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Post by KaiserShep on Jun 16, 2020 7:34:07 GMT
Shame we never got ME: Citadel. I don't think Mass Effect could ever truly work confining us to a single location, even if that location is massive like the Citadel.
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Post by vonuber on Jun 16, 2020 7:46:14 GMT
I always thought a Shepard game set during ME2 time where you investigate mysteries as a SPECTRE - a bit like LotSB style- would have been excellent.
It could have played to bioware's strengths of character building without having to worry about the overarching narrative (so just like ME2!).
I'd happily have wandered a bit more around illium uncovering the seedy underbelly and delivering summary justice.
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Post by eternalambiguity on Jun 16, 2020 12:19:59 GMT
Shame we never got ME: Citadel. I don't think Mass Effect could ever truly work confining us to a single location, even if that location is massive like the Citadel.
Depends on what you mean by "a single location." The citadel could be cast as separate regions equivalent to things like "the Terminus System." Traveling on a ship would go away but you could still create visually distinct neighborhoods or districts on each arm. A Batarian/Vorcha neighborhood where you could get mugged, a high-class Asari neighborhood (or the opposite maybe, to subvert expectations), a commercial district...
What do you feel ME would lose by removing space travel?
The only real problem I see is that Bioware still hasn't figured out HD Towns, literally a decade later.
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Post by SirSourpuss on Jun 16, 2020 12:41:07 GMT
Miranda modified Shepard's DNA with her own improved healing factor that helps her, a nearly 40 year old woman, look like someone in her mid 20s. She needed to do that, in order to help speed up his self healing process, during project Lazarus. We didn't know it, because Shepard never asked about the process behind his resurrection. Probably because he was too reserved about what he might have found out about the entire process. Added with his cybernetic implants and whatever they are supposed to do, he's going to age considerably slower than any other human. There, explained away. It's another thing that we can further explore in Shepard, especially in his romance with Miranda and after facing his own clone in Citadel DLC.
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Post by wright1978 on Jun 16, 2020 12:57:06 GMT
Miranda modified Shepard's DNA with her own improved healing factor that helps her, a nearly 40 year old woman, look like someone in her mid 20s. She needed to do that, in order to help speed up his self healing process, during project Lazarus. We didn't know it, because Shepard never asked about the process behind his resurrection. Probably because he was too reserved about what he might have found out about the entire process. Added with his cybernetic implants and whatever they are supposed to do, he's going to age considerably slower than any other human. There, explained away. It's another thing that we can further explore in Shepard, especially in his romance with Miranda and after facing his own clone in Citadel DLC. Would they need new face scans? As Shep’s default face actor will have aged as will Miranda’s.
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Post by SirSourpuss on Jun 16, 2020 13:17:10 GMT
Would they need new face scans? As Shep’s default face actor will have aged as will Miranda’s Depends on the data they have from the old face scans, they might not need to. Vanderloo definitely looks older and while I wouldn't mind playing as Old Man Shepard, I would like to experience some of that "off screen development" Bioware so famously does outside of games, either in related media or in no media whatsoever. Yvonne doesn't look that much older, in spite of the 10 years difference since ME2, just more tired, which is understandable, after the birth of her son. Here's a recent picture of hers from the movie she is currently filming with Chris Pratt, called Tomorrow War. I would have been so much happier, had she got the role for Captain Marvel, instead of Brie Larson. Then both stars of Chuck would be Captain marvel.
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Post by KaiserShep on Jun 16, 2020 13:37:26 GMT
I don't think Mass Effect could ever truly work confining us to a single location, even if that location is massive like the Citadel.
Depends on what you mean by "a single location." The citadel could be cast as separate regions equivalent to things like "the Terminus System." Traveling on a ship would go away but you could still create visually distinct neighborhoods or districts on each arm. A Batarian/Vorcha neighborhood where you could get mugged, a high-class Asari neighborhood (or the opposite maybe, to subvert expectations), a commercial district...
What do you feel ME would lose by removing space travel?
