Liadan
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 1,575 Likes: 5,545
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liadan
Bottom
http://bsn.boards.net/board/10/dragon-inquisition-quests-general-discussion
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by Liadan on May 20, 2020 17:35:55 GMT
Add: more reactivity from NPCs to our character race and class. Remove: enemies that keep reappearing/respawning few seconds after we had cleared the area (like those damn cave spiders in the Hissing Wastes )
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on May 26, 2020 18:00:06 GMT
This may be controversial but:
REMOVE: Choices that branch the main plot so you only get half the story about important characters.
ADD: Having important character details, particularly about the main antagonist(s), available regardless of branching storylines.
It bugged me in DA2 that you only learn certain information about why Meredith felt as she did if you chose to support her. May be she would only reveal that to an ally but I really don't see why she wouldn't use it to convince a neutral/pro-mage Hawke why they were in the wrong.
Even more annoying was that you only get the memories of Corypheus on the Templar path in DAI. He was pretty poorly developed compared with what they could have done with him but at least on CoJ you got some sort of insight. Not only that but using Calpernia as the vessel made way more sense than Samson and seeing as they were both his chief lieutenants they should really have both been involved the whole way through. It just felt very arbitrary and not very logical that if you chose the mage path you only get to find out about the Templars' lieutenant and vice versa.
I would also include in the remove, making important details part of a DLC instead of the main storyline. They did this with Return to Ostagar, which added a whole different perspective to why Loghain might have turned on Cailan, and then repeated the trick with Trespasser. What made it worse with the latter is that anyone playing on an old console couldn't even play the DLC. A friend of mine had to borrow one of my Inquisitors so they could experience Trespasser on my PC and make their choices regarding Solas and the Inquisition in game rather than simply in the Keep.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on May 27, 2020 3:02:33 GMT
I can't really conceive of a way that you could have had all that information about Solas in the base game without fundamentally changing it. I don't really understand the point of even having expansions/dlc if they aren't going to add significantly to the story. But anyway.
Remove: Holding down the shoulder button to access a piddly three/four extra hotkeys.
Add: Clicking the right trigger to cycle through a wheel of at least twelve hotkeys.
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Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 724
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"In uncertainty, find infinite possibility"
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Highwayman667 on May 27, 2020 3:53:28 GMT
This may be controversial but: REMOVE: Choices that branch the main plot so you only get half the story about important characters. ADD: Having important character details, particularly about the main antagonist(s), available regardless of branching storylines. Yeah, a bit ! I don't think it's an issue with the branching storyline but rather with the writing itself... perhaps. It sounds logical that one should miss details of the story if one hasn't talked to or met the right people. You can't know what the Vergen rebels are up to in The Witcher 2 because, if you made different choices, then you don't get to meet them, which is how it's supposed to be. Not saying it should be the same for a BW game but it might be something to chew up a bit.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on May 27, 2020 4:33:47 GMT
This may be controversial but: REMOVE: Choices that branch the main plot so you only get half the story about important characters. ADD: Having important character details, particularly about the main antagonist(s), available regardless of branching storylines. Yeah, a bit ! I don't think it's an issue with the branching storyline but rather with the writing itself... perhaps. It sounds logical that one should miss details of the story if one hasn't talked to or met the right people. You can't know what the Vergen rebels are up to in The Witcher 2 because, if you made different choices, then you don't get to meet them, which is how it's supposed to be. Not saying it should be the same for a BW game but it might be something to chew up a bit. I don't see the point in having a branching storyline at all, if you get all the same information either way. Anyway, back on topic. Add: A mabari party member. Did I already say mabari party member? If I already said it then, I dunno, add a fishing minigame or some shit. Remove: Diplomatic and Aggressive dialogue options. I say make it all wisecracks all the time!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on May 27, 2020 7:56:05 GMT
I can't really conceive of a way that you could have had all that information about Solas in the base game without fundamentally changing it. I don't really understand the point of even having expansions/dlc if they aren't going to add significantly to the story. But anyway. I didn't mean that the information in Trespasser should necessarily have been in the main part of DAI but that the information about Solas should have been held over until the next game, certainly the confrontation with him. Learning more about the ancient elves was fine but having a conversation with him as the potential main antagonist of the next game giving his motivations and plans should not have been confined to a DLC. Also, considering they claimed the main point of Trespasser was finishing the Inquisitor's story, that is something that should definitely have been in the main game. In fact I would rather they had focussed on that aspect of the plot rather than Solas, allowing us more time to present our case why the Inquisition should continue. To be honest there should have been an option to say you were not going to either disband or put it under the control of the Divine. May be that resulted in your being arrested and executed or starting a revolt by the common people who had most benefitted from your activities. Instead much of the focus was on building up the scenario for the next game and then we had Solas offering the justification for why our organisation was a problem. To give one example, apparently the Inquisition was riddled with enemy agents, which was surely the responsibility of our spy master. May be background checks had been a bit hurried while in the middle of dealing with Corypheus but she'd had two years since then to catch up. In any case, surely checking out recruits for Venatori agents was just as vital when we were fighting Corypheus? So I'd have thought the solution was to get a new, better spy master. Still that is all water under the bridge now but I'd still like the protagonist's story to be wound up in the main game next time round, not off screen or in an DLC that is not playable by all.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on May 27, 2020 8:07:31 GMT
It sounds logical that one should miss details of the story if one hasn't talked to or met the right people. That's true but when we go to the Arbor Wilds it is meant to be the final showdown between our respective forces. Therefore logically both lieutenants should have been present at the head of their factions and the one best suited to carrying out his plan at the Well should have been the one we met there. We still met with both rogue Templars and mages regardless of the path we took. In fact we still met with Grey Wardens even if we had banished them from Orlais to avoid that possibility. I think the only location where it made a difference as to who we met was back in Crestwood So what was the point of all those choices that we made if the enemies we faced were pretty much the same and yet important leaders are missing?
