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Post by SirSourpuss on Aug 25, 2019 15:45:40 GMT
Does "Andromeda 2" include any future ME game that isn't set in the MW? Yes. Any sequel to Andromeda.
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Post by Iakus on Aug 25, 2019 19:04:51 GMT
Obviously not everyone. Mordin and Thane are irrevocably dead. Mordin can survive, though it depends on choices made in ME1, ME2 and ME3. And it means ultimately screwing over the krogan, not something most people didn't do in the first place.
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Post by Iakus on Aug 25, 2019 19:10:38 GMT
I think it would help renergize the series and admittedly I want to play as shep again. It would also help bring the series forward in the milky way if they chose to go forward with that.
They could have shep and crew deal with the levitheans that might become a problem again. Or something smaller like having the game go forward ten years and just when the galaxy is starting to reunite people are trying to tear races apart to gain power. Or something on a smaller scale.
This wouldn't need to be another trilogy just one more game.
Ultimately, I doubt it would make a difference. Bioware had a chance to make things right with Shepard via the Extended Cut, but squandered it by preaching to the audience about "Art" At this point, popping out a sequel where Shepard and crew are miraculously brought back together for one last adventure would be pretty blatant pandering. The problem isn't a lack of Shepard. It's a lack of a coherent vision for the setting combined with a general shift away from narrative based RPGs and towards, well, Anthem.
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Post by alanc9 on Aug 25, 2019 19:58:11 GMT
Could you remind me again what your definition of "making things right" was? At the time, I mean. I always had trouble getting anything coherent out of those threads.
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Post by alanc9 on Aug 25, 2019 20:01:06 GMT
Obviously not everyone. Mordin and Thane are irrevocably dead. Mordin can survive, though it depends on choices made in ME1, ME2 and ME3. And it means ultimately screwing over the krogan, not something most people didn't do in the first place. 92% cured the genophage per that infographic. 4% shot Mordin. I've never known how their methodology handled multiple playthroughs, though.
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Post by Iakus on Aug 25, 2019 20:26:51 GMT
Could you remind me again what your definition of "making things right" was? At the time, I mean. I always had trouble getting anything coherent out of those threads. Endings that don't end in genocide, slavery, or forced eugenics? Endings can can end with Shepard clearly dead or clearly alive, rather than "speculations" or "hope" Endings that actually felt like your choices meant something other than an abstract number. But you know all this, you're just trolling.
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Post by Deleted on Aug 25, 2019 22:27:38 GMT
Could you remind me again what your definition of "making things right" was? At the time, I mean. I always had trouble getting anything coherent out of those threads. Endings that don't end in genocide, slavery, or forced eugenics? Endings can can end with Shepard clearly dead or clearly alive, rather than "speculations" or "hope" Endings that actually felt like your choices meant something other than an abstract number. But you know all this, you're just trolling. What, Alan providing anything substantial to the discussion rather than just criticise other posts? Him contribute rather than ask endless questions? How dare you ask anything of him!
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Post by griffith82 on Aug 25, 2019 23:21:01 GMT
Mordin can survive, though it depends on choices made in ME1, ME2 and ME3. And it means ultimately screwing over the krogan, not something most people didn't do in the first place. 92% cured the genophage per that infographic. 4% shot Mordin. I've never known how their methodology handled multiple playthroughs, though. I cure it but but he dies. I sabotage it he dies because I cant stand Wreav.
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Post by griffith82 on Aug 25, 2019 23:22:11 GMT
Could you remind me again what your definition of "making things right" was? At the time, I mean. I always had trouble getting anything coherent out of those threads. Endings that don't end in genocide, slavery, or forced eugenics? Endings can can end with Shepard clearly dead or clearly alive, rather than "speculations" or "hope" Endings that actually felt like your choices meant something other than an abstract number. But you know all this, you're just trolling. Shepard was never going to survive. Anyone who thought that was deluding themselves.
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Post by themikefest on Aug 25, 2019 23:37:14 GMT
And yet Shepard does survive depending on ems and if destroy is chosen.
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Post by Deleted on Aug 26, 2019 3:28:06 GMT
Endings that don't end in genocide, slavery, or forced eugenics? Endings can can end with Shepard clearly dead or clearly alive, rather than "speculations" or "hope" Endings that actually felt like your choices meant something other than an abstract number. But you know all this, you're just trolling. What do the Reapers do? They control (enslave), merge their DNA with their subjects through harvesting (Harbinger said, we will bring your species into harmony with our own. Well, that's synthesis), or they just kill their enemies with lasers. Just ask Vigil he practically tells us what the Reapers do every cycle--enslave, and as you saw with the Collectors, they are harvested Protheans. Bam, foreshadowing.
