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redcaesar97
Mass Effect Trilogy, Jade Empire
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Post by RedCaesar97 on Jul 7, 2020 23:56:03 GMT
What are some of the small changes or tweaks you would make to the Mass Effect trilogy? (Changing the ending is not a small change.)
Here are some small changes I would make for Mass Effect 2: 1. Remove power unlock requirements. This would allow you to put points into certain powers sooner. It would also allow for a few more unique class builds.
2. Console/controller only: allow you to re-assign all your power buttons like you could in ME3. Some context for PC users: on Console/controller, your class-unique power was always a specific button (Y button on Xbox). You could map two other powers with two other buttons (LB and RB on Xbox). In ME3, you could up to three map powers with buttons (Y, RB, and LB on Xbox). Combine with my 1 suggestion above for possible builds that ignore your class-specific power (for funsies!).
Here are some small changes I would make for Mass Effect 3: 1. Have weapons go up to only rank 5 instead of rank X. This would keep mods and weapons both at ranks I - V, and avoid weird levelling issues/requirements in New Game+.
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Upggrade
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Games: Mass Effect Trilogy
Origin: Upggradde
PSN: Upggrade
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upggrade
Mass Effect Trilogy
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Post by Upggrade on Jul 8, 2020 21:13:47 GMT
Get that stupid security checkpoint off the ship.
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KrrKs
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
Origin: KrrKs
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krrks
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Post by KrrKs on Jul 9, 2020 18:59:11 GMT
ME1: Allow Shep to actually sprint, even outside of combat. ME2+3: More keybindings, especially instead of the one-for-everything key. ME3: Allow players to holster their weapons. MEA: Allow players to actively use specific squadmates' powers.
All Games: Keybinding for pausing Cutscenes.
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Buckeldemon
Now stealin' more kidz.
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buckeldemon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Buckeldemon on Jul 9, 2020 23:12:00 GMT
I wonder if that scanner/checkpoint thingy is a essantially a loading screen in the vein of ME's elevator rides. ME1: Allow Shep to actually sprint, even outside of combat. ME2+3: More keybindings, especially instead of the one-for-everything key. ME3: Allow players to holster their weapons. MEA: Allow players to actively use specific squadmates' powers. All Games: Keybinding for pausing Cutscenes. Those are good. I'd also add a distinct melee key to ME1.
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capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Jul 9, 2020 23:36:38 GMT
ME1
* Alter squadmate controls so they are more like ME2. * Would like squadmate powers on quick slots, but one issue with ME1 is that Shepard has a ton of powers too, so some things have to stay on the command hud regardless. * Rebalance some ammos (Snowblind, shield bypass types, etc) to be more useful. * Shotgun training talent line buff / Carnage buff.
ME2
* Buff Mantis spare clip amount. Amazingly this is the biggest weapon imbalance in the base game. * Tech Armor - tempted to say drop squadmate cooldown reset at rank 3+, maybe rework Power Armor to do something to Shepard's cooldown. * Squad retraining in the tech lab (doesn't have to be unlocked immediately, could require perk / ship upgrade).
ME3
* Fix Tactical Cloak balance. * This may not be small, but encounters need more simultaneous enemies, and missions need more enemies. * Weapons that are "found" at the end of the game should be available in stores earlier (for instance Saber). * Modify weight mechanic, simplify by weapon class. * Rebalance specialty ammo to be more consistent with use case. For instance, Disruptor Ammo buff to shields / barriers, but low multiplier to organics.
MEA
* I can only suggest large changes, besides what has already been suggested above.
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jul 15, 2020 12:19:12 GMT
Get that stupid security checkpoint off the ship Interesting what is the explanation to put it there. See no point at all. Listen to pro-human guard dialogues? ME1 HKs for the Team not to pause the game all the time. Many powers? Yes. So choose them e.g. Or, at least could pause the game not so often in that case. ME2 Tech Armor - remove CD at rank 3. Sentinel is already one of the two most powerful classes in the game. Respec Team w/o playing any DLC. ME3 Small or not, but do something with difficulty - the game is very easy. Remove that scanner. There are many bugs so won't mention them (TC, SW, etc) Many weapons NOT found in the end of the game. I do not like NG+ at all. * Rebalance some ammos (Snowblind If allowed to ask here, what is wrong with this ammo? Remember you have mentioned about it already in some other thread.
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Post by RedCaesar97 on Jul 15, 2020 23:10:43 GMT
Get that stupid security checkpoint off the ship Interesting what is the explanation to put it there. See no point at all. Listen to pro-human guard dialogues? It may be hiding a loading screen. On consoles, going back and forth in that security checkpoint takes time, probably loading the two different areas of the ship while you wait. A good PC probably hides that since it can load the assets faster.
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Post by capn233 on Jul 16, 2020 0:37:06 GMT
If allowed to ask here, what is wrong with this ammo? Remember you have mentioned about it already in some other thread. Snowblind has a good damage bonus, but has the 40% rate of fire penalty. Even though the slow rate of fire reduces the weapon heat and can allow you to run dual Rail VIIs, it drops DPS so much that you are better off running different ammo with lower damage mods, or one heat mod. The shield bypass ammos seem like a good idea, but I don't think the bypass amount vs the proportion of enemy shields and health works out well. Especially if the team is using Overload to deplete shields.
