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Post by Finvola on Jun 18, 2024 8:03:58 GMT
Cast darkness over the portal, that way the ranged enemies can't target it. Have Shadowheart use Spirit guardians. I keep everyone near the portal, things tend to just run into Shadowheart's spirit guardians. For Gale, I usually have him cast a sleet storm. My Shadowheart is tempest domain so I have her and Gale and whoever might have ice storm scrolls handy chuck them down on the battlefield. The enemies slip and slide everywhere and if any of them make it far enough, they run into the Spirit Guardians. I had Minthara smite the Shadows nearby, those are the only things that got close. You can use any spells you want, fireball, wall of fire, anything to keep the enemies from advancing. But for me, the most important thing is either to shoot a darkness arrow or cast a darkness spell on the portal. If the ranged enemies can't see it, they can't target it.
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Post by Kappa Neko on Jun 18, 2024 9:32:13 GMT
In my current playthrough, Gale is romancing Shadowheart and it's gone as smoothly and normally as you'd imagine. (It's kind of a shame they left out the Shar vs Mystra beef. They hate one another nearly on par with Shar and Selune. Shar has repeatedly tried to supplant Mystra, even creating the alternative and mutually exclusive Shadow Weave.) Oh, that's a real shame then and exactly the kind of thing I was wondering about. How much do these romances go into the backstories of the companions and give you unique romance dialogue. Looks like not very much. Disappointing but understandable. There has to be a limit of how reactive the game is even with Larian.
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Post by Iakus on Jun 18, 2024 13:11:59 GMT
In my current playthrough, Gale is romancing Shadowheart and it's gone as smoothly and normally as you'd imagine. (It's kind of a shame they left out the Shar vs Mystra beef. They hate one another nearly on par with Shar and Selune. Shar has repeatedly tried to supplant Mystra, even creating the alternative and mutually exclusive Shadow Weave.) Oh, that's a real shame then and exactly the kind of thing I was wondering about. How much do these romances go into the backstories of the companions and give you unique romance dialogue. Looks like not very much. Disappointing but understandable. There has to be a limit of how reactive the game is even with Larian. Yeah, I've considered doing a Gale run. The lack of Mystra/Shar animosity is a shame.
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talyn82
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Post by talyn82 on Jun 19, 2024 0:11:34 GMT
Finvola Thank you for the strategy I forgot I could just cast darkness on the mirror .
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Finvola
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Post by Finvola on Jun 19, 2024 8:00:51 GMT
Darkness makes things so much easier. I really enjoy the portal fight, watching them fall on their asses for 5 rounds. It's the little things in life, haha.
I entered the city with Jaheira in cat form, went and did stuff at the Flophouse, Sharess' Caress, then went to Jaheira's Harper contact. If you're sneaky enough, you can rob all the armor in the back room of that shop and sell it back to him. I had to resist my own urge by not killing Noober or whatever he's called this time. He followed me right up to the drawbridge. It was hard, but I resisted. He's not nearly as annoying as the OG Noober, so there's that.
I didn't go to Gortash's ceremony, I'll do that later. I rescued Florrick from prison. Isn't it odd that none of the guards upstairs try to stop you or even notice? I smuggled the Strange Ox into the city and made my first stop--the sewers. I had Jaheira with me, so we were going to talk to Nine Fingers anyway but I made a little detour down there to trigger Orin's cutscene just so I could deny her chance to come to camp to kidnap someone. That means I'll be stuck with Yenna talking about her paring knife forever and she'll never make soup. Sadness! Lae'zel got taken this time.
I picked some fights in the sewers. I ambushed the crazy wizard with the greaseballs, went into the mummy crypt. I don't usually bother with it but entrance was there and I felt like fighting something. I took a long rest after that. I think it was my first one since entering Act 3. When I play next, I'll start doing everyone's questlines. I'll get a room at the Elfsong, take Gale to Sorcerous Sundries (and hurl a fireball at those NPCS outside), pick the murder investigation questline up again. Which reminds me, I have been meaning to unlock another achievement during this playthrough, the one for killing (is it 20?) enemies while drunk. From what I read, the rats in the basement at the Elfsong will do the trick.
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Post by Curious Crow on Jun 19, 2024 8:45:53 GMT
Finvola Remember to chug after combat starts or it won't count I love chatting to Naaber, at least he has something new to chatter about each convo. But then again, I always just exhausted Noobers dialog tree in the old game so he left me alone pretty quick and gave me some easy 400 XP. Didn't even know Naaber followed you since after the first talk he's always silent for me and I need to be the annoyance. Alas he stops following pretty quickly so my plans to kidnap him fell through. Come chatterbox, we have adventures and cake!
