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Post by riverdaleswhiteflash on Aug 4, 2020 4:57:19 GMT
1) Oh, I totally agree. I was just surprised that someone else gets that reasoning, as I'm usually expecting "But defenseless old innocent. That's eeeevil" or "Omg, how dare you murder a Chantry brother?" being tossed in my direction. I didn't say I didn't consider killing him evil. He is a defenseless old man. It's just that this is an evil founded in legitimate fear of the real harm his work could do, and that might have had actually helped her people more than it harmed the world at large. (Although we'll never actually know since subsequent games retconned it.) Just because she's my character doesn't mean I don't consider her evil. It's fun to play as a villain sometimes. That's pretty much exactly what happens. The Chantry does not like admitting their ancestors or their allies' ancestors did anything wrong ever. This isn't even the best example of that: that would probably be the last paragraph of the Daughters of Song codex, where they try to make Emperor Drakon out to be a hero for massacring a pacifist sex cult. But anyway, it is worth noting that selling the Dalish scroll to the Chantry doesn't involve murdering anyone. The worst you can say about it is that you're stealing stuff that rightfully belongs to the Dalish: it's from a Dalish ruin, so it probably should go to the Dalish. So I wouldn't say it's quite as evil as murdering Genitivi.I'd feel weird erasing stat or ability allocations on a companion: the most I've ever done was switch Sera, Blackwall, and Iron Bull's weapon choices so that Sera was dual-wielding, Blackwall had a greataxe, and Iron Bull used a sword and shield. And I did all of that before I'd actually picked any of their abilities, so that I didn't have to choose between re-assigning points and letting them waste points. The one character I had who usually used Zevran was a rogue, and she handled all the lockpicking herself and just let Zevran stab things for her. (This is the same character who killed Genitivi, although I don't remember if I brought Zevran along for that.) I don't know if I'd agree with you that Bioware's made all non-Andrastian mages out to be evil recently, or that the Andrastian ones are immune to that treatment. Vivienne's the mage I'm most worried about (apart from Solas, the surviving Magisters Sidereal, and whatever the Evanuris might have become over the millennia they've spent locked away) and she's an Andrastian who got control of the system (potentially to the point of being the Divine) by being exactly what it wants her to be in a lot of ways. There's plenty of reason to worry about the evil cacklers among the Avvar, but most of their mages are just people going about their lives. And while Dorian admits that pretty much everything we've been told about the Tevinters this whole time is true, his debut in DA:I was one of the first reasons to believe that that country's upper class wasn't entirely populated with cackling villains. And the two Dalish keepers we saw in Inquisition are the two most sane and reasonable Keepers we've directly met so far: you don't see them creating centuries-long werewolf curses out of understandable hatred taken too far, or becoming abominations because demons whispered probable-lies into their ears, or binding uber-demons in the middle of their own camps.
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Aug 4, 2020 5:27:15 GMT
Depends.
I don't really have exact things I want to see carried forward. Its more of making a good story and if there are connections to the prior games enhancing those connections with prior choices while not altering the story for the game to highlight choices from old games.
