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Proud Sponsor of Swingin' Seamen Charter Fishing: My Live Bait Will Catch Your Fish Every Time!
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Post by The Hype Himself on Jul 11, 2020 21:44:55 GMT
Uh... really not to put anything out there, but I did have my first deployment when I was 19. I didn't sleep in a hole I dug or have firefights every day (I wasn't even combat arms, I was a Collector,) but I was a part of several small-arms exchanges, and my FOB was regularly mortared on the perimeter by a clueless but determined nimrod (until he blew himself up from a misfire after killing a cow and hitting a sandstone rock hard enough to make the zoomies and aviation guys make us all go out and clean it up on a detail.) Yeah, but nothing went on during the ME timeline during which they served that wouldâve given them the opportunity. To add to that, Alecâs shenanigans probably didnât help matters much. In Scottâs case, we know that ended up landing him a lame relay guarding job. They really gave him the absolute worst backstory lol. As I understand it from a recent play-through, I thought that he was on relay garrison duty, and that his fathers fuckery was what got him thrown out of the service, not necessarily the cause of his posting in and of itself. Neither here nor there though, I think you're right that Ryder never had a planetary assignment, either with the fleet or on the ground. It was the Sol Relay itself if I'm remembering it right, and you'd have to be a fuckwit supreme to attempt an attack on the Solar System. Just saying though, 22 is not too junior of an age to see combat. That's more my point.
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Post by ClarkKent on Jul 11, 2020 21:46:57 GMT
It's really hard to imagine Ryder having any prior combat experience at all before Andromeda. The guy has no demeanour. How does demeanor equate to combat experience? Bearing or lack thereof? I'm not asking to defend Ryder, but how demeanor plays into combat psychology. Difficult to say. In my experience I've never met any semi-experienced military people with a similar demeanour to Ryder. You're clearly more knowledgeable on the subject though. Did you ever meet people in the military like Ryder?
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Dragon Age Inquisition
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Post by Son of Dorn on Jul 11, 2020 21:49:26 GMT
One thing I'd like to see in a remastered series is some re-writing of the 'Arrival' dlc from ME2, to give the Vimire Survivor a role as a companion. The opportunity would be there to re-kindle a romance with Ashley or Kaidan, just as there was for Liara in the Shadowbroker dlc. It won't happen, but in a perfect world it is a yawning gap I'd like to see filled. Arrival should have been the main plot of ME2. Or have it as the start of ME3.
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Proud Sponsor of Swingin' Seamen Charter Fishing: My Live Bait Will Catch Your Fish Every Time!
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Post by The Hype Himself on Jul 11, 2020 21:57:02 GMT
How does demeanor equate to combat experience? Bearing or lack thereof? I'm not asking to defend Ryder, but how demeanor plays into combat psychology. Difficult to say. In my experience I've never met any semi-experienced military people with a similar demeanour to Ryder. You're clearly more knowledgeable on the subject though. Did you ever meet people in the military like Ryder? That depends on how you play him (or her if you prefer.) I met people that ran the gamut of personalities, most being ordinary, competent folks who follow orders and carry out their tasks to their commanders' satisfaction. I had a few fuckwads who were basically failures in life and love that essentially wasted their time (and the Army's time) being babysat at adult day camp. I would say though that the most important aspects are that you 1) carry out your orders to the best of your ability, 2) don't fuck around and break any laws or do anything unbecoming of the uniform, and 3) just not be a dumbass, and you could have the flattest or dullest personality out there, but if you can do the job, and you do do the job, then demeanor doesn't matter so long as you're not pissing off people or complaining too much. My point is that while from a narrative perspective, Ryder is a pretty boring flavor of beige window dressing from Blando Enterprises, said (lack of) personality isn't really something that's a factor in combat. So long as you're following your orders, keeping to the objective, and not being a dumbass (that's probably the most important and inherent for numbers 1 and 2,) you can be a guy who's hobby is painting a wall tan and I wouldn't care. I hope that clears some stuff up.