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Post by Element Zero on Jun 19, 2024 12:01:02 GMT
Got the spear of Shar was a bitch trying to figure out how to complete the Leap of Faith trial. Was about to step into the Shadowfell when I remembered the quest to lift the curse off of the Shadow Lands. Any tips on how to defend the portal Halsin opened? Currently my party consists of my Paladin, Shadowheart, Lae'zel, and Astarion. Thinking on bringing Karlach, Wyll, and Gale. WHat combination do you think is good to protect the portal? You already got great tactical advice here, so I will only add that melee isn't great here. One melee combatant can handle shadows, but even that isn't necessary. (Astarion is a Thief/Ranger with dual handcrossbows and dual short swords for me. He's equally adept at melee and ranged combat.) Spellcasters and ranged characters will perform best here, since you're defending a stationary object from approaching assailants. Gale and Wyll can control huge areas with AoE spells. Wyll can push enemies back into these spells with Repelling Blast. Shadowheart holds the line with Spirit Guardians, as earlier described. Your fourth character focuses on killing shadows that approach or shooting other undead. This is a fun battle. It's sometimes enjoyable to just dominate and stomp a huge group of enemies.
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Post by fylimar on Jun 19, 2024 22:04:11 GMT
I'm still playing. I have currently three main runs.
1. Vayu Stormgust, air genasi sword bard (Honour Mode) - I didn't actually install the air genasi race, but made him a wood elf with blue skin and that breezy tattoo. I didn't want to risk breaking my HM again, since the last time, I installed a race mod, that happened.
Vayu is a PnP character of mine. He is from Icewind Dale and moved away, when his fiance died, they never even found his remains, only bloody clothing (was planned to be left open, if he really died or something else happened). Vayu moved to Baldurs Gate then and workde there for a few years. Playing in taverns and on stages and giving music and fencing lessons.
His run is going strong atm. He is romancing Gale and so far saved everyone. He is now at the goblin camp, already did most of the Underdark.
2. Helia Moonglow, halfling lore bard, redemption Durge
She was made as an hommage to the scratched Origin, Helia, the halfling werewolf bard. I substituted werewolf with Durge. I made her bevor, but she became a victim of the save corruption from that other mod too. So here she is again. SHe might romance SHadowheart, I don't know yet.
3 Liral, githyanki ice mage.
I play her as a githzerai, who was stranded on Faerun by accident at a very young age and learned the customs and actually likes being here now. She worked in teh city watch of BG before teh abduction and will be shocked, when she comes back and sees, what happened with her colleagues. She is pretetnding to Lae'zel that she is githyanki and will later tell her the truth. In my headcanon, she is the reason, Lae'zel later tries to contact the githzerai.
She will be romancing Karlach, since they fit perfectly.
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talyn82
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Post by talyn82 on Jun 20, 2024 1:39:44 GMT
Finvola and Element Zero I tried 4 times last night and kept failing for some reason Gale can't cast darkness on the portal. Am I supposed to cast it in front of the portal? Anyway I will try again tonight in a couple of hours. I just need the enemies to position themselves in a way I can gain the advantage. My problem is that the enemies make a b-line straight to the portal even though my paladin is guarding it.
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Post by Finvola on Jun 20, 2024 2:11:50 GMT
I made a portal video for my friend a few months ago. I'll link it here. It's on tactician and I was playing a Drow sorcerer. The first half is setting up (about 2 minutes) and the other 2 minutes is everything sped up to Yakety Sax. I did it for a laugh but it shows where I cast Darkness at around 48 seconds. I had Astarion use a scroll. Drows have it by default but I needed her to concentrate on Sleet Storm instead.
