bolt
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 358 Likes: 796
inherit
876
0
796
bolt
358
Aug 10, 2016 16:54:22 GMT
August 2016
bolt
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by bolt on May 2, 2020 14:33:58 GMT
The thing with Cole revealing how Lavellan was feeling was irksome to me because 1. It didn't fit with the way I was playing the character. 2. Cole says in an earlier conversation that he can't read the Inquisitor.
Add: Interjections. There are times when the Inquisitor could join in party banter. I'd like to see that be expanded upon. Like a rogue stopping a non-rogue companion from triggering a trap. Or a dope-slap interrupt for when a companion says something objectionable. For example Anders wondering if they'll find more than bones...while searching for his pal's missing mom.
Remove: Collect-a-thons like shards, bottles, mosaics, holy beard hair, etc.
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Buckeldemon
Now stealin' more kidz.
1,200
July 2019
buckeldemon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Buckeldemon on May 2, 2020 15:43:49 GMT
Add: STEALTH. Remove: Stealth. Out of all the magic, demon possession, and weird alchemical tricks one of the most consistently un immersive things throughout the entire franchise is how they do stealth. Especially in DA 2 and DAI...so you break a bottle of something on the ground...which makes you disappear. And sure a flashbang type power might be really a nice substitute but none of that dissapearing stuff. Make it more like Ubisoft games or HZD where you are still seen and can avoid detection. Intense agreement. I pretty much hated the vanish-in-plain-sight-stealth (and also the teleport backstab) as soon as it appeared in DA2. Did not manage to disable that butterknife-toting whacko 1.5 seconds after he dropped from the ceiling? Well, poof, he's gone "stealth" invisible (and even briefly invincible!) and good luck hitting that guy with sufficiently forceful effects to make him show up again before he leapfrogs the party into oblivion. DAI has the same issues even if the flushing out is somewhat easier due to the different targeting system, besides all that jumping and twirling still makes me sick. Even for the player, I just find it to be cheap, boring and inmmersion-breaking as well. I quickly came to think that the DA2-style assassins use some kind of Blood Magic due to the lack of direct counter options on the player side, like an attentive guard mabari or some kind of "True Sight" spell. I'd also want "stealth" to become more interactive and situation dependant hiding or at least similar to how DAO tackled it - "going stealth" in combat mode did not work at all until level 3 if I recall right, and even then success was subject to several factors like distance to enemies, their rank and I suppose threat level. As already mentioned by Gileadan some posts ago, I would want no/less "magicky" abilities on non-magical characters. Besides vanish-style stealth, DAI has Hidden Blades. Sure it is rather useful, but how is that supposed to work? I throw a dagger at someone that... does what eaxctly? Marks it as a target for multiple attacks from hostile spirits? At least that is how it appears like (besides causing spirit damage). Could work for Cole, I guess, but not otherwise. It does not even come across as super 1337 rogue skill (Bioware likes to showcase this quite alot apparently, see Sacred Ashes Leliana and -especially- Tallis ), as the character in question does not even move (also hinted by the flavour text in the description), unlike DA-Awakening's Flicker (and Isabela's fancy-pirate-named variety in DA2) or even Kasumi's shenanigans in ME, which are basically pre-scripted automated attack sequences. Most of what we learnt about our companions inner thoughts did not come from them direct but via Cole, which means we were often party to their thoughts even if they hated our guts and would never normally reveal them to us. No, no, no!!! I do agree with the general notion that Cole as "device of disclosure" is off at times... on the other hand, there are some perculiar characters who can rarely be assed to tell me anything revealing so I would be stuck with their acting most of the time if it were not for Cole probing or creeping them out. Case in point for me: Madame de Fer. I have to say that I tended to only have her around