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
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Just a flip of the coin.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jul 11, 2020 22:00:08 GMT
One thing I'd like to see in a remastered series is some re-writing of the 'Arrival' dlc from ME2, to give the Vimire Survivor a role as a companion. The opportunity would be there to re-kindle a romance with Ashley or Kaidan, just as there was for Liara in the Shadowbroker dlc. It won't happen, but in a perfect world it is a yawning gap I'd like to see filled. Arrival should have been the main plot of ME2. I would have even been happy with Mass Effect 3: Maguffin Hunt if it ended on the Illusive Man's base and then had a fourth game mopping everything else up. It just seems BioWare was dead set on only having three games and gave us what felt like a shoehorned ending into the game. It really just seems they dropped the Reapers in at the very last moment with "oh yeah, get rid of them too" approach and I am not sure any approach or re-writing they would have done would have fixed that problem for me.
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Post by KaiserShep on Jul 11, 2020 22:00:41 GMT
One thing I'd like to see in a remastered series is some re-writing of the 'Arrival' dlc from ME2, to give the Vimire Survivor a role as a companion. The opportunity would be there to re-kindle a romance with Ashley or Kaidan, just as there was for Liara in the Shadowbroker dlc. It won't happen, but in a perfect world it is a yawning gap I'd like to see filled. Arrival should have been the main plot of ME2. With some major changes though. That whole plot is a huge mess. Conceptually, itâs kind of good, but the twist of everyone being indoctrinated and leading Shepard there in some sort of trap and then keeping Shepard alive because of Special Reasons just makes the whole thing fall apart.
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Post by KaiserShep on Jul 11, 2020 22:04:34 GMT
Arrival should have been the main plot of ME2. I would have even been happy with Mass Effect 3: Maguffin Hunt if it ended on the Illusive Man's base and then had a fourth game mopping everything else up. It just seems BioWare was dead set on only having three games and gave us what felt like a shoehorned ending into the game. It really just seems they dropped the Reapers in at the very last moment with "oh yeah, get rid of them too" approach and I am not sure any approach or re-writing they would have done would have fixed that problem for me. I think its greatest weakness is that the reapers themselves just donât really belong in a game, or at least, not a shooter. We have to pad out all this time shooting at stuff, but because thereâs no possible way to work in shooting the reapers themselves, they have to come up with all sorts of other baddies for us to kill, occasionally conjuring up some new enemies to tie directly to the reapers. I donât believe any amount of rewriting can really reconcile just how badly the reapers fit as any kind of antagonist in a story based in a TPS. At least the darkspawn and archdemon are things we can just swing our swords at.
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Proud Sponsor of Swingin' Seamen Charter Fishing: My Live Bait Will Catch Your Fish Every Time!
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Post by The Hype Himself on Jul 11, 2020 22:11:17 GMT
Yeah, I like the idea of Shepard a lot better than what is presented. I mean, I can't see him as anything but Sheploo with Mark Meers voice, but I have to do a lot of strategic heavy-lifting (so far as roleplaying and head-canon goes) that it's something a lot different than what I'd see. I have to put in a lot of the bearing of a military man, so I'm ok with the lack of emotion, since that appeals to me anyway. Honestly, I kind of see his portrayal as that of a Spartan, similar to one of the Spartans of Noble Team, Carter S-259 in particular, another Naval Commander. Of course, that's partly to do with the setting, which is a lot more militarized and clear-cut. Add that to something I'd like to see. I'd like Mass Effect a lot more if we had more of a military setting (I might have mentioned it,) and focused more on humans and our interpretation of our place in the galaxy and forging our path to prominence rather than trying to take on the galactic community angle. As I said, aliens just aren't as interesting to me, at least not the ones from the ME universe. Andromeda might have been more interesting to me if it was either just for the Council races or, ideally, a solely human endeavor. For the Council races, realpolitik comes into play there, as I just don't see the Council races forking out the cash for other lesser species to come along. I can understand it for the Krogan since they're manual labor (I'd say Vorcha would be better, they're a hell of a lot easier to control and have great tolerance to many factors and after you finish with them, you can just stop breeding them beyond a baseline for labor.) Everyone else... yeah, no. I'm rather glad we didn't see much of the other races beyond what's in MP. I think it's more realistic for the Council to just say about the Quarians for example a simple 'fuck em' and move on. That's pretty much what the Council said to quarians. And left them to rot out in space. But then somehow they have the time and resources to build their own ark, that also (for the sake of fanservice) carries a pop (presumably sizable and sustainable) for all the other races. I can see a handful of Volus making their way onto the Turian ark, just barely, and the Vorcha too as I said, but everyone else? Then again, this is a non-Council endeavor, but you'd really wonder who else besides the Council races would have the resources to expend on this endeavor. The Quarians are already struggling to find a home that can support them. Why waste resources and valuable people on trek to another galaxy that has just as few chances (if not less) to accomplish their goal (while also subletting to other races that can't afford it on their own) of finding a new home? I just don't see it as anything beyond trying to keep the status quo to keep fans happy. And believe it or not, that's actually an issue I take nowadays with so many other groups - no one is willing to take a narrative risk, to really shake up the setting. Andromeda was ambitious, but it just failed in the end because it partly felt like you were just doing an extension of stuff you did the first time around. Plus, the races that be aren't that altruistic. It's not realistic. Hell, it's not even preferable. I want to see a more divided and screwy galaxy with aliens that are the opposite of how Kaidan described them. I'd prefer if they were more alien and less relatable.