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jul 16, 2020 10:30:20 GMT
It may be hiding a loading screen. On consoles, going back and forth in that security checkpoint takes time, probably loading the two different areas of the ship while you wait. A good PC probably hides that since it can load the assets faster. You mean good PC can hide it (there is even a MOD for that on Nexus), but with consoles nothing can be done? (know it is not important, but curious). If only such device as PC can hide it, it must be really - really advanced PC in that case. Thanks. Also 2. Console/controller only: allow you to re-assign all your power buttons like you could in ME3. Agree 100 %. Really annoying, and would not call it "small change" even. Snowblind has a good damage bonus, but has the 40% rate of fire penalty. Even though the slow rate of fire reduces the weapon heat and can allow you to run dual Rail VIIs, it drops DPS so much that you are better off running different ammo with lower damage mods, or one heat mod Aha... But understood.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by sageoflife on Jul 17, 2020 20:09:40 GMT
From ME2 onwards, I would give squadmates a total of six active powers. One thing I liked in the first game that they sadly didn't continue was that all of Shepard's squadmates felt like fully functional members of their classes, even with the tweaks the aliens got. In the next three games it seems like they were being limited just to make Shepard/Ryder look better.
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Post by RedCaesar97 on Jul 18, 2020 15:22:38 GMT
Another one for Mass Effect 2: add a weapons locker at the beginning of Freedom's Progress, or add a weapon select screen before Freedom's Progress. If you have DLC or are playing NG+, it would be nice to select which weapons you can use if you do not want the defaults.
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nannerb
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Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by nannerb on Aug 11, 2020 18:37:59 GMT
I really enjoyed how Mass Effect 2 created a distinction between enemy barriers, armor and shields (rock/paper/scissors). It forced you as the player to use different weapons and different squadmates creating a ton of variety and unpredictability. I would keep that throughout the trilogy.
For ME3, I would make the non-main companions that survived the Suicide Mission (as well as Wrex) available as squadmates for their missions. Example, Grunt is playable versus the Rachni; Jack playable on Grissom Academy; Thane playable on the Citadel; Wrex playable on Sur'Kesh and Tuchanka, etc, etc. It would allow a proper "one last dance' with each character in a meaningful mission versus the Reapers. I don't count Armax Arena as meaningful to the fight against th Reapers.
Also for ME3, I wouldn't make Throw a biotic detonator. There's a certain satisfaction of using pull/throw or lift/throw to launch enemies completely off-map.
EDIT: Just thought of another small change that I'd like to see. Pre-mission, the ability to select your armor. I mean, you select your weapons, your squad and a chance to update powers, right before you jump into a mission, but the only place to change active armor is if you remember to do so on the Normandy.
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Post by n7double07 on Sept 20, 2023 2:21:43 GMT
1- - All of Soldier's weapon skill trees are unlocked from the start
2- - Make it so you can change the color of Tech Armor - Reave is buffed, and the health replenishment is greater and takes place almost instantly - Revenant is scrapped and replaced with something else, like a powerful burst-fire rifle or DMR that has more ammo than the Mattock - Going off that, the Mattock's damage is nerfed a bit - Warp bombs can trigger on enemies in Singularity, even if they have protections - LOKI and FENRIS mechs are more common and found on the majority of non-Geth missions - Jack, Samara, and Grunt's skill trees are redone. Jack is given Charge instead of Warp Ammo. For Grunt, without coming up with radically new abilities, give him both Incendiary and Disruptor Ammo, then make his unlock something loosely equivalent to Adrenaline Rush: He gets massive damage reduction and a weapon-damage increase, on top of a dramatic increase in aggressiveness (so he'll actually charge with his Claymore) for a short period of time (Disruptor Ammo is a placeholder power for now). For Samara, I'm not quite sure yet. - Incinerate does massive damage against frozen enemies, outright killing them if upgraded enough. It always bothered me that Incinerate and Cryo Blast didn't have this synergy. - Adrenaline Rush time dilation somewhat decreased - Pull and Shockwave swapped in Vanguard's skill tree - More enemies with barriers 3- - Give every enemy protections - Slow the default movement speed of all characters so that it plays closer to ME2, with a bit more mobility and speed - Make Warp the only biotic detonator. I'd almost be okay with Shockwave being remodeled so it's closer to the ME2 version and having it also be a detonator, but I wouldn't want Vanguard to be able to detonate its own combos - Enemies in Stasis cannot be damaged - Singularity holds down enemies and Warp detonations can occur even with protections - Combat Drone and Tech Armor return to ME2 functionality - Be able to change the color of Tech Armor here too - Frag Grenades are buffed or replaced with something else; Flashbang Grenade could come back - Lift grenades scrapped - Sticky Grenades scrapped - Freeze evolution removed from Sentry Turret skill tree - Make the Infiltrator's heavy melee a stab instead of a swipe, and the Engineer's a punch - Reave returns to its original form - Neural Shock returns and the Neural Shock evolution is removed from Overload's skill tree - Cryo explosions are removed (though the shatter and sound effects remain), and Incinerate does massive damage to frozen enemies as in my proposal list for 2. - Tech and Biotics cannot interact for combos - Combat Drone's Incinerate can prime enemies
Here are some that I came up with for 2 and 3. I have some ideas for 1 that I want to think through more.
Edit: Added a few more in. Will continue to do so, I'm sure
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