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Post by KaiserShep on Jun 24, 2020 16:45:46 GMT
It’s not likely that BioWare would ever have the reapers play an active role in a future game again. Why are assuming I would want the reapers to have an active role? Is it because I mentioned they could be involved in any capacity? The closest I would want the reapers to have any role would be through dialogue and flashbacks. You said involved in the plot in any capacity, which would be an active role. Characters talking and reminiscing on it isn’t the same thing. Since everyone in the Milky Way dealt with the reapers in some way, and probably encountered one of their numerous monsters, there are countless other people who would have their own perspective we could get on the reaper war anyway. Honestly, I think seeing what it might’ve looked like from the perspective a character who wasn’t able to gallivant around on their own ship away from earth or some other occupied world might be more interesting than just recapping what we already saw.
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Post by KaiserShep on Jun 24, 2020 16:56:16 GMT
Unless they’re referring to things that they don’t like because characters have to essentially betray themselves via the idiot ball to get dramatic moments rolling. People who say that haven't been paying attention to the themes of the series. The best thing about this response is that it’s just a roundabout way of saying “you’re just too dumb to get it”. I can already imagine Druckman’s in-game doppleganger saying this as he spits on Joel’s corpse. Of course, theme has nothing to do with the scene I’m referring to, unless the theme really is “Everyone’s a little stupid sometimes.”
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I am alive.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by eternalambiguity on Jun 24, 2020 17:10:44 GMT
The tl;dr would be a whole lot. The non tl;dr would be ... we could be here all day, me writing them and you reading them. I don't think ME3 could be "fixed" per se. It would be better to chug it, in its entirety and start over. what does Bioware need to change in future ME games to prevent it from happening again? First of all, outlining choices, as well as the plot points of the trilogy beforehand, instead of winging it, Kathleen Kennedy style, would be a good idea. Not contradicting themselves, would be another. Even better if they can keep themselves from doing it in the same game. Also, trying to write characters, again, instead of pandering to demographics. I don't need to know this character has an insta, or reads fanfics, or his views on irrigation. I just don't care and I doubt anyone does. We wanna see these characters do heroic stuff, not just average stuff. I don't want to feel these people are "like me". I've done stuff in my life, not all of which I'm proud, or even comfortable sharing and probably slightly above what the average person goes through, nowadays, but that's nowhere near what I want to see. I want to see people going through Ymir mechs, that stuff is crazy and gets me hyped. Like, I gotta know more about this person. That's the kind of stuff I want to see to get me interested in Bioware's companions again. Compare Peebee's intro to that and it's just ... not interesting. Of course, not everyone needs to go through Mechs to be cool. They can fly, like Samara, or jump down from the ceiling, like Thane and knock 5 mercs out with punches. That kind of stuff. First point sounds great. I wholeheartedly agree. Second point is wat. How can you "write characters" while avoiding everything other than "do heroic stuff"? That's the definition of pandering to a demographic. A character has thoughts and emotions and they express them in ways relevant to the game world and story. How do you know more about a person by seeing them in a mech? Do you disagree with a character expressing those thoughts and emotions, or do you disagree with how Bioware's been coming up with those thoughts and emotions (aka the "SJWs")? Those are two different things. Take KotOR for example. Do you disagree with the many, many companion interactions in that game that revolved around personal issues?
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Post by themikefest on Jun 24, 2020 17:30:27 GMT
Why are assuming I would want the reapers to have an active role? Is it because I mentioned they could be involved in any capacity? The closest I would want the reapers to have any role would be through dialogue and flashbacks. You said involved in the plot in any capacity, which would be an active role. Characters talking and reminiscing on it isn’t the same thing. Since everyone in the Milky Way dealt with the reapers in some way, and probably encountered one of their numerous monsters, there are countless other people who would have their own perspective we could get on the reaper war anyway. Honestly, I think seeing what it might’ve looked like from the perspective a character who wasn’t able to gallivant around on their own ship away from earth or some other occupied world might be more interesting than just recapping what we already saw. The reapers can be in the plot but not have the same role as in the trilogy, right?