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Post by Son of Dorn on Jul 11, 2020 22:16:35 GMT
That's pretty much what the Council said to quarians. And left them to rot out in space. But then somehow they have the time and resources to build their own ark, that also (for the sake of fanservice) carries a pop (presumably sizable and sustainable) for all the other races. I can see a handful of Volus making their way onto the Turian ark, just barely, and the Vorcha too as I said, but everyone else? Then again, this is a non-Council endeavor, but you'd really wonder who else besides the Council races would have the resources to expend on this endeavor. The Quarians are already struggling to find a home that can support them. Why waste resources and valuable people on trek to another galaxy that has just as few chances (if not less) to accomplish their goal (while also subletting to other races that can't afford it on their own) of finding a new home? I just don't see it as anything beyond trying to keep the status quo to keep fans happy. And believe it or not, that's actually an issue I take nowadays with so many other groups - no one is willing to take a narrative risk, to really shake up the setting. Andromeda was ambitious, but it just failed in the end because it partly felt like you were just doing an extension of stuff you did the first time around. Plus, the races that be aren't that altruistic. It's not realistic. Hell, it's not even preferable. I want to see a more divided and screwy galaxy with aliens that are the opposite of how Kaidan described them. I'd prefer if they were more alien and less relatable. And why didn't they just all go there instead of a few thousand?
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Post by themikefest on Jul 11, 2020 22:18:11 GMT
The issue with little Ryder is whatever they learned in the military went in one ear and out the other. Apparently doing stupid crap qualifies someone to be on the roster. Then again Ryder has the I don't care attitude. That's true. Look how well the kid handled safety and security for the ship and crew.
I would not have killed off Alec. He is seen with what looks to be a broken hip. That's enough for him not to be able to continue as pathfinder. Back on the Hyperion, he transfers the sam voice thing to Harper. Because of some blah, blah reason, it fails. It's then transferred to his kid. Throughout the game, dad can give some advice, in between missions, about what to do in certain situations. Be a mentor to his kid. Help them accomplish their goal.
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Proud Sponsor of Swingin' Seamen Charter Fishing: My Live Bait Will Catch Your Fish Every Time!
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Post by The Hype Himself on Jul 11, 2020 22:19:40 GMT
Shit man, I don't know. I can't ass-pull a Watsonian explanation for that shit.
You'll just have to settle for the meta reason - because BW needed to change the setting fast while keeping the status quo intact as much as possible so as to keep the rabble pleased, which tbf is no easy feat considering the corner they backed into with ME3 (regardless of how you feel over the endings.)
