Alice ended up adventuring together to find a cure for his sun allergy. Managed to get a good roll to have Lae'zel stay in Faerun but alas the game did not support my dream of her joining Alice and Astarion's party. Still, loving to see her live for herself even if I hate raining over her parade to do so. Owlbear got to join Halsin's community and everyone except for Tara seemed content/happy with their lot. Did find it a bit sad that Astarion said he'd "Have Alice forever" when she's probably going to die in like 50 years. But hey, they have magic. There are ways. Thankfully kept my foot away from my mouth and my daggers sheathed so Wither's didn't nuke me from exsistance but instead declared "It's over". For now. Feel like screaming really loud in a pillow. But it would raise too many questions. So silent screaming here. Alice run is over. It's done! I DID IT. Kinda of a double win too because I always wanted to do an Iron Man run in the earlier games but never made it past Nashkell so like, this is kinda my Iron Man now? Either way, very happy. I do like the difficulty of honor mode, but on the fence on the singular save since on one hand it keeps me from reloading when things don't go as planned and thus let me see new stuff, but I also can't make saves for variant testing so the delightfully chaotic choices sadly tend to be unpicked. Got two achivos left, the Absolute Ending (have saves primed for that so just a matter of doing) and defeat 20 opponments while drunk. Seems 15 is the closest I've gotten so far. So need to chug some Absolut I guess
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