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Post by Buckeldemon on Aug 4, 2020 18:59:22 GMT
1) I didn't say I didn't consider killing him evil. He is a defenseless old man. It's just that this is an evil founded in legitimate fear of the real harm his work could do, and that might have had actually helped her people more than it harmed the world at large. (Although we'll never actually know since subsequent games retconned it.) Just because she's my character doesn't mean I don't consider her evil. It's fun to play as a villain sometimes. 2) But anyway, it is worth noting that selling the Dalish scroll to the Chantry doesn't involve murdering anyone. The worst you can say about it is that you're stealing stuff that rightfully belongs to the Dalish: it's from a Dalish ruin, so it probably should go to the Dalish. So I wouldn't say it's quite as evil as murdering Genitivi.3) I'd feel weird erasing stat or ability allocations on a companion: the most I've ever done was switch Sera, Blackwall, and Iron Bull's weapon choices so that Sera was dual-wielding, Blackwall had a greataxe, and Iron Bull used a sword and shield. And I did all of that before I'd actually picked any of their abilities, so that I didn't have to choose between re-assigning points and letting them waste points. The one character I had who usually used Zevran was a rogue, and she handled all the lockpicking herself and just let Zevran stab things for her. (This is the same character who killed Genitivi, although I don't remember if I brought Zevran along for that.)4) I don't know if I'd agree with you that Bioware's made all non-Andrastian mages out to be evil recently, or that the Andrastian ones are immune to that treatment. Vivienne's the mage I'm most worried about (apart from Solas, the surviving Magisters Sidereal, and whatever the Evanuris might have become over the millennia they've spent locked away) and she's an Andrastian who got control of the system (potentially to the point of being the Divine) by being exactly what it wants her to be in a lot of ways. There's plenty of reason to worry about the evil cacklers among the Avvar, but most of their mages are just people going about their lives. And while Dorian admits that pretty much everything we've been told about the Tevinters this whole time is true, his debut in DA:I was one of the first reasons to believe that that country's upper class wasn't entirely populated with cackling villains. And the two Dalish keepers we saw in Inquisition are the two most sane and reasonable Keepers we've directly met so far: you don't see them creating centuries-long werewolf curses out of understandable hatred taken too far, or becoming abominations because demons whispered probable-lies into their ears, or binding uber-demons in the middle of their own camps. 1) I would not call it evil per se, but agree otherwise. Thing is, I have a pretty low threshold for letting my character murder "defenseless priests", as they literally cannot be argued with and due to their "faith-induced giddyness" (don't know how to express this otherwise), seem incapable that someone might not want their precious beliefs. Leads to me holding the arguably very unpopular opninion that Anders blowing up half of Kirkwall was rather distasteful, but I'm hard pressed to care about the priests and templars.
2) Eh, yeah. It could be seen as that. +1 for the Chantry then? So much about bias... (Not your's, the writing's.)
3) If I feel changes make the game more enjoyable, I go for it. I never switched character classes though, except for making warrior archer party members during origin stories (Tamlen/Fenharel, Mama Cousland) into rogue archers. Damn locks and traps. Once did the ultimate heresy in DAI though: giving Varric daggers. I needed a rogue for CotJ (the locked evidence office), but wanted another melee besides two mages and a warrior.
4) I suppose I'm just annoyed by the repeated "Wut? U guyz don't have templarz? How did you keep yourself from going dooooooom?" hurled against the non-human mages. Ok, that's a bit hyperbolic and does make a certain amount of sense given the Inquisition's composition. But I really won't like for the "andrastian circles with templars good, rest shit" rhetoric of Viv to creep into the "meta".
Well, I agree about Hawen, though I cannot remember the second one. The uber-demon binding refers to the Virnehn, right? While it has been a while, I got the impression that Hawen is referred to as a bit overly grumpy and "unreasonable" for having (very understandable doubts) about the Inquistion and having them take one of his young clan members with them, so he at least demands some sort of compensation. Now that I'm thinhking of it, he does not demand that much given the young lad could very well come back freshly converted.
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Post by fairdragon on Sept 28, 2020 16:28:12 GMT
So with the new teaser we know, in the next dragon age chocies and consequences are more present again. so fingers cross that that mean also from previous games. It would be so fantastic. But i know it is hard to program. So we will see.
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Post by kalreegar on Sept 28, 2020 16:46:27 GMT
No choiches, except the fate of singles characters (who is dead, stays dead, please). A few cameos are ok, but nothing more.
After DA: inquisition the situation in southern thedas is is quiet and solved, one way or another. I don't want to start hearing again about the Templars vs mages, the corruption and the need for reform of the Chantry, the role of the Inquisition, possibly not even darkspawn, not as the main threat at least (let them stay quiet and peaceful for a few decades, in the last 10 years they have lost 1 archdemon, 1/2 magisters - cory and the architect - and a few thaigs. They need to regroup and recover).