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by The Hype Himself on Jul 11, 2020 22:27:38 GMT
I would have even been happy with Mass Effect 3: Maguffin Hunt if it ended on the Illusive Man's base and then had a fourth game mopping everything else up. It just seems BioWare was dead set on only having three games and gave us what felt like a shoehorned ending into the game. It really just seems they dropped the Reapers in at the very last moment with "oh yeah, get rid of them too" approach and I am not sure any approach or re-writing they would have done would have fixed that problem for me. I think its greatest weakness is that the reapers themselves just donât really belong in a game, or at least, not a shooter. We have to pad out all this time shooting at stuff, but because thereâs no possible way to work in shooting the reapers themselves, they have to come up with all sorts of other baddies for us to kill, occasionally conjuring up some new enemies to tie directly to the reapers. I donât believe any amount of rewriting can really reconcile just how badly the reapers fit as any kind of antagonist in a story based in a TPS. At least the darkspawn and archdemon are things we can just swing our swords at. I don't know necessarily about a shooter per se, but the Reapers (as presented don't really fit into an RPG.) I think ME3 should have ended with us stopping the Reaper invasion from happening at all, with the enemies being indoctrinated agents or whatever that built a Husk Army to overtake populated worlds and backed up by a fleet of huskified ships and maybe a few Reapers themselves. We'd be able to largely fight them from Space, but give them a numerical advantage or what not that slowly erodes our ability to fight back, and their goal for ME3 could be to build a Reaper that is able to do what Sovereign couldn't in ME1, activate the master relay or whatnot and zoom, in rush the Reapers from dark space. Your goal would essentially be like ME1 all over again except you're fighting the zombie army led by the zombie fleet that's slowly pushing back everything. The Reapers themselves are pretty overpowered for the setting they're in. They'd have had to make the Council races quite a bit stronger to fight back realistically and have a shot at winning considering the parity in power. The only in-game explanation I can think of is that the Reapers are content to bide their time and attack places one by one for why ME3 isn't just a robo-turkey shoot for the bad guys.
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Post by themikefest on Jul 11, 2020 23:04:26 GMT
I would have even been happy with Mass Effect 3: Maguffin Hunt if it ended on the Illusive Man's base and then had a fourth game mopping everything else up. I could go for that. Here's a what if. What if ME3 ends shortly after Cronos? Instead of Vendetta telling Shepard the Citadel was moved the Sol system, it was moved to the galactic core? Back on the SR2, Hackett tells Shepard he's going to meet with her/him to figure out a plan of action. At that point, a cutscene shows the Citadel moving through the Omega 4 relay. Then the credits roll.
ME4 picks up where ME3 left off. So what will Shepard do. He/she knows there's no way to get the crucible into the galactic core. Even if they were able to, all the debris would likely damage a lot of the ships that will be escorting the crucible, but also the crucible itself. Then they have to deal with oculus and finally the reapers themselves. Of course how would they get on the Citadel? It's decided Shepard, and squadmates, including ME2 squadmates, will head to Ilos to use the conduit. When they get within range, several reapers are seen. Shepard informs Hackett. He sends a few ships to distract the reapers long enough for Shepard and squad to be dropped off. When they reach the conduit, they see Cerberus troopers guarding it. After dealing with them, Shepard and squad use the mini-me relay.
Once on the Citadel, they see a major firefight between Cerberus, the uglies and C'sec. This is where the player will see those Citadel war assets in action. Bailey is spotted and informs Shepard that a guy wearing fancy clothes headed that way. After dealing with TIM, Shepard jumps into the drivers seat of the Citadel. Shepard putsd on his/her Ray Bans, turns the radio on playing some AC/DC. Shepard hits the gas. As soon as they get through the relay, the arms to the Citadel are opened. The crucible docks. Once the arms are fully opened, the crucible fires, destroying the reapers.
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Post by Son of Dorn on Jul 11, 2020 23:09:40 GMT
I would have even been happy with Mass Effect 3: Maguffin Hunt if it ended on the Illusive Man's base and then had a fourth game mopping everything else up. I could go for that. Here's a what if. What if ME3 ends shortly after Cronos? Instead of Vendetta telling Shepard the Citadel was moved the Sol system, it was moved to the galactic core? Back on the SR2, Hackett tells Shepard he's going to meet with her/him to figure out a plan of action. At that point, a cutscene shows the Citadel moving through the Omega 4 relay. Then the credits roll.
