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Post by Deleted on Oct 1, 2019 18:14:08 GMT
You forget that we don't know how far into the future beyond ME3 that particular scene takes place. I'm not forgetting about that. Jessica Merizan, a former Bioware employee, said the scene takes place about 10,000 years in the future. I can't find where she said that. I'm sure someone might know or at least recall her saying that. If what you say is true, then why did the kid say when will he/she go to the stars? Is space travel not available at that time? The guy says each of those stars could have many worlds. Wouldn't he know a star would have many worlds after 10,000 years just by hearing what others may have said if they were traveling around the galaxy? The kid is a little kid... maybe his mommy and daddy just haven't taken him/her off their home planet yet. I once met a VP from a major oil company who, at about 50 years of age, was making his first trip across the border from the US into Canada. As for the latter... the UNIVERSE has likely not been completely explored even in 10,000 years. There will always be unexplored stars that might have many worlds, etc.... not every star in our sky is in the Milky Way galaxy.
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Post by Iakus on Oct 1, 2019 19:22:33 GMT
You may not like the answer to that question... What number are you on that tree, Iakus ? 17? I forget what Eder guessed his number was. Nineteen Dunno what number I am. I'll just keep hanging out until they eventually come for me. Though I guess I won't make any claims to being able to cure the Hollowborn Legacy
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Post by Deleted on Oct 1, 2019 19:32:47 GMT
I'm sure a google search will bring up several. If I were a disenchanted "fan," I'd offer to deliver them; but since I"m not disenchanted; you're on your own. I'd ask my source, but I don't think it'd be a good look for him/her/it/xer. Jokes are meant to be funny, whereas you doing things like you said in that post just make you an ass. A few people would get a laugh out of it. Even some people inside Bioware. But no, it's not a joke for everyone. Like, imagine this: Bioware heavily teasing a sequel to ME3, showing an armoured N7 figure and as he takes hism helmet off, it's actually Scott and it actually is in Andromeda. You'd find that hilarious. Me? Not so much, not so much. ... so your source is the barrista at the Timmy's on the corner... gotcha.
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Post by alanc9 on Oct 1, 2019 19:38:51 GMT
Jeez.... what is this thread even about anymore?
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Post by Phantom on Oct 1, 2019 20:21:39 GMT
Jeez.... what is this thread even about anymore? people's angst is this thread and my business of watermelon and popcorn
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Post by Son of Dorn on Oct 2, 2019 5:05:45 GMT
Jeez.... what is this thread even about anymore? people's angst is this thread and my business of watermelon and popcorn Then hand over the popcorn, dude. Me is hungry!
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Post by Deleted on Oct 2, 2019 5:10:48 GMT
people's angst is this thread and my business of watermelon and popcorn Then hand over the popcorn, dude. Me is hungry!
Link to a children's book... surprisingly on topic here.
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Post by Son of Dorn on Oct 2, 2019 6:04:06 GMT
Then hand over the popcorn, dude. Me is hungry!
Link to a children's book... surprisingly on topic here.
Bit too papery for me. Got any salted popcorn?
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Post by Deleted on Oct 2, 2019 6:08:29 GMT
Link to a children's book... surprisingly on topic here.
Bit too papery for me. Got any salted popcorn? Sorry, used up all my salt ages ago. I've got some chilled beer though.
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Post by Son of Dorn on Oct 2, 2019 6:09:50 GMT
Bit too papery for me. Got any salted popcorn? Sorry, used up all my salt ages ago. I've got some chilled beer though. That'll do. Give me, give me!
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Post by Pounce de León on Oct 2, 2019 9:07:15 GMT
A few people would get a laugh out of it. Even some people inside Bioware. But no, it's not a joke for everyone. Like, imagine this: Bioware heavily teasing a sequel to ME3, showing an armoured N7 figure and as he takes his helmet off, it's actually Scott and it actually is in Andromeda. You'd find that hilarious. Me? Not so much, not so much. Bullies and their buddies find stuff like that funny too. They’re still asses. And no, I wouldn’t find that hilarious. I’d find it at best strange marketing since Ryder isn’t a N7, at worst disappointed at BioWare being jerks to people who want Shepard with that tease. I do seem to remember BW teasing Andromeda exactly like that.