together with Solas and/or Cole. Solas usually wins the snapping contests she always seems to instigate while Cole either tries to get past her facade or at least keeps her busy with defensive annoyance. Given that her whole behaviour is an act, I'm not sure if I could be bothered to try understanding her if it were not for Cole giving me ideas that she can be slightly more than a pretentious bitch at times. Cole does not help as much with Sera though. If I'm not agreeing to her "logic" in assessing things, I'm not even going to hear her personal justification for some of her "attitudes", i.e. the "Roof Cookies" scene. Even an Inquisitor of mine who a isn't Lavellan is not guaranteed to unlock that conversation. That all reminds me of another thing: Add: Have the player character explain bits of lore if it is reasonable for them to know those. Remove: NPCs, like self-styled arcane advisors, lecturing a PC on things they are supposed to know, while all the PC can do is stand in attention and awe, especially if the content is questionable and highly opinion-based. Case in point: Morrigan's "shemsplanation" towards a Lavellan Inquisitor (have her shut up and let Lavellan give the rundown on elven mythology), Vivienne's questionable ramblings on how other cultures treat mages (with the writing effectively robbing the player of any sensible retorts, which makes them come across as extra stupid, Viv as extra arrogant and possibly the writers as pushing agenda, which is worst) and any frickin' time some mage NPC tries to explain a mage PC on how magic works; the party's resident circle mages are most prone to that for undestandable reasons.
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Hanako Ikezawa
22,991
August 2016
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Post by Hanako Ikezawa on May 4, 2020 17:22:50 GMT
NPCs, like self-styled arcane advisors, lecturing a PC on things they are supposed to know, while all the PC can do is stand in attention and awe, especially if the content is questionable and highly opinion-based. Case in point: Morrigan's "shemsplanation" towards a Lavellan Inquisitor (have her shut up and let Lavellan give the rundown on elven mythology), Vivienne's questionable ramblings on how other cultures treat mages (with the writing effectively robbing the player of any sensible retorts, which makes them come across as extra stupid, Viv as extra arrogant and possibly the writers as pushing agenda, which is worst) and any frickin' time some mage NPC tries to explain a mage PC on how magic works; the party's resident circle mages are most prone to that for undestandable reasons. I know that feeling. I hated how we couldn't call Solas out for all his nonsense in the Trespasser DLC, and just stand there silently in awe as we bask in his knowledge and greatness.
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Post by vertigomez on May 4, 2020 17:53:48 GMT
NPCs, like self-styled arcane advisors, lecturing a PC on things they are supposed to know, while all the PC can do is stand in attention and awe, especially if the content is questionable and highly opinion-based. Case in point: Morrigan's "shemsplanation" towards a Lavellan Inquisitor (have her shut up and let Lavellan give the rundown on elven mythology), Vivienne's questionable ramblings on how other cultures treat mages (with the writing effectively robbing the player of any sensible retorts, which makes them come across as extra stupid, Viv as extra arrogant and possibly the writers as pushing agenda, which is worst) and any frickin' time some mage NPC tries to explain a mage PC on how magic works; the party's resident circle mages are most prone to that for undestandable reasons. I know that feeling. I hated how we couldn't call Solas out for all his nonsense in the Trespasser DLC, and just stand there silently in awe as we bask in his knowledge and greatness. Well, at least there's this...
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Post by Hanako Ikezawa on May 4, 2020 17:56:17 GMT
I know that feeling. I hated how we couldn't call Solas out for all his nonsense in the Trespasser DLC, and just stand there silently in awe as we bask in his knowledge and greatness. Well, at least there's this... I mean that was great, but I always ask questions.
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Buckeldemon
Now stealin' more kidz.