The only real problem I see is that Bioware still hasn't figured out HD Towns, literally a decade later.
The issue I see is that there's no net gain from extending the Citadel anyway, while taking away the home base quality of the ship itself as well as simply traversing the stars to who-knows-where, something I put a great deal of value in. Like, would I be better off if there are more Wards to walk through, when that could just as well have been more alleys on Omega or Illium, which are subject to different systems of government or far removed from the influences of C-Sec and the Council? What is the overall benefit of extending one space station, when this could be spread out to other interesting locations in the galaxy? Only reason I see to do this with the Citadel is because it's an iconic locale of Mass Effect, but it's not the only one.
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Post by eternalambiguity on Jun 16, 2020 13:58:49 GMT
Depends on what you mean by "a single location." The citadel could be cast as separate regions equivalent to things like "the Terminus System." Traveling on a ship would go away but you could still create visually distinct neighborhoods or districts on each arm. A Batarian/Vorcha neighborhood where you could get mugged, a high-class Asari neighborhood (or the opposite maybe, to subvert expectations), a commercial district...
What do you feel ME would lose by removing space travel?
The only real problem I see is that Bioware still hasn't figured out HD Towns, literally a decade later.
The issue I see is that there's no net gain from extending the Citadel anyway, while taking away the home base quality of the ship itself as well as simply traversing the stars to who-knows-where, something I put a great deal of value in. Like, would I be better off if there are more Wards to walk through, when that could just as well have been more alleys on Omega or Illium, which are subject to different systems of government or far removed from the influences of C-Sec and the Council? What is the overall benefit of extending one space station, when this could be spread out to other interesting locations in the galaxy? Only reason I see to do this with the Citadel is because it's an iconic locale of Mass Effect, but it's not the only one.
It's entirely possible to have a single location act as a home base. You've played Inquisition, right?
I don't remember if any of the games rigorously spell out how secure every location on the Citadel is, but if not there's no reason why there couldn't be some extremely lawless places there (the ME3 DLC kind of implies that I guess, with all the hijinks that occur).
It sounds like you're looking for "exploration" as the focus of the game, while the whole "ME: Citadel" idea was about shifting away from that. Politics, or a more personal story.
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Post by SirSourpuss on Jun 16, 2020 14:08:22 GMT
I see this as a spinoff game of a very confined story, a short, fast to produce title to tide us over during a drought, if anything. Unless your intent is to make ME:GTS (Grand Theft Shuttle), but I don't think its what people are looking for, out of Mass Effect. Considering how it's been 3 years already since the last one and 8 since the one before it, do I really want to play as a personal, confined story in the Citadel? Maybe it will be a great game, but is this what will sell the gaming public to return to Mass Effect? Will this sell the disenfranchised fanbase to return to ME? I don't see it.
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Post by themikefest on Jun 16, 2020 14:13:30 GMT
Yes, Shepard can be in another game. But what if Shepard had another role?
The player plays as Harbinger. You learn one of your colonies. has been attack. You learn that a species called organics wipes out all robot life every 50 000 years. You learn that Shepard, the first organic, is the leader and space hamster, is the first animal. As Harbinger, you are tasked with building allies with the Loki mechs, Ymir mechs and other robots to fight the organics.
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Post by SirSourpuss on Jun 16, 2020 14:15:48 GMT
Yes, Shepard can be in another game. But what if Shepard had another role?
The player plays as Harbinger. You learn one of your colonies. has been attack. You learn that a species called organics wipes out all robot life every 50 000 years. You learn that Shepard, the first organic, is the leader and space hamster, is the first animal. As Harbinger, you are tasked with building allies with the Loki mechs, Ymir mechs and other robots to fight the organics.
Like the fabled Twilight book, from the perspective of Edward Cullen. Fund it.