There is a new world of conflicts to explore and resolve (tevinter slavery, teventer internal conflilcts, tevinter vs quanri, dalish/elven fight for freedom etc.) and a fantastic, charismatic enemy to stop (solas).
Rather than pursuing old plots and subplots (all solved as we see fit) they have to start answering a few questions about lore. what exactly is lyrium? It's the blood of the titans, OK... how is it in the material world as well as in the fade? how is it a bridge between the two worlds? what about evanuris? What are they? And what did they want? And what about the forgotten ones? Are they the old gods? The forbidden ones? Or are they something different? What is red lyrium? Where does it come from? Why? What is the source of the corruption and blight? The abyss? The black city? Anything else? etc.
Inquisition was great at pulling the strings of all the various open subplots but opened too many questions and mysteries about the lore (especially with trespasser and the descent). Time to start giving serious answers b:D
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Post by fairdragon on Sept 28, 2020 17:38:43 GMT
No choiches, except the fate of singles characters (who is dead, stays dead, please). A few cameos are ok, but nothing more. After DA: inquisition the situation in southern thedas is is quiet and solved, one way or another. I don't want to start hearing again about the Templars vs mages, the corruption and the need for reform of the Chantry, the role of the Inquisition, possibly not even darkspawn, not as the main threat at least (let them stay quiet and peaceful for a few decades, in the last 10 years they have lost 1 archdemon, 1/2 magisters - cory and the architect - and a few thaigs. They need to regroup and recover). There is a new world of conflicts to explore and resolve (tevinter slavery, teventer internal conflilcts, tevinter vs quanri, dalish/elven fight for freedom etc.) and a fantastic, charismatic enemy to stop (solas). Rather than pursuing old plots and subplots (all solved as we see fit) they have to start answering a few questions about lore. what exactly is lyrium? It's the blood of the titans, OK... how is it in the material world as well as in the fade? how is it a bridge between the two worlds? what about evanuris? What are they? And what did they want? And what about the forgotten ones? Are they the old gods? The forbidden ones? Or are they something different? What is red lyrium? Where does it come from? Why? What is the source of the corruption and blight? The abyss? The black city? Anything else? etc. Inquisition was great at pulling the strings of all the various open subplots but opened too many questions and mysteries about the lore (especially with trespasser and the descent). Time to start giving serious answers b:D You understand me wrong. I don't want to go back to Ferelden, but i want them to use the keep. At this point the keep and the time we spend in was waste. An exemple: Connor is send in one choice to Tevinter, maybe he help us there Or Bevin when you give them the sword back and he become an adventurer you will see him again. I was so hopeful that i get a version where dagna didin't come back and stayed in orzama, but i get her in every Version i have. And the worst Leliana ... i don't have to say more i think. I don't want to see the conflic, but i want decision matters in Tevinter.
You will get your lore i am 100% certain
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Post by kalreegar on Sept 28, 2020 20:14:43 GMT
You understand me wrong. I don't want to go back to Ferelden, but i want them to use the keep. At this point the keep and the time we spend in was waste. An exemple: Connor is send in one choice to Tevinter, maybe he help us there Or Bevin when you give them the sword back and he become an adventurer you will see him again. I was so hopeful that i get a version where dagna didin't come back and stayed in orzama, but i get her in every Version i have. And the worst Leliana ... i don't have to say more i think. I don't want to see the conflic, but i want decision matters in Tevinter.
