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Post by XCPTNL on Aug 4, 2020 5:51:08 GMT
Your new home for all things Anthem! Builds, seasonal walkthroughs, new player and advanced guides, news and history, fan art and short stories, weekly rotations. The combined knowledge and experience of a large team of some of the most dedicated players in this community (all listed on the “about us” page), we hope you find anything and everything you need to help you enjoy Anthem just a little more. There is plenty more content to come, and we will continue to update and add to the website indefinitely, and into Anthem 2.0/next. This is only the beginning. Let us know what you think and if there is anything else you would like to see! www.anthemenclave.com
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Post by Deleted on Aug 4, 2020 16:34:54 GMT
This is great …
For future items … can you guys show preferred damage inscription for a specific weapon (weapon, physical, blast, elemental)?
In some cases, I have a pair of weapons, one with high physical damage, the other with high weapon damage … so I take them out to play and pick the one that seems to work best. But in other cases, I have weapons that have a mix, with one higher than the other … so it's sometimes tough to tell which is better and why (I like to understand the why).
Seems like everyone knows about Ralner's Blaze now, but I was hoping that Sentinel's Vengeance would remain a secret a bit longer, to keep BioWare from nerfing it before I got one with the inscriptions I'm looking for (currently running a level 75 because my level 80s don't have expanded magazine size).
Also, really appreciate the discussions on gear, support gear and components … in some cases, confirming my own experience, in other cases, giving me something to think about and experiment with … thanks.
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Post by XCPTNL on Aug 4, 2020 21:16:11 GMT
It's a bit tricky in some cases. Of course, a lot of times there are certain inscriptions that are preferable on specific weapons but it also depends on what the overall build composition looks like. For instance if you are not using a Ralner's Blaze for high damage fire ticks and instead just to prime a target and then immediately combo it, you might as well just use one with armor, jave-wide damgage or recharge inscriptions. Or a bigger magazine size.
Another example would be that I use Vassa's Surprise on 5 out of my 6 current builds. On 3 it's just a convenient stat stick with armor, recharge and elemental damage. But on one of the Rangers it's also very nice for priming with Elemental Ops and getting hit-streaks for Badge of Devastation (which I switch to before a boss fight). I don't need damage on it though. But then on my other Ranger I also use Vassa's Surprise but it's a different one and it has double weapon damage rolls and I actually use it to deal damage vs. shielded enemies and also actually kill trash mobs with it.
I tend to include some details in my build guides to explain why I use certain items and what inscriptions they have or which ones I want them to have eventually. I have only written two guides so far though and also haven't read all the other ones - or a lot of the content in general actually. I'll probably do so when I find the time for it and fix mistakes and such. We also discuss a lot of things in Discord whenever a question comes up about theory-crafting or general freelancer-advice - like "which one is better and why". But I'll keep in mind what you said and will post that feedback in the discussion group.
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Post by Deleted on Aug 4, 2020 21:59:04 GMT
For this, mostly referencing the upper left and lower right inscriptions. I certainly value the other inscription boxes, but mostly concerned about the types of damage for this question.
For example, in the enclave, it says in one of the builds that high weapon damage is more valuable for Ralner's Blaze than physical damage. I have one of each and one with a mix. But if the weapon damage is superior, then that's what I will equip. From my own in-game experience, that's pretty much where I'm at, but other weapons are less clear.
Today, in the Regulator store, I was able to buy Sentinel's Vengence and I ended up with both a 350% weapon damage and a 350% physical damage weapon. Also got a mix, where the total was 375 weapon/physical damage. SV lists both weapon and blast damage, with blast damage being far higher (but the grenade launcher damage and blast damage inscriptions are always very low numbers) ... so is weapon damage more important or physical damage?
Similarly, in Jarra's Wrath, I've got one with high elemental damage and one with high weapon damage ... it's pretty effective at taking down the crystals in the lego world events ... and it seems the weapon damage version is superior ... which is somewhat counter-intuitive.
Thanks for bringing it up in your discussion group ... I appreciate it.