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Numinex
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21 Likes: 22
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Numinex on May 27, 2020 14:15:36 GMT
You can add one thing to the Dragon Age series, but you have to take one thing out of it. The things can be as big or as small as you like, ranging from single characters to entire countries, it can be gameplay or story related. Your answers can be as vague or as detailed as you like, though I would like to hear everyone's reasons, particularly for what they take away. To kick off: I would add traditional unicorns, because beautiful, whimsical creatures are one of my favourite aspects of fantasy, and I would take away elves, because I am just sick to death of elves in every permutation across all of fantasy. Unicorns? Dude, why don't you stick to your JRPG roots for this potential wonder? There is no point adding this to DA4. Not every game can be, nor should every game aim to be, the fulfilment of your "if Disney married Square Enix" dreams.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on May 27, 2020 21:57:15 GMT
You can add one thing to the Dragon Age series, but you have to take one thing out of it. The things can be as big or as small as you like, ranging from single characters to entire countries, it can be gameplay or story related. Your answers can be as vague or as detailed as you like, though I would like to hear everyone's reasons, particularly for what they take away. To kick off: I would add traditional unicorns, because beautiful, whimsical creatures are one of my favourite aspects of fantasy, and I would take away elves, because I am just sick to death of elves in every permutation across all of fantasy. Unicorns? Dude, why don't you stick to your JRPG roots for this potential wonder? There is no point adding this to DA4. Not every game can be, nor should every game aim to be, the fulfilment of your "if Disney married Square Enix" dreams. The thread is a game, dude. But since you bring it up, there's nothing inherently juvenile or Japanese about unicorns. I also think what DA has done to it's so-called 'phoenix' is a bunch of bullcrap. Now are you taking a thing and adding a thing or not?
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on May 28, 2020 7:33:13 GMT
Actually unicorns must exist in the DA universe because Dorian compared the Inquisitor to one, as in "as rare as a unicorn"*. It surprised me at the time since there had been no intimation of unicorns in Thedas and you don't use an analogy like that if there is no point of reference to make it understandable to the person in universe. However, the game is full of references that only make sense to a person outside of the universe and are effectively breaking the immersion. So I agree with Bam Bam the Destroyer: Remove: Cringeworthy pop culture references (I like big boats and I cannot lie) In fact anything that would not make sense as a jokey reference to the person in universe. To be honest many of them are lost on me outside the universe, I don't make the connection but they feel incongruous none the less. As a result a lot of Cole's little monologues had me scratching my head as to how they were relevant to Dragon Age, only to discover that they were not.
Add: Other mythical creatures that we are familiar with but only if there is an adequate explanation why we were not aware of their existence up to now and they do have the appearance and characteristics of the creatures in our legends. May be we could make a foray into the Donarks in search of some vital item/information, where they have already been reported to be "flying chimera and wingless dragons". Or alternatively the Tirashan. I'm afraid Panda that there are still a strange new group of elves there but may be the unicorn could be sacred to them.
* To be honest back in DAO I thought the halla were meant to be the equivalent of unicorns. They were white, with long twisted horns, very intelligent and sacred to their goddess. Their horns were also said to be in high demand among the rich because of their rarity and the dangers in acquiring them. Then we discovered they are simply the result of some weird experiments by a crazy deity and the mystical, ethereal aspect of true unicorns was lost.
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Numinex
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21 Likes: 22
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numinex
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Numinex on May 29, 2020 4:04:57 GMT
Unicorns? Dude, why don't you stick to your JRPG roots for this potential wonder? There is no point adding this to DA4. Not every game can be, nor should every game aim to be, the fulfilment of your "if Disney married Square Enix" dreams. The thread is a game, dude. But since you bring it up, there's nothing inherently juvenile or Japanese about unicorns. I also think what DA has done to it's so-called 'phoenix' is a bunch of bullcrap. Now are you taking a thing and adding a thing or not? Unicorns are stupid. And no.
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Son of Dorn
Fortifying everything.
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Jan 11, 2017 14:17:27 GMT
January 2017
doomlolz
Dragon Age Inquisition
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Post by Son of Dorn on Jun 6, 2020 7:21:10 GMT
Add: beer and blackjack.
Remove: Gold tinted armour (gold's a useless metal to make armour out of).
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Anaan
N3
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Dragon Age The Veilguard
Posts: 388 Likes: 1,351
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isana
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Dragon Age The Veilguard
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Post by Anaan on Jun 6, 2020 17:35:06 GMT
Add: The ability to pet mabari/mounts/whatever animal as long as it's not hostile or fleeing.
Remove: Fifty variations of a buzzcutt.
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