1,200
July 2019
buckeldemon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Buckeldemon on May 4, 2020 20:58:00 GMT
NPCs, like self-styled arcane advisors, lecturing a PC on things they are supposed to know, while all the PC can do is stand in attention and awe, especially if the content is questionable and highly opinion-based. Case in point: Morrigan's "shemsplanation" towards a Lavellan Inquisitor (have her shut up and let Lavellan give the rundown on elven mythology), Vivienne's questionable ramblings on how other cultures treat mages (with the writing effectively robbing the player of any sensible retorts, which makes them come across as extra stupid, Viv as extra arrogant and possibly the writers as pushing agenda, which is worst) and any frickin' time some mage NPC tries to explain a mage PC on how magic works; the party's resident circle mages are most prone to that for undestandable reasons. I know that feeling. I hated how we couldn't call Solas out for all his nonsense in the Trespasser DLC, and just stand there silently in awe as we bask in his knowledge and greatness. Are you being sarcastic or genuine? I honestly cannot tell. I was mostly referring to NPCs doing lore exposition up there. I am aware that Dragon Age has an awful lot of source bias, but sometimes this seems to be lost to people, even including authors, so I'm not that fond of "exposition dumps" that are basically there bullshit on one group exclusively to make them look bad, with the player getting no word in it, despite the overall situation allowing it. Especially if the in-universe powers-that-be have a habit on shitting on those groups beforehand. Case in point: mages and Dalish elves.
I'm not sure if Solas' talk in Trespasser would qualify as this kind of lore exposition, anyway. I did watch the end of DAI let's play you've uploaded on youtube, and I remember your Inquisitor trying to attack him with predictable results, but not having the short chit-chat that vertigomez linked, so I guess you did not have him face-fisted in the base game? If so, I guess your Inquisitor was on more favourable terms with Solas beforehand and not just writing him off as an apostate hobo rambling nonsense about spirits.
I'd say that the Trespasser dialogue is more "pointless talk-to (soon to be) villain". To be fair, this was not quite new. I just remember TIM. We are not quite there with Solas plot-wise as well as in terms of writing, but I found most debates with TIM the games pushes us into to be largely pointless. I got to write TIM off as a space-based Mengele already by ME2, so I was at least mildly annoyed as ME3 railroaded me into debating that tool in situations that could be better spent doing something else, like searching for Eva and putting her out of commission (Mars), shooting Leng's head off (Thessia) or just going "Well, you are reaper-nuts. Knew it since I saw your husk-eyes back in 2 anyway." *shoots TIM dead and proceeds to inspect console*
<abbr>How well I take asshole characters depends on what they have to say, I guess. If they have some interesting things to tell or even some sort of an arc at getting 'lil better, I can forgive them, as a player. (My characters might think otherwise) If they are just pointlessly antagonising with nothing worthwile to say, that's far worse. Pre-Trespasser Solas belongs to the first category, same as Javik from ME, Fenris and at a few times, Sera. The "uninteresting ass" category would then include Viv, Miranda and the rest of Sera's antics, and possibly Sebastian, for some reason. He's not downright ass-holy, but shows the usual passive-aggressiveness of a burning believer and hasn't much to say. And since I'm fond of my Merrill-romancing mage Hawke(s), his lawfully stupid "lets sell the robes out the templars" is pretty much a red flag.</abbr>
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August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on May 6, 2020 17:18:07 GMT
Well, at least there's this... You know, whilst I have never punched Solas so would never get this ending, I wish in a way I had, or at least been given the option without punching him. I actually prefer seeing Solas this way because we are spared all the hair shirting and he just cuts to the chase: "You are doomed in the long run but in the short term it suits me to keep you alive." He might deny he is a god but his attitude in that sequence has the authority and dispassionate manner of one and you can sense the Dread Wolf just under the surface. It also disproves all the theories about how he didn't really say to a friendly Inquisitor that the world would be destroyed by his plan. I've got to wonder if that Inquisitor is brave or just stupid antagonising him like that, particularly after witnessing what he did to other people that crossed him.