You will get your lore i am 100% certain
Ok about Connor or Bevin or Merrill's clan (or Zathrian!) or some npc you can talk about who is Divine or where is hawke or what is HoF doing.. but this are harmless cameos/trivia. They can't have any major impact on the story, nor be the basis of new plots.. I mean, what was actually left unfinished in the south? Almost nothing. DA:ORIGINS 1. The fate of sten (but he is 99% the new arishok) 2. The anvil of the void and what is branka doing with it (if preserved) 3. Avernus research/the HoF quest to cure the calling 4. The Architect fate/purpose (if spared) DA:2 1. Feynriel fate if he went to Tevinter 2. Isabela fate/the tome of koslum mess 3. What about anders? (If spared, he is a powerful symbol) DA: inquistion 1. The role of the Inquisitor and the Inquisition in their fight against solas 2. Calpernia? I don't see any other major plots to resume (for now)
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Post by Adia on Sept 28, 2020 20:22:25 GMT
A big of a long, little ranty post, please do excuse me! I don't want my choices to be boiled down to codexs or have very little, insignificant production value. Even worse, have the events occur off screen. I do recognize the many reasons behind why this happens: 1. Rushed and short development cycle where the focus is on the main game instead of the previous one. 2. The decision is branched, so some people might not even see the consequence. However, it doesn't mean it's not disappointing. Bioware often always prides themselves with how your decisions carry over games (which they should, correct me if I'm wrong but they're probably the only ones who are doing it) but with every entry I feel like they could've done more. Having king Alistair in your party for a single short-medium length quest rather than a 2 minutes cameo would've been nice for example. You've already spent resources making him - why not use him more? I also don't like how some of my decisions have been streamlined in the keep - the game doesn't recognize if you rivalmanced or romanced characters in DA2; so much that it actually lead to a pretty big oversight with Sebatian's arc which has been noted by former devs, but not fixed yet. The same happens with judgements and the war table - why let me decide so much if all of my decisions are going to make to be boiled down to "The inquisitor did the war table missions or not" and "The inquisitor was merciful, hanging or recruiting judge"? Why can't I judge each case separately, like I did in-game? Anyways, here are some of my must haves: * A divine cameo. If not, even a voice narration of some kind by the divine will be enough. * If Inqy joined the Red Jenny's, they should have the crossbow Sera made them on their hand. * Disbanded or preserved the inquisition. * Attempt to redeem or kill Solas. My general choices, which I care, but less about: * Sided with templars / mages and if so allied or conscripted. * Exiled the grey wardens or made them join. * Who drank from the Well of Sorrows.
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Post by foxwmulder on Sept 29, 2020 3:57:38 GMT
This is extremely minor but I would love to run into Movran the Under if you exiled him in the judgements.
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Post by fairdragon on Sept 29, 2020 16:51:10 GMT
Ok about Connor or Bevin or Merrill's clan (or Zathrian!) or some npc you can talk about who is Divine or where is hawke or what is HoF doing.. but this are harmless cameos/trivia. They can't have any major impact on the story, nor be the basis of new plots.. Why not? Look in real life. I mean, what was actually left unfinished in the south? Almost nothing. I wouldn't say almoth nothing. Let me see what we have: DA:ORIGINS 1. The fate of sten (but he is 99% the new arishok) 2. The anvil of the void and what is branka doing with it (if preserved) 3. Avernus research/the HoF quest to cure the calling 4. The Architect fate/purpose (if spared) 1. Yes (Do you think. I hope not or i hope iam the 1%.) 2. yes 3. yes (but this is DAI) 4. Yes 5. The prisoner. What is he doing now? ( and don't tell me he is unimportend because we don't know much about him.) 6. the fate of Bevin and his sister. 7. the woman from the tavern Bella what is with her. 8. the love couple from the elven. 9. Deygan how is he doing? 10. some have living werewolves how does that work with the human? 11. Mardy and the royal son(I now only 1%) 12. zerlinda and her baby is everything alright. DA:2 1. Feynriel fate if he went to Tevinter 2. Isabela fate/the tome of koslum mess 3. What about anders? (If spared, he is a powerful symbol) I can't say anythink to that because i haven't played it. DA: inquistion 1. The role of the Inquisitor and the Inquisition in their fight against solas 2. Calpernia? 1. agree. 2. ? 3. What will become of our judgments. 4. Dorians fate. I don't see any other major plots to resume (for now)
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Post by fairdragon on Sept 29, 2020 16:58:10 GMT
if the most of you don't want that, than why did we have the keep. i don't see any decision having any effect. Only hawkes look was used from the keep. time wasted.