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Post by Finvola on Jun 20, 2024 8:39:40 GMT
I got the Punch Drunk achievement. I drank a bottle of wine and threw an ice storm down on the rats and that was that. I only have 4 achievements left to do. The one for saving all possible tieflings, the one for rescuing Sazza in various locations, going out on a date with Karlach, and killing the dominated dragon. I've never even attempted to do it. I've always just focused on getting to the brain and not waste turns on fighting things. I suppose I could reload one of my old saves on Explorer or something and kill it just for the achievement. I did Gale's stuff at Sorercous Sundries, took him to see Mystra. Now he's got his fancy staff and robes. Completed the Book of Thay and got all the goodies down in the vault. I went back for Lorroakan later. I picked up the murder questline. I decided to snipe Chef Roveer and the woman outside the Blushing Mermaid. She's not about to take stolen hands from Dolor's handbag to the Murder Tribunal! I went to Figaro's shop after and he was fine. Got some new outfits and undies for everyone. I went over to Cora and killed Dolor there at the wine festival. Cora survived too. That brought me to level 12. I went to the Murder Tribunal with my rightfully obtained hands. I decided to become a an Unholy Assassin but I'm not sure I'll even use the armor. Not much use if you're a ranged fighter since you have to be close to an enemy for the aura of murder to kick in. I can always let Jaheira wear it! I also didn't particularly feel like fighting Sarevok right at that moment. I'm starting off light with easier bosses. Speaking of such, I did the first of the easier bosses, Lorroakan. I brought Wyll, Gale, and Halsin along. I didn't take enough levels in Bard for Counterspell, but Wyll and Gale have it. I brought Halsin because he can summon Myrmidons and be one himself. A myrmidon on myrmidon fight! Gale had one summoned, Wyll had an elemental. Murder Bhaallad just brought herself. She took two of them out in one round herself, thanks to now having Action Surge. She's 6 swords bard/4 thief/2 Fighter. Lorroakan didn't cast any spells at the party, so I didn't even need counterspell, but that was unusual. He casted something at Aylin and then he never got another chance to attack anything after that. I had Rolan as an ally too. And I didn't even have to babysit him! After that I picked a fight with some guards. There's a bunch of Arrows Of Many Targets sitting around by the central watch tower. I mean, they weren't using them, so I figured I might as well help myself, right? Those arrows are so useful, I can never have enough of them! Then we went to the park and I ambushed those stupid Bhaal cultists. I still had See Invisibility active from using it in the Sorcerous Sundries vaults so those cultists weren't fooling anyone. I'm not sure what I'll do next. I'll probably go and get Minsc. And deliberately aggro every guard in the counting house along the way. I love funneling them through spike growth and ice and lightning storms. I don't need XP anymore, I just really like big fights.
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Post by Element Zero on Jun 21, 2024 0:05:53 GMT
talyn82, I haven't watched Finvola's video, but I imagine it includes most of what I'm about to say. I recommend casting a big AoE on each side of the platform. I'm partial to Evard's Black Tentacles here, though Sleet Storm is an all-time great. I like EBT here, because lobbing a Fireball into it doesn't temporarily melt it. (EBT and Sleet Storm can actually stack, and are ideal for a future battle. Combining them is probably overkill, here.) Either AoE crowd control spell will bring the mob of undead to a crawl. Then, you can kill them at range. Wyll's Repelling Blast is great for pushing enemies back into the AoE it they manage to get close. The Shadows aren't affected by difficult terrain, but will be badly damaged by Shadowheart's Spirit Guardians. That's why it's important make sure it basically touches the portal, preventing them from sneaking behind the party to attack the portal directly. If you use Darkness to prevent ranged attacks, you don't need to directly target the portal. Just make sure the portal is within its area of effect. Darkness is really OP in BG3. You can damn near negate half the game's encounters with it. You cast it over the entire party. Then, each character pops out to take their turn, and then goes back into the darkness. In D&D, enemies simply have Disadvantage attacking within the darkness. For some reason, Larian decided that enemies can't even blind-fire into it. It's kind of nuts. When I eventually play Wyll Origin, I might abuse the old Darkness + Devil's Sight combo. The latter allows you to see through magical Darkness, allowing you to operate at full capacity from within your protective shroud of darkness. I haven't been able to play for a couple of days, and won't get to play tomorrow. I hope to get in some good progress on Saturday.
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talyn82
N5
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Post by talyn82 on Jun 21, 2024 3:18:05 GMT
Element Zero Thank you for the help. I did watch Finvola's video and saw how she protected the portal. I took a break from the game last night so I did not play. I never heard of the Evard's Black Tentacles power is that a warlock spell? If so I will bring in Wyll in place of Astarion. Also let me just say that I am glad that respecializing characters in rpg's has become a thing. In the old rpg's like the original Baldur's Gate games if you built a bad character you were stuck with them. So my party will consist of Tav, Gale, Shadowheart, and Wyll, Lastly I've been wanting to do a Wyll Origin for sometime as well.