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Post by vertigomez on May 6, 2020 17:50:33 GMT
Well, at least there's this... You know, whilst I have never punched Solas so would never get this ending, I wish in a way I had, or at least been given the option without punching him. I actually prefer seeing Solas this way because we are spared all the hair shirting and he just cuts to the chase: "You are doomed in the long run but in the short term it suits me to keep you alive." He might deny he is a god but his attitude in that sequence has the authority and dispassionate manner of one and you can sense the Dread Wolf just under the surface. It also disproves all the theories about how he didn't really say to a friendly Inquisitor that the world would be destroyed by his plan. I've got to wonder if that Inquisitor is brave or just stupid antagonising him like that, particularly after witnessing what he did to other people that crossed him. I don't think you actually have to punch him to get that attitude from him; you just have to have low approval.
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Post by vertigomez on May 6, 2020 19:55:54 GMT
Thought of another thing -
Add: the Ranger spec, or something like it. Was cool as hell to have a summons and gelled particularly well with a Dalish hunter Warden's background. Would like to see something similar in DA4, maybe with a Seheron twist. Take: uh... emm..... random Warden armor for non-Wardens? Even when it looks badass, somehow it still looks silly on characters who aren't supposed to be wearing it.
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Oct 31, 2020 23:57:02 GMT
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3,804
Apr 18, 2017 15:57:34 GMT
April 2017
pessimistpanda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on May 6, 2020 22:36:42 GMT
Speaking of Solas, I wish they would take him away, and the entire plot that essentially boils down to "Remember DAI? The game you JUST played? Yeah, we're doing that again."
Add? More musical numbers! Except this time they are also rhythm minigames, and you get different outcomes based on how well you tear up the dancefloor.
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seven
N6
All the things.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 5,727 Likes: 14,249
inherit
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0
14,249
seven
All the things.
5,727
March 2019
seven
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by seven on May 6, 2020 23:29:19 GMT
This one could possibly be a bit controversial and dependant on how the next DA pans out -
Remove: the second voiced protagonist for each gender. As in only budget for 2 va's total for the main character, one male, one female. I'd rather the budgeting for the additional person went to...
Add: more developed relationships between the main character and companions. Friendship, romantic relationship, whatever.
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August 2016
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Post by Hanako Ikezawa on May 7, 2020 1:16:44 GMT
I know that feeling. I hated how we couldn't call Solas out for all his nonsense in the Trespasser DLC, and just stand there silently in awe as we bask in his knowledge and greatness. Are you being sarcastic or genuine? I honestly cannot tell. I was mostly referring to NPCs doing lore exposition up there. I am aware that Dragon Age has an awful lot of source bias, but sometimes this seems to be lost to people, even including authors, so I'm not that fond of "exposition dumps" that are basically there bullshit on one group exclusively to make them look bad, with the player getting no word in it, despite the overall situation allowing it. Especially if the in-universe powers-that-be have a habit on shitting on those groups beforehand. Case in point: mages and Dalish elves.
I'm not sure if Solas' talk in Trespasser would qualify as this kind of lore exposition, anyway. I did watch the end of DAI let's play you've uploaded on youtube, and I remember your Inquisitor trying to attack him with predictable results, but not having the short chit-chat that vertigomez linked, so I guess you did not have him face-fisted in the base game? If so, I guess your Inquisitor was on more favourable terms with Solas beforehand and not just writing him off as an apostate hobo rambling nonsense about spirits.
