Equilibristic
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Post by Equilibristic on Sept 15, 2019 8:18:37 GMT
All I want is an underground base with an Eluvian. I think once you go underground, you're allowed to start calling it your Lair. Especially if you have lava running through the place like water features. And Eluvians would be a good way to tie your bases (and regions in general) together. I seem to recall Dorian saying they were going to try to reverse-engineer those. I thought in DA we call those thaigs. As for the question -yes, but not to the point where building a base becomes a tedious hunt for resources and micromanagement that overshadows other aspects of the game.
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Heimdall
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Post by Heimdall on Sept 15, 2019 14:02:41 GMT
I’d be more interested in upgrading a single base, like Skyhold but much more in depth with more options.
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Post by NotN7 on Sept 15, 2019 14:18:46 GMT
I’d be more interested in upgrading a single base, like Skyhold but much more in depth with more options. I agree, I like to think that as big as the Inquisition grew you would think they could at least rebuild the wall in the passage to the war room.
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Post by biggydx on Sept 15, 2019 16:18:56 GMT
I can only imagine the amount of frames lost the moment the cell for that area loads.
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Post by Hrungr on Sept 15, 2019 16:39:54 GMT
I can only imagine the amount of frames lost the moment the cell for that area loads. Yeah, I imagine that would make most rigs just curl up in a corner and cry. This Blade Runner inspired one too...
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legbamel
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Post by legbamel on Sept 15, 2019 17:45:15 GMT
If they have to monetize the game, there are far worse ways than doing something like SWTOR. You have basic base options you can pay in-game currency to expand and there are decorations you earn with hooks to place them. You can also buy decos from the cash shop, with in-game coins you can earn (slowly) or buy with real cash.
The people who want to invest have a way to show off and it gives you some variety even if you don't want to spend real money.
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Post by garrusfan1 on Sept 16, 2019 1:49:23 GMT
Personally, I liked the DAI system with a predetermined location in need of repair/upgrades to increase its functionality, but perhaps with a little bit more impact on the game itself. Like, for example, choosing to build the Mage tower in DAI but it would increase spellpower or perhaps unlock magic based abilities that weren't available otherwise. Or choosing to build the infirmary, possibly increasing health or defense stats. Perhaps the training yard could have increased melee based skills. Kinda similar to the upgrades for Vigil's Keep in Awakening, but with more choices and depth; possibly managing resources and/or establishing trade rather than simply doing quests that reward upgrades. Yes. This is the way I want it. So it matters. Even if it's just improving stats.
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melbella
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Post by melbella on Sept 16, 2019 1:54:50 GMT
Something along the lines of what we got to do with Skyhold (except, let me actually finish it, please), the castle in DAA or, better, NWN2, or even the vineyard in Blood&Wine. Nothing too detailed or overwhelming, just something to allow personal touches and customization. And for crapsake, GOOD INDOOR LIGHTING.
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Post by cypherj on Sept 16, 2019 12:07:37 GMT
I don't think this would be good for a Dragon Age game, where there pressing duty/threat whatever to be accomplished. I think it's more suited for MMOs or games like Skyrim where you're kind of just living in the world.
I'd rather have a base that I can upgrade, and have those upgrades open up different things in the gameplay. A better forge with unique crafting recipes for example.
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Post by Hrungr on Sept 16, 2019 20:53:24 GMT
I don't think this would be good for a Dragon Age game, where there pressing duty/threat whatever to be accomplished. I think it's more suited for MMOs or games like Skyrim where you're kind of just living in the world. The games with base-building tend to just handwave the time away, and DA doesn't really press you for time. Hell, people are carefully placing cutlery in their homes in Skyrim, while it's in the middle of a war and a dragon running around trying to end the world. But those place-settings aren't gonna set themselves! I mean we can argue that there's some urgency with the Blight in DA:O, but certainly not with DA2 (which spans 8 years) or DA:I. Hell, if we have time to repair Judicael's Crossing, occupy and repair bunch of captured forts, run all over southern Thedas (repeatedly), and pop over to Kirkwall whenever we need a haircut or eyebrow trim... we got time for this.