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Post by pessimistpanda on Sept 29, 2020 17:09:14 GMT
I rescind my previous post and assert that Lord Woolsley should return as a party member.
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Post by fairdragon on Sept 29, 2020 17:52:29 GMT
My hope for decisions have affections over several games is: DAO King alistair or Queen Anora DA2 King alistair 1. brings the refugees back home to Ferelden 2. he comes but have no success over Meredith. Queen Anora 1. didn't come 2. write a letter DAI KA1 1. the Inqusition help the refugees 2. help not KA2 1. No refugees sister Giselle isn't in the hinterlands. 2. only a few refugees which have little. QA1 1. No refugees are welcome 2. refugees will send back. QA2 1. The refugees which come get a place where all can stay (like the eleven) 2. the refugees musst help bring order back.
Only an example
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Post by Iddy on Sept 29, 2020 18:02:41 GMT
I would also like to see some negative consequences from doing the dark ritual. As it stands, if you don't do it, it seems like the Warden's sacrifice was for nothing. If there is nothing bad about it, why call it the dark ritual and why did Morrigan refuse to explain it?
I agree with this. Kieran seemed a little strange as the OGB but nothing sinister about him and then the soul can transfer from him with no ill effects. If the Warden and Morrigan were in a relationship, then it is happy families thereafter. There should have been a definite downside to taking this path.
However, they seem to like doing this, making you believe that taking the risky looking path is a bad idea and then it actually working out better than the other one. Look at the decision whether to banish the Grey Wardens or not. They make it clear they will still be at risk from Corypheus if they stay in Orlais, so it seemed only sensible to send them away for their own safety if nothing else. Then not only do you get extra War Table missions if you keep them with the Inquisition but that also gives you the better epilogue. Also if you specifically tell Leliana NOT to use the events at Adamant against the banished Wardens, the writers ignore this and have everyone in wider Thedas turn against them. If we had chosen not to banish the Wardens I feel they should have turned against us later in the game because Corypheus is still controlling them. The Wardens in the Arbor Wilds don't count because they are there regardless of the choice you made.
It was the same back in DAO with the decision about Connor. If you haven't already dealt with the problems at the Circle Tower then leaving him running loose should have had a downside owing to the amount of time it takes you dealing with the Broken Circle. Yet all the negatives attach to the decision to deal with the possessed child before leaving the castle. To me, the downside is the moral implication of doing it at all. You can't just experiment on an unborn child, like it is a lab rat. And let's be honest: Despite her posturing, Morrigan didn't truly know what would happen to him. She had never done this before.
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Post by kalreegar on Sept 29, 2020 18:19:33 GMT
I think we should distinguish between:
1) simple choices with small consequences, whose effects can easily wear off at the very time of choice (save bevin and return the sword: ok well, bye, good luck, live your life well and go in peace); choiches that are going to have an impact only on one or a few individuals. Of this type of choices - we actually have a lot of them, es. Kelder alive Kelder dead, Fairbanks origins unveiled or not, how's zerlinda? etc.. -... but there is no need to take them all back in hand, it would be strange and unrealistic, a dozen cameos or references/easter egg are enough IMO.
2) choices that can potentially have a historical impact, wide-ranging consequences, whose effects can be felt for years and years and have repercussions throughout all thedas ... Of this type of choices there are enough (who is the new Divine, Cassandra has rebuilt the Seekers or not, who is on the throne of Ferelden, who is on the throne of Orlais etc, Hawke alive or dead, Hof alive or dead etc) ... but they only POTENTIALLY have consequences. Until the writers decide that there is some problem, just stick to the final slides (the Divine is reformist / rules with an iron fist; Anora reigns well but even better with Alistair etc., Celene reigns uncontested or with Gaspard and Briala's plots in the background; Hawke is happy in kirkwall with varric etc). From this point of view, in my opinion south Thedas is done. It would be useless to re-create new problems, new conflicts, new civil wars we will have to deal with, etc.. Surely in the various dialogues you can deepen these situations (tell me about Ferelden, captain?. Any news from Orlais, ambassador?), but I doubt that they will directly affect the plot.