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Post by talyn82 on Jun 21, 2024 5:10:21 GMT
I was able to defend the portal thanks to Finvola's video. I used Gale, Shadowheart, and Wyll. Element Zero I could not find the spell you mentioned but I gave Wyll the Wall of Fire, which wall the wall was short it did the job the enemies kept on walking into the fire. Also I am using a custom race the Aasimar which has a once per rest power called "Mark of the Scourge". Which makes the Aasimar sprout wings and is enveloped in pure radiant light which incinerates any enemy within range. Even with that advantage the portal was almost destroyed. I was also able to reunite Thaniel. Here's the link to the mod: www.nexusmods.com/baldursgate3/mods/4159
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Post by talyn82 on Jun 21, 2024 12:32:50 GMT
I have come to a realization I don't think I ever completed act 2 nor the entire game. There are parts after the portal that I don't remember. Anyway I went into the Shadowfell and confronted Balthazar and Nightsong. Turns out Nightsong is an Aasimar like my character. Anyway after a long battle I defeated the Balthazar and his minions. I convinced Shadowheart not to kill the Nightsong. Nightsong fled to Moonrise Towers. Back at Moonrise Towers another long fight on the main floor. I think I might have to go back to a save prior to entering the Shadowfell. Because I forgot about the Creche. I just have to find a way to get there.
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Post by akots on Jun 21, 2024 14:23:37 GMT
Finvola Thank you for the strategy I forgot I could just cast darkness on the mirror . If you can wait and get to level 9, it is possible to completely cheese the portal defense with two scrolls of Globe of Invulnerability on any difficulty in a solo run.
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Post by Element Zero on Jun 21, 2024 14:40:43 GMT
talyn82, Evard's Black Tentacles is available to Wizards and Great Old One Warlocks. Wall of Fire is another nice spell to punish enemy movement. I always use it during Astarion's big moment in Act 3.
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Post by talyn82 on Jun 21, 2024 19:52:09 GMT
Finvola Thank you for the strategy I forgot I could just cast darkness on the mirror . If you can wait and get to level 9, it is possible to completely cheese the portal defense with two scrolls of Globe of Invulnerability on any difficulty in a solo run. Thanks for the tip. I’ll remember it for next time.
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Post by talyn82 on Jun 21, 2024 19:58:24 GMT
talyn82, Evard's Black Tentacles is available to Wizards and Great Old One Warlocks. Wall of Fire is another nice spell to punish enemy movement. I always use it during Astarion's big moment in Act 3. Yes you are right a little while later my party leveled up and I gave the spell to Gale.
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Post by Finvola on Jun 21, 2024 20:01:29 GMT
I think there's a ring that allows you to cast Evard's Tentacles too? Speaking of not finishing games, the friend I made the video for still hasn't completed his first game yet. He even had Early Access. But he plays for small bursts at a time, like he'll play for several hours for a few weeks or reload and check every dialog option and such, so he's just someone who takes his time. Anyway, at the time I made that video he had finally made it to around that point in Act 2 with Halsin and the portal so I gave him some pointers on how to deal with it. If I ever did a co-op with him, it'd probably be 10 years before we finished it at the rate he plays. Yes, Wall Of Fire is good for the portal fight too. I think that's such a fun encounter because there are so many ways to do it. I've seen some players put smokepowder barrels across the battlefield ahead of time.
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Post by talyn82 on Jun 21, 2024 21:12:47 GMT
Was able to finally find the Crèche. I thought it was in the Shadowlands but no I was able to safely go back to the act 1 areas without breaking any quests. I went through the mountain pass which I never went through, and found the Crèche.
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akots
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: akots
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akots
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by akots on Jun 22, 2024 0:04:42 GMT
I think there's a ring that allows you to cast Evard's Tentacles too? Amulet of Strange Tendril allows one cast per long rest. It is conveniently located in a chest around House of Healing (near the entrance iirc), which has to be visited for the quest to progress.