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Post by themikefest on Sept 17, 2019 11:59:25 GMT
I gave a like since I wouldn't mind building my own base. I would have no problem gathering materials since I would likely be completing main/side quests at the same time. If this is in the game, I like to have the option to name the my base.
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Post by Deleted on Sept 17, 2019 16:58:26 GMT
I don't think this would be good for a Dragon Age game, where there pressing duty/threat whatever to be accomplished. I think it's more suited for MMOs or games like Skyrim where you're kind of just living in the world. The games with base-building tend to just handwave the time away, and DA doesn't really press you for time. Hell, people are carefully placing cutlery in their homes in Skyrim, while it's in the middle of a war and a dragon running around trying to end the world. But those place-settings aren't gonna set themselves! I mean we can argue that there's some urgency with the Blight in DA:O, but certainly not with DA2 (which spans 8 years) or DA:I. Hell, if we have time to repair Judicael's Crossing, occupy and repair bunch of captured forts, run all over southern Thedas (repeatedly), and pop over to Kirkwall whenever we need a haircut or eyebrow trim... we got time for this. This was me with the bug jars at my Lakeview home! Trying to place the jars on shelves in an aesthetically pleasing way was no simple task...dragons can wait. 😉 As far as base building and home building being in the next DA game, I would love it. They don't have to get too elaborate with it, just as long as the improvements are obvious and not something silly like an extra pot or two in the garden, meanwhile there's a gaping hole in the hallway to my war room...if they just do that kind of stuff again I would rather they just skip it altogether and spend that money and time elsewhere in the game.
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Post by dielveio on Sept 19, 2019 0:49:34 GMT
NO. I'm tired of crafting pointless gear, useless buildings, of gathering shit to build shit. I don't want MORE minecraft in my games. I want a game with meaningful rewards from quests: weapons, armors, accessories, long forgotten places with awesome looking armors, powerful weapons and OVERPOWERED optional bosses that give the best FIXED loot.
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seven
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All the things.
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Post by seven on Sept 20, 2019 6:20:06 GMT
Yes to an extent. I'd rather chose from a "catalogue" of choices than build it all from scratch. Plus a decent degree of placement locations. I can't even decide in my own house, so yeah let's not go too far
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LogicGunn
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Post by LogicGunn on Sept 20, 2019 8:04:21 GMT
I wouldn't mind a base that changed with your game decisions and quests etc, improvements and companion rooms that take on their personalities and trophies from battles etc, but I really don't want a base building mechanic.
It worked in FO4 because it's a massive open world that you toodle around, so spending half a day making a settlement doesn't detract from the game, it fits right in the survival theme.
DA games are a lot tighter in terms of pace and plot, so having something that will break those up will really bring you out of the game.
That and the inevitable online store where you can spend £3 on a new lightshade.
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Post by Hrungr on Sept 20, 2019 15:29:08 GMT
Yes to an extent. I'd rather chose from a "catalogue" of choices than build it all from scratch. Plus a decent degree of placement locations. I can't even decide in my own house, so yeah let's not go too far In an ideal world, I'd like to see both - templated/prefab structures and more free-form building options. When I was playing DA:I for example, I mentioned a couple times if I could build a chateau anywhere... it'd be in the Forbidden Oasis. I'd build out a foyer out at the entrance, flanking stairs down to the pool and up to the top, build platforms overlooking the pool, hang lights down from the stone arches, turn one of the nearby caves into a workshop, and so on. The nice thing with the more free-form options is you can build to take advantage of the natural surroundings (waterfalls, streams, cliffs, beach, underground, ideal viewpoints, interesting topography). And DA:I had a lot of interesting environments/topography to work with, so it's fair to expect it'll be at least as good in DA4.
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Post by pessimistpanda on Sept 21, 2019 3:35:48 GMT
What I really want to know is HOW such a feature will impact the broader gameplay. It was pretty disappointing when only the garden in DAI turned out to have any sort of gameplay function. I want every upgrade/addition to have a function beyond being cosmetic.
Also, if they took this route, I would like to see automatic upgrades/additions based on other story/gameplay choices. Siding with mages might unlock improved enchantment services, for eg, or speccing into Assassin unlocks a lab table for crafting poisons, etc.