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Post by eternalambiguity on Jun 16, 2020 15:31:18 GMT
I see this as a spinoff game of a very confined story, a short, fast to produce title to tide us over during a drought, if anything. Unless your intent is to make ME:GTS (Grand Theft Shuttle), but I don't think its what people are looking for, out of Mass Effect. Considering how it's been 3 years already since the last one and 8 since the one before it, do I really want to play as a personal, confined story in the Citadel? Maybe it will be a great game, but is this what will sell the gaming public to return to Mass Effect? Will this sell the disenfranchised fanbase to return to ME? I don't see it. Independent comments:
I'm not convinced the ME fanbase is "disenfranchised."
The idea was for this game to be directly before/after ME3. It wasn't supposed to be a tentpole entry. I agree that it wouldn't make sense right now.
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Post by SirSourpuss on Jun 16, 2020 16:28:05 GMT
I'm not convinced the ME fanbase is "disenfranchised." After seeing the quick death of Andromeda, I am fairly certain we can admit to it. The idea was for this game to be directly before/after ME3. It wasn't supposed to be a tentpole entry. I agree that it wouldn't make sense right now Yeah, I agree. It would require ME in better condition to make sense.
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Post by eternalambiguity on Jun 16, 2020 16:54:48 GMT
After seeing the quick death of Andromeda, I am fairly certain we can admit to it. People being down on a game with a moderately high amount of "controversy" both before and after release can't be equated to the response to a game without those problems. I think we need to see the response to a "normal" Bioware game before we make any assertions about the fanbase.
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Post by SirSourpuss on Jun 16, 2020 17:04:28 GMT
People being down on a game with a moderately high amount of "controversy" both before and after release can't be equated to the response to a game without those problems How can you measure disenfranchisement of a franchise, by not looking at the titles of that franchise? I think we need to see the response to a "normal" Bioware game before we make any assertions about the fanbase. You mean not Anthem? I don't see interest in Dragon Age, so far, which is their next "normal" Bioware game. It's been 6 years since the last title and 2 more, if we're being unrealistically optimistic, for the next one, closer to 4, if we're being honest. Not to mention DA4 won't be the conclusion to the Dread Wold Saga
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Post by eternalambiguity on Jun 16, 2020 17:39:14 GMT
How can you measure disenfranchisement of a franchise, by not looking at the titles of that franchise? This is disingenuous. I'm saying the reception to a "bad" game can't be used to predict the reception to a good game. Fallout 76's reception does not predict Fallout 5's reception. Halo 5's reception doesn't predict Infinite's reception (a better example, since we can see the reception to Infinite right now, and it seems cautiously positive). You mean not Anthem? I don't see interest in Dragon Age, so far, which is their next "normal" Bioware game. It's been 6 years since the last title and 2 more, if we're being unrealistically optimistic, for the next one, closer to 4, if we're being honest. Not to mention DA4 won't be the conclusion to the Dread Wold Saga We've seen a 15 second trailer with a voice clip from Inquisition and obviously placeholder text. That's hardly enough information to draw conclusions from.
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Post by SirSourpuss on Jun 16, 2020 17:47:37 GMT
This is disingenuous. I'm saying the reception to a "bad" game can't be used to predict the reception to a good game. Fallout 76's reception does not predict Fallout 5's reception Yes, it does. It's called brand damage. Halo 5's reception doesn't predict Infinite's reception (a better example, since we can see the reception to Infinite right now, and it seems cautiously positive). Because 343i Studios has been backpedaling hard, after many years of being criticized heavily by the Halo fanbase. And this isn't me saying it, I have friends heavily invested into Halo saying this and it's the first time they feel optimistic about Halo in a long while. If Bioware did backpedaling to the complaints of the fans, you'd see them being cautiously optimistic, too. We've seen a 15 second trailer with a voice clip from Inquisition and obviously placeholder text. That's hardly enough information to draw conclusions from. They've basically outright said that Solas won't be the game's antagonist.