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Post by SirSourpuss on Oct 2, 2019 12:16:19 GMT
... so your source is the barrista at the Timmy's on the corner... gotcha. Hey, you'd be surprised the stuff you'd hear Casey and Mac spilling over at Timmy's. Nineteen Dunno what number I am. I'll just keep hanging out until they eventually come for me. Though I guess I won't make any claims to being able to cure the Hollowborn Legacy That would make me 18, then. Provided I am the Watcher. Although, I am more like Aloth, is my guess. I bet I sound like I have a woman with tourettes syndrome inside me, most of the time
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Post by cloud9 on Oct 11, 2019 15:47:30 GMT
The story should start and end with Shepard on ME3, so they should create a sequel that takes place after the Reapers. However, they should give the trilogy a hard reboot to fix the story, especially ME2. Because killing Shepard and bringing him/her back to life doesn't make any sense, and the Collectors kidnapping humans because the Alliance fought alongside with the Citadel Fleet destroying Sovereign is very silly.
And most important of all: Fix the ending where choices and the actions that carried over the end of the Trilogy. And make it memorable experience just like RDR2, and TWD (Telltale).
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Post by SirSourpuss on Oct 11, 2019 16:14:29 GMT
killing Shepard and bringing him/her back to life doesn't make any sense It is a narrative vehicle as to why they could have you work for Cerberus and the time skip works for the explanation they needed as to the time that it takes for the galaxy to adopt thermal clips, instead of heatsinks. It's not a very good one, but it does what it's intended. Fix the ending where choices and the actions that carried over the end of the Trilogy It is very jarring how a lot of people say that we see these, throughout the game. That's not why we made all these choices. All these solutions we came up with to the Galaxy's problems, where done so we could come together stronger in the final battle. Instead we got a counter that increased and none of our assets show up in a physical form in the final fight. Oh, sure, we get a cinematic with a few more ships, but where are the droves of Krogan? Our former squadmates, stationed around the final push are never seen, either. No Geth show up, partnered with the Quarians. Remember the march to the Arch-Demon in DA:O? Where we could call upon our allies for help? Yeah. Apparently Bioware couldn't implement something like that, a mere 2 years later. And make it memorable experience just like RDR2, and TWD (Telltale). Hey man, if it's just to burn bridges again with Shepard dying and no chance of exploring the characters we basically dumped going from ME2 to ME3, I don't want it memorable in that way, for the second time. I'm okay with experiencing crippling depression once, I don't need it a second time You get no XP for going through it a second time, you know?
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Post by Deleted on Oct 11, 2019 17:21:36 GMT
Is the final fight after Shepard makes his final choice, or is it everything from when you land in London to the beam?
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Post by warden on Oct 11, 2019 17:34:30 GMT
They should make a new protagonist and more importantly a pre plan for future installments (even if it fails), it was quite clear after ME1 that they didn't know where to go with it. And even more clear with DAO.
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Post by Buckeldemon on Oct 11, 2019 20:55:15 GMT
They should make a new protagonist and more importantly a pre plan for future installments (even if it fails), it was quite clear after ME1 that they didn't know where to go with it. And even more clear with DAO.
By analysing the ending of ME, one could say that the team had a plan.
But somebody apparently thought that no sacrifices were too great to shoehorn Cerberus (and TIM) into the story.
ME2 an extremely weird game. It combines great character-focused missions and plots wih a meh mainstory (which does not advance the Reaper plot much) and an infuriatingly patronizing restriction (or elimnination) of player character agenda and roelplay opportunities, depending on the situation.
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Post by Deleted on Oct 11, 2019 22:52:05 GMT
They should make a new protagonist and more importantly a pre plan for future installments (even if it fails), it was quite clear after ME1 that they didn't know where to go with it. And even more clear with DAO.
By analysing the ending of ME, one could say that the team had a plan.
But somebody apparently thought that no sacrifices were too great to shoehorn Cerberus (and TIM) into the story.
ME2 an extremely weird game. It combines great character-focused missions and plots wih a meh mainstory (which does not advance the Reaper plot much) and an infuriatingly patronizing restriction (or elimnination) of player character agenda and roelplay opportunities, depending on the situation.
Drew Karpyshyn, writer of ME1 and lead for nearly all of the writing of ME2, would seem to disagree with you.
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Post by alanc9 on Oct 11, 2019 23:54:45 GMT
I've seen a lot of dopey writing about ME over the years, but that piece is definitely pushing the envelope.
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Post by Buckeldemon on Oct 12, 2019 0:04:58 GMT
By analysing the ending of ME, one could say that the team had a plan.