This idea i have has the reapers as a possible threat even though they were destroyed doesn't mean they will do what was seen in the trilogy.
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Post by redeem on Jun 24, 2020 17:54:34 GMT
I am noticing a trend of people who don't understand criticism for writing that does not make sense. I should not have to clarify that, but then again, this is the same place that still has people who defend the ME3 endings lol
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eternalambiguity
N3
I am alive.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by eternalambiguity on Jun 24, 2020 18:50:28 GMT
I am noticing a trend of people who don't understand criticism for writing that does not make sense. I should not have to clarify that, but then again, this is the same place that still has people who defend the ME3 endings lol "The worst writing I've ever seen" is not criticism. Criticism requires description.
"The character betrayed themselves" is barely criticism. Adequate criticism requires an explanation.
People who say "X has the worst writing I've ever seen" especially for AAA games, are:
1. Poorly read, or 2. Responding emotionally (like an SJW, lol)
If you want to critique something, make your claim and then answer the "why" recursively until you're at a common truth or your premise.
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Post by KaiserShep on Jun 24, 2020 20:09:43 GMT
You said involved in the plot in any capacity, which would be an active role. Characters talking and reminiscing on it isn’t the same thing. Since everyone in the Milky Way dealt with the reapers in some way, and probably encountered one of their numerous monsters, there are countless other people who would have their own perspective we could get on the reaper war anyway. Honestly, I think seeing what it might’ve looked like from the perspective a character who wasn’t able to gallivant around on their own ship away from earth or some other occupied world might be more interesting than just recapping what we already saw. The reapers can be in the plot but not have the same role as in the trilogy, right?
This idea i have has the reapers as a possible threat even though they were destroyed doesn't mean they will do what was seen in the trilogy. If the reapers are destroyed, they have no role and are not actually in the plot. They’d function like the geth in Mass Effect 2’s prologue, only it would be a short-lived goose chase because they’re actually gone. If they’re to play any role, some would need to survive somehow. The chances of BioWare falling down that thread are nil to none.
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Post by SirSourpuss on Jun 24, 2020 22:06:13 GMT
Second point is wat. How can you "write characters" while avoiding everything other than "do heroic stuff"? Because you see this person is more than just Joe Average. I don't want to play a game about Joe Average and his friends, John, Jane, Sam and Mary Average. I've got Joe Average on speed dial. We go out for a beer every other day. I want the squad mate of a Bioware RPG to be above average. Because I wouldn't get the chance to interact with them, otherwise. For everything else, I have Joe Average. You have Joe Average, too. Maybe you find Joe Average to be comfortable to hang around with. But comfortable is rarely exciting and rarely memorable. I go into a conversation with Joe Average and I forget what we talked about 3 hours later. It's good time, make no mistake, sharing a beer with Joe, but unfortunately, it's not a mind blowing experience. If I don't remember the character of your video game, hopefully in a positive manner, I did not love your game and I will not miss it, if you make another one, nor Bioware making another game with that character and all the other characters that are kind like them, is not going to be a selling point, to spend $60 for a mediocre experience, like last time. That's the definition of pandering to a demographic I don't play video games to meander about and talk about the weather. I've yet to meet anyone who plays games for that purpose. We play games for the excitement. All of us. To do things we don't do in our every day lives. Is that pandering to a demographic? If it is, then the very existence of video games is pandering and we should stop making them. A character has thoughts and emotions and they express them in ways relevant to the game world and story Absolutely. How do you know more about a person by seeing them in a mech? I don't instantaneously know more about them. But I want to. Do you disagree with a character expressing those thoughts and emotions, or do you disagree with how Bioware's been coming up with those thoughts and emotions (aka the "SJWs")? Those are two different things. Neither. I am just not interested in these absolute nobodies that seem to think themselves important and that would think I should instantaneously take a liking to them, simply because they were included in the game. It's no better than Bioware expecting me to give them $60, because they released a new game. If they owe me nothing, then I owe them nothing. Take KotOR for example. Do you disagree with the many, many companion interactions in that game that revolved around personal issues? No. I do not. The most interesting thing about fictional characters is discovering their personalities and then have the react in the various situations they find themselves in. But for that to be interesting, I need to be intrigued by these characters. And if they do nothing to earn my interest, then I don't care whether they live or die. Even so, with the benefit of the doubt, most of Bioware's new characters have done nothing but disappoint me, at every turn. From the complaints and the amount of them, it seems to be a recurring theme among Bioware's customers, who disliked these products and all the more people dislike their products, ever since SW:ToR.