3) choices that not potentially, but surely/inevitably, will have consequences, historical and important consequences that they have not yet shown us. Not even in the final slides, or in any case in a partial and insufficient way, absolutely not conclusive. These choices will certainly have to be resumed and deepened. But as I said, IMO they are very very few at the moment.
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Post by kalreegar on Sept 29, 2020 18:28:01 GMT
I would also like to see some negative consequences from doing the dark ritual. As it stands, if you don't do it, it seems like the Warden's sacrifice was for nothing. If there is nothing bad about it, why call it the dark ritual and why did Morrigan refuse to explain it? Agree. But there is a potential negative consequence. If you perform the ritual, Solas has now the power of Mythal PLUS the soul of an Old Gods. This, logically, should make him more powerful. And therefore, more difficult to defeat. A new, terrible sacrifice may be required to stop it. Or someone loved could die because of this choice, made by a warden you never knew, many years ago, in a distant land. I doubt that they will do it, but anyway... a more powerful Solas can be done at the level of pure, trivial gameplay. For example, if Solas has the soul of the arch-demon, he has the life / regeneration / attack parameters improved by 25%, or a fourth/third fase, and so the final fight is more difficult.
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Post by Hanako Ikezawa on Sept 29, 2020 20:19:42 GMT
I would also like to see some negative consequences from doing the dark ritual. As it stands, if you don't do it, it seems like the Warden's sacrifice was for nothing. If there is nothing bad about it, why call it the dark ritual and why did Morrigan refuse to explain it? Agree. But there is a potential negative consequence. If you perform the ritual, Solas has now the power of Mythal PLUS the soul of an Old Gods. This, logically, should make him more powerful. And therefore, more difficult to defeat. A new, terrible sacrifice may be required to stop it. Or someone loved could die because of this choice, made by a warden you never knew, many years ago, in a distant land. I doubt that they will do it, but anyway... a more powerful Solas can be done at the level of pure, trivial gameplay. For example, if Solas has the soul of the arch-demon, he has the life / regeneration / attack parameters improved by 25%, or a fourth/third fase, and so the final fight is more difficult. Unless they have Urthemial's soul be part of that sphere we see Flemeth send through the Eluvian before talking to Solas. Then whoever that power is going to gets that boost as well.
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Post by kalreegar on Sept 29, 2020 21:32:00 GMT
Agree. But there is a potential negative consequence. If you perform the ritual, Solas has now the power of Mythal PLUS the soul of an Old Gods. This, logically, should make him more powerful. And therefore, more difficult to defeat. A new, terrible sacrifice may be required to stop it. Or someone loved could die because of this choice, made by a warden you never knew, many years ago, in a distant land. I doubt that they will do it, but anyway... a more powerful Solas can be done at the level of pure, trivial gameplay. For example, if Solas has the soul of the arch-demon, he has the life / regeneration / attack parameters improved by 25%, or a fourth/third fase, and so the final fight is more difficult. Unless they have Urthemial's soul be part of that sphere we see Flemeth send through the Eluvian before talking to Solas. Then whoever that power is going to gets that boost as well. I hope not. This would mean that Flemeth in any case managed to "intercept" and preserve the soul of the archdemon, and consequently even in this case the dark ritual choiche becomes irrelevant In addition, if you do not perform the ritual, the warden (hof, alistar, loghain) who deliver the final blow, inevitably dies. But if Flemeth ha found a way to to "intercept" and preserve the soul of the archdemon even without the dark ritual being performed... well, the warden should have survived. Plot hole alert.