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Finvola
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: Kittybass
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November 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Finvola on Jun 22, 2024 8:40:36 GMT
I went to the Counting House. Instead of doing the sensible thing and persuading the bank manager to give me a vault pass, I went upstairs and attacked guards. I don't mind fighting the guards, what I DO mind are the stupid alarms that blare forever. Thankfully only the upstairs one got set off and I shot it. I got rid of those guards, went downstairs to take out the other guards. I wanted to take those ones out before they set the downstairs alarm off because I usually have to turn my sound off to get through this part because all the guards outside start setting one alarm off after the other, and they start piling in along with a few steel watchers. The fight can take a long time and the alarms will sound for quite a while before stopping. Except that didn't happen this time. I got rid of the 3 guards downstairs before any alarm got set off. I will go back for the remaining ones later, once I disable the steel watch. Or maybe not. It depends on how I feel, I mean, there's loot in the crates but nothing special (I don't think). I can always pick a fight somewhere else. I went to the vault and did that fight. Glitterbeard died. Does anybody actually return his gold anyway? Proceeded to the sewers, got Minsc. I specced him into a Fighter again. I kind of feel like keeping him as a ranger but I don't need a ranger, that role is filled. I figured if I wanted to keep him in the party for a while he'd be better suited as a fighter or a barbarian. Then I wrapped up the questline with the guild. I felt like fighting some more, so I went over to the fireworks shop and exploded everything. I went down in the basement and grabbed all the fireworks and smokepowder barrels. Since I'm in the vicinity I suppose I'll head for Mystic Carrion next. I already set his body parts on fire when I was in the mummy crypt in the sewers. You don't need to get all his body parts to kill him. You might have to if you're doing Free The Artist, but I'm not planning on it. So long as you smash some of Mystic Carrion's organs, he'll die.
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Finvola
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: Kittybass
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Finvola on Jun 23, 2024 8:33:00 GMT
I did fight Mystic Carrion, I didn't realize that he'll just come back if you kill him without destroying the body parts. I thought he was unkillable, not that he revives after a rest? Nevertheless, I destroyed the other jars after, so he's dead-dead. I did everything around that area, then made my way over to rescue Volo. I got into some scraps along the way but it was just Fists and Steel Watchers. I had more or less swapped out every party member by this point and hadn't taken a long rest. We saved Volo and I was on my way to pick up the smokepowder barrels. Uh, or not. Oops. Sorry Minsc! I was due a long rest anyway. I wanted to do Gortash's ceremony before doing anything else in or around the Foundry. I kicked myself after because I didn't loot the guy with the tadpole before resting (I forgot) and he was just a "pouch" after the long rest. Oh well, I probably won't use all the tadpoles anyway. I have the ones I need, now it's just who to split the rest with. I had a little scare at camp. I guess I've never gotten this scene after recruiting Minsc because I thought for a second something bad was going to happen. I think you only get this scene if you've used the Slayer form. I did use the Slayer form once. I had to think about what I used it for and it was in the Mummy crypt because Jaheira got downed and I did get a little beat up, so I used it on some of the undead. I did the long rest and had Jaheira standing over me in my sleep. I have had this scene before but I thought I picked a wrong dialog because Minsc showed up too and it looked like they were going to attack me here and I really didn't want to have to kill them. I know they attack you if you embrace Bhaal, but I hadn't gotten that far yet. I guess Minsc turning up in this scene was what gave me a momentary scare but I probably have had this scene before recruiting Minsc in the past. Nice to be kept on your toes, heheh. I went to Gortash's sham of a ceremony and decided to get Orin out of the way next. I was a bit nervous because I never know if I'm going to make a mistake or if something's going to go wrong. I did my pre-battle buff stuff and decided it was now or never. Combined with my gear, it brought my AC up to 34. She did get me a little bit with her LA, but nothing major. I unloaded a bunch of flourishes into her and she was dead. It was probably the easiest one I've done and I did it with my war, er, clown paint on. Unfortunately, we walked in a puddle on the way there and it washed off nearly everyone's face. I still had a spare face paint so I put it back on. That was the most important thing to remember before the fight! I've been thinking about it the past few times I've played, whether or not the Gloomstalker/Assassin is the killing machine or the Swords Bard and I'm going to have to say it's the Swords Bard. Here's what I went in with. Not sure why an acorn truffle is highlighted, but this is my gear and stats. The AC was only temporary because I had Haste and Mirror Image active, which brought it to 34. It took about a minute and a half to erase Orin from existence. And yes, I resisted!
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Post by Deleted on Jun 24, 2024 14:57:53 GMT
I'm gonna be honest, I would have preferred if the sequel to DAO was something like this game, more in line with traditional RPGs. I love Mass Effect, ME2 is my favorite game ever but I never liked that DA got Mass Effectified. The traditional RPG formula works better for medieval fantasy IMHO.
Last but not least, Shadowheart is a total smokeshow. My main interest in this game, apart from the aforementioned more traditional RPG style, is... her.
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