But somebody apparently thought that no sacrifices were too great to shoehorn Cerberus (and TIM) into the story.
ME2 an extremely weird game. It combines great character-focused missions and plots wih a meh mainstory (which does not advance the Reaper plot much) and an infuriatingly patronizing restriction (or elimnination) of player character agenda and roelplay opportunities, depending on the situation.
Drew Karpyshyn, writer of ME1 and lead for nearly all of the writing of ME2, would seem to disagree with you.
In regards to what? The Dark Energy is brought up a few times, yes, but never gets adressed outside of those mission involving quarians (Tali, Reegar and even Veetor drops a reference if I remember right). But okay, stop thinking about it and go shootin' bugs again, mindlessly obeying the orders of a mad terrorist leader who cannot have a paperclip invented without his labs burning down, because "they abduct humanz!!1" and "humanity #1" and similar BS.
(Yes, ME2 completely failed to sell me on the Cerberus connection, so all they achieve is annoyance.)
I've seen a lot of dopey writing about ME over the years, but that piece is definitely pushing the envelope.
Uhm, which of the links do you mean?
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Post by Deleted on Oct 12, 2019 0:29:29 GMT
Drew Karpyshyn, writer of ME1 and lead for nearly all of the writing of ME2, would seem to disagree with you.
In regards to what? The Dark Energy is brought up a few times, yes, but never gets adressed outside of those mission involving quarians (Tali, Reegar and even Veetor drops a reference if I remember right). But okay, stop thinking about it and go shootin' bugs again, mindlessly obeying the orders of a mad terrorist leader who cannot have a paperclip invented without his labs burning down, because "they abduct humanz!!1" and "humanity #1" and similar BS.
(Yes, ME2 completely failed to sell me on the Cerberus connection, so all they achieve is annoyance.)
I've seen a lot of dopey writing about ME over the years, but that piece is definitely pushing the envelope.
Uhm, which of the links do you mean?
You're completely missing the point... What Drew is saying is that they had no defined plans but rather that they considered and rejected several general ideas when moving from one game into the next. Also, you're clearly hinting that Mac insisted on Cerberus and TIM, but the fact that people seem to forget is that Drew was lead right up until very near the end of ME2's development.
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Post by alanc9 on Oct 12, 2019 0:29:54 GMT
Young's (Only one I saw; links on this board sometimes don't display properly on my phone.) Guy comes up with a plan, and then concludes that Bio must have come up with the same plan because... his plan is so good, or something.
Moving from "they should have done this" to "they must have intended to do this" is never a great idea, and it's outright silly when the dev in question has always designed around emotional beats rather than using a more intellectual process.
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Post by Buckeldemon on Oct 12, 2019 2:09:22 GMT
In regards to what? The Dark Energy is brought up a few times, yes, but never gets adressed outside of those mission involving quarians (Tali, Reegar and even Veetor drops a reference if I remember right). But okay, stop thinking about it and go shootin' bugs again, mindlessly obeying the orders of a mad terrorist leader who cannot have a paperclip invented without his labs burning down, because "they abduct humanz!!1" and "humanity #1" and similar BS.
(Yes, ME2 completely failed to sell me on the Cerberus connection, so all they achieve is annoyance.)
Uhm, which of the links do you mean?
You're completely missing the point... What Drew is saying is that they had no defined plans but rather that they consider and rejected several general ideas when moving from one game into the next. Also, you're clearly hinting that Mac insisted on Cerberus and TIM, but the fact that people seem to forget is that Drew was lead right up until very near the end of ME2's development.
I don't know -who- was responsible. It could be Karpyshyn or Walters, but it does not matter. The game was already out a few years when I got wind that Mass Effect existed as franchise. To me, the "how" Cerberus is included in ME2 appears like a fanfiction author forcing their overpowerd pet factions on us. In order to make that work, a lot of stuff is dismissed and people are required to act as if they went nuts a.k.a. "idiot plot". Why does the alliance not care about their colonies anymore? Instead we get some barely explained subfaction (who in ME were downright evil and rather ineffective at what they did) of boring racist humans (Well, at least I started playing ME for the intriguin sci-fi aspects like aliens, cultures and characters. If I want to meet a run-off-the-mill-Nazi, I just need to step out the door ) getting some uplift and "becoming everybody saviour". Yeah, it almost feels like a "Ron the Death Eater" fanfiction. "The Alliance/Council does not want Shepard because Shepard has become Cerberus mook. Shepard has become a Cerberus mook because the Alliance/Council does not want Shepard." That is circular reasoning to me. I guess I'm more forgiving about that in case of the Catalyst, as it is just a faulty computer program with a veahvy does of Leviathan arrogance.