ME4 picks up where ME3 left off. So what will Shepard do. He/she knows there's no way to get the crucible into the galactic core. Even if they were able to, all the debris would likely damage a lot of the ships that will be escorting the crucible, but also the crucible itself. Then they have to deal with oculus and finally the reapers themselves. Of course how would they get on the Citadel? It's decided Shepard, and squadmates, including ME2 squadmates, will head to Ilos to use the conduit. When they get within range, several reapers are seen. Shepard informs Hackett. He sends a few ships to distract the reapers long enough for Shepard and squad to be dropped off. When they reach the conduit, they see Cerberus troopers guarding it. After dealing with them, Shepard and squad use the mini-me relay.
Once on the Citadel, they see a major firefight between Cerberus, the uglies and C'sec. This is where the player will see those Citadel war assets in action. Bailey is spotted and informs Shepard that a guy wearing fancy clothes headed that way. After dealing with TIM, Shepard jumps into the drivers seat of the Citadel. Shepard putsd on his/her Ray Bans, turns the radio on playing some AC/DC. Shepard hits the gas. As soon as they get through the relay, the arms to the Citadel are opened. The crucible docks. Once the arms are fully opened, the crucible fires, destroying the reapers. Make that a choice to play Guns and Roses Welcome to the Jungle as well then I'll throw my money at it. #makingitrain!đ
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Jul 11, 2020 23:12:57 GMT
I would have even been happy with Mass Effect 3: Maguffin Hunt if it ended on the Illusive Man's base and then had a fourth game mopping everything else up. It just seems BioWare was dead set on only having three games and gave us what felt like a shoehorned ending into the game. It really just seems they dropped the Reapers in at the very last moment with "oh yeah, get rid of them too" approach and I am not sure any approach or re-writing they would have done would have fixed that problem for me. I think its greatest weakness is that the reapers themselves just donât really belong in a game, or at least, not a shooter. We have to pad out all this time shooting at stuff, but because thereâs no possible way to work in shooting the reapers themselves, they have to come up with all sorts of other baddies for us to kill, occasionally conjuring up some new enemies to tie directly to the reapers. I donât believe any amount of rewriting can really reconcile just how badly the reapers fit as any kind of antagonist in a story based in a TPS. At least the darkspawn and archdemon are things we can just swing our swords at. Which is why the story shouldn't have been about DEFEATING the Reapers, but in FOILING them. Keeping them out of the galaxy. You can't fight Cthulhu with a rifle and biotics.
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Post by KaiserShep on Jul 11, 2020 23:24:38 GMT
That's pretty much what the Council said to quarians. And left them to rot out in space. But then somehow they have the time and resources to build their own ark, that also (for the sake of fanservice) carries a pop (presumably sizable and sustainable) for all the other races. I can see a handful of Volus making their way onto the Turian ark, just barely, and the Vorcha too as I said, but everyone else? Then again, this is a non-Council endeavor, but you'd really wonder who else besides the Council races would have the resources to expend on this endeavor. The Quarians are already struggling to find a home that can support them. Why waste resources and valuable people on trek to another galaxy that has just as few chances (if not less) to accomplish their goal (while also subletting to other races that can't afford it on their own) of finding a new home? I just don't see it as anything beyond trying to keep the status quo to keep fans happy. And believe it or not, that's actually an issue I take nowadays with so many other groups - no one is willing to take a narrative risk, to really shake up the setting. Andromeda was ambitious, but it just failed in the end because it partly felt like you were just doing an extension of stuff you did the first time around. Plus, the races that be aren't that altruistic. It's not realistic. Hell, it's not even preferable. I want to see a more divided and screwy galaxy with aliens that are the opposite of how Kaidan described them. I'd prefer if they were more alien and less relatable. I think there is a point where maybe we shouldnât be looking to Mass Effect as a franchise for certain things. Like, if we want to get away from âplanet of hatsâ and simply have more âalienâ aliens, then perhaps a universe with fewer species that exist within an intertwined community, like the one Mass Effect is framed with, would be better-suited. The more sufficiently odd and unintelligible the storyâs aliens are, itâs a good chance that interactivity decreases with it. The game obviously wonât devote much time to us learning an alien language, or mannerisms, or anything else that might sap lots of time in exposition better suited for a movie or series. The franchise as a whole is inextricably tied to its hodgepodge of aliens, and thereâs not much hope of just getting rid of them without removing most of the franchise with it. Theyâd might as well just move on and write something else. Mass Effectâs always had a more optimistic view of cooperation (or at least its potential) between the various races of the galaxy. I donât think it would really be served well to diminish that in favor of ârealismâ. It certainly didnât work for Star Trek, which turned into a cynical clusterfuck with few redeeming qualities.