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Post by eternalambiguity on Jun 16, 2020 19:03:48 GMT
Yes, it does. It's called brand damage. Time will tell. There's no metric for evaluating that right now. Because 343i Studios has been backpedaling hard, after many years of being criticized heavily by the Halo fanbase. And this isn't me saying it, I have friends heavily invested into Halo saying this and it's the first time they feel optimistic about Halo in a long while. If Bioware did backpedaling to the complaints of the fans, you'd see them being cautiously optimistic, too. When you say "complaints of the fans," what are you talking about? What pervasive systemic issues are the fans complaining about, as opposed to really specific things like "the tone in this game was off"? Does anybody think ME Next is doomed to have a milquetoast protag who can't be serious because of Andromeda? That's what this would need to be - fundamental issues persisting over multiple entries, and is anybody presenting such? I'm talking about the reception. They've shown basically nothing publicly, so people-not-showing-interest doesn't mean very much. We'll see what happens when we get a trailer.
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Post by SirSourpuss on Jun 16, 2020 21:02:30 GMT
Time will tell. There's no metric for evaluating that right now. I don't think Mass Effect can afford a second death. When you say "complaints of the fans," what are you talking about? What pervasive systemic issues are the fans complaining about, as opposed to really specific things like "the tone in this game was off"? It goes back to before ME:A. ME3 endings is the equivalent to the moment Luke Skywalker died. Does anybody think ME Next is doomed to have a milquetoast protag who can't be serious because of Andromeda? Not because of Andromeda, but yes. That's what this would need to be - fundamental issues persisting over multiple entries, and is anybody presenting such? Nobody is presenting such? What about the Inquisitor? Or the Freelancer? I'm talking about the reception. They've shown basically nothing publicly, so people-not-showing-interest doesn't mean very much. We'll see what happens when we get a trailer I don't see how a downward trending franchise from a downward trending company, with a 6 year absence from the gaming forefront and still at least 2 years away from any kind of return, will see a resurgence with a trailer. And it's been 2 years since the teaser already. I don't see it.
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Post by eternalambiguity on Jun 18, 2020 3:08:34 GMT
It goes back to before ME:A. ME3 endings is the equivalent to the moment Luke Skywalker died. This isn't really an answer, and I completely disagree. There's a big difference between divisive and panned. ME3's ending was divisive (I liked it, but that's neither here nor there). Andromeda was panned. And for completely different reasons. This isn't an example of a trend in ME. Not because of Andromeda, but yes. What makes you feel that way? Nobody is presenting such? What about the Inquisitor? Or the Freelancer? What about them? When the old BSN collapsed I drifted away (for unrelated reasons) so I haven't been keeping up. What are people saying about Inquisition and Anthem? I don't see how a downward trending franchise from a downward trending company, with a 6 year absence from the gaming forefront and still at least 2 years away from any kind of return, will see a resurgence with a trailer. And it's been 2 years since the teaser already. I don't see it. I'm not saying we're guaranteed anything. I'm saying we don't know. The only systemic issues I've heard of being discussed, mainly from Schreier's two articles, is Bioware's lack of leadership (or lack of cultivating leadership). Andromeda and Anthem drifted for years because Bioware didn't know where to take the games. That's not an issue with Mass Effect. That's an issue with Bioware. If they can get that issue resolved, the issues with their games goes away (in theory). We'll see what happens now that Casey's here to direct things.
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Post by KaiserShep on Jun 18, 2020 4:38:41 GMT
That's what this would need to be - fundamental issues persisting over multiple entries, and is anybody presenting such? Nobody is presenting such? What about the Inquisitor? Or the Freelancer?
The Inquisitor doesn't really have any serious issues that took away from the game, and the game itself was enough of a success for it not to matter. If anything, the open world format (the dreaded Hinterlands) of the game drew more ire from people than any particular character.
I'd be surprised if people really cared to point out the Freelancer specifically. Going through the gamut of the character dialogue with any NPC that's around, the Freelancer is about what I'd expect in a basic looter shooter. The voice acting isn't godawful, but there's not much to work with. I guess it would be a fundamental issue that this character has anemic character content to provide the core substance to the game, but that's a problem pervasive throughout this game on about every level. Hard that anyone would point out one character in all of that.