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Post by XCPTNL on Aug 4, 2020 22:16:29 GMT
Weapon damage is superior because it pretty much covers physical/elemental damage for a gun. For a Ralner's Blaze it means that weapon damage is increasing the damage of the shots (which are physical damage) AND increases the fire damage when enemies are burning. But high physical damage on a Ralner's doesn't do much because it only increases the damage of the shots but doesn't increase the fire damage over time. Which is why high weapon damage is so important. No for some weapons it doesn't make a difference other than weapon damage maybe looking better.
It's the same thing with javelin-wide damage on certain items. They just increase damage regardless of the type. So basically having a universal component that has 30%+20% javelin-wide damage would be much better than having just weapon damage or gear damage or elemental damage. These are all just sub-categories but the one that only says +x% Dmg covers all of them.
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Post by Deleted on Aug 4, 2020 22:32:49 GMT
Thanks … that helps a lot … so pretty much, trash the priming weapons with high physical damage and go with high weapon damage exclusively … taking a mix only when necessary or with non-priming/non-DoT weapons.
Did not realize that javelin-wide damage applied to weapons too … thought it only boosted gear, support gear and ultimates … that's very good to know. Could have sworn in a discussion one of the devs defined "damage" as excluding weapons … perhaps he misspoke … or I misunderstood.
Very cool.
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Post by Abramsrunner on Aug 5, 2020 1:23:24 GMT
For fun I clicked on the "NEWS" tab, I see "No items found." sounds about right lmao, 10/10 home for Anthem, would come again.
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Post by XCPTNL on Aug 5, 2020 1:56:27 GMT
Did not realize that javelin-wide damage applied to weapons too … thought it only boosted gear, support gear and ultimates … It doesn't boost ultimates (anymore). And combos neither. It did prior to patch 1.3 but since then it doesn't anymore. But it boosts weapon damage, melee damage and gear damage as well as all elemental and their DoT effects - which is why Storms usually want as much of it as possible to boost their fire ticks from Binary Star. For fun I clicked on the "NEWS" tab, I see "No items found." sounds about right lmao, 10/10 home for Anthem, would come again. Well, Bioware usually tweet their news but we haven't incorporated that in any way right now. Mostly focusing on builds and guides and sorting all kinds of stuff out...
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Post by Spectr61 on Aug 14, 2020 15:00:54 GMT
Sweet.
Keep'em coming.
An ember for you....
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Post by XCPTNL on Aug 14, 2020 17:58:04 GMT
If they don't do a full reset or something, I really hope these embers play some role after the overhaul. For rerolling inscriptions or something like that. Because I'm drowning in those MW embers
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Post by Spectr61 on Aug 17, 2020 23:35:25 GMT
If they don't do a full reset or something, I really hope these embers play some role after the overhaul. For rerolling inscriptions or something like that. Because I'm drowning in those MW embers The thing I wonder about the otherwise worthless embers (almost), is what role the different embers play for claiming Legos on the Legionaires Tombs. That is, say if you only use MW embers to reclaim the legos instead of the other 3 types of embers, are you limiting your pool of available Legos to be granted? So, say I want a weapon, a Vassa's Surprise. I go with my jav to Artinia's, and redeem 4 tokens using only MW embers. The question is are all the available weps available to each of the four different ember claiming fountains in the tomb, or does each carry their own separate pool? I too have about a zillion MW embers, more than I can ever spend, and when redeeming them in the tombs, I wonder if I am limiting myself. (Cause all I ever get is shite!)
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Post by Deleted on Aug 18, 2020 0:17:22 GMT
Anecdotal evidence from a party of one …
I had more uncommon, rare and epic embers than I would ever need … especially the first two. So I whittled those down to a more reasonable number (~1K) and then switched to my large collection of epic embers (~50K) … I did that until I started to run low on chimeric compounds and alloys … then I switched to MW embers (~90K) …
I did not notice any improved inscriptions as I upped the quality of embers; I did not notice a difference in the pool of items that could drop, either. For my #1 pilot, I've gotten what I want, except for the Interceptor Viper's Bite gear piece … at least one with inscriptions I'm looking to keep. So a fairly decent sample of gear, support gear, melee and component pieces across the various tombs and javelins.