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eternalambiguity
N3
I am alive.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 292 Likes: 350
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Post by eternalambiguity on Jun 25, 2020 3:59:58 GMT
Second point is wat. How can you "write characters" while avoiding everything other than "do heroic stuff"? Because you see this person is more than just Joe Average. I don't want to play a game about Joe Average and his friends, John, Jane, Sam and Mary Average. I've got Joe Average on speed dial. We go out for a beer every other day. I want the squad mate of a Bioware RPG to be above average. Because I wouldn't get the chance to interact with them, otherwise. For everything else, I have Joe Average. You have Joe Average, too. Maybe you find Joe Average to be comfortable to hang around with. But comfortable is rarely exciting and rarely memorable. I go into a conversation with Joe Average and I forget what we talked about 3 hours later. It's good time, make no mistake, sharing a beer with Joe, but unfortunately, it's not a mind blowing experience. If I don't remember the character of your video game, hopefully in a positive manner, I did not love your game and I will not miss it, if you make another one, nor Bioware making another game with that character and all the other characters that are kind like them, is not going to be a selling point, to spend $60 for a mediocre experience, like last time. That's the definition of pandering to a demographic I don't play video games to meander about and talk about the weather. I've yet to meet anyone who plays games for that purpose. We play games for the excitement. All of us. To do things we don't do in our every day lives. Is that pandering to a demographic? If it is, then the very existence of video games is pandering and we should stop making them. A character has thoughts and emotions and they express them in ways relevant to the game world and story Absolutely. How do you know more about a person by seeing them in a mech? I don't instantaneously know more about them. But I want to. Do you disagree with a character expressing those thoughts and emotions, or do you disagree with how Bioware's been coming up with those thoughts and emotions (aka the "SJWs")? Those are two different things. Neither. I am just not interested in these absolute nobodies that seem to think themselves important and that would think I should instantaneously take a liking to them, simply because they were included in the game. It's no better than Bioware expecting me to give them $60, because they released a new game. If they owe me nothing, then I owe them nothing. Take KotOR for example. Do you disagree with the many, many companion interactions in that game that revolved around personal issues? No. I do not. The most interesting thing about fictional characters is discovering their personalities and then have the react in the various situations they find themselves in. But for that to be interesting, I need to be intrigued by these characters. And if they do nothing to earn my interest, then I don't care whether they live or die. Even so, with the benefit of the doubt, most of Bioware's new characters have done nothing but disappoint me, at every turn. From the complaints and the amount of them, it seems to be a recurring theme among Bioware's customers, who disliked these products and all the more people dislike their products, ever since SW:ToR. So for these new characters, did you dislike the personal conversations that happened after their lackluster entrances? If they'd had bombastic entrances, would you have been interested in what happened afterwards? Do you dislike only the initial introduction of the characters, or do you dislike the following character interactions as well (independent of the introduction)?
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Post by SirSourpuss on Jun 25, 2020 8:41:34 GMT
So for these new characters, did you dislike the personal conversations that happened after their lackluster entrances? I found their first couple of conversations to be utter drags and I honestly had no idea what they were on about. Pair that with uninspired introductions, that fit more the tone of a thrice redone high school manga and my interest in there characters disappeared. If they'd had bombastic entrances, would you have been interested in what happened afterwards? I'd be more curious. And if I'm curious, I will probably stick around longer, trying to figure this character out or be more tolerant of their lackluster initial dialogues, until I get to the "good" part. If one is there. Do you dislike only the initial introduction of the characters, or do you dislike the following character interactions as well (independent of the introduction)? Of the more recent characters, say ME3 and on, I disliked the introductions of the new characters as well as the characters themselves. Independently of their introductions. But I am also less inclined to show interest in a character and be much less forgiving of their initial interactions, if the character wasn't introduced in an interesting way. For example, I maintain that the intro to DA:I should include just Cassandra and the Inquisitor. Solas introduction is, basically, "this is some guy who walked in". He is as compellingly introduced as Red Shirt guy in Star Trek, with the added grievance that Solas survived. Basically, Solas should have been Jenkins'd.