I'd say that the Trespasser dialogue is more "pointless talk-to (soon to be) villain". To be fair, this was not quite new. I just remember TIM. We are not quite there with Solas plot-wise as well as in terms of writing, but I found most debates with TIM the games pushes us into to be largely pointless. I got to write TIM off as a space-based Mengele already by ME2, so I was at least mildly annoyed as ME3 railroaded me into debating that tool in situations that could be better spent doing something else, like searching for Eva and putting her out of commission (Mars), shooting Leng's head off (Thessia) or just going "Well, you are reaper-nuts. Knew it since I saw your husk-eyes back in 2 anyway." *shoots TIM dead and proceeds to inspect console*
<abbr>How well I take asshole characters depends on what they have to say, I guess. If they have some interesting things to tell or even some sort of an arc at getting 'lil better, I can forgive them, as a player. (My characters might think otherwise) If they are just pointlessly antagonising with nothing worthwile to say, that's far worse. Pre-Trespasser Solas belongs to the first category, same as Javik from ME, Fenris and at a few times, Sera. The "uninteresting ass" category would then include Viv, Miranda and the rest of Sera's antics, and possibly Sebastian, for some reason. He's not downright ass-holy, but shows the usual passive-aggressiveness of a burning believer and hasn't much to say. And since I'm fond of my Merrill-romancing mage Hawke(s), his lawfully stupid "lets sell the robes out the templars" is pretty much a red flag.</abbr>
Sorry, I was just saying that the Trespasser situation gave me a similar feeling to what you were describing. I agree with you completely. As for my Let's Play (first off aww, thank you) yeah before that scene I had high approval with Solas so no punching him in the face. The lash out just seemed the best reaction of the options for how my character was feeling.
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DarkSnow
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Legendary Edition
Posts: 92 Likes: 281
inherit
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0
Dec 11, 2024 18:31:38 GMT
281
DarkSnow
92
August 2016
darksnow
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Legendary Edition
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Post by DarkSnow on May 10, 2020 0:27:36 GMT
Remove: Iconic looks
Add: Shoes for the elves
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midnightwolf
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: BlackSassyWolf
XBL Gamertag: BlackSassyWolf
Posts: 954 Likes: 1,235
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0
1,235
midnightwolf
954
November 2016
midnightwolf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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BlackSassyWolf
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Post by midnightwolf on May 10, 2020 9:09:01 GMT
Add. Dynamic weather + day and night. Remove. Collecting. Or at least reduce it.
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coldsteelblue
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
PSN: coldsteelblue
Posts: 693 Likes: 1,045
inherit
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0
Dec 12, 2024 18:30:04 GMT
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693
August 2016
coldsteelblue
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
coldsteelblue
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Post by coldsteelblue on May 10, 2020 9:21:24 GMT
Add: Murder Knife Remove: Lack of Murder Knife
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midnightwolf
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: BlackSassyWolf
XBL Gamertag: BlackSassyWolf
Posts: 954 Likes: 1,235
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2174
0
1,235
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954
November 2016
midnightwolf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
BlackSassyWolf
BlackSassyWolf
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Post by midnightwolf on May 10, 2020 9:30:44 GMT
Add: Murder Knife Remove: Lack of Murder Knife As long as said Murder Knife has an effect. I remember using it on Brother Genitivi in Origins, and that bastard STILL managed to tell the Chantry where the Ashes were. Such a let down. Lol.
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bear
N2
Games: Dragon Age: Origins, Dragon Age 2, Baldur's Gate
Posts: 217 Likes: 285
inherit
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0
285
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217
October 2016
bear
Dragon Age: Origins, Dragon Age 2, Baldur's Gate
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Post by bear on May 10, 2020 14:29:25 GMT
Add: Fixed banter locations, similar to daytime Kirkwall in DA2. Or have companions be able to banter with each other at player's home base.
Remove: Banter timers. No more waiting up to fifteen minutes for banter.
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August 2016
giantambushbeetle
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by Giant Ambush Beetle on May 10, 2020 16:07:56 GMT
Adds: more unique and challenging enemies
Takes: 50% of total enemy encounters
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DarkSnow
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Legendary Edition
Posts: 92 Likes: 281
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0
Dec 11, 2024 18:31:38 GMT
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92
August 2016
darksnow
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Legendary Edition
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Post by DarkSnow on May 15, 2020 13:30:58 GMT
Remove: MMO style combat
Add: Dual-Wielding Warrior
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Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 724
inherit
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0
Jun 22, 2021 18:16:33 GMT
724
Highwayman667
"In uncertainty, find infinite possibility"
522
May 10, 2020 13:11:01 GMT
May 2020
highwayman667
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Highwayman667 on May 15, 2020 22:37:25 GMT
Remove: DAI fetch quests, go away... forever. Add: Bow and arrows... AND sword !
