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Post by capn233 on Jun 26, 2019 1:54:08 GMT
A few months ago I started a femRyder game just for Suvi. I ended up doing something that was somewhat similar to the standard vanilla sniper infiltrator.
That playthrough stalled out for several different reasons, but mostly because it was too much "been there, done that."
Looking for suggestions for builds, setups, whatever you want to call it. The less mainstream the better.
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Post by Deleted on Jun 26, 2019 3:04:19 GMT
A few months ago I started a femRyder game just for Suvi. I ended up doing something that was somewhat similar to the standard vanilla sniper infiltrator.
That playthrough stalled out for several different reasons, but mostly because it was too much "been there, done that."
Looking for suggestions for builds, setups, whatever you want to call it. The less mainstream the better. I like the incinerate/energy drain/tactical cloak sniper (which is pretty mainstream) switching out profiles with this construct engineer build:
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Post by Element Zero on Jun 26, 2019 3:46:09 GMT
I'm not too sure what is "mainstream" for MEA, since I never really heard too much about what others were playing. I bet if I've played it, you might have too. Many of the ones I most enjoy are pretty obvious for anyone into gameplay mechanics.
I've not used Overload for a single build among the 20+ I've played. (Energy Drain is just too good.) I've been considering an Adept (probably Sentinel, in reality) who uses Overload. Maybe something like:
Sentinel (Lance/Singularity/Overload)
Overload can really chain, if the description is accurate. It could be fun to use it to strip defenses into a Singularity and to detonate a bunch of scrubs already suspended in a Singularity. Lance, Throw or even Concussive Shot, would be my other detonator. Maybe I'd pair this with pistol and sniper rifle loadout for a Thane Krios vibe. Just spit-balling.
Personally, I really need to try some of the Combat skills. Power Cells are a hard sell for me compared to cooldowns. Some of the tools are probably entertaining, though, for a dramatic change of pace.
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Post by AnDromedary on Jun 26, 2019 21:46:10 GMT
Well, it still is kinda mainstream but if you want the opposite of sniping, you could go for a vanguard build. Here is one that is almost the exact same I ended up with during my last playthrough. I thought busting in and messing with everyone close up was pretty fun: www.tweaktown.com/news/56981/mass-effect-andromeda-epic-biotic-god-build/index.htmlDepending on what difficulty you play at, I'd suggest using a vanguard profile instead of the adept profile though. The biotic echoes didn't really do it for me but all the regen bonuses of the vanguard can come in handy sometimes.
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Post by capn233 on Jun 27, 2019 0:02:02 GMT
Interesting suggestions.
I have not personally ever really gotten into pets in ME for whatever reason. I did use Zapp a bit though (achievement?). Maybe it is worth another look.
Actually I might have Cloak, ED, Incinerate on a favorite in the current game. I ripped off both the Salarian and Human Infiltrator for favorites to use Stickies, but they are not quite as good in SP as in MP IMO.
As far as Overload, I do agree that largely Energy Drain may be better. I guess if you focus on Overload damage you can make it strip shields decently, but there aren't enough shielded enemies in this game. That's something they screwed up in ME3 really, and didn't bother to change for this one.
I have done a vanguard, although it was mostly on a favorite of Charge, A-Field, Lance. Used Dhan and Asari Sword. Had another favorite with Turbocharge eventually, but didn't really ever use it except on extreme bullet sponges. I would say it is a pretty good build. A-field had become near mandatory by the end due to how bullet spongy the enemies get.
Mentioning the power cell requiring combat powers, the problem I found was that with Fusion Mod of Adrenaline, and infrequent ammo boxes, it seems worse for some powers to use cells rather than cooldowns. Concussive shot is a big one, where it is awesome in MP with cells, but doesn't seem as good in SP that way. Also I can't get into Flak Cannon in SP.
At one point I was trying to figure out how to make something that might be sort of like the Turian Havoc, but her specialized hover bonuses don't really have analogues in SP.
I also wish Warp was in single player. "Goddess" only knows why they left that out of the main game. I tried doing a fake Commando with Singularity, Throw, Turbocharge. It was ok, but didn't feel right.
My "favorite favorite" across anything might still be Cryo Beam, Invasion, Turbocharge... just a bunch of hilarity against red bar mobs, and high debuff on big targets.
Maybe I will take one power from each post and combine them.
edit: actually I was wrong, this character didn't have EDrain (well, she has 2pt in it). I only had 3 profiles set: Stickies-Cloak-Incinerate, Invasion-Cloak-Incinerate, CS-Cloak-Incinerate.