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Post by KaiserShep on Jun 25, 2020 8:48:32 GMT
Though despite the entrance, Solas turned out to be a fan favorite with key involvement. Can’t Jenkins an ancient elven god and all.
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Post by SirSourpuss on Jun 25, 2020 11:58:32 GMT
Though despite the entrance, Solas turned out to be a fan favorite I'd say, out of Inquisitions audience, Solas is equally liked and disliked. Personally, I find his train of thought to still be boarding at the station, even after the events of Tresspasser. I ... I don't care about his story line and I just. I don't. Solas isn't a selling point and the fact that they will, potentially, use the next 3 games to deal with him is even more questionable. At best, I'd consider Solas divisive and ending his arc in DA4 would have been for the best, but that's not happening.
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"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Highwayman667 on Jun 25, 2020 20:28:23 GMT
Though despite the entrance, Solas turned out to be a fan favorite with key involvement. Can’t Jenkins an ancient elven god and all. I'll say one thing about Solas: I'll enjoy killing him in DA4.
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Post by KaiserShep on Jun 25, 2020 21:29:47 GMT
Though despite the entrance, Solas turned out to be a fan favorite I'd say, out of Inquisitions audience, Solas is equally liked and disliked. Personally, I find his train of thought to still be boarding at the station, even after the events of Tresspasser. I ... I don't care about his story line and I just. I don't. Solas isn't a selling point and the fact that they will, potentially, use the next 3 games to deal with him is even more questionable. At best, I'd consider Solas divisive and ending his arc in DA4 would have been for the best, but that's not happening. Solas isn’t a selling point for you, but he’s still a selling point.
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Post by themikefest on Jun 25, 2020 21:31:21 GMT
Ah yes, the dead dog, I mean dread wolf that calls himself Solas. Hopefully he dies at the beginning of the next game. Just as he's about to do his hocus pocus crap, he trips over a rock breaking his neck. What I see happening to him is when he does his whatever, it backfires leading to him being banished, but releases the evanuris for the main character to deal with.
Back on topic. Shepard in another game? I'll buy that. I'll even preorder the game and get the collectors edition
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"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 724
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Post by Highwayman667 on Jun 26, 2020 0:29:25 GMT
Ah yes, the dead dog, I mean dread wolf that calls himself Solas. Hopefully he dies at the beginning of the next game. Just as he's about to do his hocus pocus crap, he trips over a rock breaking his neck. What I see happening to him is when he does his whatever, it backfires leading to him being banished, but releases the evanuris for the main character to deal with. LOVE this idea. I would sell my soul to get rid of Solas in DA4. And oh yes, Shepard. No, don't come back. We love you but don't come back.