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Post by Hanako Ikezawa on Sept 29, 2020 21:55:05 GMT
Unless they have Urthemial's soul be part of that sphere we see Flemeth send through the Eluvian before talking to Solas. Then whoever that power is going to gets that boost as well. I hope not. This would mean that Flemeth in any case managed to "intercept" and preserve the soul of the archdemon, and consequently even in this case the dark ritual choiche becomes irrelevant In addition, if you do not perform the ritual, the warden (hof, alistar, loghain) who deliver the final blow, inevitably dies. But if Flemeth ha found a way to to "intercept" and preserve the soul of the archdemon even without the dark ritual being performed... well, the warden should have survived. Plot hole alert. None of what you said applies to what I put. I meant that just like how you said Solas could have it or not and make a gameplay change, the same could happen with whoever will get the boost from the ball she sent out. If the Dark Ritual was performed, they get both. If not, then they get less from her.
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Post by phoray on Sept 29, 2020 22:09:33 GMT
- I think with the power of the Inquisition in full Twilight, that there should be more issues with a Gaspard led Orlais. That warmonger did not really make a deal with Fereldan, that's OOC.
- Whether Solas absorbed Old God soul or not should make something easier or more difficult.
- The outcome of that absurd Warden war they said happened off screen.
- The well of sorrows
- Whether you swore to redeem or murder Solas
I think that's it. They did a lot inside even base game to make your decisions matter very little and/or be cancelled out by the end of Trespasser.
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Post by phoray on Sept 29, 2020 22:14:04 GMT
Edit: Speaking of disappointment, I would like it if the choice as to whether or not the Warden murders Genitivi in the Temple of Sacred Ashes was respected. But there's no slide in the Keep for it, and Genitivi is alive and well and passing information to the heroes in Tevinter Nights, so you're probably not the only one who's going to be disappointed come DA:tDWR. I killed Samson in DA2. Cullen told me he was hanging by his neck in the gallows. He shows up to be a general of Cory-face. which, okay, I didn't literally see him die on screen. but then they don't let me execute him in DAI.
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Post by theascendent on Sept 29, 2020 22:59:04 GMT
If it doesn't show up in Keep, it doesn't matter. And even if it does, chances are it will only get a mention, since we are leaving Southern Thedas and heading for the sunny north!
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Post by xerrai on Sept 29, 2020 23:25:01 GMT
I doubt most decisions will be represented. Aside from a few codex entries, ambient dialogue or cameos. That being said, there are a few choices I really want to see have an impact. This includes: - Whether the Inquisitor wants to redeem Solas
- The discovery/destruction of the Anvil of the Void
- If Merril's eluvian was completed in Da2 (didn't one the writers say it was bad idea on twitter?)
- The existence of OGB
- Who drank from the Well of Sorrows
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Post by riverdaleswhiteflash on Sept 29, 2020 23:39:00 GMT
Edit: Speaking of disappointment, I would like it if the choice as to whether or not the Warden murders Genitivi in the Temple of Sacred Ashes was respected. But there's no slide in the Keep for it, and Genitivi is alive and well and passing information to the heroes in Tevinter Nights, so you're probably not the only one who's going to be disappointed come DA:tDWR. I killed Samson in DA2. Cullen told me he was hanging by his neck in the gallows. He shows up to be a general of Cory-face. which, okay, I didn't literally see him die on screen. but then they don't let me execute him in DAI. I had a World-State where I handed Anders over to the templars after the battles at Vigil's Keep. That should have prevented most of the story over the last few games from occurring. Although I guess that's not as egregious? Nobody so much as told me Anders was dead... Anyway, whose optional death do you think will be retconned next? Cauthrien's? (Actually, I wouldn't mind: I get the feeling a lot of players don't like her, but I personally do.)
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Post by phoray on Sept 29, 2020 23:42:53 GMT
whose optional death do you think will be retconned next? Calpernia? or do mean, death we saw on screen?
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