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Post by KaiserShep on Jul 11, 2020 23:36:48 GMT
I think its greatest weakness is that the reapers themselves just donât really belong in a game, or at least, not a shooter. We have to pad out all this time shooting at stuff, but because thereâs no possible way to work in shooting the reapers themselves, they have to come up with all sorts of other baddies for us to kill, occasionally conjuring up some new enemies to tie directly to the reapers. I donât believe any amount of rewriting can really reconcile just how badly the reapers fit as any kind of antagonist in a story based in a TPS. At least the darkspawn and archdemon are things we can just swing our swords at. Which is why the story shouldn't have been about DEFEATING the Reapers, but in FOILING them. Keeping them out of the galaxy. You can't fight Cthulhu with a rifle and biotics. I guess the problem though is that their just being out there presents an issue for the story. There would need to be a good reason firmly established why theyâre âtrappedâ. Vigil suggests that they would be, but the logic doesnât really follow. Wherever the Citadel relay leads, the reapers would have needed to take the long way first to establish that end point, like they did every other relay in the galaxy. Stands to reason that no matter what anyone does, the surviving reapers out there would be able to come back, even if that meant hundreds of years of traveling instead of just a little over 2 years. Simply being alive out there just puts a big looming cloud over the setting that never goes away. I wouldnât have minded if Arrival had us actually blow up that end point in dark space instead. It wouldâve been a heck of a light show, and probably destroy the reapers along with it.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,004 Likes: 9,088
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Just a flip of the coin.
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sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jul 12, 2020 4:04:44 GMT
I think its greatest weakness is that the reapers themselves just donât really belong in a game, or at least, not a shooter. We have to pad out all this time shooting at stuff, but because thereâs no possible way to work in shooting the reapers themselves, they have to come up with all sorts of other baddies for us to kill, occasionally conjuring up some new enemies to tie directly to the reapers. I donât believe any amount of rewriting can really reconcile just how badly the reapers fit as any kind of antagonist in a story based in a TPS. At least the darkspawn and archdemon are things we can just swing our swords at. Which is why the story shouldn't have been about DEFEATING the Reapers, but in FOILING them. Keeping them out of the galaxy. You can't fight Cthulhu with a rifle and biotics. I just have a hard time even figuring out a way to really foil them without having the same problem as defeating them. I think it would come off pretty much the same was Independence Day did then with using a computer virus to defeat them or with War of the Worlds where being underground for so long they never developed an immunity to Earth based viruses and it kills them all.
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Post by parsival on Jul 12, 2020 7:55:47 GMT
In my own 'head-canon', Shephard refuses the Star-child's deals and the galaxy goes down fighting. ME:A is therefore ME4, with the tiny colony being the last remaining beings from the Milky Way. Eventually, they'll return with Scourge type technology gleaned from the Andromeda galaxy and use Liara's time capsules to figure out a way to defeat the Reapers.
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Fortifying everything.
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Post by Son of Dorn on Jul 12, 2020 8:45:11 GMT
In my own 'head-canon', Shephard refuses the Star-child's deals and the galaxy goes down fighting. ME:A is therefore ME4, with the tiny colony being the last remaining beings from the Milky Way. Eventually, they'll return with Scourge type technology gleaned from the Andromeda galaxy and use Liara's time capsules to figure out a way to defeat the Reapers. A way to defeat the Reapers? Easy, replace that useless Mass Effect technology with energy weapons, along with railguns. Oh, and make the ships bigger so that you can fit more weapons on to them. You'll be smelling that Reaper BBQ soon enough!đ
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Cyberstrike
N4
is wanting to have some fun!
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is wanting to have some fun!