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Post by SirSourpuss on Jun 18, 2020 6:00:46 GMT
This isn't really an answer, and I completely disagree You can disagree, but brand damage is an established effect. Divisiveness guarantees a smaller userbase going forward. Do you think tRoS wouldn't have been more successful, had TLJ not been as divisive? This isn't an example of a trend in ME. People walking out on ME is not a trend? People just didn't show up, because they didn't care for Andromeda, that's all there is to it. You can verify it, just by looking at Google Trends, comparing how high, or low, Bioware IPs are trending around their releases and each new Bioware IP is trending progressively lower, since DA:I. This is actual, real world data, from the world's premier search engine. What makes you feel that way? A general shift in Bioware's writing, since, at least, Inquisition. They are trying to engage a younger audience, only they don't look to be trying to engage just a younger audience, but a more immature audience. And by immature, I don't mean people that don't appreciate a mature themes for mature people like myself, with blood, guns, swear words, sex and drugs. I mean in a very superficial, juvenile kind of way. Bioware's characters feel more like self-inserts in happy go lucky adventures, with very little gravitas, hoping to appeal to target demographics, rather than prioritizing them feeling realistic. Kassandra, for example, fawning over Varric's gay fanfiction. While I don't disagree with Kassandra having any interest in reading, her character arc is "Varric, write that fanfic or I will arrest you. Oh, no! The Inquisitor". I don't know how many people find this fun or endearing, but this is not character development. This is memes. And this is all Bioware has been aiming for since, right down to Anthem and the girl talking to us about grabbits in Fort Tarsis. What about them? When the old BSN collapsed I drifted away (for unrelated reasons) so I haven't been keeping up. What are people saying about Inquisition and Anthem? That the protagonists lack nuance and player agency. I'm not saying we're guaranteed anything. I'm saying we don't know. The idea that Bioware, after 10 years of trending down, which they will be by 2022, will somehow turn it around, with DA4, especially after Anthem, under the previously established conditions that it will be released, will tick as high up as ME3, which is Bioware's best selling game still, to justify its budget and ensure EA support is unlikely, at best. And do keep in mind, while Anthem broke even, after 7 years in development, DA4 will be an even more expensive title, for next gen consoles, with a production cycle of, effectively, 8 years, at the very least. DA4 is going to need to sell gangbusters. I don't see it doing that well. The only systemic issues I've heard of being discussed, mainly from Schreier's two articles, is Bioware's lack of leadership (or lack of cultivating leadership). Andromeda and Anthem drifted for years because Bioware didn't know where to take the games. That's not an issue with Mass Effect. That's an issue with Bioware Do you think that the Bioware brand, then, isn't suffering from brand damage? Or Mass Effect? Do you think Star Wars fans will turn up for the next movie, set in the new Rey-public? After all, it was tRoS that was bad only, right? I don't see SW, one of the biggest movie franchises ever, having a future, under the divide of TLJ. While it's on LucasFilms that this happened, the SW brand is damaged. It's broken. ME is suffering the same. And figuratively nobody turned up for Andromeda, because of that divide. We're seeing divisiveness being a non viable effect on franchises. Multiple franchises, as well. Dismissing Andromeda as a "one time thing", all due to "Bioware leadership" fucking up one time, is doing Bioware a disservice. And those leadership problems existed long before, long enough to cause the divisiveness, in the first place. It's a persistent problem that drove the fans away permanently. And Bioware isn't generating new ones back, exactly because of that.
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Nov 24, 2021 20:18:46 GMT
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Oct 16, 2017 16:19:07 GMT
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sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Jun 18, 2020 6:03:05 GMT
The Inquisitor doesn't really have any serious issues that took away from the game, and the game itself was enough of a success for it not to matter. If anything, the open world format (the dreaded Hinterlands) of the game drew more ire from people than any particular character. It's more than just the open world. I'd be surprised if people really cared to point out the Freelancer specifically. Going through the gamut of the character dialogue with any NPC that's around, the Freelancer is about what I'd expect in a basic looter shooter. The voice acting isn't godawful, but there's not much to work with. I guess it would be a fundamental issue that this character has anemic character content to provide the core substance to the game, but that's a problem pervasive throughout this game on about every level. Hard that anyone would point out one character in all of that.