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Post by Element Zero on Jun 27, 2019 0:45:51 GMT
I didn't post them, assuming they'd definitely be "main stream", but these are my favorite builds:
Sentinel (Lance/Annihilation/Energy Drain)
Soldier (Invasion/Tactical Cloak/Turbocharge) or (Assault Turret/Tac Cloak/Turbocharge)
Vanguard (Charge/Annihilation/Energy Drain)
Sentinel (Incinerate/Assault Turret/Energy Drain)
Team Support (Life Support) is so good that it pushed Tech Skills from "I kinda like them, but..." in the MET to "mandatory to use one" in MEA.
I wish the Adept profile didn't suck. A vanilla Adept (Pull/Singularity/Throw) is still one of my favorites thematically. It just isn't fun, though, to chase down foes who've sonehow survived insane ragdolling and physical trauma. I can instead just shoot them, burn them, or whatever.
I like Assault Turret better than Remnant VI. It lacks the annoying sounds, which is nice. Its cooldown begins the second it's activated. I do use FMoA, but it would be accessible regardless thanks to that cooldown mechanic. It draws a lot of enemy attention and is really durable, always self-repairing. The cryo evo freezes foes all over the place, and I like cryo detonations.
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Post by capn233 on Jun 27, 2019 3:31:07 GMT
I was further in the game than I remembered (right before "Ghost Storm" and Meridian). But it had been longer than I thought (February).
Mostly just wanted to mention a something I didn't remember with certainty. That is Overload doesn't detonate more than one enemy even with the chain evos. Just the primary target.
Singularity combined with it wasn't too bad though.
Also reminded me of another annoyance with power cells. You have to be on a favorite that uses whatever cell based ability to pick them up from the ammo boxes.
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Post by Element Zero on Jun 27, 2019 4:33:45 GMT
I was further in the game than I remembered (right before "Ghost Storm" and Meridian). But it had been longer than I thought (February). Mostly just wanted to mention a something I didn't remember with certainty. That is Overload doesn't detonate more than one enemy even with the chain evos. Just the primary target. Singularity combined with it wasn't too bad though. Also reminded me of another annoyance with power cells. You have to be on a favorite that uses whatever cell based ability to pick them up from the ammo boxes. Thanks for the heads up on Overload detonations. I'd have been mildly bummed to discover it. It makes sense, I guess, in the interest of game balance. Still, the idea of detonations across multiple primed targets was the sole appeal for me, other than simply trying something different. There really is little reason to use Overload with Energy Drain on the table. The buggy interplay between favorites and ammo boxes/power cells sounds like another thing that would've/should've been patched. I missed the FMoA on my very first PT. I saw the start of the puzzle and forgot to go back and solve it. Once I found out what I'd missed, I made sure I grabbed it ASAP on subsequent PTs. It totally upends the cooldown system and its role in game balance, but I enjoy the result. I love chaining combos/skills, so I don't really hesitate to use the FMoA. With FMoA being a thing, I have never managed to commit to a single power cell skill in 20 PTs (only 16 finished, due to bugs). I tried the cooldown evo of Concussive Shot, but it was just meh. Things like Lance, Throw, etc... all have some extra features built into their evolutions. Concussive Shot is just bland compared to other detonators. It was so much fun on an Explosive Burst Soldier in ME3.
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Post by michaeln7 on Jun 27, 2019 16:54:10 GMT
Charge, Nova, Energy Drain
Carry a Widow or Black Widow with Bio-converter, with health regen from using tech powers. Vanguard profile.
Don't scope, use the sniper rifle as a point-blank cannon.
Cowboy hat optional.
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Post by capn233 on Jun 28, 2019 1:55:48 GMT
^^ Concussive shot on power cells has a very small use case if running Adrenaline, and that is spamming them at something like a Fiend or Destroyer. Still, doesn't really make it better than keeping other things on the Favorite though.
Really the another thing about this game that sort of bothers me is that the only decent way to use multiple favorites effectively is to always run Overdrive packs. Not that there is much else consumable wise you need to use otherwise.
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Post by michaeln7 on Jun 28, 2019 13:56:49 GMT
Infiltrator profile
Tactical Cloak, Barricade, Assault Turret
Throw the turret, dodge somewhere, drop a Barricade, and pull a one-man pincer-move.
Sentinel profile
Turbocharge, Annihilation Field, Barricade
Activate the field, use Turbocharge, wade into combat, throw down a Barricade if you want to camp for a bit.
Vanguard profile
Backlash (maximum strength), Nova (specced for priming), Throw
Use Backlash to close in, unleash a Nova to prime, then Throw to detonate.