Young's (Only one I saw; links on this board sometimes don't display properly on my phone.) Guy comes up with a plan, and then concludes that Bio must have come up with the same plan because... his plan is so good, or something. Moving from "they should have done this" to "they must have intended to do this" is never a great idea, and it's outright silly when the dev in question has always designed around emotional beats rather than using a more intellectual process.
I've never seen Young's writeup as more than an idea. But it could have had one advantage - continuing a story without taking away the player's influence over their character. ME2 needs it because no sane Shepard (that is not a spiteful racist) would have believed anything that Jacob and Miranda blurt out during the opening and instead reasoned that those maniac terrorists are more trouble than good.
There are ME2 fanboys who apparently insist that ME's party members are mostly over-glorified codex dispensers ...
Despite of running the risk of getting trashed for re-iterating what Young wrote, I feel that he's right about one point: ME sells the galaxy Shepard is trying to save better. How many of those colonists do we meet in 2? Exactly one, and he is a b*tt-hole. I found some NPCs in ME more memorable than the abstract I-don't-know-how-many colonists that we ought to save in 2. All we got is our crew, for the most part, they are meant to get killed anyway. In that vein, I'd rather care about (favoured) party members, cancel the suicide mission, ignore the faceless colonist's plight and take up on Jack's offer to go out pirating or something.
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Post by Deleted on Oct 12, 2019 2:31:14 GMT
You're completely missing the point... What Drew is saying is that they had no defined plans but rather that they consider and rejected several general ideas when moving from one game into the next. Also, you're clearly hinting that Mac insisted on Cerberus and TIM, but the fact that people seem to forget is that Drew was lead right up until very near the end of ME2's development.
I don't know -who- was responsible. It could be Karpyshyn or Walters, but it does not matter. The game was already out a few years when I got wind that Mass Effect existed as franchise. To me, the "how" Cerberus is included in ME2 appears like a fanfiction author forcing their overpowerd pet factions on us. In order to make that work, a lot of stuff is dismissed and people are required to act as if they went nuts a.k.a. "idiot plot". Why does the alliance not care about their colonies anymore? Instead we get some barely explained subfaction (who in ME were downright evil and rather ineffective at what they did) of boring racists getting an uplift and "becomeing everybody saviour". Yeah, it almost feels like a "Ron the Death Eater" fanfiction.
"The Alliance/Council does not want Shepard because Shepard has become Cerberus mook. Shepard has become a Cerberus mook because the Alliance/Council does not want Shepard." That is circular reasoning to me. I guess I'm more forgiving about that in case of the Catalyst, as it is just a faulty computer program with a veahvy does of Leviathan arrogance.
Young's (Only one I saw; links on this board sometimes don't display properly on my phone.) Guy comes up with a plan, and then concludes that Bio must have come up with the same plan because... his plan is so good, or something. Moving from "they should have done this" to "they must have intended to do this" is never a great idea, and it's outright silly when the dev in question has always designed around emotional beats rather than using a more intellectual process.
I've never seen Young's writeup as more than an idea. But it could have had one advantage - continuing a story without taking away the player's influence over their character. ME2 needs it because no sane Shepard (that is not a spiteful racist) would have believed anything that Jacob and Miranda blurt out during the opening and instead reasoned that those maniac terrorists are more trouble than good.
There are ME2 fanboys who apparently insist that ME's party members are mostly over-glorified codex dispensers ...
Despite of running the risk of getting trashed for re-iterating what Young wrote, I feel that he's right about one point: ME sells the galaxy Shepard is trying to save better. How many of those colonists do we meet in 2? Exactly one, and he is a b*tt-hole. I found some NPCs in ME more memorable than the abstract I-don't-know-how-many colonists that we ought to save in 2. All we got is our crew, for the most part, they are meant to get killed anyway. Bummer.