Shepard is alive in the high EMS destroy ending, but it's not super obvious. They don't put the plaque on the wall, because they believe he isn't dead. Then next scene cuts to Shepard alive in the rubble implying he will be rescued.
Your decisions decide how the game as a whole plays out. Everything in ME1 and ME2 decides how ME3 plays out. Not, everything in ME1-ME3 decides how the final cutscene of ME3 plays out. It decides what choices you have to deal with the Reapers (control, synthesis, destroy, or refuse & submit to being harvested), but you've already seen the resolution to the genophage, Rannoch, and all the other mini choices throughout the game. Just like they said. Your Mass Effect 3 game is unique to you based on how you played the first two games, because there wasn't going to be a fourth game to carry over the choices into.
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Post by Iakus on Aug 26, 2019 4:31:19 GMT
Endings that don't end in genocide, slavery, or forced eugenics? Endings can can end with Shepard clearly dead or clearly alive, rather than "speculations" or "hope" Endings that actually felt like your choices meant something other than an abstract number. But you know all this, you're just trolling. Shepard was never going to survive. Anyone who thought that was deluding themselves. And that's just one example (albeit a large one) of how ME3 utterly failed as the conclusion to a choice based narrative RPG. And why it's a radioactive dumpster fire that plagues the series to this day.
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Post by Iakus on Aug 26, 2019 4:45:47 GMT
Endings that don't end in genocide, slavery, or forced eugenics? Endings can can end with Shepard clearly dead or clearly alive, rather than "speculations" or "hope" Endings that actually felt like your choices meant something other than an abstract number. But you know all this, you're just trolling. What do the Reapers do? They control (enslave), merge their DNA with their subjects through harvesting (Harbinger said, we will bring your species into harmony with our own. Well, that's synthesis), or they just kill their enemies with lasers. Just ask Vigil he practically tells us what the Reapers do every cycle--enslave, and as you saw with the Collectors, they are harvested Protheans. Bam, foreshadowing.
So forcing the protagonist t do horrible things on a galactic level to stop THE EXACT SAME THING is a satisfactory conclusion to an RPG? I call bullsh*t. One "not obvious" ending that's more easter egg than ending compared to six (or seven in EC) others where it IS upper-obvious that Shepard was f*cked is an appropriate way to end things? HAH!!! NONE of your choices have jack sh*t to do with the choices we have in dealing with the Reapers. It all got rendered down into an arbitrary number that tells us just exactly how f*cked the galaxy is when we commit our war crime. A war crime of such a magnitude that what happens to the other worlds pales to insignifance. in comparison. And MEA was just their way to have a "fresh start" without actually trying to fix anything. It turned out to be little better. ME3: MEA: I have little reason to believe another game featuring Shepard would be of any better quality.
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Post by Son of Dorn on Aug 26, 2019 8:08:02 GMT
Shepard was never going to survive. Anyone who thought that was deluding themselves. And that's just one example (albeit a large one) of how ME3 utterly failed as the conclusion to a choice based narrative RPG. And why it's a radioactive dumpster fire that plagues the series to this day. And no amount of radaway is going to get rid of the radiation... 😁 So, in the words of Sups from that shitty movie: "Mass Effect is dead, bury it."
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Post by SirSourpuss on Aug 26, 2019 11:10:28 GMT
Obviously not everyone. Mordin and Thane are irrevocably dead. Mordin can survive, though it depends on choices made in ME1, ME2 and ME3. And it means ultimately screwing over the krogan, not something most people didn't do in the first place. Shit, meant Legion, not Mordin. My mistake, wasn't paying attention to what I was typing.
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Post by jclosed on Aug 26, 2019 11:53:53 GMT
If the game will be a continuation of the Andromea story (and Shepard is buried forever in a black hole) I will buy it. If the game does a stupid n-th time Shepard resurrection I rather play Hunnie-Pop (yeah - that bad).
Simple eh?
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Post by garrusfan1 on Aug 26, 2019 12:13:05 GMT
Mordin can survive, though it depends on choices made in ME1, ME2 and ME3. And it means ultimately screwing over the krogan, not something most people didn't do in the first place. Shit, meant Legion, not Mordin. My mistake, wasn't paying attention to what I was typing. Still even if mordin is alive he is in hiding and is close to forty which means he is not long for this world...or galaxy I should say.
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Post by Deleted on Aug 26, 2019 16:52:33 GMT
NONE of your choices have jack sh*t to do with the choices we have in dealing with the Reapers. It all got rendered down into an arbitrary number that tells us just exactly how f*cked the galaxy is when we commit our war crime. A war crime of such a magnitude that what happens to the other worlds pales to insignifance. in comparison. You got what you were told. The story of ME3 was shaped by your choices. Not the ending. I mean it does decide what choices are available, but like I said, you've already seen the outcome to the genophage, Rannoch, etc. You aren't going to see another resolution at the end, when the resolution already happened.
