Post by BlackMage on Oct 21, 2016 19:34:02 GMT
corlist
Posted 28 February 2013 - 07:51 PM
Edited by corlist, 13 April 2014 - 02:09 AM
TL;DR
Almost Everything works.
Use a shotgun omniblade.
Thanks to peddro for the help. No thanks to Origin.
--------------------------------------------------
Formula:
Melee damage (including hammer)
base_melee * defence_multiplier * (1 + sum_melee) * melee_weapon_mod
biotic/electrical hammer
base_damage * defence_multiplier * multiplier bonus * (1 + sum_power) * melee_weapon_mod
base damages
light melee: 360
last 3-combo hit: 720
krogan heavy melee/hammer: 675
electrical hammer: 250
biotic hammer: 750
defence multipliers
light melee/ hammer: 100% to all
last 3-combo hit/ krogan heavy melee: 75% to armour, 100% to all
last 3-combo hit (enchanted): 100% to all
electrical hammer: 300% to shields & barriers
biotic hammer: 150% armour & barriers
multiplier bonuses:
biotic hammer: 50% bonus to armour evo (5B) gives 1.75x
electrical hammer: 75% bonus to shields and barriers (4A) gives 1.75x
electrical hammer: Fire damage increase damage to armour by 1.5x, this also benefits the 250 damage DoT.
--------------------------------------------------
sample calculations:
sample warlord
tech armour: DR/ power bonus (30%)
biotic hammer: damage/ armour
electrical hammer: S&B damage/ chill/ radius & combo
rage: all melee
strength enhancer III
power amplifier IV
shotgun omniblade V
juggernaut shield V
----------
tech armour on, martial artist active, rage active
eletrical hammer + hammer HM vs gold phantom (3075 shields, 1687.5 health)
total melee bonus: 20 + 25 + 30 + 30 = 105%
amp melee bonus: 30%
gear melee bonus: 12%
martial artist: 75%
rage melee bonus: 80%
power damage bonus: 50% (amp IV) + 30% (TA) = 80%
hammer HM damage:
675 * (1 + 1.05 + 0.3 + 0.12 + 0.75 + 0.8) * 1.5 = 4,070.25
e. hammer damage (vs health after hammer HM removes barriers):
250 * (1 + 0.8) * 1.5 = 675
4070.25 - 3075 = 995.25
1687.5 - 995.25 = 692.25 (health left)
692.25 - 675 = 17.25 //Gold phantom is left with 17.25 health.
----------
biotic hammer + 3-hit combo on gold scion (16875 armour)
first 2 hits:
360 * (1 + 1.05 + 0.3 + 0.12 + 0.75 + 0.8) * 1.5 = 2,170.8
last hit of 3-hit combo (enchanted):
720 * (1 + 1.05 + 0.3 + 0.12 + 0.75 + 0.8) * 1.5 = 4,341.6
b. hammer damage:
750 * 1.5 * 1.75 * (1 + 0.5 + 0.8) * 1.5 = 6,792.1875
Total damage:
2,170.8 * 2 + 4,341.6 + 6,792.1875 = 15,475.3875
16875 - 15,475.3875 =1,399.6125 //gold scion left with 1,399.6125 (popping the sac will kill it from here)
--------------------------------------------------
extra notes:
Biotic/Electrical hammer damage applies after melee damage.
Tech combo works for TB/FE and CEs.
Tech combo does not work for CEs on secondary targets.
Electrical hammer debuff cannot stack with SF debuff until SF's CE is detonated.
Enchant damage multipliers do not apply to normal melee.
Melee damage on secondary targets do not receive omniblade mod bonus.
(Hammer) power damage on secondary targets still receive omniblade mod bonus.
When priming with fire/chill effect of electrical hammer, its level (for combo calculation) is the hammer's level.
When detonating with the hammers, it uses the hammers' levels (like all powers) for calculation.
The "biotic explosion" occuring at the end of a biotic hammer smash is not an actual BE.
Tech combo only works when electrical hammer is used to detonate.
Fire hammer does not prime fire explosions on shields (and probably barriers/not tested).
Fire hammer's DoT also benefits from melee weapon mods.
--------------------------------------------------
TA melee bonus (40%) vs power bonus (30%)
Melee bonus: Better vs mooks
Power bonus: Better vs bosses
power
+590.625 on b.hammer vs armour
+393.75 on e.hammer vs shields/barriers
melee
+576 on 3 hit combo
+270 on hammer HM
vs health
3 hit combo: 360 + 360 + 720 = 1,440 (+576)
hammer HM: 675 (+270)
e. hammer: 250 (+75)
b. hammer: 750 (+225)
vs shields/barrier
3 hit combo: 360 + 360 + 720 = 1,440 (+576)
hammer HM: 675 (+270)
e. hammer: 250 * 3 * 1.75 = 1,312.5 (+393.75)
b. hammer: 750 (+225)
vs armour
3 hit combo: 360 + 360 + 720 = 1,440 (+576)
hammer HM: 675 (+270)
e. hammer: 250 (+75)
b. hammer: 750 * 1.5 * 1.75 = 1,968.75 (+590.625)
--------------------------------------------------
Test data (warning: it's extreme and there's no TL;DR)
tl;dr by Corlist (in response to query on how to use the Krogan Warlord)
Use a shotgun omniblade V if you have it.