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xMissWoox
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Origin: XMissWooX
Posts: 135 Likes: 473
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473
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135
January 2017
xmisswoox
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
XMissWooX
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Post by xMissWoox on May 16, 2020 6:52:28 GMT
Remove: Accidentally killing cute little critters because they wandered too close to the battlefield.
Add: Confirmation that Fergus Cousland had a son/daughter (I just want to know that the Couslands will live on!)
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on May 19, 2020 8:51:45 GMT
"Mmo-style combat" is pretty vague, lol. But anyway.
Remove: well, I don't care that much, but I think the whole demons being named mostly after cardinal sins and spirits being named after virtues is kinda preachy and weird, I'd be fine with that going away.
Add: In contrast to everyone asking for more 'grounded/realistic' abilities, I would prefer them to be flashh and visually interesting and cool, even if it's not realistic. I miss watching rogues backflip and cartwheel around the place (that chain move is pretty sweet, though). I also think spells cpuld be more interesting, e.g instead of an ice rune that just explodes and does damage, a spell that makes the floor slippery and causes enemies to fall and whatnot would be more fun in my opinion.
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1,393
November 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Gwydden on May 19, 2020 21:46:55 GMT
"Mmo-style combat" is pretty vague, lol. But anyway. Remove: well, I don't care that much, but I think the whole demons being named mostly after cardinal sins and spirits being named after virtues is kinda preachy and weird, I'd be fine with that going away. Add: In contrast to everyone asking for more 'grounded/realistic' abilities, I would prefer them to be flashh and visually interesting and cool, even if it's not realistic. I miss watching rogues backflip and cartwheel around the place (that chain move is pretty sweet, though). I also think spells cpuld be more interesting, e.g instead of an ice rune that just explodes and does damage, a spell that makes the floor slippery and causes enemies to fall and whatnot would be more fun in my opinion. I thought you didn't like D:OS...
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pessimistpanda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on May 19, 2020 23:55:48 GMT
"Mmo-style combat" is pretty vague, lol. But anyway. Remove: well, I don't care that much, but I think the whole demons being named mostly after cardinal sins and spirits being named after virtues is kinda preachy and weird, I'd be fine with that going away. Add: In contrast to everyone asking for more 'grounded/realistic' abilities, I would prefer them to be flashh and visually interesting and cool, even if it's not realistic. I miss watching rogues backflip and cartwheel around the place (that chain move is pretty sweet, though). I also think spells cpuld be more interesting, e.g instead of an ice rune that just explodes and does damage, a spell that makes the floor slippery and causes enemies to fall and whatnot would be more fun in my opinion. I thought you didn't like D:OS... Yeah, I hated it and gave up very quickly, but that was more to do with being poorly adapted to console (in fairness it was probably never a good fit), the terrible voice acting, and the very slow start dragged down by massive info-dumping. I never got far enough to get a good sense of how it played, though I found the few battles I actually did slow and painful. Similarly, I had to give up on DOS:2, Torment:Tides of Numenera and... fucking, that other one where you get the power to talk to ghosts. Pillars of Eternity. And I tried the OG Baldur's Gate when they brought it out for Switch and the tutorial alone immediately made me wish for death. I don't know if it's because I never played these types of games when I was young, and therefore don't have the nostalgia for them, but I find them excruciatingly slow, and the Kickstarted ones especially are over-stuffed and over-complicated.
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inherit
TEH EVUL CREEP
1008
0
Sept 27, 2021 23:28:25 GMT
3,757
BamBam the Destroyer
I hunt, therefore I am
2,774
August 2016
jockcranley
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by BamBam the Destroyer on May 20, 2020 1:58:10 GMT
Add: Out there, unique, identifiable companions
Remove: Cringeworthy pop culture references (I like big boats and I cannot lie)
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