I have not spent any tokens on weapons … so I can't speak to those.
Once I complete my interceptor, I'll switch over to my #2 pilot and fill out the missing pieces across those four javelins.
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Post by Spectr61 on Aug 18, 2020 4:33:03 GMT
Anecdotal evidence from a party of one … I had more uncommon, rare and epic embers than I would ever need … especially the first two. So I whittled those down to a more reasonable number (~1K) and then switched to my large collection of epic embers (~50K) … I did that until I started to run low on chimeric compounds and alloys … then I switched to MW embers (~90K) … I did not notice any improved inscriptions as I upped the quality of embers; I did not notice a difference in the pool of items that could drop, either. For my #1 pilot, I've gotten what I want, except for the Interceptor Viper's Bite gear piece … at least one with inscriptions I'm looking to keep. So a fairly decent sample of gear, support gear, melee and component pieces across the various tombs and javelins. I have not spent any tokens on weapons … so I can't speak to those. Once I complete my interceptor, I'll switch over to my #2 pilot and fill out the missing pieces across those four javelins. Thanks. Same as my experience. I was hoping to not have to go farm -gasp- uncommon embers because something I wanted was locked in its pool.
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Post by Arkhne on Aug 18, 2020 10:14:02 GMT
Anecdotal evidence from a party of one … I had more uncommon, rare and epic embers than I would ever need … especially the first two. So I whittled those down to a more reasonable number (~1K) and then switched to my large collection of epic embers (~50K) … I did that until I started to run low on chimeric compounds and alloys … then I switched to MW embers (~90K) … I did not notice any improved inscriptions as I upped the quality of embers; I did not notice a difference in the pool of items that could drop, either. For my #1 pilot, I've gotten what I want, except for the Interceptor Viper's Bite gear piece … at least one with inscriptions I'm looking to keep. So a fairly decent sample of gear, support gear, melee and component pieces across the various tombs and javelins. I have not spent any tokens on weapons … so I can't speak to those. Once I complete my interceptor, I'll switch over to my #2 pilot and fill out the missing pieces across those four javelins. I haven't had coffee yet, so I'm totally unreliable, but isn't Viper's Bite in the Regulator's Store at level 80 right now?
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Post by Deleted on Aug 18, 2020 15:12:22 GMT
Yes … at least until the changeover today …
Last night, after the reset of XP, I took my 10K+ coin and went back to the Regulator's store, first three Viper's Bite purchases … meh, the fourth … !!!!! … got what I wanted.
Chucked the trash and switched to my second pilot.
With almost no chance of getting what I wanted, used my last 2K coin to buy a Viper's Bite and … !!!!! … got what I wanted for my #2 pilot.
Holy cow … exact same drop, two purchases in a row … after spending every 2K increment I had all week long, getting bupkis.
So now, my #1 pilot is done (except for some of her weapons I don't care about having less than awesome inscriptions) …
As of last night, now running my #2 pilot until he has his stuff up to spec.
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Post by Arkhne on Aug 18, 2020 20:05:17 GMT
Yes … at least until the changeover today … Last night, after the reset of XP, I took my 10K+ coin and went back to the Regulator's store, first three Viper's Bite purchases … meh, the fourth … !!!!! … got what I wanted. Chucked the trash and switched to my second pilot. With almost no chance of getting what I wanted, used my last 2K coin to buy a Viper's Bite and … !!!!! … got what I wanted for my #2 pilot. Holy cow … exact same drop, two purchases in a row … after spending every 2K increment I had all week long, getting bupkis. So now, my #1 pilot is done (except for some of her weapons I don't care about having less than awesome inscriptions) … As of last night, now running my #2 pilot until he has his stuff up to spec. I have to say I'm pretty jealous, not only that you're getting that much luck with your drops (finally), but that you were able to get into Interceptor. I wanted to because of the speed potential, but the class just really doesn't do it for me (or I haven't found a setup that works for me). What made me sadest was struggling to push Storm into the GM difficulties after soloing the campaign with it, and realizing just how much more brutal Colossus and Ranger could be for so much less effort. As to the original topic, that website made me sad, all the good things Storm needs I didn't have. I have since dumped a half dozen tokens into Cariff, and gotten.... 4 drops of Binary Star, none of which had particularly good rolls, but then, a mediocre Binary Star is better than nothing, right? I also don't particularly agree with a lot of the stuff on the Weapons page, but then, my Soothing Touch has pretty good inscriptions, so it is pretty much better than every other gun I have (I think I have most of them at this point, except for the Blade Slingers, Volt Casters, and Pulse Accelerators, for some reason, I've only ever gotten a single Shard Storm, and nothing else from these). Maybe it's because I spend most of my time on GM1 just bumping off weapon/gear challenges (I can run GM3 with Ranger, but not to the point I can efficiently complete challenges).