Always use armour damage on biotic hammer.
You can't prime your own biotic explosions.
You can prime fire or cryo explosions using the respective evos on electrical hammer.
You can also use ammo to prime like everyone else.
_______________
BridgeBurner
Posted 01 March 2013 - 04:53 PM
Enemies killed with the "enchant" portion do not count towards rage...
Also, biotic hammer, full power damage from passives, full melee bonuses can OSK platinum phantoms, the damage is pretty ridiculous... With all melee bonuses rolling you can 2-shot platinum brutes.
The whambo combo is really only useful versus primes, as krogan melee tends to be horrendously bad at tracking on stairs versus sync killers.
_______________
corlist
Posted 05 March 2013 - 02:28 AM
Max possible hammer heavy melee damage:
675 * (1 + 1.05 + 0.75 + 0.8 + 0.4 + 0.3 + 0.2) * 1.5 = 4,556.25
1.05 = full melee fitness
0.75 = MA
0.8 = rage MD
0.4 = TA MD
0.3 = str enh 3
0.2 = hydraulic
*1.5 = SG blade V
Max possible biotic hammer damage with above setup:
750 * 1.5 * 1.75 * (1 + 0.5 + 0.275 + 0.5) * 1.5 = 6,718.359375
*1.5 = innate armour
*1.75 = armour evo
0.5 = b. ham PD
0.275 = passive PD
0.5 = power amp IV
*1.5 = SG blade V
Corrected total: 4,556.25 + 6,718.359375 = 11,274.61
--------------------------------------------------
Full light melee combo, same specs, vs armour
hits 1 and 2
360 * (1 + 1.05 + 0.75 + 0.8 + 0.4 + 0.3 + 0.2) * 1.5 = 2,430
last hit (no enchant)
720 * 0.75 * (1 + 1.05 + 0.75 + 0.8 + 0.4 + 0.3 + 0.2) * 1.5 = 3,645
last hit (with enchant)
720 * (1 + 1.05 + 0.75 + 0.8 + 0.4 + 0.3 + 0.2) * 1.5 = 4,860
-----
full melee combo
2,430 * 2 + 3,645 = 8,505
full melee combo + biotic hammer
2,430 * 2 + 4,860 + 6,718.359375 = 16,438.36
Posted 28 February 2013 - 07:51 PM
Edited by corlist, 13 April 2014 - 02:09 AM
TL;DR
Almost Everything works.
Use a shotgun omniblade.
Thanks to peddro for the help. No thanks to Origin.
--------------------------------------------------
Formula:
Melee damage (including hammer)
base_melee * defence_multiplier * (1 + sum_melee) * melee_weapon_mod
biotic/electrical hammer
base_damage * defence_multiplier * multiplier bonus * (1 + sum_power) * melee_weapon_mod
base damages
light melee: 360
last 3-combo hit: 720
krogan heavy melee/hammer: 675
electrical hammer: 250
biotic hammer: 750
defence multipliers
light melee/ hammer: 100% to all
last 3-combo hit/ krogan heavy melee: 75% to armour, 100% to all
last 3-combo hit (enchanted): 100% to all
electrical hammer: 300% to shields & barriers
biotic hammer: 150% armour & barriers
multiplier bonuses:
biotic hammer: 50% bonus to armour evo (5B) gives 1.75x
electrical hammer: 75% bonus to shields and barriers (4A) gives 1.75x
electrical hammer: Fire damage increase damage to armour by 1.5x, this also benefits the 250 damage DoT.
--------------------------------------------------
sample calculations:
sample warlord
tech armour: DR/ power bonus (30%)
biotic hammer: damage/ armour
electrical hammer: S&B damage/ chill/ radius & combo
rage: all melee
strength enhancer III
power amplifier IV
shotgun omniblade V
juggernaut shield V
----------
tech armour on, martial artist active, rage active
eletrical hammer + hammer HM vs gold phantom (3075 shields, 1687.5 health)
total melee bonus: 20 + 25 + 30 + 30 = 105%
amp melee bonus: 30%
gear melee bonus: 12%
martial artist: 75%
rage melee bonus: 80%
power damage bonus: 50% (amp IV) + 30% (TA) = 80%
hammer HM damage:
675 * (1 + 1.05 + 0.3 + 0.12 + 0.75 + 0.8) * 1.5 = 4,070.25
e. hammer damage (vs health after hammer HM removes barriers):
250 * (1 + 0.8) * 1.5 = 675
4070.25 - 3075 = 995.25
1687.5 - 995.25 = 692.25 (health left)
692.25 - 675 = 17.25 //Gold phantom is left with 17.25 health.