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eternalambiguity
N3
I am alive.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 292 Likes: 350
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Post by eternalambiguity on Jun 26, 2020 2:53:01 GMT
So for these new characters, did you dislike the personal conversations that happened after their lackluster entrances? I found their first couple of conversations to be utter drags and I honestly had no idea what they were on about. Pair that with uninspired introductions, that fit more the tone of a thrice redone high school manga and my interest in there characters disappeared. If they'd had bombastic entrances, would you have been interested in what happened afterwards? I'd be more curious. And if I'm curious, I will probably stick around longer, trying to figure this character out or be more tolerant of their lackluster initial dialogues, until I get to the "good" part. If one is there. Do you dislike only the initial introduction of the characters, or do you dislike the following character interactions as well (independent of the introduction)? Of the more recent characters, say ME3 and on, I disliked the introductions of the new characters as well as the characters themselves. Independently of their introductions. But I am also less inclined to show interest in a character and be much less forgiving of their initial interactions, if the character wasn't introduced in an interesting way. For example, I maintain that the intro to DA:I should include just Cassandra and the Inquisitor. Solas introduction is, basically, "this is some guy who walked in". He is as compellingly introduced as Red Shirt guy in Star Trek, with the added grievance that Solas survived. Basically, Solas should have been Jenkins'd. I don't think Dragon Age is a very good example: I don't think bombastic is really its thing. Just look at Origins: the only party members who appear in interesting scenes are Morrigan and Zevran. Mass Effect though. 3 was in a weird spot because pretty much everyone was already on your team before: they didn't need introducing. I do agree that Andromeda took a more, let's say banal, approach to the party members and the overall tone of the game. I think part of it is a scope/scale thing (the story isn't on as large a scale as the trilogy, and thus your party members aren't really as important as the trilogy's), and part of it is a Montreal thing (even the moments that should have been impactful weren't really). If the next game is "Andromeda 2" (which I doubt), perhaps they can do something of an ME2 and make the team the main focus.
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Post by Hanako Ikezawa on Jun 26, 2020 12:12:35 GMT
I found their first couple of conversations to be utter drags and I honestly had no idea what they were on about. Pair that with uninspired introductions, that fit more the tone of a thrice redone high school manga and my interest in there characters disappeared. I'd be more curious. And if I'm curious, I will probably stick around longer, trying to figure this character out or be more tolerant of their lackluster initial dialogues, until I get to the "good" part. If one is there. Of the more recent characters, say ME3 and on, I disliked the introductions of the new characters as well as the characters themselves. Independently of their introductions. But I am also less inclined to show interest in a character and be much less forgiving of their initial interactions, if the character wasn't introduced in an interesting way. For example, I maintain that the intro to DA:I should include just Cassandra and the Inquisitor. Solas introduction is, basically, "this is some guy who walked in". He is as compellingly introduced as Red Shirt guy in Star Trek, with the added grievance that Solas survived. Basically, Solas should have been Jenkins'd. I don't think Dragon Age is a very good example: I don't think bombastic is really its thing. Just look at Origins: the only party members who appear in interesting scenes are Morrigan and Zevran. Mass Effect though. 3 was in a weird spot because pretty much everyone was already on your team before: they didn't need introducing. I do agree that Andromeda took a more, let's say banal, approach to the party members and the overall tone of the game. I think part of it is a scope/scale thing (the story isn't on as large a scale as the trilogy, and thus your party members aren't really as important as the trilogy's), and part of it is a Montreal thing (even the moments that should have been impactful weren't really). If the next game is "Andromeda 2" (which I doubt), perhaps they can do something of an ME2 and make the team the main focus. I hope not. ME2 is easily the worst game in the series.
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Post by SirSourpuss on Jun 26, 2020 13:46:16 GMT
Just look at Origins: the only party members who appear in interesting scenes are Morrigan and Zevran. Yeah. And they are two of the most interesting characters. Morrigan, at this point, is the face of the franchise. Everyone else ranges from mediocre to forgettable. With a slight exception for Sten, who is distant, but is more interesting to talk to than most, but lacks the impact of the memorable intro. Mass Effect though. 3 was in a weird spot because pretty much everyone was already on your team before: they didn't need introducing What about Traynor, Cortez, Copeland and Whatshername, Allers and Vega? I do agree that Andromeda took a more, let's say banal, approach to the party members and the overall tone of the game. Even so, even had they more interesting introductions, they do nothing. They have no interesting past, no interesting interactions and no memorable actions in the game. They do nothing. And I have a diminished to extinguished interest in future Bioware characters, because I don't expect anything of them. I don't want them. And a lot of people seem to have the same problem and attitude towards them. I think part of it is a scope/scale thing (the story isn't on as large a scale as the trilogy, and thus your party members aren't really as important as the trilogy's), and part of it is a Montreal thing (even the moments that should have been impactful weren't really). Seeing as how these games require some long term investment and release once every ... 6+ years, mediocre isn't going to cut it. They will be forgotten the day before the game releases. Figuratively. If the next game is "Andromeda 2" (which I doubt), perhaps they can do something of an ME2 and make the team the main focus. I don't care. I don't think most people care. I don't see people caring and I don't see that changing any time soon. I hope not. ME2 is easily the worst game in the series. You do you.