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Post by XCPTNL on Aug 18, 2020 23:04:28 GMT
Storm is really in a weird spot. There are hardly any powerful builds aside from the Binary Star / Steam Vent meta. If GM3 were harder like "in the old days" a crowd control Storm that freezes half of the battlefield would be much more useful. On the other hand the "Fire Storm" is super powerful for clearing whole groups of enemies very quickly. It's also boring for me personally after a short while. Having some good inscriptions might be even more important than on other javelins. Of course in the end it's important for all of them if you are going for specific builds but I think Storm is doing the biggest jump from "it really sucks" to "it's totally OP" depending on gear and inscriptions. However, the weakness is still the single target damage vs. bosses for example and nothing demonstrates it better than playing Heart of Rage solo: being able to clear the whole level superfast but being stuck at the fire resistant Legendary Ancient Ash Titan and The Monitor (especially in Phase 1) is really something else... As for the weapons: a few exceptions aside pretty much everything can be put to some use on lower difficulties like GM1 and often GM2 as well. But on GM3 it's the opposite. Most weapons become pretty useless, especially compared with other means of doing damage. A few keep being useful but it's not many which is a bit sad. Judging from Bioware's blog post about changes they plan they are well aware of that fact though because they mentioned that their intention is to make weapons actually useful. I hope for the best, but you know as well as I do what a job they did Bioware in terms of balancing weapons in ME3MP and I can only hope they have learned a bit. (Also: not having these classifications from common up to N7 stuff might help) In other news: Interceptors FTW
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Post by Arkhne on Aug 19, 2020 20:07:39 GMT
Yeah, most weapons are peashooters. Outside of special Masterwork/Legendary Perks (and even then, basically only the ones that empower a non-weapon based build are really worth paying attention to), I really only found use for Autocannons, LMGs, and Marksman Rifles. My Soothing Touch kills Elite enemies on GM1/2 in a single shot, and my LMGs have Focused Freeze backing them up, and Autocannons are just plain stupid.
Outside of Autocannons and Combo Spamming, I REALLY struggle with the high hp single targets with ALL my Javelins. Ranger's combo spamming is nice, but even that runs out of steam on GM3. I think the problem with weapons and the GM difficulties is that unlike Mass Effect, there isn't any real gun-gentric build focus possibilities. There needs to be more Javelin-specific Components and MW/Legendary Perks for boosting Weapon Damage. There's plenty of options for buffing Combos, Elemental, Gear, and even Ultimates, but the Weapon boosts are pitiful (especially considering how much more you need).
I'm all for Build variety, which is something Anthem is really struggling with now. If you're not playing one of about 2 meta builds per Javelin, you're really going to be struggling with content past GM2 Freeplay (As in, all of GM3, and Legendary Contracts, Strongholds, and World Events in GM2). Storm really is particularly lacking in this department, though like you said, the mass CC Storm build has a lot of (wasted) potential, I spent a lot of my solo time with Storm mass-freezing enemies. Ranger didn't click for me until Recurring Vengeance, and I really didn't like Colossus (lack of mobility) before MW Autocannons and Best Defense. Before those, Ranger just felt lacking (and a lot squishier than the supposedly squishy Storm), and Colossus just felt like a liability.