----------
biotic hammer + 3-hit combo on gold scion (16875 armour)
first 2 hits:
360 * (1 + 1.05 + 0.3 + 0.12 + 0.75 + 0.8) * 1.5 = 2,170.8
last hit of 3-hit combo (enchanted):
720 * (1 + 1.05 + 0.3 + 0.12 + 0.75 + 0.8) * 1.5 = 4,341.6
b. hammer damage:
750 * 1.5 * 1.75 * (1 + 0.5 + 0.8) * 1.5 = 6,792.1875
Total damage:
2,170.8 * 2 + 4,341.6 + 6,792.1875 = 15,475.3875
16875 - 15,475.3875 =1,399.6125 //gold scion left with 1,399.6125 (popping the sac will kill it from here)
--------------------------------------------------
extra notes:
Biotic/Electrical hammer damage applies after melee damage.
Tech combo works for TB/FE and CEs.
Electrical hammer debuff cannot stack with SF debuff until SF's CE is detonated.
Enchant damage multipliers do not apply to normal melee.
Melee damage on secondary targets do not receive omniblade mod bonus.
(Hammer) power damage on secondary targets still receive omniblade mod bonus.
When priming with fire/chill effect of electrical hammer, its level (for combo calculation) is the hammer's level.
When detonating with the hammers, it uses the hammers' levels (like all powers) for calculation.
The "biotic explosion" occuring at the end of a biotic hammer smash is not an actual BE.
Tech combo only works when electrical hammer is used to detonate.
Fire hammer does not prime fire explosions on shields (and probably barriers/not tested).
Fire hammer's DoT also benefits from melee weapon mods.
--------------------------------------------------
TA melee bonus (40%) vs power bonus (30%)
Melee bonus: Better vs mooks
Power bonus: Better vs bosses
power
+590.625 on b.hammer vs armour
+393.75 on e.hammer vs shields/barriers
melee
+576 on 3 hit combo
+270 on hammer HM
vs health
3 hit combo: 360 + 360 + 720 = 1,440 (+576)
hammer HM: 675 (+270)
e. hammer: 250 (+75)
b. hammer: 750 (+225)
vs shields/barrier
3 hit combo: 360 + 360 + 720 = 1,440 (+576)
hammer HM: 675 (+270)
e. hammer: 250 * 3 * 1.75 = 1,312.5 (+393.75)
b. hammer: 750 (+225)
vs armour
3 hit combo: 360 + 360 + 720 = 1,440 (+576)
hammer HM: 675 (+270)
e. hammer: 250 (+75)
b. hammer: 750 * 1.5 * 1.75 = 1,968.75 (+590.625)
--------------------------------------------------
Test data (warning: it's extreme and there's no TL;DR)
tl;dr by Corlist (in response to query on how to use the Krogan Warlord)
Use a shotgun omniblade V if you have it.
Always use armour damage on biotic hammer.
You can't prime your own biotic explosions.
You can prime fire or cryo explosions using the respective evos on electrical hammer.
You can also use ammo to prime like everyone else.
_______________
BridgeBurner
Posted 01 March 2013 - 04:53 PM
Enemies killed with the "enchant" portion do not count towards rage...
Also, biotic hammer, full power damage from passives, full melee bonuses can OSK platinum phantoms, the damage is pretty ridiculous... With all melee bonuses rolling you can 2-shot platinum brutes.
The whambo combo is really only useful versus primes, as krogan melee tends to be horrendously bad at tracking on stairs versus sync killers.
_______________
corlist
Posted 05 March 2013 - 02:28 AM
Max possible hammer heavy melee damage:
675 * (1 + 1.05 + 0.75 + 0.8 + 0.4 + 0.3 + 0.2) * 1.5 = 4,556.25
1.05 = full melee fitness
0.75 = MA
0.8 = rage MD
0.4 = TA MD
0.3 = str enh 3
0.2 = hydraulic
*1.5 = SG blade V
Max possible biotic hammer damage with above setup:
750 * 1.5 * 1.75 * (1 + 0.5 + 0.275 + 0.5) * 1.5 = 6,718.359375
*1.5 = innate armour
*1.75 = armour evo
0.5 = b. ham PD
0.275 = passive PD
0.5 = power amp IV
*1.5 = SG blade V
Corrected total: 4,556.25 + 6,718.359375 = 11,274.61
--------------------------------------------------
Full light melee combo, same specs, vs armour
hits 1 and 2
360 * (1 + 1.05 + 0.75 + 0.8 + 0.4 + 0.3 + 0.2) * 1.5 = 2,430
last hit (no enchant)
720 * 0.75 * (1 + 1.05 + 0.75 + 0.8 + 0.4 + 0.3 + 0.2) * 1.5 = 3,645
last hit (with enchant)
720 * (1 + 1.05 + 0.75 + 0.8 + 0.4 + 0.3 + 0.2) * 1.5 = 4,860
-----
full melee combo
2,430 * 2 + 3,645 = 8,505
full melee combo + biotic hammer
2,430 * 2 + 4,860 + 6,718.359375 = 16,438.36