Wouldn't it be nice if every choice at the end was in Shepard's favor and the Reapers just give up? It was hinted during the TIM scene that the Crucible is part of the Reaper trap.
The writers themselves said they did not want to show you what Shepard looked like.
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Post by Iakus on Aug 26, 2019 18:16:30 GMT
NONE of your choices have jack sh*t to do with the choices we have in dealing with the Reapers. It all got rendered down into an arbitrary number that tells us just exactly how f*cked the galaxy is when we commit our war crime. A war crime of such a magnitude that what happens to the other worlds pales to insignifance. in comparison. You got what you were told. The story of ME3 was shaped by your choices. Not the ending. I mean it does decide what choices are available, but like I said, you've already seen the outcome to the genophage, Rannoch, etc. You aren't going to see another resolution at the end, when the resolution already happened. Bullsh*t. Rannoch and the genophage were not the story. They were side quests. Plot coupons. The Reapers were the story. . [/div]
[/quote] Wouldn't it be nice to have outcomes where Shepard isn't forced to be a bigger monster than Saren? [/div][/quote] [/quote] Again, bullsh*t. It's an Easter egg and they were too cowardly to expand on it for EC.
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Post by alanc9 on Aug 26, 2019 19:56:57 GMT
"Cowardly" is an interesting read of that. What are you saying they were frightened of?
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Post by x19dude95 on Aug 26, 2019 20:10:37 GMT
No. Im actually happy with how they ending the third game. Go back To Star Wars if you want the every good guy rides off into the sunset.
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Post by Phantom on Aug 26, 2019 20:12:31 GMT
Well Facing Monsters is a major part of an universe where Eldritch Abominations like the Reaper exist. Well It would be funny if they made the Crucible to be an actual Reaper Trap while addressing ME3 endings if made a Post Reaper War Milk Way Mass Effect game.
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Post by alanc9 on Aug 26, 2019 20:18:30 GMT
92% cured the genophage per that infographic. 4% shot Mordin. I've never known how their methodology handled multiple playthroughs, though. I cure it but but he dies. I sabotage it he dies because I cant stand Wreav. Wait.... with Wreav around Mordin can survive when sabotaging, right? OK, it's a little tough to pull off since you have to either blow off Mordin's LM or make a fairly silly decision during it, but it's doable.
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Post by alanc9 on Aug 26, 2019 21:01:04 GMT
Endings that don't end in genocide, slavery, or forced eugenics? Two of those are true, but isn't "slavery" Shepard-dependent? You can make a fairly strong case that Bio should have provided a sunshine-n-rainbows option, yep. While Bio believed that they were making a series with difficult choices and compromises, the actual games are about avoiding consequences and getting exactly what you want. While I liked the vision of the old "Distress Call" trailer, that's not what ME really is. (Virmire excepted, and they almost gave us an escape route from that.) This never made much sense to me. The breath clip should be interpreted the way it would in a movie or TV show. Nobody sane would see that and think "well, he died anyway a second later." It's a stupid interpretation. At the time the EC was in development, all the fuss was over the impossible EMS requirements for getting the clip, rather than over whether the clip was meaningless or not. Surely you remember this. Well, "felt like" is, by definition subjective. And even if we handwave away EMS and the Collector Base choice, that still leaves us..... exactly where ME1 and ME2 were WRT ending choices. Were you really demanding back then that this be changed? If so, how? Just thinking of readers who weren't here for those debates. And, honestly, you've employed so much hyperbole over the years that I don't feel competent to guess your actual positions.
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Post by Deleted on Aug 26, 2019 21:31:18 GMT
Bullsh*t. Rannoch and the genophage were not the story. They were side quests. Plot coupons. The Reapers were the story. . Yes, and you got four choices how to deal with them. No one said you had to agree, but you did get a choice. Destroy without all synthetics dying is a happy ending.
Like I said if there was an option to only destroy the Reapers, it would be a happy ending. There was nothing on the box that guaranteed you would get all the choices to work in your favor. Again, they chose not to. They weren't cowards, they just chose not to. They stated they accomplished their goals that they wanted to for the EC. Calling someone a coward is cowardice in itself, because you didn't directly say it to their face. You aren't the one writing the story, you paid $60 to play someone else's story. They give you choices and make cutscenes, but it's their story to tell. Like a choose your own adventure book. If Shepard story ends in the London rubble, that's it. You don't get to see him retire and reunite with his love interest, but it is implied that Shepard was rescued.
If you want more, create mods. That's what some have done.
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