Oh, and the single biggest change I'd like to see is a complete and utter removal of the overpowering aim arseist. It's completely digusting. The bullet magnetism needs to go, too. I though ME3MP on PS3 was bad, but holy hell, I can't believe they'd try passing an abomination like this without any disabling option. I'm a controller-only player, and the very first thing I do in any shooting game is look for the aim assist disabling (and then I'll probably go looking for a Sniper Rifle), I HATE it with a passion, and am disgusted at how rarely it can be turned off. Forced Aim Assist is the ONLY aiming handicap for controller users and it NEEDS to die. If the controller support is handled correctly, a good controller user wont have any issues with zero assists.
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Post by Spectr61 on Aug 20, 2020 14:48:59 GMT
Yeah, most weapons are peashooters. Outside of special Masterwork/Legendary Perks (and even then, basically only the ones that empower a non-weapon based build are really worth paying attention to), I really only found use for Autocannons, LMGs, and Marksman Rifles. My Soothing Touch kills Elite enemies on GM1/2 in a single shot, and my LMGs have Focused Freeze backing them up, and Autocannons are just plain stupid. Outside of Autocannons and Combo Spamming, I REALLY struggle with the high hp single targets with ALL my Javelins. Ranger's combo spamming is nice, but even that runs out of steam on GM3. I think the problem with weapons and the GM difficulties is that unlike Mass Effect, there isn't any real gun-gentric build focus possibilities. There needs to be more Javelin-specific Components and MW/Legendary Perks for boosting Weapon Damage. There's plenty of options for buffing Combos, Elemental, Gear, and even Ultimates, but the Weapon boosts are pitiful (especially considering how much more you need). I'm all for Build variety, which is something Anthem is really struggling with now. If you're not playing one of about 2 meta builds per Javelin, you're really going to be struggling with content past GM2 Freeplay (As in, all of GM3, and Legendary Contracts, Strongholds, and World Events in GM2). Storm really is particularly lacking in this department, though like you said, the mass CC Storm build has a lot of (wasted) potential, I spent a lot of my solo time with Storm mass-freezing enemies. Ranger didn't click for me until Recurring Vengeance, and I really didn't like Colossus (lack of mobility) before MW Autocannons and Best Defense. Before those, Ranger just felt lacking (and a lot squishier than the supposedly squishy Storm), and Colossus just felt like a liability. Oh, and the single biggest change I'd like to see is a complete and utter removal of the overpowering aim arseist. It's completely digusting. The bullet magnetism needs to go, too. I though ME3MP on PS3 was bad, but holy hell, I can't believe they'd try passing an abomination like this without any disabling option. I'm a controller-only player, and the very first thing I do in any shooting game is look for the aim assist disabling (and then I'll probably go looking for a Sniper Rifle), I HATE it with a passion, and am disgusted at how rarely it can be turned off. Forced Aim Assist is the ONLY aiming handicap for controller users and it NEEDS to die. If the controller support is handled correctly, a good controller user wont have any issues with zero assists. Dunno about the assist thing, I'm KB+M only, but even then, Compare ME3MP sniping (looks at Jav GI and BW Human) to anything in Anthem sniping-wise. Ridiculous.
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Post by Arkhne on Aug 20, 2020 17:42:28 GMT
Dunno about the assist thing, I'm KB+M only, but even then, Compare ME3MP sniping (looks at Jav GI and BW Human) to anything in Anthem sniping-wise. Ridiculous. Get within about 30 degrees of an enemy (even through walls), and the arseist takes over, pretty much completely overriding player input, and aiming where it wants. There is some variation between weapons/powers on how far away from the enemy you need to be, and yes, I'm not joking about powers, having certain powers equipped starts auto-locking your camera even when not aiming, it's absolutely hideous. Not even ME3MP on the PS3 did that, and the aim assist there it utterly woeful. To any KB+M users, I highly suggest asking all your RL friends to see if any of them has a controller you can borrow to experience the trash that's forced onto controller users. This really needs to stop.
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Post by XCPTNL on Aug 20, 2020 21:27:23 GMT
I remember playing a bit with a controller during the first weeks as I thought I might like it because I wasn't shooting/aiming much anyways. In the end I couldn't chain the movements the way I liked with the controller though so I used KB+M as I do in most games that have shooting mechanics. Can't really remember the aim assist - but then again I didn't do much shooting anyways like I said...
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