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Post by ClarkKent on Jun 26, 2020 14:18:15 GMT
Perhaps Shepard could play a similar role to Corporal Jenkins in the next game?
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eternalambiguity
N3
I am alive.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 292 Likes: 350
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June 2020
eternalambiguity
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by eternalambiguity on Jun 26, 2020 16:26:49 GMT
I hope not. ME2 is easily the worst game in the series. I disagree on every front, but which "front" are you basing that on? When I say "like ME2" I mean the extensive focus on the team. Not the plot being out in left field or the game mechanics' middle ground. Yeah. And they are two of the most interesting characters. Morrigan, at this point, is the face of the franchise. Everyone else ranges from mediocre to forgettable. With a slight exception for Sten, who is distant, but is more interesting to talk to than most, but lacks the impact of the memorable intro. Sten's an interesting pick. How did he gain your interest without the memorable intro? Separate question. Are you looking for the same thing in the narrative overall? In the protagonist? Are you "just" interested in higher stakes that produce epic moments? What about Traynor, Cortez, Copeland and Whatshername, Allers and Vega? Sorry, I was only thinking of the people you fight with, so Vega. I don't see how noncombatants can be evaluated against the "heroic entrance" metric. Even so, even had they more interesting introductions, they do nothing. They have no interesting past, no interesting interactions and no memorable actions in the game. They do nothing. And I have a diminished to extinguished interest in future Bioware characters, because I don't expect anything of them. I don't want them. And a lot of people seem to have the same problem and attitude towards them. Seeing as how these games require some long term investment and release once every ... 6+ years, mediocre isn't going to cut it. They will be forgotten the day before the game releases. Figuratively. I feel like this one is completely on Montreal. Did you feel the same about anyone in Inquisition?
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ClarkKent
1,087
Aug 17, 2016 20:27:17 GMT
August 2016
clarkkent
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Post by ClarkKent on Jun 26, 2020 17:57:49 GMT
People who say that haven't been paying attention to the themes of the series. The best thing about this response is that it’s just a roundabout way of saying “you’re just too dumb to get it”. I can already imagine Druckman’s in-game doppleganger saying this as he spits on Joel’s corpse. Of course, theme has nothing to do with the scene I’m referring to, unless the theme really is “Everyone’s a little stupid sometimes.” Okay, just finished the game. It's god tier.
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Nov 24, 2021 20:18:46 GMT
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SirSourpuss
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Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Jun 27, 2020 13:43:33 GMT
Sten's an interesting pick. How did he gain your interest without the memorable intro? He had an interesting premise, challenged my PC at every turn and wasn't a bootlicker. Separate question. Are you looking for the same thing in the narrative overall? I don't care about the narrative. It could be a treasure hunt, protecting colonies from a fringe group, save a friend, solve a murder mystery, revenge ... whatever. Well, I generally like them having a backbone. And I also like, if I can't built the character myself to be as dumb or smart as I like, to be at least as smart as I am IRL and consistently so. Ideally, I'd like a set protagonist to be smarter than me. Are you "just" interested in higher stakes that produce epic moments? Not necessarily. Being heroic has many aspects to it. Being heroic, sometimes, entails getting your ass handed to you. Sorry, I was only thinking of the people you fight with, so Vega. I don't really care about Vega. I think he is a nobody and a token character, to represent the "best place to start the trilogy" crowd. I don't care about him. He's OK, but I'd gladly swap him out for any other soldier type squadmate. I don't see how noncombatants can be evaluated against the "heroic entrance" metric. They still are people that had budget allocated to them, to facilitate their interactions with you. I'd trade any one of the ladies and the gent for someone previously established in the trilogy. Miranda, for example, according to the lore, has her own fighter. Why couldn't she be the shuttle pilot, as well? She is obviously a skilled pilot, to fly a fighter. To quote the wiki" Aside from providing valuable anti-Cerberus intel, she procures a private fighter for herself, teaming up with former colleagues to strike at Cerberus targets." And considering how much intel on Cerberus she's got and how much we fight Cerberus in ME3, you'd think she'd be on board. She'd also have access to the Normandy's QEC, so talking to Anderson and Hackett would be a lot easier and more secure than anywhere else. I feel like this one is completely on Montreal. Did you feel the same about anyone in Inquisition? Except Blackwall, everyone else. And even Blackwall was merely mediocre in a sea of bland. And from what I've seen in Anthem, everyone there as well. So I don't see it as something limited to Montreal.