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Post by Deleted on Jun 28, 2019 15:49:26 GMT
I was further in the game than I remembered (right before "Ghost Storm" and Meridian). But it had been longer than I thought (February). Mostly just wanted to mention a something I didn't remember with certainty. That is Overload doesn't detonate more than one enemy even with the chain evos. Just the primary target. Singularity combined with it wasn't too bad though. Also reminded me of another annoyance with power cells. You have to be on a favorite that uses whatever cell based ability to pick them up from the ammo boxes. Thanks for the heads up on Overload detonations. I'd have been mildly bummed to discover it. It makes sense, I guess, in the interest of game balance. Still, the idea of detonations across multiple primed targets was the sole appeal for me, other than simply trying something different. There really is little reason to use Overload with Energy Drain on the table. The buggy interplay between favorites and ammo boxes/power cells sounds like another thing that would've/should've been patched. I missed the FMoA on my very first PT. I saw the start of the puzzle and forgot to go back and solve it. Once I found out what I'd missed, I made sure I grabbed it ASAP on subsequent PTs. It totally upends the cooldown system and its role in game balance, but I enjoy the result. I love chaining combos/skills, so I don't really hesitate to use the FMoA. With FMoA being a thing, I have never managed to commit to a single power cell skill in 20 PTs (only 16 finished, due to bugs). I tried the cooldown evo of Concussive Shot, but it was just meh. Things like Lance, Throw, etc... all have some extra features built into their evolutions. Concussive Shot is just bland compared to other detonators. It was so much fun on an Explosive Burst Soldier in ME3. I can't remember, but I probably did use ED instead of Overload in that I already had the points invested in it and I was building this as I went levelling up (no respec). I might have leveled Overload later on when I was just looking for most places to put tech points since some of the buffs keep increasing with each point you invest in tech. Playing with the three pets and then adding Drack and Jaal (or Liam) into the mix makes for a lot of detonations regardless of the lack of multiple dets on the chain overload. I just found playing with all the pets a great break from playing just as the infiltrator and we made surprisingly quick work of a lot of group of enemies including the easiest fight I've ever had against the Progenitor (sorry for the lack of a scientific explanation).
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Post by capn233 on Jun 28, 2019 23:39:59 GMT
Yeah, you can get a lot of detonations. With Adrenaline you just need to keep killing one guy each time to reset the detonator.
Only problem with Singularity as it relates to Adrenaline is that the cooldown doesn't begin until it is canceled (time out, detonated whatever). So if you are running that fusion mod, need to probably take Detonate and manually explode it fairly frequently.
I agree that overall CS doesn't work that great in SP, it just doesn't synergize with much of anything relative to other options. Completely different paradigm then the CS spam soldier in MP.
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Post by traks on Aug 24, 2019 11:45:38 GMT
A bit late, but there is always another playthrough coming, right? So here we go: I always go back to some apept/vanguard/sentinel-hybrid. Last playthrough I did singularity, charge and lance. That is a fantastic combibation for all ranges of combat!
My other fav powers that usually end up in my builds are annihilation field (substitute for singularity) and energy drain (which is fantastic either with lance or as a substitute).
If you haven't overplayed these powers, I can only recommend tinkering with the combinations. If you want more tech, you can also add incinerate to the pool.
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Post by starkwiz on Aug 24, 2019 22:22:21 GMT
Mentioning the power cell requiring combat powers, the problem I found was that with Fusion Mod of Adrenaline, and infrequent ammo boxes, it seems worse for some powers to use cells rather than cooldowns. Concussive shot is a big one, where it is awesome in MP with cells, but doesn't seem as good in SP that way. Also I can't get into Flak Cannon in SP. I also wish Warp was in single player. "Goddess" only knows why they left that out of the main game. I tried doing a fake Commando with Singularity, Throw, Turbocharge. It was ok, but didn't feel right.
If you are on PC, you can use the mods below. To solve the power cell problem try my unyielding ascension mod www.nexusmods.com/masseffectandromeda/mods/559To solve the warp problem use the mod below, so you get warp in SP. www.nexusmods.com/masseffectandromeda/mods/554
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Post by traks on Aug 25, 2019 6:05:40 GMT
Mentioning the power cell requiring combat powers, the problem I found was that with Fusion Mod of Adrenaline, and infrequent ammo boxes, it seems worse for some powers to use cells rather than cooldowns. Concussive shot is a big one, where it is awesome in MP with cells, but doesn't seem as good in SP that way. Also I can't get into Flak Cannon in SP. I also wish Warp was in single player. "Goddess" only knows why they left that out of the main game. I tried doing a fake Commando with Singularity, Throw, Turbocharge. It was ok, but didn't feel right.
If you are on PC, you can use the mods below. To solve the power cell problem try my unyielding ascension mod www.nexusmods.com/masseffectandromeda/mods/559To solve the warp problem use the mod below, so you get warp in SP. www.nexusmods.com/masseffectandromeda/mods/554 Warp back in SP? Nice work!
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Post by sjsharp2010 on Aug 26, 2019 14:45:16 GMT
Sentinel I find is a good profile if yo uwant to mix things up in MEA
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