It doesn't change the fact that Drew was the primary author of ME1. He himself stated in an interview that they did not flesh things out to the last detail and that he did not like to see the fans fleshing things out that way because chance were that no matter what he wrote, it would not match the fan ideas anyways. The ME series reflects this lack of planning. A tighter more cohesive story overall would have been done if that had put three games worth of forethought into their original concept. They didn't. They wrote all of ME1 without even really defining inside their own head what the Reapers were. The line we got in ME1 was that they were "unknowable"... and that's absolutely true because that audience can't know something when the writer doesn't know that something themselves.
For ME2, I'm fairly confident that someone on the writing team watched the movie The Dirty Dozen and had an idea for how to make a game based on the same sort of concept... rounding up a suicide squad and then doing a suicide mission. I don't think it was really written to be a great second book of a Reaper Trilogy. They figured out a way to bring forward a couple of choices and thought they could establish some continuity by re-using Shepard as the lead character. Think more of a pair of Hardy Boys books rather than an actual Part 1 and Part 2 of the same story.
Somewhere going into ME3, someone decided they could possibly work it into a Trilogy... even though the task was made nigh impossible because of the differences between ME1 and ME2. Overall, I thought they did a credible job at that. The story in ME3, for the most part, flows rather logically and they did work in appearances by all of the possible survivors of the ME2 squad and most of the crew. There is a difference though between forethought and afterthought. While at times it seems like Bioware foreshadows things, what they did was more likely scatter "possible" continue threads throughout the games and then decide later to pick up some (definitely not all) of those threads and work them into their newer ideas.
I had hopes that they were moving into ME:A with a full story plan that would cover three games... and we would get something really cohesive this time around. We may never know though because now the fan base wants them to throw all that plan to the wind (if they had a plan) and start over. C'est la vie.
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Post by sjsharp2010 on Oct 12, 2019 2:43:06 GMT
You're completely missing the point... What Drew is saying is that they had no defined plans but rather that they consider and rejected several general ideas when moving from one game into the next. Also, you're clearly hinting that Mac insisted on Cerberus and TIM, but the fact that people seem to forget is that Drew was lead right up until very near the end of ME2's development.
I don't know -who- was responsible. It could be Karpyshyn or Walters, but it does not matter. The game was already out a few years when I got wind that Mass Effect existed as franchise. To me, the "how" Cerberus is included in ME2 appears like a fanfiction author forcing their overpowerd pet factions on us. In order to make that work, a lot of stuff is dismissed and people are required to act as if they went nuts a.k.a. "idiot plot". Why does the alliance not care about their colonies anymore? Instead we get some barely explained subfaction (who in ME were downright evil and rather ineffective at what they did) of boring racist humans (Well, at least I started playing ME for the intriguin sci-fi aspects like aliens, cultures and characters. If I want to meet a run-off-the-mill-Nazi, I just need to step out the door ) getting some uplift and "becoming everybody saviour". Yeah, it almost feels like a "Ron the Death Eater" fanfiction. "The Alliance/Council does not want Shepard because Shepard has become Cerberus mook. Shepard has become a Cerberus mook because the Alliance/Council does not want Shepard." That is circular reasoning to me. I guess I'm more forgiving about that in case of the Catalyst, as it is just a faulty computer program with a veahvy does of Leviathan arrogance.
Young's (Only one I saw; links on this board sometimes don't display properly on my phone.) Guy comes up with a plan, and then concludes that Bio must have come up with the same plan because... his plan is so good, or something. Moving from "they should have done this" to "they must have intended to do this" is never a great idea, and it's outright silly when the dev in question has always designed around emotional beats rather than using a more intellectual process.
I've never seen Young's writeup as more than an idea. But it could have had one advantage - continuing a story without taking away the player's influence over their character. ME2 needs it because no sane Shepard (that is not a spiteful racist) would have believed anything that Jacob and Miranda blurt out during the opening and instead reasoned that those maniac terrorists are more trouble than good.
There are ME2 fanboys who apparently insist that ME's party members are mostly over-glorified codex dispensers ...
Despite of running the risk of getting trashed for re-iterating what Young wrote, I feel that he's right about one point: ME sells the galaxy Shepard is trying to save better. How many of those colonists do we meet in 2? Exactly one, and he is a b*tt-hole. I found some NPCs in ME more memorable than the abstract I-don't-know-how-many colonists that we ought to save in 2. All we got is our crew, for the most part, they are meant to get killed anyway. In that vein, I'd rather care about (favoured) party members, cancel the suicide mission, ignore the faceless colonist's plight and take up on Jack's offer to go out pirating or something. At least Traynor was grateful we saved her ass
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