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NotN7
1,165
Apr 15, 2017 17:34:16 GMT
April 2017
notn7
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by NotN7 on Jun 27, 2020 19:48:32 GMT
Sten's an interesting pick. How did he gain your interest without the memorable intro? He had an interesting premise, challenged my PC at every turn and wasn't a bootlicker. Separate question. Are you looking for the same thing in the narrative overall? I don't care about the narrative. It could be a treasure hunt, protecting colonies from a fringe group, save a friend, solve a murder mystery, revenge ... whatever. Well, I generally like them having a backbone. And I also like, if I can't built the character myself to be as dumb or smart as I like, to be at least as smart as I am IRL and consistently so. Ideally, I'd like a set protagonist to be smarter than me. Are you "just" interested in higher stakes that produce epic moments? Not necessarily. Being heroic has many aspects to it. Being heroic, sometimes, entails getting your ass handed to you. Sorry, I was only thinking of the people you fight with, so Vega. I don't really care about Vega. I think he is a nobody and a token character, to represent the "best place to start the trilogy" crowd. I don't care about him. He's OK, but I'd gladly swap him out for any other soldier type squadmate. I don't see how noncombatants can be evaluated against the "heroic entrance" metric. They still are people that had budget allocated to them, to facilitate their interactions with you. I'd trade any one of the ladies and the gent for someone previously established in the trilogy. Miranda, for example, according to the lore, has her own fighter. Why couldn't she be the shuttle pilot, as well? She is obviously a skilled pilot, to fly a fighter. To quote the wiki" Aside from providing valuable anti-Cerberus intel, she procures a private fighter for herself, teaming up with former colleagues to strike at Cerberus targets." And considering how much intel on Cerberus she's got and how much we fight Cerberus in ME3, you'd think she'd be on board. She'd also have access to the Normandy's QEC, so talking to Anderson and Hackett would be a lot easier and more secure than anywhere else. I feel like this one is completely on Montreal. Did you feel the same about anyone in Inquisition? Except Blackwall, everyone else. And even Blackwall was merely mediocre in a sea of bland. And from what I've seen in Anthem, everyone there as well. So I don't see it as something limited to Montreal. speaking of Vega I always thought of him as a place holder in case Bioware decided to stay in the MW and take over from shep. regardless if he died or lived after all he was given the chance to join the N7 program so *shrug* that's what (INMO) writhing is all about. hehe never know which direction a story will take you
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Nov 24, 2021 20:18:46 GMT
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SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Jun 27, 2020 23:26:19 GMT
speaking of Vega I always thought of him as a place holder in case Bioware decided to stay in the MW and take over from shep. regardless if he died or lived after all he was given the chance to join the N7 program Vega was brought on for the people that started with ME3, to be the entry character, that sort of eases you into the setting. Perhaps he could have been used as a next protagonist, with the exception that he can't be female. He's established male only. So Bioware wouldn't do that. so *shrug* that's what (INMO) writhing is all about What's INMO? Indian National Mathematics Olympiad? Irish Nurses & Midwives Organisation? In My Opinion? Ugh, the N doesn't need to be capitalized, then. It doesn't need to be included even. hehe never know which direction a story will take you So, doctor, what do you make of this conversation?
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