Also, if we get a base at all, I don't want it to be big. About the size of the Thieves Guild in Skyrim would be plenty.
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Post by SirSourpuss on Sept 21, 2019 13:25:43 GMT
I don't think this would be good for a Dragon Age game, where there pressing duty/threat whatever to be accomplished. I think it's more suited for MMOs or games like Skyrim where you're kind of just living in the world. I'd rather have a base that I can upgrade, and have those upgrades open up different things in the gameplay. A better forge with unique crafting recipes for example. What if, since Solas is a God, DA4 is about amassing a giant army that has to take place in Solas' own plane, where he is his most powerful, but also the only plane where he is also vulnerable, kinda like it used to be in the D&D setting back in the day, I haven't kept up with the newer editions to know if that has changed. So we have to secure allies in DA4, a way to survive in Solas' plane from the environmental dangers, obscure the camp which we are going to build, in order to stand against his attack. In the end, we've built this "castle" with different defense levels (3 minimum) and at the endgame, we either reveal our completed camp to Solas' omniscient eye, or he penetrates our shrouding magic before our camp is complete, at which point the battle starts. For each level of the castle that we make a stand, Solas sheds a form, up until he is completely turned into a wolf. For each time he sheds a form, one of our defense levels gets completely destroyed and in case of an incomplete hold, we lose a companion, or more. So we fall back to the next level and in his new form, Solas has a new gimmick to fight us, until we are cornered in the final level, at which point we live or we die.
I don't know why we'd need the ... what was it in the Schreier article? Tevinter spies? I don't know how you'd be able to link those Tevinter spies with Solas and the whole Dread Wolf thing, nor why would these spies need to take it upon themselves to stop Solas, but okay. Maybe the new DA4 we're getting will be nothing like that. And doesn't make my idea any better, for sure. Too video gamey, right?
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duckley
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Post by duckley on Sept 22, 2019 17:10:40 GMT
I am pretty neutral to the idea - unless it takes away from other elements of the story - romance, side quests, companion dialogue...
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revelationeffect
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Post by revelationeffect on Sept 22, 2019 18:21:32 GMT
I doubt the sense of urgency will be as much of an issue as it was in DAO or even DAI, since it's pretty clearly been set up as a shadow war waged between operatives than like an imminent concern. Seems very reasonable in that case to have a home base where information can be aggregated and operations can be synchronized, etc. Perhaps a few in multiple regions, even, since I expect it'll probably take place in multiple places in Tevinter and who knows, maybe there'll be excursions to Seheron or even Par Vollen. I would prefer any bases were smaller than Skyhold, it felt a bit too big sometimes.
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Post by Frost on Sept 23, 2019 5:13:42 GMT
I like having a small base you can upgrade and decorate like in DAI. However, I have no interest in building and managing settlements like in FO4.
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TheHeroOfFerelden
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Post by TheHeroOfFerelden on Sept 23, 2019 11:51:20 GMT
If we're talking about insane amounts of farming in order to get said building materials,please no I like customization but i hate spending hours gathering the material.The feeling of achievement after all these hours just to make my dream digital home is nowhere near as great as the feeling that i could have done something more creative irl... Buying furniture,decorations etc is acceptable though
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Post by warden on Sept 23, 2019 12:50:02 GMT
yes, please yes! ala fallout 4 style please if possible, I would love too!
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Post by nopersdeviv on Sept 23, 2019 21:08:28 GMT
Ok...I didn't mind how the Skyhold upgrades were done, but I think there could've been 2 or three more added to repair the roofs and add another tower for the mages/templars, but I think it would be awful if upgrading your base turned into the main focus of the game. I bailed out of playing Ni No KuniII because it was getting way too base focused and it took away from the storyline and the gameplay...if that's what you mean by "Base-Home-Building".
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Post by revelationeffect on Sept 23, 2019 21:24:50 GMT
Yeah, it should definitely stay as a side thing, and I would personally prefer if it wasn't Fallout 4 style, which tends to take lots of time and effort that I don't care to give to such a feature, so much as a template that you can heavily customize, like Skyhold but to a greater degree.
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