It's not a plus, either. And you're basically agreeing with what I said. So I don't know if that can be considered a vote of confidence for future protagonists?
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Hanako Ikezawa
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August 2016
hanakoikezawa
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Post by Hanako Ikezawa on Jun 18, 2020 6:14:01 GMT
What makes you feel that way? A general shift in Bioware's writing, since, at least, Inquisition. They are trying to engage a younger audience, only they don't look to be trying to engage just a younger audience, but a more immature audience. And by immature, I don't mean people that don't appreciate a mature themes for mature people like myself, with blood, guns, swear words, sex and drugs. I mean in a very superficial, juvenile kind of way. Bioware's characters feel more like self-inserts in happy go lucky adventures, with very little gravitas, hoping to appeal to target demographics, rather than prioritizing them feeling realistic. Kassandra, for example, fawning over Varric's gay fanfiction. While I don't disagree with Kassandra having any interest in reading, her character arc is "Varric, write that fanfic or I will arrest you. Oh, no! The Inquisitor". I don't know how many people find this fun or endearing, but this is not character development. This is memes. And this is all Bioware has been aiming for since, right down to Anthem and the girl talking to us about grabbits in Fort Tarsis. It's posts like this that make me think you're a troll. I mean, you got this wrong in so many ways? For example Cassandra's character arc being about Varrics gay(?) fanfiction when that wasn't what her character arc was at all (it was only a single small quest). Her character arc was about the Seekers and the Chantry, with her faith in those institutions being challenged. Hardly juvenile stuff. Hard to try discussing things with you when you just latantly make things up to try to discredit the games.
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KaiserShep
Party like it's 2023!
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August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Jun 18, 2020 6:52:54 GMT
The Inquisitor doesn't really have any serious issues that took away from the game, and the game itself was enough of a success for it not to matter. If anything, the open world format (the dreaded Hinterlands) of the game drew more ire from people than any particular character. It's more than just the open world. I'd be surprised if people really cared to point out the Freelancer specifically. Going through the gamut of the character dialogue with any NPC that's around, the Freelancer is about what I'd expect in a basic looter shooter. The voice acting isn't godawful, but there's not much to work with. I guess it would be a fundamental issue that this character has anemic character content to provide the core substance to the game, but that's a problem pervasive throughout this game on about every level. Hard that anyone would point out one character in all of that.
It's not a plus, either. And you're basically agreeing with what I said. So I don't know if that can be considered a vote of confidence for future protagonists?
I never said it was only the open world part, but when the most common complaint about this game is that it feels like a "singleplayer MMO", it's obvious what seems to bother fans the most. Level design was clearly the major sticking point with a lot of people, and that makes sense, because having big open spaces that don't have enough engaging content spread throughout can start to feel like a chore to get between the parts that are genuinely interesting. There was a similar complaint people had about ME1 as well, because you had these wide open spaces with cookie cutter bunkers or long elevator rides that became a slog, which then got overcorrected, and they simply removed this sort of exploration in ME2.
Regarding Anthem, what I'm getting at is that it doesn't really provide any kind of case one way or the other regarding protagonist writing quality. The game is, seemingly by design, made to just be window dressing for a repeatable gameplay loop, which is where the game's true failing is. A game like Destiny sometimes teases for months or years with some intriguing story content, and Bungie will sometimes dish something that actually engages players for a while, but what really keeps them going is that constant pursuit of gear and progression for their Guardians, and a largely active player base filling up lobbies for these repeatable activities. Anthem went for this sort of odd hybrid, but they underwrote one part and totally underdeveloped the other. Where it needed to succeed the most was in that pursuit and progression for players who couldn't care less about story. This is just how it is with these stupid looter shooters, but they failed. If I was really looking through a list of protagonists to judge any trends in the state of BioWare's protagonists, the Freelancer would probably not even register, because by design, it's just a formality to get players into the mech suit.
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