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cyberstrike
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Post by Cyberstrike on Jul 12, 2020 12:21:28 GMT
But then somehow they have the time and resources to build their own ark, that also (for the sake of fanservice) carries a pop (presumably sizable and sustainable) for all the other races. I can see a handful of Volus making their way onto the Turian ark, just barely, and the Vorcha too as I said, but everyone else? Then again, this is a non-Council endeavor, but you'd really wonder who else besides the Council races would have the resources to expend on this endeavor. The Quarians are already struggling to find a home that can support them. Why waste resources and valuable people on trek to another galaxy that has just as few chances (if not less) to accomplish their goal (while also subletting to other races that can't afford it on their own) of finding a new home? I just don't see it as anything beyond trying to keep the status quo to keep fans happy. And believe it or not, that's actually an issue I take nowadays with so many other groups - no one is willing to take a narrative risk, to really shake up the setting. Andromeda was ambitious, but it just failed in the end because it partly felt like you were just doing an extension of stuff you did the first time around. Plus, the races that be aren't that altruistic. It's not realistic. Hell, it's not even preferable. I want to see a more divided and screwy galaxy with aliens that are the opposite of how Kaidan described them. I'd prefer if they were more alien and less relatable. I think there is a point where maybe we shouldnât be looking to Mass Effect as a franchise for certain things. Like, if we want to get away from âplanet of hatsâ and simply have more âalienâ aliens, then perhaps a universe with fewer species that exist within an intertwined community, like the one Mass Effect is framed with, would be better-suited. The more sufficiently odd and unintelligible the storyâs aliens are, itâs a good chance that interactivity decreases with it. The game obviously wonât devote much time to us learning an alien language, or mannerisms, or anything else that might sap lots of time in exposition better suited for a movie or series. The franchise as a whole is inextricably tied to its hodgepodge of aliens, and thereâs not much hope of just getting rid of them without removing most of the franchise with it. Theyâd might as well just move on and write something else. Mass Effectâs always had a more optimistic view of cooperation (or at least its potential) between the various races of the galaxy. I donât think it would really be served well to diminish that in favor of ârealismâ. It certainly didnât work for Star Trek, which turned into a cynical clusterfuck with few redeeming qualities.
Star Trek is still optimistic it just shows that how hope leads you out of darkness that is why Discovery is awesome and Picard is the best series since DS9. So you are dead wrong there.
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Post by RedCaesar97 on Jul 12, 2020 14:11:42 GMT
Which is why the story shouldn't have been about DEFEATING the Reapers, but in FOILING them. Keeping them out of the galaxy. You can't fight Cthulhu with a rifle and biotics. I mean... wasn't that kind of the whole point of what Shepard did at the end of Mass Effect 1 by preventing Sovereign from opening the relay?
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Iakus
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Post by Iakus on Jul 12, 2020 15:35:07 GMT
Which is why the story shouldn't have been about DEFEATING the Reapers, but in FOILING them. Keeping them out of the galaxy. You can't fight Cthulhu with a rifle and biotics. I mean... wasn't that kind of the whole point of what Shepard did at the end of Mass Effect 1 by preventing Sovereign from opening the relay? Pretty much, yeah. But clearly there were other ways into the galaxy.
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Iakus
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Post by Iakus on Jul 12, 2020 15:36:35 GMT
Which is why the story shouldn't have been about DEFEATING the Reapers, but in FOILING them. Keeping them out of the galaxy. You can't fight Cthulhu with a rifle and biotics. I just have a hard time even figuring out a way to really foil them without having the same problem as defeating them. I think it would come off pretty much the same was Independence Day did then with using a computer virus to defeat them or with War of the Worlds where being underground for so long they never developed an immunity to Earth based viruses and it kills them all. Well, in Lovecraft stories, the answer is typically "keep them asleep" And it was established that Reapers hibernate for long periods of time, so...
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
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Sept 13, 2016 11:51:12 GMT
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sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jul 12, 2020 15:55:34 GMT
I just have a hard time even figuring out a way to really foil them without having the same problem as defeating them. I think it would come off pretty much the same was Independence Day did then with using a computer virus to defeat them or with War of the Worlds where being underground for so long they never developed an immunity to Earth based viruses and it kills them all. Well, in Lovecraft stories, the answer is typically "keep them asleep" And it was established that Reapers hibernate for long periods of time, so... I guess I just read it differently. I always took it as they were waiting in Dark Space, not that they were hibernating so really long games of charades were on the agenda.
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